History VideoGame / MarioKartDS

20th Aug '17 4:09:19 AM Jubileus57
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* ClockworksArea: Tick Tock Clock, of course.
11th Aug '17 3:55:58 AM Jubileus57
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* SeaSinkhole: The Yoshi Falls are built around one.
9th Aug '17 1:18:55 PM Josef5678
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* SeaSinkhole: The Yoshi Falls are build around one.

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* SeaSinkhole: The Yoshi Falls are build built around one.
8th Aug '17 7:33:43 AM Jubileus57
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* SeaSinkhole: The Yoshi Falls are build around one.
25th Mar '17 12:13:11 PM nombretomado
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The sequel to ''VideoGame/MarioKartDoubleDash'', ''Mario Kart DS'' is a racing game for the NintendoDS, released in 2005. It is the second handheld ''VideoGame/MarioKart'' game following ''Mario Kart: Super Circuit''. It introduced online multiplayer features via Nintendo Wi-Fi Connection. This game features a mission mode and introduces two new items in the form of Bullet Bill (capable of turning the user into said mook going maximum throttle on autopilot) and Blooper (capable of blocking opponents' views with black ink). Plus, the "two characters per kart" feature from ''Double Dash!!'' has been dropped, returning it to one driver per vehicle system as with every installment before ''Double Dash!!''.

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The sequel to ''VideoGame/MarioKartDoubleDash'', ''Mario Kart DS'' is a racing game for the NintendoDS, UsefulNotes/NintendoDS, released in 2005. It is the second handheld ''VideoGame/MarioKart'' game following ''Mario Kart: Super Circuit''. It introduced online multiplayer features via Nintendo Wi-Fi Connection. This game features a mission mode and introduces two new items in the form of Bullet Bill (capable of turning the user into said mook going maximum throttle on autopilot) and Blooper (capable of blocking opponents' views with black ink). Plus, the "two characters per kart" feature from ''Double Dash!!'' has been dropped, returning it to one driver per vehicle system as with every installment before ''Double Dash!!''.
13th Mar '17 11:56:27 AM Asue
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* DummiedOut: This game had several unused tracks. Some were merely for testing, such as ones that actually have "test" in the filename and one that is simply an early version of Wario Stadium, but others include Double Dash!!'s Mario Circuit, a Koopa Troopa track, a variant of DK Pass without snow, and an unused pinball track.

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* DummiedOut: This game had several unused tracks. Some were merely for testing, such as ones that actually have "test" in the filename and one that is simply an early version of Wario Stadium, but others include Double Dash!!'s ''Double Dash!!'''s Mario Circuit, a Koopa Troopa track, a variant of DK Pass without snow, and an unused pinball track.



* LimitedAnimation: Only your character with full animations while everyone else on your screen are stiff (and they're even rendered with less polygons to boot). This was most likely done to prevent the system from being taxed and keep things running smoothly. This strategy repeated in ''7''.

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* LimitedAnimation: Only your character is with full animations while everyone else on your screen are stiff (and they're even rendered with less polygons to boot). This was most likely done to prevent the system from being taxed and keep things running smoothly. This strategy was repeated in ''7''.



** The game's nitro Bowser Castle had an OminousPipeOrgan like the one ''Double Dash!!'' Bowser's Castle had.

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** The game's nitro Bowser Castle had an OminousPipeOrgan like the one ''Double Dash!!'' Bowser's Castle had.



** The nitro Mario Circuit of this game isn't the only Mario Circuit to be part of the Star Cup. [[VideoGame/SuperMarioKart Remember Mario Circuit 4?]]

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** The nitro Mario Circuit of this game isn't the only Mario Circuit to be part of the Star Cup. [[VideoGame/SuperMarioKart Remember Mario Circuit 4?]]



* NoFairCheating: If you use a cheating device to unlock all the characters and vehicles, [[spoiler:you will unlock everything... except R.O.B. (Though strangely, you unlock his karts)]]

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* NoFairCheating: If you use a cheating device to unlock all the characters and vehicles, [[spoiler:you will unlock everything... except Except R.O.B. (Though (though strangely, you unlock his karts)]]
22nd Oct '16 10:27:15 PM SpaceHunterDrakeRedcrest
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* ArtisticLicensePhysics: If it weren't bound to the ToonPhysics of the Mushroom Kingdom, the ROB-LGS kart (the one that looks like a pair of legs for ROB) would be as aerodynamic as a brick, and would most likely fall over at the slightest provocation. Instead, it's one of the fastest karts in the game, and always lands on its wheels.
16th May '16 1:26:42 AM Mayjaplaya
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* {{Nerf}}: Baby Park's lap count has been reduced from 7 to 5, and the absence of the specialized items from ''Double Sash!!'' (with the exception of the Bob-Omb, which turns into a regular item in this game) makes it an easier track overall.

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* {{Nerf}}: Baby Park's lap count has been reduced from 7 to 5, and the absence of the specialized items from ''Double Sash!!'' Dash!!'' (with the exception of the Bob-Omb, which turns into a regular item in this game) makes it an easier track overall.
2nd Feb '16 10:17:22 PM MyFinalEdits
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* {{Ascended Extra}}s: Shy Guy was promoted from a character used only in this game's Download Play Mode to a fully-playable character in ''Mario Kart 7'' and ''8''. Wiggler was originally one of this game's bosses and has been an obstacle on Maple Treeway in ''Mario Kart Wii'' before [[YourSizeMayVary he finally shrunk down and become playable]] in ''Mario Kart 7''.

