History VideoGame / KingsQuestIIIToHeirIsHuman

21st Jul '16 7:32:26 AM Morgenthaler
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** And Gwydion is far from Manannan's first child slave, and according to a [[ApocalypticLog diary]] in the AGD remake, not the first to attempt using the wizard's own spells against him. No doubt he's become DangerouslyGenreSavvy over the years.

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** And Gwydion is far from Manannan's first child slave, and according to a [[ApocalypticLog diary]] in the AGD remake, not the first to attempt using the wizard's own spells against him. No doubt he's become DangerouslyGenreSavvy pretty cunning over the years.
9th Jul '16 5:20:05 AM starofjusticev21
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** The documentation for the original says this is exactly why Mannanan got into the habit of killing his slaves when they grow up; they almost always got brave enough to start poking around in his stuff and discovering his magic.

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** The documentation for the original says this is exactly why Mannanan got into the habit of killing his slaves when they grow up; they almost always got brave enough to start poking around in his stuff and discovering his magic. It's certainly explained by how he can instantly recognize it when you're carrying around spell components and will kill you right away for it.
9th Jul '16 5:17:10 AM starofjusticev21
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** The documentation for the original says this is exactly why Mannanan got into the habit of killing his slaves when they grow up; they almost always got brave enough to start poking around in his stuff and discovering his magic.
28th May '16 6:58:10 PM Someoneman
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* MagicWand: You need to "[[KleptomaniacHero borrow]]" Mannanan's wand to progress. Just be sure to return it before he comes back, or it's GameOver for you. Interestingly, you don't actually use the wand to cast spells. Instead, you use it to "inject" magic into other objects, which are then used to cast spells.
5th May '16 11:52:08 PM GoldenSeals
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** In the original, the only way to find out the wizard's schedule was to die and take note of the time. In the AGDI version, the game's timer is color-coded with red font meaning Manannan was about to return. This eliminated the JumpScare factor somewhat, but due to the fact that the exact time of return was randomized and you never knew exactly when your master would return, it could create some very tense moments if the timer turned red sooner than you expected and you still had lots of tracks to cover.

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** In the original, the only way to find out the wizard's schedule was to die and take note of the time. In the AGDI version, the game's timer is color-coded with red font meaning Manannan was about to return. This eliminated the JumpScare factor somewhat, but due to the fact that the exact time of return was randomized and you never knew exactly when your master would return, so it could create some very tense moments if the timer turned red sooner than you expected and you still had lots of tracks to cover.
3rd May '16 10:34:28 AM TheOneWhoTropes
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* MosesInTheBullrushes: Gwydion is actually [[spoiler:Prince Alexander, Graham's son, who was stolen from the family when he was an infant]].

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* MosesInTheBullrushes: MosesInTheBulrushes: Gwydion is actually [[spoiler:Prince Alexander, Graham's son, who was stolen from the family when he was an infant]].
23rd Apr '16 1:04:20 PM MisterKerr
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* CopyProtection: An infamous case--you need the manual to cast the spells, and you have to cast them exactly as they are in the book. The spells are very complex and one typo will have you dying. Oh, and you absolutely have to cast several of the spells to beat the game. As if that wasn't enough, in the original packaging the spells in the manual were written to look like flowy handwriting, which could make them difficult to read. In the freeware remakes, there is [[CaptainObvious obviously]] no need for copy protection spellcasting, so spellcasting is heavily simplified in one and the other has the instructions on screen instead of requiring a manual.

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* CopyProtection: An infamous case--you need the manual to cast the spells, and you have to cast them exactly as they are in the book. The spells are very complex and one typo will have you dying. Oh, and you absolutely have to cast several of the spells to beat the game. As if that wasn't enough, in the original packaging the spells in the manual were written to look like flowy handwriting, which could make them difficult to read. In later collections the spells are printed in a readable font, but at least one of them contains a wrong instruction that makes the game impossible (hint: if your version tells you to "measure a spoon of cactus juice" you've got the one with the mistake). In the freeware remakes, there is [[CaptainObvious obviously]] no need for copy protection spellcasting, so spellcasting is heavily simplified in one and the other has the instructions on screen instead of requiring a manual.
18th Apr '16 4:50:31 AM Sveon
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* AntiFrustrationFeatures: The AGDI version has metric tons of them.
** The original version ran on a timer that couldn't be advanced in any way other than by standing around and waiting. This made waiting around for the wizard to return so you could feed him tedious and the pirate ship (where you had to wait like 15 to 25 minutes for the ship to reach Daventry) horribly boring. The AGDI version allows you to sleep on your bed to skip time to the wizard's next appearance and the pirate section is completely event-based rather than time-based.
** The original had several mountain path screens where the path was extremely narrow and a single step caused you to fall to your death. In the AGDI version, the paths are generally a lot less narrow so you're less likely to die if you click on the wrong pixel.
** In the original game, the game became unwinnable if you gave the wizard the normal porridge and if you ran out of food items, you'd eventually die because you had nothing to feed him. In the AGDI version, one of the food items respawns.
** In the original, the only way to find out the wizard's schedule was to die and take note of the time. In the AGDI version, the game's timer is color-coded with red font meaning Manannan was about to return. This eliminated the JumpScare factor somewhat, but due to the fact that the exact time of return was randomized and you never knew exactly when your master would return, it could create some very tense moments if the timer turned red sooner than you expected and you still had lots of tracks to cover.
** In the original, using the magic map to warp to the wizard's house teleported you to the foot of the mountain, forcing you to traverse the narrow mountain path every single time. The AGDI remake teleports you to the middle of the mountain path instead, just past the most treacherous part.
** Quite a few dead ends were eliminated like boarding the ship without the items necessary to finish the game, overusing the Magic Rose Essence and thus losing it before entering the cave, feeding the porridge to the wizard or wasting all your money on booze.


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** One of Manannan's mostly non-lethal punishments involves turning you into a snail for a brief time. You'll turn back into a human after a little while, but in the AGDI version you'll die if the black cat gets a hold of you in snail form.
17th Mar '16 8:53:05 PM darksoul4242
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* DreadfulMusician: The minstrel in the remake if given a lute. The Narrator points out that it's a pity you didn't have another of those potions of enhacing the musical talent.

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* DreadfulMusician: The minstrel in the remake if given a lute. The Narrator points out that it's a pity you didn't have another of those potions of enhacing enhancing the musical talent.
17th Mar '16 8:33:50 PM darksoul4242
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* ReverseEscortMission: In one part, Rosella escorts Alexander back into the palace. While she is able to handle the stairs and the crevices, he on the other hand is susceptable to falling to his death. In the AGD remake, fire pits aned an unstable rock bridge are added.

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* ReverseEscortMission: In one part, Rosella escorts Alexander back into the palace. While she is able to handle the stairs and the crevices, he on the other hand is susceptable to falling to his death. In the AGD remake, fire pits aned and an unstable rock bridge are added.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KingsQuestIIIToHeirIsHuman