History VideoGame / Kirby64TheCrystalShards

10th Sep '16 4:20:50 AM MoPete
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Added DiffLines:

* EyesAlwaysShut: Subverted. Fail to get OneHundredPercentCompletion, and in the ending cinematic, the ruler of Ripple Star has her eyes shut during the entire scene. [[spoiler:She only opens them at the very end, revealing she's still possessed]].
28th Aug '16 3:23:50 PM TheRoguePenguin
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'''Kirby 64: The Crystal Shards''' (''Hoshi no Kirby 64'' in Japan) is the first game in the Franchise/{{Kirby}} series to go in a 3D-ish environment and the only ''Kirby'' game for the Nintendo 64.

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'''Kirby ''Kirby 64: The Crystal Shards''' Shards'' (''Hoshi no Kirby 64'' in Japan) is the first game in the Franchise/{{Kirby}} series to go in a 3D-ish environment and the only ''Kirby'' game for the Nintendo 64.



* AwesomeButImpractical: There are quite a few, but special mention goes to Stone + Bomb, which lets you throw a bundle of dynamite that pretty much kills anything. It also damages you unless you duck, which gives you a hard hat that blocks the damage. It's also on a timed fuse unless it makes contact with an enemy.

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* AwesomeButImpractical: AwesomeButImpractical:
**
There are quite a few, but special mention goes to Stone + Bomb, which lets you throw a bundle of dynamite that pretty much kills anything. It also damages you unless you duck, which gives you a hard hat that blocks the damage. It's also on a timed fuse unless it makes contact with an enemy. The game forces you to use this to get one of the shards, with a not-insignificant distance between where you get it and where it's used.
** Stone + Cutter is one of the game's best combos, but only if you reroll until you get the bird. The fish literally can't move, while the others have abysmal speed and no advantage compared to the bird's mobility (the hamster is needed to get a shard, and that's it).



* EldritchAbomination: Dark Matter, a one-eyed black mass that engulfs and possesses everything it touches. Even better, there's no explanation given as to why, it just seems to be its nature to absorb positive emotions.

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* EldritchAbomination: Dark Matter, a one-eyed black mass that engulfs and possesses everything it touches. Even better, there's no explanation given as to why, why; it just seems to be its nature to absorb positive emotions.



* GiantMook: All of the regular minibosses (minus the "Special" minibosses of Waddle Dee ([[spoiler:who turns into a Waddle Doo]]), Adeleine, and King Dedede) are large versions of regular enemies. Which leads to one of them being a...
** GiantEnemyCrab: A miniboss in Stage 2 of Aqua Star, although if we're being completely honest it's more like Slightly Larger Than Average Enemy Crab.

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* GiantEnemyCrab: A miniboss in Stage 2 of Aqua Star, although if we're being completely honest it's more like Slightly Larger Than Average Enemy Crab.
* GiantMook: All of the regular minibosses (minus the "Special" minibosses of Waddle Dee ([[spoiler:who turns into a Waddle Doo]]), Adeleine, and King Dedede) are large versions of regular enemies. Which leads to one of them being a...\n** GiantEnemyCrab: A miniboss in Stage 2 of Aqua Star, although if we're being completely honest it's more like Slightly Larger Than Average Enemy Crab.



** Then there's the rug hiding the second Crystal Shard in level 6-3. While it actually is red-and-orange, it only breaks to reveal the Crystal Shard if shot in the center with Burning + Needle. It's made of cencentric rings. Good luck figuring that out if you're a 10-year-old whose automatic response to facing a gauntlet of enemies is to go for the refrigerator.

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** Then there's the rug hiding the second Crystal Shard in level 6-3. While it actually is red-and-orange, it only breaks to reveal the Crystal Shard if shot in the center with Burning + Needle. It's made of cencentric concentric rings. Good luck figuring that out if you're a 10-year-old whose automatic response to facing a gauntlet of enemies is to go for the refrigerator.



* JokeWeapon: Ice + Burning. Some combinations might be underpowered or unimpressive, but this one's nothing short of useless. Also, while Stone + Cutter is one of the best combos in the game, one possible outcome is Kine the fish, who literally can't do anything, even underwater.

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* JokeWeapon: JokeWeapon:
**
Ice + Burning. Some combinations might be underpowered or unimpressive, but this one's nothing short of useless. useless.
**
Also, while Stone + Cutter is one of the best combos in the game, one possible outcome is Kine the fish, who literally can't do anything, even underwater.



%%* MightyGlacier: Most of the Stone-based powers turn Kirby into this, especially Stone + Stone, which makes Kirby into a giant boulder version of himself.



* {{Ninja}}: Cutter + Bomb gives Kirby invisible, exploding shurikens.
* NoArcInArchery: Averted with Needle + Burning, which takes the form of flaming arrows.

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* {{Ninja}}: Cutter + Bomb gives Kirby invisible, exploding shurikens.
shurikens that hit almost instantly. Definitely one of the best powers in the game.
* NoArcInArchery: Averted with Needle + Burning, which takes the form of flaming arrows.arrows with a significant arc in their flight path.



* SphereOfDestruction: Spark + Spark creates a giant orb of electrical rings that destroy any enemies they touch with a loud, satisfying shocking noise.

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* SphereOfDestruction: Spark + Spark creates a giant orb of electrical rings that destroy any enemies they touch with a loud, satisfying shocking noise. It slows you to a crawl while active, though.



** The Scarfies, which look cute at first, turn monstrous and eventually explode if Kirby attempts to inhale them,

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** The Scarfies, which look cute at first, turn monstrous and eventually explode if Kirby attempts to inhale them,them.



* TakenForGranite: Most of the Stone powers turn Kirby into stone. Stone + Cutter gos a step further and turns Kirby into a random stone statue of one of his animal buddies from ''Kirby's Dream Land 3''.

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* TakenForGranite: Most of the Stone powers turn Kirby into stone. Stone + Cutter gos goes a step further and turns Kirby into a random stone statue of one of his animal buddies from ''Kirby's Dream Land 3''.



* ThisIsADrill: Stone + Needle--it's even self propelling!

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* ThisIsADrill: Stone + Needle--it's Needle -- it's even self propelling!self-propelling!



* TheUnfought: Dark Matter is not fought in its base form - it either flees or attempts to flee.

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* TheUnfought: Dark Matter is not fought in its base form - -- it either flees or attempts to flee.
25th Aug '16 3:46:51 PM Rorosilky5
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* GiantMook: All of the regular mini

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* GiantMook: All of the regular miniminibosses (minus the "Special" minibosses of Waddle Dee ([[spoiler:who turns into a Waddle Doo]]), Adeleine, and King Dedede) are large versions of regular enemies. Which leads to one of them being a...
** GiantEnemyCrab: A miniboss in Stage 2 of Aqua Star, although if we're being completely honest it's more like Slightly Larger Than Average Enemy Crab.
* GiantSpaceFleaFromNowhere: Miracle Matter is unique in being one of the few major ''Kirby'' antagonists with no foreshadowing whatsoever. However, he does appear as a shadowy mass just as the level leading up to it ends.
* GirlOfTheWeek: Ribbon, despite being something of a love interest, only appears in this game. She recently received cameos in the Kirby 20th Anniversary art book and ''VideoGame/KirbyPlanetRobobot''.
* GottaCatchThemAll: The titular Crystal Shards (for plot advancement and OneHundredPercentCompletion) and enemy data cards (just for the heck of it).
* GrievousHarmWithABody: The Cutter ability consists of Kirby throwing his face at enemies.
* GuideDangIt: In general, most of the hidden Crystal Shards do have clues on how to find them, but some of them will still make you go running for [=GameFAQs=] (or in the 90's, a copy of Magazine/NintendoPower magazines).
** The worst is probably the level 3-3 Crystal Shard in Aqua Star, where it was placed far above Kirby's maximum flight cap, (even with powers). In order to get it, you need to realize that Rick's form from the Stone + Cutter power can climb walls. The number of times this ability is mentioned in the game, manual, or anything besides a guide or walkthrough? Precisely never. It's an ability from ''Kirby's Dream Land 2'' and ''3'', and if you've never played either, your only hint is the green-and-brown breakable terrain that stands in your way -- and considering Stone + Cutter has six different forms that show up at random, good luck with trial and error.
** While on the topic of [[NoticeThis that breakable multicolored terrain]], there are notably a couple of these Crystal-concealing obstacles that do ''not'' follow the "use these ability colors" rule you've been following for most of the game. The first is a conspicuous rock in 4-4 that requires, of all things, [[spoiler:an Ice ability of any kind to break -- this is despite that the rock in question is ''[[ViolationOfCommonSense inside of a volcano and can withstand high explosives]]]]''. The second is an ice stalactite in 5-1 that requires [[spoiler:any Burning ability to destroy; while this ''actually'' makes sense, it's still a sharp departure from the established formula, with your only other possible hint being if you somehow managed to get the 4-4 Crystal Shard beforehand]].
** Then there's the rug hiding the second Crystal Shard in level 6-3. While it actually is red-and-orange, it only breaks to reveal the Crystal Shard if shot in the center with Burning + Needle. It's made of cencentric rings. Good luck figuring that out if you're a 10-year-old whose automatic response to facing a gauntlet of enemies is to go for the refrigerator.
* HarderThanHard: The minigames feature Easy, Medium, Hard, and Intense as difficulty settings.
* TheHeartless: Dark Matter and the various bits of fuzzy dark things spawned from it.
* HeroicMime: Everyone, discounting Kirby's usual cries when taking damage, and the iconic "haiiii!".
* HomingProjectile: Bomb + Bomb allows Kirby to shoot missiles from his mouth.
* HumanSnowball: The Ice + Ice power.
* IKnowMaddenKombat: Ice + Stone turns Kirby into a curling rock.
* ImpaledWithExtremePrejudice: Needle + Needle turns Kirby into a giant Swiss Army Knife full of diverse painful objects.
* IncendiaryExponent: ''Weaponized'' in the Spark + Burning power.
* InterfaceSpoiler: The enemy info cards you can get at the end of each stage are entirely randomized, so you're likely to see cards of enemies or even ''bosses'' you haven't encountered yet. It's entirely possible to get card of the ''TrueFinalBoss'' early on in the game, leaving you wondering "Wait, what the hell is ''that'' thing!?" for most of the run. ([[TheUnreveal Or all of the run, if you don't get]] OneHundredPercentCompletion.)
* InvincibilityPowerUp: Invincible Candy, [[https://www.youtube.com/watch?v=SPDGVKO3OYc now with a unique theme tune.]]
* ItsAWonderfulFailure: If you lose the [[BossRush Boss Battles]] mode, you get a scene of Kirby looking sad as the Game Over jingle plays, his friends looking on with what can only be described as disdain on their faces, and the [[SarcasmMode "uplifting"]] message, '''"It's Hopeless..."'''
* JokeWeapon: Ice + Burning. Some combinations might be underpowered or unimpressive, but this one's nothing short of useless. Also, while Stone + Cutter is one of the best combos in the game, one possible outcome is Kine the fish, who literally can't do anything, even underwater.
* LaserBlade: Spark + Cutter gives Kirby a [[StarWars Double-Bladed Lightsaber]]. Cutest Sith Ever.
* LastNoteNightmare: The generally smooth factory level's music ends with creepy piano chords, [[spoiler:while the bad ending's otherwise cheery "We did it!" music gets extremely creepy at the end as the adorable fairy queen abruptly gains an evil look and glances [[TheFourthWallWillNotProtectYou at the screen]].]]
* LaterInstallmentWeirdness: This game notably gives the formula of Shimomura-directed titles a complete overhaul. The Animal Friends are dropped in favor of the ability to combine Copy Abilities, the visual presentation switches from a [=2D=] format to a [=2.5D=] one, the setting covers multiple planets rather than being limited to one, and the game's cast is much more diverse and sees more elaborate characterizations, due to the game putting a greater focus on storytelling. This game is also the only Shimomura title where Dark Matter is explicitly shown to be the main villain from the beginning; Dark Matter was discussed in the ''Dream Land 2'' [[AllThereInTheManual manual]] and mentioned in the ''Dream Land 3'' [[AllThereInTheManual manual]], but didn't show up in-person until the very end of those games, and when Dark Matter ''did'' appear in ''Dream Land 3''[='s=] opening, the fact that it ''was'' Dark Matter was only implied and not outright shown or stated.
* LostForever: You're only allowed to fight the Waddle Doo, the possessed Adeleine, and the possessed King Dedede once and only once. After you beat them, these battles do not reappear when revisiting their levels. The only way to fight them again is to start a new file. Thankfully, it's subverted in another case. You can miss collecting the bad ending cutscene in the theater by collecting all the Crystal Shards before fighting the first final boss, but the cutscene will be added to the theater anyway after beating the True Final Boss.
* MacGuffin: The Crystal Shards, not the complete Crystal but the shards by themselves do nothing and could be replaced with credit cards.
* MeatOVision: After traversing through Rock Star's desert, Kirby starts seeing his companions as food. Good thing Adeleine can paint objects to life!
* TheMedic: Adeleine, who appears once per star to paint Kirby a healing item/powerup or help him solve a Crystal Shard puzzle.
%%* MightyGlacier: Most of the Stone-based powers turn Kirby into this, especially Stone + Stone, which makes Kirby into a giant boulder version of himself.
* MinecartMadness: First as a wooden box raft in Stage 3-2, then as an actual minecart in Stage 4-2, and then as a bobsled in Stage 5-1.
* MiniGame: The game features three multiplayer mini-games entirely unrelated to anything, accessible mostly from the "options" menu. They ''are'' a pretty good time, though.
* MonsterCompendium: In the form of enemy cards Kirby can earn only in the jump game after levels. They just show the enemies' names, their animated models, and which power (if any) they give Kirby, and there are eighty-one cards in all. Oh yeah, and the card that Kirby gets is random every time, meaning it's possible to get duplicates. [[FakeLongevity Good luck trying to]] [[GottaCatchEmAll get them all]] (though there's a bit of humor to be found in this, as the fact that the card you get is randomized means that it's possible for to get [[spoiler: 0[[superscript:2]]]] as your first card).
* MoodWhiplash: It's a ''Kirby'' game, what did you expect? Well, many didn't think anything of it. You go from fighting cute little animals with your adorable companions (stopping to have picnics along the way) to fighting [[spoiler:''a giant bleeding eyeball who embodies all evil in the universe'']] to stop Dark Matter from taking over the rest of the universe as it did Ripple Star. Sleep tight!
* MoreTeethThanTheOsmondFamily: Cutter + Needle turns Kirby's arms into a giant set of jaws. Additionally, King Dedede's battle is directly carried over from ''Kirby's Dream Land 3'', meaning that his toothy belly-mouth makes a reappearance.
* MultiMookMelee: The last true level of the game, (6-3) is composed mostly of attacks from groups of smaller enemies, punctuated by short hallways.
* {{Ninja}}: Cutter + Bomb gives Kirby invisible, exploding shurikens.
* NoArcInArchery: Averted with Needle + Burning, which takes the form of flaming arrows.
* OneHitKill: Getting crushed between two surfaces kills Kirby.
* ThePhoenix: Burning + Burning upgrades Kirby's standard attack into a wide-ranged winged inferno.
* {{Pixellation}}: A pixelated mess is one of the things Adeleine sends after you when she's possessed.
* PlotCoupon: The Crystal Shards.
* PowerCopying: This time around, Kirby can combine any two Copy Abilities for extra firepower.
* PsychoStrings: Stage 6-3, named "Ripple Star Catacombs" on the soundtrack, features almost exclusively a minimalist string pattern that gives the stage a frantic, claustrophobic atmosphere.
* PuzzleBoss:
** Rock Star's boss, Pix, takes more damage if you shoot each crystal with a bullet of the same color.
** Miracle Matter, as well. [[spoiler:It can only be hurt by the same power element as it's using at a given time. For example, it uses the Spark ability to fire lasers all over the area. The only way to hurt it is to use an electric based power (solo or mix, whichever works) or simply suck up the excess power and shoot it back.]]
* RedHerring: In the [[http://www.kirbysrainbowresort.net/games/kirby64/instruction/page22and23.jpg instruction manual for this game]], King Dedede's cast description says the following: "''Long-time rival King Dedede finds one of the missing Crystal Shards on his castle grounds. Whatever will he do with it?''" If it weren't for Dedede's [[EnemyMine willingness to work with Kirby this time around]], this lore could make some people believe that Dedede is still an antagonist in Kirby's adventure that must be stopped, despite being on the side of good for a change. Dedede's refusal to give Kirby the aforementioned shard he found somewhat helps support this red herring, as does some Japanese commercials not showing his presence, instead showing Kirby's team up to Adeleine.
* RibcageRidge: Seen in a stage on Rock Star and "hides" a Crystal Shard in its mouth.
* ScaryShinyGlasses: [[spoiler:The fairy ruler in the bad ending.]]
* ShipTease: [[spoiler:Ribbon kisses Kirby in the true ending, causing a LuminescentBlush. Nobody else in the ''Kirby'' games, or even the ''[[Anime/KirbyOfTheStars anime]]'', has ever done this - [[IntimateHealing or at least romantically.]]]]
* ShoutOut:
** Spark + Cutter looks like [[ThePhantomMenace Darth Maul's]] double-bladed lightsaber.
** [[spoiler:The true ending]] also looks quite a bit like the destruction of the Death Star and the awards ceremony at the end of ''[[Film/ANewHope Star Wars]]''.
** The file select music is very similar to that of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'''s.
* SimpleYetAwesome: Bombs. They can be used both up close and from a distance, have fast animations that make it easy to spam, and deal a hefty amount of damage.
* SinisterGeometry: Rock Star's boss (8-sided) and Miracle Matter (20-sided).
* SmashingHallwayTrapsOfDoom: Seen occasionally on several stages (most obviously Shiver Star's toy factory).
* SmoochOfVictory: This is how [[spoiler:Ribbon's expresses her gratitude to Kirby for saving Ripple Star in the True Ending]].
* SphereOfDestruction: Spark + Spark creates a giant orb of electrical rings that destroy any enemies they touch with a loud, satisfying shocking noise.
* TheSpiny:
** Gordo is one of the few monsters that Kirby can't eat; it simply won't budge no matter what.
** The Scarfies, which look cute at first, turn monstrous and eventually explode if Kirby attempts to inhale them,
** And the Spider-like Mariels, which damage Kirby [[IAteWhat if he digests them.]]
* SugarApocalypse: The game opens with Dark Matter taking over Ripple Star.
* SuperTitle64Advance: The game's named after the UsefulNotes/Nintendo64, of course. The original Japanese release was simply called ''Hoshi no Kirby 64'', while the English release added a subtitle.
* TakenForGranite: Most of the Stone powers turn Kirby into stone. Stone + Cutter gos a step further and turns Kirby into a random stone statue of one of his animal buddies from ''Kirby's Dream Land 3''.
* TakesOneToKillOne:
** Rock's Star's boss takes more damage if its parts are hit with like-colored projectiles.
** The final boss, Miracle Matter, is a BarrierChangeBoss that can only be hurt by the power he's currently using.
* TakingYouWithMe:
** Stone + Bomb creates a [[BigBulkyBomb MASSIVE hunk of dynamite]] that will hurt Kirby if he doesn't hide beneath the helmet.
** Ice + Bomb turns Kirby into a walking snowman bomber (except the explosion doesn't hurt himself).
* TeethClenchedTeamwork: Unlike ''VideoGame/KirbysReturnToDreamLand'', Dedede was REALLY hesitant to join Kirby's adventure.
* ThisIsADrill: Stone + Needle--it's even self propelling!
* TimedMission: Though it's not outright stated, taking too long to fight HR-E from Shiver Star will result in Kirby dying.
* TrueFinalBoss: [[spoiler:0[[superscript:2]]]], unlocked after defeating Miracle Matter with all of the Crystal Shards.
* UnexpectedShmupLevel: [[spoiler:The TrueFinalBoss plays rather like ''VideoGame/StarFox'']]. Although considering [[VideoGame/KirbysDreamLand how many of]] [[VideoGame/KirbysAdventure these things we've]] [[VideoGame/KirbySuperStar been through already]], it's hardly "unexpected".
* UnfortunateNames: One of the enemies is actually called a "Pedo" (actually pronounced "PEE-doe", a pun on "torpedo".)
* TheUnfought: Dark Matter is not fought in its base form - it either flees or attempts to flee.
* UniqueEnemy: Noo in Stage 2-2, Wall Shotzo in Stage 2-4, and Rockn in Stage 5-4.
* VictoryCake: Each stage (excepting boss battles) ends with the characters having a nice picnic, and a little mini-game in which Kirby can earn some extra items, including a health-restoring slice of cake.
* VideogameSettings:
** Pop Star: GreenHillZone > TheLostWoods > BigFancyCastle
** Rock Star: ShiftingSandLand > RuinsForRuinsSake > UndergroundLevel > BuildLikeAnEgyptian[=/=]FuturisticPyramid
** Aqua Star: PalmtreePanic + UnderTheSea + DownTheDrain
** Neo Star: JungleJapes + MinecartMadness + DeathMountain + LethalLavaLand
** Shiver Star: SlippySlideyIceWorld > BubblyClouds > ToyTime > EternalEngine
** Ripple Star: GreenHillZone[=/=]RemixedLevel > DownTheDrain > ToyTime.
* VileVillainSaccharineShow: [[spoiler:0[[superscript:2]]]] even provided the former page image.
* ViolationOfCommonSense:
** Several of the Crystal Shards require you to almost fall to your death down a BottomlessPit (though Kirby can float back up if he has enough breath).
** There's one Crystal Shard in Neo Star's own 4-4... Our hero finds himself in a room with a large rock in the center, with molten lava creating cracks in it. You see the red of the lava and the black of the stone, so surely this must call for Burning + Bomb! No? How about Burning + Stone? That doesn't work either? How about Bomb + Bomb? Burning + Burning? Stone + Stone? No, you destroy that seemingly impenetrable stone in front of you by using [[spoiler:Ice. Yes, your rock will practically shatter to pieces if Kirby either breathes some frosty gales in its direction or rolls himself a giant snowball into it. You scientifically inclined folks may try to use the fact that ice plays an integral part of rock decomposition as an explanation for this, but it can hardly stand to the fact that you just used every violent explosive Kirby has access to in this game...]]
** Ice + Burning. [[JokeWeapon What did you think would happen?]]
* WallJump: Stone + Cutter has a one-in-six chance of turning you into a statue of Rick the hamster, who can can ascend walls in this manner (and doesn't even need to alternate walls to do it). [[spoiler:This is vital for getting one Crystal Shard in Stage 3-3.]]
* WhenTreesAttack: The first boss of the game, recurring boss character Whispy Woods.
* WorldShapes: Pop Star is a five-pointed star, Rock Star is shattered into several pieces, Aqua Star is a drop of water with wave breaker shaped planet suspended in it, and Ripple Star is heart-shaped.
* WreathedInFlames: Burning, both normal and double.
----
25th Aug '16 3:45:14 PM Rorosilky5
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'''Kirby 64: The Crystal Shards''' (''Hoshi no Kirby 64'' in Japan) is the first game in the Franchise/{{Kirby}} series to go in a 3D-ish environment and the only ''Kirby'' game for the Nintendo 64.



Directed by Shinichi Shimomura, ''Kirby 64: The Crystal Shards'' (''Hoshi no Kirby 64'' in Japan) is the first game in the Franchise/{{Kirby}} series to go 3D; while the action played on a 2D plane for the most part, enemies would occasionally fly at Kirby from the "background" to menace him. One of the most memorable gameplay mechanics from the game was the expanding of Kirby's "copy" powers; Kirby was able to mix powers from different enemies to make new ones (for example, the combination of Burning + Stone turns Kirby into a living, aim-able volcano).

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Directed by Shinichi Shimomura, ''Kirby 64: The Crystal Shards'' (''Hoshi no Kirby 64'' in Japan) is the first game in the Franchise/{{Kirby}} series to go 3D; while most of the action played on a 2D plane for the most part, plane, enemies would occasionally fly at Kirby from the "background" to menace him.slow him down. One of the most memorable gameplay mechanics from the game was the expanding of Kirby's "copy" powers; Kirby was able to mix powers from different enemies to make new ones (for example, the combination of Burning + Stone turns Kirby into a living, aim-able volcano).



* GiantMook: All of the regular minibosses (minus the "Special" minibosses of Waddle Dee ([[spoiler:who turns into a Waddle Doo]]), Adeleine, and King Dedede) are large versions of regular enemies. Which leads to one of them being a...
** GiantEnemyCrab: A miniboss in Stage 2 of Aqua Star, although if we're being completely honest it's more like Slightly Larger Than Average Enemy Crab.
* GiantSpaceFleaFromNowhere: Miracle Matter is unique in being one of the few major ''Kirby'' antagonists with no foreshadowing whatsoever. However, he does appear as a shadowy mass just as the level leading up to it ends.
* GirlOfTheWeek: Ribbon, despite being something of a love interest, only appears in this game. She recently received cameos in the Kirby 20th Anniversary art book and ''VideoGame/KirbyPlanetRobobot''.
* GottaCatchThemAll: The titular Crystal Shards (for plot advancement and OneHundredPercentCompletion) and enemy data cards (just for the heck of it).
* GrievousHarmWithABody: The Cutter ability consists of Kirby throwing his face at enemies.
* GuideDangIt: In general, most of the hidden Crystal Shards do have clues on how to find them, but some of them will still make you go running for [=GameFAQs=] (or in the 90's, a copy of Magazine/NintendoPower magazines).
** The worst is probably the level 3-3 Crystal Shard in Aqua Star, where it was placed far above Kirby's maximum flight cap, (even with powers). In order to get it, you need to realize that Rick's form from the Stone + Cutter power can climb walls. The number of times this ability is mentioned in the game, manual, or anything besides a guide or walkthrough? Precisely never. It's an ability from ''Kirby's Dream Land 2'' and ''3'', and if you've never played either, your only hint is the green-and-brown breakable terrain that stands in your way -- and considering Stone + Cutter has six different forms that show up at random, good luck with trial and error.
** While on the topic of [[NoticeThis that breakable multicolored terrain]], there are notably a couple of these Crystal-concealing obstacles that do ''not'' follow the "use these ability colors" rule you've been following for most of the game. The first is a conspicuous rock in 4-4 that requires, of all things, [[spoiler:an Ice ability of any kind to break -- this is despite that the rock in question is ''[[ViolationOfCommonSense inside of a volcano and can withstand high explosives]]]]''. The second is an ice stalactite in 5-1 that requires [[spoiler:any Burning ability to destroy; while this ''actually'' makes sense, it's still a sharp departure from the established formula, with your only other possible hint being if you somehow managed to get the 4-4 Crystal Shard beforehand]].
** Then there's the rug hiding the second Crystal Shard in level 6-3. While it actually is red-and-orange, it only breaks to reveal the Crystal Shard if shot in the center with Burning + Needle. It's made of cencentric rings. Good luck figuring that out if you're a 10-year-old whose automatic response to facing a gauntlet of enemies is to go for the refrigerator.
* HarderThanHard: The minigames feature Easy, Medium, Hard, and Intense as difficulty settings.
* TheHeartless: Dark Matter and the various bits of fuzzy dark things spawned from it.
* HeroicMime: Everyone, discounting Kirby's usual cries when taking damage, and the iconic "haiiii!".
* HomingProjectile: Bomb + Bomb allows Kirby to shoot missiles from his mouth.
* HumanSnowball: The Ice + Ice power.
* IKnowMaddenKombat: Ice + Stone turns Kirby into a curling rock.
* ImpaledWithExtremePrejudice: Needle + Needle turns Kirby into a giant Swiss Army Knife full of diverse painful objects.
* IncendiaryExponent: ''Weaponized'' in the Spark + Burning power.
* InterfaceSpoiler: The enemy info cards you can get at the end of each stage are entirely randomized, so you're likely to see cards of enemies or even ''bosses'' you haven't encountered yet. It's entirely possible to get card of the ''TrueFinalBoss'' early on in the game, leaving you wondering "Wait, what the hell is ''that'' thing!?" for most of the run. ([[TheUnreveal Or all of the run, if you don't get]] OneHundredPercentCompletion.)
* InvincibilityPowerUp: Invincible Candy, [[https://www.youtube.com/watch?v=SPDGVKO3OYc now with a unique theme tune.]]
* ItsAWonderfulFailure: If you lose the [[BossRush Boss Battles]] mode, you get a scene of Kirby looking sad as the Game Over jingle plays, his friends looking on with what can only be described as disdain on their faces, and the [[SarcasmMode "uplifting"]] message, '''"It's Hopeless..."'''
* JokeWeapon: Ice + Burning. Some combinations might be underpowered or unimpressive, but this one's nothing short of useless. Also, while Stone + Cutter is one of the best combos in the game, one possible outcome is Kine the fish, who literally can't do anything, even underwater.
* LaserBlade: Spark + Cutter gives Kirby a [[StarWars Double-Bladed Lightsaber]]. Cutest Sith Ever.
* LastNoteNightmare: The generally smooth factory level's music ends with creepy piano chords, [[spoiler:while the bad ending's otherwise cheery "We did it!" music gets extremely creepy at the end as the adorable fairy queen abruptly gains an evil look and glances [[TheFourthWallWillNotProtectYou at the screen]].]]
* LaterInstallmentWeirdness: This game notably gives the formula of Shimomura-directed titles a complete overhaul. The Animal Friends are dropped in favor of the ability to combine Copy Abilities, the visual presentation switches from a [=2D=] format to a [=2.5D=] one, the setting covers multiple planets rather than being limited to one, and the game's cast is much more diverse and sees more elaborate characterizations, due to the game putting a greater focus on storytelling. This game is also the only Shimomura title where Dark Matter is explicitly shown to be the main villain from the beginning; Dark Matter was discussed in the ''Dream Land 2'' [[AllThereInTheManual manual]] and mentioned in the ''Dream Land 3'' [[AllThereInTheManual manual]], but didn't show up in-person until the very end of those games, and when Dark Matter ''did'' appear in ''Dream Land 3''[='s=] opening, the fact that it ''was'' Dark Matter was only implied and not outright shown or stated.
* LostForever: You're only allowed to fight the Waddle Doo, the possessed Adeleine, and the possessed King Dedede once and only once. After you beat them, these battles do not reappear when revisiting their levels. The only way to fight them again is to start a new file. Thankfully, it's subverted in another case. You can miss collecting the bad ending cutscene in the theater by collecting all the Crystal Shards before fighting the first final boss, but the cutscene will be added to the theater anyway after beating the True Final Boss.
* MacGuffin: The Crystal Shards, not the complete Crystal but the shards by themselves do nothing and could be replaced with credit cards.
* MeatOVision: After traversing through Rock Star's desert, Kirby starts seeing his companions as food. Good thing Adeleine can paint objects to life!
* TheMedic: Adeleine, who appears once per star to paint Kirby a healing item/powerup or help him solve a Crystal Shard puzzle.
%%* MightyGlacier: Most of the Stone-based powers turn Kirby into this, especially Stone + Stone, which makes Kirby into a giant boulder version of himself.
* MinecartMadness: First as a wooden box raft in Stage 3-2, then as an actual minecart in Stage 4-2, and then as a bobsled in Stage 5-1.
* MiniGame: The game features three multiplayer mini-games entirely unrelated to anything, accessible mostly from the "options" menu. They ''are'' a pretty good time, though.
* MonsterCompendium: In the form of enemy cards Kirby can earn only in the jump game after levels. They just show the enemies' names, their animated models, and which power (if any) they give Kirby, and there are eighty-one cards in all. Oh yeah, and the card that Kirby gets is random every time, meaning it's possible to get duplicates. [[FakeLongevity Good luck trying to]] [[GottaCatchEmAll get them all]] (though there's a bit of humor to be found in this, as the fact that the card you get is randomized means that it's possible for to get [[spoiler: 0[[superscript:2]]]] as your first card).
* MoodWhiplash: It's a ''Kirby'' game, what did you expect? Well, many didn't think anything of it. You go from fighting cute little animals with your adorable companions (stopping to have picnics along the way) to fighting [[spoiler:''a giant bleeding eyeball who embodies all evil in the universe'']] to stop Dark Matter from taking over the rest of the universe as it did Ripple Star. Sleep tight!
* MoreTeethThanTheOsmondFamily: Cutter + Needle turns Kirby's arms into a giant set of jaws. Additionally, King Dedede's battle is directly carried over from ''Kirby's Dream Land 3'', meaning that his toothy belly-mouth makes a reappearance.
* MultiMookMelee: The last true level of the game, (6-3) is composed mostly of attacks from groups of smaller enemies, punctuated by short hallways.
* {{Ninja}}: Cutter + Bomb gives Kirby invisible, exploding shurikens.
* NoArcInArchery: Averted with Needle + Burning, which takes the form of flaming arrows.
* OneHitKill: Getting crushed between two surfaces kills Kirby.
* ThePhoenix: Burning + Burning upgrades Kirby's standard attack into a wide-ranged winged inferno.
* {{Pixellation}}: A pixelated mess is one of the things Adeleine sends after you when she's possessed.
* PlotCoupon: The Crystal Shards.
* PowerCopying: This time around, Kirby can combine any two Copy Abilities for extra firepower.
* PsychoStrings: Stage 6-3, named "Ripple Star Catacombs" on the soundtrack, features almost exclusively a minimalist string pattern that gives the stage a frantic, claustrophobic atmosphere.
* PuzzleBoss:
** Rock Star's boss, Pix, takes more damage if you shoot each crystal with a bullet of the same color.
** Miracle Matter, as well. [[spoiler:It can only be hurt by the same power element as it's using at a given time. For example, it uses the Spark ability to fire lasers all over the area. The only way to hurt it is to use an electric based power (solo or mix, whichever works) or simply suck up the excess power and shoot it back.]]
* RedHerring: In the [[http://www.kirbysrainbowresort.net/games/kirby64/instruction/page22and23.jpg instruction manual for this game]], King Dedede's cast description says the following: "''Long-time rival King Dedede finds one of the missing Crystal Shards on his castle grounds. Whatever will he do with it?''" If it weren't for Dedede's [[EnemyMine willingness to work with Kirby this time around]], this lore could make some people believe that Dedede is still an antagonist in Kirby's adventure that must be stopped, despite being on the side of good for a change. Dedede's refusal to give Kirby the aforementioned shard he found somewhat helps support this red herring, as does some Japanese commercials not showing his presence, instead showing Kirby's team up to Adeleine.
* RibcageRidge: Seen in a stage on Rock Star and "hides" a Crystal Shard in its mouth.
* ScaryShinyGlasses: [[spoiler:The fairy ruler in the bad ending.]]
* ShipTease: [[spoiler:Ribbon kisses Kirby in the true ending, causing a LuminescentBlush. Nobody else in the ''Kirby'' games, or even the ''[[Anime/KirbyOfTheStars anime]]'', has ever done this - [[IntimateHealing or at least romantically.]]]]
* ShoutOut:
** Spark + Cutter looks like [[ThePhantomMenace Darth Maul's]] double-bladed lightsaber.
** [[spoiler:The true ending]] also looks quite a bit like the destruction of the Death Star and the awards ceremony at the end of ''[[Film/ANewHope Star Wars]]''.
** The file select music is very similar to that of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'''s.
* SimpleYetAwesome: Bombs. They can be used both up close and from a distance, have fast animations that make it easy to spam, and deal a hefty amount of damage.
* SinisterGeometry: Rock Star's boss (8-sided) and Miracle Matter (20-sided).
* SmashingHallwayTrapsOfDoom: Seen occasionally on several stages (most obviously Shiver Star's toy factory).
* SmoochOfVictory: This is how [[spoiler:Ribbon's expresses her gratitude to Kirby for saving Ripple Star in the True Ending]].
* SphereOfDestruction: Spark + Spark creates a giant orb of electrical rings that destroy any enemies they touch with a loud, satisfying shocking noise.
* TheSpiny:
** Gordo is one of the few monsters that Kirby can't eat; it simply won't budge no matter what.
** The Scarfies, which look cute at first, turn monstrous and eventually explode if Kirby attempts to inhale them,
** And the Spider-like Mariels, which damage Kirby [[IAteWhat if he digests them.]]
* SugarApocalypse: The game opens with Dark Matter taking over Ripple Star.
* SuperTitle64Advance: The game's named after the UsefulNotes/Nintendo64, of course. The original Japanese release was simply called ''Hoshi no Kirby 64'', while the English release added a subtitle.
* TakenForGranite: Most of the Stone powers turn Kirby into stone. Stone + Cutter gos a step further and turns Kirby into a random stone statue of one of his animal buddies from ''Kirby's Dream Land 3''.
* TakesOneToKillOne:
** Rock's Star's boss takes more damage if its parts are hit with like-colored projectiles.
** The final boss, Miracle Matter, is a BarrierChangeBoss that can only be hurt by the power he's currently using.
* TakingYouWithMe:
** Stone + Bomb creates a [[BigBulkyBomb MASSIVE hunk of dynamite]] that will hurt Kirby if he doesn't hide beneath the helmet.
** Ice + Bomb turns Kirby into a walking snowman bomber (except the explosion doesn't hurt himself).
* TeethClenchedTeamwork: Unlike ''VideoGame/KirbysReturnToDreamLand'', Dedede was REALLY hesitant to join Kirby's adventure.
* ThisIsADrill: Stone + Needle--it's even self propelling!
* TimedMission: Though it's not outright stated, taking too long to fight HR-E from Shiver Star will result in Kirby dying.
* TrueFinalBoss: [[spoiler:0[[superscript:2]]]], unlocked after defeating Miracle Matter with all of the Crystal Shards.
* UnexpectedShmupLevel: [[spoiler:The TrueFinalBoss plays rather like ''VideoGame/StarFox'']]. Although considering [[VideoGame/KirbysDreamLand how many of]] [[VideoGame/KirbysAdventure these things we've]] [[VideoGame/KirbySuperStar been through already]], it's hardly "unexpected".
* UnfortunateNames: One of the enemies is actually called a "Pedo" (actually pronounced "PEE-doe", a pun on "torpedo".)
* TheUnfought: Dark Matter is not fought in its base form - it either flees or attempts to flee.
* UniqueEnemy: Noo in Stage 2-2, Wall Shotzo in Stage 2-4, and Rockn in Stage 5-4.
* VictoryCake: Each stage (excepting boss battles) ends with the characters having a nice picnic, and a little mini-game in which Kirby can earn some extra items, including a health-restoring slice of cake.
* VideogameSettings:
** Pop Star: GreenHillZone > TheLostWoods > BigFancyCastle
** Rock Star: ShiftingSandLand > RuinsForRuinsSake > UndergroundLevel > BuildLikeAnEgyptian[=/=]FuturisticPyramid
** Aqua Star: PalmtreePanic + UnderTheSea + DownTheDrain
** Neo Star: JungleJapes + MinecartMadness + DeathMountain + LethalLavaLand
** Shiver Star: SlippySlideyIceWorld > BubblyClouds > ToyTime > EternalEngine
** Ripple Star: GreenHillZone[=/=]RemixedLevel > DownTheDrain > ToyTime.
* VileVillainSaccharineShow: [[spoiler:0[[superscript:2]]]] even provided the former page image.
* ViolationOfCommonSense:
** Several of the Crystal Shards require you to almost fall to your death down a BottomlessPit (though Kirby can float back up if he has enough breath).
** There's one Crystal Shard in Neo Star's own 4-4... Our hero finds himself in a room with a large rock in the center, with molten lava creating cracks in it. You see the red of the lava and the black of the stone, so surely this must call for Burning + Bomb! No? How about Burning + Stone? That doesn't work either? How about Bomb + Bomb? Burning + Burning? Stone + Stone? No, you destroy that seemingly impenetrable stone in front of you by using [[spoiler:Ice. Yes, your rock will practically shatter to pieces if Kirby either breathes some frosty gales in its direction or rolls himself a giant snowball into it. You scientifically inclined folks may try to use the fact that ice plays an integral part of rock decomposition as an explanation for this, but it can hardly stand to the fact that you just used every violent explosive Kirby has access to in this game...]]
** Ice + Burning. [[JokeWeapon What did you think would happen?]]
* WallJump: Stone + Cutter has a one-in-six chance of turning you into a statue of Rick the hamster, who can can ascend walls in this manner (and doesn't even need to alternate walls to do it). [[spoiler:This is vital for getting one Crystal Shard in Stage 3-3.]]
* WhenTreesAttack: The first boss of the game, recurring boss character Whispy Woods.
* WorldShapes: Pop Star is a five-pointed star, Rock Star is shattered into several pieces, Aqua Star is a drop of water with wave breaker shaped planet suspended in it, and Ripple Star is heart-shaped.
* WreathedInFlames: Burning, both normal and double.
----

to:

* GiantMook: All of the regular minibosses (minus the "Special" minibosses of Waddle Dee ([[spoiler:who turns into a Waddle Doo]]), Adeleine, and King Dedede) are large versions of regular enemies. Which leads to one of them being a...
** GiantEnemyCrab: A miniboss in Stage 2 of Aqua Star, although if we're being completely honest it's more like Slightly Larger Than Average Enemy Crab.
* GiantSpaceFleaFromNowhere: Miracle Matter is unique in being one of the few major ''Kirby'' antagonists with no foreshadowing whatsoever. However, he does appear as a shadowy mass just as the level leading up to it ends.
* GirlOfTheWeek: Ribbon, despite being something of a love interest, only appears in this game. She recently received cameos in the Kirby 20th Anniversary art book and ''VideoGame/KirbyPlanetRobobot''.
* GottaCatchThemAll: The titular Crystal Shards (for plot advancement and OneHundredPercentCompletion) and enemy data cards (just for the heck of it).
* GrievousHarmWithABody: The Cutter ability consists of Kirby throwing his face at enemies.
* GuideDangIt: In general, most of the hidden Crystal Shards do have clues on how to find them, but some of them will still make you go running for [=GameFAQs=] (or in the 90's, a copy of Magazine/NintendoPower magazines).
** The worst is probably the level 3-3 Crystal Shard in Aqua Star, where it was placed far above Kirby's maximum flight cap, (even with powers). In order to get it, you need to realize that Rick's form from the Stone + Cutter power can climb walls. The number of times this ability is mentioned in the game, manual, or anything besides a guide or walkthrough? Precisely never. It's an ability from ''Kirby's Dream Land 2'' and ''3'', and if you've never played either, your only hint is the green-and-brown breakable terrain that stands in your way -- and considering Stone + Cutter has six different forms that show up at random, good luck with trial and error.
** While on the topic of [[NoticeThis that breakable multicolored terrain]], there are notably a couple of these Crystal-concealing obstacles that do ''not'' follow the "use these ability colors" rule you've been following for most of the game. The first is a conspicuous rock in 4-4 that requires, of all things, [[spoiler:an Ice ability of any kind to break -- this is despite that the rock in question is ''[[ViolationOfCommonSense inside of a volcano and can withstand high explosives]]]]''. The second is an ice stalactite in 5-1 that requires [[spoiler:any Burning ability to destroy; while this ''actually'' makes sense, it's still a sharp departure from the established formula, with your only other possible hint being if you somehow managed to get the 4-4 Crystal Shard beforehand]].
** Then there's the rug hiding the second Crystal Shard in level 6-3. While it actually is red-and-orange, it only breaks to reveal the Crystal Shard if shot in the center with Burning + Needle. It's made of cencentric rings. Good luck figuring that out if you're a 10-year-old whose automatic response to facing a gauntlet of enemies is to go for the refrigerator.
* HarderThanHard: The minigames feature Easy, Medium, Hard, and Intense as difficulty settings.
* TheHeartless: Dark Matter and the various bits of fuzzy dark things spawned from it.
* HeroicMime: Everyone, discounting Kirby's usual cries when taking damage, and the iconic "haiiii!".
* HomingProjectile: Bomb + Bomb allows Kirby to shoot missiles from his mouth.
* HumanSnowball: The Ice + Ice power.
* IKnowMaddenKombat: Ice + Stone turns Kirby into a curling rock.
* ImpaledWithExtremePrejudice: Needle + Needle turns Kirby into a giant Swiss Army Knife full of diverse painful objects.
* IncendiaryExponent: ''Weaponized'' in the Spark + Burning power.
* InterfaceSpoiler: The enemy info cards you can get at the end of each stage are entirely randomized, so you're likely to see cards of enemies or even ''bosses'' you haven't encountered yet. It's entirely possible to get card of the ''TrueFinalBoss'' early on in the game, leaving you wondering "Wait, what the hell is ''that'' thing!?" for most of the run. ([[TheUnreveal Or all of the run, if you don't get]] OneHundredPercentCompletion.)
* InvincibilityPowerUp: Invincible Candy, [[https://www.youtube.com/watch?v=SPDGVKO3OYc now with a unique theme tune.]]
* ItsAWonderfulFailure: If you lose the [[BossRush Boss Battles]] mode, you get a scene of Kirby looking sad as the Game Over jingle plays, his friends looking on with what can only be described as disdain on their faces, and the [[SarcasmMode "uplifting"]] message, '''"It's Hopeless..."'''
* JokeWeapon: Ice + Burning. Some combinations might be underpowered or unimpressive, but this one's nothing short of useless. Also, while Stone + Cutter is one of the best combos in the game, one possible outcome is Kine the fish, who literally can't do anything, even underwater.
* LaserBlade: Spark + Cutter gives Kirby a [[StarWars Double-Bladed Lightsaber]]. Cutest Sith Ever.
* LastNoteNightmare: The generally smooth factory level's music ends with creepy piano chords, [[spoiler:while the bad ending's otherwise cheery "We did it!" music gets extremely creepy at the end as the adorable fairy queen abruptly gains an evil look and glances [[TheFourthWallWillNotProtectYou at the screen]].]]
* LaterInstallmentWeirdness: This game notably gives the formula of Shimomura-directed titles a complete overhaul. The Animal Friends are dropped in favor of the ability to combine Copy Abilities, the visual presentation switches from a [=2D=] format to a [=2.5D=] one, the setting covers multiple planets rather than being limited to one, and the game's cast is much more diverse and sees more elaborate characterizations, due to the game putting a greater focus on storytelling. This game is also the only Shimomura title where Dark Matter is explicitly shown to be the main villain from the beginning; Dark Matter was discussed in the ''Dream Land 2'' [[AllThereInTheManual manual]] and mentioned in the ''Dream Land 3'' [[AllThereInTheManual manual]], but didn't show up in-person until the very end of those games, and when Dark Matter ''did'' appear in ''Dream Land 3''[='s=] opening, the fact that it ''was'' Dark Matter was only implied and not outright shown or stated.
* LostForever: You're only allowed to fight the Waddle Doo, the possessed Adeleine, and the possessed King Dedede once and only once. After you beat them, these battles do not reappear when revisiting their levels. The only way to fight them again is to start a new file. Thankfully, it's subverted in another case. You can miss collecting the bad ending cutscene in the theater by collecting all the Crystal Shards before fighting the first final boss, but the cutscene will be added to the theater anyway after beating the True Final Boss.
* MacGuffin: The Crystal Shards, not the complete Crystal but the shards by themselves do nothing and could be replaced with credit cards.
* MeatOVision: After traversing through Rock Star's desert, Kirby starts seeing his companions as food. Good thing Adeleine can paint objects to life!
* TheMedic: Adeleine, who appears once per star to paint Kirby a healing item/powerup or help him solve a Crystal Shard puzzle.
%%* MightyGlacier: Most of the Stone-based powers turn Kirby into this, especially Stone + Stone, which makes Kirby into a giant boulder version of himself.
* MinecartMadness: First as a wooden box raft in Stage 3-2, then as an actual minecart in Stage 4-2, and then as a bobsled in Stage 5-1.
* MiniGame: The game features three multiplayer mini-games entirely unrelated to anything, accessible mostly from the "options" menu. They ''are'' a pretty good time, though.
* MonsterCompendium: In the form of enemy cards Kirby can earn only in the jump game after levels. They just show the enemies' names, their animated models, and which power (if any) they give Kirby, and there are eighty-one cards in all. Oh yeah, and the card that Kirby gets is random every time, meaning it's possible to get duplicates. [[FakeLongevity Good luck trying to]] [[GottaCatchEmAll get them all]] (though there's a bit of humor to be found in this, as the fact that the card you get is randomized means that it's possible for to get [[spoiler: 0[[superscript:2]]]] as your first card).
* MoodWhiplash: It's a ''Kirby'' game, what did you expect? Well, many didn't think anything of it. You go from fighting cute little animals with your adorable companions (stopping to have picnics along the way) to fighting [[spoiler:''a giant bleeding eyeball who embodies all evil in the universe'']] to stop Dark Matter from taking over the rest of the universe as it did Ripple Star. Sleep tight!
* MoreTeethThanTheOsmondFamily: Cutter + Needle turns Kirby's arms into a giant set of jaws. Additionally, King Dedede's battle is directly carried over from ''Kirby's Dream Land 3'', meaning that his toothy belly-mouth makes a reappearance.
* MultiMookMelee: The last true level of the game, (6-3) is composed mostly of attacks from groups of smaller enemies, punctuated by short hallways.
* {{Ninja}}: Cutter + Bomb gives Kirby invisible, exploding shurikens.
* NoArcInArchery: Averted with Needle + Burning, which takes the form of flaming arrows.
* OneHitKill: Getting crushed between two surfaces kills Kirby.
* ThePhoenix: Burning + Burning upgrades Kirby's standard attack into a wide-ranged winged inferno.
* {{Pixellation}}: A pixelated mess is one of the things Adeleine sends after you when she's possessed.
* PlotCoupon: The Crystal Shards.
* PowerCopying: This time around, Kirby can combine any two Copy Abilities for extra firepower.
* PsychoStrings: Stage 6-3, named "Ripple Star Catacombs" on the soundtrack, features almost exclusively a minimalist string pattern that gives the stage a frantic, claustrophobic atmosphere.
* PuzzleBoss:
** Rock Star's boss, Pix, takes more damage if you shoot each crystal with a bullet of the same color.
** Miracle Matter, as well. [[spoiler:It can only be hurt by the same power element as it's using at a given time. For example, it uses the Spark ability to fire lasers all over the area. The only way to hurt it is to use an electric based power (solo or mix, whichever works) or simply suck up the excess power and shoot it back.]]
* RedHerring: In the [[http://www.kirbysrainbowresort.net/games/kirby64/instruction/page22and23.jpg instruction manual for this game]], King Dedede's cast description says the following: "''Long-time rival King Dedede finds one of the missing Crystal Shards on his castle grounds. Whatever will he do with it?''" If it weren't for Dedede's [[EnemyMine willingness to work with Kirby this time around]], this lore could make some people believe that Dedede is still an antagonist in Kirby's adventure that must be stopped, despite being on the side of good for a change. Dedede's refusal to give Kirby the aforementioned shard he found somewhat helps support this red herring, as does some Japanese commercials not showing his presence, instead showing Kirby's team up to Adeleine.
* RibcageRidge: Seen in a stage on Rock Star and "hides" a Crystal Shard in its mouth.
* ScaryShinyGlasses: [[spoiler:The fairy ruler in the bad ending.]]
* ShipTease: [[spoiler:Ribbon kisses Kirby in the true ending, causing a LuminescentBlush. Nobody else in the ''Kirby'' games, or even the ''[[Anime/KirbyOfTheStars anime]]'', has ever done this - [[IntimateHealing or at least romantically.]]]]
* ShoutOut:
** Spark + Cutter looks like [[ThePhantomMenace Darth Maul's]] double-bladed lightsaber.
** [[spoiler:The true ending]] also looks quite a bit like the destruction of the Death Star and the awards ceremony at the end of ''[[Film/ANewHope Star Wars]]''.
** The file select music is very similar to that of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'''s.
* SimpleYetAwesome: Bombs. They can be used both up close and from a distance, have fast animations that make it easy to spam, and deal a hefty amount of damage.
* SinisterGeometry: Rock Star's boss (8-sided) and Miracle Matter (20-sided).
* SmashingHallwayTrapsOfDoom: Seen occasionally on several stages (most obviously Shiver Star's toy factory).
* SmoochOfVictory: This is how [[spoiler:Ribbon's expresses her gratitude to Kirby for saving Ripple Star in the True Ending]].
* SphereOfDestruction: Spark + Spark creates a giant orb of electrical rings that destroy any enemies they touch with a loud, satisfying shocking noise.
* TheSpiny:
** Gordo is one of the few monsters that Kirby can't eat; it simply won't budge no matter what.
** The Scarfies, which look cute at first, turn monstrous and eventually explode if Kirby attempts to inhale them,
** And the Spider-like Mariels, which damage Kirby [[IAteWhat if he digests them.]]
* SugarApocalypse: The game opens with Dark Matter taking over Ripple Star.
* SuperTitle64Advance: The game's named after the UsefulNotes/Nintendo64, of course. The original Japanese release was simply called ''Hoshi no Kirby 64'', while the English release added a subtitle.
* TakenForGranite: Most of the Stone powers turn Kirby into stone. Stone + Cutter gos a step further and turns Kirby into a random stone statue of one of his animal buddies from ''Kirby's Dream Land 3''.
* TakesOneToKillOne:
** Rock's Star's boss takes more damage if its parts are hit with like-colored projectiles.
** The final boss, Miracle Matter, is a BarrierChangeBoss that can only be hurt by the power he's currently using.
* TakingYouWithMe:
** Stone + Bomb creates a [[BigBulkyBomb MASSIVE hunk of dynamite]] that will hurt Kirby if he doesn't hide beneath the helmet.
** Ice + Bomb turns Kirby into a walking snowman bomber (except the explosion doesn't hurt himself).
* TeethClenchedTeamwork: Unlike ''VideoGame/KirbysReturnToDreamLand'', Dedede was REALLY hesitant to join Kirby's adventure.
* ThisIsADrill: Stone + Needle--it's even self propelling!
* TimedMission: Though it's not outright stated, taking too long to fight HR-E from Shiver Star will result in Kirby dying.
* TrueFinalBoss: [[spoiler:0[[superscript:2]]]], unlocked after defeating Miracle Matter with all of the Crystal Shards.
* UnexpectedShmupLevel: [[spoiler:The TrueFinalBoss plays rather like ''VideoGame/StarFox'']]. Although considering [[VideoGame/KirbysDreamLand how many of]] [[VideoGame/KirbysAdventure these things we've]] [[VideoGame/KirbySuperStar been through already]], it's hardly "unexpected".
* UnfortunateNames: One of the enemies is actually called a "Pedo" (actually pronounced "PEE-doe", a pun on "torpedo".)
* TheUnfought: Dark Matter is not fought in its base form - it either flees or attempts to flee.
* UniqueEnemy: Noo in Stage 2-2, Wall Shotzo in Stage 2-4, and Rockn in Stage 5-4.
* VictoryCake: Each stage (excepting boss battles) ends with the characters having a nice picnic, and a little mini-game in which Kirby can earn some extra items, including a health-restoring slice of cake.
* VideogameSettings:
** Pop Star: GreenHillZone > TheLostWoods > BigFancyCastle
** Rock Star: ShiftingSandLand > RuinsForRuinsSake > UndergroundLevel > BuildLikeAnEgyptian[=/=]FuturisticPyramid
** Aqua Star: PalmtreePanic + UnderTheSea + DownTheDrain
** Neo Star: JungleJapes + MinecartMadness + DeathMountain + LethalLavaLand
** Shiver Star: SlippySlideyIceWorld > BubblyClouds > ToyTime > EternalEngine
** Ripple Star: GreenHillZone[=/=]RemixedLevel > DownTheDrain > ToyTime.
* VileVillainSaccharineShow: [[spoiler:0[[superscript:2]]]] even provided the former page image.
* ViolationOfCommonSense:
** Several of the Crystal Shards require you to almost fall to your death down a BottomlessPit (though Kirby can float back up if he has enough breath).
** There's one Crystal Shard in Neo Star's own 4-4... Our hero finds himself in a room with a large rock in the center, with molten lava creating cracks in it. You see the red of the lava and the black of the stone, so surely this must call for Burning + Bomb! No? How about Burning + Stone? That doesn't work either? How about Bomb + Bomb? Burning + Burning? Stone + Stone? No, you destroy that seemingly impenetrable stone in front of you by using [[spoiler:Ice. Yes, your rock will practically shatter to pieces if Kirby either breathes some frosty gales in its direction or rolls himself a giant snowball into it. You scientifically inclined folks may try to use the fact that ice plays an integral part of rock decomposition as an explanation for this, but it can hardly stand to the fact that you just used every violent explosive Kirby has access to in this game...]]
** Ice + Burning. [[JokeWeapon What did you think would happen?]]
* WallJump: Stone + Cutter has a one-in-six chance of turning you into a statue of Rick the hamster, who can can ascend walls in this manner (and doesn't even need to alternate walls to do it). [[spoiler:This is vital for getting one Crystal Shard in Stage 3-3.]]
* WhenTreesAttack: The first boss of the game, recurring boss character Whispy Woods.
* WorldShapes: Pop Star is a five-pointed star, Rock Star is shattered into several pieces, Aqua Star is a drop of water with wave breaker shaped planet suspended in it, and Ripple Star is heart-shaped.
* WreathedInFlames: Burning, both normal and double.
----
mini
21st Aug '16 12:16:16 PM NoUsername
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** [[spoiler:0[[superscript:2]] has a large bandage on the top of it's head, which can be assumed to be where it's eyeball popped out in ''Dream Land 3''...]]

to:

** [[spoiler:0[[superscript:2]] has a large bandage on the top of it's its head, which can be assumed to be where it's its eyeball popped out in ''Dream Land 3''...]]



** Rock Star's boss, Pix, takes more damage if you shoot each crystal a bullet of the same color.

to:

** Rock Star's boss, Pix, takes more damage if you shoot each crystal with a bullet of the same color.



* TakingYouWithMe: Stone + Bomb creates a [[BigBulkyBomb MASSIVE hunk of dynamite]] that will hurt Kirby if he doesn't hide beneath the helmet.

to:

* TakingYouWithMe: TakingYouWithMe:
**
Stone + Bomb creates a [[BigBulkyBomb MASSIVE hunk of dynamite]] that will hurt Kirby if he doesn't hide beneath the helmet.



* WhatKindOfLamePowerIsHeartAnyway: Ice + Burning. Kirby quickly freezes then melts himself, creating a shield effect too brief/short ranged to be useful. [[ViolationOfCommonSense Serves you right for mixing fire and ice]].
21st Aug '16 12:07:15 PM NoUsername
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* BlowYouAway: After Kirby puffs up, he can exhale to attack enemies with a puff of smoke. Some of his ice powers also works this way.

to:

* BlowYouAway: After Kirby puffs up, he can exhale to attack enemies with a puff of smoke. Some of his ice powers also works work this way.
11th Aug '16 12:37:47 AM Sammettik
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** [[spoiler:0[[superscript:2]] has a large bandage on the top of his head, which can be assumed to be where it's eyeball popped out in ''Dream Land 3''...]]

to:

** [[spoiler:0[[superscript:2]] has a large bandage on the top of his it's head, which can be assumed to be where it's eyeball popped out in ''Dream Land 3''...]]



* MythologyGag: Waddle Dee possessed by Dark Matter turns into Waddle Doo, Adeleine looks strikingly similar to Ado from ''Kirby's Dream Land 3'' (who was another MookMaker, to boot), and Stone + Cutter turns Kirby into a statue of one of his earlier animal companions!
11th Aug '16 12:36:45 AM Sammettik
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** The boss of Aqua Star is Acro, the whale. The screen follows him while he moves all over the place spitting things at you. After you temporarily take him out, you must RiseToTheChallenge while he returns to spit things at you from below.

to:

** The boss of Aqua Star is Acro, the orca whale. The screen follows him while he moves all over the place spitting things at you. After you temporarily take him out, you must RiseToTheChallenge while he returns to spit things at you from below.



** [[spoiler:0[[superscript:2]] has a large bandage on the top of his head. Considering Zero's ''eyeball'' popped out in ''Dream Land 3''...]]

to:

** [[spoiler:0[[superscript:2]] has a large bandage on the top of his head. Considering Zero's ''eyeball'' head, which can be assumed to be where it's eyeball popped out in ''Dream Land 3''...]]
11th Aug '16 12:34:51 AM Sammettik
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* BackFromTheDead: Despite not explicitly stated as such, it's painfully obvious [[spoiler:Zero re-formed as 0[[superscript:2]]]].

to:

* BackFromTheDead: Despite not explicitly stated as such, it's painfully obvious [[spoiler:Zero [[spoiler:0 re-formed as 0[[superscript:2]]]].
11th Aug '16 12:33:53 AM Sammettik
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* AfterTheEnd: Shiver Star looks ''suspiciously'' like a post-apocalyptic Earth, although the [[AllThereInTheManual manuals]] for both ''VideoGame/KirbysDreamLand'' and ''VideoGame/KirbysAdventure'' previously established that the setting is apparently light-years away, whereas Shiver Star is clearly in the same galaxy and can see seen in the planet's skyline.

to:

* AfterTheEnd: Shiver Star looks ''suspiciously'' like a post-apocalyptic Earth, although the [[AllThereInTheManual manuals]] for both ''VideoGame/KirbysDreamLand'' and ''VideoGame/KirbysAdventure'' previously established Earth. The [[https://www.nintendo.co.jp/n01/n64/software/nus_p_nk4j/buru_s/index.html Japanese website]] claims that all the setting is apparently light-years away, whereas Shiver Star is clearly in inhabitants have packed up and abandoned the same galaxy and can see seen in the planet's skyline.planet. Only their machines are left.
This list shows the last 10 events of 159. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Kirby64TheCrystalShards