History VideoGame / MarioKartSuperCircuit

3rd Jun '17 11:09:21 AM YellowYoshi398
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** It's the only game not to include a [[RecurringRiff remix]] of the [[BootstrappedTheme theme]] from ''Super Mario Kart'' in its title screen music. Though subjective, the music in ''Super Circuit'' as a whole has something of a different feeling than the rest of the series.[[note]]None of this game's three-man composer team, consisting of Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano, has returned for a future installment. The rest of the ''Mario Kart'' games post-''64'' have had at least one on-again, off-again recurring composer, usually Kenta Nagata, Shinobu Tanaka or Ryo Nagamatsu, lending the rest of the series a consistent musical tone.[[/note]]
** This game has five separate cups unlike than the others, which only have four[[note]]Not counting retro cups and DLC.[[/note]].

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** It's the only game not to include a [[RecurringRiff remix]] of the [[BootstrappedTheme theme]] from ''Super Mario Kart'' in its title screen music. Though subjective, the music in ''Super Circuit'' as a whole has something of a different feeling than the rest of the series.[[note]]None of this game's three-man composer team, consisting of Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano, has returned for a future installment. The rest of the ''Mario Kart'' games post-''64'' have had at least one on-again, off-again recurring composer, usually Kenta Nagata, Shinobu Tanaka or Ryo Nagamatsu, lending the rest of the series a consistent musical tone.[[/note]]
** This game has five separate cups of new tracks unlike than the others, which only have four[[note]]Not counting retro cups and DLC.[[/note]].DLC[[/note]].



** It was the last game to use the N64-era voices[[note]]Specifically, the ones used in the Japanese version of ''Mario Kart 64'' and all region versions of ''VideoGame/MarioParty'' and ''Mario Party 2''[[/note]] for Mario, Luigi, Wario, DK, Toad and Yoshi. For Americans, this game was the ''only'' time they got to hear Thomas Spindler's Wario or Julian Bardakoff's high-pitched Luigi in a ''Mario Kart'' game, because these voices were replaced with the more familiar Creator/CharlesMartinet performances for their debut in ''Mario Kart 64''.

to:

** It was the last game to use the N64-era voices[[note]]Specifically, the ones used in the Japanese version of ''Mario Kart 64'' and all region versions of ''VideoGame/MarioParty'' and ''Mario Party 2''[[/note]] for Mario, Luigi, Wario, Peach, DK, Toad and Yoshi. For Americans, this game was the ''only'' time they got to hear Thomas Spindler's Wario or Julian Julien Bardakoff's high-pitched Luigi in a ''Mario Kart'' game, because these voices were replaced with the more familiar Creator/CharlesMartinet performances for their debut in ''Mario Kart 64''.
2nd Jun '17 5:58:33 PM Josef5678
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* OddballInTheSeries: Doesn't carry on some series traditions, likely due to having been developed by IntelligentSystems:
** It was the first game post--''MarioKart64'' to bring back some ''SuperMarioKart'' gameplay elements, such as flat, 2D environments and having lives in Grand Prix mode. For a long time, it was the only game other than ''Super Mario Kart'' to include coins, before ''MarioKart7'' brought them back to the series for good.

to:

* OddballInTheSeries: Doesn't carry on some series traditions, likely due to having been developed by IntelligentSystems:
Creator/IntelligentSystems:
** It was the first game post--''MarioKart64'' post--''VideoGame/MarioKart64'' to bring back some ''SuperMarioKart'' ''VideoGame/SuperMarioKart'' gameplay elements, such as flat, 2D environments and having lives in Grand Prix mode. For a long time, it was the only game other than ''Super Mario Kart'' to include coins, before ''MarioKart7'' ''VideoGame/MarioKart7'' brought them back to the series for good.



** It's the only game to include [[EmbeddedPrecursor every single track]] from a previous game. While [[HilariousInHindsight retro courses would become a staple of the series]] starting in ''MarioKartDS'', only ''Super Circuit'' does them to this extent.
** It was the last game to use the N64-era voices[[note]]Specifically, the ones used in the Japanese version of ''Mario Kart 64'' and all region versions of ''MarioParty'' and ''MarioParty2''[[/note]] for Mario, Luigi, Wario, DK, Toad and Yoshi. For Americans, this game was the ''only'' time they got to hear Thomas Spindler's Wario or Julian Bardakoff's high-pitched Luigi in a ''Mario Kart'' game, because these voices were replaced with the more familiar CharlesMartinet performances for their debut in ''Mario Kart 64''.
** Rather than having treacherous curves with no railings like most Rainbow Roads, the Rainbow Road in this game makes the unusual decision of lining its track with jump pads, which can used in conjunction with a boost for some rather creative and [[GameBreaker game breaking]] shortcuts.
** It's one of the only non-RPG ''Mario'' games ''period'' to [[ContinuityNod acknowledge]] [[SpinOff the RPGs]] by having Bowser's Castle from ''PaperMario'' appear in the background of Rainbow Road.

to:

** It's the only game to include [[EmbeddedPrecursor every single track]] from a previous game. While [[HilariousInHindsight retro courses would become a staple of the series]] starting in ''MarioKartDS'', ''VideoGame/MarioKartDS'', only ''Super Circuit'' does them to this extent.
** It was the last game to use the N64-era voices[[note]]Specifically, the ones used in the Japanese version of ''Mario Kart 64'' and all region versions of ''MarioParty'' ''VideoGame/MarioParty'' and ''MarioParty2''[[/note]] ''Mario Party 2''[[/note]] for Mario, Luigi, Wario, DK, Toad and Yoshi. For Americans, this game was the ''only'' time they got to hear Thomas Spindler's Wario or Julian Bardakoff's high-pitched Luigi in a ''Mario Kart'' game, because these voices were replaced with the more familiar CharlesMartinet Creator/CharlesMartinet performances for their debut in ''Mario Kart 64''.
** Rather than having treacherous curves with no railings like most Rainbow Roads, the Rainbow Road in this game makes the unusual decision of lining its track with jump pads, which can used in conjunction with a boost for some rather creative and [[GameBreaker game breaking]] breaking shortcuts.
** It's one of the only non-RPG ''Mario'' games ''period'' to [[ContinuityNod acknowledge]] [[SpinOff the RPGs]] by having Bowser's Castle from ''PaperMario'' ''VideoGame/PaperMario'' appear in the background of Rainbow Road.
2nd Jun '17 4:30:19 PM YellowYoshi398
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Added DiffLines:

* OddballInTheSeries: Doesn't carry on some series traditions, likely due to having been developed by IntelligentSystems:
** It was the first game post--''MarioKart64'' to bring back some ''SuperMarioKart'' gameplay elements, such as flat, 2D environments and having lives in Grand Prix mode. For a long time, it was the only game other than ''Super Mario Kart'' to include coins, before ''MarioKart7'' brought them back to the series for good.
** It's the only game not to include a [[RecurringRiff remix]] of the [[BootstrappedTheme theme]] from ''Super Mario Kart'' in its title screen music. Though subjective, the music in ''Super Circuit'' as a whole has something of a different feeling than the rest of the series.[[note]]None of this game's three-man composer team, consisting of Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano, has returned for a future installment. The rest of the ''Mario Kart'' games post-''64'' have had at least one on-again, off-again recurring composer, usually Kenta Nagata, Shinobu Tanaka or Ryo Nagamatsu, lending the rest of the series a consistent musical tone.[[/note]]
** This game has five separate cups unlike than the others, which only have four[[note]]Not counting retro cups and DLC.[[/note]].
** It's the only game to include [[EmbeddedPrecursor every single track]] from a previous game. While [[HilariousInHindsight retro courses would become a staple of the series]] starting in ''MarioKartDS'', only ''Super Circuit'' does them to this extent.
** It was the last game to use the N64-era voices[[note]]Specifically, the ones used in the Japanese version of ''Mario Kart 64'' and all region versions of ''MarioParty'' and ''MarioParty2''[[/note]] for Mario, Luigi, Wario, DK, Toad and Yoshi. For Americans, this game was the ''only'' time they got to hear Thomas Spindler's Wario or Julian Bardakoff's high-pitched Luigi in a ''Mario Kart'' game, because these voices were replaced with the more familiar CharlesMartinet performances for their debut in ''Mario Kart 64''.
** Rather than having treacherous curves with no railings like most Rainbow Roads, the Rainbow Road in this game makes the unusual decision of lining its track with jump pads, which can used in conjunction with a boost for some rather creative and [[GameBreaker game breaking]] shortcuts.
** It's one of the only non-RPG ''Mario'' games ''period'' to [[ContinuityNod acknowledge]] [[SpinOff the RPGs]] by having Bowser's Castle from ''PaperMario'' appear in the background of Rainbow Road.
** ''Super Circuit'' is something of TheUnfavorite when it comes to getting representation in future games' Retro Cups, as only 8 of its 20 tracks have reappeared (as opposed to, say, 15 of ''64''s 16 tracks or 12 of ''Double Dash!!''s 16).
5th May '17 6:00:14 AM Cryoclaste
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Added DiffLines:

* IncredibleShrinkingMan: This installement not only features the Lightning item, but also has Thunder Clouds on its Rainbow Road which shrinks down characters that drive underneath them.
26th Feb '17 4:05:03 PM Kadorhal
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It brought the ''Mario Kart'' series to handhelds for the first time, combining gameplay elements from ''VideoGame/SuperMarioKart'' and ''VideoGame/MarioKart64''. In addition to 20 all-new tracks, it also includes [[NostalgiaLevel every track from]] ''Super Mario Kart'', resulting in 40 total tracks, the most of any game in the series until ''VideoGame/MarioKart8''- and that only won out because of DownloadableContent. In addition to single-player and multiplayer racing and battling, it also allows players to download time trial ghosts through the Game Link cable.

This is the only ''Mario Kart'' game that was developed by Creator/IntelligentSystems who also made ''Franchise/FireEmblem'' and ''VideoGame/PaperMario''.

to:

It brought the ''Mario Kart'' series to handhelds for the first time, combining gameplay elements from ''VideoGame/SuperMarioKart'' and ''VideoGame/MarioKart64''. It features 40 tracks in all, the most of any game in the series until ''VideoGame/MarioKart8'' pushed past that with [[DownloadableContent post-release additions]]. In addition to 20 all-new tracks, it also includes [[NostalgiaLevel every track all twenty from]] ''Super Mario Kart'', resulting in 40 total tracks, the most of any game in the series until ''VideoGame/MarioKart8''- and that only won out because of DownloadableContent.Kart''. In addition to single-player and multiplayer racing and battling, it also allows players to download time trial ghosts through the Game Link cable.

This is the only ''Mario Kart'' game that was developed by Creator/IntelligentSystems Creator/IntelligentSystems, who also made ''Franchise/FireEmblem'' and ''VideoGame/PaperMario''.



** Like ''Super Mario Kart'', this game gives you limited lives when attempting a GP- you lose one each time you finish below 4th place, or if you restart a track at any time. Also like ''SMK'', the tracks are entirely flat.

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** Like ''Super Mario Kart'', this game gives you limited lives when attempting a GP- GP - you lose one each time you finish below 4th place, or if you restart a track at any time. Also like ''SMK'', the tracks are entirely flat.



* EmbeddedPrecursor: The "Extra Tracks" are the tracks from ''Super Mario Kart'', though they are rearranged into five cups of four rather than four cups of five. They still, however, last five laps instead of the three laps that the Super Circuit tracks last.

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* EmbeddedPrecursor: The "Extra Tracks" are the tracks from ''Super Mario Kart'', though they are rearranged into five cups of four like the regular tracks, rather than four cups of five.five as they were in the original game. They still, however, last five laps instead of the three laps that the Super Circuit tracks last.
18th Jan '17 1:46:39 PM Monolaf317
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* TheWildWest: Sunset Wilds, which features Shy Guys as Native Americans living in tipis.

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* TheWildWest: Sunset Wilds, which features Shy Guys as Native Americans living in tipis.tipis.
----
7th Aug '15 9:12:04 AM case
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** The Lightning Cup, introduced in this game, started life as having a skill level higher than Flower Cup but lower than Star Cup, unlike its further incarnations from ''DS'' and up, all of which have a similar skill level to Special Cup. Plus, this is the only Lightning Cup that is in the form of a nitro cup instead of usually a retro cup.

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** The Lightning Cup, introduced in this game, started life as having a skill level higher than Nitro Cup between the Flower Cup but lower than and Star Cup, unlike its further incarnations from ''DS'' and up, Cups. In all of which have a similar skill level the other games it appears in, it's the Retro counterpart to Nitro's Special Cup. Plus, this is the only Lightning Cup that is in the form of a nitro cup instead of usually a retro cup.Cup.
14th Jul '15 6:44:34 PM machop
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[[caption-width-right:300:It's more than super. It's ''advanced.'']]
22nd Jun '15 8:49:41 PM pgj1997
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* ContinuityNod: You can see Bowser's Castle from ''VideoGame/PaperMario64'' on Rainbow Road.
22nd Apr '15 2:29:31 AM MyTimingIsOff
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* EarlyInstallmentWeirdness: Like ''Super Mario Kart'', this game gives you limited lives when attempting a GP- you lose one each time you finish below 4th place, or if you restart a track at any time. Also like ''SMK'', the tracks are entirely flat.

to:

* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Like ''Super Mario Kart'', this game gives you limited lives when attempting a GP- you lose one each time you finish below 4th place, or if you restart a track at any time. Also like ''SMK'', the tracks are entirely flat.



* NostalgiaLevel: The entire library of ''Super Mario Kart'' is available as extra cups. This is the only ''Mario Kart'' to feature all of the tracks from a previous game, which leaves this installment as having the most retro tracks in a game so far.
%%** Then again, this could all change because while this game has 20 retro tracks, ''MarioKart8'' has 16 retro tracks and the first DLC adds 3, which leaves the total at 19 retro tracks. If the second DLC features more retro tracks, it has a chance to dethrone this game as having the most retro tracks!

to:

* NostalgiaLevel: The entire library of ''Super Mario Kart'' is available as extra cups. This is the only ''Mario Kart'' to feature all of the tracks from a previous game, which leaves this installment as having the most retro tracks in a game so far.
%%** Then again, this could all change because while this game has 20 retro tracks, ''MarioKart8'' has 16 retro tracks and the first DLC adds 3, which leaves the total at 19 retro tracks. If the second DLC features more retro tracks, it has a chance to dethrone this game as having the most retro tracks!
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