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''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by Creator/{{Capcom}} for [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the {{UsefulNotes/SNES}} in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheSmurfettePrinciple Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]--[[VideoGame/SoulSeries not that one]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.

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''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by Creator/{{Capcom}} for [[UsefulNotes/ArcadeGame [[MediaNotes/ArcadeGame arcades]] in 1990, and ported for the {{UsefulNotes/SNES}} {{Platform/SNES}} in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheSmurfettePrinciple Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]--[[VideoGame/SoulSeries not that one]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.
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trope was cut/disambiguated due to cleanup


* SpikesOfDoom: Several stages have them, and are especially bothersome if you drop your sword among them. They are also used in later bosses' chambers to [[JustForPun spike up]] the challenge.

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* SpikesOfDoom: Several stages have them, and are especially bothersome if you drop your sword among them. They are also used in later bosses' chambers to [[JustForPun spike up]] up the challenge.

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Cleaning this page up.


* AssistCharacter: The eight helpers.

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* %%* AssistCharacter: The eight helpers.



* BarbarianHero: Both main characters, specially Alan/Player 1.

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* %%* BarbarianHero: Both main characters, specially Alan/Player 1.



* TheBeastMaster: The sage who sics his "children", the Giant Worms, against you.
* BigBad: The Evil Lord Drokmar.

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* %%* TheBeastMaster: The sage who sics his "children", the Giant Worms, against you.
* %%* BigBad: The Evil Lord Drokmar.



* CompanyCrossReferences: In ''VideoGame/NamcoXCapcom'', one of [[VideoGame/ForgottenWorlds Sylphie]]'s skills is named after the game.



* EvilOverlord: '''Evil Lord''' Drokmar.
* EvilSorcerer: Lord Drokmar and his five sages.
* EvilTowerOfOminousness: The Dragon Keep.

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* %%* EvilOverlord: '''Evil Lord''' Drokmar.
* %%* EvilSorcerer: Lord Drokmar and his five sages.
* %%* EvilTowerOfOminousness: The Dragon Keep.



* {{Golem}}: A type of GiantMook.

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* %%* {{Golem}}: A type of GiantMook.



* PowerFloats: Drokmar.

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%% * PoisonMushroom
%%*
PowerFloats: Drokmar.



** PoisonMushroom[=/=]PowerUpLetDown: '''Black''' upside-down hearts gave the player points but '''cost''' the partner a level! If you want to make the most of ''these'', don't touch them, but have a diamond ring ready (you can then get the thief that tries to take it to join you with the ring). Also, scissors give you points ''but'' release that partner from you, leaving you stuck with whoever gave you the scissors.

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** PoisonMushroom[=/=]PowerUpLetDown: * PowerUpLetDown: '''Black''' upside-down hearts gave the player points but '''cost''' the partner a level! If you want to make the most of ''these'', don't touch them, but have a diamond ring ready (you can then get the thief that tries to take it to join you with the ring). Also, scissors give you points ''but'' release that partner from you, leaving you stuck with whoever gave you the scissors.



* ShoutOut: In ''VideoGame/NamcoXCapcom'', one of [[VideoGame/ForgottenWorlds Sylphie]]'s skills is named after the game.
* TheSmurfettePrinciple: Ten good guys, one woman.

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* ShoutOut: In ''VideoGame/NamcoXCapcom'', one of [[VideoGame/ForgottenWorlds Sylphie]]'s skills is named after the game.
* TheSmurfettePrinciple: Ten good guys, one woman. The amazon is the sole woman in a group of nearly a dozen heroes.



* WithGreatPowerComesGreatInsanity: The Black Orb causes this.

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* %%* WithGreatPowerComesGreatInsanity: The Black Orb causes this.
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Blade On A Stick has been disambiguated


* BladeOnAStick: The Knight throws spears.
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EMMM disambig


* EenieMeenieMinyMoai: One mook type, first appearing in Level 2, is a fire-breathing, moving Moai head.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The Bigman has a [[DoubleWeapon double-edged axe]], which he swings like a boomerang. The second player gets a more common big axe.
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* AutomaticCrossbow: The Amazon.

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* AutomaticCrossbow: The Amazon. It starts out firing one bolt at a time, but as she gains levels it starts firing more bolts at a time.
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Wick cleaning. Absolute Cleavage has been renamed. Chained Sinkhole.


* NippleAndDimed: While the Amazon in-game wears [[AbsoluteCleavage a plunging]] [[LeotardOfPower unitard]], the game's artwork portrays her [[https://img3.wikia.nocookie.net/__cb20090802015811/capcomdatabase/images/8/84/MagicSwordArt.png in a skimpy bra with an obvious nipslip.]]

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* NippleAndDimed: While the Amazon in-game wears [[AbsoluteCleavage [[NavelDeepNeckline a plunging]] [[LeotardOfPower plunging unitard]], the game's artwork portrays her [[https://img3.wikia.nocookie.net/__cb20090802015811/capcomdatabase/images/8/84/MagicSwordArt.png in a skimpy bra with an obvious nipslip.]]
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Remove redundancy.


* ChargeMeter: A bar on the HUD accumulates over a couple seconds' time and empties when the player character attacks. When the meter fills half way and turns red, an attack shoots out a weak projectile. When the meter fully fills, an attack shoots out a strong projectile. Every attack fully drains the meter.

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* ChargeMeter: A bar on the HUD accumulates over a couple seconds' time and empties when the player character attacks. When the meter fills half way and turns red, an attack shoots out a weak projectile. When the meter fully fills, an attack shoots out a strong projectile. Every attack fully drains the meter.
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Add details about the Charge Meter.


* ChargeMeter: A bar on the HUD accumulates over a couple seconds' time and empties when the player character attacks. When the bar fills, the attack shoots out a projectile.

to:

* ChargeMeter: A bar on the HUD accumulates over a couple seconds' time and empties when the player character attacks. When the bar fills, the meter fills half way and turns red, an attack shoots out a projectile.weak projectile. When the meter fully fills, an attack shoots out a strong projectile. Every attack fully drains the meter.
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Dewicked trope


* KnifeNut: The Cloaked Wraith {{Mooks}}.

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* AllThereInTheManual: While the English version of the game opted for EveryoneCallsHimBarkeep, [[http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v081.html Japanese side materials]] as well as the Super Famicom manual [[https://capcom.fandom.com/wiki/Magic_Sword#Characters actually gave names to the heroes beyond their professions]] as well as backstories.

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* OneUp: The Yashichi as with many other Capcom arcade games has this effect, adding one entire lifebar and change.
* AllThereInTheManual: While the English version of the game opted for EveryoneCallsHimBarkeep, [[http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v081.html Japanese side materials]] as well as the Super Famicom manual [[https://capcom.fandom.com/wiki/Magic_Sword#Characters actually gave names to the heroes beyond their professions]] as well as backstories.



* AutomaticCrossbow: The Amazon.

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* AttractMode: It provides details about recruitable partners and the effects of power-ups.
* AutomaticCrossbow: The Amazon.



* ChargeMeter: A bar on the HUD accumulates over a couple seconds' time and empties when the player character attacks. When the bar fills, the attack shoots out a projectile.



* {{Crossover}}: Alan, Drokmar and a few of the game's characters and enemies appear in the quiz game ''Adventure Quiz: Capcom World 2'' as challengers.
* DegradedBoss: A PaletteSwap of the first dragon boss appears later as a GiantMook.

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* {{Crossover}}: Alan, Drokmar Drokmar, and a few of the game's characters and enemies appear in the quiz game ''Adventure Quiz: Capcom World 2'' as challengers.
challengers.
* DegradedBoss: A PaletteSwap of the first dragon boss appears later as a GiantMook.



* EveryManHasHisPrice: If a player has a diamond ring as his active item, he can turn thieves and lizardmen to his side. This can help if he already has a thief or a lizardman as his partner; the newly turned would have two more levels in skill than his partner.

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* EveryManHasHisPrice: If a player character has a diamond ring as his active item, he can turn thieves enemy Thieves and lizardmen Lizardmen to his side. This can help Even more useful, if he the player already has a thief or a lizardman as his partner; partner of that kind, the newly turned would have one will join at two more skill levels in skill than his partner.higher.



* FantasyCharacterClasses: All the helpers are designed in line with basic archetypes.
* {{Golem}}: A type of GiantMook.

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* FantasyCharacterClasses: All the helpers partner characters are designed in line with basic archetypes.
archetypes.
* {{Golem}}: A type of GiantMook.



* HyperactiveMetabolism

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* HyperactiveMetabolismHyperactiveMetabolism: Food items restore the player characters' health.



* InexplicableTreasureChests

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* InexplicableTreasureChestsInexplicableTreasureChests: They pop up all over the place throughout the game for points, power-ups, and traps.



* MadBomber: The Thief.

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* MadBomber: The Thief. Thief's attack is throwing small bombs.



* MultipleEndings: The game offers two. You are given the choice to [[spoiler:take the Black Orb and become the next Evil Lord, or shatter it and free the land of its influence]].
* {{Mummy}}: Minor enemies.

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* MultipleEndings: The game offers two. You are given the a choice to [[spoiler:take between two after defeating the final boss. [[spoiler:You can take the Black Orb and become the next Evil Lord, or shatter it and free the land of its influence]].
influence.]]
* {{Mummy}}: Minor enemies. They're minor enemies who are slow but can take a few hits.



* OneUp: The Yashichi as with many other Capcom arcade games has this effect, adding one entire lifebar and change.



* PaletteSwap: All {{Mook}}s get atleast one halfway through the game, as well as most bosses.
* PinballProjectile: The Ninja's shurikens eventually turn into these.
* PlayingWithFire: The wand item grants the title Magic Sword the ability to shoot high-powered fireballs for a limited amount of time. The magic sword, Fire Sword, also give the player the ability to shoot fireballs.

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* PaletteSwap: All {{Mook}}s get atleast at least one halfway through the game, as well as most bosses.
* PinballProjectile: The Ninja's shurikens eventually turn into these.
these.
* PlayingWithFire: The wand item grants the title Magic Sword player character the ability to shoot high-powered fireballs from his sword for a limited amount of time. The magic sword, Fire Sword, Sword also give the player gives the ability to shoot fireballs.



* PowerUp: For your partner, hearts. Blue hearts healed, red hearts let them gain a level (they started at 1 and topped out at 8). But be careful...

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* PowerUp: For your partner, hearts. Blue hearts healed, heal and red hearts let them gain a increase their level (they started start at 1 and topped top out at 8). But be careful...



* ShockAndAwe: The last magic sword you get is the Thunder Sword. Instead of shooting out a fireball, when your meter is fully instead of a fireball, the sword shoots a long stream of lightning.

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* ShockAndAwe: The last magic sword you get acquired in the game is the Thunder Sword. Instead of shooting out a fireball, fireball when your the player character's charge meter is fully instead of a fireball, the sword full, it shoots a long stream of lightning.



* SpikeBallsOfDoom: Giant ceiling-chained spikeballs are common obstacles in a few floors.
* SpikesOfDoom: Several stages has them, and are especially bothersome if your sword falls just among them. They are also used in later bosses' chambers to [[JustForPun spike up]] the challenge.

to:

* SpikeBallsOfDoom: Giant ceiling-chained spikeballs ones that hang from the ceiling by chains are common obstacles in a few floors.
* SpikesOfDoom: Several stages has have them, and are especially bothersome if you drop your sword falls just among them. They are also used in later bosses' chambers to [[JustForPun spike up]] the challenge.



* WeaponsKitchenSink: The weapons gained from defeating bosses range from a broadsword to a scimitar, to even a [[KatanasAreJustBetter katana]].

