History VideoGame / Left4Dead2

28th Jun '16 11:05:28 AM SuperMafia
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** Occasionally, after reviving from a pinning attack (eg. Hunter's Pounce, Charger's Charge, etc), the Jockey will just flat out ignore the rule, approach you while you are getting up and rides you. Rarely the Smoker also just snares you with his tongue, though it's not as common as the Jockey situation.
8th May '16 5:22:15 PM Archimedes
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* CherryTapping: It's possible to kill even the Special Infected, except tanks, witches, and chargers, just with the secondary melee attack. Just don't [[TooDumbToLive try it on the]] [[ActionBomb Boomer.]]

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* CherryTapping: It's possible to kill even the Special Infected, except tanks, witches, Tanks, Witches, and chargers, Chargers, just with the secondary melee attack. Just don't [[TooDumbToLive try it on the]] [[ActionBomb Boomer.]]
8th May '16 5:21:01 PM Archimedes
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* BadBoss: The Director (if it can be considered the Infected's boss) in Versus mode hates Infected players even more than the Survivors, spraying the map with first aid kit spawns and often not bothering to send a horde after a boomer attack.

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* BadBoss: The Director (if it can be considered the Infected's boss) in Versus mode hates Infected players even more than the Survivors, spraying the map with first aid kit spawns and often not bothering to send a horde after a boomer Boomer attack.



* ChekhovsGun: In the first chapter of ''The Dark Carnival'' campaign, a jar of boomer bile will always spawn in the same spot. Almost no other jars spawn for the rest of the entire campaign. If you keep that jar till the end of the fourth chapter, it can be used to almost completely bypass an incredibly tough gauntlet right before that chapter's safe room.
* CherryTapping: It's possible to kill even the Special Infected, except tanks, witches, and chargers, just with the secondary melee attack. Just [[TooDumbToLive don't try it on the Boomer.]]

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* ChekhovsGun: In the first chapter of ''The Dark Carnival'' campaign, a jar of boomer bile Boomer Bile will always spawn in the same spot. Almost no other jars spawn for the rest of the entire campaign. If you keep that jar till the end of the fourth chapter, it can be used to almost completely bypass an incredibly tough gauntlet right before that chapter's safe room.
* CherryTapping: It's possible to kill even the Special Infected, except tanks, witches, and chargers, just with the secondary melee attack. Just don't [[TooDumbToLive don't try it on the the]] [[ActionBomb Boomer.]]
8th Apr '16 2:59:05 AM GojiBiscuits
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* AnAssKickingChristmas: Several custom survival maps are set during the holiday season.
**''[[http://steamcommunity.com/sharedfiles/filedetails/?id=121460643 Santa can I go out and kill tonight 2]]'' makes the survivors the size of toys in a massive house full of giant presents and a frozen lake with Santa trapped inside; Bots have a tendency to [[ArtificialStupidity fall off ladders to their doom far below]]. This survival map is one of the few maps of its kind to have an actual ending; while holding off the zombies, the survivors eventually find a way to rescue Santa from the frozen lake.
**''[[https://steamcommunity.com/sharedfiles/filedetails/?id=208903847 Last Gift]]'' has the survivors fighting endless hordes of Zombies in a beautiful town festooned with decorations. In the background, a jukebox blares the Midnight Riders' ChristmasSpecial ''All I Want For Christmas (is to kick your ass)''.
8th Apr '16 2:47:52 AM GojiBiscuits
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**In terms of SceneryGorn, this is somewhat averted. Just like the first game, the survivors are pitted wandering through mostly-intact but abandoned buildings, some of which still have power. Of course, this gets completely PlayedStraight as the army begin blowing up New Orleans as the survivors reach that city.
5th Apr '16 3:08:39 AM GojiBiscuits
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Like the first game, Left 4 Dead 2 is effectively a love-letter to the Zombie films of the 70's and 80's, with survivors armed to the teeth giving the Apocalypse a taste of its own medicine.


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** One of the many custom campaigns for the game, [[http://steamcommunity.com/sharedfiles/filedetails/?id=176102683 Journey to Splash Mountain]], has the four original survivors travel through large swathes of the original [[Ride/DisneyThemeParks Disneyland]] in Anaheim, complete with working rides and numerous other amusements for the survivors to enjoy.
--->'''Description:''' "The Survivors head to Disneyland after hearing it is a military evacuation zone, only to find it completely overrun by zombies. [[MoodWhiplash Might as well have some fun while we're here]]."
2nd Mar '16 6:05:11 PM chaokiwi
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As of September of 2015, a third installment of the franchise is in the works.
9th Feb '16 4:43:03 AM foxley
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* RisingWaterRisingTension: ''Hard Rain'' takes place during a heavy rainfall, which intensifies with every stage. Other than limiting visibility and attracting the Infected, the levels eventually get so flooded they severely hinder movement on the ground. This prompts players to instead seek higher ground and travel along walkways and ledges to keep up the pace.
30th Dec '15 4:46:09 PM stormtrooper117
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* HandCannon: The Magnum is a powerful enough sidearm to practically be a primary weapon, killing all common infected in one hit and most special infected in two or three. Its only real downsides are very poor accuracy when moving and a small magazine, making it rather ineffective against infected with large amounts of health, like Tanks and Chargers.
15th Nov '15 2:56:28 PM Kadorhal
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* GatlingGood: You get the odd mounted minigun here and there. It's set up so that the gunner will have to be covered by the other Survivors, though.

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* GatlingGood: You get the odd mounted minigun here and there. It's set up so that the gunner will have to be covered by the other Survivors, though. It's also not actually ''that'' good, as while it shreds Infected like no other, it overheats after about ten to fifteen seconds of continuous fire, and takes nearly a full minute to cool back down to usable levels.



* KatanasAreJustBetter: Played with. Damage-wise, Katanas in the game aren't any better than other melee weapons due to all melee weapons doing the same amount of damage to zombies. The advantages the katana has, however, is long reach and medium swing speed. The "Four Swordsmen" mutation is all about these, being the only weapon available.

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* KatanasAreJustBetter: Played with. Damage-wise, Katanas in the game aren't any better than other melee weapons due to all melee weapons doing the same amount of damage to zombies. The advantages the katana has, however, is long long, wide reach and medium swing speed. The "Four Swordsmen" mutation is all about these, being the only weapon available.



* RareGuns: The Desert "Cobra", SPAS-12 and SCAR-L in ''Left 4 Dead 2''. The starting pistol, a SIG Sauer P220, is also stated in the commentary to be extensively customized[[note]]overall a P220 with the barrel and slide of the compact P228, and a custom two-tone finish[[/note]], as is the Glock[[note]]size of the Glock 17, with the slide's front end and the grip based on the subcompact Glock 26[[/note]].

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* RareGuns: The Desert "Cobra", SPAS-12 and SCAR-L in ''Left 4 Dead 2''. The starting pistol, a SIG Sauer P220, is also stated in the commentary to be extensively customized[[note]]overall a P220 with the barrel barrel, slide, and slide magazine capacity of the compact P228, and a custom two-tone finish[[/note]], as is the Glock[[note]]size of the Glock 17, with the slide's front end and the grip based on Glock[[note]]essentially the subcompact Glock 26[[/note]].26, with a custom slide elongated to the length of the full-size Glock 17's[[/note]].
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