History VideoGame / KingsQuestIQuestForTheCrown

30th Aug '17 12:30:09 PM Baggins
Is there an issue? Send a Message


** The 1987 AGI PC version runs in MS-DOS instead of being a booter game. It also has the text display in pop-up windows, as well as other graphical tweaks.
** 1989 port version for the Sega Master System with a Creator/LucasArts-style menu command interface, but it had some changes deliberately put in to slap people relying on information from earlier versions.



** The 1987 AGI PC version runs in MS-DOS instead of being a booter game. It also has the text display in pop-up windows, as well as other graphical tweaks.
** Believe it or not, the ''FanRemake'' also has an update. All the portraits were redone and some tweaks were added such as a new EasterEgg. It also added an optional no-dead-ends mode.
** There was even a version for the Sega Master System with a Creator/LucasArts-style menu command interface, but it had some changes deliberately put in to slap people relying on information from earlier versions.

to:

** The 1987 AGI PC version runs in MS-DOS instead of being a booter game. It also has the text display in pop-up windows, as well as other graphical tweaks.
** Believe it or not, the ''FanRemake'' also has an update. All the portraits were redone
aforementioned fan-remake and some tweaks were added such as a new EasterEgg. It also added an optional no-dead-ends mode.
** There was even a version for the Sega Master System with a Creator/LucasArts-style menu command interface, but it had some changes deliberately put in to slap people relying on information from earlier versions.
its update.
30th Aug '17 12:13:17 PM Baggins
Is there an issue? Send a Message


* BalefulPolymorph: There's a Sorcerer roaming in the dark forest in the remake, who'll turn you into a beast if he reach you, but thankfully is slow.



** Averted in the AGD remake, where you can hear when the king lost his treasures, and how.



** The FanRemake has an option to disable dead-ends, specifically made to avert the trope by removing Unwinnable situations, as well as some of the unfair deaths.



* WhatTheHellPlayer: The narrator in the AGD remake likes to call the player out on dickish behavior, like trying to throw rocks at the squirrel or the baby birds, or trying to eat from the bowl of infinite stew right in front of the starving woodcutter and his dying wife.



** Coins from the chest also appear in ''[[VideoGame/KingsQuestIIRomancingTheThrone King's Quest II]] [[VideoGameRemake +]]''.
30th Aug '17 11:49:03 AM Baggins
Is there an issue? Send a Message

Added DiffLines:

* DarkerAndEdgier: The "Two Guys from Andromeda" (who worked on KQ 1 and KQ 2) viewed King's Quest and most other sierra games at the time as dark and serious, being more somber and medieval, and they wanted to design a series they considered 'silly', which became Space Quest. They began development around the time of the development of KQ 3 (with both games being released around the same time).
**''KQ1 artwork is fairly bright, but the game and its manuals (especially the second version of the manual) touches on a couple of mature themes including the fall of a kingdom, and its ailing monarch. The manual discusses how the king's queen was possibly poisoned and murdered, three times Edward tricked and betrayed by people he thought he could trust. The manuals also discuss how kingdom has been destroyed by war, famine, plague and pestilence, that populous whoever hasn't been killed by invaders is starving, the countryside has become remote, and taken over by invaders, and monsters, and the kingdom is about to fall. Even Graham's mission is thought to be foolish or impossible by some. While Graham is successful in the lonely and largely abandoned landscape, he returns for his king to die... stepping over the dead body of his former liege he crowns himself the new king...
24th Aug '17 1:17:39 PM Dimensio
Is there an issue? Send a Message

Added DiffLines:

* BackFromTheDead: Due to a bug in the original AGI version, Graham can kill the goat with the dagger and then show the goat's corpse a carrot. This resurrects the goat and makes it follow you as if it had never died.
13th Jul '17 12:28:04 PM totoofze47
Is there an issue? Send a Message


* DeathByDespair: The King dies from this at the end. Actually he dies by pure joy and excitement of seeing Graham return with the magic treasures, not by despair. He was already old and feeble to begin with.

to:

* DeathByDespair: The King dies from this at Subverted: the end. Actually ominous mood when Graham returns to the castle makes it ''seem'' like the trope at first glance, but the king was already old and feeble to begin with, and didn't have much longer to live. If anything, he dies by pure joy and excitement of seeing Graham return with the magic treasures, not by despair. He was already old and feeble finally able to begin with.die in peace knowing Daventry has a worthy new ruler to watch over it.



* PacifistRun: Very minor example, but pacifist solutions to a few problems yield more points. For example, you could kill the dragon with the dagger, but chasing him away by pouring a bucket of water at it to douse its fire is just as effective, and yields more points.



* TrollBridge Graham must get onto an island accessible by three bridges, all of which are guarded by a troll. Options are giving it treasure, or re-enacting "The Three Billy Goats Gruff" by coaxing a friendly goat to the scene.

to:

* TrollBridge TrollBridge: Graham must get onto an island accessible by three bridges, all of which are guarded by a troll. Options are giving it treasure, or re-enacting "The Three Billy Goats Gruff" by coaxing a friendly goat to the scene.



* UnwinnableByDesign: You need all three treasures to win the game. There's a dwarf that goes around stealing your things. [[LuckBasedMission He appears randomly and is difficult to evade.]] If you have any of the Three Treasures on you when he shows up, he steals them. ''And you can never get them back.'' Have fun playing the rest of the game!
** The dwarf appears at random ''times'' but always in the same two ''screens''.

to:

* UnwinnableByDesign: UnwinnableByDesign:
**
You need all three treasures to win the game. There's a dwarf that goes around stealing your things. [[LuckBasedMission He appears randomly semi-randomly (always on the same two screens, but at random times) and is difficult to evade.]] If you have any of the Three Treasures on you when he shows up, he steals them. ''And you can never get them back.'' Have fun playing the rest of the game!
** The dwarf appears at random ''times'' but always in the same two ''screens''.
game!



* UselessUsefulSkill: There is a command for ducking, which you need precisely never in the game. It's only used to avoid the witch, which can be done easier by simply leaving he screen.

to:

** The FanRemake has an option to disable dead-ends, specifically made to avert the trope by removing Unwinnable situations, as well as some of the unfair deaths.
* UselessUsefulSkill: There is a command for ducking, which you need precisely never in the game. It's only used to avoid the witch, which can be done easier by simply leaving he the screen.
12th Jul '17 1:51:32 PM Phediuk
Is there an issue? Send a Message


''King's Quest: Quest for the Crown'' (originally simply "King's Quest") is the first game in the long-running ''VideoGame/KingsQuest'' series. It was released in 1984 and had a huge impact on the world of gaming: It was the first animated computer game (the earliest ones simply had static images), it cemented {{Creator/Sierra}} as the premier maker of {{Adventure Game}}s in the '80s, and it helped popularize the adventure game genre and many of the tropes associated with it (for better or for worse).

to:

''King's Quest: Quest for the Crown'' (originally simply "King's Quest") is the first game in the long-running ''VideoGame/KingsQuest'' series. It was released in 1984 and had a huge impact on the world of gaming: It was one of the first animated computer game (the earliest ones simply had static images), adventure games, and it cemented {{Creator/Sierra}} as the premier maker of {{Adventure Game}}s in the '80s, and it helped popularize the adventure game genre and many of the tropes associated with it (for better or for worse).
29th May '17 8:53:45 PM nombretomado
Is there an issue? Send a Message


''King's Quest: Quest for the Crown'' (originally simply "King's Quest") is the first game in the long-running ''VideoGame/KingsQuest'' series. It was released in 1984 and had a huge impact on the world of gaming: It was the first animated computer game (the earliest ones simply had static images), it cemented {{Sierra}} as the premier maker of {{Adventure Game}}s in the '80s, and it helped popularize the adventure game genre and many of the tropes associated with it (for better or for worse).

to:

''King's Quest: Quest for the Crown'' (originally simply "King's Quest") is the first game in the long-running ''VideoGame/KingsQuest'' series. It was released in 1984 and had a huge impact on the world of gaming: It was the first animated computer game (the earliest ones simply had static images), it cemented {{Sierra}} {{Creator/Sierra}} as the premier maker of {{Adventure Game}}s in the '80s, and it helped popularize the adventure game genre and many of the tropes associated with it (for better or for worse).
22nd Jan '17 1:46:43 PM Mikeyfan93
Is there an issue? Send a Message


The game is best known for its FantasyKitchenSink setting, limited graphics and interface (blocky 8-bit characters and TextParser), often exasperating puzzles, random deaths and {{Unwinnable}} situations (though the fan remake has a "no unwinnable situations" mode). It has been remade with better graphics twice, once by Sierra itself, and once as a FanRemake by Creator/AGDInteractive.

to:

The game is best known for its FantasyKitchenSink setting, limited graphics and interface (blocky 8-bit characters and TextParser), often exasperating puzzles, random deaths and {{Unwinnable}} situations (though the fan remake has a "no unwinnable situations" mode). It has been remade with better graphics twice, once by Sierra itself, themselves, and once as a FanRemake by Creator/AGDInteractive.
14th Jan '17 8:17:56 AM Gosicrystal
Is there an issue? Send a Message


** Earlier versions of the game allow you to drop things from your inventory, ''including'' those three treasures. Whatever you drop is LostForever. Ironically, you can drop the treasures between the moment that the game checks for them to get to the endgame, and the actual endgame.

to:

** Earlier versions of the game allow you to drop things from your inventory, ''including'' those three treasures. Whatever you drop is LostForever.{{Permanently Missable|Content}}. Ironically, you can drop the treasures between the moment that the game checks for them to get to the endgame, and the actual endgame.
24th Oct '16 6:22:12 PM DavidDelony
Is there an issue? Send a Message


** There was even a version for the Sega Master System with a {{Creator/LucasArts}}-style menu command interface, but it had some changes deliberately put in to slap people relying on information from earlier versions.

to:

** There was even a version for the Sega Master System with a {{Creator/LucasArts}}-style Creator/LucasArts-style menu command interface, but it had some changes deliberately put in to slap people relying on information from earlier versions.
This list shows the last 10 events of 65. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KingsQuestIQuestForTheCrown