History VideoGame / KingsQuestIIIToHeirIsHuman

9th Sep '17 5:14:17 AM butterflygrrl
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** Not using spirits is justified. But why kidnap a baby that he'll have to look after for years before it can serve him in any way? It would make more sense to wait until a child was at least old enough to walk!
30th Aug '17 1:46:02 PM Baggins
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* AcCENTUponTheWrongSylLABle: The AGD version pronounces his name as a dactyl ("MAN-an-an") yet ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'' had Mordack pronounce it as an amphibrach ("ma-NAN-an").



* FanRemake[=/=]VideoGameRemake: Two of them released. Infamous Adventures created one VGA style graphics and stuck mostly to the original plot (some added scenes and puzzles were changed). Creator/AGDInteractive released one with better graphics and some tie-ins to their ''[[VideoGame/KingsQuestIIRomancingTheThrone King's Quest II]]'' remake.

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* FanRemake[=/=]VideoGameRemake: Two of them released. Infamous Adventures created one VGA style graphics and stuck mostly to the original plot (some added scenes and puzzles were changed). Creator/AGDInteractive released one with better graphics and some tie-ins to their ''[[VideoGame/KingsQuestIIRomancingTheThrone ''[[VideoGame/KingsQuestIIRomancingTheStones King's Quest II]]'' remake.



* NintendoHard: Even compared to the other games in the series with the overabundance of {{Moon Logic Puzzle}}s and [[YetAnotherStupidDeath stupid deaths]], the addition of a time limit in the first half of the game forces the player to keep a very strict schedule in gathering everything they need to thwart Manannan, not to mention the CopyProtection puzzle listed above. The AGD remake is far more forgiving in both these aspects.

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* NintendoHard: Even compared to the other games in the series with the overabundance of {{Moon Logic Puzzle}}s and [[YetAnotherStupidDeath stupid deaths]], the addition of a time limit in the first half of the game forces the player to keep a very strict schedule in gathering everything they need to thwart Manannan, not to mention the CopyProtection puzzle listed above. The AGD remake is far more forgiving in both these aspects.
30th Aug '17 1:30:40 PM Baggins
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* AdultFear: Graham paralyzed by grief. His son was kidnapped from his cradle and enslaved by his enemies ''somewhere,'' his kingdom has been burnt to cinders by a dragon that his best efforts cannot defeat with innocents suffering and dying on his watch...and then his only remaining child offers herself up as a HumanSacrifice. The canonical game doesn't play it up, but the FanRemake games and FanSequel ''VideoGame/TheSilverLining'' don't make an attempt to downplay it, showing a side of Graham the official games never showed.

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* AdultFear: Graham paralyzed by grief. His son was kidnapped from his cradle and enslaved by his enemies ''somewhere,'' his kingdom has been burnt to cinders by a dragon that his best efforts cannot defeat with innocents suffering and dying on his watch...and then his only remaining child offers herself up as a HumanSacrifice. The canonical game doesn't play it up, but shows this towards the FanRemake games end and FanSequel ''VideoGame/TheSilverLining'' don't make an attempt to downplay it, showing a side of Graham its explained by Rumplestiltskin and Rosella, and in the official games never showed.ending.



* AntiFrustrationFeatures: The AGDI version has metric tons of them.
** The original version ran on a timer that couldn't be advanced in any way other than by standing around and waiting. This made waiting around for the wizard to return so you could feed him tedious and the pirate ship (where you had to wait like 15 to 25 minutes for the ship to reach Daventry) horribly boring. The AGDI version allows you to sleep on your bed to skip time to the wizard's next appearance and the pirate section is completely event-based rather than time-based.
** The original had several mountain path screens where the path was extremely narrow and a single step caused you to fall to your death. In the AGDI version, the paths are generally a lot less narrow so you're less likely to die if you click on the wrong pixel.
** In the original game, the game became unwinnable if you gave the wizard the normal porridge and if you ran out of food items, you'd eventually die because you had nothing to feed him. In the AGDI version, one of the food items respawns.
** In the original, the only way to find out the wizard's schedule was to die and take note of the time. In the AGDI version, the game's timer is color-coded with red font meaning Manannan was about to return. This eliminated the JumpScare factor somewhat, but the exact time of return was randomized and you never knew exactly when your master would return, so it could create some very tense moments if the timer turned red sooner than you expected and you still had lots of tracks to cover.
** In the original, using the magic map to warp to the wizard's house teleported you to the foot of the mountain, forcing you to traverse the narrow mountain path every single time. The AGDI remake teleports you to the middle of the mountain path instead, just past the most treacherous part.
** Quite a few dead ends were eliminated like boarding the ship without the items necessary to finish the game, overusing the Magic Rose Essence and thus losing it before entering the cave, feeding the porridge to the wizard or wasting all your money on booze.
* BalefulPolymorph: If you mess up even once while casting the spells, [[NonStandardGameOver you can turn into some horrible creature]] as some of the possible backfires. Also, [[spoiler:this is what the cat cookie does to Manannan]].
** And by "mess up", we mean ''misspell a single word''. Thankfully the parser ignores any and all punctuation, and none of the spells involve words that are spelled differently in British English than in American English.
*** Hell, if you simply enter the page screen and leave, it counts as a botched transformation.
** One of Manannan's mostly non-lethal punishments involves turning you into a snail for a brief time. You'll turn back into a human after a little while, but in the AGDI version you'll die if the black cat gets a hold of you in snail form.
* BigfootSasquatchAndYeti: You have to evade a ravenous (and, in the remake, proud of puns) one in the icy mountains surrounding Daventry. In the Remake after you evade him one last time it's highly implied that it's the same Yeti encountered by Graham in ''King's Quest V''.
* BlackCloak: Manannan wears one. He's also linked via later games to the Black Cloak Society (he personally is not linked, but his brother is indirectly linked to Abdul Alhazred), which may or may not be a LegionOfDoom. Several fan games link him directly.
* TheCameo: In the AGD remake, when you're crossing the stone bridge in the mountains you can see [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Cedric the Owl]] watching over you. If you try to talk with him though the narrator insist that "Obviously he can't talk". Later you can meet [[spoiler: [[GreaterScopeVillain The Father]]]] just outside Daventry's castle and even talk to him.

