History VideoGame / Left4Dead2

18th Nov '17 3:52:10 PM Seraphine
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* ArtisticLicensePhysics: the Silenced Submachine Gun has a little cloth strap dangling off its front, serving as a foregrip. When you reload the gun, tilting it this way and that, that little cloth strap continues to stick straight down perpendicular from the frame.

to:

* ArtisticLicensePhysics: the The Silenced Submachine Gun has a little cloth strap dangling off its front, serving as a foregrip. When you reload the gun, tilting it this way and that, that little cloth strap continues to stick straight down perpendicular from the frame.



--> '''Commentator 1''': Their opponents tonight are a real hungry bunch\\
'''Commentator 2''': The intensity is [[{{Pun}} infectious]]\\
''*Coach picks up baseball bat*''\\

to:

--> '''Commentator 1''': Their opponents tonight are a real hungry bunch\\
bunch.\\
'''Commentator 2''': The intensity is [[{{Pun}} infectious]]\\
''*Coach
infectious]].\\
[''Coach
picks up baseball bat*''\\bat'']\\



* DevelopersForesight: In Dead Center, the first campaign of the game, when the survivors reach the elevator they use the brief lull to introduce themselves to each other. If somebody dies before this point, the other characters will bring this up and introduce that character in their place.

to:

* DevelopersForesight: DevelopersForesight:
**
In Dead Center, "Dead Center", the first campaign of the game, when the survivors reach the elevator they use the brief lull to introduce themselves to each other. If somebody dies before this point, the other characters will bring this up and introduce that character in their place.



** In custom campaigns, if the Left 4 Dead 1 survivors are inserted into the level as [[GuestStarPartyMember Guest characters]] a la The Passing, only Louis will be unable to provide supplies since he's normally programmed to man the turret in said level. [[spoiler:Bill, on the other hand, can toss out supplies just like Francis and Zoey, despite being dead in The Passing]].

to:

** In custom campaigns, if the Left 4 Dead 1 survivors are inserted into the level as [[GuestStarPartyMember Guest characters]] a la The Passing, only Louis will be unable to provide supplies since he's normally programmed to man the turret in said level. [[spoiler:Bill, on the other hand, can toss out supplies just like Francis and Zoey, despite being dead in The Passing]]."The Passing"]].



* LeaningOnTheFourthWall: Done in the Sacrifice comic with Zoey and [[spoiler:her dad.]]
-->'''Wade''': Remember those zombie movies [[spoiler: I used to sneak you into when you were a kid]], Zoey? ... [[ThisIsThePartWhere Remember the part in all of 'em where]] [[spoiler:they had to shoot the one guy before he turned]]?\\
'''Zoey''': Heh. [[spoiler:*sniff*]] Yeah. We always made fun of that part. [[spoiler:[[TearJerker ...'''BANG''']]]]



* MusicalSpoiler: Musical warning is given for when a horde appears, a tank appears, or when a witch is nearby. It also plays softly whenever any special infected are nearby, making those who know each one's theme music able to know one's nearby even without hearing them or seeing them.

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* MusicalSpoiler: Musical warning is given for when a horde appears, a tank Tank appears, or when a witch Witch is nearby. It also plays softly whenever any special infected are nearby, making those who know each one's theme music able to know one's nearby even without hearing them or seeing them.



* OhCrap: The first time the characters see a tank, they panic (every other time as well, but not to the same extent).
-->'''Coach:''' Holy shit! What is that?! Some sorta... super-ass zombie!?

to:

* OhCrap: OhCrap:
**
The first time the characters see a tank, Tank, they panic (every other time as well, but not to the same extent).
-->'''Coach:''' --->'''Coach:''' Holy shit! What is that?! Some sorta... super-ass zombie!?



-->'''Nick:''' Whoawhoawhoawhoa! Watch where you shoot!

to:

-->'''Nick:''' --->'''Nick:''' Whoawhoawhoawhoa! Watch where you shoot!



* BagOfSpilling: [[LampshadeHanging Lampshaded]] in the beginning of Hard Rain. After being dropped off to the Burger Tank by Virgil, the survivors realize that they left their bag of guns on the boat.

to:

* BagOfSpilling: [[LampshadeHanging Lampshaded]] {{Lampshade|Hanging}}d in the beginning of Hard Rain. After being dropped off to the Burger Tank by Virgil, the survivors realize that they left their bag of guns on the boat.



* EasterEgg: And in The Parish, going up the stairs of the store-made-safehouse, you can find a door with an orange light outline.

to:

* EasterEgg: And in The Parish, EasterEgg:
** In "The Parish",
going up the stairs of the store-made-safehouse, you can find a door with an orange light outline.



* EverythingsBetterWithPlushies: Of the [[http://store.valvesoftware.com/product.php?i=S0205 tank]], [[http://store.valvesoftware.com/product.php?i=S0203 hunter]], and [[http://store.valvesoftware.com/product.php?i=S0201 boomer]]! Despite their hideous appearances in-game they make adorable plushies.

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* EverythingsBetterWithPlushies: Of the [[http://store.valvesoftware.com/product.php?i=S0205 tank]], Tank]], [[http://store.valvesoftware.com/product.php?i=S0203 hunter]], Hunter]], and [[http://store.valvesoftware.com/product.php?i=S0201 boomer]]! Boomer]]! Despite their hideous appearances in-game they make adorable plushies.



* ArtificialBrilliance: while the Special Infected can be quite stupid at times, it doesn't happen too often.

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* ArtificialBrilliance: while While the Special Infected can be quite stupid at times, it doesn't happen too often.



** It is entirely possible to counter every single Special Infected's pinning attack (smoker's tongue, hunter's pounce, Jockey's riding, etc) with a well placed shove, shot or slice. However, the window for you to perform these actions are measured in ''a fraction of a second'', but it feels completely awesome to do so.

to:

** It is entirely possible to counter every single Special Infected's pinning attack (smoker's (Smoker's tongue, hunter's Hunter's pounce, Jockey's riding, etc) with a well placed shove, shot or slice. However, the window for you to perform these actions are measured in ''a fraction of a second'', but it feels completely awesome to do so.



** Any special infected (other than witches or tanks) can slash you with their claws if you manage to shove them. No "attacking while staggering" animation or anything, blood literally just pulls itself out of your chest.

to:

** Any special infected (other than witches Witches or tanks) Tanks) can slash you with their claws if you manage to shove them. No "attacking while staggering" animation or anything, blood literally just pulls itself out of your chest.



* HealthDamageAsymmetry: Each of the survivors has up to 100 health. Besides [[ActionBomb The Boomer]] and [[ColdSniper The Spitter]], all special infected have at least twice as much, with the tank starting out with at least 4,000, yet the survivors can pick off special infected with a few shots of the right gun, and special infected do damage slowly over time. Subverted on [[HarderThanHard Expert mode]], when it's just the damage that is symmetrical. They will happily kill you off if your team mates are distracted.

to:

* HealthDamageAsymmetry: Each of the survivors has up to 100 health. Besides [[ActionBomb The Boomer]] and [[ColdSniper The Spitter]], all special infected have at least twice as much, with the tank Tank starting out with at least 4,000, yet the survivors can pick off special infected with a few shots of the right gun, and special infected do damage slowly over time. Subverted on [[HarderThanHard Expert mode]], when it's just the damage that is symmetrical. They will happily kill you off if your team mates are distracted.



* HitboxDissonance: Hitboxes for hunters and jockeys move in front of them when they pounce, which makes them extraordinarily difficult to knock out of the air with even the slightest bit of lag. Compounded further by how little time there is to stop a jockey pounce.
** This game somehow just has inferior collision detection. It isn't common, but it certainly isn't rare to hear the impact and see blood fly from a zombie you just smacked in the face with a [[{{OneHitKill}} crowbar]] just ignore it and continue anyways...Even when playing offline where lag couldn't account for it.

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* HitboxDissonance: Hitboxes for hunters Hunters and jockeys Jockeys move in front of them when they pounce, which makes them extraordinarily difficult to knock out of the air with even the slightest bit of lag. Compounded further by how little time there is to stop a jockey Jockey pounce.
** This game somehow just has inferior collision detection. It isn't common, but it certainly isn't rare to hear the impact and see blood fly from a zombie you just smacked in the face with a [[{{OneHitKill}} [[OneHitKill crowbar]] just ignore it and continue anyways...Even when playing offline where lag couldn't account for it.



* MadeOfPlasticine: Because of how melee weapons work, it's entirely possible, and really easy, to carve through a ZergRush with, let's say, a [[http://en.wikipedia.org/wiki/Baton_(law_enforcement) baton]]. Also, hitting a special infected with a [[FryingPanOfDoom frying pan]] will kill them in one hit, except for the Charger, who takes two hits, and the witch/tank, who are MadeOfIron.

to:

* MadeOfPlasticine: Because of how melee weapons work, it's entirely possible, and really easy, to carve through a ZergRush with, let's say, a [[http://en.wikipedia.org/wiki/Baton_(law_enforcement) baton]]. Also, hitting a special infected with a [[FryingPanOfDoom frying pan]] will kill them in one hit, except for the Charger, who takes two hits, and the witch/tank, Witch/Tank, who are MadeOfIron.



* MyRulesAreNotYourRules: AI-controlled infected can spawn anywhere, melee while stumbling, climb things player-controlled infected cannot, and AI-controlled hunters even have a lunge move players cannot perform.

to:

* MyRulesAreNotYourRules: AI-controlled infected can spawn anywhere, melee while stumbling, climb things player-controlled infected cannot, and AI-controlled hunters Hunters even have a lunge move players cannot perform.



* {{Nerf}}: In the original, players could "shiva stack" (wait in a corner or secluded room, all bunched up, and repeatedly melee). This made it nigh-on impossible to extricate them with anything other than a tank. ''Left 4 Dead 2'' stopped stacking with the introduction of the Charger and the Spitter.

to:

* {{Nerf}}: {{Nerf}}:
**
In the original, players could "shiva stack" (wait in a corner or secluded room, all bunched up, and repeatedly melee). This made it nigh-on impossible to extricate them with anything other than a tank.Tank. ''Left 4 Dead 2'' stopped stacking with the introduction of the Charger and the Spitter.



** Lone Gunman takes it UpToEleven by surpassing Expert damage even on Eas y(ANY damage at all is game over on Expert Lone Gunman), allowing only one survivor armed with only a magnum and grenades, and spawning Boomers constantly.

to:

** Lone Gunman takes it UpToEleven by surpassing Expert damage even on Eas y(ANY Easy (ANY damage at all is game over on Expert Lone Gunman), allowing only one survivor armed with only a magnum and grenades, and spawning Boomers constantly.



* NothingIsScarier: hearing a sobbing Witch and knowing she's close and you have to be careful or you'll startle her and she'll screech and try to rip you apart - and sometimes you just don't find her...
** This is even more scary in the infamous Hard Rain campaign. It isn't bad enough to have 20 witches, it isn't bad enough to have them walk around, it isn't bad enough that all but three of the Special Infected can push you into one (and will appear absolutely out of nowhere), and it also isn't bad enough to have to fight tanks during this, but they also had to throw in the sugar cane fields (where your vision is reduced to about 2 feet in front of you).

to:

* NothingIsScarier: hearing NothingIsScarier:
** Hearing
a sobbing Witch and knowing she's close and you have to be careful or you'll startle her and she'll screech and try to rip you apart - and sometimes you just don't find her...
** *** This is even more scary in the infamous Hard Rain "Hard Rain" campaign. It isn't bad enough to have 20 witches, Witches, it isn't bad enough to have them walk around, it isn't bad enough that all but three of the Special Infected can push you into one (and will appear absolutely out of nowhere), and it also isn't bad enough to have to fight tanks Tanks during this, but they also had to throw in the sugar cane fields (where your vision is reduced to about 2 feet in front of you).



*** It doesn't help that the sounds made by the storm can resemble startled witches.
** Forget Witches, sometimes you hear a special infected or its musical cue long before you see it or you know it's around the corner but don't want to be the guinea pig. The worse still, is when the Tank music starts playing but takes its time finding you so players are left frantically trying to spot it whilst trying to stick together or rethink their plans.
** The worst scares you can get in Left 4 Dead 2 is in the mutation The Last Man On Earth, where it's single-player with no bots, and no common infected. It can get very eerie walking through the level alone while hearing the growls of special infected sneaking up on you, and since you're alone they are far deadlier.

to:

*** It doesn't help that the sounds made by the storm can resemble startled witches.
Witches.
** Forget Witches, sometimes Sometimes you hear a special infected or its musical cue long before you see it or you know it's around the corner but don't want to be the guinea pig. The worse still, is when the Tank music starts playing but takes its time finding you so players are left frantically trying to spot it whilst trying to stick together or rethink their plans.
** The worst scares you can get in Left 4 Dead 2 is in the mutation The "The Last Man On Earth, Earth", where it's single-player with no bots, and no common infected. It can get very eerie walking through the level alone while hearing the growls of special infected sneaking up on you, and since you're alone they are far deadlier.



* PrettyLittleHeadshots: Headshots on witches remain effective but lack the gruesome aftermath and OneHitKill. Unless you cr0wn one with a shotgun.]]

to:

* PrettyLittleHeadshots: Headshots on witches Witches remain effective but lack the gruesome aftermath and OneHitKill. Unless you cr0wn one with a shotgun.]]



* SoundCodedForYourConvenience: Major gameplay-changing events(horde attacks and tanks or witches being startled) change the music. Special infected spawning are accompanied by their unique theme(except in Versus) and their vocalizations give them away; especially for players using surround sound.

to:

* SoundCodedForYourConvenience: Major gameplay-changing events(horde events (horde attacks and tanks Tanks or witches Witches being startled) change the music. Special infected spawning are accompanied by their unique theme(except theme (except in Versus) and their vocalizations give them away; especially for players using surround sound.



* TotalPartyKill: "Hey guys! [[{{Leeroy Jenkins}} Check out my grenade launcher!]]"
** A few specials can cause this singlehandedly: tanks (natch), chargers, and (if your team is [[TooDumbToLive spectacularly incompetent]]) hunters.

to:

* TotalPartyKill: TotalPartyKill:
**
"Hey guys! [[{{Leeroy Jenkins}} Check out my grenade launcher!]]"
** A few specials can cause this singlehandedly: tanks Tanks (natch), chargers, Chargers, and (if your team is [[TooDumbToLive spectacularly incompetent]]) hunters.Hunters.



* ViolationOfCommonSense: Downing a whole pack of pain pills at once would be fatal in real life, but somehow is a good idea if you're low on health.

to:

* ViolationOfCommonSense: ViolationOfCommonSense:
**
Downing a whole pack of pain pills at once would be fatal in real life, but somehow is a good idea if you're low on health.



* YouALLLookFamiliar: The basic infected actually have [[OnlySixFaces a small number of basic models]] but are made to look different with various filters, like clothing and blood spatter. The Unique infected all look exactly the same since they wear uniforms and some of the Bosses have two models in the second game (the boomer has a female version, the Witch gets a one off version wearing a wedding dress in The Passing), but only one in the first.
* ZergRush: The AI director will send these at you at random, when a boomer vomits on you, in pre-programmed Crescendo Events where you're forced to make a ton of noise to continue moving, or if you accidently set off a car alarm, [[WebAnimation/ZeroPunctuation or whenever he's bored, which is]] ''[[WebAnimation/ZeroPunctuation all the time]]''. The normal infected also like to rush pipe bombs because of the smoke detector alarms rigged to them, and Boomer bile (both regular and purified) for obvious reasons. It is also possible to use a bile jar on a Tank, and there is an achievement for it.

to:

* YouALLLookFamiliar: The basic infected actually have [[OnlySixFaces a small number of basic models]] but are made to look different with various filters, like clothing and blood spatter. The Unique infected all look exactly the same since they wear uniforms and some of the Bosses have two models in the second game (the boomer Boomer has a female version, the Witch gets a one off version wearing a wedding dress in The Passing), but only one in the first.
* ZergRush: The AI director will send these at you at random, when a boomer Boomer vomits on you, in pre-programmed Crescendo Events where you're forced to make a ton of noise to continue moving, or if you accidently accidentally set off a car alarm, [[WebAnimation/ZeroPunctuation or whenever he's bored, which is]] ''[[WebAnimation/ZeroPunctuation all the time]]''. The normal infected also like to rush pipe bombs because of the smoke detector alarms rigged to them, and Boomer bile (both regular and purified) for obvious reasons. It is also possible to use a bile jar on a Tank, and there is an achievement for it.



* AwesomeButImpractical: The minigun and mounted M2 machine gun, which can shred oncoming hordes and tanks like no other, are never positioned so they can effectively cover more than two of the generally five or so directions that zombies can come from in official maps. Additionally, the M2 is almost impossibly rare in comparison to the previous game's minigun, only showing up in two finales out of six.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
The minigun and mounted M2 machine gun, which can shred oncoming hordes and tanks Tanks like no other, are never positioned so they can effectively cover more than two of the generally five or so directions that zombies can come from in official maps. Additionally, the M2 is almost impossibly rare in comparison to the previous game's minigun, only showing up in two finales out of six.
24th Oct '17 9:08:14 AM dlchen145
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* HandCannon: The Magnum is a powerful enough sidearm to practically be a primary weapon, killing all common infected in one hit and most special infected in two or three - even in Realism mode, where even the common infected are tough enough to tank two or three shots from the otherwise-similarly-powerful scoped rifles. Its only real downsides are very poor accuracy when moving and a small magazine with a long reload, especially when emptied, making it rather ineffective against infected with large amounts of health, like Tanks and Chargers, or against large hordes of weaker ones.

to:

* HandCannon: The Magnum is a powerful enough sidearm to practically be a primary weapon, killing all common infected in one hit and most special infected in two or three - even in Realism mode, where even the common infected are tough enough to tank two or three shots from the otherwise-similarly-powerful scoped rifles. Its only real downsides are very poor accuracy when moving moving, high recoil, and a small magazine with a long reload, especially when emptied, magazine, making it rather ineffective against infected with large amounts of health, like Tanks and Chargers, or against large hordes of weaker ones.
13th Oct '17 10:58:01 AM reppuzan
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Added DiffLines:

* AwesomeButImpractical: The mounted machine guns available in certain areas (most notably the finales of The Sacrifice and Swamp Fever) are bar none the most powerful weapons in the game, being able to take down Tanks in a short period of time, have unlimited ammo, and never need to reload. However, they're often placed in inconvenient locations, only swivel around a 180 degree arc (meaning that your backside is completely exposed), you must stand completely still to use it (leaving you at the mercy of Spitters, Hunters, Chargers in your blind spots), shooting it for too long will cause it to overheat and render it useless for an entire minute, and Tanks will ''still'' come after you and throw rocks at you, the latter throwing you off the machine gun and making you a sitting duck. In fact, Tanks are [[ArtificialBrilliance specifically programmed to go after the Survivor on the mounted machine gun ''first''.]] As a result, it's often more convenient to get down and dirty the old fashioned way, but Louis handles it just fine in The Passing. In short, use it if you can, but do so at your own risk.
23rd Jul '17 2:09:50 PM RainingMetal
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* TheDevTeamThinksOfEverything: In Dead Center, the first campaign of the game, when the survivors reach the elevator they use the brief lull to introduce themselves to each other. If somebody dies before this point, the other characters will bring this up and introduce that character in their place.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: In Dead Center, the first campaign of the game, when the survivors reach the elevator they use the brief lull to introduce themselves to each other. If somebody dies before this point, the other characters will bring this up and introduce that character in their place.


