History VideoGame / MarioGolf

18th Mar '16 3:50:52 PM Peridonyx
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* RealityWarper: Rosalina in ''World Tour''. She creates a '''brand-new galaxy''' just to celebrate an Eagle.

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* RealityWarper: Rosalina in ''World Tour''. She creates a '''brand-new '''whole new galaxy''' just to celebrate an Eagle.
18th Mar '16 11:25:49 AM Peridonyx
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* RealityWarper: Rosalina in ''World Tour''. She creates a '''brand-new galaxy''' just to celebrate an Eagle.



* SpaceMaster: Rosalina in ''World Tour''. She uses the '''entire universe''' just to show off for getting an Eagle or Birdie.
18th Mar '16 11:22:32 AM Peridonyx
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* SpaceMaster: Rosalina in ''World Tour''. She uses an '''entire galaxy''' just to show off for getting an Eagle or Birdie.

to:

* SpaceMaster: Rosalina in ''World Tour''. She uses an the '''entire galaxy''' universe''' just to show off for getting an Eagle or Birdie.
18th Mar '16 11:18:12 AM Peridonyx
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* RealityWarper: Rosalina in ''World Tour''. She uses an '''entire galaxy''' just to show off for getting an Eagle or Birdie.


Added DiffLines:

* SpaceMaster: Rosalina in ''World Tour''. She uses an '''entire galaxy''' just to show off for getting an Eagle or Birdie.
18th Mar '16 11:16:45 AM Peridonyx
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* RealityWarper: Rosalina in ''World Tour''. She uses an '''entire galaxy''' just to show off for getting an Eagle.

to:

* RealityWarper: Rosalina in ''World Tour''. She uses an '''entire galaxy''' just to show off for getting an Eagle.Eagle or Birdie.
18th Mar '16 11:14:26 AM Peridonyx
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* RealityWarper: Rosalina in ''World Tour''. She uses an '''entire galaxy''' just to show off for getting an Eagle.
8th Jan '16 1:09:32 PM DDRMASTERM
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* OriginalGeneration: The N64, GBC, and GBA versions have this type of characters to serve as opponents, helpful advisors, playable Story Mode characters, and to provide a larger selection of awailable golfers in the N64 version. Some of the N64 golfers actually went on to become minor {{Ensemble Darkhorse}}s which made their absence from the GCN version a little sad for some N64 Mario Golf veterans.

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* OriginalGeneration: The N64, GBC, and GBA versions have this type of characters to serve as opponents, helpful advisors, playable Story Mode characters, and to provide a larger selection of awailable available golfers in the N64 version. Some of the N64 golfers actually went on to become minor {{Ensemble Darkhorse}}s which made their absence from the GCN version a little sad for some N64 Mario Golf veterans.
17th Dec '15 4:32:35 AM GastonRabbit
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A series of [[SportsGame Sports Games]] by Creator/{{Nintendo}} and Camelot Software starring [[SuperMarioBros Mario, Luigi and the rest of the Mushroom Kingdom gang]].

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A series of [[SportsGame Sports Games]] by Creator/{{Nintendo}} and Camelot Software Planning starring [[SuperMarioBros Mario, Luigi Luigi, and the rest of the Mushroom Kingdom gang]].



* ''Mario Golf'' (1999) - {{Nintendo 64}}, GameBoyColor, and VirtualConsole

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* ''Mario Golf'' (1999) - {{Nintendo UsefulNotes/{{Nintendo 64}}, GameBoyColor, UsefulNotes/GameBoyColor, and VirtualConsole



* ''Mario Golf: World Tour'' (2014) - Nintendo3DS

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* ''Mario Golf: World Tour'' (2014) - Nintendo3DS
UsefulNotes/Nintendo3DS



* AllOrNothing: The "Risky" clubs in Advance Tour either give you a crazy drive distance, or make you go off course horribly, depending on if you get the swing meter perfectly or not.

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* AllOrNothing: The "Risky" clubs in Advance Tour ''Advance Tour'' either give you a crazy drive distance, or make you go off course horribly, depending on if you get the swing meter perfectly or not.



* CameraAbuse: Many characters in ''World Tour''. Bowser routinely grabs the camera and mugs (or in worse cases punches it out), Birdo kisses or eggs it, Bowser Jr. paints the lens...

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* CameraAbuse: Many characters in ''World Tour''. Bowser routinely grabs the camera and mugs (or in worse cases punches it out), Birdo kisses or eggs it, Bowser Jr. paints the lens...lens....



** Defeating a character in a Match Game challenge in World Tour unlocks the Star Player version of that character, who is identical apart from a much harder AI.

