History VideoGame / MakenX

4th Jun '16 5:21:46 PM nombretomado
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* NoExportForYou: The United States was left out when it came to the release of the PS2 remake.

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* NoExportForYou: The United States was left out when it came to the release of the PS2 [=PS2=] remake.
28th Nov '15 10:38:48 PM nombretomado
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A third-person HackAndSlash game originally released in 1999 for the SegaDreamcast. It was remade for the [=PS2=] and released as ''Maken Shao'' in Japan and ''Maken Shao: Demon Sword'' in Europe. Although the game shares many of the staff members and design aesthetics from the ''Franchise/ShinMegamiTensei'' franchise, it is not considered an official entry or {{Spinoff}}.

to:

A third-person HackAndSlash game originally released in 1999 for the SegaDreamcast.UsefulNotes/SegaDreamcast. It was remade for the [=PS2=] and released as ''Maken Shao'' in Japan and ''Maken Shao: Demon Sword'' in Europe. Although the game shares many of the staff members and design aesthetics from the ''Franchise/ShinMegamiTensei'' franchise, it is not considered an official entry or {{Spinoff}}.
22nd Oct '13 6:29:21 PM Redkun
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A third-person HackAndSlash game originally released in 1999 for the SegaDreamcast. It was remade for the [=PS2=] and released as ''Maken Shao'' in Japan and ''Maken Shao: Demon Sword'' in Europe. Although the game shares many of the staff members and design aesthetics from the ''Franchise/ShinMegamiTensei'' franchise, it is not considered an official entry or {{Spinoff}}.

to:

A third-person HackAndSlash game originally released in 1999 for the SegaDreamcast. It was remade for the [=PS2=] and released as ''Maken Shao'' in Japan and ''Maken Shao: Demon Sword'' in Europe. Although the game shares many of the staff members and design aesthetics from the ''Franchise/ShinMegamiTensei'' franchise, it is not considered an official entry or {{Spinoff}}.
27th Aug '13 8:07:26 AM Bookyangel2438
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* BlindIdiotTranslation: And '''how'''. The translators mistranslated some of the dialoques in the games so horribly that it became incomprehensible, and most of the characters' names were mangled just as badly.

to:

* BlindIdiotTranslation: And '''how'''. The translators mistranslated some of the dialoques dialogues in the games so horribly that it became incomprehensible, and most of the characters' names were mangled just as badly.
24th Mar '13 12:55:19 PM Redkun
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In a CrapsackWorld of aggression between the United States and China, a group of scientists perfect an artificial intelligence known as "Maken", an EmpatheticWeapon designed for use in psychotherapeutic treatment. Kei Sagami, a young but intelligent high-school girl, is watching the final stages of the experiment when a group of masked men attack the laboratory and kidnap her father, the head scientist of the project. In the commotion, Kei takes hold of Maken and is bound to the weapon's soul, its "Image". Having merged into one consciousness, Kei must now wield the power of Maken to save her father from a force that is threatening to control the world, running into the warring "Fukenshi" and "Hakke" clans (the "Law" and "Chaos" factions of the game, respectively) along the way.

to:

In a CrapsackWorld of aggression between the United States and China, a group of scientists perfect an artificial intelligence known as "Maken", an EmpatheticWeapon EmpathicWeapon designed for use in psychotherapeutic treatment. Kei Sagami, a young but intelligent high-school girl, is watching the final stages of the experiment when a group of masked men attack the laboratory and kidnap her father, the head scientist of the project. In the commotion, Kei takes hold of Maken and is bound to the weapon's soul, its "Image". Having merged into one consciousness, Kei must now wield the power of Maken to save her father from a force that is threatening to control the world, running into the warring "Fukenshi" and "Hakke" clans (the "Law" and "Chaos" factions of the game, respectively) along the way.
24th Mar '13 12:54:48 PM Redkun
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In a CrapsackWorld of aggression between the United States and China, a group of scientists perfect an artificial intelligence known as "Maken". Kei Sagami, a young but intelligent high-school girl, is watching the final stages of the experiment when a group of masked men attack the laboratory and kidnap her father, the head scientist of the project. In the commotion, Kei takes hold of Maken and is bound to the weapon's soul, its "Image". Having merged into one consciousness, Kei must now wield the power of Maken to save her father from a force that is threatening to control the world, running into the warring "Fukenshi" and "Hakke" clans (the "Law" and "Chaos" factions of the game, respectively) along the way.

to:

In a CrapsackWorld of aggression between the United States and China, a group of scientists perfect an artificial intelligence known as "Maken"."Maken", an EmpatheticWeapon designed for use in psychotherapeutic treatment. Kei Sagami, a young but intelligent high-school girl, is watching the final stages of the experiment when a group of masked men attack the laboratory and kidnap her father, the head scientist of the project. In the commotion, Kei takes hold of Maken and is bound to the weapon's soul, its "Image". Having merged into one consciousness, Kei must now wield the power of Maken to save her father from a force that is threatening to control the world, running into the warring "Fukenshi" and "Hakke" clans (the "Law" and "Chaos" factions of the game, respectively) along the way.
23rd Mar '13 5:42:16 PM Redkun
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In a CrapsackWorld of aggression between the United States and China, a group of scientists perfect an artificial intelligence known as "Maken". Kei Sagami, a young but intelligent high-school girl, is watching the final stages of the experiment when a group of masked men attack the laboratory and kidnap her father, the head scientist of the project. In the commotion, Kei takes hold of Maken and is bound to the weapon's soul, its "Image". Having merged into one consciousness, Kei must now wield the power of Maken to save her father from a force that is threatening to control the world, running into the warring "Hakke" and "Fukenshi" clans (the "Law" and "Chaos" factions of the game, respectively) along the way.

to:

In a CrapsackWorld of aggression between the United States and China, a group of scientists perfect an artificial intelligence known as "Maken". Kei Sagami, a young but intelligent high-school girl, is watching the final stages of the experiment when a group of masked men attack the laboratory and kidnap her father, the head scientist of the project. In the commotion, Kei takes hold of Maken and is bound to the weapon's soul, its "Image". Having merged into one consciousness, Kei must now wield the power of Maken to save her father from a force that is threatening to control the world, running into the warring "Hakke" and "Fukenshi" and "Hakke" clans (the "Law" and "Chaos" factions of the game, respectively) along the way.
23rd Mar '13 5:33:02 PM Redkun
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[[caption-width-right:325:]]

Released in 1999 for the SegaDreamcast, ''Maken X'' tells the story of Kei, a girl whose father is working on the development of the Maken. Supposedly meant to be a tool for medical use, the Maken is actually a powerful, sentient sword with the ability to "brainjack" - stealing the bodies of those who touch it and absorbing their Image (known as PSI in the English release), i.e. their psychic essence. When Kei is watching at the laboratory, a group of strange people attack it and escape with Kei's father, after killing the man who was supposed to wield the Maken. Desperate to recover her father, Kei takes the sword and allows the Maken into her mind. In her pursuit she comes across the Hakkes and the Fukenshis, who represent the "law" and "chaos" functions of the Megaten games that preceded it.

There was a [=PS2=] remake known as ''Maken Shao'' in Japan and ''Maken Shao: Demon Sword'' in Europe. It was not released in the United States. There was also a manga known simply as ''Maken X''.

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[[caption-width-right:325:]]

Released

A third-person HackAndSlash game originally released
in 1999 for the SegaDreamcast, ''Maken X'' tells SegaDreamcast. It was remade for the story of Kei, a girl whose father is working on the development of the Maken. Supposedly meant to be a tool for medical use, the Maken is actually a powerful, sentient sword with the ability to "brainjack" - stealing the bodies of those who touch it and absorbing their Image (known as PSI in the English release), i.e. their psychic essence. When Kei is watching at the laboratory, a group of strange people attack it and escape with Kei's father, after killing the man who was supposed to wield the Maken. Desperate to recover her father, Kei takes the sword and allows the Maken into her mind. In her pursuit she comes across the Hakkes and the Fukenshis, who represent the "law" and "chaos" functions of the Megaten games that preceded it.

There was a
[=PS2=] remake known and released as ''Maken Shao'' in Japan and ''Maken Shao: Demon Sword'' in Europe. It was Although the game shares many of the staff members and design aesthetics from the ''Franchise/ShinMegamiTensei'' franchise, it is not released in the United States. considered an official entry or {{Spinoff}}.
There was is also a manga adaptation known simply as ''Maken X''.X''.

In a CrapsackWorld of aggression between the United States and China, a group of scientists perfect an artificial intelligence known as "Maken". Kei Sagami, a young but intelligent high-school girl, is watching the final stages of the experiment when a group of masked men attack the laboratory and kidnap her father, the head scientist of the project. In the commotion, Kei takes hold of Maken and is bound to the weapon's soul, its "Image". Having merged into one consciousness, Kei must now wield the power of Maken to save her father from a force that is threatening to control the world, running into the warring "Hakke" and "Fukenshi" clans (the "Law" and "Chaos" factions of the game, respectively) along the way.

The main gimmick of the game is the Maken's ability to "Brainjack" other characters: to overwrite their Image and effectively take control of their body. Throughout the narrative, the Maken passes from character to character, changing its shape as a weapon to suit each host, with each bodyjump bringing it one step closer to solving the mystery. With prolonged use, the Maken gains more control over each host and unlocks new attacks, eventually granting its full demonic power at 100% synchronisation. The player also earns "Image Points" by successfully defeating enemies, gaining a multiplier bonus if you defeat successive enemies without taking damage.
29th Aug '12 4:48:02 AM FujinKeima
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Added DiffLines:

[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/Maken_Shao_9345.jpg]]
[[caption-width-right:325:]]
11th Apr '12 1:45:52 PM MagBas
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* BlindIdiotTranslation: And '''how'''. The translators mistranslated some of the dialoques in the games so horribly that it became incomprehensible, and most of the characters' names were mangled just as badly. The mistranslation of the villains' names is especially [[WallBanger grating]] when one considers that [[DidNotDoTheResearch they were all based on more or less famous historical persons such as Margerete Thatcher, Vlad "Dracula" Tepes or Gilles de Rais.]]

to:

* BlindIdiotTranslation: And '''how'''. The translators mistranslated some of the dialoques in the games so horribly that it became incomprehensible, and most of the characters' names were mangled just as badly. The mistranslation of the villains' names is especially [[WallBanger grating]] when one considers that [[DidNotDoTheResearch they were all based on more or less famous historical persons such as Margerete Thatcher, Vlad "Dracula" Tepes or Gilles de Rais.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MakenX