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''Knight Lore'' is the third game in the ''VideoGame/{{Sabreman}}'' series, preceded by ''VideoGame/SabreWulf'' and ''VideoGame/{{Underwurlde}}'', and followed by ''Pentagram''. It was developed and published by Ultimate Play the Game, a predecessor company to Creator/{{Rare}}, and released in 1984 for the UsefulNotes/ZXSpectrum. It was also made available for other game computers such as the UsefulNotes/{{MSX}} and the UsefulNotes/AmstradCPC.

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''Knight Lore'' is the third game in the ''VideoGame/{{Sabreman}}'' series, preceded by ''VideoGame/SabreWulf'' and ''VideoGame/{{Underwurlde}}'', and followed by ''Pentagram''. It was developed and published by Ultimate Play the Game, a predecessor company to Creator/{{Rare}}, and released in 1984 for the UsefulNotes/ZXSpectrum. Platform/ZXSpectrum. It was also made available for other game computers such as the UsefulNotes/{{MSX}} Platform/{{MSX}} and the UsefulNotes/AmstradCPC.
Platform/AmstradCPC.
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Fixed a minor line. And using the proper apostrophe this time, apologies for neglecting it before.


* AllThereInTheManual: The game's premise is not conveyed in the game other than in the game, it is only spoken about in the guide. In addition, the wizard's name (Melkior) is also there.

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* AllThereInTheManual: The game's premise is not conveyed in the game other than in the game, game's ending, it is only spoken about in the guide. In addition, the wizard's name (Melkior) is also there.

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''Knight Lore'' is the third game in the ''VideoGame/{{Sabreman}}'' series, preceded by ''VideoGame/SabreWulf'' and ''VideoGame/{{Underwurlde}}'', and followed by ''Pentagram''. It was published on the UsefulNotes/ZXSpectrum, by “Ultimate Play the Game”, better known nowadays as Creator/{{Rare}}. It was also made available for other game computers such as the MSX and the Amstrad CPC.

to:

''Knight Lore'' is the third game in the ''VideoGame/{{Sabreman}}'' series, preceded by ''VideoGame/SabreWulf'' and ''VideoGame/{{Underwurlde}}'', and followed by ''Pentagram''. It was developed and published on the UsefulNotes/ZXSpectrum, by “Ultimate Ultimate Play the Game”, better known nowadays as Creator/{{Rare}}. Game, a predecessor company to Creator/{{Rare}}, and released in 1984 for the UsefulNotes/ZXSpectrum. It was also made available for other game computers such as the MSX UsefulNotes/{{MSX}} and the Amstrad CPC.
UsefulNotes/AmstradCPC.



This game is notable for being one of the first games ever to use IsometricProjection, creating an illusion of depth that the ZX Spectrum otherwise could not replicate, alongside its day and night system which was likewise previously unheard of. Originally only released in Britain, other areas would eventually be able to play the game when it and its two prequels were included in ''Rare Replay'', a CompilationRerelease.

to:

This game is notable for being one of the first games ever to use IsometricProjection, creating an illusion of depth that the ZX Spectrum otherwise could not replicate, alongside its day and night system which was likewise previously unheard of. Originally only released in Britain, other areas would eventually be able to play the game when it and its two prequels were included in ''Rare Replay'', a CompilationRerelease.
CompilationRerelease of 30 of Rare and Ultimate's games.



!! ''Knight Lore'' contains examples of:
* AllThereInTheManual: The game’s premise is not conveyed in the game other than in the game, it is only spoken about in the guide. In addition, the wizard’s name (Melkior) is also there.
* BlobMonster: Some of the game’s few enemies are shapeless blobs.

to:

!! ''Knight !!''Knight Lore'' contains examples of:
of the following tropes:
* AllThereInTheManual: The game’s game's premise is not conveyed in the game other than in the game, it is only spoken about in the guide. In addition, the wizard’s wizard's name (Melkior) is also there.
* BlobMonster: Some of the game’s game's few enemies are shapeless blobs.



* IsometricProjection: As mentioned above, this game was one of the first to ever use it, being used in every room.
* MagicCauldron: The cauldron where you dispense the items is able to display an image of what the next item is. In addition, it’ll also attack you with magic if Sabreman is in werewolf form.
* MagicFire: Another obstacle, being never-ending fire that is able to move back and forth.

to:

* IsometricProjection: As mentioned above, this This game was one of the first to ever use it, isometric graphics, being used in every room.
* MagicCauldron: The cauldron where you dispense the items is able to display an image of what the next item is. In addition, it’ll it'll also attack you with magic if Sabreman is in werewolf form.
* MagicFire: Another obstacle, being One obstacle in the game is never-ending fire that is able to move back and forth.



* OneHitPointWonder: Like the previous games, Sabreman can only take one hit or he’s a goner.
* OurWerewolvesAreDifferent: Instead of becoming one every full moon, Sabreman has the unfortunate attribute of changing ''every'' moon.
* SpikesOfDoom: The most common obstacle, usually requiring precise jumps to cross over. They’re a bit easier as a werewolf thanks to the higher jump.
* ToBeContinued: The game’s ending, if you manage to free Sabreman of the curse, teases ''Mire Mare'', a sequel that was never released.

to:

* OneHitPointWonder: Like the previous games, Sabreman can only take one hit or he’s he's a goner.
* OurWerewolvesAreDifferent: Instead of becoming one turning into a werewolf every full moon, Sabreman has the unfortunate attribute of changing ''every'' moon.
* SpikesOfDoom: The Spikes are the most common obstacle, obstacle in the game, usually requiring precise jumps to cross over. They’re They're a bit easier as a werewolf thanks to the higher jump.
* ToBeContinued: The game’s game's ending, if you manage to free Sabreman of the curse, teases ''Mire Mare'', a sequel that was never released.released.
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Added some stuff


* ColourCodedForYourConvenience: Each room in the ZX Spectrum version is bathed in a single color palette of blue, green, yellow or pink, to help the player not get lost as easily.

to:

* ColourCodedForYourConvenience: Each room in the original ZX Spectrum version is bathed in a single color palette of blue, green, yellow or pink, to help the player not get lost as easily.



* OneHitPointWonder: Like the previous games, Sabreman can only take one hit or he’s a goner.



* SpikesOfDoom: The most common obstacle, usually requiring precise jumps to cross over. They’re a bit easier as a werewolf thanks to the higher jump.

to:

* SpikesOfDoom: The most common obstacle, usually requiring precise jumps to cross over. They’re a bit easier as a werewolf thanks to the higher jump.jump.
* ToBeContinued: The game’s ending, if you manage to free Sabreman of the curse, teases ''Mire Mare'', a sequel that was never released.
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…twice.


''Knight Lore'' is the third game in the ''VideoGame/{{Sabreman}}'', preceded by ''VideoGame/SabreWulf'' and ''VideoGame/{{Underwurlde}}'', and followed by ''Pentagram''. It was published on the UsefulNotes/ZXSpectrum, by “Ultimate Play the Game”, better known nowadays as Creator/{{Rare}}. It was also made available for other game computers such as the MSX and the Amstrad CPC.

to:

''Knight Lore'' is the third game in the ''VideoGame/{{Sabreman}}'', ''VideoGame/{{Sabreman}}'' series, preceded by ''VideoGame/SabreWulf'' and ''VideoGame/{{Underwurlde}}'', and followed by ''Pentagram''. It was published on the UsefulNotes/ZXSpectrum, by “Ultimate Play the Game”, better known nowadays as Creator/{{Rare}}. It was also made available for other game computers such as the MSX and the Amstrad CPC.
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Can’t even create an entry without a mistake at first sight…


''Knight Lore'' is the third game in the ''VideoGame/Sabreman'', preceded by ''VideoGame/SabreWulf'' and ''VideoGame/{{Underwurlde}}'', and followed by ''Pentagram''. It was published on the UsefulNotes/ZXSpectrum, by “Ultimate Play the Game”, better known nowadays as Creator/{{Rare}}. It was also made available for other game computers such as the MSX and the Amstrad CPC.

to:

''Knight Lore'' is the third game in the ''VideoGame/Sabreman'', ''VideoGame/{{Sabreman}}'', preceded by ''VideoGame/SabreWulf'' and ''VideoGame/{{Underwurlde}}'', and followed by ''Pentagram''. It was published on the UsefulNotes/ZXSpectrum, by “Ultimate Play the Game”, better known nowadays as Creator/{{Rare}}. It was also made available for other game computers such as the MSX and the Amstrad CPC.
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This game deserves recognition for how revolutionary it was for its time. also, I played through it on Rare Replay and hated every second of it so its been permanently ingrained into my memory

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[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/83ae83a0_e1b4_4286_9c8f_70751f43990d.jpeg]]

''Knight Lore'' is the third game in the ''VideoGame/Sabreman'', preceded by ''VideoGame/SabreWulf'' and ''VideoGame/{{Underwurlde}}'', and followed by ''Pentagram''. It was published on the UsefulNotes/ZXSpectrum, by “Ultimate Play the Game”, better known nowadays as Creator/{{Rare}}. It was also made available for other game computers such as the MSX and the Amstrad CPC.

After escaping the underworld, Sabreman has fallen under a curse that will transform him into a werewolf every night, and will become permanent in 40 days. Traveling to a castle, he works together with the wizard of the castle to obtain numerous items in the maze of the castle to concoct a potion that will reverse the curse.

This game is notable for being one of the first games ever to use IsometricProjection, creating an illusion of depth that the ZX Spectrum otherwise could not replicate, alongside its day and night system which was likewise previously unheard of. Originally only released in Britain, other areas would eventually be able to play the game when it and its two prequels were included in ''Rare Replay'', a CompilationRerelease.

----
!! ''Knight Lore'' contains examples of:
* AllThereInTheManual: The game’s premise is not conveyed in the game other than in the game, it is only spoken about in the guide. In addition, the wizard’s name (Melkior) is also there.
* BlobMonster: Some of the game’s few enemies are shapeless blobs.
* ColourCodedForYourConvenience: Each room in the ZX Spectrum version is bathed in a single color palette of blue, green, yellow or pink, to help the player not get lost as easily.
* EyeOfNewt: The ingredients include bottles of poison, shoes, diamonds, teacups, and crystal balls.
* InUniverseGameClock: Another innovation of its time, ''Knight Lore'' has an in-game clock that switches between day and night, with Sabreman turning into a werewolf every night and changing back every day, with only 40 days to complete the game.
* IsometricProjection: As mentioned above, this game was one of the first to ever use it, being used in every room.
* MagicCauldron: The cauldron where you dispense the items is able to display an image of what the next item is. In addition, it’ll also attack you with magic if Sabreman is in werewolf form.
* MagicFire: Another obstacle, being never-ending fire that is able to move back and forth.
* TheMaze: Like its predecessors, the game is one massive maze of 128 rooms, and no two playthroughs will be the same as the locations of every item as well as the order of the items is random every time.
* OurWerewolvesAreDifferent: Instead of becoming one every full moon, Sabreman has the unfortunate attribute of changing ''every'' moon.
* SpikesOfDoom: The most common obstacle, usually requiring precise jumps to cross over. They’re a bit easier as a werewolf thanks to the higher jump.

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