History VideoGame / KillerInstinct

31st Jul '16 8:23:05 PM ChuckleheadTom
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* LikeRealityUnlessNoted: The novella for the ''2013'' game reveals that the Killer Instinct world is mostly the same as real life, with websites such as Twitch being mentioned. It's only ''mostly'' the same because real life obviously doesn't have 3500 year old sorcerers, vampires, and demon warlords wandering about.
18th Jul '16 7:38:55 AM Cyberlink420
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* EconomyCast: Compared to many modern fighters. Between being a series starting nearly two decades ago and having a long SequelGap, the cast of the series never gets very big. Both KI and [=KI2=] have ten playable characters and one boss character, adding up to a grand total of 15 characters across both games. KI 2013 began its first season with ''six'' playable characters, only one of which was new, with more released as time passed until they eventually had re-added all the original cast (with Eyedol completing the set during Season 3), resulting in a roster over twice the size of either prior KI game.

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* EconomyCast: Compared to many modern fighters. Between being a series starting nearly two decades ago and having a long SequelGap, the cast of the series never gets very big. Both KI and [=KI2=] have ten playable characters and one boss character, adding up to a grand total of 15 characters across both games. KI 2013 began its first season with ''six'' playable characters, only one of which was new, with more released as time passed until they it eventually had re-added all included the original whole cast (with Eyedol completing the set during Season 3), of [=KI1=] and 2, a good chunk of new ones, and even a few guests, resulting in a roster over twice the size of either prior KI game.



* {{Feelies}} - The game was released with a soundtrack album, ''Killer Cuts''. ''KI Gold'' also had its own soundtrack CD called ''Gold Cuts''.

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* {{Feelies}} - The game was released with a soundtrack album, ''Killer Cuts''. ''KI Gold'' also had its own soundtrack CD called ''Gold Cuts''. The retail "Definitive Edition" of the reboot will continue the tradition by including a soundtrack disc as well.



** The replacement developer for Double Helix, Iron Galaxy Games, has said they want to bring these back for everyone going forward. They're already making progress with T.J. Combo, Kan-Ra, Aganos, Hisako, [=ARIA=] and the Arbiter's stages getting stage finishers, but no word if Season 1 will get any.

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** The replacement developer for Double Helix, Iron Galaxy Games, has said they want to bring these back for everyone going forward. They're already making progress with T.J. Combo, Kan-Ra, Aganos, Hisako, [=ARIA=] and the Arbiter's stages getting stage finishers, Stage Ultras, but no word if Season 1 the other stages will get any.have any incorporated retroactively.



* GuestFighter: Rash from ''VideoGame/{{Battletoads}}'' was added in Season 3.
** Joined by the Arbiter from ''Franchise/{{Halo}}'' and General RAAM from ''Franchies/GearsOfWar''.

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* GuestFighter: Rash from ''VideoGame/{{Battletoads}}'' was added in Season 3.
** Joined by
''VideoGame/{{Battletoads}}'', the Arbiter from ''Franchise/{{Halo}}'' and General RAAM from ''Franchies/GearsOfWar''.''Franchies/GearsOfWar'' were added in Season 3.
17th Jul '16 12:29:23 PM ChuckleheadTom
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The story for the third season of the third game is being fleshed out via an ongoing novella, which can be read [[http://www.ultra-combo.com/category/novella/ here]].
17th Jul '16 7:01:48 AM SolidSonicTH
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* EconomyCast: Compared to many modern fighters. Between being a series starting nearly two decades ago and having a long SequelGap, the cast of the series never gets very big. Both KI and [=KI2=] have ten playable characters and one boss character, adding up to a grand total of 15 characters across both games. KI 2013 began its first season with ''six'' playable characters, only one of which was new, with more released as time passed until they eventually had re-added all the old characters (sans bosses), resulting in a roster over twice the size of either prior KI game.

to:

* EconomyCast: Compared to many modern fighters. Between being a series starting nearly two decades ago and having a long SequelGap, the cast of the series never gets very big. Both KI and [=KI2=] have ten playable characters and one boss character, adding up to a grand total of 15 characters across both games. KI 2013 began its first season with ''six'' playable characters, only one of which was new, with more released as time passed until they eventually had re-added all the old characters (sans bosses), original cast (with Eyedol completing the set during Season 3), resulting in a roster over twice the size of either prior KI game.
12th Jul '16 8:01:05 PM TheBuddy26
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''Killer Instinct'' is unique among fighting games for its unusual combo system. Rather than having the player string moves that can keep an opponent locked into a hit stun state, combos in ''Killer Instinct'' are very formulaic. Once an opponent is trapped in a combo state, the game's combo system is a heavily enforced structure that, when understood, can lead to massive double-digit combos. However opponents are not without options as performing a ComboBreaker will stop the combo if the opponent is keen enough to know what works in the TacticalRockPaperScissors situation. While ''Killer Instinct 2'' kept most of this framework intact (mostly modifying the breaking rules), the most recent installment upped the ante with features like [[CounterAttack Shadow Counters]], Counter Breakers (Combo Breaker reversals), and Lockout states (what happens when someone botches a Combo Breaker, to prevent ButtonMashing a breaker, or gets nailed with a Counter Breaker). Also introduced is the [[SuperMode Instinct mode]] feature that enables unique temporary buffs for each character.

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''Killer Instinct'' is unique among fighting games for its unusual combo system. Rather than having the player string moves that can keep an opponent locked into a hit stun state, combos in ''Killer Instinct'' are very formulaic. Once an opponent is trapped in a combo state, the game's combo system is a heavily enforced structure that, when understood, can lead to massive double-digit or even '''''[[UpToEleven triple-digit]]''''' combos. However opponents are not without options as performing a ComboBreaker will stop the combo if the opponent is keen enough to know what works in the TacticalRockPaperScissors situation. While ''Killer Instinct 2'' kept most of this framework intact (mostly modifying the breaking rules), the most recent installment upped the ante with features like [[CounterAttack Shadow Counters]], Counter Breakers (Combo Breaker reversals), and Lockout states (what happens when someone botches a Combo Breaker, to prevent ButtonMashing a breaker, or gets nailed with a Counter Breaker). Also introduced is the [[SuperMode Instinct mode]] feature that enables unique temporary buffs for each character.



...That is, until [=E3=] 2013 when Microsoft announced a new KI game was in the works for the XboxOne, developed by [[http://en.wikipedia.org/wiki/Double_Helix_Games Double Helix Games]]. It was released as a download-only launch title on November 22, 2013, though physical copies with the first eight characters were later made and released with the bonus incentive of getting T.J. Combo for free. Watch the trailer [[http://www.polygon.com/2013/6/10/4415044/killer-instinct-coming-to-xbox-one here]]. As of March 2014, Double Helix got bought out by Amazon, but they have handed off the role of developers to Creator/IronGalaxyStudios, the company behind ''VideoGame/{{Divekick}}'', ''[[VideoGame/MarvelVsCapcom Marvel vs. Capcom Origins]]'', and ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike Online Edition]]''.

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...That that is, until [=E3=] 2013 when Microsoft announced a new KI game was in the works for the XboxOne, developed by [[http://en.wikipedia.org/wiki/Double_Helix_Games Double Helix Games]]. It was released as a download-only launch title on November 22, 2013, though physical copies with the first eight characters were later made and released with the bonus incentive of getting T.J. Combo for free. Watch the trailer [[http://www.polygon.com/2013/6/10/4415044/killer-instinct-coming-to-xbox-one here]]. As of March 2014, Double Helix got bought out by Amazon, but they have handed off the role of developers to Creator/IronGalaxyStudios, the company behind ''VideoGame/{{Divekick}}'', ''[[VideoGame/MarvelVsCapcom Marvel vs. Capcom Origins]]'', and ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike Online Edition]]''.
10th Jul '16 11:43:04 PM NitrousThunder
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* AIBreaker: You can easily beat Fulgore by dashing in, stopping just out of reach, and jumping back until he tries to uppercut you, then countering over and over.

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* AIBreaker: You In the original game, you can easily beat Fulgore by dashing in, stopping just out of reach, and jumping back until he tries to uppercut you, then countering over and over.
5th Jul '16 5:35:27 PM brian8871
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* DoesNotLikeShoes: Maya from ''[=KI2=]'' is a barefoot savage.


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* NakedPeopleAreFunny: One of Orchid's endings has her flashing her opponent, causing a comedic overreaction.
15th Jun '16 7:06:39 PM SutairuMasuta
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** Joined by the Arbiter from ''Franchise/{{Halo}}''.

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** Joined by the Arbiter from ''Franchise/{{Halo}}''.''Franchise/{{Halo}}'' and General RAAM from ''Franchies/GearsOfWar''.
15th Jun '16 8:15:49 AM erforce
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-->--'''The attract mode for the first ''Killer Instinct''.''' [[VaporWare They never fulfilled that promise]]. [[note]]Well okay, not completely true. The first game did see a [[PolishedPort very good port]] on the SuperNintendo and GameBoy and ''[=KI Gold=]'' eventually did make it to the Nintendo (Not-So-Ultra) 64 in 1996. But that was a port of the ''second'' game.[[/note]]

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-->--'''The -->-- '''The attract mode for the first ''Killer Instinct''.''' [[VaporWare They never fulfilled that promise]]. [[note]]Well okay, not completely true. The first game did see a [[PolishedPort very good port]] on the SuperNintendo and GameBoy and ''[=KI Gold=]'' eventually did make it to the Nintendo (Not-So-Ultra) 64 in 1996. But that was a port of the ''second'' game.[[/note]]



The first proved popular due to its eye-popping graphics (courtesy of Silicon Graphics, who did the pre-rendered sprites for ''VideoGame/DonkeyKongCountry''), catchy soundtrack, and signature combo-intensive gameplay. A sequel was later released which wasn't nearly as popular for several reasons: getting rid of the pre-rendered backgrounds in favor of [[PolygonCeiling real time polygonal backgrounds]] (the fighters were still sprite-based, however), the revamping of several characters, a confusing time-travel plot, and the rise of 3D {{Fighting Game}}s. An updated version, titled ''Killer Instinct Gold'', was released for the Nintendo 64 a couple months after launch. The series still had a fanbase, however, and some still hoped for a revival done by developer Creator/{{Rare}}. However, in light of [[http://shoryuken.com/2012/08/22/former-rare-employee-explains-why-we-never-saw-a-killer-instinct-3/ certain news]], it sadly seemed unlikely...

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The first proved popular due to its eye-popping graphics (courtesy of Silicon Graphics, who did the pre-rendered sprites for ''VideoGame/DonkeyKongCountry''), ''VideoGame/DonkeyKongCountry1''), catchy soundtrack, and signature combo-intensive gameplay. A sequel was later released which wasn't nearly as popular for several reasons: getting rid of the pre-rendered backgrounds in favor of [[PolygonCeiling real time polygonal backgrounds]] (the fighters were still sprite-based, however), the revamping of several characters, a confusing time-travel plot, and the rise of 3D {{Fighting Game}}s. An updated version, titled ''Killer Instinct Gold'', was released for the Nintendo 64 a couple months after launch. The series still had a fanbase, however, and some still hoped for a revival done by developer Creator/{{Rare}}. However, in light of [[http://shoryuken.com/2012/08/22/former-rare-employee-explains-why-we-never-saw-a-killer-instinct-3/ certain news]], it sadly seemed unlikely...
14th Jun '16 7:16:25 PM Dinjoralo
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* PowerGlows: Each character in KI 2013 has their own way of showing when they have full Instinct meter, many being some form of this.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KillerInstinct