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** Defeating a character in a Match Game challenge in World Tour ''World Tour'' unlocks the Star Player version of that character, who is identical apart from a much harder AI.



* EarlyInstallmentWeirdness: For the N64 version, which was the first in the series, it had playable normal human characters, which seems rather bizarre when you put them side by side with the more colorful cast of characters from the Mario universe. The concept of having human characters was kept in the GB Color and GBA titles while the GC and 3DS versions did not.
* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage in ''Toadstool Tour'' with his naturally high shot and powerful distance as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. You can work around the terrain sometimes, but it's still more effort than Neil has to make.
* GoKartingWithBowser: Exemplified in World Tour, where Peach and Bowser can be found sitting side by side in the VIP room.

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* EarlyInstallmentWeirdness: For the N64 version, which was the first in the series, it had playable normal human characters, which seems rather bizarre when you put them side by side with the more colorful cast of characters from the Mario universe. The concept of having human characters was kept in the GB Color GBC and GBA titles (which revolve around building characters with RPGElements) while the GC GCN and 3DS versions did not.
* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), ''Toadstool Tour''), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube [=GameCube=] version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage in ''Toadstool Tour'' with his naturally high shot and powerful distance as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. You can work around the terrain sometimes, but it's still more effort than Neil has to make.
* GoKartingWithBowser: Exemplified in World Tour, ''World Tour'', where Peach and Bowser can be found sitting side by side in the VIP room.



* InterfaceSpoiler: Of a very short-term sort in World Tour. When you make a putt, you can tell instantly if you're about to sink it or not by whether the camera focuses on the hole or not.

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* InterfaceSpoiler: Of a very short-term sort in World Tour.''World Tour''. When you make a putt, you can tell instantly if you're about to sink it or not by whether the camera focuses on the hole or not.



* JackOfAllStats: Mario is ''not'' this for once, being a [[UnskilledButStrong high power low control]] instead. In fact, the only JackOfAllStats to be found is Yoshi, who has average stats all around. Diddy and Birdo however, can also fit the trope, except that Diddy leans a bit more towards WeakButSkilled and Birdo towards UnskilledButStrong. Maple leans towards this due to her super straight drive but the fact that her shots are pretty long and [[WeaksauceWeakness divot fairways are the bane of Maple's existence]] may disqualify her from this. The Mii in World Tour with no [[ClothesMakeTheSuperman stat-altering clothing]] is a textbook example.

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* JackOfAllStats: Mario is ''not'' this for once, being a [[UnskilledButStrong high power low control]] instead. In fact, the only JackOfAllStats to be found is Yoshi, who has average stats all around. Diddy and Birdo however, can also fit the trope, except that Diddy leans a bit more towards WeakButSkilled and Birdo towards UnskilledButStrong. Maple leans towards this due to her super straight drive but the fact that her shots are pretty long and [[WeaksauceWeakness divot fairways are the bane of Maple's existence]] may disqualify her from this. The Mii in World Tour ''World Tour'' with no [[ClothesMakeTheSuperman stat-altering clothing]] is a textbook example.



** Somewhat possible in the sequel, if multiple Advance Tour saves are loaded to Toadstool Tour, and stats are similar.

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** Somewhat possible in the sequel, if multiple Advance Tour ''Advance Tour'' saves are loaded to Toadstool Tour, ''Toadstool Tour'', and stats are similar.



* OneGameForThePriceOfTwo: Both the GBC and the GBA versions allows you to transfer your Story Mode characters to the N64 and GC versions respectively. The GC version also get the GBA version's stat boosting clubs while the GBA version nets you more Star Courses and 4 {{Secret Character}}s: Luigi, Waluigi, Wario, and Bowser.
* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (and even allows aiming through not hitting perfectly if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your level up point on it...]]
* OriginalGeneration: The N64, GBC, and GBA versions have this type of characters to serve as opponents, helpful advisors, playable Story Mode characters, and to provide a larger selection of awailable golfers in the N64 version. Some of the N64 golfers actually went on to become minor {{Ensemble Darkhorse}}s which made their abscence from the GC version a little sad for some N64 Mario Golf veterans.

to:

* OneGameForThePriceOfTwo: Both the GBC and the GBA versions allows you to transfer your Story Mode characters to the N64 and GC GCN versions respectively. The GC GCN version also get the GBA version's stat boosting clubs while the GBA version nets you more Star Courses and 4 {{Secret Character}}s: Luigi, Waluigi, Wario, and Bowser.
* OneStatToRuleThemAll: Impact[=/=]Control.Impact/Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (and even allows aiming through not hitting perfectly if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your level up point on it...]]
* OriginalGeneration: The N64, GBC, and GBA versions have this type of characters to serve as opponents, helpful advisors, playable Story Mode characters, and to provide a larger selection of awailable golfers in the N64 version. Some of the N64 golfers actually went on to become minor {{Ensemble Darkhorse}}s which made their abscence absence from the GC GCN version a little sad for some N64 Mario Golf veterans.