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* {{Ascended Extra}}s: AscendedExtra: Shy Guy was promoted from a character used only in this game's Download Play Mode to a fully-playable character in ''Mario Kart 7'' and ''8''. Wiggler was originally one of this game's bosses and has been an obstacle on Maple Treeway in ''Mario Kart Wii'' before [[YourSizeMayVary he finally shrunk down and become playable]] in ''Mario Kart 7''.



* ChestInsignia: From this game onwards, the ''Mario Kart'' series itself does a vehicle variant of this, with each kart having two or three places on it for the driver's personal emblem. Each playable character has their own icon (for instance, Mario's trademark red "M").

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* ChestInsignia: ChestInsignia:
**
From this game onwards, the ''Mario Kart'' series itself does a vehicle variant of this, with each kart having two or three places on it for the driver's personal emblem. Each playable character has their own icon (for instance, Mario's trademark red "M").



* EmbeddedPrecursor: The retro grand prix, which is a recurring tradition from this game onwards. Besides the four Nitro cups (Mushroom, Flower, Star, and Special) are the four Retro cups (Shell, Banana, Leaf, and Lightning). In ''DS'', each retro cup features a ''VideoGame/SuperMarioKart'' track, a ''VideoGame/MarioKart64 track'', a ''VideoGame/MarioKartSuperCircuit'' track, and ending with a ''VideoGame/MarioKartDoubleDash'' track in that order.
** Lightning Cup, on the other hand, once had four out of 20 courses introduced in ''Super Circuit'' [[ChuckCunninghamSyndrome before it got absent in]] ''Double Dash!!'' [[TheBusCameBack When said cup returned in this game]], its skill level was bumped from medium (Flower/Star Cup wise) to traditionally "Special high".[[note]]Special, in this sense, as in Special Cup[[/note]]

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* EmbeddedPrecursor: The retro grand prix, Retro Grand Prix, which is a recurring tradition from this game onwards. Besides the four Nitro cups (Mushroom, Flower, Star, and Special) are the four Retro cups (Shell, Banana, Leaf, and Lightning). In ''DS'', each retro cup features a ''VideoGame/SuperMarioKart'' track, a ''VideoGame/MarioKart64 track'', a ''VideoGame/MarioKartSuperCircuit'' track, and ending with a ''VideoGame/MarioKartDoubleDash'' track in that order.
** Lightning Cup, on the other hand, once had four out of 20 courses introduced in ''Super Circuit'' [[ChuckCunninghamSyndrome before it got absent in]] ''Double Dash!!'' [[TheBusCameBack When said cup returned in this game]], its skill level was bumped from medium (Flower/Star Cup wise) to traditionally "Special high".[[note]]Special, in this sense, as in Special Cup[[/note]]
order.



* [[GuestFighter Guest Driver]]: R.O.B.
* InNameOnly: Zigzagged with Wario Stadium. The original Wario's Stadium first appeared in ''Mario Kart 64'', and this game's Wario Stadium is actually very similar. For some reason, however, the DS version is not credited as a nostalgia track, perhaps because it had undergone too many minor modifications.

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* [[GuestFighter Guest Driver]]: GuestFighter: ''Mario Kart DS'' is the only game in the series where R.O.B.
* InNameOnly: Zigzagged with Wario Stadium. The original Wario's Stadium first appeared in ''Mario Kart 64'', and this game's Wario Stadium is actually very similar. For some reason, however,
B. appears (he later emigrated to the DS version is not credited as a nostalgia track, perhaps because it had undergone too many minor modifications.''VideoGame/SuperSmashBros'' series).



* {{Musical Nod}}s:

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* {{Musical Nod}}s:MusicalNod:



* {{Mythology Gag}}s:

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* {{Mythology Gag}}s:MythologyGag:



* {{Nerf}}:
** The map feature of this game can show active course hazards like Bullet Bills or Goombas so the Blooper item could be less dangerous if you had relied on reading the map in this game.
** Baby Park's lap count has been reduced from 7 to 5.

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* {{Nerf}}:
** The map feature of this game can show active course hazards like Bullet Bills or Goombas so the Blooper item could be less dangerous if you had relied on reading the map in this game.
**
{{Nerf}}: Baby Park's lap count has been reduced from 7 to 5.5, and the absence of the specialized items from ''Double Sash!!'' (with the exception of the Bob-Omb, which turns into a regular item in this game) makes it an easier track overall.



* [[OutrunTheFireball Outrun the Spiny Shell]]: It's possible to do so.

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* [[OutrunTheFireball Outrun the Spiny Shell]]: OutrunTheFireball: It's possible to do so.



* SuperTitle64Advance: The game itself plays straight.
** An aversion exists in the form of having the Nintendo systems' initials at the beginning of the retro course names (for instance, Mario Circuit 1 from ''Super Mario Kart'' being called [=SNES=] Mario Circuit 1).

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* SuperTitle64Advance: The This is the first game itself plays straight.
** An aversion exists in the form of having the Nintendo systems' initials at the beginning of the retro course names (for instance, Mario Circuit 1 from
since 1997 to play it straight, as ''Super Mario Kart'' being called [=SNES=] Mario Circuit 1).Circuit'' (GBA) and ''Double Dash!!'' (GCN) had averted it.
14th Jul '15 6:48:08 PM machop
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[[caption-width-right:270:Play on the go, on two screens and online.]]

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[[caption-width-right:270:Play on the go, on two screens and [[StealthPun online.]] ]]
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