7 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History VideoGame / MakaiToshiSaGa

25th Mar '16 7:24:29 PM superkeijikun
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* InNameOnly: The game is titled ''The VideoGame/FinalFantasy Legend'' in North America, but is actually the first game of a different series.
25th Mar '16 7:08:52 PM superkeijikun
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* VideoGameLives: A rare example of an RPG using lives. Every party member starts out with three hearts, with one being consumed when revived at a house of life. If a character has no hearts when they run out of HP, [[FinalDeath you will not be able to revive them again]] and they will have to be retired.
23rd Dec '15 11:23:29 AM tadaru
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* InventoryManagementPuzzle: With only 8 item slots per human, 4 per mutant, and 8 slots in the common inventory, it's easy to run out of item space very quickly.
11th Dec '15 5:37:21 PM tadaru
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** Arguably zig-zagged, in that the time saved by buying the more expensive [=HP600=] potions can be used for fighting which will more than make up for the premium on them, since battles at that point give a lot of money and can be finished quickly, not to mention could benefit your mutants and monsters.

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** Arguably zig-zagged, in that the time saved by buying the more expensive [=HP600=] potions can be used for fighting which will more than make up for the premium on them, since battles them. Battles at that point give a lot of money and can be finished quickly, not to mention could benefit your mutants and monsters.
11th Dec '15 5:37:02 PM tadaru
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** Arguably zig-zagged, in that the time it takes to buy and use the cheaper potions can make the premium of the [=HP600=] potions worth it (not to mention the possible benefits your mutants and monsters).

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** Arguably zig-zagged, in that the time it takes to buy and use saved by buying the cheaper potions can make the premium of the more expensive [=HP600=] potions worth it (not can be used for fighting which will more than make up for the premium on them, since battles at that point give a lot of money and can be finished quickly, not to mention the possible benefits could benefit your mutants and monsters).monsters.
11th Dec '15 5:32:13 PM tadaru
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** Arguably zig-zagged, in that the time it takes to buy and use the cheaper potions can make the premium of the [=HP600=] potions worth it (not to mention the possible benefits your mutants and monsters).
11th Dec '15 5:29:07 PM tadaru
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* PlotCouponThatDoesSomething: The very powerful King equipment, which must be relinquished near the end of the first world.
7th Dec '15 12:31:04 AM Aquillion
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** To someone more secular, it felt more like MetaFiction: [[spoiler:imagine if "the Creator" refers to the lead programmer of the little cartridge you're playing, and the characters scream, "You put us through all of that just for '''fun?''' '''''Die, you bastard!'''''"]]

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** To someone more secular, In the original translation, it felt more like MetaFiction: [[spoiler:imagine if "the Creator" refers to the lead programmer of the little cartridge you're playing, and the characters scream, "You put us through all of that just for '''fun?''' '''''Die, you bastard!'''''"]]



* DidYouJustPunchOutCthulhu: The final boss is [[spoiler:essentially God, or else a super-powered entity who created everything]].

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* DidYouJustPunchOutCthulhu: The final boss is [[spoiler:essentially God, or else a super-powered entity who created everything]].[[spoiler:God]].



** The original is rather meta; [[spoiler:The creator wanted to [[YouBastard watch]] some RealityTV.]]

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** The original translation is rather meta; [[spoiler:The creator wanted to [[YouBastard watch]] some RealityTV.]]
4th Nov '15 12:31:00 PM tadaru
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** A minor example is starting a game with a human female as the lead party member, who will have a Sabre weapon which you can sell immediately for a cash boost of 1,030 gold. This is enough money to replace the Sabre with a still-okay Rapier and outfit most of your party with some decent armor and can save some grinding at the beginning.
4th Nov '15 12:27:10 PM tadaru
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* KarlMarxHatesYourGuts: And how! Selling a pristine weapon gets you half of its buying price. If the weapon is used, its value decreases ''exponentially'' with the number of uses. For example, a weapon with 49 remaining uses out of 50 sells for about 12% of its buying price.
** Compare this to the next game, where the sale price is prorated based on the number of remaining uses.

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* KarlMarxHatesYourGuts: And how! Selling a pristine weapon gets you half of its buying price. If the weapon is used, its value decreases ''exponentially'' with the number of uses. For example, a weapon with 49 remaining uses out of 50 sells for about 12% of its buying price.
price. Sometimes a weapon's sale price can be ''zero'' even with uses remaining.
** Compare this to the next game, where the sale price is simply prorated based on the number of remaining uses.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MakaiToshiSaGa