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* WeaponsKitchenSink: The weapons gained from defeating bosses range from a broadsword to a scimitar, to even a [[KatanasAreJustBetter katana]].{{katana|sAreJustBetter}}.
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None


* NippleAndDimed: While the Amazon in-game wears [[AbsoluteCleavage a plunging]] [[LeotardOfPower unitard]], the game's artwork portrays her [[http://img3.wikia.nocookie.net/__cb20090802015811/capcomdatabase/images/8/84/MagicSwordArt.png in a skimpy bra with an obvious nipslip.]]

to:

* NippleAndDimed: While the Amazon in-game wears [[AbsoluteCleavage a plunging]] [[LeotardOfPower unitard]], the game's artwork portrays her [[http://img3.[[https://img3.wikia.nocookie.net/__cb20090802015811/capcomdatabase/images/8/84/MagicSwordArt.png in a skimpy bra with an obvious nipslip.]]

Changed: 63

Is there an issue? Send a MessageReason:
Updating link.


* AmazonianBeauty: The Amazon, though her physique varies between her in-game sprites and artwork (with [[https://capcom.fandom.com/wiki/File:FFDIAmazon.png the art]] for the ''Double Impact'' release perhaps being the most notable example). Ironically, her class is not geared towards direct combat, [[GuysSmashGirlsShoot instead brandishing a crossbow]].

to:

* AmazonianBeauty: The Amazon, though her physique varies between her in-game sprites and artwork (with [[https://capcom.fandom.com/wiki/File:FFDIAmazon.[[https://vignette.wikia.nocookie.net/capcomdatabase/images/3/39/FFDIAmazon.png the art]] for the ''Double Impact'' release perhaps being the most notable example). Ironically, her class is not geared towards direct combat, [[GuysSmashGirlsShoot instead brandishing a crossbow]].

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[[caption-width-right:350:[[NotMakingItUpDisclaimer That was literally the cover.]] Though, the [[https://flyers.arcade-museum.com/flyers_video/capcom/png/10023901.png Japanese version]] looked a bit better.]]

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[[caption-width-right:350:[[NotMakingItUpDisclaimer That [[caption-width-right:350:[[NotMakingThisUpDisclaimer This was literally the cover.]] Though, the [[https://flyers.arcade-museum.com/flyers_video/capcom/png/10023901.png Japanese version]] looked a bit better.]]



''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by Creator/{{Capcom}} for [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the {{UsefulNotes/SNES}} in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheSmurfettePrinciple Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.

The story is set in a nameless world, which is being oppressed by the resurrected Evil Lord Drokmar and his armies of ghouls and monsters. Drokmar's immense evil power comes from an [[McGuffin artifact]] known as the Black Orb, a crystal that has increased the Evil Lord's powers significantly. By request of the ruler of the land, the main character (originally "[[NoNameGiven The Brave One]]", later named Alan) accepts to destroy the orb and bring light back to the lands. But in order to do it, he'll need to ascend the 50-story Dragon Keep and defeat Drokmar's five sages, claiming the [[TitleDrop Magic Swords]] in their possession so he'll have a fighting chance against Drokmar, [[OrcusOnHisThrone awaiting in floor 50]].

to:

''Magic Sword: Heroic Fantasy'' is a MedievalEuropeanFantasy-themed side-scrolling HackAndSlash PlatformGame developed by Creator/{{Capcom}} for [[UsefulNotes/ArcadeGame arcades]] in 1990, and ported for the {{UsefulNotes/SNES}} in 1992 as ''Magic Sword'', albeit losing what was probably its main draw: the option for a two-player cooperative game. Outside that, the only other notable element of the game is the use of {{Assist Character}}s: eight different characters ([[TheSmurfettePrinciple Amazon]], [[TheBigGuy Bigman]], [[WhiteMage Priest]], [[{{Necromancer}} Wizard]], [[GentlemanThief Thief]], {{Ninja}}, Knight and [[LizardFolk Lizard Man]]) Man]]--[[VideoGame/SoulSeries not that one]]) held captive behind doors found all throughout each stage, which the player can open with keys he gets from treasure chests. Each helper has its own strength and weakness (and some even special abilities), and they gain levels by picking certain items. The player can't control his partner's movements, and they only attack when the main character attacks on his own.

The story is set in a nameless world, which is being oppressed by the resurrected Evil Lord Drokmar and his armies of ghouls and monsters. Drokmar's immense evil power comes from an [[McGuffin artifact]] known as the Black Orb, a crystal that has increased the Evil Lord's powers significantly. By request of the ruler of the land, the main character (originally "[[NoNameGiven The Brave One]]", later named Alan) accepts to destroy the orb and bring light back to the lands. But in order to do it, he'll need to ascend the 50-story Dragon Keep and defeat Drokmar's five sages, claiming the [[TitleDrop Magic Swords]] in their possession so he'll have a fighting chance against Drokmar, [[OrcusOnHisThrone awaiting in floor on Floor 50]].



* AllThereInTheManual: While the English version of the game opted for EveryoneCallsHimBarkeep, [[http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v081.html Japanese side materials]] as well as the Super Famicom manual [[https://capcom.fandom.com/wiki/Magic_Sword#Characters actually gave names to the heroes beyond their professions]] as well as backstories.
* AmazonianBeauty: The Amazon, though her physique varies between her in-game sprites and artwork (with [[https://capcom.fandom.com/wiki/File:FFDIAmazon.png the art]] for the ''Double Impact'' release perhaps being the most notable example). Ironically, her class is not geared towards direct combat, [[GuysSmashGirlsShoot instead brandishing a crossbow]].



* BlindIdiotTranslation: A bit too much on the Engrish side of things. The US version of the game retranslates things, and while the writing is still simplistic, it is much more readable. The translator would eventually go on to join the staff of Creator/MidwayGames, presumably as a writing supervisor.
** "Lizardman - Becomes an ally only when ''brided'' with a diamond ring." Perhaps the translator meant "bribed" or "bridled", or maybe you really are marrying the lizardman.

to:

* BlindIdiotTranslation: BlindIdiotTranslation:
**
A bit too much on the Engrish side of things. The US version of the game retranslates things, and while the writing is still simplistic, it is much more readable. The translator would eventually go on to join the staff of Creator/MidwayGames, presumably as a writing supervisor.
** "Lizardman - Becomes an ally only when ''brided'' with a diamond ring." Perhaps the translator meant "bribed" or "bridled", or maybe you really are [[InterspeciesRomance marrying the lizardman.lizardman]].



* EenieMeenieMinyMoai: One mook type, first appearing on level 2, is a fire-breathing, moving Moai head.

to:

* EenieMeenieMinyMoai: One mook type, first appearing on level in Level 2, is a fire-breathing, moving Moai head.



* {{Engrish}}: Some of the pleas for help from behind locked doors, like "Get me escape!" And "Get rid of me!" is almost certainly not what they meant to say.



* GratuitousEnglish: Some of the pleas for help from behind locked doors, like "Get me escape!" And "Get rid of me!" is almost certainly not what they meant to say.



* KnifeNut: The Cloaked Wraith {{Mook}}s

to:

* KnifeNut: The Cloaked Wraith {{Mook}}s{{Mooks}}.



* NippleAndDimed: While the Amazon in-game wears [[AbsoluteCleavage a plunging unitard]], the game's artwork portrays her [[http://img3.wikia.nocookie.net/__cb20090802015811/capcomdatabase/images/8/84/MagicSwordArt.png in a skimpy bra with an obvious nipslip]].

to:

* NippleAndDimed: While the Amazon in-game wears [[AbsoluteCleavage a plunging plunging]] [[LeotardOfPower unitard]], the game's artwork portrays her [[http://img3.wikia.nocookie.net/__cb20090802015811/capcomdatabase/images/8/84/MagicSwordArt.png in a skimpy bra with an obvious nipslip]].nipslip.]]
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None

Added DiffLines:

* ScoreMultiplier: The pendant, which doubles points gained while having it.
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None

Added DiffLines:

* OneUp: The Yashichi as with many other Capcom arcade games has this effect, adding one entire lifebar and change.

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