History VideoGame / MarsMatrix

29th Dec '17 4:51:20 PM nombretomado
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''Mars Matrix: Hyper Solid Shooting'' is a VerticalScrollingShooter developed by Takumi, the same developers behind the ''GigaWing'' series. It was released in arcades in 2000, and later ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000 in Japan and 2001 in North America.

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''Mars Matrix: Hyper Solid Shooting'' is a VerticalScrollingShooter developed by Takumi, the same developers behind the ''GigaWing'' ''VideoGame/GigaWing'' series. It was released in arcades in 2000, and later ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000 in Japan and 2001 in North America.



* PinballScoring: While not to the same effect as the ''GigaWing'' series, 12 digits (or 13 in the Dreamcast port) is still a lot.

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* PinballScoring: While not to the same effect as the ''GigaWing'' ''VideoGame/GigaWing'' series, 12 digits (or 13 in the Dreamcast port) is still a lot.
16th Dec '17 3:41:18 PM LucaEarlgrey
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* DifficultButAwesome: Mastering the [[AttackReflector Mosquito]] is tricky as it works in a manner dissimilar to ''Giga Wing''[='=]s Reflect Barrier, but proper use of it results in a strong defensive measure, many chances to inflict massive damage, and countless opportunities to prolong your cube chain.
2nd Jan '17 3:56:53 PM Xtifr
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'''Mars Matrix: Hyper Solid Shooting''' is a VerticalScrollingShooter developed by Takumi, the same developers behind the ''GigaWing'' series. It was released in arcades in 2000, and later ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000 in Japan and 2001 in North America.

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'''Mars ''Mars Matrix: Hyper Solid Shooting''' Shooting'' is a VerticalScrollingShooter developed by Takumi, the same developers behind the ''GigaWing'' series. It was released in arcades in 2000, and later ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000 in Japan and 2001 in North America.



* Tap once: '''Piercing Cannon''', a short-range laser that inflicts massive damage.
* Tap repeatedly: '''Normal Shot''', your typical shmup shots. This is the only weapon affected by your CharacterLevel.
* Hold down: '''Mosquito''', a barrier that [[ReturnToShooter absorbs bullets and shoots them back]], similar to ''Giga Wing''[='=]s Reflect Barrier. Unlike the Reflect Barrier, however, you can aim your absorbed shots before releasing them. Enemies hit with reflected shots turn into experience cubes.
* Hold down until the "GHB" meter empties: '''Gravity Hole Bomb''', a powerful SmartBomb that heavily damages enemies. However, activating the GHB will cancel any reflected bullets you have.

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* Tap once: '''Piercing Cannon''', ''Piercing Cannon'', a short-range laser that inflicts massive damage.
* Tap repeatedly: '''Normal Shot''', ''Normal Shot'', your typical shmup shots. This is the only weapon affected by your CharacterLevel.
* Hold down: '''Mosquito''', ''Mosquito'', a barrier that [[ReturnToShooter absorbs bullets and shoots them back]], similar to ''Giga Wing''[='=]s Reflect Barrier. Unlike the Reflect Barrier, however, you can aim your absorbed shots before releasing them. Enemies hit with reflected shots turn into experience cubes.
* Hold down until the "GHB" meter empties: '''Gravity ''Gravity Hole Bomb''', Bomb'', a powerful SmartBomb that heavily damages enemies. However, activating the GHB will cancel any reflected bullets you have.
17th Apr '16 10:57:17 AM WiseMan23753
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* GiantSpaceFleaFromNowhere: The Final Boss, [[FanNickname The Sorceress]].
** Lampshaded in the epilogue where no one really knows why it was there or why it caused the rebellion on the first place. Although there were a few possibilities, the case was reported cold indefinitely.
3rd Mar '16 3:39:42 AM LucaEarlgrey
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* ChargedAttack: The Piercing Cannon, which is fired by waiting until the orb in front of your ship fully grows to tap the fire button.


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* {{Minimalism}}: The control scheme employs this. Rather than having a separate button for each of the four weapons, you only have one button that fires different weapons based on how you press it.
28th Nov '15 8:46:50 PM nombretomado
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'''Mars Matrix: Hyper Solid Shooting''' is a VerticalScrollingShooter developed by Takumi, the same developers behind the ''GigaWing'' series. It was released in arcades in 2000, and later ported to the {{Dreamcast}} in 2000 in Japan and 2001 in North America.

to:

'''Mars Matrix: Hyper Solid Shooting''' is a VerticalScrollingShooter developed by Takumi, the same developers behind the ''GigaWing'' series. It was released in arcades in 2000, and later ported to the {{Dreamcast}} [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000 in Japan and 2001 in North America.
13th Nov '15 11:37:03 AM tadaru
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* SmartBomb: Holding down the button long enough will activate the Gravity Hole Bomb.
13th Nov '15 11:36:49 AM tadaru
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* SmartBomb: Holding down the button long enough will activate the Gravity Hole Bomb.
13th Nov '15 11:35:36 AM tadaru
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* {{Combo}}: The amount of EXP given by gold cubes increases if they are collected in succession. A meter shows how much time is left in the combo.
13th Nov '15 11:32:08 AM tadaru
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* CollisionDamage: Averted. Touching other enemies (or the rocks in Stage 1) do not harm your ship.

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* CollisionDamage: Averted. Touching other enemies (or the rocks in Stage 1) do not harm your ship. The only thing that can kill you is bullets.
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