History VideoGame / MSSagaANewDawn

21st Jan '18 5:14:08 PM KamonTheSkunk
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* AntiGrinding: You don't get massive amounts of experience from random battles, and leveling only increases about a third of your offense-oriented stats (and none of your defense ones).
** MoneyGrinding: You probably will have to grind out money for equipment and weapons though.

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* AntiGrinding: You don't get massive amounts of experience from random battles, especially before you get rid of the pirates and leveling only increases about a third of your offense-oriented stats (and none of your defense ones).
** MoneyGrinding: You probably will have to grind out money for equipment and weapons though.
ones).


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* LevelGrinding: Without a lot of grinding to obtain experience and money, many of the bosses are very challenging to defeat. Grinding for money is very useful since you can use the money you get to upgrade any mobile suits you obtain instead of just buying gear.


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* MoneyGrinding: You'll more than likely have to grind out money for equipment and weapons since the gear and weapons enemies drop isn't usually very good. Considering the gear the game allows you to buy early on, it's definitely worth grinding for the money.
21st Jan '18 6:24:11 AM KamonTheSkunk
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* LetsPlay: has an impressive one [[http://lparchive.org/MS-Saga-A-New-Dawn/ Here]] at the lparchive. Has humor, Fritz bashing, but is played by a person who self-admittedly makes tactical errors and refuses to finish the BonusDungeon.
5th Aug '17 9:43:25 AM KamonTheSkunk
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* GuideDangIt: This game has a ''really'' bad habit of this. While it will tell you the direction of where the next town is in order progress the story, they won't appear on the map unless you've already visited them before. That means that it's possible to not see the town/fort you have to go to if you're close by because it won't appear anywhere on your map.



* NintendoHard: The final stages of the game and the bonus bosses. The latter can easily kill you in one hit.

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* NintendoHard: NintendoHard:
**
The final stages of the game and the bonus bosses. The latter can easily kill you in one hit.hit.
** Another thing to note is that if you travel far from where you're supposed to be going, you'll run into much higher level gundams that will kill you with ease.
24th Jun '17 2:58:14 PM nombretomado
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As a departure from most ''Gundam'' video games (which tend to be either arcade-style {{Action Game}}s a la the ''VideoGame/GundamVsSeries'' or TurnBasedStrategy in the vein of ''VideoGame/SDGundamGGeneration''), ''MS Saga'' is a turn based RolePlayingGame in the style of the ''Franchise/FinalFantasy'' or ''DragonQuest''. The player controls a party of characters each piloting a mobile suit; as they fight, the characters gain levels (which increases their stats and expands the pool of more powerful "[[SpecialAttack boost attacks]]" and useful "[[MagicByAnyOtherName techniques]]" that they can perform), while the mecha can be equipped with various combination of weaponry via a GridInventory system. In a hanger with proper facilities, mecha can be upgraded and otherwise modified -- parts from many different mecha can be combined to form one new machine in a robotic form of MixAndMatchCritters (incidentally mirroring the RealLife practice of combining multiple [[MerchandiseDriven model kits]] into a single, new unit, a process known as "[[FanNickname kitbashing]]"). Of course, you can always just switch wholesale to a shiny new mecha once you get your mitts on one. This multi-tiered system, with the linearly-developing {{Character Level}}s of most {{JRPG}}s applying to the pilots and the less restricted CharacterCustomization more typical of {{Western RPG}}s applying to the mecha, can lead to the construction of [[EliteTweak absurdly-customized parties]].

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As a departure from most ''Gundam'' video games (which tend to be either arcade-style {{Action Game}}s a la the ''VideoGame/GundamVsSeries'' or TurnBasedStrategy in the vein of ''VideoGame/SDGundamGGeneration''), ''MS Saga'' is a turn based RolePlayingGame in the style of the ''Franchise/FinalFantasy'' or ''DragonQuest''.''VideoGame/DragonQuest''. The player controls a party of characters each piloting a mobile suit; as they fight, the characters gain levels (which increases their stats and expands the pool of more powerful "[[SpecialAttack boost attacks]]" and useful "[[MagicByAnyOtherName techniques]]" that they can perform), while the mecha can be equipped with various combination of weaponry via a GridInventory system. In a hanger with proper facilities, mecha can be upgraded and otherwise modified -- parts from many different mecha can be combined to form one new machine in a robotic form of MixAndMatchCritters (incidentally mirroring the RealLife practice of combining multiple [[MerchandiseDriven model kits]] into a single, new unit, a process known as "[[FanNickname kitbashing]]"). Of course, you can always just switch wholesale to a shiny new mecha once you get your mitts on one. This multi-tiered system, with the linearly-developing {{Character Level}}s of most {{JRPG}}s applying to the pilots and the less restricted CharacterCustomization more typical of {{Western RPG}}s applying to the mecha, can lead to the construction of [[EliteTweak absurdly-customized parties]].
18th Apr '17 5:17:07 AM bekstorm2825
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* KatanasAreJustBetter: Not quite. The Ninja Sword, looted from the Black Assassin optional boss immediately before Tohai, is slightly behind the best sword the player is capable of buying at that point in the game and gets outclassed quickly. Its only noteworthy feature is that it inflicts the Acid status effect on the target.
** Its Kampfer owner, on the other hand, is ''very'' deadly with it, almost always scoring critical hits that can wipe out somewhere around 90% of a mobile suit's health in one hit. Add in the fact that he's an avid user of [[SwordBeam Sonic]] [[OneHitPolykill Storm]] and you can see why he's a bonus boss.



* KatanasAreJustBetter: Not quite. The Ninja Sword, looted from the Black Assassin optional boss immediately before Tohai, is slightly behind the best sword the player is capable of buying at that point in the game and gets outclassed quickly. Its only noteworthy feature is that it inflicts the Acid status effect on the target.
** Its Kampfer owner, on the other hand, is ''very'' deadly with it, almost always scoring critical hits that can wipe out somewhere around 90% of a mobile suit's health in one hit. Add in the fact that he's an avid user of [[SwordBeam Sonic]] [[OneHitPolykill Storm]] and you can see why he's a bonus boss.
* LethalJokeCharacter: Li Fang first appears in a Guncannon (a ranged-oriented suit) using barefisted melee attacks. She's still rather impressive in it.
23rd Feb '17 3:53:38 PM Gosicrystal
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Note that this effort will not be wasted; ''MS Saga'' can reach NintendoHard levels even during normal gameplay. Additional extras, including {{Bonus Dungeon}}s, {{Bonus Boss}}es, BossInMookClothing battles, TournamentArc {{Sidequest}}s, and more are added at nearly all points in the game. Thankfully, these are generally optional, and in fact sometimes become LostForever without [[GuideDangIt their existence ever really being hinted at]]. Getting true OneHundredPercentCompletion is an impressive feat.

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Note that this effort will not be wasted; ''MS Saga'' can reach NintendoHard levels even during normal gameplay. Additional extras, including {{Bonus Dungeon}}s, {{Bonus Boss}}es, BossInMookClothing battles, TournamentArc {{Sidequest}}s, and more are added at nearly all points in the game. Thankfully, these are generally optional, and in fact sometimes become LostForever [[PermanentlyMissableContent inaccessible]] without [[GuideDangIt their existence ever really being hinted at]]. Getting true OneHundredPercentCompletion is an impressive feat.
2nd Jan '17 1:41:56 PM ShinigamiMiroku
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** In addition, it makes a small reference to [[http://tvtropes.org/pmwiki/pmwiki.php/Film/TwoThousandOneASpaceOdyssey 2001: A Space Odyssey]] when [[spoiler:Hal turns on the party; Tristan says that he'll stop Hal, and Hal replies that "I'm afraid I can't let you do that."]] Extra points if you name Tristan "Dave" on the character-naming screen at the beginning.
16th Nov '16 7:12:13 AM Xaldin007
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* StealthHi/Bye: Hal does this [[spoiler:in the final dungeon, once when Tristan is ambushed and again for the final boss.]]

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* StealthHi/Bye: StealthHiBye: Hal does this [[spoiler:in the final dungeon, once when Tristan is ambushed and again for the final boss.]]
16th Nov '16 7:10:33 AM Xaldin007
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* Stealth Hi/Bye: Hal does this [[spoiler:in the final dungeon, once when Tristan is ambushed and again for the final boss.]]

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* Stealth Hi/Bye: StealthHi/Bye: Hal does this [[spoiler:in the final dungeon, once when Tristan is ambushed and again for the final boss.]]
16th Nov '16 7:09:18 AM Xaldin007
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* Stealth Hi/Bye: Hal does this [[spoiler:in the final dungeon, once when Tristan is ambushed and again for the final boss.]]
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