History VideoGame / KingArthurTheRoleplayingWargame

5th May '16 9:23:23 PM KamenRiderOokalf
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* [[{{Druid}} Druids]]: Present and accounted for.

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* [[{{Druid}} Druids]]: {{Druid}}: Present and accounted for.



* TheFairFolk: Lots of them, acting as antagonists, allies or recruitable troops at various points and depending on the player's choices.



* TheGoodKing: Arthur, obviously, but only if the player wants him to be.



* [[spoiler: HellGate: The Samhain gate. Also the Formorian's gates.]]

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* HellGate: [[spoiler: HellGate: The Samhain gate. Also the Formorian's gates.]]



* TheLegionsOfHell: The Formorians are technicaly not demons but you'd be hard pressed to tell the difference.
* TheLostWoods: Bedegraine.



* TheMagicComesBack: What happened when Arthur pulled the sword from the stone.



* TheMaze: The quest in Dagonet's castle.



* TheFairFolk: Lots of them, acting as antagonists, allies or recruitable troops at various points and depending on the player's choices.
* TheLegionsOfHell: The Formorians are technicaly not demons but you'd be hard pressed to tell the difference.
* TheLostWoods: Bedegraine.
* TheMagicComesBack: What happened when Arthur pulled the sword from the stone.
* TheMaze: The quest in Dagonet's castle.



* TheVirus: Formorian corruption in the sequel.
* TheGoodKing: Arthur, obviously, but only if the player wants him to be.


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* TheVirus: Formorian corruption in the sequel.
22nd May '15 7:44:36 PM FungusFromYuggoth
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** The sequel turns it UpToEleven, with a faction that is supposed to be a fantasy version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]], but is something more like a technologically and culturally medieval AncientGrome [[{{TheMagocracy}} controlled by wizards]], coexisting with Pictish tribes worshiping the Fomorians, Gaelic tribes worshiping the Sidhe, Christian warrior orders able to field angelic warriors and the occasional demonic beasts looking like something out ''TabletopGame/Warhammer''. Basically, in the sequel, it's an AnachronismStew prepared in a nice, spacious FantasyKitchenSink.

to:

** The sequel turns it UpToEleven, with a faction that is supposed to be a fantasy version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]], but is something more like a technologically and culturally medieval AncientGrome [[{{TheMagocracy}} controlled by wizards]], coexisting with [[{{TheHorde}} Pictish tribes tribes]] worshiping [[{{SealedEvilInACan}} the Fomorians, Fomorians]], Gaelic tribes worshiping [[{{TheFairFolk}} the Sidhe, Sidhe]], Christian warrior orders [[{{ReligionIsMagic}} able to work miracles and field angelic warriors warriors]] and the occasional demonic beasts beast looking like something out ''TabletopGame/Warhammer''.of ''[[{{TabletopGame/Warhammer}} Warhammer]]''. Basically, in the sequel, it's an AnachronismStew prepared in a nice, spacious FantasyKitchenSink.
22nd May '15 7:40:09 PM FungusFromYuggoth
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** The sequel turns it UpToEleven, with a faction that is supposed to be a fantasy version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province, but is something more like a technologically and culturally medieval AncientGrome [[{{TheMagocracy}} controlled by wizards]], coexisting with Pictish tribes worshiping the Fomorians, Gaelic tribes worshiping the Sidhe, Christian warrior orders able to field angelic warriors and the occasional demonic beasts looking like something out ''TabletopGame/Warhammer''. Basically, in the sequel, it's an AnachronismStew prepared in a nice, spacious FantasyKitchenSink.

to:

** The sequel turns it UpToEleven, with a faction that is supposed to be a fantasy version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province, province]], but is something more like a technologically and culturally medieval AncientGrome [[{{TheMagocracy}} controlled by wizards]], coexisting with Pictish tribes worshiping the Fomorians, Gaelic tribes worshiping the Sidhe, Christian warrior orders able to field angelic warriors and the occasional demonic beasts looking like something out ''TabletopGame/Warhammer''. Basically, in the sequel, it's an AnachronismStew prepared in a nice, spacious FantasyKitchenSink.
22nd May '15 7:39:39 PM FungusFromYuggoth
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Added DiffLines:

** The sequel turns it UpToEleven, with a faction that is supposed to be a fantasy version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province, but is something more like a technologically and culturally medieval AncientGrome [[{{TheMagocracy}} controlled by wizards]], coexisting with Pictish tribes worshiping the Fomorians, Gaelic tribes worshiping the Sidhe, Christian warrior orders able to field angelic warriors and the occasional demonic beasts looking like something out ''TabletopGame/Warhammer''. Basically, in the sequel, it's an AnachronismStew prepared in a nice, spacious FantasyKitchenSink.


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* DarkFantasy: The sequel descends wholeheartedly into this at times. The first part was both LighterAndSofter as well as slightly more toned-down concerning the fantasy elements.
3rd May '15 5:52:49 PM Smurfton
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While obviously based on Arthurian mythology it diverges fairly widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[CelticMythology The Old Faith]], unlocking new units and hero abilities based on these leanings.

to:

While obviously based on Arthurian mythology it diverges fairly widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[CelticMythology [[Myth/CelticMythology The Old Faith]], unlocking new units and hero abilities based on these leanings.



* CelticMythology: Oddly, the Irish variety despite the game being set entirely in Britain.

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* CelticMythology: Myth/CelticMythology: Oddly, the Irish variety despite the game being set entirely in Britain.



* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes since you can only recruit them during certain quests
30th Apr '15 8:37:58 AM ScholaratArms
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Added DiffLines:

** In particular, religion, as the game has the Welsh as the pagans and the invading Saxons as the Christians, in complete reversal of what was the case historically.
19th Dec '14 9:33:04 AM Specialist290
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* AnnoyingArrows: Brutally averted, other than heroes and Giants, nothing matches the hitting power of the various archer classes. Both nonhuman archers are especially devastating and can wipe out even the most heavily armoured armies off the map without much effort
* AwesomeYetPractical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor. Also many of the higher end units are distinctly impressive to look at and highly effective.

to:

* AnnoyingArrows: Brutally averted, other than heroes and Giants, nothing matches the hitting power of the various archer classes. Both nonhuman archers are especially devastating and can wipe out even the most heavily armoured armies off the map without much effort
* AwesomeYetPractical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor. Also many of the higher end units are distinctly impressive to look at and highly effective.
effort.
19th Jul '14 3:42:29 AM kikiandlala
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* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes.

to:

* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes.purposes since you can only recruit them during certain quests
19th Jul '14 3:40:08 AM kikiandlala
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* AnnoyingArrows: Brutally averted, other than heroes and Giants, nothing matches the hitting power of the various archer classes. Both nonhuman archers especially devastating and can wipe out even heavily armoured armies off the map

to:

* AnnoyingArrows: Brutally averted, other than heroes and Giants, nothing matches the hitting power of the various archer classes. Both nonhuman archers are especially devastating and can wipe out even the most heavily armoured armies off the mapmap without much effort
19th Jul '14 3:39:23 AM kikiandlala
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Added DiffLines:

* AnnoyingArrows: Brutally averted, other than heroes and Giants, nothing matches the hitting power of the various archer classes. Both nonhuman archers especially devastating and can wipe out even heavily armoured armies off the map
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