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* PrecisionGuidedBoomerang: The Blade Boomerang, an equippable weapon purchasable in Zone 8.

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* GoodOldFisticuffs: You begin the game with your primary weapon being Fists, which quickly get outclassed by almost every other weapon attained. However, with certain upgrades, they (along with Brass Knuckles) can become rather deadly and effective weapons.

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* GoodOldFisticuffs: You begin the game with your primary weapon being Fists, which quickly get outclassed by almost every other weapon attained. However, with certain upgrades, they (along with Brass Knuckles) Knuckles and the Power Glove) can become rather deadly and effective weapons.



* PowerFist: The Power Glove.

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* PowerFist: The Power Glove. It is the most powerful melee weapon in the game can can only be purchased in the 12th zone. With certain skills equipped, they can become even more deadly.


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* ShortRangeShotgun: Played straight. The SawedOffShotgun is the most notable example.
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* BFG: The Rocket Launcher, Minigun, Flamethrower and [[MagneticWeapons Gauss Rifle]]. All of the examples can only be purchased in the last two zones, and all four of them are deadly.

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* BFG: {{BFG}}: The Rocket Launcher, Minigun, Flamethrower and [[MagneticWeapons Gauss Rifle]]. All of the examples can only be purchased in the last two zones, and all four of them are deadly.
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* VideoGameFlamethrowersSuck: Downplayed with the Flamethrower, it has a similar range to the shotguns, but it's as justifiably damaging for a late-game weapon and can burn you if you don't keep your distance.

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* VideoGameFlamethrowersSuck: Downplayed with the Flamethrower, it has a similar range to the shotguns, but it's as justifiably damaging for a late-game weapon and can won't burn you if you don't keep your distance.you.
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* DevelopersForesight: If you unlock a new gun/ranged weapon and you don't have ammo, the chest will also provide you with 2 rounds of ammo.

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* BFG: The Rocket Launcher, Minigun, Flamethrower and [[MagneticWeapons Gauss Rifle]]. All of the examples can only be purchased in the last two zones, and all four of them are deadly.



*** Shotguns are generally worthless at far range and have less ammo, but are more effective at close range and can hit more than one target (unlike handguns), and are reasonably fast.

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*** Shotguns are generally worthless at far range and have less ammo, but are more effective at close range and can hit more than one target (unlike handguns), and are reasonably fast. The late-game Flamethrower is similar, but it's more powerful and eats through ammo faster.



* VideogameCaringPotential: All of the zones can be completed without having to kill anything. In fact, there are achievements for achieving a pacifist run, money bonuses for leaving survivors ($150 for first completing a pacifist run in a zone, and the survivor bonus can be raised), and certain zones become easier to complete. On the other hand...
* VideogameCrueltyPotential: The zones can ''also'' be completed by murdering everything hostile in sight. Like with pacifist runs, there are achievements for attaining a "wipeout", money bonuses for each hostile killed ($150 for first completing a wipeout run in a zone, and the kill bonus can be raised), and certain zones become easier to complete. It should also be noted to get 100% in the game, the player has to complete a few achievements with both methods.

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* VideogameCaringPotential: VideoGameCaringPotential: All of the zones can be completed without having to kill anything. In fact, there are achievements for achieving a pacifist run, money bonuses for leaving survivors ($150 for first completing a pacifist run in a zone, and the survivor bonus can be raised), and certain zones become easier to complete. On the other hand...
* VideogameCrueltyPotential: VideoGameCrueltyPotential: The zones can ''also'' be completed by murdering everything hostile in sight. Like with pacifist runs, there are achievements for attaining a "wipeout", money bonuses for each hostile killed ($150 for first completing a wipeout run in a zone, and the kill bonus can be raised), and certain zones become easier to complete. It should also be noted to get 100% in the game, the player has to complete a few achievements with both methods.methods.
* VideoGameFlamethrowersSuck: Downplayed with the Flamethrower, it has a similar range to the shotguns, but it's as justifiably damaging for a late-game weapon and can burn you if you don't keep your distance.
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*** The Handgun lacks damage, but is generally good at mid-range with decent attack speed and accuracy and carries a reasonable amount of ammo (5). The Magnum and Revolver trade in Damage for speed, range, and ammo, while the Silencer has none of the drawbacks from speed and range (as well as being able to use it without alerting anyone), but still retains the weakness of having less ammo.

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*** The Handgun lacks damage, but is generally good at mid-range with decent attack speed and accuracy and carries a reasonable amount of ammo (5). The Magnum and Revolver trade in trades for Damage for in lieu of speed, range, and ammo, while the Silencer has none of the drawbacks from speed and range (as well as being able to use it without alerting anyone), but still retains the weakness of having less ammo.
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* TechnicallyLivingZombie: The "zombies" in this sense are people brainwashed by some unknown force, possibly electromagnetism and are not undead. [=KongBot=] even pulls a NotUsingAZWord, referring to them as psychos.

