History VideoGame / MarvelSuperheroesVsStreetFighter

19th May '17 12:31:25 AM X2X
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* ThreeRoundDeathmatch: Because the Playstation version could not fully implement the tag team system, a variant on this based on VideoGame/{{Darkstalkers}} was implemented. Players were tasked with depleting an opponent's health bar a certain amount of times, with any red health restored between rounds. This was in direct contrast with the predecessor port's traditional round system, and would later carry over to the Playstation version of [[VideoGame/MarvelVSCapcomClashOfTheSuperheroes the sequel too.]]

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* ThreeRoundDeathmatch: Because the Playstation [=PlayStation=] version could not fully implement the tag team system, a variant on this based on VideoGame/{{Darkstalkers}} ''VideoGame/{{Darkstalkers}}'' was implemented. Players were tasked with depleting an opponent's health bar a certain amount of times, with any red health restored between rounds. This was in direct contrast with [[VideoGame/XMenVsStreetFighter the predecessor predecessor]] port's traditional round system, and would later carry over to the Playstation [=PlayStation=] version of [[VideoGame/MarvelVSCapcomClashOfTheSuperheroes [[VideoGame/MarvelVsCapcomClashOfSuperHeroes the sequel too.]]sequel]].
6th May '17 1:14:20 PM sampacm
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* AmbidextrousSprite: Cyber-Akuma's ArmCannon. Normally it's the right one, but it changes to his left one when facing in the opposite direction.


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* {{Cyborg}}:
** In this continuity, Apocalypse rebuilds Akuma as one.
** And, to an extent, Mech-Zangief.
5th Mar '17 4:48:41 PM nombretomado
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* ThreeRoundDeathmatch: Because the Playstation version could not fully implement the tag team system, a variant on this based on {{Darkstalkers}} was implemented. Players were tasked with depleting an opponent's health bar a certain amount of times, with any red health restored between rounds. This was in direct contrast with the predecessor port's traditional round system, and would later carry over to the Playstation version of [[VideoGame/MarvelVSCapcomClashOfTheSuperheroes the sequel too.]]

to:

* ThreeRoundDeathmatch: Because the Playstation version could not fully implement the tag team system, a variant on this based on {{Darkstalkers}} VideoGame/{{Darkstalkers}} was implemented. Players were tasked with depleting an opponent's health bar a certain amount of times, with any red health restored between rounds. This was in direct contrast with the predecessor port's traditional round system, and would later carry over to the Playstation version of [[VideoGame/MarvelVSCapcomClashOfTheSuperheroes the sequel too.]]
8th Jan '17 4:55:57 PM DustSnitch
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* NinjaPirateZombieRobot: Cyber-Akuma, a cyborg version of an evil BloodKnight who is also a {{Badass}}, and a martial artist, how does ''that'' not count? Oh, and he has a freaking ''ArmCannon'' as well as wings.

to:

* NinjaPirateZombieRobot: Cyber-Akuma, a cyborg version of an evil BloodKnight who is also a {{Badass}}, badass, and a martial artist, how does ''that'' not count? Oh, and he has a freaking ''ArmCannon'' as well as wings.
29th Dec '16 7:05:46 PM JFTechServ
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** TheDragon: Cyber-Akuma



** Mecha Zangief, a cybernetic version of Zangief. While not a proper mecha, this version of Zangief [[ImmuneToFlinching couldn't flinch]] [[TheJuggernaut and took reduced damage]] from pretty much any attack. He could also use a [[PlayingWithFire fiery]] [[BreathWeapon breath]] attack as Mech-Zangief, the Siberian Breath, similar to Dhalsim's Yoga Blast. The downside is his inability to block in this form.
** Cyber Akuma (Mecha Gouki in Japan), a roboticized version created by Apocalypse, as the game's final boss. He's a more powerful and faster Akuma that possess the greatest attack and defense of any character in the game, and comes complete with mechanical wings and {{rocket punch}}es. He can fire two Zankuu Hadoukens while midair, much like Shin Akuma, and can also perform an ''aerial'' [[strike:Shun Goku Satsu]] Shining Gou Shock, something that wouldn't be seen again in ''Street Fighter''-related media until the introduction of Oni in 2012's ''Super VideoGame/StreetFighterIV: Arcade Edition''.

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** Mecha Zangief, a cybernetic version of Zangief. While not a proper mecha, this version of Zangief [[ImmuneToFlinching couldn't flinch]] [[TheJuggernaut and took reduced damage]] from pretty much any attack. He could also use a [[PlayingWithFire fiery]] [[BreathWeapon breath]] attack as Mech-Zangief, the Siberian Breath, Vodka Fire, similar to Dhalsim's Yoga Blast. The downside is his inability to block in this form.
** Cyber Akuma (Mecha Gouki Cyber-Akuma (Mech-Gouki in Japan), a roboticized version created by Apocalypse, as the game's final boss. He's a more powerful and faster Akuma that possess the greatest attack and defense of any character in the game, and comes complete with mechanical wings and {{rocket punch}}es. He can fire two Zankuu Hadoukens while midair, much like Shin Akuma, and can also perform an ''aerial'' [[strike:Shun Goku Satsu]] Shining Gou Shock, something that wouldn't be seen again in ''Street Fighter''-related media until the introduction of Oni in 2012's ''Super VideoGame/StreetFighterIV: Arcade Edition''.



* NinjaPirateZombieRobot: Cyber-Akuma, a cyborg version of an evil BloodKnight who is also a badass, and a martial artist, how does ''that'' not count? Oh, and he has a freaking ''ArmCannon'' as well as wings.

to:

* NinjaPirateZombieRobot: Cyber-Akuma, a cyborg version of an evil BloodKnight who is also a badass, {{Badass}}, and a martial artist, how does ''that'' not count? Oh, and he has a freaking ''ArmCannon'' as well as wings.



* PaletteSwap: Mephisto, U.S. Agent, and any other secret character not called Apocalypse or Cyber-Akuma. They all have different properties compared to their regular versions:

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* PaletteSwap: Mephisto, U.S. Agent, and any other secret character not called Apocalypse or Cyber-Akuma.Shadow. They all have different properties compared to their regular versions:
29th Dec '16 6:58:35 PM JFTechServ
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* LargeHam: The [[LargeHamAnnouncer announcer]].
--> '''''HYPER COMBO FINIIIIIIISH!!'''''

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* LargeHam: The [[LargeHamAnnouncer announcer]].
--> '''''HYPER COMBO FINIIIIIIISH!!'''''
announcer]] on just about '''every KO''' that ends in a super move.



* LethalJokeCharacter: Dan gets some of the biggest buffs in this game. These humilliating winquotes sum it all:

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* LethalJokeCharacter: Dan gets some of the biggest buffs in this game. These humilliating humiliating winquotes sum it all:



--> '''''"HYPER COMBO FINISH!"'''''

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--> '''''"HYPER COMBO FINISH!"'''''FINISH!"''''': For bonus points, get this using an Otoko Michi. It's the only move you'll hear this on from a character that is not a hidden character or a boss.
28th Dec '16 5:54:32 AM Morgenthaler
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* NinjaPirateZombieRobot: Cyber-Akuma, a cyborg version of an evil BloodKnight who is also a {{Badass}}, and a martial artist, how does ''that'' not count? Oh, and he has a freaking ''ArmCannon'' as well as wings.

to:

* NinjaPirateZombieRobot: Cyber-Akuma, a cyborg version of an evil BloodKnight who is also a {{Badass}}, badass, and a martial artist, how does ''that'' not count? Oh, and he has a freaking ''ArmCannon'' as well as wings.
14th Nov '16 2:24:52 PM santos32
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Added DiffLines:

* ThreeRoundDeathmatch: Because the Playstation version could not fully implement the tag team system, a variant on this based on {{Darkstalkers}} was implemented. Players were tasked with depleting an opponent's health bar a certain amount of times, with any red health restored between rounds. This was in direct contrast with the predecessor port's traditional round system, and would later carry over to the Playstation version of [[VideoGame/MarvelVSCapcomClashOfTheSuperheroes the sequel too.]]
12th Nov '16 10:31:10 AM santos32
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Added DiffLines:

* BilingualDialogue: All the Marvel characters speak English while all the Street Fighters speak Japanese.
1st Nov '16 6:30:49 PM santos32
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** If Spider-Man is not present during a fight in the TV studio stage, he makes an appearance as Peter Parker in the background. You'll notice him by the Spider-Sense signal ringing on top of his head.



* {{Leitmotif}}: A notable aversion. Like ''VideoGame/StreetFighterIII'', which was released previously that year, ''none'' of the Street Fighters retained [[BootstrappedTheme their iconic themes]] from ''II'' and ''Alpha'', instead being given new music for this game. On the Marvel side, only Spidey, Cap, Omega Red, Shuma, and Blackheart would keep their themes from previous outings (though Shuma received a remix of his ''Marvel Super Heroes'' theme as opposed to a simple re-arrangement). This was mostly amended in [[VideoGame/MarvelVsCapcomClashOfSuperHeroes the following game]] and completely reversed by the time of ''VideoGame/MarvelVsCapcom3''.

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* {{Leitmotif}}: A notable aversion. Like ''VideoGame/StreetFighterIII'', which was released previously that year, ''none'' of the Street Fighters retained [[BootstrappedTheme their iconic themes]] from ''II'' and ''Alpha'', instead being given new music for this game. On the Marvel side, only Spidey, Cap, Spider-Man, Captain America, Omega Red, Shuma, Shuma Gorath and Blackheart would keep their themes from previous outings (though Shuma received a remix of his ''Marvel Super Heroes'' theme as opposed to a simple re-arrangement). outings. This was mostly amended in [[VideoGame/MarvelVsCapcomClashOfSuperHeroes the following game]] (save for Spidey and Cap) and completely reversed by the time of ''VideoGame/MarvelVsCapcom3''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarvelSuperheroesVsStreetFighter