History VideoGame / LeagueofLegends

11th Jan '18 5:29:59 PM Lellistair
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** Trinity Force. It has 3 ingredients directly in its construction, raises 3 stats mainly (attack damage, attack speed, and cooldown reduction), and if you have all components it costs 3 gold, its description is three words: "Tons of damage".

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** Trinity Force. It has 3 ingredients directly in its construction, raises 3 stats mainly (attack damage, attack speed, and cooldown reduction), and if you have all components it costs 3 333 gold, its description is three words: "Tons of damage".
11th Jan '18 2:15:31 PM Lellistair
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Unlike the Champions who start each match at Level 1, the PlayerCharacter Summoners are persistent and gain experience with every battle. Summoners can also directly improve a Champion's stats during gameplay by equipping "Runes" and "Masteries", and bring two {{Support Power}}s into battle.

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Unlike the Champions who start each match at Level 1, the PlayerCharacter Summoners are persistent and gain experience with every battle. Summoners can also directly improve a Champion's stats during gameplay by equipping "Runes" and "Masteries", "Runes", and bring two {{Support Power}}s into battle.
31st Dec '17 2:38:18 AM foxley
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* MasterPoisoner:
** The champions Teemo, Cassiopeia, and Twitch can all use poison.
** Singed runs around and leaves poison trails.
13th Dec '17 9:27:51 PM TurtwigTrainer
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* BribingYourWayToVictory: Despite there being plenty of things to [[CrackIsCheaper spend money on]], very much averted. While it's certainly faster to gain the unlockable champions by forking over cash, you can also gain them via "Influence Points", which are awarded along with EXP at the end of every match. While there are things you can only buy with money, they are either 1) [[CosmeticAward purely cosmetic]] skins for your heroes, or 2) "Boosts" which double your EXP or IP gain for a set period of time. Also, the Runes which provide stat boosts to your champions? They can only be purchased with IP; no real money allowed. And they're the things more likely to have an effect on whether you ''win'' or not. Ten champions, rotated weekly, are free to play at any time. It's perfectly viable to do some playtesting and then purchase only the ones you like. (Or, for a SelfImposedChallenge, play only whoever's available right now.) However, it must be pointed out that sets of Tier-3 Runes which you want, because they'll help you win cost almost as much IP as champions; maxing out a single Runepage involves playing ''dozens'' of games.

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* BribingYourWayToVictory: Despite there being plenty of things to [[CrackIsCheaper spend money on]], very much averted. While it's certainly faster to gain the unlockable champions by forking over cash, you can also gain them via "Influence Points", "Blue Essence", which are is awarded along with EXP at the end of every match. While there are things you can only buy with money, they are either 1) [[CosmeticAward purely cosmetic]] skins for your heroes, or 2) "Boosts" which double your EXP or IP gain for a set period of time. Also, the Runes which provide stat boosts to your champions? They can only be purchased with IP; no real money allowed. And they're the things more likely to have an effect on whether you ''win'' or not.time. Ten champions, rotated weekly, are free to play at any time. It's perfectly viable to do some playtesting and then purchase only the ones you like. (Or, for a SelfImposedChallenge, play only whoever's available right now.) However, it must be pointed out that sets of Tier-3 Runes which you want, because they'll help you win cost almost as much IP as champions; maxing out a single Runepage involves playing ''dozens'' of games.
7th Dec '17 5:50:10 PM nombretomado
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''League of Legends'', like all MOBA games, stems from ''DefenseOfTheAncients'', originally a ''{{VideoGame/Warcraft}} 3'' custom map, which itself was based on Aeon of Strife, a Starcraft custom map. ''[=LoL=]'' currently competes with several other games that originate from ''[=DotA=]'', including its own direct sequel, ''{{VideoGame/Dota 2}}''. However, ''[=LoL=]'' has many distinct differences from ''[=DotA=]'', most of which simplify the game to some extent. Riot Games pushed it heavily as a professional e-sport, and it has long since eclipsed the original ''[=DotA=]'''s popularity. Like we said: [[http://www.g4tv.com/thefeed/blog/post/728786/league-of-legends-is-the-most-played-video-game-in-the-world/ most played game in the world]].

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''League of Legends'', like all MOBA games, stems from ''DefenseOfTheAncients'', ''VideoGame/DefenseOfTheAncients'', originally a ''{{VideoGame/Warcraft}} 3'' custom map, which itself was based on Aeon of Strife, a Starcraft custom map. ''[=LoL=]'' currently competes with several other games that originate from ''[=DotA=]'', including its own direct sequel, ''{{VideoGame/Dota 2}}''. However, ''[=LoL=]'' has many distinct differences from ''[=DotA=]'', most of which simplify the game to some extent. Riot Games pushed it heavily as a professional e-sport, and it has long since eclipsed the original ''[=DotA=]'''s popularity. Like we said: [[http://www.g4tv.com/thefeed/blog/post/728786/league-of-legends-is-the-most-played-video-game-in-the-world/ most played game in the world]].



* AntiFrustrationFeatures: A number of the more technical or esoteric aspects of ''DefenseOfTheAncients'' are gone. The first thing to go away in the transition from ''DOTA'' to ''League'' was the old school ''VideoGame/WarcraftIII'' hotkeys -- instead of being spread all over the keyboard and being different for every single champion, they were all assigned to QWER for champion skills and DF for summoner spells. These Summoner Spells are abilities that can be used at no cost at any time during the game, their only drawback being their ''very'' long cooldown times of no less than 3 minutes. The Town Portal Scroll was decomposed into a Recall that can be used at any time to return to base, and the Teleport summoner spell that functions like a free TP Scroll every 4 minutes. Every single champion has one passive skill ([[EarlyInstallmentWeirdness older champions]] use it for competitive edge, [[SoLastSeason newer champions]] use it to implement their unique mechanics), creep denial[[note]]using Force-Attack to kill off your own Minions, which doesn't give you experience or Gold but denies your opponent the same[[/note]] is out, item abilities are usually passive instead of being active, death no longer causes you to lose Gold, tower kills give Gold to the entire team instead of just the player who last-hit it[[note]]both of these tilted the UnstableEquilibrium far in the victor's favor; the latter also caused LootDrama from "kill stealing" and such[[/note]], turn rate is almost absent and autoattacks spawn much faster than in ''DOTA'' making ranged champions much more viable and powerful, and, perhaps most notably, almost all [[RandomNumberGenerator RNG-related mechanics]] have been phased out, as of Sion's rework, with critical strike chance being the only luck-based mechanic left in the game.

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* AntiFrustrationFeatures: A number of the more technical or esoteric aspects of ''DefenseOfTheAncients'' ''VideoGame/DefenseOfTheAncients'' are gone. The first thing to go away in the transition from ''DOTA'' to ''League'' was the old school ''VideoGame/WarcraftIII'' hotkeys -- instead of being spread all over the keyboard and being different for every single champion, they were all assigned to QWER for champion skills and DF for summoner spells. These Summoner Spells are abilities that can be used at no cost at any time during the game, their only drawback being their ''very'' long cooldown times of no less than 3 minutes. The Town Portal Scroll was decomposed into a Recall that can be used at any time to return to base, and the Teleport summoner spell that functions like a free TP Scroll every 4 minutes. Every single champion has one passive skill ([[EarlyInstallmentWeirdness older champions]] use it for competitive edge, [[SoLastSeason newer champions]] use it to implement their unique mechanics), creep denial[[note]]using Force-Attack to kill off your own Minions, which doesn't give you experience or Gold but denies your opponent the same[[/note]] is out, item abilities are usually passive instead of being active, death no longer causes you to lose Gold, tower kills give Gold to the entire team instead of just the player who last-hit it[[note]]both of these tilted the UnstableEquilibrium far in the victor's favor; the latter also caused LootDrama from "kill stealing" and such[[/note]], turn rate is almost absent and autoattacks spawn much faster than in ''DOTA'' making ranged champions much more viable and powerful, and, perhaps most notably, almost all [[RandomNumberGenerator RNG-related mechanics]] have been phased out, as of Sion's rework, with critical strike chance being the only luck-based mechanic left in the game.



** [=LoL=] is actually quite notable for death being ''cheaper'' than in other games in the genre, such as the original ''DefenseOfTheAncients'' and ''VideoGame/HeroesOfNewerth'' as champions do not ''lose'' gold when they die. Some consider this a flaw as they feel it makes the game less "hardcore" than these other games, but most generally agree that it's an improvement as it helps reduce the effect of UnstableEquilibrium.

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** [=LoL=] is actually quite notable for death being ''cheaper'' than in other games in the genre, such as the original ''DefenseOfTheAncients'' ''VideoGame/DefenseOfTheAncients'' and ''VideoGame/HeroesOfNewerth'' as champions do not ''lose'' gold when they die. Some consider this a flaw as they feel it makes the game less "hardcore" than these other games, but most generally agree that it's an improvement as it helps reduce the effect of UnstableEquilibrium.



** Though during the early alpha of the game, this was subverted for ally minions in a mechanic similar to creep-denial from VideoGame/DefenseOfTheAncients. This was soon removed.

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** Though during the early alpha of the game, this was subverted for ally minions in a mechanic similar to creep-denial from VideoGame/DefenseOfTheAncients.''VideoGame/DefenseOfTheAncients''. This was soon removed.



* SpiritualSuccessor: To ''DefenseOfTheAncients'', but at the same time, it tries to be different and even diversifies the MOBA Genre with adding a Capture-and-Hold mode.

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* SpiritualSuccessor: To ''DefenseOfTheAncients'', ''VideoGame/DefenseOfTheAncients'', but at the same time, it tries to be different and even diversifies the MOBA Genre with adding a Capture-and-Hold mode.
4th Dec '17 9:03:11 PM SgtFrog1
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11th Nov '17 7:22:18 PM woolcandy
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* AllLoveIsUnrequited: [[OlderThanTheyLook Zoe]] has a crush on [[PrettyBoy Ezreal]], who is implied to have a crush on [[CuteWitch Lux]], who is either [[UnrequitedLove uninterested]] or [[ObliviousToLove oblivious]].
7th Nov '17 5:03:21 AM ArcaneAzmadi
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* SugarApocalypse: During the music video for [[https://www.youtube.com/watch?v=5-mT9D4fdgQ 'Mortal Reminder']] the idyllic Bandle City (here portrayed as a simple [[Literature/LordOfTheRings Shire-esque]] village filled with harmless furry critters) is utterly leveled by the arrival of Pentakill. After the initial shock, the Yordles don't seem too bothered, though, as they end up rocking out with the band (although that may just be an effect of being struck by Karthus' [[KillEmAll Requiem]]).
20th Oct '17 5:47:14 AM ArcaneAzmadi
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* PomPomGirl: In case you weren't convinced yet that esports count as "real" sports, [[https://www.youtube.com/watch?v=W-YsL0m0Syk some]] [[https://www.twitch.tv/videos/171378438?t=03h34m42s regions]] actually have cheerleader squads for some of their pro teams.
10th Oct '17 9:05:07 PM Spangooner
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** One of Master Yi's signature abilities is called Alpha Strike, [[SubvertedTrope but it's not an example,]] as it's a multi-targeted FlashStep attack.

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** One of Master Yi's signature abilities is called Alpha Strike, [[SubvertedTrope but it's not an example,]] as it's a multi-targeted FlashStep attack. Back when he had AP scaling on the skill, it was very much this trope, as AP Master Yi could very easily wipe out a whole team before they can react with a single Alpha Strike.
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