* RainbowPimpGear: Averted in World Tour, where numerous pieces of gear in each category share the same stats. After unlocking enough, you're almost certain to be able to get the exact stats you want and look coordinated doing it.

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* RainbowPimpGear: Averted in World Tour, ''World Tour'', where numerous pieces of gear in each category share the same stats. After unlocking enough, you're almost certain to be able to get the exact stats you want and look coordinated doing it.



* RPGElements: The first two handheld games (World Tour on 3DS instead plays more like Toadstool Tour).
* RubberBandAI: Very blatant in the doubles tournaments in Advance Tour. Your partner is insanely gifted if you are in a sandtrap, but an idiot if you are looking to come out well above par.

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* RPGElements: The first two handheld games (World Tour (''World Tour'' on the 3DS instead plays more like Toadstool Tour).
''Toadstool Tour'').
* RubberBandAI: Very blatant in the doubles tournaments in Advance Tour.''Advance Tour''. Your partner is insanely gifted if you are in a sandtrap, but an idiot if you are looking to come out well above par.



** [[OneGameForThePriceOfTwo Connecting the GBC or GBA versions of Mario Golf to the N64 version for the former and the GBA version for the latter]] also adds four human characters to the N64 version, and the two human characters (male and female) to the GBA version: the characters that you go through the respective games' Story Mode with. As there is no current way of replacing the Transfer Pack method, you cannot unlock those characters in the VC version of the N64 game. Partially justified in that these characters stats depended on how you had leveled them up in the GBC versions. The GC version lets you add up to four versions of both the male and female character though, they will be differentiated through {{Palette Swap}}s.

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** [[OneGameForThePriceOfTwo Connecting the GBC or GBA versions of Mario Golf to the N64 version for the former and the GBA version for the latter]] also adds four human characters to the N64 version, and the two human characters (male and female) to the GBA version: the characters that you go through the respective games' Story Mode with. As there is no current way of replacing the Transfer Pack method, you cannot unlock those characters in the VC version of the N64 game. Partially justified in that these characters stats depended on how you had leveled them up in the GBC versions. The GC GCN version lets you add up to four versions of both the male and female character though, they will be differentiated through {{Palette Swap}}s.



* ShownTheirWork: World Tour has a ''lot'' of references to previous Mario games, more than you would think at a glance. Wario's animation when you start a game for instance has him perform his shoulder dash attack from ''WarioLand'' as he rushes to golf.

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* ShownTheirWork: World Tour ''World Tour'' has a ''lot'' of references to previous Mario games, more than you would think at a glance. Wario's animation when you start a game for instance has him perform his shoulder dash attack from ''WarioLand'' ''VideoGame/WarioLand'' as he rushes to golf.



* SoreLoser: ''Every character'' in Toadstool Tour, if they get a bogey or a double bogey.

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* SoreLoser: ''Every character'' in Toadstool Tour, ''Toadstool Tour'', if they get a bogey or a double bogey.



* StealthPun / ShoutOut: The icon for the "Links" Club in the portable games is a Triforce.

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* StealthPun / ShoutOut: StealthPun[=/=]ShoutOut: The icon for the "Links" Club in the portable games is a Triforce.



** Most of the names in the lists are an EasterEgg to other Nintendo franchises, such as [[Franchise/TheLegendOfZelda Link]] and [[StarFox Fox]].

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** Most of the names in the lists are an EasterEgg to other Nintendo franchises, such as [[Franchise/TheLegendOfZelda Link]] and [[StarFox [[VideoGame/StarFox Fox]].



* UnskilledButStrong: Notable ones in the N64 version include Harry, Mario, Franchise/DonkeyKong, Wario, Bowser and Metal Mario. In the GC version, the notable ones were Daisy, Shadow Mario, Mario, Franchise/DonkeyKong, Bowser, and Petey Piranha. For the 3DS version, it's Mario, Daisy, Donkey Kong, Bowser, Kamek, Birdo, Nabbit and Rosalina. They tend to have long drives but a more extreme shot path, and low impact and control. Spin was usually on the high end though. Also, Star Characters in the GC[=/=]GBA versions are UnskilledButStrong versions of Normal Characters that could be unlocked, trading impact for drive. They have the advantage on long Par 4 holes and Par 5 holes. The AI versions kind of subverted it a bit, despite their hard to control drives with pronounced draws and fades, they know how to work with them, get out of trouble areas, and seem to have gotten putting lessons from Phil Mickelson.

