History VideoGame / MarsMatrix

17th Apr '16 10:57:17 AM WiseMan23753
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* GiantSpaceFleaFromNowhere: The Final Boss, [[FanNickname The Sorceress]].
** Lampshaded in the epilogue where no one really knows why it was there or why it caused the rebellion on the first place. Although there were a few possibilities, the case was reported cold indefinitely.
3rd Mar '16 3:39:42 AM LucaEarlgrey
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* ChargedAttack: The Piercing Cannon, which is fired by waiting until the orb in front of your ship fully grows to tap the fire button.


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* {{Minimalism}}: The control scheme employs this. Rather than having a separate button for each of the four weapons, you only have one button that fires different weapons based on how you press it.
28th Nov '15 8:46:50 PM nombretomado
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'''Mars Matrix: Hyper Solid Shooting''' is a VerticalScrollingShooter developed by Takumi, the same developers behind the ''GigaWing'' series. It was released in arcades in 2000, and later ported to the {{Dreamcast}} in 2000 in Japan and 2001 in North America.

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'''Mars Matrix: Hyper Solid Shooting''' is a VerticalScrollingShooter developed by Takumi, the same developers behind the ''GigaWing'' series. It was released in arcades in 2000, and later ported to the {{Dreamcast}} [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000 in Japan and 2001 in North America.
13th Nov '15 11:37:03 AM tadaru
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* SmartBomb: Holding down the button long enough will activate the Gravity Hole Bomb.
13th Nov '15 11:36:49 AM tadaru
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* SmartBomb: Holding down the button long enough will activate the Gravity Hole Bomb.
13th Nov '15 11:35:36 AM tadaru
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* {{Combo}}: The amount of EXP given by gold cubes increases if they are collected in succession. A meter shows how much time is left in the combo.
13th Nov '15 11:32:08 AM tadaru
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* CollisionDamage: Averted. Touching other enemies (or the rocks in Stage 1) do not harm your ship.

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* CollisionDamage: Averted. Touching other enemies (or the rocks in Stage 1) do not harm your ship. The only thing that can kill you is bullets.
13th Nov '15 11:31:08 AM tadaru
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* ScoreMultiplier: All scoring is multiplied by your EXP.
4th Nov '13 1:31:32 PM LucaEarlgrey
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* BulletHell: Like ''Giga Wing'', the game is fond of dishing out massive patterns of pink and blue at you.


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* NintendoHard: Learn how the one-button setup works or you will lose lives faster than a human without a spacesuit runs out of air on Mars.
27th Aug '13 1:35:55 PM Rotpar
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* {{Cap}} / GameBreakingBug: The arcade version maxes out at 9999,9999,9990[[hottip:*:digits are grouped Japanese-style; that is, every 4 digits instead of 3 like in the U.S.]] points, and it is very possible to do this if you are quite proficient. The Dreamcast port adds an extra digit so you can keep scoring higher.

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* {{Cap}} / GameBreakingBug: The arcade version maxes out at 9999,9999,9990[[hottip:*:digits 9999,9999,9990[[note]]digits are grouped Japanese-style; that is, every 4 digits instead of 3 like in the U.S.]] [[/note]] points, and it is very possible to do this if you are quite proficient. The Dreamcast port adds an extra digit so you can keep scoring higher.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarsMatrix