History VideoGame / Lit

30th Nov '15 10:05:27 AM FlakyPorcupine
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* DarkIsNotEvil: WordOfGod states that the choice in making Jake an EmoTeen was to invoke this trope. In Dark Mode, Jake and Rachael are dark versions of themselves (complete with GlowingEyesOfDoom), further playing this trope.


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* FadeToWhite: If the player uses too much energy, the screen will fade to white as the generator breaks, [[NonStandardGameOver leaving Jake/Rachael to be consumed by the darkness]].
30th Nov '15 9:46:39 AM FlakyPorcupine
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* EmoTeen - Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school]].

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* EmoTeen - EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school]].


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* LightEmUp: Jake and Rachael take down the [[DemonicPossession school staff]] by manipulating the room to shine light sources in their faces.
30th Nov '15 9:33:15 AM FlakyPorcupine
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* DarknessEqualsDeath: [[InvokedTrope Invoked]]. Stepping into any unlit area is [[OneHitPointWonder instant death]].
29th Nov '15 7:27:04 AM FlakyPorcupine
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* BlackoutBasement - The whole game, essentially.

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* BlackoutBasement - BlackoutBasement: The whole game, essentially.



* [[DeathIsASlapOnTheWrist Death Is a Slap on the Wrist]] - You have unlimited lives, and dying just sends you back to the start of the room. Although with some rooms, it's more like ContinuingIsPainful.
* EmoTeen - Jake. According to the developers, he was deliberately designed as this to invoke the irony of the type of person associated with darkness literally bringing light to his school.
* IdiosyncraticDifficultyLevels - "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely). See also TimedMission below.
* MultipleEndings - Each character has a good ending and a bad ending. Listening to all the phone calls in the game will get you the good ending.
* OneHitPointWonder - Jake doesn't even have a health bar. As soon as any part of him touches the darkness, he's done for.
* PuzzleBoss - Every boss is this, requiring you to use different strategies to damage them with the light.
* TimedMission - Dark Mode, unlocked by beating the game once. All light sources will slowly dim when turned on, requiring you to move fast to get through the room safely.

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* [[DeathIsASlapOnTheWrist Death Is a Slap on the Wrist]] - Wrist]]: You have unlimited lives, and dying just sends you back to the start of the room. Although with some rooms, it's more like ContinuingIsPainful.
* EmoTeen - Jake. According to the developers, he was deliberately designed as this to invoke the irony {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school.
school]].
* IdiosyncraticDifficultyLevels - IdiosyncraticDifficultyLevels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely). See also TimedMission below.
* MultipleEndings - MultipleEndings: Each character has a good ending and a bad ending. Listening to all the phone calls in the game will get you the good ending.
* OneHitPointWonder - OneHitPointWonder: Jake doesn't even have a health bar. As soon as any part of him touches the darkness, he's done for.
* PuzzleBoss - PuzzleBoss: Every boss is this, requiring you to use different strategies to damage them with the light.
* TimedMission - TimedMission: Dark Mode, unlocked by beating the game once. All light sources will slowly dim when turned on, requiring you to move fast to get through the room safely.
4th Sep '13 9:56:30 PM JakesBrain
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* CreatorCameo: Jake's voice is provided by Voldi Way, the founder and CEO of [=WayForward=].
28th Mar '13 9:22:28 PM Azek
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LIT is a WiiWare game, developed by [=WayForward=] Technologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as a survival horror game.

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LIT is a WiiWare game, developed by [=WayForward=] Technologies.Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as a survival horror game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Lit