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* ArbitraryMaximumRange: Straight, all weapons have a max range, including lasers and missiles.
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* ArbitraryMaximumRange: ArbitraryWeaponRange: Straight, all weapons have a max range, including lasers and missiles.
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works get italics
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[[http://www.saintxi.com Light of Altair]] is an Indie Space FourX game made by Saintxi, a London based company.
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YMMV sinkhole
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With a simple, straightforward colony management, and self resolving space battles, the game manages to be fun, without a clutter of features or micromanagement. Although [[YourMileageMayVary more experienced players may find it too casual]].
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With a simple, straightforward colony management, and self resolving space battles, the game manages to be fun, without a clutter of features or micromanagement. Although [[YourMileageMayVary more experienced players may find it too casual]].
micromanagement.
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* {{Terraform}}: [[spoiler: In the last mission, you can Guild Atmospheric Generators, which make the world habitable, there are no visual changes aside from a blurry atmosphere around the planet though]].
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* {{Terraform}}: [[spoiler: In the last mission, you can Guild build Atmospheric Generators, which make the a world habitable, there are no visual changes aside from a blurry atmosphere around the planet though]].
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A sequel has been since announced and currently undergoes beta-testing, by the name of MoonBase Eridani.
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A sequel has been since announced and currently undergoes beta-testing, by the name of MoonBase Moon Base Eridani.
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* AlienSky: Played straight, most planets have either nearby sibling planets, several moons, or are in orbit around a Gas Giant.
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* AlienSky: Played straight, most Most planets have either nearby sibling planets, several moons, or are in orbit around a Gas Giant.
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* AsteroidMiners: One of the buildings enable to mine orbiting moonlets.
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* AsteroidMiners: One of the buildings enable enables to mine orbiting moonlets.
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* ApocalypseHow: COntinental. The back story tells how the world started to get worse, and then Europe is hammered into radioactive dust.
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* ApocalypseHow: COntinental.Continental. The back story tells how the world started to get worse, and then Europe is hammered into radioactive dust.
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* ApocalypseHow: The back story tells how the world started to get worse, and then Europe is hammered into radioactive dust.
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* ApocalypseHow: COntinental. The back story tells how the world started to get worse, and then Europe is hammered into radioactive dust.
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Example Indentation and undetailed examples moved to discussion
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* ExplosionsInSpace
* FasterThanLightTravel
* ISOStandardHumanSpaceship
* FasterThanLightTravel
* ISOStandardHumanSpaceship
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* SceneryPorn: The game has gorgeous skyboxes in every star system.
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* SceneryPorn: SceneryPorn:
** The game has gorgeous skyboxes in every star system.
** The game has gorgeous skyboxes in every star system.
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* SpacePirates
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* StandardTimeUnits
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With a simple, straightforward colony management, and self resolving space battles, the game manages to be fun, without a clutter of features or micromanagement.
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With a simple, straightforward colony management, and self resolving space battles, the game manages to be fun, without a clutter of features or micromanagement.
micromanagement. Although [[YourMileageMayVary more experienced players may find it too casual]].
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In it the player leads mankind expansion into the stars, from building the first colony on the Moon, to travelling to vast voids between the stars, fighting the rival factions in a clash of goals and expansion.
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In it the player leads mankind mankind's expansion into the stars, from building the first colony on the Moon, to travelling traveling to vast voids between the stars, fighting the rival factions in a clash of goals and expansion.
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** [[spoiler: It IS a secret goal of the first mission to look around, zooming to galactic view and back]]
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** [[spoiler: It IS a secret goal of the first mission to look around, zooming to galactic view and back]]back.]]
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* FasterthanLightTravel
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* FasterthanLightTravelFasterThanLightTravel
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* SciFiWritersHaveNoSenseofScale
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* SciFiWritersHaveNoSenseofScaleSceneryPorn: The game has gorgeous skyboxes in every star system.
**[[spoiler: It IS a secret goal of the first mission to look around, zooming to galactic view and back]]
* SciFiWritersHaveNoSenseOfScale
**[[spoiler: It IS a secret goal of the first mission to look around, zooming to galactic view and back]]
* SciFiWritersHaveNoSenseOfScale
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[[caption-width-right:267:some caption text]]
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[[quoteright:267:http://static.tvtropes.org/pmwiki/pub/images/light-of-altair_5110.jpg]]
[[caption-width-right:267:some caption text]]
[[caption-width-right:267:some caption text]]
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[[http://www.saintxi.com Light of Altair]] is an Indie Space FourX game made by Saintxi, a London based company.
