History VideoGame / KingsQuestVAbsenceMakesTheHeartGoYonder

26th Aug '17 1:56:40 PM NateTheGreat
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* DistractedByTheSexy: The bandits in the desert camp are distracted by watching a [[BellyDancer belly dancer}} performance.

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* DistractedByTheSexy: The bandits in the desert camp are distracted by watching a [[BellyDancer belly dancer}} BellyDancer performance.
23rd Aug '17 6:00:14 PM NateTheGreat
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* {{Transflormation}}: The Weeping Willow is a witched-cursed princess. Graham ends up rescuing her ([[UngratefulBastard not that she acknowledges it]]).

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* {{Transflormation}}: The Weeping Willow is a witched-cursed princess.princess named Alicia. Graham ends up rescuing her ([[UngratefulBastard not that she acknowledges it]]).



* {{Ungrateful B|astard}}itch: The cursed willow-tree princess doesn't even bother to ''speak'' to Graham after he returns her to human form, let alone thank him for it or offer him a reward. The only reason Graham gets her magical harp is because she callously throws it aside before wandering off with her just-arrived boyfriend.

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* {{Ungrateful B|astard}}itch: The cursed willow-tree princess Princess Alicia doesn't even bother to ''speak'' to Graham after he returns her to human form, let alone thank him for it or offer him a reward. The only reason Graham gets her magical harp is because she callously throws it aside before wandering off with her just-arrived boyfriend.
29th Jul '17 1:07:51 PM nombretomado
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* {{Bowdlerise}}: Nintendo of America had Konami (who handled the {{N|intendoEntertainmentSystem}}ES port) modify the game for an by toning down the violence and removing religious themes. For example, compare the narrator's words when Graham drinks water from the oasis in both the PC and NES versions:

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* {{Bowdlerise}}: Nintendo of America had Konami (who handled the {{N|intendoEntertainmentSystem}}ES UsefulNotes/{{NES}} port) modify the game for an by toning down the violence and removing religious themes. For example, compare the narrator's words when Graham drinks water from the oasis in both the PC and NES versions:



* CopyProtection: The early diskettes and the {{N|intendoEntertainmentSystem}}ES adaptation are examples of this, when the player has to refer to the manual in order to have Graham cast a spell. Averted in the CD-ROM adaptation.

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* CopyProtection: The early diskettes and the {{N|intendoEntertainmentSystem}}ES UsefulNotes/{{NES}} adaptation are examples of this, when the player has to refer to the manual in order to have Graham cast a spell. Averted in the CD-ROM adaptation.
20th Jul '17 3:36:09 PM HylianFox
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Added DiffLines:

* StupidityIsTheOnlyOption: Graham has to get captured many times in order to progress. By the innkeeper, so he can get the rope and lamb; by Queen Icebella, so he can get the crystal; by the harpies, so he can get the fishhook and shell; by the blue creature in Mordack's castle, so he can get the infamous ''moldy cheese''.
3rd Jul '17 2:02:38 AM YuriFan17
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* DistractedByTheSexy: The bandits in the desert camp are distracted by watching a belly dancer performance.

to:

* DistractedByTheSexy: The bandits in the desert camp are distracted by watching a [[BellyDancer belly dancer dancer}} performance.
25th May '17 5:59:06 PM ahughes99
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Added DiffLines:

** The CD version also added puns to some of the death messages in order to make the game feel less morbid and violent. Compare the scene where Graham is eaten by wolves:
-->'''Floppy:''' It's not a pretty sight.
-->'''CD-ROM:''' Poor Graham. It's a dog-eat-dog world out there!
20th May '17 8:59:17 PM ahughes99
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** This actually isn't all that ridiculous - it's pretty well established that Graham does not kill, or at least only kills in self-defense [[spoiler:(see: Mordack)]]. All the other enemies in the game are either technically killed by something else ([[spoiler:The genie kills the witch, the yeti kills itself by falling off a cliff]]) or dispensed of through non-violent means ([[spoiler:Dink, the harpies, etc]]). The snake wasn't doing Graham any harm, so it wouldn't make sense for him to kill it.

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** This actually isn't all that ridiculous - it's pretty well established that Graham does not kill, or at least only kills in self-defense [[spoiler:(see: Mordack)]]. All the other enemies in the game are either technically killed by something else ([[spoiler:The genie kills the witch, the yeti kills itself by falling off a cliff]]) or dispensed of through non-violent means ([[spoiler:Dink, ([[spoiler:Mordack's cat, the harpies, etc]]). The snake wasn't doing Graham any harm, so it wouldn't make sense for him to kill it.
20th May '17 8:58:12 PM ahughes99
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** This actually isn't all that ridiculous - it's pretty well established that Graham does not kill, or at least only kills in self-defense [[spoiler:(see: Mordack)]]. All the other enemies in the game are either technically killed by something else ([[spoiler:The genie kills the witch, the yeti kills itself by falling off a cliff]]) or dispensed of through non-violent means ([[spoiler:the cat, the harpies, etc]]). The snake wasn't doing Graham any harm, so it wouldn't make sense for him to kill it.

to:

** This actually isn't all that ridiculous - it's pretty well established that Graham does not kill, or at least only kills in self-defense [[spoiler:(see: Mordack)]]. All the other enemies in the game are either technically killed by something else ([[spoiler:The genie kills the witch, the yeti kills itself by falling off a cliff]]) or dispensed of through non-violent means ([[spoiler:the cat, ([[spoiler:Dink, the harpies, etc]]). The snake wasn't doing Graham any harm, so it wouldn't make sense for him to kill it.
20th May '17 8:55:59 PM ahughes99
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** This actually isn't all that ridiculous - it's pretty well established that Graham does not kill, or at least only kills in self-defense [[spoiler:(see: Mordack)]]. All the other enemies in the game are either technically killed by something else ([[spoiler:The genie kills the witch, the yeti kills itself by falling off a cliff]]) or dispensed of through non-violent means ([[spoiler:the cat, the harpies, etc]]). The snake wasn't doing Graham any harm, so it wouldn't make sense for him to kill it.



** It IS possible to notice the hole in the boat - but only if you use the "look" command while standing ''right next to it'' (if you're even a hair off position, it won't work) if you want Graham to notice it. Good luck figuring that out the first time around!

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** It IS possible to notice the hole in the boat - but only if you use the "look" command while standing ''right next to it'' (if you're even a hair off position, it won't work) if you want Graham to notice it.work). Good luck figuring that out the first time around!
20th May '17 6:32:21 PM ahughes99
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Added DiffLines:

** It IS possible to notice the hole in the boat - but only if you use the "look" command while standing ''right next to it'' (if you're even a hair off position, it won't work) if you want Graham to notice it. Good luck figuring that out the first time around!
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