History VideoGame / LunarDragonSong

3rd Oct '17 8:30:35 PM MeatWisdom
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* TheDragon: Gideon.


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* Mordor: The Frontier, home turf of the Vile Tribe.
3rd Oct '17 8:29:20 PM MeatWisdom
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* BigBad: [[spoiler: Dragonmaster Ignatius.]]



* BreakableWeapons: Certain monsters have attacks that may break or steal a character's weapon or armor. It can effect any one piece of equipment a given character is using.

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* BreakableWeapons: Certain monsters have attacks that may break or steal a character's weapon or armor. It can effect any one piece of equipment a given character is using. There's no way to repair any of them either.



* ImplacableMan: Gideon, to the point that he [[spoiler: usurps the position of final boss from Ignatius, who is never fought properly at all.]]



** Also, [[spoiler: Lucia is actually the goddess Althena in human form. Turns out she periodically turns mortal to live among mortals and avoid having to rule over them, preferring instead to let them rule themselves (however she has no idea she's a goddess whenever she's mortal).]]



* TakingTheBullet: [[spoiler: Althena runs in front of Jian to protect him from a fatal magic blast from Ignatius. She appears to die, but ends up reappearing in the ending as Lucia again.]]



* TheUnfought: [[spoiler: Subverted with Ignatius. Although technically you do get to fight him, it's an [[HopelessBossFight unwinnable fight.]] When you think you're confronting him for real at the end of the game, he's defeated in a cutscene instead via the [[DisneyVillainDeath floor crumbling beneath him]].]]

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* TheUnfought: [[spoiler: Subverted with Ignatius. Although technically you do get to fight him, it's an [[HopelessBossFight unwinnable fight.]] When you think you're confronting him for real at the end of the game, he's defeated in a cutscene instead instead, via the [[DisneyVillainDeath floor crumbling beneath him]].him]]. Possibly justified in that Ignatius appears to easily handle Jian again in said cutscene, despite having just become a Dragonmaster himself.]]
3rd Oct '17 1:22:37 PM MeatWisdom
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* SaveTheVillain: Jian attempts this [[spoiler: unsuccessfully]] with [[spoiler: Ignatius when the floor collapses beneath his feet.]]


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* TheUnfought: [[spoiler: Subverted with Ignatius. Although technically you do get to fight him, it's an [[HopelessBossFight unwinnable fight.]] When you think you're confronting him for real at the end of the game, he's defeated in a cutscene instead via the [[DisneyVillainDeath floor crumbling beneath him]].]]
13th Sep '17 9:46:15 AM Heartlesswithaheart
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* {{Curse}}: Jian gets hit with the curse of Unstable Equilibrium, which prevents him...from standing on his head. Yes, that's all it does. It turns his attack into a one hit combo instead of a three hit combo as a result, since his third attack has him do just that. Why the second one is gone is a mystery.
18th Jun '17 6:20:02 AM WolfThunder
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/lunardragonsongbox.jpg]]
25th Mar '17 12:08:09 PM nombretomado
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''Lunar: Dragon Song'' (known as ''Lunar Genesis'' in Europe and Japan) is an isometric EasternRPG released in 2005 for the NintendoDS, and represents the first original installment (excluding remakes) since 1996 in Creator/GameArts' ''Franchise/{{Lunar}}'' series. It was developed by Japan Art Media, who also developed the remakes of ''VideoGame/LunarTheSilverStar''.

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''Lunar: Dragon Song'' (known as ''Lunar Genesis'' in Europe and Japan) is an isometric EasternRPG released in 2005 for the NintendoDS, UsefulNotes/NintendoDS, and represents the first original installment (excluding remakes) since 1996 in Creator/GameArts' ''Franchise/{{Lunar}}'' series. It was developed by Japan Art Media, who also developed the remakes of ''VideoGame/LunarTheSilverStar''.
9th Oct '16 2:25:16 PM ShivaIndis
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''Lunar: Dragon Song'' (known as ''Lunar Genesis'' in Europe and Japan) is an isometric EasternRPG released in 2005 for the NintendoDS, and represents the first original installment (excluding remakes) since 1996 in Creator/GameArts' ''{{Lunar}}'' series. It was developed by Japan Art Media, who also developed the remakes of ''VideoGame/LunarTheSilverStar''.

to:

''Lunar: Dragon Song'' (known as ''Lunar Genesis'' in Europe and Japan) is an isometric EasternRPG released in 2005 for the NintendoDS, and represents the first original installment (excluding remakes) since 1996 in Creator/GameArts' ''{{Lunar}}'' ''Franchise/{{Lunar}}'' series. It was developed by Japan Art Media, who also developed the remakes of ''VideoGame/LunarTheSilverStar''.



This game is the [[OddballInTheSeries oddball in the]] ''VideoGame/{{Lunar}}'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.

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This game is the [[OddballInTheSeries oddball in the]] ''VideoGame/{{Lunar}}'' ''Franchise/{{Lunar}}'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.
23rd Feb '14 5:43:52 PM ShivaIndis
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* MusicalPastiche: Unlike all the other games in the series, the ''Dragon Song'' soundtrack has no input from composer Noriyuki Iwadare. However, many of the songs are basically well-executed variations on songs Iwadare wrote for prior ''Lunar'' games.
6th Nov '13 12:37:09 PM ViperAcidZX
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This game is the [[OddballInTheSeries oddball in the]] ''[[VideoGame/{{Lunar}}]]'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.

to:

This game is the [[OddballInTheSeries oddball in the]] ''[[VideoGame/{{Lunar}}]]'' ''VideoGame/{{Lunar}}'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.
6th Nov '13 12:36:07 PM ViperAcidZX
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This game is the [[OddballInTheSeries oddball in the]] ''[[OddballInTheSeries Lunar]]'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.

to:

This game is the [[OddballInTheSeries oddball in the]] ''[[OddballInTheSeries Lunar]]'' ''[[VideoGame/{{Lunar}}]]'' [[OddballInTheSeries series]]; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all [[FakeLongevity designed to make the game seem longer than it is]]. For example, the combat system toggles between two modes -- Normal Mode for collecting items and Virtue Mode for gaining experience. No doing both at once like in any other RPG. This, combined the game's scanty plot, lead to poor responses from fans and critics alike.



* SuspiciouslySimilarSong: Unlike all the other games in the series, the ''Dragon Song'' soundtrack has no input from composer Noriyuki Iwadare. However, many of the songs are basically well-executed variations on songs Iwadare wrote for prior ''Lunar'' games.
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