History VideoGame / MarioKart

2nd Apr '17 5:41:06 AM Gosicrystal
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* DevelopersForesight:
** ''8'' [[https://www.youtube.com/watch?v=dmtoe3dwUNM has some pretty intricate details]] that are likely to be missed in the middle of a race. Examples include Goombas moving their eyes to watch racers pass by and characters looking at the ''shadow'' of an incoming Spiny Shell. However, it seems that landing on Goombas still doesn't squish them, as in nearly every installment of ''SuperMarioBros''.
** Whenever you go over snow, dirt, or sand, your tires will become white, brown, light brown, and red, respectively. If only two of your tires do so, only those tires will accumulate them. Once back on pavement, the dirt will slowly come off, or, if you touch water, will clean themselves immediately.
** When you leave a body of water, your character remains wet for a small amount of time.
** Metal Mario's facial "hair" doesn't flap in the wind like normal Mario does since [[CaptainObvious metal is more dense than hair]].
** It was discovered by the brothers who managed to successfully hack ''Mario Kart 8'' that the replay data now tracks ''everything'' gameplay-related, be it the positions of the players, what items they're using, what the driver's doing at the time, etc. It even goes as far as to ''record hacks'' should one manage to successfully hack the game in order to cheat, allowing others to catch the cheater out, should they ever view the replay data of the one who cheated. The brothers who hacked the game speculated that it was made this way so that it can work with ''Mario Kart TV''.
** Tanooki Mario has a slightly slower air speed compared to normal Mario, a reference to the Tanooki suit's ability to wag its tail to descend slowly. Tanooki Mario also controls slightly better in the air.

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* DevelopersForesight:
** ''8'' [[https://www.youtube.com/watch?v=dmtoe3dwUNM has some pretty intricate details]] that are likely to be missed in the middle of a race. Examples include Goombas moving their eyes to watch racers pass by and characters looking at the ''shadow'' of an incoming Spiny Shell. However, it seems that landing on Goombas still doesn't squish them, as in nearly every installment of ''SuperMarioBros''.
** Whenever you go over snow, dirt, or sand, your tires will become white, brown, light brown, and red, respectively. If only two of your tires do so, only those tires will accumulate them. Once back on pavement, the dirt will slowly come off, or, if you touch water, will clean themselves immediately.
** When you leave a body of water, your character remains wet for a small amount of time.
** Metal Mario's facial "hair" doesn't flap in the wind like normal Mario does since [[CaptainObvious metal is more dense than hair]].
**
DevelopersForesight: It was discovered by the brothers who managed to successfully hack ''Mario Kart 8'' that the replay data now tracks ''everything'' gameplay-related, be it the positions of the players, what items they're using, what the driver's doing at the time, etc. It even goes as far as to ''record hacks'' should one manage to successfully hack the game in order to cheat, allowing others to catch the cheater out, should they ever view the replay data of the one who cheated. The brothers who hacked the game speculated that it was made this way so that it can work with ''Mario Kart TV''.
** Tanooki Mario has a slightly slower air speed compared to normal Mario, a reference to the Tanooki suit's ability to wag its tail to descend slowly. Tanooki Mario also controls slightly better in the air.
TV''.
13th Mar '17 8:32:03 PM Emreld3000
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Added DiffLines:

** The Namco Circuit from ''GP DX'' goes out of its way to have sprites and illustrations from classic arcade games, including the above mentioned three as well as VideoGame/TheTowerOfDruaga, {{Galaxian}}, and {{Mappy}}.
9th Mar '17 11:21:49 PM Asue
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** The ''7'' Bowser's Castle music includes part of the ''Double Dash!!'' one.

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** The ''7'' ''7'''s Bowser's Castle music includes part of the ''Double Dash!!'' one.



* MyRulesAreNotYourRules: Especially in early installments like the SNES, the AI definitely is a cheating bastard. The AI plays more fair in later installments, but still gives the impression of [[GangUpOnTheHuman all teaming up against the player.]]

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* MyRulesAreNotYourRules: Especially in early installments like the SNES, ''Super Mario Kart'', the AI definitely is a cheating bastard. The AI plays more fair in later installments, but still gives the impression of [[GangUpOnTheHuman all teaming up against the player.]]



** In ''Deluxe'', the Koopalings color the rim of the Koopa Clown Car to match their costumes in ''VideoGame/SuperSmashBros'' (Red for Roy, Pink for Wendy, Blue for Ludwig, etc.)

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** In ''Deluxe'', the Koopalings color the rim of the Koopa Clown Car to match their costumes in ''VideoGame/SuperSmashBros'' (Red (red for Roy, Pink pink for Wendy, Blue blue for Ludwig, etc.)).



** The gimping of power sliding and the removal of "snaking" in ''Wii.''
*** In ''DS'', a very simple technique called "snaking" allowed karts with very certain drift and acceleration stats being balanced to each other to attain very high speed via the speed boosts from repeated drifting, even on straightaways. This was just as effective in ''Double Dash!!'', albeit with drift angle and speed boost length being the same for every kart. The developers of ''Mario Kart Wii'', ''7'', and ''8'' took note of this and completely overhauled the mini-turbo system, making it truer to ''Super Mario Kart'' and ''Super Circuit'' in how the boost was attained by drifting for a longer time around a corner.
** The overhead map feature from ''Mario Kart DS'' had a slight nerf in ''Mario Kart 7''; the map no longer shows active course hazards like Bullet Bills or Goombas so the Blooper item could be more dangerous if you had relied on reading the map in the DS game.

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** The gimping of power sliding and the removal of "snaking" in ''Wii.''
''Wii''.
*** In ''DS'', a very simple technique called "snaking" allowed karts with very certain drift and acceleration stats being balanced to each other to attain very high speed via the speed boosts from repeated drifting, even on straightaways. This was just as effective in ''Double Dash!!'', albeit with drift angle and speed boost length being the same for every kart. The developers of ''Mario Kart Wii'', ''Wii'', ''7'', and ''8'' took note of this and completely overhauled the mini-turbo system, making it truer to ''Super Mario Kart'' and ''Super Circuit'' in how the boost was attained by drifting for a longer time around a corner.
** The overhead map feature from ''Mario Kart DS'' ''DS'' had a slight nerf in ''Mario Kart 7''; ''7''; the map no longer shows active course hazards like Bullet Bills or Goombas so the Blooper item could be more dangerous if you had relied on reading the map in the DS game.



** In ''Mario Kart 64'', there were hidden special item blocks on Luigi Raceway and Koopa Beach that were always guaranteed to give you a spiny shell. When these retro courses reappeared on ''7'', the block on Luigi Raceway was changed to a normal block and on Koopa Beach it was replaced with a coin.
** In ''Mario Kart DS'', there was also a special hidden item block on DK Pass that would usually give anyone who gets it a star or triple mushrooms, and less often a single mushroom or even a red shell. When DK Pass came back for ''7'', the item block's chances were changed to give single mushrooms more often than three mushrooms or a star.
** The Bullet Bill, an item introduced in ''Mario Kart DS'', was heavily nerfed in ''7'' and ''8'', traveling much slower than it did previously.
** The thunderbolt item was changed slightly by ''Wii''; rather than having everyone stay shrunk for a fixed amount of time, the amount of time one stays small depends on what position you were in when they got hit. The further up you are in position, the longer you will stay small, while doing worse in a race will have you return to normal within seconds.

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** In ''Mario Kart 64'', ''64'', there were hidden special item blocks on Luigi Raceway and Koopa Troopa Beach that were always guaranteed to give you a spiny shell. When these retro courses reappeared on ''7'', the block on Luigi Raceway was changed to a normal block and and, on Koopa Beach Troopa Beach, it was replaced with a coin.
** In ''Mario Kart DS'', ''DS'', there was also a special hidden item block on DK Pass that would usually give anyone who gets it a star or triple mushrooms, and less often a single mushroom or even a red shell. When DK Pass came back for ''7'', the item block's chances were changed to give single mushrooms more often than three mushrooms or a star.
** The Bullet Bill, an item introduced in ''Mario Kart DS'', ''DS'', was heavily nerfed in ''7'' and ''8'', traveling much slower than it did previously.
** The thunderbolt Lightning item was changed slightly by ''Wii''; rather than having everyone stay shrunk for a fixed amount of time, the amount of time one stays small depends on what position you were in when they got hit. The further up you are in position, the longer you will stay small, while doing worse in a race will have you return to normal within seconds.



** Bikes in ''Mario Kart 8'' were redesigned so that they can no longer pop wheelies. To compensate, their mini-turbos work the same as a kart plus bikes can cut corners better than a kart can.

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** Bikes in ''Mario Kart 8'' ''8'' were redesigned so that they can no longer pop wheelies. To compensate, their mini-turbos work the same as a kart plus bikes can cut corners better than a kart can.



* NintendoHard: In most games in the series (some more so than others), 150 cc and Mirror Mode, particularly the Special and Lightning Cup. ''Super Mario Kart'' tends to be the worst of the bunch due to the following:

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* NintendoHard: In most games in the series (some more so than others), 150 cc 150cc and Mirror Mode, particularly the Special and Lightning Cup. ''Super Mario Kart'' tends to be the worst of the bunch due to the following:



## Trying to pass the AI, especially on 150 CC is a nightmare due to how they all drive on the same path and you're likely to run into them on turns.
## The AI on 150 CC never lets up, which makes staying in the lead extremely difficult. If you screwed up too many times, you stand no chance of catching up. The AI's rubber band was broken on this level. This is also on top of the AI having infinite items, being able to throw them with near pinpoint accuracy, and having unique items you could never get.

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## Trying to pass the AI, especially on 150 CC 150cc is a nightmare due to how they all drive on the same path and you're likely to run into them on turns.
## The AI on 150 CC 150cc never lets up, which makes staying in the lead extremely difficult. If you screwed up too many times, you stand no chance of catching up. The AI's rubber band was broken on this level. This is also on top of the AI having infinite items, being able to throw them with near pinpoint accuracy, and having unique items you could never get.



* ObviousRulePatch: Bikes in ''Mario Kart 8'' were changed slightly by not allowing the player to pop a wheelie for boosts of speed, which now makes bikes more on par with karts. Bikes in ''Mario Kart Wii'' trumped karts so much that it was impossible to find any time trial record that ''wasn't'' a bike user and online play was also mostly a bike user game.
* OldSaveBonus: Installing ''Mario Kart Wii'' on a console that has a ''Super Mario Galaxy'' save is beneficial in that it ramps down the requirements for unlocking Rosalina by several notches (from ranking 1 star in every cup on Mirror - or playing 4,950 races to... merely playing 50 races).

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* ObviousRulePatch: Bikes in ''Mario Kart 8'' ''8'' were changed slightly by not allowing the player to pop a wheelie for boosts of speed, which now makes bikes more on par with karts. Bikes in ''Mario Kart Wii'' ''Wii'' trumped karts so much that it was impossible to find any time trial record that ''wasn't'' a bike user and online play was also mostly a bike user game.
* OldSaveBonus: Installing ''Mario Kart Wii'' ''Wii'' on a console that has a ''Super Mario Galaxy'' save is beneficial in that it ramps down the requirements for unlocking Rosalina by several notches (from ranking 1 star in every cup on Mirror - or playing 4,950 races to... merely playing 50 races).



* OnceAnEpisode: The Mushroom Cup always starts with a standard circuit. Each Special Cup always ends with Bowser's Castle and Rainbow Road. A Mario Circuit appears in every game, almost always in the Flower Cup (''DS'' being an exception to this, as its Mario Circuit is in the Star Cup).

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* OnceAnEpisode: The Mushroom Cup always starts with a standard circuit. Each Special Cup always ends with Bowser's Castle (barring ''Super Mario Kart'' and ''64'') and Rainbow Road. A Mario Circuit appears in every game, almost always in the Flower Cup (''DS'' being an exception to this, as its Mario Circuit is in the Star Cup).



** Starting with ''64'', nearly every Mario Kart game requires a gold trophy in each cup and/or in each engine class to unlock new tracks or characters. A few other games in the series cranks it up to eleven by requiring a star rank or greater and getting at least one star in every cup and in every engine class gets you a star next to your name.

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** Starting with ''64'', nearly every Mario Kart game requires a gold trophy in each cup and/or in each engine class to unlock new tracks or characters. A few other games in the series cranks it up to eleven by requiring a star rank or greater and getting at least one star in every ''every'' cup and in every ''every'' engine class gets you a star next to your name.



** The speed boost provided Super Mushroom in ''64'' is barely even noticeable, as a result of the development team nerfing the Super Mushroom due to complaints that it was a GameBreaker in the SNES original. Subsequent games have generally hit the right balance in terms of how much boost it provides.

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** The speed boost provided by a Super Mushroom in ''64'' is barely even noticeable, as a result of the development team nerfing the Super Mushroom due to complaints that it was a GameBreaker in the SNES original. Subsequent games have generally hit the right balance in terms of how much boost it provides.
9th Mar '17 10:00:05 AM Asue
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* RankInflation: Starting with ''Super Circuit'', then the DS and Wii games. If an A rank is not enough for you, try to get 1,2, or 3 stars. The Wii version ups the ante and requires you to at least 1 star some cups to unlock certain extra content [[note]]such as getting at least one star in all the 50cc cups to unlock Baby Daisy[[/note]]. ''7'' only has stars, from zero to three depending on how quickly you clear each cup.

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* RankInflation: Starting with ''Super Circuit'', then the DS and Wii games. If an A rank is not enough for you, try to get 1,2, or 3 stars. The Wii version ''Wii'' ups the ante and requires you to at least 1 star some cups to unlock certain extra content [[note]]such as getting at least one star in all the 50cc cups to unlock Baby Daisy[[/note]]. ''7'' only has stars, from zero to three depending on how quickly you clear each cup.



** Peach and Yoshi were originally lightweight in ''64'', then being made middleweight in ''Double Dash''. Interestingly, Nintendo's very inconsistent with their weight throughout the series, being back to light characters in ''DS'' and ''7'' and back again to medium characters in ''Wii'' and ''8''.
** Diddy Kong and Bowser Jr. were lightweight characters in ''Double Dash'', but were rectified to being middleweights in ''Wii''.

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** Peach and Yoshi were originally lightweight in ''64'', then being made middleweight in ''Double Dash''.Dash!!''. Interestingly, Nintendo's very inconsistent with their weight throughout the series, being back to light characters in ''DS'' and ''7'' and back again to medium characters in ''Wii'' and ''8''.
** Diddy Kong and Bowser Jr. were lightweight characters in ''Double Dash'', Dash!!'', but were rectified to being middleweights in ''Wii''.



* ARiddleWrappedInAMysteryInsideAnEnigma: Wario's official profile in ''Mario Kart: Double Dash!!'' states that he is "a puzzle, wrapped in an enigma, wrapped in yellow."

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* ARiddleWrappedInAMysteryInsideAnEnigma: Wario's official profile in ''Mario Kart: Double ''Double Dash!!'' states that he is "a puzzle, wrapped in an enigma, wrapped in yellow."
8th Mar '17 5:16:02 PM Asue
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* RewardingVandalism: In ''DS'', destroying boxes reveals mushrooms which give an instant speed boost. ''Wii'' keeps the boxes and, on Maple Treeway, adds leaf-piles that may also reveal mushrooms or other items (usually banana peels). In ''7'' you can also bump the cardboard Goombas in Piranha Plant Slide, vases in Shy Guy Bazaar and barrels in DK Jungle to get some items.

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* RewardingVandalism: In ''DS'', destroying boxes reveals mushrooms which give an instant speed boost. ''Wii'' keeps the boxes and, on Maple Treeway, adds leaf-piles that may also reveal mushrooms or other items (usually banana peels). In ''7'' ''7'', you can also bump the cardboard Goombas in Piranha Plant Slide, vases in Shy Guy Bazaar and barrels in DK Jungle to get some items.



** It's interesting to note that the AI players' driving is calibrated at differing strengths depending on the player's choice of driver. For example, if you play as Bowser in ''Mario Kart 7'', Mario and Luigi will be your most aggressive opponents in single-player GP.

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** It's interesting to note that the AI players' driving is calibrated at differing strengths depending on the player's choice of driver. For example, if you play as Bowser in ''Mario Kart 7'', ''7'', Mario and Luigi will be your most aggressive opponents in single-player GP.



** A ''[[WesternAnimation/KungFuPanda Kung Fu Lakitu]]'' inspired poster appears on the bedroom wall in ''8'' 's remake of GBA Ribbon Road.

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** A ''[[WesternAnimation/KungFuPanda Kung Fu Lakitu]]'' inspired poster appears on the bedroom wall in ''8'' 's remake of GBA Ribbon Road.



* TheBusCameBack: Every time a character comes back after being absent in previous installments, such as Koopa Troopa in ''Double Dash'' and ''Wii'' or Toadette and Waluigi in ''8''.
* ThirdPersonSeductress: ''Wii'' introduced motorcycles to the series; equipping any of the human females with a bike causes them to wear a body-clinging suit instead of a frilly dress (which would be very impractical to wear on a bike). The trope is especially prominent in ''8,'' where the female bikers begin each race standing up straddling the seat, waving their behinds toward the player before Lakitu begins the race countdown.

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* TheBusCameBack: Every time a character comes back after being absent in previous installments, such as Koopa Troopa in ''Double Dash'' and ''Wii'' or ''Wii'', Toadette and Waluigi in ''8''.
''8'' or even Bowser Jr., King Boo and Dry Bones in ''Deluxe''.
* ThirdPersonSeductress: ''Wii'' introduced motorcycles to the series; equipping any of the human adult females with a bike causes them to wear a body-clinging suit instead of a frilly dress (which would be very impractical to wear on a bike). The trope is especially prominent in ''8,'' where the female bikers begin each race standing up straddling the seat, waving their behinds toward the player before Lakitu begins the race countdown. Female Villager and Isabelle avert it, however.



** Some of the (so-far) one-off characters can qualify, such as Petey Piranha in ''Double Dash!!'', ROB in ''DS'', Funky Kong in ''Wii'', Honey Queen in ''7'', and all seven Koopalings in ''8''. Definitely applies to the characters who were created just for these games, such as Toadette, Baby Daisy, Baby Rosalina and Pink Gold Peach.

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** Some of the (so-far) one-off characters can qualify, such as Petey Piranha in ''Double Dash!!'', ROB R.O.B. in ''DS'', Funky Kong in ''Wii'', Honey Queen in ''7'', and all seven Koopalings in ''8''. Definitely applies to the characters who were created just for these games, such as Toadette, Baby Daisy, Baby Rosalina and Pink Gold Peach.
4th Mar '17 5:16:18 PM Asue
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** '''''Mario Kart 8 Deluxe''''' (UsefulNotes/NintendoSwitch, 2017): An UpdatedRerelease of ''Mario Kart 8''. with new, improved Battle Mode, bigger pool of items and featuring new playable characters, including Dry Bones, Bowser Jr., King Boo and Inklings from ''VideoGame/{{Splatoon}}''.

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** '''''Mario Kart 8 Deluxe''''' (UsefulNotes/NintendoSwitch, 2017): An UpdatedRerelease of ''Mario Kart 8''. with new, improved Battle Mode, bigger pool of items and featuring new and returning playable characters, including Dry Bones, Bowser Jr., King Boo and Inklings from ''VideoGame/{{Splatoon}}''.



* AdventurousIrishViolins: Moo Moo Meadows

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* AdventurousIrishViolins: Moo Moo MeadowsMeadows from ''Wii'' and ''8''.



** In ''Mario Kart 8'', finishing a Grand Prix in 150cc now also counts as finishing the same set of races in 50cc or 100cc, awarding you the appropriate trophy and stars for all three engine classes. No more [[FakeLongevity wasting time completing Grand Prix again in 50cc and 100cc]] just for OneHundredPercentCompletion! (Mirror Mode and 200cc do not count, however. You still have to go through them separately.) Also, for the more average players, if you complete races in 100cc, you also get trophies and stars in 50cc as well.

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** In ''Mario Kart 8'', ''8'', finishing a Grand Prix in 150cc now also counts as finishing the same set of races in 50cc or 100cc, awarding you the appropriate trophy and stars for all three engine classes. No more [[FakeLongevity wasting time completing Grand Prix again in 50cc and 100cc]] just for OneHundredPercentCompletion! (Mirror Mode and 200cc do not count, however. You still have to go through them separately.) Also, for the more average players, if you complete races in 100cc, you also get trophies and stars in 50cc as well.



* ArcSymbol: The track maps ''Mario Kart 8'' often feature the number "8" somehow. The version of Mario Circuit for that game and Toad's Turnpike are shaped like an 8, and ''8'''s Rainbow Road, N64 Yoshi's Valley, and the returning N64 Rainbow Road all have 8's in their design.

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* ArcSymbol: The track maps ''Mario Kart 8'' in ''8'' often feature the number "8" somehow. The version of Mario Circuit for that game and Toad's Turnpike are shaped like an 8, and ''8'''s Rainbow Road, N64 Yoshi's Valley, and the returning N64 Rainbow Road all have 8's in their design.



** In ''Mario Kart DS'', the AI actually seems to know that if it puts a Banana Peel or fake item box on the loop-the-loop or the corkscrew... there's no chance you'll survive. The AI in the games after ''64'' seemed to have known about using items as shields and even tried to drop banana peels ''right'' in your path if you were close to them. They're still ''very'' cheatsy, though.
** By ''Mario Kart 7'', the AI has learned to block items perfectly and even fire them ''backwards'' at the perfect time to hit you. The AI is even smart enough to use shortcuts when they have the item needed to reach them. Heck, on higher difficulties on ''Mario Kart 7'', if a Blue Shell is homing in on them and you're not too far behind, they may even try to veer in front of you to take you out with them, a tactic commonly employed by ''human'' players.
** In ''Mario Kart 8'', they're even smart enough to utilize the shortcuts on a track if they have a Mushroom on hand, and the blue shell tactic from ''7'' has been expanded upon so that, if they're in 1st and you're nearby in 2nd, they will notice when another player has launched a blue shell, and ''[[SchmuckBait let you pass them]]'' until the blue shell is close enough to decide on its target.

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** In ''Mario Kart DS'', ''DS'', the AI actually seems to know that if it puts a Banana Peel or fake item box on the loop-the-loop or the corkscrew... there's no chance you'll survive. The AI in the games after ''64'' seemed to have known about using items as shields and even tried to drop banana peels ''right'' in your path if you were close to them. They're still ''very'' cheatsy, though.
** By ''Mario Kart 7'', ''7'', the AI has learned to block items perfectly and even fire them ''backwards'' at the perfect time to hit you. The AI is even smart enough to use shortcuts when they have the item needed to reach them. Heck, on higher difficulties on ''Mario Kart 7'', ''7'', if a Blue Shell is homing in on them and you're not too far behind, they may even try to veer in front of you to take you out with them, a tactic commonly employed by ''human'' players.
** In ''Mario Kart 8'', ''8'', they're even smart enough to utilize the shortcuts on a track if they have a Mushroom on hand, and the blue shell tactic from ''7'' has been expanded upon so that, if they're in 1st and you're nearby in 2nd, they will notice when another player has launched a blue shell, and ''[[SchmuckBait let you pass them]]'' until the blue shell is close enough to decide on its target.



** In the early games, the AI is pretty stupid and naturally handicapped...but they manage to provide a challenge by speeding. In ''Mario Kart 64'', for instance, computer opponents will throw banana peels ahead of themselves and immediately slip on them, but catch up to you by means of {{rubber band AI}}. The AI in ''8'' aren't even programmed to use the brakes, which leads them crashing into walls and flying off the track on the 200cc difficulty a lot.

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** In the early games, the AI is pretty stupid and naturally handicapped...but But they manage to provide a challenge by speeding. In ''Mario Kart 64'', ''64'', for instance, computer opponents will throw banana peels ahead of themselves and immediately slip on them, but catch up to you by means of {{rubber band AI}}. The AI in ''8'' aren't even programmed to use the brakes, which leads them crashing into walls and flying off the track on the 200cc difficulty a lot.



** Lakitu becomes playable in ''Mario Kart 7'' and ''8'' after spending the rest of the series as an NPC.
** Also, Shy Guy was promoted from a character used only in Download Play Mode in ''Mario Kart DS'' to a fully-playable character in ''Mario Kart 7'' and ''8''.

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** Lakitu becomes playable in ''Mario Kart 7'' ''7'' and ''8'' after spending the rest of the series as an NPC.
** Also, Shy Guy was promoted from a character used only in Download Play Mode in ''Mario Kart DS'' ''DS'' to a fully-playable character in ''Mario Kart 7'' ''7'' and ''8''.



** Dry Bowser was absent in ''Mario Kart 7'' and got [[DemotedtoExtra demoted]] to a background object in GCN Dry-Dry Desert in ''8''. Then the second DLC pack came around and he's back!
** Bowser Jr., Dry Bones and King Boo return to the franchise as playable characters in ''Mario Kart 8 Deluxe'' after being absent in ''7'' and the former two only doing cameos in the Wii U version of ''8''.

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** Dry Bowser was absent in ''Mario Kart 7'' ''7'' and got [[DemotedtoExtra demoted]] to a background object in GCN Dry-Dry Desert in ''8''. Then the second DLC pack came around and he's back!
** Bowser Jr., Dry Bones and King Boo return to the franchise as playable characters in ''Mario Kart 8 Deluxe'' ''Deluxe'' after being absent in ''7'' and the former two only doing cameos in the Wii U version of ''8''.



* BatFamilyCrossover: ''Double Dash!!'' was the first ''Mario'' spinoff to integrate the ''VideoGame/DonkeyKongCountry'' cast into the extended ''Mario'' cast, as it included Diddy Kong. Funky Kong later joined in ''Wii''. ''Mario Kart 7'' also holds a track that's dedicated to ''VideoGame/DonkeyKongCountryReturns'' (it returns in ''8'').

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* BatFamilyCrossover: ''Double Dash!!'' was the first ''Mario'' spinoff to integrate the ''VideoGame/DonkeyKongCountry'' cast into the extended ''Mario'' cast, as it included Diddy Kong. Funky Kong later joined in ''Wii''. ''Mario Kart 7'' ''7'' also holds a track that's dedicated to ''VideoGame/DonkeyKongCountryReturns'' (it returns in ''8'').



* BikerBabe: Peach, Daisy or Rosalina when they ride bikes.

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* BikerBabe: Peach, Daisy or and Rosalina when they ride bikes.



** Starting with ''Mario Kart 64'', beating the Extra/Mirror Special Cup unlocks a new title screen. [[note]]In ''Mario Kart 64'', mirror mode was known as "Extra" and mirrored left/right on every track, plus it reversed the direction of the vehicles on Toad's Turnpike. In ''Mario Kart: Super Circuit'', there was no mirror mode, but there was a completely different "Extra" mode that consisted of {{Nostalgia Level}}s from the original and was [[GuideDangIt unlocked through a method nobody would think to do without looking it up or asking someone who has]]. To get all extra cups on one engine class (with the method being the same with each class), every cup has to have a gold trophy and the cups have to be done over again with the coin total at the end being at least 100; fortunately, getting another gold trophy is not a requirement (anywhere from fourth up when just playing through them to get the extra cup equivalent is OK). Beating the 150cc Extra Special Cup unlocked the first new title screen, and achieving a three-star rank on every cup unlocked the second. In ''Mario Kart Double Dash!!'', there is a secret bonus cup known as the All-Cup Tour, consisting of [[MarathonLevel every single]] track in the game, which unlocks Mirror Mode in the first place, which when beaten on Mirror along with the standalone cups unlocks a secret kart and the new title screen. ''DS'', ''Wii'', ''7'' and ''8'' require 150cc to be beaten to unlock Mirror, but otherwise don't have any ridiculous methods of unlocking the new title screen.[[/note]]

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** Starting with ''Mario Kart 64'', ''64'', beating the Extra/Mirror Special Cup unlocks a new title screen. [[note]]In ''Mario Kart 64'', mirror mode was known as "Extra" and mirrored left/right on every track, plus it reversed the direction of the vehicles on Toad's Turnpike. In ''Mario Kart: Super ''Super Circuit'', there was no mirror mode, but there was a completely different "Extra" mode that consisted of {{Nostalgia Level}}s from the original and was [[GuideDangIt unlocked through a method nobody would think to do without looking it up or asking someone who has]]. To get all extra cups on one engine class (with the method being the same with each class), every cup has to have a gold trophy and the cups have to be done over again with the coin total at the end being at least 100; fortunately, getting another gold trophy is not a requirement (anywhere from fourth up when just playing through them to get the extra cup equivalent is OK). Beating the 150cc Extra Special Cup unlocked the first new title screen, and achieving a three-star rank on every cup unlocked the second. In ''Mario Kart Double ''Double Dash!!'', there is a secret bonus cup known as the All-Cup Tour, consisting of [[MarathonLevel every single]] track in the game, which unlocks Mirror Mode in the first place, which when beaten on Mirror along with the standalone cups unlocks a secret kart and the new title screen. ''DS'', ''Wii'', ''7'' and ''8'' require 150cc to be beaten to unlock Mirror, but otherwise don't have any ridiculous methods of unlocking the new title screen.[[/note]]
1st Mar '17 4:45:51 AM mariofan12ify
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Added DiffLines:

** The main menu themes for both ''Arcade GP'' games include arrangements of the ''Super Mario Bros. 1'' overworld theme.
26th Feb '17 3:04:23 PM nombretomado
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** A ''[[Film/KungFuPanda Kung Fu Lakitu]]'' inspired poster appears on the bedroom wall in ''8'' 's remake of GBA Ribbon Road.

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** A ''[[Film/KungFuPanda ''[[WesternAnimation/KungFuPanda Kung Fu Lakitu]]'' inspired poster appears on the bedroom wall in ''8'' 's remake of GBA Ribbon Road.
19th Feb '17 3:35:00 PM dmcreif
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** In ''7'', Waluigi went from being a playable character to merely being the mascot of his eponymous Waluigi Pinball track, which returns from ''DS'' even though he doesn't. He's back to being a playable character in ''8'', curiously enough.
** Earlier than ''7'', Koopa Beach appears in ''64'' despite Koopa Troopa not being playable, and ''DS'' has Baby Park appear as a retro track (originally from ''Double Dash!'') despite no baby characters being playable.

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** In ''7'', Waluigi went from being a playable character to merely being the mascot of his eponymous DS Waluigi Pinball track, which returns from ''DS'' even though he doesn't.Pinball. He's back to being a playable character in ''8'', curiously enough.
** Earlier than ''7'', Koopa Beach appears in ''64'' despite Koopa Troopa not being playable, and ''DS'' has GCN Baby Park appear as a retro track (originally from ''Double Dash!'') despite no baby characters being playable.
14th Feb '17 9:49:41 AM dmcreif
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** In ''8'', placing first in all races now guarantees a three star rating. In addition, the Super Horn can defend against Spiny Shells. However, this is {{Subverted|Trope}}, as the Coin item is back, and it is even more worthless than the Fake Item Box in defending against anything the close rivals throw at you. (At least you could hit the rivals with a well placed fake item box.)

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** In ''8'', placing first in all races now guarantees a three star rating.rating, and getting three stars at 150cc equals three stars at 50cc and 100cc as well. In addition, the Super Horn can defend against Spiny Shells. However, this is {{Subverted|Trope}}, as the Coin item is back, and it is even more worthless than the Fake Item Box in defending against anything the close rivals throw at you. (At least you could hit the rivals with a well placed fake item box.)
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