History VideoGame / Manhunter

23rd Dec '15 11:28:33 PM Mikeyfan93
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You start the first game as a press-ganged Manhunter assigned to investigate some murders. This puts you on a track of escaped [[AlwaysChaoticEvil serial]] [[OmnicidalManiac killer]] Phil, lets you find out [[HostileTerraforming Orbs' true intentions]] and lets you eventually clean New York from aliens. The game ends with you chasing Phil in stolen Orbs' ship.

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You start the first game as a press-ganged Manhunter assigned to investigate some murders. This puts you on a track of escaped [[AlwaysChaoticEvil serial]] [[OmnicidalManiac killer]] Phil, lets you find out [[HostileTerraforming Orbs' true intentions]] and lets you eventually clean New York from aliens. The game ends with you chasing Phil in the stolen Orbs' ship.
23rd Dec '15 6:23:14 PM Mikeyfan93
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''Manhunter: New York'' and ''Manhunter 2: San Francisco'' are AdventureGames developed by Evryware and published by {{Sierra}} in 1988 and 1989. Two more games were planned, one of them to take place in London, but never went into production.

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''Manhunter: New York'' and ''Manhunter 2: San Francisco'' are AdventureGames developed by Evryware (who previously made ''VideoGame/TheAncientArtOfWar'') and published by {{Sierra}} in 1988 and 1989. Two more games were planned, one of them to take place in London, but never went into production.
23rd Dec '15 6:21:48 PM Mikeyfan93
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Manhunter's job is tracking down humans, who violate Orbs' laws, and reporting them to Orbs at the end of the day. Implanting tracking disks should've sufficed, but as it turned out, the disks can only transmit the host's location, not the identity. And they don't work underground. Hence the need for Manhunters.
8th Aug '15 6:46:34 AM timotaka
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* WhatCouldHaveBeen: Some sources indicate that the third game was going to be set in Chicago and the fourth and final in London. Others claim London for third and Orbs' homeworlds for fourth.
10th Apr '15 12:25:41 AM Mikeyfan93
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''Manhunter: New York'' and ''Manhunter 2: San Francisco'' are AdventureGames developed by Evrywhere and published by {{Sierra}} in 1988 and 1989. Two more games were planned, one of them to take place in London, but never went into production.

to:

''Manhunter: New York'' and ''Manhunter 2: San Francisco'' are AdventureGames developed by Evrywhere Evryware and published by {{Sierra}} in 1988 and 1989. Two more games were planned, one of them to take place in London, but never went into production.
10th Apr '15 12:24:35 AM Mikeyfan93
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''Manhunter: New York'' and ''Manhunter 2: San Francisco'' are AdventureGames released by {{Sierra}} in 1988 and 1989. Two more games were planned, but never went into production.

to:

''Manhunter: New York'' and ''Manhunter 2: San Francisco'' are AdventureGames released developed by Evrywhere and published by {{Sierra}} in 1988 and 1989. Two more games were planned, one of them to take place in London, but never went into production.



While the games used the same AGI engine as all the previous Sierra text adventures, they did not employ a text parser. And unlike earlier parserless Sierra adventures, they lacked dialogs, relying on [[GuideDangIt more creative ways]] to give in-game information. Also, they featured then-unique first-person gameplay[[note]]third-person in some of numerous minigames[[/note]], similar to ''VideoGame/{{Myst}}'', with many New York and San Francisco landmarks as a background.

to:

While the games used the same AGI engine [[note]] The second game was the last to use the AGI engine. [[/note]] as all the previous Sierra text adventures, they did not employ a text parser. And unlike earlier parserless Sierra adventures, they lacked dialogs, relying on [[GuideDangIt more creative ways]] to give in-game information. Also, they featured then-unique first-person gameplay[[note]]third-person in some of numerous minigames[[/note]], similar to ''VideoGame/{{Myst}}'', with many New York and San Francisco landmarks as a background.
8th Mar '15 2:10:33 PM tkzv
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* StarfishAliens / Oculothorax: [[http://themanhuntershrine.talkspot.com/uploads/46966/Orb.JPG Orbs that control New York]] look like a head-sized floating eye with an eyebrow-like antennas. [[http://themanhuntershrine.talkspot.com/uploads/46966/Orb2.JPG Orbs in San Francisco]] look more like a floating head with wrinkled forehead, two eyes, nose and mouth. And similar antennas.

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* StarfishAliens / Oculothorax: {{Oculothorax}}: [[http://themanhuntershrine.talkspot.com/uploads/46966/Orb.JPG Orbs that control New York]] look like a head-sized floating eye with an eyebrow-like antennas. [[http://themanhuntershrine.talkspot.com/uploads/46966/Orb2.JPG Orbs in San Francisco]] look more like a floating head with wrinkled forehead, two eyes, nose and mouth. And similar antennas.
24th Jan '15 5:58:07 PM Mullon
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While the games used the same AGI engine as all the previous Sierra text adventures, they did not employ a text parser. And unlike earlier parserless Sierra adventures, they lacked dialogs, relying on [[GuideDangIt more creative ways]] to give in-game information. Also, they featured then-unique first-person gameplay[[note]]third-person in some of numerous minigames[[/note]], similar to ''{{Myst}}'', with many New York and San Francisco landmarks as a background.

to:

While the games used the same AGI engine as all the previous Sierra text adventures, they did not employ a text parser. And unlike earlier parserless Sierra adventures, they lacked dialogs, relying on [[GuideDangIt more creative ways]] to give in-game information. Also, they featured then-unique first-person gameplay[[note]]third-person in some of numerous minigames[[/note]], similar to ''{{Myst}}'', ''VideoGame/{{Myst}}'', with many New York and San Francisco landmarks as a background.
5th Jan '15 12:50:05 AM tkzv
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* StarfishAliens: [[http://themanhuntershrine.talkspot.com/uploads/46966/Orb.JPG Orbs that control New York]] look like a head-sized floating eye with an eyebrow-like antennas. [[http://themanhuntershrine.talkspot.com/uploads/46966/Orb2.JPG Orbs in San Francisco]] look more like a floating head with wrinkled forehead, two eyes, nose and mouth. And similar antennas.

to:

* StarfishAliens: StarfishAliens / Oculothorax: [[http://themanhuntershrine.talkspot.com/uploads/46966/Orb.JPG Orbs that control New York]] look like a head-sized floating eye with an eyebrow-like antennas. [[http://themanhuntershrine.talkspot.com/uploads/46966/Orb2.JPG Orbs in San Francisco]] look more like a floating head with wrinkled forehead, two eyes, nose and mouth. And similar antennas.
19th Aug '14 9:55:18 AM PaladinPhoenix
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Added DiffLines:

* TheMasquerade: Despite being employed by the Orbs (or rather, forced to work for them), you are actively looking for a way to stop them from about the second day on. In order to keep them from killing you, though, you have to keep hunting the targets that they assign to you and accurately reporting who they are at the end of the day. [[spoiler: The Orbs see through your ruse anyway, and tell you that you're being transferred to Chicago at the beginning of the last day in New York.]]
* NiceJobFixingItVillain: The Orbs task you to hunt down people that threaten their reign. The problem is that at least some (and as it turns out, most) of those people are part of the human resistance against the Orbs. [[SpannerInTheWorks And you're not too happy about the Orbs repression either]]...
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Manhunter