History VideoGame / Magicka

29th Jul '17 11:51:57 AM stan423
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The book based on the game, [[http://www.paradoxplaza.com/books/magicka ''Magicka: The Ninth Element - A Tale of Wizards'']], was released on November 6-7, 2013

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The book based on the game, [[http://www.paradoxplaza.com/books/magicka [[Literature/MagickaTheNinthElement ''Magicka: The Ninth Element - A Tale of Wizards'']], was released on November 6-7, 2013
10th Jun '17 2:44:36 PM Zuxtron
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* BeamOWar: If beams are of opposite elements, they explode at the point of contact... HilarityEnsues. The wizards (and enemies) can also combine their beams (think [[StarWars Death Star]]) ForMassiveDamage. Sometimes to themselves. The Rule of Opposites ''always'' applies.

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* BeamOWar: If beams are of opposite elements, they explode at the point of contact... HilarityEnsues. The wizards (and enemies) can also combine their beams (think [[StarWars Death Star]]) ForMassiveDamage.to deal lots of damage. Sometimes to themselves. The Rule of Opposites ''always'' applies.



** You can take spells and cast them on your melee weapon to enchant it. As with regular casting spells, you can put any combination on it that you want... including a [[HealingShiv heal spell]]. The plus side to charging a melee is that you can always have it on hand whenever you need it, since you'll start moving slower the more elements you have keyed up in a spell, which can give you a mobility advantage, and can prevent friendly fire with more controllable arcs. And if you [[ForMassiveDamage charge the right spell to your sword...]]

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** You can take spells and cast them on your melee weapon to enchant it. As with regular casting spells, you can put any combination on it that you want... including a [[HealingShiv heal spell]]. The plus side to charging a melee is that you can always have it on hand whenever you need it, since you'll start moving slower the more elements you have keyed up in a spell, which can give you a mobility advantage, and can prevent friendly fire with more controllable arcs. And if you [[ForMassiveDamage charge the right spell to your sword...]]



* ForMassiveDamage: Simply put, there's lots of ways to do massive amounts of damage to enemies. And teammates.
** An Arcane Beam with Steam and Lightning will create one of the most devastating combos in the game[[note]](Water + Lightning = enemy paralyzed and taking damage at an astounding rate, and the Arcane both makes it an infinite-range, sustainable beam and causes an AreaOfEffect explosion upon enemy death; more specifically, 2x Steam + 2x Lightning + Arcane is the most damaging ranged attack). The sequence is QFQFSAA.[[/note]].
** Lightning bolt, whilst only working outdoors, does 5,000 damage a pop (10k if the enemy is wet) and sends nearby enemies flying. Oh, and both Lightning Bolt and a standard Steam Beam use the exact same formula, just cast different ways.
** Then there's the "lightsaber" or "deathblade" enchantment: take the lightning bolt formula, add a Steam to it, then charge it to your melee weapon. You will now deal around 2.8k damage to anything that stands in your way, more or less depending on resistances and if the target is wet. Anything that survives will be soaked, allowing you to follow up with double-damage lightning or frost to stop them in their tracks and give you time to follow up with something else. One massive exploitable for this enchantment is to freeze your target (soak, then frost), then unleash your melee for triple damage. It's possible to OneHitKill lots of enemies this way. Including bosses.
** The Great Iceball (Earth + 4x Ice) fully charged hits for roughly 10,000 damage.
27th May '17 12:08:53 PM nombretomado
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* ''Magicka: [[TheVietnamWar Vietnam]]'': A campaign inspired by the Vietnam expansion of Videogame/BattlefieldBadCompany 2, it takes the wizards and puts them in perhaps the last place you'd expect to see wizards.

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* ''Magicka: [[TheVietnamWar [[UsefulNotes/TheVietnamWar Vietnam]]'': A campaign inspired by the Vietnam expansion of Videogame/BattlefieldBadCompany 2, it takes the wizards and puts them in perhaps the last place you'd expect to see wizards.



** Yes, what exactly ''is'' the M60 doing in a fantasy game? It couldn't possibly be foreshadowing [[TheVietnamWar the expansion]], now could it?

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** Yes, what exactly ''is'' the M60 doing in a fantasy game? It couldn't possibly be foreshadowing [[TheVietnamWar [[UsefulNotes/TheVietnamWar the expansion]], now could it?



* TheVietnamWar: The first DLC expansion to the game.



* WidgetSeries: Starts off tame enough... then you notice the abundant {{Shout Out}}s and ''[[RuleOfFunny wooden horses]]'', among other things such as [[TheVietnamWar the expansion]].

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* WidgetSeries: Starts off tame enough... then you notice the abundant {{Shout Out}}s and ''[[RuleOfFunny wooden horses]]'', among other things such as [[TheVietnamWar [[UsefulNotes/TheVietnamWar the expansion]].
7th Mar '17 9:05:49 PM mlsmithca
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* MoreDakka: The M60, a DiskOneNuke earned very early in the story by preventing any buildings from being burned down in the Jotunn boss fight. Very nearly a GameBreaker in the later parts of the game, too. It fires several times a second, staggers enemies, tears apart [[{{Mook}} mooks]] and has a firing cone that can hit multiple enemies with little to no effort. It also isn't affected by the turning rate limitations of other ranged attacks, meaning you can instantaneously swivel around and shoot enemies coming up behind you. Plus there's no risk of self-destruction like there is when using beams. [[SoCoolItsAwesome And it can still be used as a melee weapon when elementally charged!]]

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* MoreDakka: The M60, a DiskOneNuke earned very early in the story by preventing any buildings from being burned down in the Jotunn boss fight. Very nearly a GameBreaker in the later parts of the game, too. It fires several times a second, staggers enemies, tears apart [[{{Mook}} mooks]] and has a firing cone that can hit multiple enemies with little to no effort. It also isn't affected by the turning rate limitations of other ranged attacks, meaning you can instantaneously swivel around and shoot enemies coming up behind you. Plus there's no risk of self-destruction like there is when using beams. [[SoCoolItsAwesome And it can still be used as a melee weapon when elementally charged!]]charged!
23rd Feb '17 11:59:16 AM NoSpoilerz
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Added DiffLines:

*** The Zombie robe takes all of that fragility and throws it out the window in exchange for [[MightyGlacier walking at an old man's pace.]]
8th Jan '17 4:54:04 PM DustSnitch
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* {{Badass}}: The main characters can (and do) take down armies, a dragon, as well as [[spoiler: [[DidYouJustPunchOutCthulhu punch out Assatur and, if they have a certain piece of DLC, Cthulhu himself.]]]]
** Grimnir is so hideously strong that the only thing being restrained accomplishes is that he can't aim at cities anymore. He is still fully capable of casting incredibly powerful Magicks, and you better be ready if you decide to walk up to him.
15th Jul '16 1:03:16 AM BreadBull
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Oh, and you don't have a ManaMeter. Cast what you want, as often as you want, provided that you can get the elements up fast enough.

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Oh, and you don't have a ManaMeter. ManaMeter or SpellLevels - the most powerful spells are available to you right from the start. Cast what you want, as often as you want, provided that you know how to and can get the elements up fast enough.
15th Jul '16 1:00:09 AM BreadBull
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The main selling point of the gameplay lies within the magic system. Using eight basic elements (Water, Life, Shield, Cold, Lightning, Arcane, Earth and Fire) and two special elements (Ice and Steam, which are Water + Cold and Water + Fire, respectively), players craft and cast their spells at a moment's notice. For further customization, spells can be cast in a standard fashion, in a circle around the wizard, on the wizard's weapon, or on the wizard himself. There are also special spells called Magicks gained from books placed throughout the campaign that offer even more powerful abilities.

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The main selling point of the gameplay lies within the magic system. Using eight basic elements (Water, Life, Shield, Cold, Lightning, Arcane, Earth and Fire) and two three special elements (Ice (Ice, Steam and Steam, Poison, which are Water + Cold / Water + Fire and Water + Fire, Arcane, respectively), players craft and cast their spells at a moment's notice. For further customization, spells can be cast in a standard fashion, in a circle around the wizard, on the wizard's weapon, or on the wizard himself. There are also special spells called Magicks gained from books placed throughout the campaign that offer even more powerful abilities.
15th May '16 11:22:41 AM TheOneWhoTropes
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* XMeetsY:
** [[http://kotaku.com/#!5773504/the-most-surprising-fantasy-game-expansion-pack-ever-created As a Kotaku commenter put it:]]
-->"So this is ''VideoGame/CannonFodder'' meets ''Franchise/HarryPotter'' then? I can live with that."
** The [[WordOfGod developers]] would like to think of it as "A mix between ''{{Moonstone}}'' and ''{{VideoGame/Gauntlet}}''"... Though, one of the developers has a brother who compared it to ''VideoGame/GuitarHero''.
15th May '16 11:22:08 AM TheOneWhoTropes
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Announced at E3 2014 and released in late May 2015 for PC and {{Playstation 4}}, {{VideoGame/Magicka 2}} is a more traditional sequel to the first game.

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Announced at E3 2014 and released in late May 2015 for PC and {{Playstation UsefulNotes/{{Playstation 4}}, {{VideoGame/Magicka 2}} is a more traditional sequel to the first game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Magicka