History VideoGame / LunarDragonSong

18th Jun '17 6:20:02 AM WolfThunder
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/lunardragonsongbox.jpg]]
25th Mar '17 12:08:09 PM nombretomado
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''Lunar: Dragon Song'' (known as ''Lunar Genesis'' in Europe and Japan) is an isometric EasternRPG released in 2005 for the NintendoDS, and represents the first original installment (excluding remakes) since 1996 in Creator/GameArts' ''Franchise/{{Lunar}}'' series. It was developed by Japan Art Media, who also developed the remakes of ''VideoGame/LunarTheSilverStar''.

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''Lunar: Dragon Song'' (known as ''Lunar Genesis'' in Europe and Japan) is an isometric EasternRPG released in 2005 for the NintendoDS, UsefulNotes/NintendoDS, and represents the first original installment (excluding remakes) since 1996 in Creator/GameArts' ''Franchise/{{Lunar}}'' series. It was developed by Japan Art Media, who also developed the remakes of ''VideoGame/LunarTheSilverStar''.
9th Oct '16 2:25:16 PM ShivaIndis
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''Lunar: Dragon Song'' (known as ''Lunar Genesis'' in Europe and Japan) is an isometric EasternRPG released in 2005 for the NintendoDS, and represents the first original installment (excluding remakes) since 1996 in Creator/GameArts' ''{{Lunar}}'' series. It was developed by Japan Art Media, who also developed the remakes of ''VideoGame/LunarTheSilverStar''.

to:

''Lunar: Dragon Song'' (known as ''Lunar Genesis'' in Europe and Japan) is an isometric EasternRPG released in 2005 for the NintendoDS, and represents the first original installment (excluding remakes) since 1996 in Creator/GameArts' ''{{Lunar}}'' ''Franchise/{{Lunar}}'' series. It was developed by Japan Art Media, who also developed the remakes of ''VideoGame/LunarTheSilverStar''.



This game is the [[OddballInTheSeries oddball in the]] ''VideoGame/{{Lunar}}'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.

to:

This game is the [[OddballInTheSeries oddball in the]] ''VideoGame/{{Lunar}}'' ''Franchise/{{Lunar}}'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.
23rd Feb '14 5:43:52 PM ShivaIndis
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* MusicalPastiche: Unlike all the other games in the series, the ''Dragon Song'' soundtrack has no input from composer Noriyuki Iwadare. However, many of the songs are basically well-executed variations on songs Iwadare wrote for prior ''Lunar'' games.
6th Nov '13 12:37:09 PM ViperAcidZX
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This game is the [[OddballInTheSeries oddball in the]] ''[[VideoGame/{{Lunar}}]]'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.

to:

This game is the [[OddballInTheSeries oddball in the]] ''[[VideoGame/{{Lunar}}]]'' ''VideoGame/{{Lunar}}'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.
6th Nov '13 12:36:07 PM ViperAcidZX
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This game is the [[OddballInTheSeries oddball in the]] ''[[OddballInTheSeries Lunar]]'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.

to:

This game is the [[OddballInTheSeries oddball in the]] ''[[OddballInTheSeries Lunar]]'' ''[[VideoGame/{{Lunar}}]]'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.



* SuspiciouslySimilarSong: Unlike all the other games in the series, the ''Dragon Song'' soundtrack has no input from composer Noriyuki Iwadare. However, many of the songs are basically well-executed variations on songs Iwadare wrote for prior ''Lunar'' games.
28th May '13 6:20:30 PM ShivaIndis
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* MusicalThemeNaming: Characters Flora Banks, Lucia Collins, and Gabryel Ryan share components of their names with Tony Banks, Phil Collins, and Peter Gabriel...members of the band Genesis.
19th May '13 12:49:43 PM Prfnoff
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The story takes place one thousand years prior to the events of ''VideoGame/LunarTheSilverStar'', in a world divided between two races: the strong-bodied Beastmen, who have built magnificent cities, and the weaker but more ingenious humans, who dwell in quieter locales. The main character, a human named Jian Campbell, works as a courier in the port town of Searis. He and his partner, Lucia, work together to deliver packages to customers and fight off troublesome monsters. Being an intrepid pair of kids, they end up attracting the attention of the ruling beastmen and thereby get caught up in their war against the [[FantasyAxisOfEvil malevolent Vile Tribe]].

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The story takes place one thousand years prior to the events of ''VideoGame/LunarTheSilverStar'', in a world divided between two races: the strong-bodied Beastmen, who have built magnificent cities, and the weaker but more ingenious humans, who dwell in quieter locales. The main character, a human named character is Jian Campbell, works as a courier in the port town of Searis. an acrobatic human who loves to stand on his head. He and his partner, Lucia, Lucia Collins, work together as couriers for Gad's Express to deliver packages to customers and fight off troublesome monsters. Being an intrepid pair of kids, they end up attracting the attention of the ruling beastmen and thereby get caught up in their war against the [[FantasyAxisOfEvil malevolent Vile Tribe]].
18th Mar '13 7:49:16 PM ShivaIndis
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This game is the [[OddballInTheSeries oddball in the ''Lunar'' series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.

to:

This game is the [[OddballInTheSeries oddball in the ''Lunar'' the]] ''[[OddballInTheSeries Lunar]]'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.
18th Mar '13 7:47:49 PM ShivaIndis
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The story takes place one thousand years prior to the events of ''VideoGame/LunarTheSilverStar'', in a world divided between two races: the strong-bodied Beastmen, who have built magnificent cities, and the weaker but intelligent humans, who dwell in quieter locales. The main character, a human named Jian Campbell, works as a courier in the port town of Searis. He and his partner, Lucia, work together to deliver packages to customers and fight off troublesome monsters.

The game features a unique combat system, in which enemies can either be fought in Normal Mode for items or Virtue Mode for experience.

to:

The story takes place one thousand years prior to the events of ''VideoGame/LunarTheSilverStar'', in a world divided between two races: the strong-bodied Beastmen, who have built magnificent cities, and the weaker but intelligent more ingenious humans, who dwell in quieter locales. The main character, a human named Jian Campbell, works as a courier in the port town of Searis. He and his partner, Lucia, work together to deliver packages to customers and fight off troublesome monsters. \n\nThe Being an intrepid pair of kids, they end up attracting the attention of the ruling beastmen and thereby get caught up in their war against the [[FantasyAxisOfEvil malevolent Vile Tribe]].

This
game features is the [[OddballInTheSeries oddball in the ''Lunar'' series]]; it introduced a unique number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system, in which enemies can either be fought in system toggles between two modes -- Normal Mode for collecting items or and Virtue Mode for experience.gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LunarDragonSong