Follow TV Tropes

Following

History VideoGame / LuckyTower

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Sequel}}: The second game is one to the flash game ''Murder'', made my the same studio. The king's ghost is that of the king that your murder in that game, and the cult is the followers of the game's evil ending where the VillainProtagonist takes the throne. In the [[spoiler:ending where Von Wanst becomes king, the jester from ''Murder'' plots to poison him]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneHitKill: Most hazardous traps like the PendulumOfDeath, SpikesOfDoom, or the lit barrels exploding in ''ultimate'' will instantly kill Von Wanst, regardless of how much health or armor he has.

Added: 739

Changed: 122

Is there an issue? Send a MessageReason:
None


* FluffyTheTerrible: After transforming back and killing a wizard, there's three doors with names of pets. Snowy and Puffies have nice cute names, but kill the player.

to:

* FluffyTheTerrible: After transforming back and killing a wizard, there's three doors with names of pets. Snowy and Puffies have nice cute names, but kill the player. In contrast, the third door contains the much more threatening-sounding Vizzerdrix, who's an adorable and harmless fox.


Added DiffLines:

* LuckBasedMission: The wizard in the first game will randomly turn Von Wanst into either a snail or a frog, which is needed to get past a small hole area. The trouble comes after that with the floating log minigame where you have to dodge piranhas jumping out of the water, being a snail makes this section ''much'' tougher than being a frog due to the much slower speed and lack of jumping. This also isn't helped by piranhas themselves jumping randomly too.


Added DiffLines:

* TrialAndErrorGameplay: The game isn't called Lucky Tower for nothing. Several scenarios give you a choice of three doors with no indication whatsoever about what hazards lurk behind them. The hazardous doors are always the same, however, so you can avoid them on your next try.
Is there an issue? Send a MessageReason:
None


** In ''Ultimate'', Von Wanst can encounter barrels of dynamite with lit fuses. Failing to extinguishe the fuse will result in a fail where the tower is blown to pieces. This also happens if Von Wanst is stupid enough to use the barrel as a weapon.

to:

** In ''Ultimate'', Von Wanst can encounter barrels of dynamite with lit fuses. Failing If he fails to extinguishe extinguish the fuse will result in a fail where time, or is not lucky enough to have an enemy NPC inadvertently do so for him, the tower is blown to pieces. This Noteworthy is that OffscreenInertia is in full effect here; if Von Wanst simply leaves the room to go elsewhere, the fuse keeps burning and the explosion will still happen. The explosion also happens if Von Wanst is stupid enough to [[HairTriggerExplosive use the barrel as a weapon.weapon]].
Is there an issue? Send a MessageReason:
Fixed a typo.


* TakenForGranite: The Medusa's in the second game can instantly petrify Von Wans if he happens to look at them when they lower their shield.

to:

* TakenForGranite: The Medusa's in the second game can instantly petrify Von Wans Wanst if he happens to look at them when they lower their shield.

Top