History VideoGame / KingsQuestIIIToHeirIsHuman

23rd Apr '16 1:04:20 PM MisterKerr
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* CopyProtection: An infamous case--you need the manual to cast the spells, and you have to cast them exactly as they are in the book. The spells are very complex and one typo will have you dying. Oh, and you absolutely have to cast several of the spells to beat the game. As if that wasn't enough, in the original packaging the spells in the manual were written to look like flowy handwriting, which could make them difficult to read. In the freeware remakes, there is [[CaptainObvious obviously]] no need for copy protection spellcasting, so spellcasting is heavily simplified in one and the other has the instructions on screen instead of requiring a manual.

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* CopyProtection: An infamous case--you need the manual to cast the spells, and you have to cast them exactly as they are in the book. The spells are very complex and one typo will have you dying. Oh, and you absolutely have to cast several of the spells to beat the game. As if that wasn't enough, in the original packaging the spells in the manual were written to look like flowy handwriting, which could make them difficult to read. In later collections the spells are printed in a readable font, but at least one of them contains a wrong instruction that makes the game impossible (hint: if your version tells you to "measure a spoon of cactus juice" you've got the one with the mistake). In the freeware remakes, there is [[CaptainObvious obviously]] no need for copy protection spellcasting, so spellcasting is heavily simplified in one and the other has the instructions on screen instead of requiring a manual.
18th Apr '16 4:50:31 AM Sveon
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* AntiFrustrationFeatures: The AGDI version has metric tons of them.
** The original version ran on a timer that couldn't be advanced in any way other than by standing around and waiting. This made waiting around for the wizard to return so you could feed him tedious and the pirate ship (where you had to wait like 15 to 25 minutes for the ship to reach Daventry) horribly boring. The AGDI version allows you to sleep on your bed to skip time to the wizard's next appearance and the pirate section is completely event-based rather than time-based.
** The original had several mountain path screens where the path was extremely narrow and a single step caused you to fall to your death. In the AGDI version, the paths are generally a lot less narrow so you're less likely to die if you click on the wrong pixel.
** In the original game, the game became unwinnable if you gave the wizard the normal porridge and if you ran out of food items, you'd eventually die because you had nothing to feed him. In the AGDI version, one of the food items respawns.
** In the original, the only way to find out the wizard's schedule was to die and take note of the time. In the AGDI version, the game's timer is color-coded with red font meaning Manannan was about to return. This eliminated the JumpScare factor somewhat, but due to the fact that the exact time of return was randomized and you never knew exactly when your master would return, it could create some very tense moments if the timer turned red sooner than you expected and you still had lots of tracks to cover.
** In the original, using the magic map to warp to the wizard's house teleported you to the foot of the mountain, forcing you to traverse the narrow mountain path every single time. The AGDI remake teleports you to the middle of the mountain path instead, just past the most treacherous part.
** Quite a few dead ends were eliminated like boarding the ship without the items necessary to finish the game, overusing the Magic Rose Essence and thus losing it before entering the cave, feeding the porridge to the wizard or wasting all your money on booze.


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** One of Manannan's mostly non-lethal punishments involves turning you into a snail for a brief time. You'll turn back into a human after a little while, but in the AGDI version you'll die if the black cat gets a hold of you in snail form.
17th Mar '16 8:53:05 PM darksoul4242
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* DreadfulMusician: The minstrel in the remake if given a lute. The Narrator points out that it's a pity you didn't have another of those potions of enhacing the musical talent.

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* DreadfulMusician: The minstrel in the remake if given a lute. The Narrator points out that it's a pity you didn't have another of those potions of enhacing enhancing the musical talent.
17th Mar '16 8:33:50 PM darksoul4242
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* ReverseEscortMission: In one part, Rosella escorts Alexander back into the palace. While she is able to handle the stairs and the crevices, he on the other hand is susceptable to falling to his death. In the AGD remake, fire pits aned an unstable rock bridge are added.

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* ReverseEscortMission: In one part, Rosella escorts Alexander back into the palace. While she is able to handle the stairs and the crevices, he on the other hand is susceptable to falling to his death. In the AGD remake, fire pits aned and an unstable rock bridge are added.
14th Mar '16 8:15:48 PM darksoul4242
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** Though the King's Quest Companion, and Sierra's King's Questioms state that he was the brother of Hagatha (the BigBad from the [[Videogame/KingsQuestIIRomancingTheThrone previous game]]) and suggests he kidnapped [[spoiler: Alexander]] specifically to get revenge on King Graham.

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** Though the King's Quest Companion, and Sierra's King's Questioms Questions state that he was the brother of Hagatha (the BigBad from the [[Videogame/KingsQuestIIRomancingTheThrone previous game]]) and suggests he kidnapped [[spoiler: Alexander]] specifically to get revenge on King Graham.
11th Feb '16 7:06:19 AM darksoul4242
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*** Yet ANOTHER rumour is that the cat is a "Previous Gwydion" whom Manannan transformed and [[MindRape rewrote his memories]] into being evil and obedient. If that's true, the fact the cat hates your guts and literally tries to sabotage you. Despite actually being kindred spirits, is beyond tragic.

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*** Yet ANOTHER rumour is that the cat is a "Previous Gwydion" whom Manannan transformed and [[MindRape rewrote his memories]] into being evil and obedient. If that's true, the fact the cat hates your guts and literally tries to sabotage you. Despite you, despite actually being kindred spirits, is beyond tragic.
25th Dec '15 12:44:19 AM Mikeyfan93
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This story seems unconnected to the earlier two ''King's Quest'' games. Gwydion has no obvious link to the royal family of Daventry, and people initially disliked this game because of it. The connection between games is revealed only at the end of the first act, [[LateArrivalSpoiler and if you've played the later games, you know what it is already]].

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This At first, this story seems unconnected to the earlier two ''King's Quest'' games. games and even caused a small bit of controversy when the game first launched, due to Gwydion has having no obvious link to the royal family of Daventry, and people initially disliked this game because of it.Daventry. The connection between games is revealed only at the end of the first act, [[LateArrivalSpoiler and if you've played the later games, you know what it is already]].



* AdultFear: Graham paralyzed by grief. His son was kidnapped from his cradle and enslaved by his enemies ''somewhere,'' his kingdom has been burnt to cinders by a dragon that his best efforts cannot defeat with innocents suffering and dying on his watch...and then his only remaining child offers herself up as a HumanSacrifice. The canonical game doesn't play it up, but the FanRemake games and FanSequel ''VideoGame/TheSilverLining'' don't make an attempt to downplay it.
* AllThereInTheManual: All the spell formulae.

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* AdultFear: Graham paralyzed by grief. His son was kidnapped from his cradle and enslaved by his enemies ''somewhere,'' his kingdom has been burnt to cinders by a dragon that his best efforts cannot defeat with innocents suffering and dying on his watch...and then his only remaining child offers herself up as a HumanSacrifice. The canonical game doesn't play it up, but the FanRemake games and FanSequel ''VideoGame/TheSilverLining'' don't make an attempt to downplay it.
it, showing a side of Graham the official games never showed.
* AllThereInTheManual: All of the spell formulae.formulas.



* BlackCloak: Manannan wears one. He's also linked via later game to the Black Cloak Society (he personally is not linked, but his brother is indirectly to Abdul Alhazred), which may or may not be a LegionOfDoom. Several fan games link him directly.
* TheCameo: In the AGD remake when you're crossing the stone bridge in the mountains you can see [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Cedric the Owl]] watching over you. If you try to talk with him though the narrator insist that "Obviously he can't talk". Later you can meet [[spoiler: [[GreaterScopeVillain The Father]]]] just outside Daventry's castle and even talk to him.

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* BlackCloak: Manannan wears one. He's also linked via later game games to the Black Cloak Society (he personally is not linked, but his brother is indirectly linked to Abdul Alhazred), which may or may not be a LegionOfDoom. Several fan games link him directly.
* TheCameo: In the AGD remake remake, when you're crossing the stone bridge in the mountains you can see [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Cedric the Owl]] watching over you. If you try to talk with him though the narrator insist that "Obviously he can't talk". Later you can meet [[spoiler: [[GreaterScopeVillain The Father]]]] just outside Daventry's castle and even talk to him.



* ContinuityNod: In the AGD remake the teleport effect you get when using the magic map is the exact same as with the magic map in ''[[VideoGame/KingsQuestVIHeirTodayGoneTomorrow King's Quest VI]]''. Even the same line "Alexander feels a strange pulling sensation" is used.

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* ContinuityNod: In the AGD remake remake, the teleport effect you get when using the magic map is the exact same as with the magic map in ''[[VideoGame/KingsQuestVIHeirTodayGoneTomorrow King's Quest VI]]''. Even the same line "Alexander feels a strange pulling sensation" is used.



* DarkerAndEdgier: While maintaining much of the bright and cheery art style of the previous two games, and the often whimsical and cartoony style of deaths/punishments/accidents, etc, and a not-so-serious narrator; KQ3 was accused of being a much darker game. According to Roberta Williams comparing KQ8 to KQ3 she noted: "KQ 3 was very dark, and it utilized lots of magic and magic spells with the basic idea of finding ingredients for "black magic" spells and then casting those spells. (Certain religious groups were upset with me over that one!)"-Roberta Williams, 1997

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* DarkerAndEdgier: While maintaining much of the bright and cheery art style of the previous two games, and the often whimsical and cartoony style of deaths/punishments/accidents, etc, and a not-so-serious narrator; KQ3 was accused of being a much darker game. According to Roberta Williams Williams, comparing KQ8 ''Mask of Eternity'' to KQ3 ''To Heir is Human'', she noted: "KQ 3 "''King's Quest III'' was very dark, and it utilized lots of magic and magic spells with the basic idea of finding ingredients for "black magic" spells and then casting those spells. (Certain religious groups were upset with me over that one!)"-Roberta Williams, 1997one!)"



* FanRemake[=/=]VideoGameRemake: Three of them. Creator/CrystalShard started one with the original graphics and a fleshed out plot; Creator/InfamousAdventures created one with better graphics and the original plot. Creator/AGDInteractive announced one with better graphics and some tie-ins to their ''[[VideoGame/KingsQuestIIRomancingTheThrone King's Quest II]]'' remake. The former has been aborted, the second is complete, the last came out early 2011.

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* FanRemake[=/=]VideoGameRemake: Three of them. Creator/CrystalShard started one with the original graphics and a fleshed out plot; Creator/InfamousAdventures Infamous Adventures created one with better graphics and the original plot. Creator/AGDInteractive announced one with better graphics and some tie-ins to their ''[[VideoGame/KingsQuestIIRomancingTheThrone King's Quest II]]'' remake. The former has been aborted, the second is complete, the last came out early 2011.



** Though the King's Quest Companion, and Sierra's King's Questioms state that he was the brother of Hagatha (The BigBad from the [[Videogame/KingsQuestIIRomancingTheThrone previous game]]) and suggests he kidnapped [[spoiler: Alexander]] specifically to get revenge on King Graham.

to:

** Though the King's Quest Companion, and Sierra's King's Questioms state that he was the brother of Hagatha (The (the BigBad from the [[Videogame/KingsQuestIIRomancingTheThrone previous game]]) and suggests he kidnapped [[spoiler: Alexander]] specifically to get revenge on King Graham.



* RewardedAsATraitorDeserves: In the Creator/InfamousAdventures remake, a maid [[spoiler:from Castle Daventry]] is the one who delivers Manannan's latest slave to him. She asks him for her reward, and he gives it in the form of [[DisintegratorRay a free cremation ceremony]].

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* RewardedAsATraitorDeserves: In the Creator/InfamousAdventures Infamous Adventures remake, a maid [[spoiler:from Castle Daventry]] is the one who delivers Manannan's latest slave to him. She asks him for her reward, and he gives it in the form of [[DisintegratorRay a free cremation ceremony]].



** WebVideo/{{Paw|Dugan}} in his AGD remake let's play. Humourously tumbles down the last bunch of (Not enough to kill you) steps every time as a "shortcut".

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** WebVideo/{{Paw|Dugan}} in his AGD remake let's play. Humourously tumbles down the last bunch of (Not (not enough to kill you) steps every time as a "shortcut".
8th Dec '15 3:43:47 AM Morgenthaler
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/kq3_8310.jpg]]

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11th Sep '15 4:40:28 PM Berrenta
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Added DiffLines:

* ReverseEscortMission: In one part, Rosella escorts Alexander back into the palace. While she is able to handle the stairs and the crevices, he on the other hand is susceptable to falling to his death. In the AGD remake, fire pits aned an unstable rock bridge are added.
11th Sep '15 3:07:51 AM Baggins
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Added DiffLines:

* DarkerAndEdgier: While maintaining much of the bright and cheery art style of the previous two games, and the often whimsical and cartoony style of deaths/punishments/accidents, etc, and a not-so-serious narrator; KQ3 was accused of being a much darker game. According to Roberta Williams comparing KQ8 to KQ3 she noted: "KQ 3 was very dark, and it utilized lots of magic and magic spells with the basic idea of finding ingredients for "black magic" spells and then casting those spells. (Certain religious groups were upset with me over that one!)"-Roberta Williams, 1997
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