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* AntiFrustrationFeatures: The AGDI version has metric tons of them.
** The original version ran on a timer that couldn't be advanced in any way other than by standing around and waiting. This made waiting around for the wizard to return so you could feed him tedious and the pirate ship (where you had to wait like 15 to 25 minutes for the ship to reach Daventry) horribly boring. The AGDI version allows you to sleep on your bed to skip time to the wizard's next appearance and the pirate section is completely event-based rather than time-based.
** The original had several mountain path screens where the path was extremely narrow and a single step caused you to fall to your death. In the AGDI version, the paths are generally a lot less narrow so you're less likely to die if you click on the wrong pixel.
** In the original game, the game became unwinnable if you gave the wizard the normal porridge and if you ran out of food items, you'd eventually die because you had nothing to feed him. In the AGDI version, one of the food items respawns.
** In the original, the only way to find out the wizard's schedule was to die and take note of the time. In the AGDI version, the game's timer is color-coded with red font meaning Manannan was about to return. This eliminated the JumpScare factor somewhat, but the exact time of return was randomized and you never knew exactly when your master would return, so it could create some very tense moments if the timer turned red sooner than you expected and you still had lots of tracks to cover.
** In the original, using the magic map to warp to the wizard's house teleported you to the foot of the mountain, forcing you to traverse the narrow mountain path every single time. The AGDI remake teleports you to the middle of the mountain path instead, just past the most treacherous part.
** Quite a few dead ends were eliminated like boarding the ship without the items necessary to finish the game, overusing the Magic Rose Essence and thus losing it before entering the cave, feeding the porridge to the wizard or wasting all your money on booze.
* BalefulPolymorph: If you mess up even once while casting the spells, [[NonStandardGameOver you can turn into some horrible creature]] as some of the possible backfires. Also, [[spoiler:this is what the cat cookie does to Manannan]].
** And by "mess up", we mean ''misspell a single word''. Thankfully the parser ignores any and all punctuation, and none of the spells involve words that are spelled differently in British English than in American English.
*** Hell, if you simply enter the page screen and leave, it counts as a botched transformation.
** One of Manannan's mostly non-lethal punishments involves turning you into a snail for a brief time. You'll turn back into a human after a little while, but in the AGDI version you'll die if the black cat gets a hold of you in snail form.
* BigfootSasquatchAndYeti: You have to evade a ravenous (and, in the remake, proud of puns) one in the icy mountains surrounding Daventry. In the Remake after you evade him one last time it's highly implied that it's the same Yeti encountered by Graham in ''King's Quest V''.
* BlackCloak: Manannan wears one. He's also linked via later games to the Black Cloak Society (he personally is not linked, but his brother is indirectly linked to Abdul Alhazred), which may or may not be a LegionOfDoom. Several fan games link him directly.
* TheCameo: In the AGD remake, when you're crossing the stone bridge in the mountains you can see [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Cedric the Owl]] watching over you. If you try to talk with him though the narrator insist that "Obviously he can't talk". Later you can meet [[spoiler: [[GreaterScopeVillain The Father]]]] just outside Daventry's castle and even talk to him.
Daventry.



** And Gwydion is far from Manannan's first child slave, and according to a [[ApocalypticLog diary]] in the AGD remake, not the first to attempt using the wizard's own spells against him. No doubt he's become pretty cunning over the years.



* ContinuityNod: In the AGD remake, the teleport effect you get when using the magic map is the exact same as with the magic map in ''[[VideoGame/KingsQuestVIHeirTodayGoneTomorrow King's Quest VI]]''. Even the same line "Alexander feels a strange pulling sensation" is used.
** It's heavily implied that the bard in the AGD remake is the same one from ''King's Quest IV''.
* CopyProtection: An infamous case--you need the manual to cast the spells, and you have to cast them exactly as they are in the book. The spells are very complex and one typo will have you dying. Oh, and you absolutely have to cast several of the spells to beat the game. As if that wasn't enough, in the original packaging the spells in the manual were written to look like flowy handwriting, which could make them difficult to read. In later collections the spells are printed in a readable font, but at least one of them contains a wrong instruction that makes the game impossible (hint: if your version tells you to "measure a spoon of cactus juice" you've got the one with the mistake). In the freeware remakes, there is [[CaptainObvious obviously]] no need for copy protection spellcasting, so spellcasting is heavily simplified in one and the other has the instructions on screen instead of requiring a manual.

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* ContinuityNod: In the AGD remake, the teleport effect you get when using the magic map is the exact same as with the magic map in ''[[VideoGame/KingsQuestVIHeirTodayGoneTomorrow King's Quest VI]]''. Even the same line "Alexander feels a strange pulling sensation" is used.
** It's heavily implied that the bard in the AGD remake is the same one from ''King's Quest IV''.
* CopyProtection: An infamous case--you need the manual to cast the spells, and you have to cast them exactly as they are in the book. The spells are very complex and one typo will have you dying. Oh, and you absolutely have to cast several of the spells to beat the game. As if that wasn't enough, in the original packaging the spells in the manual were written to look like flowy handwriting, which could make them difficult to read. In later collections the spells are printed in a readable font, but at least one of them contains a wrong instruction that makes the game impossible (hint: if your version tells you to "measure a spoon of cactus juice" you've got the one with the mistake). In the freeware remakes, there is [[CaptainObvious obviously]] no need for copy protection spellcasting, so spellcasting is heavily simplified in one and the other has the instructions on screen instead of requiring a manual.



* CreepyChangingPainting: In the AGD version, if you talk to the painting of Manannan.
---> Narrator: If he could talk he'd probably be politer than the real thing.
---> Manannan(!)Painting: Don't count on it! (Keep in mind the painting is [[TheFourthWallWillNotProtectYou talking to the player, not Gwydion]])



* DidNotThinkThisThrough: If Manannan kidnapped Gwydion as a baby, then he would have to deal with a crying infant and changing diapers for a long time. The manual handwaves this by stating the wizard would summon spirits to do that for him, but none of the spirits are seen or mentioned in-game.
** By the time Gwydion is reasonably grown, Manannan no longer needs the spirits to help deal with this. Still, it would have been interesting to see at least one of them in game.

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* DidNotThinkThisThrough: If Manannan kidnapped Gwydion as a baby, then he would have to deal with a crying infant and changing diapers for a long time. The manual handwaves doesn't even handwave this by stating when it states the wizard would "could" summon spirits to do that for him, but none of him (but doesn't, because he prefers his solitude). He kidnaps the spirits are seen or mentioned in-game.
** By
boys in the time Gwydion is reasonably grown, Manannan no longer needs the spirits to help deal with this. Still, it would have been interesting to see at least one of them in game. first place because he doesn't like nor does he summon spirits.



* DistinguishingMark: Gwydion has one that shows [[spoiler:he's Prince Alexander of Daventry]]. That's on his ''backside'', mind. Which [[spoiler:his sister Rosella]] asks he reveal as proof. The AGD fan remake has him {{Deadpan Snark|er}} that he hopes [[spoiler:the entire kingdom]] won't ask him to prove himself the same way.
* DoesNotLikeMen: Smaude in the AGD Remake, due to having little experience with anything other than the bandits and pirates that frequent the nearby city. Gwydion can change her mind if he passes her tests.
* DreadfulMusician: The minstrel in the remake if given a lute. The Narrator points out that it's a pity you didn't have another of those potions of enhancing the musical talent.

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* DistinguishingMark: Gwydion has one that shows [[spoiler:he's Prince Alexander of Daventry]]. That's on his ''backside'', mind. Which [[spoiler:his sister Rosella]] asks he reveal as proof. The AGD fan remake has him {{Deadpan Snark|er}} that he hopes [[spoiler:the entire kingdom]] won't ask him to prove himself the same way.
* DoesNotLikeMen: Smaude in the AGD Remake, due to having little experience with anything other than the bandits and pirates that frequent the nearby city. Gwydion can change her mind if he passes her tests.
* DreadfulMusician: The minstrel in the remake if given a lute. The Narrator points out that it's a pity you didn't have another of those potions of enhancing the musical talent.



* EasterEgg: A GREAT one in the AGD version. If you search Manannan's desk 4 times. You find a very interesting letter to Manannan from [[spoiler: Lolotte]]
* EvilLaugh[=/=]EvilGloating: AGD's remake has ''Gwydion'' pulling this off pretty well. The former when he gets hair from the cat while able to understand animals, and the latter when he [[spoiler:gives Manannan the cat cookie]].

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* EasterEgg: A GREAT one Look behind the tapestry near Alexander's room for a reference to KQ4. Half-dome can be seen in the AGD version. If you search Manannan's desk 4 times. You find a very interesting letter to Manannan from [[spoiler: Lolotte]]
mountains, as well as Sierra water.
* EvilLaugh[=/=]EvilGloating: AGD's remake has ''Gwydion'' pulling this off pretty well. The former when he gets hair from EscortMission: In one part, Alexander escorts Rosella back into the cat while palace. While she is able to understand animals, handle the stairs and the latter when crevices, he [[spoiler:gives Manannan on the cat cookie]].other hand is susceptable to falling to his death.



* FanRemake[=/=]VideoGameRemake: Three of them. Creator/CrystalShard started one with the original graphics and a fleshed out plot; Infamous Adventures created one with better graphics and the original plot. Creator/AGDInteractive announced one with better graphics and some tie-ins to their ''[[VideoGame/KingsQuestIIRomancingTheThrone King's Quest II]]'' remake. The former has been aborted, the second is complete, the last came out early 2011.

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* FanRemake[=/=]VideoGameRemake: Three Two of them. Creator/CrystalShard started one with the original graphics and a fleshed out plot; them released. Infamous Adventures created one with better VGA style graphics and stuck mostly to the original plot. plot (some added scenes and puzzles were changed). Creator/AGDInteractive announced released one with better graphics and some tie-ins to their ''[[VideoGame/KingsQuestIIRomancingTheThrone King's Quest II]]'' remake. The former has been aborted, the second is complete, the last came out early 2011.



** The AGD remake, has a interesting conversation between two hens about a male hen whom Manannan transformed into a fox. As a fox he wants to continue being their friend, while at the same time [[TheMindIsAPlaythingOfTheBody resisting the urge to devour them]], there is literally nothing Manannan would gain from this, aside from this trope.
* GlowingEyesOfDoom: [[spoiler: In TheStinger of the AGD remake The Father does this after finding out that the priceless unique artifact of power he was looking for for over a millenium was destroyed.]]



* HistoryRepeats: In the AGD remake, it turns out Alexander was not the first Gwydion. In fact, it's heavily implied through his predecessor's journal and talking to NPC's, that the last Gwydion went on the same adventure, doing most of the same things, with the same goal. The difference? The last Gwydion ran out of time before he could find the final Cat Cookie ingredient.
** The documentation for the original says this is exactly why Mannanan got into the habit of killing his slaves when they grow up; they almost always got brave enough to start poking around in his stuff and discovering his magic. It's certainly explained by how he can instantly recognize it when you're carrying around spell components and will kill you right away for it.

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* HistoryRepeats: In the AGD remake, it turns out Alexander was not the first Gwydion. In fact, it's heavily implied through his predecessor's journal and talking to NPC's, that the last Gwydion went on the same adventure, doing most of the same things, with the same goal. The difference? The last Gwydion ran out of time before he could find the final Cat Cookie ingredient.
**
The documentation for the original says this is exactly why Mannanan got into the habit of killing his slaves when they grow up; they almost always got brave enough to start poking around in his stuff and discovering his magic. It's certainly explained by how he can instantly recognize it when you're carrying around spell components and will kill you right away for it.



*** There had been rumours that went as far to say that the cat was in fact his former wife with whom their relationship fell apart.
*** Yet ANOTHER rumour is that the cat is a "Previous Gwydion" whom Manannan transformed and [[MindRape rewrote his memories]] into being evil and obedient. If that's true, the fact the cat hates your guts and literally tries to sabotage you, despite actually being kindred spirits, is beyond tragic.



** You also have to complete the wizard's tasks within (entirely reasonable) time limits, or he punishes you non-fatally. Unfortunately, the wizard's tasks are randomly assigned: you can waste ten to fifteen minutes waiting for him to announce he's going on a trip (for fifteen minutes), which is the only time you have to gather spell components and cast spells. The pirate ship leaves port twenty minutes after a certain event in the game that may happen before you rid yourself of the wizard. Hope you can get that done quick!
* IneptMage: Gwydion, unless you help him master the goddamn spells.

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** You also have to complete the wizard's tasks within (entirely reasonable) time limits, limits (the game pauses the clock anytime you are typing or in the spell preparation screens), or he punishes you non-fatally. Unfortunately, the wizard's tasks Events are randomly assigned: you can waste ten to fifteen very specific. When he assigns a task there is always three minutes waiting for him to announce he's going on a trip (for fifteen minutes), which is the only time you have to gather spell components and cast spells. The pirate ship leaves port twenty complete it. He usually assigns it after five minutes after of hanging around the house. He normally only hangs around the house for five minutes, unless he has a certain event task to assign which he adds another three minutes to his time spent in the game that may happen before you rid yourself of house.
**When Manannan leaves, he is gone for 25 minutes. He sleeps
the wizard. Hope you can get that done quick!
* IneptMage: Gwydion, unless you help him master the goddamn spells.
same length of time.



* JumpScare: Depending on how desensitized you are to the format. In all versions, Manannan will appear the hell out of nowhere. Yet the first game, he appears very slowly and his leitmotif plays to announce his arrival. While in the AGD remake, he appears instantly with more subtle music, yet the game warns you beforehand when he'll be arriving. The IFA version is probably the worst offender of the three, as the music that plays when he appears is loud organ music.
** In the AGD version talking to the portrait of Manannan will take many a player by surprise.

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* JumpScare: Depending on how desensitized you are to the format. In all versions, Manannan will appear the hell out of nowhere. Yet the first game, he He appears very slowly and his leitmotif plays to announce his arrival. While in the AGD remake, he appears instantly with more subtle music, yet the game warns you beforehand when he'll be arriving. The IFA version is probably the worst offender of the three, as the music that plays when he appears is loud organ music.
** In the AGD version talking to the portrait of Manannan will take many a player by surprise.
arrival.



* MagicalMysteryDoors: In the Remake there's a section of the mountain path were you have to follow the right path through five connected caverns in order to avoid the pursuing Yeti and get to Daventry. Hilariously at one point the Yeti will come out on the path to Daventry (which [[EpicFail isn't even connected to the caves]]), amazing both Gwydion and himself.



* MeaningfulName: Smaude in the AGD remake, is an obvious anagram of Medusa. Which begs the question why they didn't just call her Medusa to begin with.



* OnlyTheWorthyMayPass: In AGD's remake, Smaude/Medusa makes Gwydion answer questions to test his personality to see if he's worthy of not being turned to stone. Later on the ghost of the Pirate Captain who buried the treasure then makes you pick up items according to their true value in order to deserve the booty.



** A gag in the AGD remake has a pirate going through your belongings, who finds the map, points out Llewdor to the captain, and gets whisked away back to the town.



* ResetButton: [[spoiler: The Green Orb from Saren's treasure in the AGD Remake will restore Daventry to its former glory in the finale.]]
* ReverseEscortMission: In one part, Rosella escorts Alexander back into the palace. While she is able to handle the stairs and the crevices, he on the other hand is susceptable to falling to his death. In the AGD remake, fire pits and an unstable rock bridge are added.
* RewardedAsATraitorDeserves: In the Infamous Adventures remake, a maid [[spoiler:from Castle Daventry]] is the one who delivers Manannan's latest slave to him. She asks him for her reward, and he gives it in the form of [[DisintegratorRay a free cremation ceremony]].



* SequelDifficultyDrop: Not the original game, which is very much NintendoHard and a massive DifficultySpike, but the AGD remake made some of the more frustrating mechanics more forgiving. Items that Manannan will kill you for having glow blue in your inventory, the timer is color-coded to let you know how close he is to returning/waking up when he leaves/takes a nap, and the CopyProtection puzzle is limited to your standard icon commands (with the instructions right in front of you in-game) instead of having to type it all up from your manual without even a single typo. However, it's still very difficult and tense.
* ShoutOut: The last part of the game takes place in the area of ''VideoGame/KingsQuestIQuestForTheCrown''.

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* SequelDifficultyDrop: Not the original game, which is very much NintendoHard and a massive DifficultySpike, but the AGD remake made some of the more frustrating mechanics more forgiving. Items that Manannan will kill you for having glow blue in your inventory, the timer is color-coded to let you know how close he is to returning/waking up when he leaves/takes a nap, and the CopyProtection puzzle is limited to your standard icon commands (with the instructions right in front of you in-game) instead of having to type it all up from your manual without even a single typo. However, it's still very difficult and tense.
* ShoutOut: The last part of the game takes place in the area of several areas from ''VideoGame/KingsQuestIQuestForTheCrown''.



** The Gnome whistles the Smurfs theme.
** In the AGD remake, the music that plays when you die by falling sounds like the end of the ''WesternAnimation/InspectorGadget'' theme song.
** The AGD remake also references the "A Pirate I Was Meant to Be" song from ''VideoGame/TheCurseOfMonkeyIsland'' if Alexander tries to "talk" to a Jolly Roger flag.
** In the IA remake the two lizards do a variation of Cheech and Chong's Santa Claus routine.
** Also in the IA remake, if you talk to Manannan's painting the narrator says "This is not Harry Potter, the painting does not talk back"

to:

** The Gnome whistles the Smurfs theme.
** In the AGD remake, the music that
theme plays when you die by falling sounds like the end of the ''WesternAnimation/InspectorGadget'' theme song.
** The AGD remake also references the "A Pirate I Was Meant to Be" song from ''VideoGame/TheCurseOfMonkeyIsland'' if Alexander tries to "talk" to a Jolly Roger flag.
** In the IA remake the two lizards do a variation of Cheech and Chong's Santa Claus routine.
** Also in the IA remake, if you talk to Manannan's painting the narrator says "This is not Harry Potter, the painting does not talk back"
Rumplestiltskin appears.



* SpannerInTheWorks: In the AGD Remake [[spoiler: if you retrieved the odd statuette from the pirate's treasure it's revealed that it was the artifact The Father was looking for mentioned in the second game, and King Graham immediatly takes care of it by tossing it from the castle's walls, shattering it. Cue to a very pissed Father in the Stinger...]]



** WebVideo/{{Paw|Dugan}} in his AGD remake let's play. Humourously tumbles down the last bunch of (not enough to kill you) steps every time as a "shortcut".



* TimedMission: You have to hide your stuff before the wizard returns. You also have to catch the ship before it leaves. There is a timer specifically for this purpose: when someone tells you that you have X minutes to do something, make a note, and be ready for when that time comes up.

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* TimedMission: You have to hide your stuff before the wizard returns. You also have to catch the ship before it leaves. There is a timer specifically for this purpose: when someone tells you that you have X minutes to do something, make a note, and be ready for when that time comes up.purpose.



* WrongGenreSavvy: In the AGD remake, you can show the mirror to Smaude immediately, turning herself to stone, which seems the obvious thing to do at first. But not only will you not get full points, but it's also a DownerEnding if you do that instead of turning her back to the joyful, beautiful woman she once was.
21st Aug '17 7:30:18 AM Arivne
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Added DiffLines:

* ScheduleFanatic: The wizard always does things at specific times and takes the same amount of time to do things, which allows Gwydion to know how long he has to carry out certain necessary tasks.
4th Jul '17 10:33:46 AM darksoul4242
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* InUniverseGameClock: You only have about 20 minutes to explore the land before Manannan returns. If he catches you outside (or if you forgot to re-hide the secret chamber), then he punishes you. Fortunately, he leaves after a while and you can explore some more. You also have to time yourself so you reach the pirate ship in time, and the once on the ship, you have to wait until they spot land. In the later part of the game, the clock is much less important.

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* InUniverseGameClock: You only have about 20 minutes to explore the land before Manannan returns. If he catches you outside (or if you forgot to re-hide the secret chamber), then he punishes you. Fortunately, he leaves after a while and you can explore some more. You also have to time yourself so you reach the pirate ship in time, and the once on the ship, you have to wait until they spot land. In the later part of the game, the clock is much less important.
23rd Apr '17 2:30:22 PM Inediblecake
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* WhatHappenedToTheMouse: Graham is supposed to have a magical shield that makes him invulnerable, as one of the treasures from the first game. So why exactly doesn't he use that against the dragon?
** In ''VideoGame/KingsQuestI'', dragon fire is one of the few things the shield is not immune to, leading to a toasty end for Graham.
** Just because he has a defense against the dragon doesn't mean he has any weaponry capable of a counterattack. In addition, the loss of his infant son and the appearance of the dragon have driven him into deep depression, preventing him from mustering up the courage to act.
** What happened to Manannan's cat? Are we to simply assume he starved to death alone in the house? The King's Quest Companion suggests that nothing was alive when Derek Karlavaegen moved in. He found no evidence of Manannan.

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* WhatHappenedToTheMouse: Graham Little is supposed to have a magical shield that makes him invulnerable, as one said of the treasures from the first game. So why exactly doesn't he use that against the dragon?
** In ''VideoGame/KingsQuestI'', dragon fire is one of the few things the shield is not immune to, leading to a toasty end for Graham.
** Just because he has a defense against the dragon doesn't mean he has any weaponry capable of a counterattack. In addition, the loss of his infant son and the appearance of the dragon have driven him into deep depression, preventing him from mustering up the courage to act.
** What happened
what happens to Manannan's cat? Are we to simply assume he starved to death alone in cat after the house? events of the game, though The King's Quest Companion suggests that nothing was alive when Derek Karlavaegen moved in. He found and that there was no evidence of Manannan.Manannan to be found when Derek Karlavagen moved into the house.
7th Mar '17 12:14:47 AM Mikeyfan93
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* DarkerAndEdgier: While maintaining much of the bright and cheery art style of the previous two games, and the often whimsical and cartoony style of deaths/punishments/accidents, etc, and a not-so-serious narrator; KQ3 was accused of being a much darker game. According to Roberta Williams, comparing ''Mask of Eternity'' to ''To Heir is Human'', she noted: "''King's Quest III'' was very dark, and it utilized lots of magic and magic spells with the basic idea of finding ingredients for "black magic" spells and then casting those spells. (Certain religious groups were upset with me over that one!)"

to:

* DarkerAndEdgier: While maintaining much of the bright and cheery art style of the previous two games, and the often whimsical and cartoony style of deaths/punishments/accidents, etc, and a not-so-serious narrator; KQ3 ''King's Quest III'' was accused of being a much darker game. According to Roberta Williams, comparing ''Mask of Eternity'' to ''To Heir is Human'', she noted: "''King's Quest III'' was very dark, and it utilized lots of magic and magic spells with the basic idea of finding ingredients for "black magic" spells and then casting those spells. (Certain religious groups were upset with me over that one!)"game.
21st Jul '16 7:32:26 AM Morgenthaler
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** And Gwydion is far from Manannan's first child slave, and according to a [[ApocalypticLog diary]] in the AGD remake, not the first to attempt using the wizard's own spells against him. No doubt he's become DangerouslyGenreSavvy over the years.

to:

** And Gwydion is far from Manannan's first child slave, and according to a [[ApocalypticLog diary]] in the AGD remake, not the first to attempt using the wizard's own spells against him. No doubt he's become DangerouslyGenreSavvy pretty cunning over the years.
9th Jul '16 5:20:05 AM starofjusticev21
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** The documentation for the original says this is exactly why Mannanan got into the habit of killing his slaves when they grow up; they almost always got brave enough to start poking around in his stuff and discovering his magic.

to:

** The documentation for the original says this is exactly why Mannanan got into the habit of killing his slaves when they grow up; they almost always got brave enough to start poking around in his stuff and discovering his magic. It's certainly explained by how he can instantly recognize it when you're carrying around spell components and will kill you right away for it.
9th Jul '16 5:17:10 AM starofjusticev21
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Added DiffLines:

** The documentation for the original says this is exactly why Mannanan got into the habit of killing his slaves when they grow up; they almost always got brave enough to start poking around in his stuff and discovering his magic.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KingsQuestIIIToHeirIsHuman