In it the player leads mankind expansion into the stars, from building the first colony on the Moon, to travelling to vast voids between the stars, fighting the rival factions in a clash of goals and expansion.
With a simple, straightforward colony management, and self resolving space battles, the game manages to be fun, without a clutter of features or micromanagement.
Featuring a Campaign mode, the game follows the player as it is hired to build colonies for different factions across the Solar System, and eventual escape from the [[OneWorldOrder UEO]], Earth’s united government, and it’s strict and supremacist methods.
A sequel has been since announced and currently undergoes beta-testing, by the name of MoonBase Eridani.
----
!! Tropes:
* AlienSky: Played straight, most planets have either nearby sibling planets, several moons, or are in orbit around a Gas Giant.
* ApocalypseHow: The back story tells how the world started to get worse, and then Europe is hammered into radioactive dust.
* AsteroidMiners: One of the buildings enable to mine orbiting moonlets.
* AsteroidThicket: While not impacting on space travel, any planet located inside an asteroid belt will give the impression that this is occurring.
* ArbitraryMaximumRange: Straight, all weapons have a max range, including lasers and missiles.
* BabyPlanet: The smaller planets and asteroids looks small enough to walk around, even considering the lack of scale of the game.
* CoolStarship – The Genesis and the Exodus deserve special mention.
* ConvenientlyClosePlanet: Averted and placed straight, while planets are clearly visible from one another, travel time takes months of gametime. Even with best thrusters.
* DeflectorShields: A researchable Armor Choice against lasers.
* ExplosionsInSpace
* FasterthanLightTravel
* ISOStandardHumanSpaceship
* KillSat: What China deploys to force the USA into accepting a World Government.
* OneWorldOrder: The United Earth Order.
* OurWormholesAreDifferent: [[spoiler: Many star Systems have one, but you are not using it until you stabilize it]].
* SciFiWritersHaveNoSenseofScale
* SpaceClothes: Mostly Elize’s uniform.
* SpaceIsNoisy: In battles.
* SpacePirates
* SpaceStation: Any planet with a city can have one.
* StandardSciFiFleet: A simplified one.
* StandardTimeUnits
* {{Terraform}}: [[spoiler: In the last mission, you can Guild Atmospheric Generators, which make the world habitable, there are no visual changes aside from a blurry atmosphere around the planet though]].
In it the player leads mankind expansion into the stars, from building the first colony on the Moon, to travelling to vast voids between the stars, fighting the rival factions in a clash of goals and expansion.
With a simple, straightforward colony management, and self resolving space battles, the game manages to be fun, without a clutter of features or micromanagement.
Featuring a Campaign mode, the game follows the player as it is hired to build colonies for different factions across the Solar System, and eventual escape from the [[OneWorldOrder UEO]], Earth’s united government, and it’s strict and supremacist methods.
A sequel has been since announced and currently undergoes beta-testing, by the name of MoonBase Eridani.
----
!! Tropes:
* AlienSky: Played straight, most planets have either nearby sibling planets, several moons, or are in orbit around a Gas Giant.
* ApocalypseHow: The back story tells how the world started to get worse, and then Europe is hammered into radioactive dust.
* AsteroidMiners: One of the buildings enable to mine orbiting moonlets.
* AsteroidThicket: While not impacting on space travel, any planet located inside an asteroid belt will give the impression that this is occurring.
* ArbitraryMaximumRange: Straight, all weapons have a max range, including lasers and missiles.
* BabyPlanet: The smaller planets and asteroids looks small enough to walk around, even considering the lack of scale of the game.
* CoolStarship – The Genesis and the Exodus deserve special mention.
* ConvenientlyClosePlanet: Averted and placed straight, while planets are clearly visible from one another, travel time takes months of gametime. Even with best thrusters.
* DeflectorShields: A researchable Armor Choice against lasers.
* ExplosionsInSpace
* FasterthanLightTravel
* ISOStandardHumanSpaceship
* KillSat: What China deploys to force the USA into accepting a World Government.
* OneWorldOrder: The United Earth Order.
* OurWormholesAreDifferent: [[spoiler: Many star Systems have one, but you are not using it until you stabilize it]].
* SciFiWritersHaveNoSenseofScale
* SpaceClothes: Mostly Elize’s uniform.
* SpaceIsNoisy: In battles.
* SpacePirates
* SpaceStation: Any planet with a city can have one.
* StandardSciFiFleet: A simplified one.
* StandardTimeUnits
* {{Terraform}}: [[spoiler: In the last mission, you can Guild Atmospheric Generators, which make the world habitable, there are no visual changes aside from a blurry atmosphere around the planet though]].