History VideoGame / LaMulana

2nd Feb '17 11:34:58 AM LucaEarlgrey
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* PressXToDie: In the 8-bit version, both permutations of equipping ''F1 Spirit 3D'' and ''VideoGame/{{Contra}}'' have only harmful effects on Lemeza. Equipping the former in slot 1 and the latter in slot 2 turns him into a OneHitPointWonder, while doing the reverse rapidly empties out his health.
23rd Jan '17 7:49:58 AM Gosicrystal
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* LostForever: Some of the items in the game can be if you mess up on certain puzzles.
** Both Whip upgrades can be lost forever if you fail to solve their respective puzzles. The first one at least warns you in advance "err just once, and it will never reach thy hands".
** The Angel Shield (Aegis Shield in the remake) in the Dimensional Corridor. Luckily, because it's required for a plot-relevant puzzle, you can pick up the shield by another means.
** The Life Jewel in the Dimensional Corridor is nigh-impossible to reach if you defeat the Dragon miniboss first (the boss provides a platform for reaching it.) It can ''technically'' still be acquired afterwards, but requires exploiting the knockback from the randomly-flying bats.
** Almost any and everything in the Shrine of the Mother (in particular its Life Jewel) can be lost forever if it's not acquired before it transforms into the True Shrine of the Mother.
** As well as [[spoiler:Hell Temple if you don't complete its whole unlocking process in one go.]] This, however, is arguably an act of mercy....
** In the remake, a tablet in the Dimensional Corridor poses you an offer if you can defeat Tiamat: A hidden fairy somewhere will reset one failed puzzle to give you a second shot at doing it right... but she'll only do this once.
** Once you read the hard mode tablet twice, activating it, you can never go back to normal difficulty unless you reload an earlier save or start over.



** The route to Hell Temple is a convoluted sequence with many steps, each of which you only get a vague hint for (and it's easy to mess up). Get one step wrong and you have to repeat the whole sequence over (except for one, which due to a glitch can make it [[LostForever permanently inaccessible]]). Of course, preventing the player from going into Hell Temple can be seen as an act of mercy...

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** The route to Hell Temple is a convoluted sequence with many steps, each of which you only get a vague hint for (and it's easy to mess up). Get one step wrong and you have to repeat the whole sequence over (except for one, which due to a glitch can make it [[LostForever [[PermanentlyMissableContent permanently inaccessible]]). Of course, preventing the player from going into Hell Temple can be seen as an act of mercy...



** The [[LostForever one-chance]] balance puzzle for the Mace has been tweaked. Among other things, the scale no longer starts off imbalanced. This doesn't affect anything if you haven't played the original and got the mace in it, but you'll need to relearn the puzzle if you did.

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** The [[LostForever [[PermanentlyMissableContent one-chance]] balance puzzle for the Mace has been tweaked. Among other things, the scale no longer starts off imbalanced. This doesn't affect anything if you haven't played the original and got the mace in it, but you'll need to relearn the puzzle if you did.


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* PermanentlyMissableContent: Some of the items in the game can be if you mess up on certain puzzles.
** Both Whip upgrades can be lost forever if you fail to solve their respective puzzles. The first one at least warns you in advance "err just once, and it will never reach thy hands".
** The Angel Shield (Aegis Shield in the remake) in the Dimensional Corridor. Luckily, because it's required for a plot-relevant puzzle, you can pick up the shield by another means.
** The Life Jewel in the Dimensional Corridor is nigh-impossible to reach if you defeat the Dragon miniboss first (the boss provides a platform for reaching it.) It can ''technically'' still be acquired afterwards, but requires exploiting the knockback from the randomly-flying bats.
** Almost any and everything in the Shrine of the Mother (in particular its Life Jewel) can be lost forever if it's not acquired before it transforms into the True Shrine of the Mother.
** As well as [[spoiler:Hell Temple if you don't complete its whole unlocking process in one go.]] This, however, is arguably an act of mercy....
** In the remake, a tablet in the Dimensional Corridor poses you an offer if you can defeat Tiamat: A hidden fairy somewhere will reset one failed puzzle to give you a second shot at doing it right... but she'll only do this once.
** Once you read the hard mode tablet twice, activating it, you can never go back to normal difficulty unless you reload an earlier save or start over.
31st Dec '16 5:41:44 PM CerotechOmega
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** Throwing knives -- try them on [[spoiler:the original's Viy]] ForMassiveDamage. They're also good for detecting fake platforms (but not trapdoors) and edges of solid platforms, especially in [[BlackoutBasement dark rooms]]. (They are replaced by Rolling Shurikens in the remake.)

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** Throwing knives (Rolling Shuriken in the remake) -- try them on [[spoiler:the original's Viy]] ForMassiveDamage. They're also good for detecting fake platforms (but not trapdoors) and edges of solid platforms, especially in [[BlackoutBasement dark rooms]]. (They are replaced by Rolling Shurikens in the remake.)



* NotTheFallThatKillsYou: Although Lemeza ''never'' takes simple falling damage (unless you want a GameMod for that), if you fall about one full screen of distance in the remake, he'll become stunned for a second or two before getting back up.

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* NotTheFallThatKillsYou: Although Lemeza ''never'' takes simple falling damage (unless you want a GameMod for that), if you fall about one full screen of distance in the remake, remake without double jumping, he'll become stunned for a second or two before getting back up.



** Dimensional corridor inhibits teleportation to other grail points due to Tiamat's power; the only way out is the actual exit door. There's also a few death traps that prevent warping as well.

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** Dimensional corridor inhibits teleportation to other grail points due to Tiamat's power; the only way out is the actual exit door. There's also a few death traps that prevent warping as well. [[spoiler:When Tiamat dies in the remake, you can use the Grail freely in the Dimensional Corridor.]]



** The remake's Ellmac instantly kills you in the beginning if you decide to let it jump onto you.
** The remake's Anubis mini-boss has a homing magic attack that will kill you on contact if you don't posess the Book of the Dead (if you do, it just saps your HP).

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** The remake's Ellmac instantly kills you in the beginning if you decide linger on the left, as it jumps to let it jump onto you.
that spot from the background.
** The remake's Anubis mini-boss has a homing magic attack that will kill you on contact if you don't posess possess the Book of the Dead (if you do, it just saps your HP).HP).
* [[spoiler:Once his craft takes terminal damage, Palenque will jump out and explode; if you don't whip him back in, you die on the spot.]]



** The developers in the remake for the Lamp of Time couldn't help pass up a [[Manga/JoJosBizarreAdventure Dio Brando/ZA WARUDO]] reference.
*** Not just one. The time-stopping bird sub-boss uses its feathers a lot like Dio ([[MemeticMutation memetically]]) uses knives, what with the slowing to a stop all around you just before they hit...

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** The developers in the remake for the Lamp of Time couldn't help pass up resist a [[Manga/JoJosBizarreAdventure Dio Brando/ZA WARUDO]] reference.
*** Not just one. The time-stopping bird
reference, both with inverting the colors when Lemeza and the sub-boss uses its stop time and the sub-boss' feathers a lot like Dio ([[MemeticMutation memetically]]) uses knives, what with the slowing to a stop all stopping around you just Lemeza before they hit...hitting him after the time freeze ends.



** [[spoiler:Baphomet tries this as well, spouting flame columns from the ground when it dies. However, these are easily avoided by hugging a wall.]]

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** [[spoiler:Baphomet tries this as well, spouting flame columns from the ground when it dies. However, these are not instantly fatal and can be easily avoided by hugging a wall.]]



** In the remake, after defeating the FinalBoss, [[LoadBearingBoss you have 3 minutes to escape]].

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** In the remake, after defeating the FinalBoss, [[LoadBearingBoss you have 3 5 minutes to escape]].



* TurnsRed: Just about every boss has this to some extent, usually starting with a subtle increase in their attack speed. It is more explicit in the remake; for example, after damaging Sakit enough the stone plate on his face falls off and he drops his energy ball attack in favor of a RocketPunch. The "Soul of Death" in the final boss fight takes this to an extreme, by casually gaining more attacks and having different animations in the background the more you hurt it. Baphomet also deserves mention for a [[spoiler: completely new OneWingedAngel form]].

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* TurnsRed: Just about every boss has this to some extent, usually starting with a subtle increase in their attack speed. It is more explicit in the remake; for example, after damaging Sakit enough the stone plate on his face falls off off, blue energy starts leaking through his upper arms and he drops his energy ball attack in favor of a RocketPunch. The "Soul of Death" in the final boss fight takes this to an extreme, by casually gaining more attacks and having different animations in the background the more you hurt it. Baphomet also deserves mention for a [[spoiler: completely new OneWingedAngel form]].
31st Dec '16 1:27:30 AM LucaEarlgrey
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* TakeThat: The first page of the manual is a jab at newer generations of video games, as well as gamers of the current generation:
--> ''"For those used to the new-style of really easy games, it may be very hard to beat La-Mulana. But that's OK. We're looking for those gamers that could in days past defeat [[VideoGame/TheTowerOfDruaga Druaga]], bring the baby back safely from the clutches of [[MazeOfGalious Gallious]], and sealed the [[VideoGame/{{Hydlide}} Evil Crystal]]."''
** If you're an NES fanatic, a couple of Xelpud's quotes might piss you off a bit.
** A minor one: F1 Spirit (a real MSX game) is available in a store for 130 coins. F1 Spirit 3D (also an MSX game) is available in the same shop, costs 5 Coins. When combined with the MSX version of ''{{VideoGame/Contra}}'', it either drains your health, or makes you a OneHitPointWonder. This stems from the [=MSX2=] version of ''Contra'' being regarded widely as a PortingDisaster and the developers just straight up disliking ''F1 Spirit 3D''.
** In the remake one of Xelpud's [[TalkativeLoon ramblings]] has him complaining that a new game he just downloaded is too easy and contains too many hints. This could be a TakeThatMe, since the remake has Xelpud give many more hints to early puzzles than you got in the original game.
** Also in the remake, show Xelpud the CrystalSkull and he'll comment that a [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull lousy movie]] was made about it.
** The remake also has a bit of SelfDeprecation with one block puzzle in the Twin Labyrinths that was unsolvable in the original (as one of the blocks could not be placed on its correct plate without deeming the other unmoveable). The nearby tablet states "those that created this contraption are fools; they made a puzzle that could not be solved." [[spoiler:Turns out the original simply lacked a trapdoor, which was the only thing added to fix that puzzle.]]
28th Dec '16 2:03:06 AM LucaEarlgrey
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** At the end of the original version's Hell Temple: You collect your reward: [[spoiler:the Skimpy Swimsuit.]] After making the dialogue box go away, [[spoiler:a portrait of Lemeza in said swimsuit, including close-ups of his abs and his...personal area...fill your entire screen with no warning.]]

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** At the end of the original version's Hell Temple: You collect your reward: [[spoiler:the Skimpy Swimsuit.]] After making the dialogue box go away, [[spoiler:a portrait of Lemeza in said swimsuit, including swimsuit and close-ups of his abs and his...personal area...fill your entire screen with no warning.]]
28th Dec '16 2:02:50 AM LucaEarlgrey
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* JumpScare: The sudden BoltOfDivineRetribution that strikes if you hit a "sacred" object. Lessened in the remake in that rooms where you can get zapped have an "Eye of Divine Retribution" to warn you.

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* JumpScare: JumpScare:
** At the end of the original version's Hell Temple: You collect your reward: [[spoiler:the Skimpy Swimsuit.]] After making the dialogue box go away, [[spoiler:a portrait of Lemeza in said swimsuit, including close-ups of his abs and his...personal area...fill your entire screen with no warning.]]
**
The sudden BoltOfDivineRetribution that strikes if you hit a "sacred" object. Lessened in the remake in that rooms where you can get zapped have an "Eye of Divine Retribution" to warn you.
4th Sep '16 12:59:53 PM Malady
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* BattleThemeMusic: Each boss in La-Mulana has a unique boss theme. [[spoiler:One of the developers even references this, complaining about the fact that this was a lot of work, then humorously realizing he came up with the idea himself.]]
27th Aug '16 10:26:47 PM radiaki
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** Anubis is actually an inversion. The ladder to escape his room appears '''after''' he drops in.
* InexplicableTreasureChests: Why is everything still in their chests if Shorn already went into the ruins?
** [[spoiler:Shorn wanted you be chosen by the Four Sages so you could fulfill their goal of killing the Mother (and, ultimately, so he could steal the Treasure of Life from you afterwards); he tried to do it himself, but they refused to choose him. To be a candidate, you presumably had to follow the path 'properly' -- he couldn't just hand you all the treasures, or they'd reject you like they rejected him. So he had to put them back.]]
14th Aug '16 3:44:33 PM Sonofstranger
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* ShownTheirWork: Many of the objects and locations you find are detailed off of actual historical relics and locations. In the remake, you can scan them with a hand scanner for an archaeological description.
21st Jul '16 6:52:20 AM radiaki
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* AmbidextrousSprite: Averted, Lemeza and Lumisa have different sprites for facing left and right. The same is true of any enemy that holds a weapon or shield in one hand (the lizards in the Confusion Gate, for example).

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* AmbidextrousSprite: Averted, Lemeza and Lumisa have different sprites for facing left and right. The same is true of any enemy that holds a weapon or shield in one hand (the lizards in the Confusion Gate, for example).



* BottomlessPits: Averted; every pit leads ''somewhere'', so it won't kill you if you fall in. But in the original, there's one lava-filled pit that continues down endlessly (and it's one of the steps for unlocking Hell Temple). In the remake, an added room in the Chamber of Birth has a pit that continues endlessly by virtue of simply wrapping around to the same room all over again.

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* BottomlessPits: Averted; every pit leads ''somewhere'', so it won't kill you if you fall in. But in In the original, there's one lava-filled pit that continues down endlessly (and it's one of the steps for unlocking Hell Temple). In the remake, an added room in the Chamber of Birth has a pit that continues endlessly by virtue of simply wrapping around to the same room all over again.



** Baphomet, Tiamat, and the goddess statues now have their breasts covered in the remake (though Tiamat does it with her arms and GodivaHair rather than clothing).
*** Averted with the goddess statues from version 1.3.x-forward, for whatever reason.

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** Baphomet, Tiamat, and the goddess statues now have their breasts covered in the remake (though Tiamat does it with her arms and GodivaHair rather than clothing).
***
clothing). Averted with the goddess statues from version 1.3.x-forward, for whatever reason.



** [[spoiler:Subverted in the remake. By looking through the sprite files you can find the animation sprites of both Lemeza and Mulbruk wearing the skimpy suit, as well as the VirtualPaperDoll.]]



* DirectionallySolidPlatforms: Averted; every platform that's solid enough to stand on top of is solid enough to bump your head on from below. This includes moving platforms, too (though the original is kind enough to let them pass through you if it avoids getting crushed into the ground).

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* DirectionallySolidPlatforms: Averted; every Not in this game. Every platform that's solid enough to stand on top of is solid enough to bump your head on from below. This includes moving platforms, too (though the original is kind enough to let them pass through you if it avoids getting crushed into the ground).



** Want to save the game in the original? You need to ''buy'' the ROM to do that for 10 coins. Want multiple save files? You'll need to find a better ROM later in the game. (This is averted in the remake, where you can save using the grail points.)

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** Want to save the game in the original? You need to ''buy'' the ROM to do that for 10 coins. Want multiple save files? You'll need to find a better ROM later in the game. (This is averted in (In the remake, where remake you can save using the grail points.)
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LaMulana