Added DiffLines:

** In custom campaigns, if the Left 4 Dead 1 survivors are inserted into the level as [[GuestStarPartyMember Guest characters]] a la The Passing, only Louis will be unable to provide supplies since he's normally programmed to man the turret in said level. [[spoiler:Bill, on the other hand, can toss out supplies just like Francis and Zoey, despite being dead in The Passing]].
21st Jul '17 1:01:10 AM Benbeasted
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* Letters2Numbers: Left 4 Dead. [[CaptainObvious No explanation should be necessary.]]



* XtremeKoolLetterz: Left 4 Dead. [[CaptainObvious No explanation should be necessary.]]
27th May '17 1:44:01 PM nombretomado
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* TatteredFlag: The Sacrifice DLC campaign begins with the survivors trekking through a zombie infested dockyard that had been occupied by the military and FEMA expy CEDA with the camera prominently showcasing a tattered US flag flapping in the wind. Doubly significant because of the canon death of [[spoiler:Bill, a VietnamWar veteran at the end of the campaign]].

to:

* TatteredFlag: The Sacrifice DLC campaign begins with the survivors trekking through a zombie infested dockyard that had been occupied by the military and FEMA expy CEDA with the camera prominently showcasing a tattered US flag flapping in the wind. Doubly significant because of the canon death of [[spoiler:Bill, a VietnamWar UsefulNotes/VietnamWar veteran at the end of the campaign]].
13th Feb '17 6:53:11 AM IcarusJTP
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* BagOfSpilling: Played straight in the beginning of Hard Rain. After being dropped off to the Burger Tank by Virgil, the survivors realize that they left their bag of guns on the boat.

to:

* BagOfSpilling: Played straight [[LampshadeHanging Lampshaded]] in the beginning of Hard Rain. After being dropped off to the Burger Tank by Virgil, the survivors realize that they left their bag of guns on the boat.
3rd Feb '17 12:36:22 PM IcarusJTP
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** The Chainsaw that you can rarely find is the melee counterpart to the grenade launcher and M60 machine gun; it has limited "ammo" and cannot be refilled and is discarded. However it shreds infected like there's no tomorrow as it's effectively a rapid-firing melee weapon. However it also takes a long time to rev up, and attracts all nearby infected to you due to the noise. In addition, because it runs on limited ammo too, it's not advised to carry this weapon AND one of the above, as if you run out of ammo (much more likely than you'd think) for both before a resupply point, all you have left is one pistol.

to:

** The Chainsaw that you can rarely find is the melee counterpart to the grenade launcher and M60 machine gun; it has limited "ammo" and cannot be refilled and is discarded. However it It shreds through infected like there's no tomorrow as it's effectively a rapid-firing melee weapon.weapon, and is one of the only weapons that can quickly and safely kill a Witch. However it also takes a long time to rev up, and attracts all nearby infected to you due to the noise. In addition, because it runs on limited ammo too, it's not advised to carry this weapon AND one of the above, as if you run out of ammo (much more likely than you'd think) for both before a resupply point, all you have left is one pistol.
9th Dec '16 3:49:41 PM Gavitro
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* WhamLine: For many an Infected team, seeing "You will become the Tank - Get ready to attack the survivors" (or "Someone is about to become the Tank" if you aren't chosen) means that [[ThisIsGonnaSuck shit is about to get real]], as a Tank's actions (and the Survivors' response to it) can singlehandedly make or break a Versus round.

to:

* WhamLine: For many an Infected team, seeing "You will become the Tank - Get ready to attack the survivors" (or survivors"[[note]]or "Someone is about to become the Tank" if you aren't chosen) chosen[[/note]] means that [[ThisIsGonnaSuck shit is about to get real]], as a Tank's actions (and the Survivors' response to it) can singlehandedly make or break a Versus round.
9th Dec '16 3:45:37 PM Gavitro
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Added DiffLines:

* WhamLine: For many an Infected team, seeing "You will become the Tank - Get ready to attack the survivors" (or "Someone is about to become the Tank" if you aren't chosen) means that [[ThisIsGonnaSuck shit is about to get real]], as a Tank's actions (and the Survivors' response to it) can singlehandedly make or break a Versus round.
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