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* UnskilledButStrong: Notable ones in the N64 version include Harry, Mario, Franchise/DonkeyKong, Wario, Bowser Bowser, and Metal Mario. In the GC GCN version, the notable ones were Daisy, Shadow Mario, Mario, Franchise/DonkeyKong, Bowser, and Petey Piranha. For the 3DS version, it's Mario, Daisy, Donkey Kong, Bowser, Kamek, Birdo, Nabbit Nabbit, and Rosalina. They tend to have long drives but a more extreme shot path, and low impact and control. Spin was usually on the high end though. Also, Star Characters in the GC[=/=]GBA GCN/GBA versions are UnskilledButStrong versions of Normal Characters that could be unlocked, trading impact for drive. They have the advantage on long Par 4 holes and Par 5 holes. The AI versions kind of subverted it a bit, despite their hard to control drives with pronounced draws and fades, they know how to work with them, get out of trouble areas, and seem to have gotten putting lessons from Phil Mickelson.



* VoiceGrunting: ''Advance Tour'' as a result of the overworld engine being shared with a [[VideoGame/{{Golden Sun}} more famous]] Camelot game.
* WeakButSkilled: Notable ones in the N64 version include Plum, Charlie, Peach, Baby Mario, and Luigi. The GC version ones were Koopa, Peach, and Luigi. The 3DS version has Luigi, Peach, Paratroopa, Toad and Toadette. They have a short drive, but a not-so-extreme shot path, and they have good impact and control. Spin were usually on the weak side though. Also, Normal Characters in the GC[=/=]GBA versions is this when compared to their starred versions, trading drive for impact. They have the advantage on short Par 4 holes and Par 3 holes.
* WhatMeasureIsAMook: When Mario gets an eagle in ''World Tour'', he grabs a Starman and runs through several typical series enemies, presumably killing them on contact. Particularly dissonant in that two of the enemies, Koopa Troopa and Paratroopa, have been playable characters in the ''Mario Golf'' series.

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* VoiceGrunting: ''Advance Tour'' as a result of the overworld engine being shared with a [[VideoGame/{{Golden Sun}} [[VideoGame/GoldenSun more famous]] Camelot game.
* WeakButSkilled: Notable ones in the N64 version include Plum, Charlie, Peach, Baby Mario, and Luigi. The GC GCN version ones were Koopa, Peach, and Luigi. The 3DS version has Luigi, Peach, Paratroopa, Toad and Toadette. They have a short drive, but a not-so-extreme shot path, and they have good impact and control. Spin were usually on the weak side though. Also, Normal Characters in the GC[=/=]GBA GCN/GBA versions is this when compared to their starred versions, trading drive for impact. They have the advantage on short Par 4 holes and Par 3 holes.
* WhatMeasureIsAMook: When Mario gets an eagle in ''World Tour'', he grabs a Starman Super Star and runs through several typical series enemies, presumably killing them on contact. Particularly dissonant in that two of the enemies, Koopa Troopa and Paratroopa, have been playable characters in the ''Mario Golf'' series.
19th Sep '15 9:50:56 PM nombretomado
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* ''Mario Golf: Toadstool Tour'' (2003) - NintendoGameCube
* ''Mario Golf: Advance Tour'' (2004) - GameBoyAdvance

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* ''Mario Golf: Toadstool Tour'' (2003) - NintendoGameCube
UsefulNotes/NintendoGameCube
* ''Mario Golf: Advance Tour'' (2004) - GameBoyAdvanceUsefulNotes/GameBoyAdvance



* DumpStat: Spin in the GBA handheld version. If you are planning to transfer your characters to the GameCube version however, it is preferable to put at least some points in Spin, but it is still the stat that decays the least out of all the stats in the game, meaning that you can ignore it to an extent and still end up with a decent spin if you level up correctly.

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* DumpStat: Spin in the GBA handheld version. If you are planning to transfer your characters to the GameCube [=GameCube=] version however, it is preferable to put at least some points in Spin, but it is still the stat that decays the least out of all the stats in the game, meaning that you can ignore it to an extent and still end up with a decent spin if you level up correctly.
18th May '15 7:34:45 PM Steven
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* EarlyInstallmentWeirdness: For the N64 version, which was the first in the series, it had playable normal human characters, which seems rather bizarre when you put them side by side with the more colorful cast of characters from the Mario universe. The concept of having human characters was kept in the GB Color and GBA titles while the GC and 3DS versions did not.
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