History VideoGame / MarioKart

16th Sep '17 2:05:07 PM nombretomado
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** If people are tagged with ''7'''s [[Nintendo3DS StreetPass]] feature, their Mii may show up sometimes in Grand Prix mode to be an extra rival. Their Mii will also act as a rival in their customized Grand Prix.

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** If people are tagged with ''7'''s [[Nintendo3DS [[UsefulNotes/Nintendo3DS StreetPass]] feature, their Mii may show up sometimes in Grand Prix mode to be an extra rival. Their Mii will also act as a rival in their customized Grand Prix.
16th Sep '17 11:12:27 AM nombretomado
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''Mario Kart'' is a successful series of go-kart MascotRacer video games developed by Creator/{{Nintendo}} as a series of spin-offs from their trademark and highly successful ''[[Franchise/SuperMarioBros Mario]]'' series of platformer adventure-style video games. Starting on the SNES, the series has graced every subsequent Nintendo console and handheld with at least one installment, with the exception of the UsefulNotes/VirtualBoy and the UsefulNotes/GameBoyColor (portable ''Mario Karts'' started appearing with the GameBoyAdvance).

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''Mario Kart'' is a successful series of go-kart MascotRacer video games developed by Creator/{{Nintendo}} as a series of spin-offs from their trademark and highly successful ''[[Franchise/SuperMarioBros Mario]]'' series of platformer adventure-style video games. Starting on the SNES, the series has graced every subsequent Nintendo console and handheld with at least one installment, with the exception of the UsefulNotes/VirtualBoy and the UsefulNotes/GameBoyColor (portable ''Mario Karts'' started appearing with the GameBoyAdvance).
UsefulNotes/GameBoyAdvance).
20th Aug '17 4:08:40 AM Jubileus57
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Added DiffLines:

* ClockworksArea: Tick Tock Clock in ''DS'' and ''8'' takes place in a giant ClockTower where the racers drive on shifting gears and clock faces and have to avoid pendulums and clock hands.
17th Aug '17 10:58:25 AM MrLoser
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** Dry Bowser was absent in ''7'' and got [[DemotedtoExtra demoted]] to a background object in GCN Dry-Dry Desert in ''8''. Then the second DLC pack came around and he's back!

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** Dry Bowser was absent in ''7'' and got [[DemotedtoExtra demoted]] to a background object in GCN Dry-Dry Desert Bone Dry Dunes in ''8''. Then the second DLC pack came around and he's back!
11th Aug '17 3:55:13 AM Jubileus57
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* SeaSinkhole: The Yoshi Falls in ''DS'' and ''Wii'' are built around one.
8th Aug '17 7:36:25 AM Jubileus57
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* SeaSinkhole: The Yoshi Falls in ''DS'' and ''Wii'' are built around one.
7th Jul '17 11:21:06 PM PrincessPandaTrope
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* AnthropomorphicFood: The bananas have smiley faces on them, suggesting that they're sentient.
29th Jun '17 3:34:27 PM fruitstripegum
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* SelectiveGravity: In ''8'', the anti-gravity sections seem to only affect vehicles and not the characters themselves, since a character's hair will fall in whatever direction gravity is actually going in (if Peach is riding upside down, her hair will look like it floats upwards, for example). It seems like everyone's put glue on their heads, then, since no one ever loses their headgear. And, naturally, items are perfectly capable of sticking to the road.



* SelectiveGravity: In ''8'', the anti-gravity sections seem to only affect vehicles and not the characters themselves, since a character's hair will fall in whatever direction gravity is actually going in (if Peach is riding upside down, her hair will look like it floats upwards, for example). It seems like everyone's put glue on their heads, then, since no one ever loses their headgear. And, naturally, items are perfectly capable of sticking to the road.



* SongsInTheKeyOfPanic: Upon reaching the final lap, the fanfare sounds, followed by the music becoming faster.



* SongsInTheKeyOfPanic: Upon reaching the final lap, the fanfare sounds, followed by the music becoming faster.



* WackyRacing: To the point that the game becomes part racing game and part vehicular combat game. The series is also the TropeMaker for many others like ''VideoGame/KonamiKrazyRacers'' (which actually preceded ''Super Circuit'''s release on the GBA) and ''VideoGame/DiddyKongRacing'' (whose title character would be integrated into this series in ''Double Dash!!'').



* WackyRacing: To the point that the game becomes part racing game and part vehicular combat game. The series is also the TropeMaker for many others like ''VideoGame/KonamiKrazyRacers'' (which actually preceded ''Super Circuit'''s release on the GBA) and ''VideoGame/DiddyKongRacing'' (whose title character would be integrated into this series in ''Double Dash!!'').
29th Jun '17 3:31:37 PM fruitstripegum
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* LightningBruiser: The Parade Kart in ''Double Dash!!'', since it's heavy, has good acceleration, and high top speed.
* LightningCanDoAnything: Lightning has the decidedly odd effect of shrinking characters temporarily, except for characters who fall into bottomless pits [[ViolationOfCommonSense or have just been fired out of a cannon]]. Or characters who are invincible due to having used a star, but that at least sort of makes sense...



* LightningBruiser: The Parade Kart in ''Double Dash!!'', since it's heavy, has good acceleration, and high top speed.
* LightningCanDoAnything: Lightning has the decidedly odd effect of shrinking characters temporarily, except for characters who fall into bottomless pits [[ViolationOfCommonSense or have just been fired out of a cannon]]. Or characters who are invincible due to having used a star, but that at least sort of makes sense...
29th Jun '17 3:29:41 PM fruitstripegum
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* EdibleAmmunition: In the arcade games, the Banana gets an aimable variant called the Banana Shot, which is basically a cannon with a banana in it.



* EdibleAmmunition: In the arcade games, the Banana gets an aimable variant called the Banana Shot, which is basically a cannon with a banana in it.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarioKart