History VideoGame / Left4Dead2

13th Feb '17 6:53:11 AM IcarusJTP
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* BagOfSpilling: Played straight in the beginning of Hard Rain. After being dropped off to the Burger Tank by Virgil, the survivors realize that they left their bag of guns on the boat.

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* BagOfSpilling: Played straight [[LampshadeHanging Lampshaded]] in the beginning of Hard Rain. After being dropped off to the Burger Tank by Virgil, the survivors realize that they left their bag of guns on the boat.
3rd Feb '17 12:36:22 PM IcarusJTP
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** The Chainsaw that you can rarely find is the melee counterpart to the grenade launcher and M60 machine gun; it has limited "ammo" and cannot be refilled and is discarded. However it shreds infected like there's no tomorrow as it's effectively a rapid-firing melee weapon. However it also takes a long time to rev up, and attracts all nearby infected to you due to the noise. In addition, because it runs on limited ammo too, it's not advised to carry this weapon AND one of the above, as if you run out of ammo (much more likely than you'd think) for both before a resupply point, all you have left is one pistol.

to:

** The Chainsaw that you can rarely find is the melee counterpart to the grenade launcher and M60 machine gun; it has limited "ammo" and cannot be refilled and is discarded. However it It shreds through infected like there's no tomorrow as it's effectively a rapid-firing melee weapon.weapon, and is one of the only weapons that can quickly and safely kill a Witch. However it also takes a long time to rev up, and attracts all nearby infected to you due to the noise. In addition, because it runs on limited ammo too, it's not advised to carry this weapon AND one of the above, as if you run out of ammo (much more likely than you'd think) for both before a resupply point, all you have left is one pistol.
9th Dec '16 3:49:41 PM Gavitro
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* WhamLine: For many an Infected team, seeing "You will become the Tank - Get ready to attack the survivors" (or "Someone is about to become the Tank" if you aren't chosen) means that [[ThisIsGonnaSuck shit is about to get real]], as a Tank's actions (and the Survivors' response to it) can singlehandedly make or break a Versus round.

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* WhamLine: For many an Infected team, seeing "You will become the Tank - Get ready to attack the survivors" (or survivors"[[note]]or "Someone is about to become the Tank" if you aren't chosen) chosen[[/note]] means that [[ThisIsGonnaSuck shit is about to get real]], as a Tank's actions (and the Survivors' response to it) can singlehandedly make or break a Versus round.
9th Dec '16 3:45:37 PM Gavitro
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Added DiffLines:

* WhamLine: For many an Infected team, seeing "You will become the Tank - Get ready to attack the survivors" (or "Someone is about to become the Tank" if you aren't chosen) means that [[ThisIsGonnaSuck shit is about to get real]], as a Tank's actions (and the Survivors' response to it) can singlehandedly make or break a Versus round.
27th Oct '16 11:19:14 AM Kadorhal
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The plot is roughly the same as the last game, a deadly virus epidemic has claimed the country. You play as one of four survivors trying to make their way though bloodthirsty hordes of mutant infected to reach safety. The difference this time out is the setting is located somewhere around the [[DeepSouth Louisiana area]].

The game sports a few new features such as three new special infected (The Charger, the Jockey, and the Spitter). Also introduced in the sequel is the new Scavenge mode, a eight-player mode similar to Versus where the point isn't to reach the safe room; it's to collect gas cans. Also introduced is Realism, where most auras are removed (including the ones around teammates), Witches instantly '''kill''' on any mode except Easy, there are no "rescue" closets (dead players only respawn at the start of a new level), and a few other things. The narrative to the game has also changed as each campaign now leads into the next one rather then stand alone (for the most part) like the first game did.

The lead up to the game saw much controversy after it was announced at 2009's E3 and was set to be released in November that year. Unfortunately, Valve's claim at launch of the original game that they would update it following the model of ''VideoGame/TeamFortress2'' updates promptly backfired, as large numbers of people were ''outraged'' that they were expected to buy content they were under the impression they'd either get for free, or get as a mod rather than an entirely new game; this gave rise to [[http://steamcommunity.com/groups/L4D2boycott the biggest outburst]] of "ruined!" cries ever: a 40,000+ people '''boycott'''. A couple months before the sequel was due, Valve flew both leaders of the boycott to Valve's headquarters to playtest the game, where they admitted that it was "well-made". After Valve's release of a new campaign for the original, "Crash Course", and the leaders admitting that the boycott had since become just an anti-Valve group, they decided to shut it down.

This was followed by the ''Left 4 Dead 2'' DLC "The Passing", which [[MassiveMultiplayerCrossover brings the original survivors and the new ones together]] ([[HeroicSacrifice well, three of them anyway]]) and "The Sacrifice" for ''Left 4 Dead'', which lets players choose who makes the ultimate sacrifice and was preceded by a [[http://www.l4d.com/comic/ free comic]]. The latter update also made "The Sacrifice" and "No Mercy" available in the sequel, complete with the original survivors as the playable characters. Cue rumors that Valve plan to make the entire first game available for free in the sequel and more cries of "ruined forever!" Which they did.

to:

The plot is roughly the same as the last game, previous game: a deadly virus epidemic has claimed the country. You play as one of four survivors trying to make their way though bloodthirsty hordes of mutant infected to reach safety. The difference this time out is the setting is located somewhere around the [[DeepSouth Louisiana area]].

The game sports a few new features such as three new special infected (The Charger, the Jockey, and the Spitter). Also introduced in the sequel is the new Scavenge mode, a an eight-player mode similar to Versus where the point isn't to reach the safe room; it's to collect gas cans.cans and dump them into a generator. Also introduced is Realism, where most auras are removed (including the ones around teammates), Witches instantly '''kill''' on any mode except Easy, there are no "rescue" closets (dead players only respawn at the start of a new level), and a few other things. The narrative to the game has also changed as each campaign now leads into the next one rather then stand alone than being standalone (for the most part) like the first game did.

The lead up to the game saw much controversy after it was announced at 2009's E3 and was set to be released in November that year.year, a single year after the release of the first game. Unfortunately, Valve's claim at launch of the original game that they would update it following the model of ''VideoGame/TeamFortress2'' updates promptly backfired, as large numbers of people were ''outraged'' that they were expected to buy content they were under the impression they'd either get for free, or get as a mod rather than an entirely new game; this gave rise to [[http://steamcommunity.com/groups/L4D2boycott the biggest outburst]] of "ruined!" cries ever: a 40,000+ people '''boycott'''. A couple months before the sequel was due, Valve flew both leaders of the boycott to Valve's headquarters to playtest the game, where they admitted that it was "well-made". After Valve's release of a new campaign for the original, "Crash Course", and the leaders admitting that the boycott had since become just an a general anti-Valve group, group (most members of which had [[ComicallyMissingThePoint bought the game they were threatening to boycott anyway]]), they decided to shut it down.

This was followed by the ''Left 4 Dead 2'' DLC "The Passing", which [[MassiveMultiplayerCrossover brings the original survivors and the new ones together]] ([[HeroicSacrifice well, three of them anyway]]) and "The Sacrifice" for ''Left 4 Dead'', both games, which lets players choose who makes the ultimate sacrifice and was preceded by a [[http://www.l4d.com/comic/ free comic]]. The latter update also made "The Sacrifice" and "No Mercy" available in the sequel, complete with the original survivors as the playable characters. Cue rumors that Valve plan planned to make the entire first game [[EmbeddedPrecursor available for free in the sequel sequel]] and more cries of "ruined forever!" Which they did.



* GunsAkimbo: All characters can find and dual wield a second 9mm pistol for extra ammunition in the magazines.
* HandCannon: The Magnum is a powerful enough sidearm to practically be a primary weapon, killing all common infected in one hit and most special infected in two or three. Its only real downsides are very poor accuracy when moving and a small magazine, making it rather ineffective against infected with large amounts of health, like Tanks and Chargers.
* HyperspaceArsenal: Generally averted, except for one peculiar instance. If a survivor drops their handgun for a melee weapon, they will produce another handgun when they are incapacitated, which disappears as soon as they are hauled back onto their feet.

to:

* GunsAkimbo: All characters can find and dual wield a second 9mm pistol for doubled fire rate and extra ammunition in the magazines.
magazines. Interestingly, unlike in the first game, where all pistols on the ground were the same model as what you started with, here the characters mix-and-match their beginning pistol (a customized P226) with an entirely different model (a lengthened Glock 26), although this does cause some issues where both guns can transform into one another, such as turning another player's dropped P226 into a Glock because you already have one, or dropping a melee weapon for a Glock found on a table and somehow getting a P226 from it.
* HandCannon: The Magnum is a powerful enough sidearm to practically be a primary weapon, killing all common infected in one hit and most special infected in two or three. three - even in Realism mode, where even the common infected are tough enough to tank two or three shots from the otherwise-similarly-powerful scoped rifles. Its only real downsides are very poor accuracy when moving and a small magazine, magazine with a long reload, especially when emptied, making it rather ineffective against infected with large amounts of health, like Tanks and Chargers.
Chargers, or against large hordes of weaker ones.
* HyperspaceArsenal: Generally averted, except for one peculiar instance. If a survivor drops their handgun for a melee weapon, they will produce another handgun when they are incapacitated, which disappears as soon as they are hauled back onto their feet. Same for if they grab a chainsaw and then run its fuel dry.



* KatanasAreJustBetter: Played with. Damage-wise, Katanas in the game aren't any better than other melee weapons due to all melee weapons doing the same amount of damage to zombies. The advantages the katana has, however, is long, wide reach and medium swing speed. The "Four Swordsmen" mutation is all about these, being the only weapon available.

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* KatanasAreJustBetter: Played with. Damage-wise, Katanas in the game aren't any better than other melee weapons due to all melee weapons doing the same amount of damage to zombies. The advantages the katana has, however, is a long, wide reach and with medium swing speed. The "Four Swordsmen" mutation is all about these, being the only weapon available.



* LudicrousGibs: Pipe bombs, the M60 and explosive ammo produce this from common infected in ''2.''

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* LudicrousGibs: Pipe bombs, the M60 and explosive ammo produce this from common infected in ''2.''infected.



* RareGuns: The Desert "Cobra", SPAS-12 and SCAR-L in ''Left 4 Dead 2''. The starting pistol, a SIG Sauer P220, is also stated in the commentary to be extensively customized[[note]]overall a P220 with the barrel, slide, and magazine capacity of the compact P228, and a custom two-tone finish[[/note]], as is the Glock[[note]]essentially the subcompact Glock 26, with a custom slide elongated to the length of the full-size Glock 17's[[/note]].

to:

* RareGuns: The Desert "Cobra", SPAS-12 and SCAR-L in ''Left 4 Dead 2''. The starting pistol, a SIG Sauer P220, is also stated in the commentary to be extensively customized[[note]]overall a P220 with the barrel, slide, and magazine capacity of the compact P228, and a custom two-tone finish[[/note]], as is the Glock[[note]]essentially the subcompact Glock 26, with a custom slide elongated to the length of the full-size Glock 17's[[/note]].17's and an extended, steel-colored magazine[[/note]].



* ShortRangeShotgun: Averted. The shotgun's a viable weapon choice, even at a reasonable distance.

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* ShortRangeShotgun: Averted. The shotgun's shotguns are a viable weapon choice, even at a reasonable distance.
6th Aug '16 9:49:16 AM Deathhacker
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Added DiffLines:

** The M60 Machine gun fires bullets that shred infected, much like it's mounted counterpart. The only caveat is that you cannot refill it's ammo at all (not even with fire bullets) and you only get 150.
** The Chainsaw that you can rarely find is the melee counterpart to the grenade launcher and M60 machine gun; it has limited "ammo" and cannot be refilled and is discarded. However it shreds infected like there's no tomorrow as it's effectively a rapid-firing melee weapon. However it also takes a long time to rev up, and attracts all nearby infected to you due to the noise. In addition, because it runs on limited ammo too, it's not advised to carry this weapon AND one of the above, as if you run out of ammo (much more likely than you'd think) for both before a resupply point, all you have left is one pistol.
25th Jul '16 7:53:41 AM REV6Pilot
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* HollywoodDarkness: Valve uses a fog effect in some areas to mimic the Hollywood technique of "smoking the set", which conventionally uses a fog machine to help create atmosphere in "dark" areas. The fog catches the little light available, which makes everything slightly brighter, and allows viewers and players to see the silhouettes in the distance when they would otherwise be indistinguishable against the dark background.

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* HollywoodDarkness: Valve uses a fog effect in some areas to mimic the Hollywood technique of "smoking the set", which conventionally uses a fog machine to help create atmosphere in "dark" areas. The fog catches the little light available, which makes everything slightly brighter, and allows viewers and players to see the silhouettes in the distance when they would otherwise be indistinguishable against the dark background. The [[ExactlyWhatItSaysOnTheTin Darkness Falls]] GameMod {{defie|dTrope}}s this and makes the game ''very'' dark, essentially impossible to progress in without using your flashlight.
28th Jun '16 11:05:28 AM SuperMafia
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Added DiffLines:

** Occasionally, after reviving from a pinning attack (eg. Hunter's Pounce, Charger's Charge, etc), the Jockey will just flat out ignore the rule, approach you while you are getting up and rides you. Rarely the Smoker also just snares you with his tongue, though it's not as common as the Jockey situation.
8th May '16 5:22:15 PM Archimedes
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* CherryTapping: It's possible to kill even the Special Infected, except tanks, witches, and chargers, just with the secondary melee attack. Just don't [[TooDumbToLive try it on the]] [[ActionBomb Boomer.]]

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* CherryTapping: It's possible to kill even the Special Infected, except tanks, witches, Tanks, Witches, and chargers, Chargers, just with the secondary melee attack. Just don't [[TooDumbToLive try it on the]] [[ActionBomb Boomer.]]
8th May '16 5:21:01 PM Archimedes
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* BadBoss: The Director (if it can be considered the Infected's boss) in Versus mode hates Infected players even more than the Survivors, spraying the map with first aid kit spawns and often not bothering to send a horde after a boomer attack.

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* BadBoss: The Director (if it can be considered the Infected's boss) in Versus mode hates Infected players even more than the Survivors, spraying the map with first aid kit spawns and often not bothering to send a horde after a boomer Boomer attack.



* ChekhovsGun: In the first chapter of ''The Dark Carnival'' campaign, a jar of boomer bile will always spawn in the same spot. Almost no other jars spawn for the rest of the entire campaign. If you keep that jar till the end of the fourth chapter, it can be used to almost completely bypass an incredibly tough gauntlet right before that chapter's safe room.
* CherryTapping: It's possible to kill even the Special Infected, except tanks, witches, and chargers, just with the secondary melee attack. Just [[TooDumbToLive don't try it on the Boomer.]]

to:

* ChekhovsGun: In the first chapter of ''The Dark Carnival'' campaign, a jar of boomer bile Boomer Bile will always spawn in the same spot. Almost no other jars spawn for the rest of the entire campaign. If you keep that jar till the end of the fourth chapter, it can be used to almost completely bypass an incredibly tough gauntlet right before that chapter's safe room.
* CherryTapping: It's possible to kill even the Special Infected, except tanks, witches, and chargers, just with the secondary melee attack. Just don't [[TooDumbToLive don't try it on the the]] [[ActionBomb Boomer.]]
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