History VideoGame / MarkOfTheNinja

3rd Jul '16 12:39:47 PM tlc2014
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* ActionCommands: Used whenever the player character performs a [[BackStab Stealth Kill]] or picks a pocket. Failure to execute this properly will result in a ''much'' messier and nosier incident, resulting in fewer points and potentially alerting others.

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* ActionCommands: Used whenever the player character performs a [[BackStab Stealth Kill]] or picks a pocket. Failure to execute this properly will result in a ''much'' messier and nosier noisier incident, resulting in fewer points and potentially alerting others.
2nd Jul '16 12:11:38 PM MeAndMyNerdyBat
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Added DiffLines:

* MookHorrorShow: You can scare the hell out of guards by startling them with corpses and making particularly brutal kills.
26th Jun '16 7:46:14 AM Arzion5000
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Added DiffLines:

* InterfaceSpoiler: [[spoiler:Ora makes no sound when running.]]
** The challenges shown in the menu might mention enemies you have yet to encounter in the level, [[spoiler:such as hallucinations.]]
14th May '16 2:31:47 PM AzureSeas
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* TerrorHero[=/=]TheDreaded: See immediately below
* TheDevTeamThinksOfEverything: Certain areas will have their dialogue lines changed depending on whether the Marked Ninja killed a lot of enemies or not.



* XMeetsY: ''VideoGame/{{Shank}}'' meets ''VideoGame/TheArtOfTheft'' in a ''VideoGame/{{Shinobi}}''-shaped package.
** ''VideoGame/{{Shank}}'' meets ''{{VideoGame/Thief}}'' meets [[spoiler:''Film/FightClub'']].
9th May '16 8:20:05 PM VutherA
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** Count Karajan. He starts out full of confidence that his men and defense systems will protect him, but come ''A Blade at his Neck'' and he gets progressively more panicked as he realizes the ninja is in his stronghold breaching his best defenses and elite troops to his room. [[spoiler:After the Marked Ninja starts breaching his last line of defenses, he goes as far as trying to bribe him, and then he tries to buy his forgiveness by giving up high-tech equipment to Azai. When the Marked Ninja finally gets to him, he's shown with the "terrorized" indicator over his head, and he's so out of it that he won't realize the Marked Ninja is in his safe room until he decides to make the killing move.]]

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** Count Karajan. He starts out full of confidence that his men and defense systems will protect him, but come ''A Blade at his Neck'' and he gets progressively more panicked as he realizes the ninja is in his stronghold breaching his best defenses and elite troops to his room. [[spoiler:After the Marked Ninja starts breaching his last line of defenses, he goes as far as trying to bribe him, and then he tries to buy his forgiveness by giving up high-tech equipment to Azai. When the Marked Ninja finally gets to him, he's shown with the "terrorized" indicator over his head, and he's so out of it that he won't realize the Marked Ninja is in his safe room in spite of the Marked Ninja just opening the door and walking in right in front of him until he the Marked Ninja decides to make the killing move.]]
9th Apr '16 12:49:02 PM Meenoru
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Added DiffLines:

** Killing Count Karajan. He's just an executive and someone without any sort of combat training [[spoiler:who's completely terrified of the marked ninja in his final appearance]]. The real challenge is ''getting to him'' rather than fighting him.
5th Mar '16 11:49:37 AM demonfiren
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* ReasonableAuthorityFigure: Azai. After the player goes rogue during the second part of the game upon learning that [[spoiler:Azai lied about his motives for having the Marked Ninja attack Karajan, and that he plans to phase out the old ways in favor of advanced technology,]] he nontheless engages his wayward student in polite conversation, and allows said student to decide whether to kill himself or not. Bear in mind, [[spoiler:he knows full well that the Marked Ninja is suffering from the madness brought on by the toxin of his tattoos, and may well decide to murder him and the rest of the clan,]] yet he doesn't even put up a fight.

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* ReasonableAuthorityFigure: Azai. After the [[spoiler:the player goes rogue during the second part of the game upon learning that [[spoiler:Azai Azai lied about his motives for having the Marked Ninja attack Karajan, and that he plans to phase out the old ways in favor of advanced technology,]] he nontheless engages his wayward student in polite conversation, and allows said student to decide whether to kill himself or not. Bear in mind, [[spoiler:he knows full well that the Marked Ninja is suffering from the madness brought on by the toxin of his tattoos, and may well decide to murder him and the rest of the clan,]] yet he doesn't even put up a fight.
5th Mar '16 11:46:10 AM demonfiren
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* SpellMyNameWithAnS: One of the regions are called T'''a'''briz or T'''e'''briz. The game gives one name, the [=DLC=] gives the other.

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* SpellMyNameWithAnS: One of the regions are region is called T'''a'''briz or T'''e'''briz. The game gives one name, the [=DLC=] gives the other.
5th Mar '16 11:42:59 AM demonfiren
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* OneHitKill: Sniper soldiers/bandits needs only a single bullet to send the Marked Ninja to the grave.

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* OneHitKill: Sniper soldiers/bandits needs need only a single bullet to send the Marked Ninja to the grave.
5th Mar '16 11:39:07 AM demonfiren
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** Downplayed with Snipers; they can be killed with stealth attacks, but their scopes allows them to see the Marked Ninja even in darkness unless he's hiding.

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** Downplayed with Snipers; they can be killed with stealth attacks, but their scopes scope allows them to see the Marked Ninja even in darkness unless he's hiding.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarkOfTheNinja