History VideoGame / Lit

4th Jun '17 6:43:45 PM nombretomado
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''LIT'' is a WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

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''LIT'' is a WiiWare UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.
19th Sep '16 1:15:14 PM REV6Pilot
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* InfiniteFlashlight: Though it's only used to scope things out from a distance - it won't be enough to traipse through the darkness.


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* TenSecondFlashlight: Though it's only used to scope things out from a distance, so the short runtime tends to not be an issue.
3rd Aug '16 7:31:34 AM REV6Pilot
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LIT is a WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as a survival horror game.

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LIT ''LIT'' is a WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as a survival horror game.
SurvivalHorror.
3rd Aug '16 7:30:12 AM REV6Pilot
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* BratsWithSlingshots: Jake cn use his to break windows to provide light, or to deactivate light sources from a distance to manage power consumption.

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* BratsWithSlingshots: Jake cn can use his to break windows to provide light, or to deactivate light sources from a distance to manage power consumption.
3rd Aug '16 7:29:48 AM REV6Pilot
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* EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school]].

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* EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil the type of person associated with darkness literally bringing light to his school]].
3rd Aug '16 7:28:25 AM REV6Pilot
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Added DiffLines:

* BratsWithSlingshots: Jake cn use his to break windows to provide light, or to deactivate light sources from a distance to manage power consumption.


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* ThrowDownTheBomblet: Cherry bombs work similarly to the slingshot, but with SplashDamage. In certain rooms, you have to make use of that to break more than one window at once.
3rd Aug '16 7:07:25 AM REV6Pilot
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Added DiffLines:

* InfiniteFlashlight: Though it's only used to scope things out from a distance - it won't be enough to traipse through the darkness.
30th Nov '15 10:05:27 AM FlakyPorcupine
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* DarkIsNotEvil: WordOfGod states that the choice in making Jake an EmoTeen was to invoke this trope. In Dark Mode, Jake and Rachael are dark versions of themselves (complete with GlowingEyesOfDoom), further playing this trope.


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* FadeToWhite: If the player uses too much energy, the screen will fade to white as the generator breaks, [[NonStandardGameOver leaving Jake/Rachael to be consumed by the darkness]].
30th Nov '15 9:46:39 AM FlakyPorcupine
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* EmoTeen - Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school]].

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* EmoTeen - EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school]].


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* LightEmUp: Jake and Rachael take down the [[DemonicPossession school staff]] by manipulating the room to shine light sources in their faces.
30th Nov '15 9:33:15 AM FlakyPorcupine
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* DarknessEqualsDeath: [[InvokedTrope Invoked]]. Stepping into any unlit area is [[OneHitPointWonder instant death]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Lit