History VideoGame / MarioKartDS

27th Nov '17 2:28:08 PM totoofze47
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* DubNameChange: In the Japanese version of the game, ROB was named HVC-012, since that was his series number.


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** The Japanese version of the game names ROB after his series number, HVC-012.
21st Oct '17 4:36:49 AM Jubileus57
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* SuperTitle64Advance: This is the first game since 1997 to play it straight, as ''Super Circuit'' (GBA) and ''Double Dash!!'' (GCN) had averted it.

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* SuperTitle64Advance: This is the first game since 1997 to play it straight, as ''Super Circuit'' (GBA) and ''Double Dash!!'' (GCN) had averted it.it.
* TickTockTune: Tick Tock Clock's music has shades of this for very obvious reasons.
30th Aug '17 1:07:18 PM Jubileus57
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* ShiftingSandLand: Desert Hills.
* SinisterSentientSun: There is an [[VideoGame/SuperMarioBros3 Angry Sun]] in the skies above the Desert Hills racetrack, and while it doesn't ram into the players like it did in it's debut game, it shoots hazardous fireballs at the racers.
20th Aug '17 4:09:19 AM Jubileus57
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* ClockworksArea: Tick Tock Clock, of course.
11th Aug '17 3:55:58 AM Jubileus57
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* SeaSinkhole: The Yoshi Falls are built around one.
9th Aug '17 1:18:55 PM Josef5678
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* SeaSinkhole: The Yoshi Falls are build around one.

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* SeaSinkhole: The Yoshi Falls are build built around one.
8th Aug '17 7:33:43 AM Jubileus57
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* SeaSinkhole: The Yoshi Falls are build around one.
25th Mar '17 12:13:11 PM nombretomado
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The sequel to ''VideoGame/MarioKartDoubleDash'', ''Mario Kart DS'' is a racing game for the NintendoDS, released in 2005. It is the second handheld ''VideoGame/MarioKart'' game following ''Mario Kart: Super Circuit''. It introduced online multiplayer features via Nintendo Wi-Fi Connection. This game features a mission mode and introduces two new items in the form of Bullet Bill (capable of turning the user into said mook going maximum throttle on autopilot) and Blooper (capable of blocking opponents' views with black ink). Plus, the "two characters per kart" feature from ''Double Dash!!'' has been dropped, returning it to one driver per vehicle system as with every installment before ''Double Dash!!''.

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The sequel to ''VideoGame/MarioKartDoubleDash'', ''Mario Kart DS'' is a racing game for the NintendoDS, UsefulNotes/NintendoDS, released in 2005. It is the second handheld ''VideoGame/MarioKart'' game following ''Mario Kart: Super Circuit''. It introduced online multiplayer features via Nintendo Wi-Fi Connection. This game features a mission mode and introduces two new items in the form of Bullet Bill (capable of turning the user into said mook going maximum throttle on autopilot) and Blooper (capable of blocking opponents' views with black ink). Plus, the "two characters per kart" feature from ''Double Dash!!'' has been dropped, returning it to one driver per vehicle system as with every installment before ''Double Dash!!''.
13th Mar '17 11:56:27 AM Asue
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* DummiedOut: This game had several unused tracks. Some were merely for testing, such as ones that actually have "test" in the filename and one that is simply an early version of Wario Stadium, but others include Double Dash!!'s Mario Circuit, a Koopa Troopa track, a variant of DK Pass without snow, and an unused pinball track.

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* DummiedOut: This game had several unused tracks. Some were merely for testing, such as ones that actually have "test" in the filename and one that is simply an early version of Wario Stadium, but others include Double Dash!!'s ''Double Dash!!'''s Mario Circuit, a Koopa Troopa track, a variant of DK Pass without snow, and an unused pinball track.



* LimitedAnimation: Only your character with full animations while everyone else on your screen are stiff (and they're even rendered with less polygons to boot). This was most likely done to prevent the system from being taxed and keep things running smoothly. This strategy repeated in ''7''.

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* LimitedAnimation: Only your character is with full animations while everyone else on your screen are stiff (and they're even rendered with less polygons to boot). This was most likely done to prevent the system from being taxed and keep things running smoothly. This strategy was repeated in ''7''.



** The game's nitro Bowser Castle had an OminousPipeOrgan like the one ''Double Dash!!'' Bowser's Castle had.

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** The game's nitro Bowser Castle had an OminousPipeOrgan like the one ''Double Dash!!'' Bowser's Castle had.



** The nitro Mario Circuit of this game isn't the only Mario Circuit to be part of the Star Cup. [[VideoGame/SuperMarioKart Remember Mario Circuit 4?]]

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** The nitro Mario Circuit of this game isn't the only Mario Circuit to be part of the Star Cup. [[VideoGame/SuperMarioKart Remember Mario Circuit 4?]]



* NoFairCheating: If you use a cheating device to unlock all the characters and vehicles, [[spoiler:you will unlock everything... except R.O.B. (Though strangely, you unlock his karts)]]

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* NoFairCheating: If you use a cheating device to unlock all the characters and vehicles, [[spoiler:you will unlock everything... except Except R.O.B. (Though (though strangely, you unlock his karts)]]
22nd Oct '16 10:27:15 PM SpaceHunterDrakeRedcrest
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* ArtisticLicensePhysics: If it weren't bound to the ToonPhysics of the Mushroom Kingdom, the ROB-LGS kart (the one that looks like a pair of legs for ROB) would be as aerodynamic as a brick, and would most likely fall over at the slightest provocation. Instead, it's one of the fastest karts in the game, and always lands on its wheels.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarioKartDS