History VideoGame / MarioKart

7th Jul '17 11:21:06 PM PrincessPandaTrope
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* AnthropomorphicFood: The bananas have smiley faces on them, suggesting that they're sentient.
29th Jun '17 3:34:27 PM fruitstripegum
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* SelectiveGravity: In ''8'', the anti-gravity sections seem to only affect vehicles and not the characters themselves, since a character's hair will fall in whatever direction gravity is actually going in (if Peach is riding upside down, her hair will look like it floats upwards, for example). It seems like everyone's put glue on their heads, then, since no one ever loses their headgear. And, naturally, items are perfectly capable of sticking to the road.



* SelectiveGravity: In ''8'', the anti-gravity sections seem to only affect vehicles and not the characters themselves, since a character's hair will fall in whatever direction gravity is actually going in (if Peach is riding upside down, her hair will look like it floats upwards, for example). It seems like everyone's put glue on their heads, then, since no one ever loses their headgear. And, naturally, items are perfectly capable of sticking to the road.



* SongsInTheKeyOfPanic: Upon reaching the final lap, the fanfare sounds, followed by the music becoming faster.



* SongsInTheKeyOfPanic: Upon reaching the final lap, the fanfare sounds, followed by the music becoming faster.



* WackyRacing: To the point that the game becomes part racing game and part vehicular combat game. The series is also the TropeMaker for many others like ''VideoGame/KonamiKrazyRacers'' (which actually preceded ''Super Circuit'''s release on the GBA) and ''VideoGame/DiddyKongRacing'' (whose title character would be integrated into this series in ''Double Dash!!'').



* WackyRacing: To the point that the game becomes part racing game and part vehicular combat game. The series is also the TropeMaker for many others like ''VideoGame/KonamiKrazyRacers'' (which actually preceded ''Super Circuit'''s release on the GBA) and ''VideoGame/DiddyKongRacing'' (whose title character would be integrated into this series in ''Double Dash!!'').
29th Jun '17 3:31:37 PM fruitstripegum
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* LightningBruiser: The Parade Kart in ''Double Dash!!'', since it's heavy, has good acceleration, and high top speed.
* LightningCanDoAnything: Lightning has the decidedly odd effect of shrinking characters temporarily, except for characters who fall into bottomless pits [[ViolationOfCommonSense or have just been fired out of a cannon]]. Or characters who are invincible due to having used a star, but that at least sort of makes sense...



* LightningBruiser: The Parade Kart in ''Double Dash!!'', since it's heavy, has good acceleration, and high top speed.
* LightningCanDoAnything: Lightning has the decidedly odd effect of shrinking characters temporarily, except for characters who fall into bottomless pits [[ViolationOfCommonSense or have just been fired out of a cannon]]. Or characters who are invincible due to having used a star, but that at least sort of makes sense...
29th Jun '17 3:29:41 PM fruitstripegum
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* EdibleAmmunition: In the arcade games, the Banana gets an aimable variant called the Banana Shot, which is basically a cannon with a banana in it.



* EdibleAmmunition: In the arcade games, the Banana gets an aimable variant called the Banana Shot, which is basically a cannon with a banana in it.
29th Jun '17 3:27:42 PM fruitstripegum
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* AntiGrinding: In ''8'', the amount of VR you obtain in online races is directly affected by how much the others racers have. If you have less than theirs, you'll obtain far more points ''even if you didn't finish in first place,'' though the reverse can also happen, forcing you to look for others with a large amount of VR.



* AntiGrinding: In ''8'', the amount of VR you obtain in online races is directly affected by how much the others racers have. If you have less than theirs, you'll obtain far more points ''even if you didn't finish in first place,'' though the reverse can also happen, forcing you to look for others with a large amount of VR.
24th Jun '17 2:43:09 PM WolfThunder
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* UnexpectedCharacter:
** Some of the (so-far) one-off characters can qualify, such as Petey Piranha in ''Double Dash!!'', R.O.B. in ''DS'', Funky Kong in ''Wii'', Honey Queen in ''7'', and all seven Koopalings in ''8''. Definitely applies to the characters who were created just for these games, such as Toadette, Baby Daisy, Baby Rosalina and Pink Gold Peach.
** [[Franchise/TheLegendOfZelda Link]], [[VideoGame/AnimalCrossing Isabelle and Villager]] are DLC for ''8''. Although people often talked about how it would be fun to have other Nintendo characters in ''Mario Kart'' (''Super Smash Kart'', anyone?), no one expected it to actually happen, especially in Link's case.
22nd Jun '17 5:01:03 PM Gosicrystal
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* MultiplayerDifficultySpike: There's RubberbandAI that likes to GangUpOnTheHuman in single-player mode, but it still can't make a good use of items and shortcuts. Enter the online mode, where you will have your ass handed to you nearly constantly by players who pick the best driving character and kart, take advantage of all the shortcuts, and maximize chaos on the road by spamming items.
11th Jun '17 1:31:20 AM Piterpicher
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** Metal Mario was originally just a power-up form in ''SuperMario64''; the only times he's been a separate character before ''7'' was in the original ''MarioGolf'' and as a stubborn [[MiniBoss mid-boss]] in ''VideoGame/SuperSmashBros''. He also returns in ''8''.

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** Metal Mario was originally just a power-up form in ''SuperMario64''; the only times he's been a separate character before ''7'' was in the original ''MarioGolf'' ''VideoGame/MarioGolf'' and as a stubborn [[MiniBoss mid-boss]] in ''VideoGame/SuperSmashBros''. He also returns in ''8''.
31st May '17 7:36:54 AM MyFinalEdits
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*** The Crazy 8 is named for the traditional card game Crazy Eights.

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*** ** The Crazy 8 is named for the traditional card game Crazy Eights.
30th May '17 9:02:36 PM tropower
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* SimpleYetAwesome: Red Shells are far more accurate and precise than Green Shells and much more instantly reliable than Spiny Shells.

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** The Lucky 7 item refers to both 7 being a traditional "lucky number" as well as the lucky 7 that often appears in slot machines.
*** The Crazy 8 is named for the traditional card game Crazy Eights.
* SimpleYetAwesome: Red Shells are far more accurate and precise than Green Shells Shells[[note]]Then again, the do home in on the other racers.[[/note]] and much more instantly reliable than Spiny Shells.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarioKart