History VideoGame / KingArthurTheRolePlayingWargame

1st May '18 2:03:27 AM YZQ
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*PunchClockVillain: In the Saxon and Welsh campaigns, ''3'' out of the 4 neutral factions can become this once you've bribed them enough times. You can pay them for protection, and [[MonsterProtectionRacket even hire them to invade a province, allowing you to occupy locations after they have done so, and killing them once they have outlived their usefulness]].
29th Apr '18 8:07:25 PM YZQ
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* BlueAndOrangeMorality: As usual, the [[TheFairFolk Sidhe]] follow this trope.

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* BlueAndOrangeMorality: As usual, the [[TheFairFolk Sidhe]] follow this trope. The Seelie regards knowledge as highly as skill in arms, and would gladly honour bargains made if the other party matches or exceeds their expectations.
29th Apr '18 8:03:18 PM YZQ
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* TheLostWoods: Bedegraine.

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* TheLostWoods: Bedegraine.Bedegraine, home to the Sidhe in-game, and a place where human armies are not exactly welcomed.



**The Saxon and Welsh campaigns exaggerate this. While Arthur at least has his portrait at the Round Table, the Saxon and Welsh kings don't even have that.



* SequelDifficultyDrop: For the first game, the Saxons and Welsh campaigns are easier than the Arthurian one, as the Saxons and the Welsh starts with a Stronghold (while Arthur has to conquer one and his campaign is scripted to have AI kingdoms become more aggressive once he has done so). In addition, due to their starting positions, the Saxons and the Welsh can easily control ''2'' Strongholds early in their campaigns (the Welsh has a second Stronghold as a neighbour), and both sides start with armies containing many veteran units.

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* SequelDifficultyDrop: For the first game, the Saxons and Welsh campaigns are easier than the Arthurian one, as the Saxons and the Welsh starts start with a Stronghold (while Arthur has to conquer one and his campaign is scripted to have AI kingdoms become more aggressive once he has done so). In addition, due to their starting positions, the Saxons and the Welsh can easily control ''2'' Strongholds early in their campaigns (the Welsh has a second Stronghold as a neighbour), and both sides start with armies containing many veteran units. [[ButWaitTheresMore The Welsh also start relatively close to Arthur, who has another Stronghold.]]
28th Apr '18 9:09:40 PM YZQ
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* EasyLogistics: While there are no supply lines in the games, armies have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year. In addition, powerful units more often than not are rather expensive to upkeep.

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* EasyLogistics: While there are no supply lines in the games, armies have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year. In addition, powerful units more often than not are rather expensive to upkeep.maintain.
28th Apr '18 8:24:50 PM YZQ
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* ChangelingTale: Both courts of Sidhe take children, though the Seelie seem to treat them better. Those kids then return, all grown up and equipped with magical weapons, to fight for their Sidhe masters.

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* ChangelingTale: Both courts of Sidhe take children, though the Seelie seem to treat them better. Those kids then return, all grown up and equipped with magical weapons, weapons (or iron as Sidhe cannot handle iron themselves) to fight for their Sidhe masters.
24th Apr '18 9:11:21 PM YZQ
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It has a sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. The sequel also no longer offers multiplayer skirmishes.

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It has a sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. The sequel also Compared to the original, ''II'' no longer offers multiplayer skirmishes.skirmishes, and greatly simplifies kingdom management.
23rd Apr '18 7:32:56 AM YZQ
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While obviously based on Arthurian mythology, it diverges rather widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[Myth/CelticMythology The Old Faith]], unlocking new units and hero abilities based on these leanings.

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While obviously based on Arthurian mythology, it diverges rather widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[Myth/CelticMythology The Old Faith]], unlocking new units and units, hero abilities spells and passive benefits based on these leanings.
23rd Apr '18 7:31:20 AM YZQ
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* BribingYourWayToVictory: Downplayed, but there is a [=DLC=] for the Arthurian campaign of the first game which allows you to recruit additional troop types (including otherwise unavailable heavy cavalry) and heroes once you reach certain thresholds. Another grants artifacts as rewards if you clear the associated optional quests.

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* BribingYourWayToVictory: Downplayed, but there is a [=DLC=] for the Arthurian campaign of the first game which allows you to recruit additional troop types (including otherwise unavailable heavy cavalry) and heroes once you reach certain thresholds. Another grants artifacts as rewards if you clear the associated optional quests.
22nd Apr '18 1:58:34 AM YZQ
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* EasyLogistics: While there are no supply lines in the games, armies have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year.

to:

* EasyLogistics: While there are no supply lines in the games, armies have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year. In addition, powerful units more often than not are rather expensive to upkeep.
20th Apr '18 7:31:46 PM YZQ
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**The seasons themselves affect strategy, as armies can march further during summer and cannot move at all in winter.
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