History VideoGame / Left4Dead

7th Feb '16 1:07:02 PM GojiBiscuits
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* {{Acrofatic}}: Boomers, despite their size and tendency to explode, can jump off objects from moderate heights and suffer no injuries before ambushing the survivors.
28th Nov '15 6:49:07 AM morenohijazo
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* GameLobby: The game has lobbies players can set up. While the Quick Match option lets players join in at any game, lobbies give people more controlled settings such as what campaign to play in, difficulty, and server type. However, despite the game's popularity, most people will leave a lobby if they see only one or two people inside, because only the lobby leader can start the game and if they are away from the keyboard, it can't start. A patch in the sequel allows people to vote to get the game going right away if the leader is not starting. Despite the patch, many people still prefer the Quick Match option for its lack of waiting.
9th Oct '15 4:40:25 PM Trogdor
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The Magnum pistol, remember?
* ScrappyWeapon: The Pistol. It's inaccurate, slow to reload, low on damage, can be replaced by many more powerful weapons, but it's the only firearm with infinite ammo, and often the only one you'll find in the first half of Dead Center's opening chapter.
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* ScrappyWeapon: The Pistol. It's inaccurate, slow to reload, low on damage, can be replaced by many more powerful weapons, but it's the one of the only firearm firearms with infinite ammo, and often the only one you'll find in the first half of Dead Center's opening chapter.
28th Sep '15 1:59:05 PM Trogdor
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* MadeOfIncendium: The Infected can be lit up from somewhat understandable sources, such as Molotov cocktails and to a stretch, incendiary ammo. However it's most obvious when the zombies toast themselves doing relatively ''not-deadly'' things such as vaulting over burn barrels or stepping on smoldering coals. Said things at their WORST would inflict minor burning and welting. The playable "Special Infected" can be set ablaze by small sources as well, and will actively burn for up to an entire minute (depending on HP) before suddenly dropping dead; rendered to a charred heap.
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* * MadeOfIncendium: The Infected can be lit up from somewhat understandable sources, such as Molotov cocktails and to a stretch, incendiary ammo. However it's most obvious when the zombies toast themselves doing relatively ''not-deadly'' things such as vaulting over burn barrels or stepping on smoldering coals. Said things at their WORST would inflict minor burning and welting. The playable "Special Infected" can be set ablaze by small sources as well, and will actively burn for up to an entire minute (depending on HP) before suddenly dropping dead; rendered to a charred heap. Strangely, incendiary ammo will only last for a few seconds before being put out.
12th Aug '15 2:46:12 PM HighCrate
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* MadeOfIncendium: The Infected can be lit up from somewhat understandable sources, such as Molotov cocktails and to a stretch, incendiary ammo. However it's most obvious when the zombies toast themselves doing relatively ''not-deadly'' things such as vaulting over burn barrels or stepping on smoldering coals. Said things at their WORST would inflict minor burning and welting. The playable "Special Infected" can be set ablaze by small sources as well, and will actively burn for up to an entire minute (depending on HP) before suddenly dropping dead; rendered to a charred heap.
8th Jul '15 11:56:50 AM stuffedninja
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Of course, this won't be easy. You have your three pals, and due to the DropInDropOutMultiplayer nature of the game, there are fairly-competent AI bots standing by for when you don't have allied players. And don't worry about them hogging the kills: there are plenty of infected to go around. There could be a herd of thirty zombies, or just one extremely powerful mutant zombie, waiting around the next corner. The game's "AI Director" is watching your progress and planning your next sudden encounter; play the same campaign five times and each time will be a different experience. The director drops health packs less often than you need it and spawns a horde of zombies [[WebAnimation/ZeroPunctuation whenever he's bored. Which is all the time.]]''
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Of course, this won't be easy. You have your three pals, and due to the DropInDropOutMultiplayer nature of the game, there are fairly-competent AI bots standing by for when you don't have allied players. And don't worry about them hogging the kills: there are plenty of infected to go around. There could be a herd of thirty zombies, or just one extremely powerful mutant zombie, waiting around the next corner. The game's "AI Director" is watching your progress and planning your next sudden encounter; play the same campaign five times and each time will be a different experience. The director drops health packs less often than you need it and spawns a horde of zombies [[WebAnimation/ZeroPunctuation whenever he's bored. Which is all the time.]]'' ]]
3rd Jun '15 3:30:46 PM Trogdor
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* [AllThereInTheManual: The opening movie does a superb job explaining how to not die.
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* [AllThereInTheManual: AllThereInTheManual: The opening movie does a superb job explaining how to not die.
2nd Jun '15 8:22:44 PM Jenaiqueserasera
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* ScrappyWeapon: The Pistol. It's inaccurate, slow to reload, low on damage, can be replaced by many more powerful weapons, but it's the only firearm with infinite ammo, and often the only one you'll find in the first of Dead Center's first chapter.
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* ScrappyWeapon: The Pistol. It's inaccurate, slow to reload, low on damage, can be replaced by many more powerful weapons, but it's the only firearm with infinite ammo, and often the only one you'll find in the first half of Dead Center's first opening chapter.
2nd Jun '15 8:22:10 PM Jenaiqueserasera
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* ScrappyWeapon: The Pistol, more specifically the Single Pistol. It's inaccurate, slow to reload, low on damage, can be replaced by many more powerful weapons, but it's the only firearm with infinite ammo, and often the only one you'll find in the first of Dead Center's first chapter.
to:
* ScrappyWeapon: The Pistol, more specifically the Single Pistol. It's inaccurate, slow to reload, low on damage, can be replaced by many more powerful weapons, but it's the only firearm with infinite ammo, and often the only one you'll find in the first of Dead Center's first chapter.
2nd Jun '15 8:19:56 PM Jenaiqueserasera
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* ScrappyWeapon: The Pistol, more specifically the Single Pistol. It's inaccurate, slow to reload, low on damage, can be replaced by many more powerful weapons, but it's the only firearm with infinite ammo, and often the only one you'll find in the first of Dead Center's first chapter.
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