History VideoGame / KingsQuestIVThePerilsOfRosella

1st Jan '16 6:42:20 PM jormis29
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* HaveANiceDeath: Standard practice for a King's Quest game, but there are a few unique situations. You can [[TooDumbToLive open Pandora's box]], [[StealthBasedMission fail to sneak through Lolotte's castle]], and many more.
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* HaveANiceDeath: Standard practice for a King's Quest game, but there are a few unique situations. You can [[TooDumbToLive open Pandora's box]], PandorasBox]], [[StealthBasedMission fail to sneak through Lolotte's castle]], and many more.
24th Dec '15 3:59:29 PM starofjusticev21
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* EverythingsBetterWithPrincesses: Subverted-- Rosella is a princess, but must dress like a commoner to avoid raising suspicion.
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* EverythingsBetterWithPrincesses: Subverted-- Rosella is a princess, but must dress like a commoner to avoid raising suspicion. On the other hand it was a nice change of pace for the series to have a female protagonist.
18th Dec '15 4:54:48 AM cococrisp
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Added DiffLines:
* RoyalBrat: The Frog Prince, who is rude to you because you're a "peasant girl".
8th Jul '15 11:04:05 PM Mikeyfan93
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''King's Quest IV: The Perils of Rosella'' is the fourth game in the ''VideoGame/KingsQuest'' series. Release in 1988, it was one of the first games to implement beyond-PC sound, improving overall sound quality, and the first Sierra game with high(er) resolution graphics. It also has a largely-unknown version with the graphics and (lack of) music of the previous three games, created because Sierra (wrongly) feared there were too many low-end computers on the market that wouldn't be able to run the high-quality version. In this game, you play as Rosella, the twin sister of [[VideoGame/KingsQuestIIIToHeirIsHuman Alexander]] and daughter of King Graham. Your father has fallen deathly ill, and his only hope is a magical fruit that grows in the island of Tamir. A good fairy named Genesta sends Rosella to this land, but her powers are weakened by the evil sorceress Lolotte, meaning the trip is one-way. To win the game, you must find the fruit, defeat Lolotte, and return Genesta's powers to her-- all in the span of a single day.
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''King's Quest IV: The Perils of Rosella'' is the fourth game in the ''VideoGame/KingsQuest'' series. Release in 1988, it was one of the first games to implement beyond-PC sound, improving overall sound quality, and the first Sierra game with high(er) resolution graphics. graphics with its newest game engine, the Sierra Creative Interpreter (SCI). It also has a largely-unknown version with the graphics and (lack of) music of the previous three games, games running on its earlier AGI engine, created because Sierra (wrongly) feared there were too many low-end computers on the market that wouldn't be able to run the high-quality version. version, making the AGI version quite the collector's item among ''King's Quest'' fans. In this game, you play as Rosella, the twin sister of [[VideoGame/KingsQuestIIIToHeirIsHuman Alexander]] and daughter of King Graham. Your father Literally picking up where ''King's Quest III'' left off, Graham has fallen deathly ill, just tossed his adventurer's cap to his children, but before they can catch it, Graham suffers a heart attack and his is now on Death's door. His only hope is a magical fruit that grows in the island of Tamir. A good fairy named Genesta sends Rosella to this land, but her powers are weakened by the evil sorceress Lolotte, meaning the trip is one-way. To win the game, you must find the fruit, defeat Lolotte, and return Genesta's powers to her-- all in the span of a single day.

* DevelopersRoom: At one point, if you type "Beam Me Up, Scotty!" you get sent to [[EasterEgg a secret room full of Sierra's game developers]]. This only works in the low-resolution (AGI) version. * TheDevTeamThinksOfEverything: averted, in that this is the first Sierra game to feature the infamous "oops, you tried something we didn't think of" error message, after which the game terminates.
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* DevelopersRoom: At one point, if you type "Beam Me Up, Scotty!" you get sent to [[EasterEgg a secret room full of Sierra's game developers]]. This only works in the low-resolution (AGI) version. * TheDevTeamThinksOfEverything: averted, Averted, in that this is the first Sierra game to feature the infamous "oops, you tried something we didn't think of" error message, after which the game terminates.
15th Mar '15 2:21:16 AM Pika123
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this rolls off the tongue better
* GameOverMan: Every time you die, you are greeted with a pixelated portrait of Roberta Williams smiling at you. Though whether the player sees this smile as friendly, or mocking, depends on who is playing, and how frustrating the puzzle that killed him/her is.
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* GameOverMan: Every time you die, you are greeted with a pixelated portrait of Roberta Williams smiling at you. Though whether the player sees this smile as friendly, or mocking, depends on who is playing, and how frustrating the puzzle is that killed him/her is.him/her.
16th Jan '15 9:44:21 PM TheomanZero
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* ExecutiveMeddling: Subverted, the "Rap EasterEgg" in the AGI version cheekily sings lyrics about Roberta Williams being this.

* ThreateningSharks: There's a shark to dodge off Tamir's coast, and a whale that you'll also have to escape.
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* ThreateningSharks: {{Threatening Shark}}s: There's a shark to dodge off Tamir's coast, and a whale that you'll also have to escape.
30th Nov '14 5:19:45 PM Anorgil
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* ZombieApocalypse: The cemetery and manor house after dark. One touch ''should'' result in Rosella turning into a zombie, but this is unlikely to happen: zombies don't show up until night falls, and night won't fall for 12 hours of real-life time ''or'' once you get both the fruit for Graham and the item that protects Rosella from zombies. The zombies end up being a little pointless, even. [[spoiler: The final FetchQuest of the game even requires Rosella to venture into a tomb where a mummy tries to attack her, but it's repelled by the protective item!]] What a waste of a puzzle!
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* ZombieApocalypse: The cemetery and manor house after dark. One touch ''should'' result in Rosella turning into a zombie, but this is unlikely to happen: zombies don't show up until night falls, and night won't fall for 12 hours of real-life time ''or'' once you get both the fruit for Graham and the item that protects Rosella from zombies. The zombies end up being a little pointless, even. [[spoiler: The final FetchQuest of the game even requires Rosella to venture into a tomb where a mummy tries to attack her, but it's repelled by the protective item!]] What a waste of a puzzle!
14th Nov '14 1:59:34 AM Ravenya003
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* {{Expy}}: Judging from their designs, Genesta and Lolotte are clearly based on Glinda the Good and the Wicked Witch of the West from ''Film/TheWizardOfOz''.
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* {{Expy}}: Judging from their designs, Genesta and Lolotte are clearly based on Glinda the Good and the Wicked Witch of the West from ''Film/TheWizardOfOz''. In fact, Lolotte's death at the end of the game directly references the famous "I'm melting, melting!" line from the movie.
10th Nov '14 12:58:36 AM Anorgil
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* CoversAlwaysLie: That picture of Rosella in her princess outfit riding a unicorn away from a winged goon is... not accurate. At one point in the game, Rosella does ride a unicorn, but (a) she's wearing a peasant's outfit at the time, and (b), she's riding it ''towards'' Lolotte's winged goons.
10th Nov '14 12:50:54 AM Anorgil
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** Fortunately, night normally won't fall until you need it to fall, and dawn won't come until you reach the end of the game. Night ''will'' fall on its own if you wait long enough, at which point you end up getting [[EverythingsDeaderWithZombies killed by zombies]] pretty quick. Fortunately, the time it takes is literally hours of real-time, and if you do the event that causes night to fall earlier then the zombies aren't a problem.
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** Fortunately, night normally won't fall until you need it to fall, and dawn won't come until you reach the end of the game. Night ''will'' fall on its own if you wait long enough, at which point you end up getting [[EverythingsDeaderWithZombies killed by zombies]] pretty quick. Fortunately, the time it takes is literally hours of real-time, RealTime, and if you do the event that causes night to fall earlier then the zombies aren't a problem.

* RapunzelHair: Even in braids, Rosella's golden tresses reach her bottom.
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* RapunzelHair: Even in braids, Rosella's golden tresses reach her bottom.bottom. * RealTime: With the exception of a couple of Time Skips, every minute in real life is a minute in-game. You can even check the time using the clock in the haunted mansion.

* TimedMission: Although you'll never notice it in actual gameplay, you really do have exactly twenty-four hours to save Genesta and Graham.
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* TimedMission: Although you'll never notice it in actual gameplay, you really do have [[RealTime exactly twenty-four hours hours]] to save Genesta and Graham.
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