History VideoGame / MarioKart

26th Jun '16 2:42:25 PM Sleeping_Beauty
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** Petey Piranha in ''Double Dash!!'' He's a heavyweight character, but he's nowhere near as big as he was when he appeared in ''Super Mario Sunshine'' (or his guest appearance in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', even).

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** Petey Piranha in ''Double Dash!!'' He's a heavyweight character, but he's nowhere near as big as he was when he appeared in ''Super Mario Sunshine'' (or his guest appearance in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', even). He is however the largest playable character in ''Double Dash!!''.
15th Jun '16 1:21:40 AM erforce
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-->--'''The man in red himself''', ''VideoGame/MarioKart64''[[note]]The Japanese version has a crowd of children shouting "Mario Kart, Ho!"[[/note]]

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-->--'''The -->-- '''The man in red himself''', ''VideoGame/MarioKart64''[[note]]The Japanese version has a crowd of children shouting "Mario Kart, Ho!"[[/note]]



** DK Jungle's music in ''7'' rearranges the jungle theme from ''VideoGame/DonkeyKongCountry''.

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** DK Jungle's music in ''7'' rearranges the jungle theme from ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''.
14th Jun '16 5:00:31 PM Peridonyx
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* SimpleYetAwesome: Red Shells are far more accurate and precise than Green Shells and much more instantly reliable than Spiny Shells.
25th May '16 2:12:18 PM Willbyr
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** [[VideoGame/PacMan Pac-Man, Ms. Pac-Man and Blinky]] are playable in the arcade installments, as well as Mametchi the {{Tamagotchi}}. There is also a cameo by a [[VideoGame/DigDug Pooka]]

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** [[VideoGame/PacMan Pac-Man, Ms. Pac-Man and Blinky]] are playable in the arcade installments, as well as Mametchi the {{Tamagotchi}}.VideoGame/{{Tamagotchi}}. There is also a cameo by a [[VideoGame/DigDug Pooka]]
19th May '16 6:40:00 AM pgj1997
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** If playing with more than two players in MarioKart64, the music is mute to allow audio channels to play sounds from all three/four racers.

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** If playing with more than two players in MarioKart64, VideoGame/MarioKart64, the music is mute to allow audio channels to play sounds from all three/four racers.
16th May '16 1:35:38 AM Mayjaplaya
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Unlike a serious racing game like ''VideoGame/GranTurismo'' or ''VideoGame/RidgeRacer'', ''Mario Kart'' isn't just about driving technique, but mixes things up with items that racers can obtain from item boxes, while the tracks themselves can have a significant number of obstacles and hazards such as enemies from the ''Franchise/SuperMarioBros'' series of games. This kicked off the subgenre of fun racers or mascot racers as other companies have often imitated the concept with their own mascots to varying degrees of success.

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Unlike a serious racing game like ''VideoGame/GranTurismo'' or ''VideoGame/RidgeRacer'', ''[[VideoGame/{{Forza}} Forza Motorsport]]'', ''Mario Kart'' isn't just about driving technique, but mixes things up with items that racers can obtain from item boxes, while the tracks themselves can have a significant number of obstacles and hazards such as enemies from the ''Franchise/SuperMarioBros'' series of games. This kicked off the subgenre of fun racers or mascot racers as other companies have often imitated the concept with their own mascots to varying degrees of success.



** With a combination of GoldenSnitch and RubberBandAI, it gives most people a sense of being punished for simply being skilled. Truly skilled players, however, can consistently win races even with the deck stacked against them.
** Some players use this trope to their advantage by not playing their best on purpose so they can either overtake the leader with the right item or zoom ahead the rest of the pack with a powerful item if they are farther back.

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** With a combination of GoldenSnitch and RubberBandAI, it gives most people a sense of being punished for simply being skilled. Truly skilled players, With a big enough skill gap, however, better players can consistently win races even with the deck stacked against them.
** Some players use this trope to their advantage by not playing their best on purpose so they can either overtake the leader with the right item at the right time or zoom ahead the rest of the pack with a powerful item if they are farther back.



*** In ''DS'', a very simple technique called "snaking" allowed karts with very certain drift and acceleration stats being balanced to each other to attain very high speed via the speed boosts from repeated drifting, even on straightaways. The developers of ''Mario Kart Wii'', ''7'', and ''8'' took note of this and completely overhauled the mini-turbo system, making it truer to ''Super Mario Kart'' and ''Super Circuit'' in how the boost was attained by drifting for a longer time around a corner.

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*** In ''DS'', a very simple technique called "snaking" allowed karts with very certain drift and acceleration stats being balanced to each other to attain very high speed via the speed boosts from repeated drifting, even on straightaways. This was just as effective in ''Double Dash!!'', albeit with drift angle and speed boost length being the same for every kart. The developers of ''Mario Kart Wii'', ''7'', and ''8'' took note of this and completely overhauled the mini-turbo system, making it truer to ''Super Mario Kart'' and ''Super Circuit'' in how the boost was attained by drifting for a longer time around a corner.
25th Apr '16 3:10:12 PM Sammettik
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** While ''8'' features the return of the coin item, making it easy to max out on 10 coins, most of the time you get the coin item when you're in the lead, leaving you unable to defend yourself from an incoming blue shell or red shell. It doesn't help that the second place feels rigged to get a red shell just to mess you up[[note]] since now item distribution works not only on a driver's current position, but also the lead gap between them and the racer in first.
17th Apr '16 6:25:11 AM PeDaRoYs
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** ''8'' had an unused character emblem for a playable Magikoopa/Kamek, found in the game's files.
3rd Mar '16 2:22:53 PM StFan
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* '''''Mario Kart Arcade GP''''' (Arcade, 2005): Developed by Creator/{{Namco|Bandai}}, features 11 characters including Namco mainstays such as VideoGame/{{Pac-Man}}, Ms. Pac-Man, and Blinky. Features a card system for saving data such as Time Attack times and saving powerups, but only on select cabs.

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* '''''Mario Kart Arcade GP''''' (Arcade, 2005): Developed by Creator/{{Namco|Bandai}}, features 11 characters including Namco mainstays such as VideoGame/{{Pac-Man}}, VideoGame/PacMan, Ms. Pac-Man, and Blinky. Features a card system for saving data such as Time Attack times and saving powerups, but only on select cabs.
29th Feb '16 7:29:08 AM MyFinalEdits
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** The battle stage Skyscraper in ''Mario Kart 64''.



** Toad's Turnpike in ''8''.

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** Toad's Turnpike (first appearing in ''64'' as a more generic urban course) in ''8''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarioKart