History VideoGame / LaMulana

10th Apr '17 12:24:13 PM nombretomado
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* SpellMyNameWithAnS: A few names were romanized differently in the remake: the biggest one is Shorn's name becoming Shawn (further referencing his resemblance to SeanConnery). The giants also have slightly different names, except for Sakit. [[spoiler:Oddly enough, in the Gate of Time, they're given their old names from the Aeon Genesis translation.]] Udjat is also now romanized as Wedjet, and Shu now goes by his Chinese name, Chi You.

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* SpellMyNameWithAnS: A few names were romanized differently in the remake: the biggest one is Shorn's name becoming Shawn (further referencing his resemblance to SeanConnery).Creator/SeanConnery). The giants also have slightly different names, except for Sakit. [[spoiler:Oddly enough, in the Gate of Time, they're given their old names from the Aeon Genesis translation.]] Udjat is also now romanized as Wedjet, and Shu now goes by his Chinese name, Chi You.
4th Apr '17 7:20:59 AM LegitimateIdiot
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* TheDevTeamThinksOfEverything: All of the game's assets are in plain image and sound files that you can view/hear normally... except for one: the file depicting the Treasure That Must Not Be Seen appears ''scrambled'', just to keep the surprise.

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* TheDevTeamThinksOfEverything: DevelopersForesight: All of the game's assets are in plain image and sound files that you can view/hear normally... except for one: the file depicting the Treasure That Must Not Be Seen appears ''scrambled'', just to keep the surprise.
21st Mar '17 11:17:09 AM Ryan914
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Added DiffLines:

** The remake does [[spoiler: allow you to have Mulbruk wear it in the end credits if you speak to her after completing Hell Temple, but before defeating The Mother]]
15th Mar '17 6:31:49 PM nombretomado
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''La-Mulana'' (ラ·ムラーナ) is a {{Metroidvania}} platformer video game for Windows. It is a freeware game, and was developed by three people who call their development group NIGORO (formerly known as [=GR3=] Project) in Japan as a tribute to the {{MSX}} computer system / gaming console (and includes tons of references to such). You play an Franchise/IndianaJones-esque [[AdventurerArchaeologist archaeologist]] who must solve the numerous puzzles throughout an immense set of ancient ruins.

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''La-Mulana'' (ラ·ムラーナ) is a {{Metroidvania}} platformer video game for Windows. It is a freeware game, and was developed by three people who call their development group NIGORO (formerly known as [=GR3=] Project) in Japan as a tribute to the {{MSX}} {{UsefulNotes/MSX}} computer system / gaming console (and includes tons of references to such). You play an Franchise/IndianaJones-esque [[AdventurerArchaeologist archaeologist]] who must solve the numerous puzzles throughout an immense set of ancient ruins.
1st Mar '17 11:50:30 PM slain
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** Once you read the hard mode tablet twice, activating it, you can never go back to normal difficulty unless you reload an earlier save or start over.

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** Once you read the hard mode tablet twice, activating it, you can never go back to normal difficulty unless you reload an earlier save or save, start over.over, or play the version on the Vita; where the Fairy Queen will offer to lift that particular curse once.
25th Feb '17 11:10:02 PM slain
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** Occasionally the player can glitch through the floor or a wall and usually end up on the Surface. Normally this is just an annoyance, but if this happens during the EscapeSequence, there's no way to get back ''into'' the ruins in order to escape normally. The player is left with no choice but to reset and beat [[spoiler:Mother]] again.

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** Occasionally the player can glitch through the floor or a wall and usually end up on the Surface. Normally this is just an annoyance, but if this happens during the EscapeSequence, there's no way to get back ''into'' the ruins in order to escape normally. The player is left with no choice but normally and have to reset and beat [[spoiler:Mother]] again.fight the final boss again, unless you know ''exactly'' how this glitch is performed and use it in a spot where you can get to one of the Surface exits and get to the escape point from there. Notably, speedruns that permit glitching make this a GoodBadBug and use it to go near anywhere.
2nd Feb '17 11:34:58 AM LucaEarlgrey
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Added DiffLines:

* PressXToDie: In the 8-bit version, both permutations of equipping ''F1 Spirit 3D'' and ''VideoGame/{{Contra}}'' have only harmful effects on Lemeza. Equipping the former in slot 1 and the latter in slot 2 turns him into a OneHitPointWonder, while doing the reverse rapidly empties out his health.
23rd Jan '17 7:49:58 AM Gosicrystal
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* LostForever: Some of the items in the game can be if you mess up on certain puzzles.
** Both Whip upgrades can be lost forever if you fail to solve their respective puzzles. The first one at least warns you in advance "err just once, and it will never reach thy hands".
** The Angel Shield (Aegis Shield in the remake) in the Dimensional Corridor. Luckily, because it's required for a plot-relevant puzzle, you can pick up the shield by another means.
** The Life Jewel in the Dimensional Corridor is nigh-impossible to reach if you defeat the Dragon miniboss first (the boss provides a platform for reaching it.) It can ''technically'' still be acquired afterwards, but requires exploiting the knockback from the randomly-flying bats.
** Almost any and everything in the Shrine of the Mother (in particular its Life Jewel) can be lost forever if it's not acquired before it transforms into the True Shrine of the Mother.
** As well as [[spoiler:Hell Temple if you don't complete its whole unlocking process in one go.]] This, however, is arguably an act of mercy....
** In the remake, a tablet in the Dimensional Corridor poses you an offer if you can defeat Tiamat: A hidden fairy somewhere will reset one failed puzzle to give you a second shot at doing it right... but she'll only do this once.
** Once you read the hard mode tablet twice, activating it, you can never go back to normal difficulty unless you reload an earlier save or start over.



** The route to Hell Temple is a convoluted sequence with many steps, each of which you only get a vague hint for (and it's easy to mess up). Get one step wrong and you have to repeat the whole sequence over (except for one, which due to a glitch can make it [[LostForever permanently inaccessible]]). Of course, preventing the player from going into Hell Temple can be seen as an act of mercy...

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** The route to Hell Temple is a convoluted sequence with many steps, each of which you only get a vague hint for (and it's easy to mess up). Get one step wrong and you have to repeat the whole sequence over (except for one, which due to a glitch can make it [[LostForever [[PermanentlyMissableContent permanently inaccessible]]). Of course, preventing the player from going into Hell Temple can be seen as an act of mercy...



** The [[LostForever one-chance]] balance puzzle for the Mace has been tweaked. Among other things, the scale no longer starts off imbalanced. This doesn't affect anything if you haven't played the original and got the mace in it, but you'll need to relearn the puzzle if you did.

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** The [[LostForever [[PermanentlyMissableContent one-chance]] balance puzzle for the Mace has been tweaked. Among other things, the scale no longer starts off imbalanced. This doesn't affect anything if you haven't played the original and got the mace in it, but you'll need to relearn the puzzle if you did.


Added DiffLines:

* PermanentlyMissableContent: Some of the items in the game can be if you mess up on certain puzzles.
** Both Whip upgrades can be lost forever if you fail to solve their respective puzzles. The first one at least warns you in advance "err just once, and it will never reach thy hands".
** The Angel Shield (Aegis Shield in the remake) in the Dimensional Corridor. Luckily, because it's required for a plot-relevant puzzle, you can pick up the shield by another means.
** The Life Jewel in the Dimensional Corridor is nigh-impossible to reach if you defeat the Dragon miniboss first (the boss provides a platform for reaching it.) It can ''technically'' still be acquired afterwards, but requires exploiting the knockback from the randomly-flying bats.
** Almost any and everything in the Shrine of the Mother (in particular its Life Jewel) can be lost forever if it's not acquired before it transforms into the True Shrine of the Mother.
** As well as [[spoiler:Hell Temple if you don't complete its whole unlocking process in one go.]] This, however, is arguably an act of mercy....
** In the remake, a tablet in the Dimensional Corridor poses you an offer if you can defeat Tiamat: A hidden fairy somewhere will reset one failed puzzle to give you a second shot at doing it right... but she'll only do this once.
** Once you read the hard mode tablet twice, activating it, you can never go back to normal difficulty unless you reload an earlier save or start over.
31st Dec '16 5:41:44 PM CerotechOmega
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** Throwing knives -- try them on [[spoiler:the original's Viy]] ForMassiveDamage. They're also good for detecting fake platforms (but not trapdoors) and edges of solid platforms, especially in [[BlackoutBasement dark rooms]]. (They are replaced by Rolling Shurikens in the remake.)

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** Throwing knives (Rolling Shuriken in the remake) -- try them on [[spoiler:the original's Viy]] ForMassiveDamage. They're also good for detecting fake platforms (but not trapdoors) and edges of solid platforms, especially in [[BlackoutBasement dark rooms]]. (They are replaced by Rolling Shurikens in the remake.)



* NotTheFallThatKillsYou: Although Lemeza ''never'' takes simple falling damage (unless you want a GameMod for that), if you fall about one full screen of distance in the remake, he'll become stunned for a second or two before getting back up.

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* NotTheFallThatKillsYou: Although Lemeza ''never'' takes simple falling damage (unless you want a GameMod for that), if you fall about one full screen of distance in the remake, remake without double jumping, he'll become stunned for a second or two before getting back up.



** Dimensional corridor inhibits teleportation to other grail points due to Tiamat's power; the only way out is the actual exit door. There's also a few death traps that prevent warping as well.

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** Dimensional corridor inhibits teleportation to other grail points due to Tiamat's power; the only way out is the actual exit door. There's also a few death traps that prevent warping as well. [[spoiler:When Tiamat dies in the remake, you can use the Grail freely in the Dimensional Corridor.]]



** The remake's Ellmac instantly kills you in the beginning if you decide to let it jump onto you.
** The remake's Anubis mini-boss has a homing magic attack that will kill you on contact if you don't posess the Book of the Dead (if you do, it just saps your HP).

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** The remake's Ellmac instantly kills you in the beginning if you decide linger on the left, as it jumps to let it jump onto you.
that spot from the background.
** The remake's Anubis mini-boss has a homing magic attack that will kill you on contact if you don't posess possess the Book of the Dead (if you do, it just saps your HP).HP).
* [[spoiler:Once his craft takes terminal damage, Palenque will jump out and explode; if you don't whip him back in, you die on the spot.]]



** The developers in the remake for the Lamp of Time couldn't help pass up a [[Manga/JoJosBizarreAdventure Dio Brando/ZA WARUDO]] reference.
*** Not just one. The time-stopping bird sub-boss uses its feathers a lot like Dio ([[MemeticMutation memetically]]) uses knives, what with the slowing to a stop all around you just before they hit...

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** The developers in the remake for the Lamp of Time couldn't help pass up resist a [[Manga/JoJosBizarreAdventure Dio Brando/ZA WARUDO]] reference.
*** Not just one. The time-stopping bird
reference, both with inverting the colors when Lemeza and the sub-boss uses its stop time and the sub-boss' feathers a lot like Dio ([[MemeticMutation memetically]]) uses knives, what with the slowing to a stop all stopping around you just Lemeza before they hit...hitting him after the time freeze ends.



** [[spoiler:Baphomet tries this as well, spouting flame columns from the ground when it dies. However, these are easily avoided by hugging a wall.]]

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** [[spoiler:Baphomet tries this as well, spouting flame columns from the ground when it dies. However, these are not instantly fatal and can be easily avoided by hugging a wall.]]



** In the remake, after defeating the FinalBoss, [[LoadBearingBoss you have 3 minutes to escape]].

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** In the remake, after defeating the FinalBoss, [[LoadBearingBoss you have 3 5 minutes to escape]].



* TurnsRed: Just about every boss has this to some extent, usually starting with a subtle increase in their attack speed. It is more explicit in the remake; for example, after damaging Sakit enough the stone plate on his face falls off and he drops his energy ball attack in favor of a RocketPunch. The "Soul of Death" in the final boss fight takes this to an extreme, by casually gaining more attacks and having different animations in the background the more you hurt it. Baphomet also deserves mention for a [[spoiler: completely new OneWingedAngel form]].

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* TurnsRed: Just about every boss has this to some extent, usually starting with a subtle increase in their attack speed. It is more explicit in the remake; for example, after damaging Sakit enough the stone plate on his face falls off off, blue energy starts leaking through his upper arms and he drops his energy ball attack in favor of a RocketPunch. The "Soul of Death" in the final boss fight takes this to an extreme, by casually gaining more attacks and having different animations in the background the more you hurt it. Baphomet also deserves mention for a [[spoiler: completely new OneWingedAngel form]].
31st Dec '16 1:27:30 AM LucaEarlgrey
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Added DiffLines:

* TakeThat: The first page of the manual is a jab at newer generations of video games, as well as gamers of the current generation:
--> ''"For those used to the new-style of really easy games, it may be very hard to beat La-Mulana. But that's OK. We're looking for those gamers that could in days past defeat [[VideoGame/TheTowerOfDruaga Druaga]], bring the baby back safely from the clutches of [[MazeOfGalious Gallious]], and sealed the [[VideoGame/{{Hydlide}} Evil Crystal]]."''
** If you're an NES fanatic, a couple of Xelpud's quotes might piss you off a bit.
** A minor one: F1 Spirit (a real MSX game) is available in a store for 130 coins. F1 Spirit 3D (also an MSX game) is available in the same shop, costs 5 Coins. When combined with the MSX version of ''{{VideoGame/Contra}}'', it either drains your health, or makes you a OneHitPointWonder. This stems from the [=MSX2=] version of ''Contra'' being regarded widely as a PortingDisaster and the developers just straight up disliking ''F1 Spirit 3D''.
** In the remake one of Xelpud's [[TalkativeLoon ramblings]] has him complaining that a new game he just downloaded is too easy and contains too many hints. This could be a TakeThatMe, since the remake has Xelpud give many more hints to early puzzles than you got in the original game.
** Also in the remake, show Xelpud the CrystalSkull and he'll comment that a [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull lousy movie]] was made about it.
** The remake also has a bit of SelfDeprecation with one block puzzle in the Twin Labyrinths that was unsolvable in the original (as one of the blocks could not be placed on its correct plate without deeming the other unmoveable). The nearby tablet states "those that created this contraption are fools; they made a puzzle that could not be solved." [[spoiler:Turns out the original simply lacked a trapdoor, which was the only thing added to fix that puzzle.]]
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