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* TechnicallyLivingZombie: The "zombies" in this sense are people brainwashed by some unknown force, possibly electromagnetism and are not undead. [=KongBot=] even pulls a NotUsingAZWord, NotUsingTheZWord, referring to them as psychos.

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* MechaMook: All enemies that are mechanical. The ones encountered are security droids and hunter seekers,

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* MechaMook: All enemies that are mechanical. [[KillerRobot mechanical]]. The ones encountered are security droids Security Droids and hunter seekers, Hunter Seekers,


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* RobotBuddy: [=KongBot=], obviously. He gives you intel on the current level and [[MrExposition advanced the plot]].


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* TechnicallyLivingZombie: The "zombies" in this sense are people brainwashed by some unknown force, possibly electromagnetism and are not undead. [=KongBot=] even pulls a NotUsingAZWord, referring to them as psychos.
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* DiscOneNuke: Speed Reload (Reduces reload time of ranged weapons to 1 second) can be purchased as early as Zone 3 and is practically a must-have if you're going to use a ranged weapon, especially in the later zones with the tougher enemies.

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* CanineCompanion: With the "Canine Friend" skill equipped, Oliver the Kongredog will follow your around the map, attacking any alerted enemies.

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* CanineCompanion: With the "Canine Friend" skill equipped, Oliver the Kongredog will follow your you around the map, attacking any alerted enemies.



*** Hellraiser deals +10% damage in heavy weapons and explosives, however he is useless in the beginning (where you'll probably find him) since the earliest suitable weapon he benefits cannot be found until Level 7 (Frag Grenades) so he only becomes viable near the endgame.

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*** Hellraiser deals +10% damage in heavy weapons and explosives, however however, he is useless in the beginning (where you'll probably find him) since the earliest suitable weapon he benefits from cannot be found until Level 7 (Frag Grenades) so he only becomes viable near the endgame.



*** Afritana is a hacker who if equipped with the skill Auto Hack, deals damage to Mechanical Enemies three times quicker without ever touching them. Good luck getting by until Level 9, when that's available!

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*** Afritana is a hacker who who, if she's equipped with the skill Auto Hack, deals damage to Mechanical Enemies three times quicker without ever touching them. Good luck getting by until Level 9, when that's available!



* GoddamnedBats: The Hunter Seekers, first introduced in zone 6. They have a mobility advantage in that they fly around the screen (and aggressively if provoked) focusing in on the player, making them difficult to drive off. Zone 9 introduces Winged Mutant, who can [[ShapedLikeItself fly]] AND have a far range attack in the form of [[AcidAttack acid spit]].
* TheGoomba: Citizens. First encountered in zone 1, they do negligible damage to you, their walking and attacking patterns are simple, and can easily be taken out in a few hits (regardless of zone) - even with the non-boosted Fists.

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* GoddamnedBats: The Hunter Seekers, first introduced in zone 6. They have a mobility advantage in that they fly around the screen (and aggressively if provoked) focusing in on the player, making them difficult to drive off. Zone 9 introduces Winged Mutant, who can [[ShapedLikeItself fly]] AND have a far range far-range attack in the form of [[AcidAttack acid spit]].
* TheGoomba: Citizens. First encountered in zone 1, they do negligible damage to you, their walking and attacking patterns are simple, and can easily be taken out in a few hits (regardless of the zone) - even with the non-boosted Fists.Fists. They get increasingly rarer as you progress through the game, to the point the last 3-4 levels do not have them at all.



* HealingPotion: Or in this case, health syringes. You can only have a maximum of 2 on hand (any more collected will be automatically used), and when used, they restore 50 HP. By buying certain upgrades, the maximum number of syringes and amount of healing increases. Moreover, by having the "Auto Healing" skill equipped, you will automatically use a health syringe (if available) when your HP drops to less than or equal to 0 instead of normally dieing.

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* HealingPotion: Or in this case, health syringes. You When you start, you can only have a maximum of 2 on hand hold one (any more collected will be automatically used), and when used, they restore 50 HP. By buying certain upgrades, the maximum number of syringes and amount of healing increases. Moreover, by having the "Auto Healing" skill equipped, you will automatically use a health syringe (if available) when your HP drops to less than or equal to 0 instead of normally dieing.dying.



* KatanasAreJustBetter: [[SubvertedTrope Subverted]]. once the katana is acquired and equipped, it provides a significant boost to your melee DPS compared to the previous equipble melee weapons. However, it is only the fourth strongest melee weapon in the game. [[DoubleSubverted On the other hand]], the katana is the fastest melee weapon in the entire game, which makes it work wonders with certain skills - leading it to be the strongest melee weapon in certain circumstances.

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* KatanasAreJustBetter: [[SubvertedTrope Subverted]]. once the katana is acquired and equipped, it provides a significant boost to your melee DPS compared to the previous equipble equipable melee weapons. However, it is only the fourth strongest melee weapon in the game. [[DoubleSubverted On the other hand]], the katana is the fastest melee weapon in the entire game, which makes it work wonders with certain skills - leading it to be the strongest melee weapon in certain circumstances.



* PistolWhip: An equippable skill that lets you use your gun to push melee attackers away. Very handy for keeping them at a distance while you shoot them.
* PoisonousPerson: Slime Mutants and Flying Mutants all have the ability to use acid-based attacks. The latter once defeated explodes into acid, and the latter spits out acid. Technically, almost all mutant enemies have poison or acid based powers.

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* PistolWhip: An equippable equipable skill that lets you use your gun to push melee attackers away. Very handy for keeping them at a distance while you shoot them.
* PoisonousPerson: Slime Mutants and Flying Mutants all have the ability to use acid-based attacks. The latter once defeated explodes into acid, and the latter spits out acid. Technically, almost all mutant enemies have poison or acid based acid-based powers.



* RandomlyDrops: Chests usually contain money and/or ammo. However, a few of them contain an upgrade that permenantly boosts your maximum health by 2 HP. And a very minute percentage of them contain an upgrade that increases your maximum melee and ranged damage and DPS. All the enemies may drop ammo or some money when killed as well.

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* RandomlyDrops: Chests usually contain money and/or ammo. However, a few of them contain contains an upgrade that permenantly permanently boosts your maximum health by 2 HP. And a very minute percentage of them contain contains an upgrade that increases your maximum melee and ranged damage and DPS. All the enemies may drop ammo or some money when killed as well.



* RegeneratingHealth: You health will slowly regenerate when outside of combat to the nearest quarter maximum total. If you have purchased enough "Syringe +1" upgrade, then it will also slowly regenerate during combat.

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* RegeneratingHealth: You Your health will slowly regenerate when outside of combat to the nearest quarter maximum total. If you have purchased enough "Syringe +1" upgrade, upgrades, then it will also slowly regenerate during combat.



* TacticalRockPaperScissors: Very downplayed, and possible to subvert. In the game, it is recommended that using melee weapons is more effective when fighting ranged enemies and vice-versa. However, this doesn't matter if you replay an earlier zone with certain upgrades or a late-game weapon, where you can effortlessly mow your way through completion.

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* TacticalRockPaperScissors: TacticalRockPaperScissors:
**
Very downplayed, and possible to subvert. In the game, it is recommended that using melee weapons is more effective when fighting ranged enemies and vice-versa. However, this doesn't matter if you replay an earlier zone with certain upgrades or a late-game weapon, where you can effortlessly mow your way through completion.completion.
** A more complex example in the case of ranged weapons is that it's possible that the same kind of weapons that are more useful at a further distance can be outgunned by weaker, but more convenient small arms at closer range. The more powerful firearms have slower reloading speeds, though this can be remedied with the skill "Speed Reload" (reduce all reloading speeds to one second).
*** The Handgun lacks damage, but is generally good at mid-range with decent attack speed and accuracy and carries a reasonable amount of ammo (5). The Magnum and Revolver trade in Damage for speed, range, and ammo, while the Silencer has none of the drawbacks from speed and range (as well as being able to use it without alerting anyone), but still retains the weakness of having less ammo.
***Shotguns are generally worthless at far range and have less ammo, but are more effective at close range and can hit more than one target (unlike handguns), and are reasonably fast.
*** Automatic rifles and sub-machine guns sacrifice accuracy for speed and range. While it carries more ammo, this is also a drawback since the rate of fire generally eats it up anyway.
***The Hunting and Sniper Rifles excel best at damage, accuracy, speed and long-range, but suffer from being rather cumbersome at close range, as well as the lack of ammo space.
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''Legends of Kong'' is an [[WebGame online]] 2D [[UsefulNotes/AdobeFlash Flash]] ActionRPG/[[PlatformGame Platformer]] game developed by [[http://www.facebook.com/pages/Nerdook-Productions/164269730266269 Nerdook]].

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''Legends of Kong'' is an [[WebGame online]] 2D [[UsefulNotes/AdobeFlash Flash]] ActionRPG/[[PlatformGame Platformer]] game developed by [[http://www.facebook.com/pages/Nerdook-Productions/164269730266269 Nerdook]].
Creator/{{Nerdook}}.

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