History VideoGame / KidIcarus

16th Sep '17 2:06:50 PM nombretomado
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Then Pit was included in ''VideoGame/SuperSmashBros Brawl'', complete with a radical makeover, and the crowd went wild. A new title, called ''VideoGame/KidIcarusUprising'', was released for the {{Nintendo 3DS}} in March 2012, using and expanding on the character redesigns from ''Brawl'' and giving new personalities and voices to many of the characters. The gameplay retained its shooter aspects, but shifted to a 3D third-person perspective, and gave Pit access to many more weapons and powers. Pit would then return for ''Super Smash Bros. for [=3DS/Wii U=]'', along with Palutena (in her first playable appearance) and Dark Pit, a new character from ''Uprising''; [[RecursiveAdaptation naturally]], many of the elements from that game found their way into ''Smash''. All three games were headed by Creator/MasahiroSakurai, with both the ''Smash'' and ''Kid Icarus'' series [[CanonWelding tying into each other pretty well]] at that point.

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Then Pit was included in ''VideoGame/SuperSmashBros Brawl'', complete with a radical makeover, and the crowd went wild. A new title, called ''VideoGame/KidIcarusUprising'', was released for the {{Nintendo 3DS}} UsefulNotes/Nintendo3DS in March 2012, using and expanding on the character redesigns from ''Brawl'' and giving new personalities and voices to many of the characters. The gameplay retained its shooter aspects, but shifted to a 3D third-person perspective, and gave Pit access to many more weapons and powers. Pit would then return for ''Super Smash Bros. for [=3DS/Wii U=]'', along with Palutena (in her first playable appearance) and Dark Pit, a new character from ''Uprising''; [[RecursiveAdaptation naturally]], many of the elements from that game found their way into ''Smash''. All three games were headed by Creator/MasahiroSakurai, with both the ''Smash'' and ''Kid Icarus'' series [[CanonWelding tying into each other pretty well]] at that point.
16th Sep '17 2:03:05 PM nombretomado
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* SceneryPorn: The [[Nintendo3DS 3D Classics]]-rerelease of the first game has some ''really'' nice-looking backgrounds.

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* SceneryPorn: The [[Nintendo3DS [[UsefulNotes/Nintendo3DS 3D Classics]]-rerelease of the first game has some ''really'' nice-looking backgrounds.
13th Sep '17 2:46:49 PM Reign
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Added DiffLines:

* ThirdIs3D: In both the polygonal and pop-out-at-you sense. Though most people tend to forget the second game existed, just counting the first and ''Uprising''.
1st Aug '17 2:58:21 PM Bisected8
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Added DiffLines:

* FictionalDisability: Pit has the classic [[WingsDoNothing "flying being that cannot fly" disability]] for some unexplained reason. It's quite the sore spot for him. In ''VideoGame/KidIcarusUprising'', Palutena can grant Pit the Power of Flight to guide him places as if he were flying, but not for more than five minutes at a time, or else Pit's wings will come aflame. By contrast, his EvilKnockoff Dark Pit gained limitless flight under his own power by slaying Pandora and plundering her powers [[spoiler: until he travelled to the Rewind Spring, where Pandora revived herself from said powers]].
11th Jun '17 8:39:48 AM Piterpicher
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A series of platformer/shooter games made by Creator/{{Nintendo}}, [[CompletelyDifferentTitle known by the title]] ''Hikari Shinwa: Parutena no Kagami''[[note]]''Myth of Light: The Mirror of Palutena'')[[/note]] in Japan. They take place in Angel Land, though largely influenced by [[Myth/ClassicalMythology Classical mythology]], in which a Goddess named Palutena (either a [[SpellMyNameWithAnS mistransliteration]] of "[[NatureAdoresAVirgin Parthena]]", or a portmanteau of Pallas-Athena) rules the [[FluffyCloudHeaven heavenly Skyworld]] and Medusa rules {{the Underworld}}. Medusa invades Skyworld and kidnaps Palutena which leaves her KidHero bodyguard, the erstwhile angel Pit (artistically based on the putti and Cupid), to escape from the Underworld, gather up the three sacred relics, and defeat Medusa and her legions of demons, a few of which were inspired by Greek/Roman mythology, and... life-energy sucking aliens called Komaytos, which aren't even trying to hide the fact that they're based on VideoGame/{{Metroid| 1}}s (the game was designed by ''Metroid'' creator GunpeiYokoi, used the same engine, most of the development was done by Toru Osawa who also worked on ''Metroid'' and, in international releases of the first game (except the ''3D Classics'' UpdatedRerelease, which has a save feature worldwide), similar password systems are used for resuming games).

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A series of platformer/shooter games made by Creator/{{Nintendo}}, [[CompletelyDifferentTitle known by the title]] ''Hikari Shinwa: Parutena no Kagami''[[note]]''Myth of Light: The Mirror of Palutena'')[[/note]] in Japan. They take place in Angel Land, though largely influenced by [[Myth/ClassicalMythology Classical mythology]], in which a Goddess named Palutena (either a [[SpellMyNameWithAnS mistransliteration]] of "[[NatureAdoresAVirgin Parthena]]", or a portmanteau of Pallas-Athena) rules the [[FluffyCloudHeaven heavenly Skyworld]] and Medusa rules {{the Underworld}}. Medusa invades Skyworld and kidnaps Palutena which leaves her KidHero bodyguard, the erstwhile angel Pit (artistically based on the putti and Cupid), to escape from the Underworld, gather up the three sacred relics, and defeat Medusa and her legions of demons, a few of which were inspired by Greek/Roman mythology, and... life-energy sucking aliens called Komaytos, which aren't even trying to hide the fact that they're based on VideoGame/{{Metroid| 1}}s (the game was designed by ''Metroid'' creator GunpeiYokoi, Creator/GunpeiYokoi, used the same engine, most of the development was done by Toru Osawa who also worked on ''Metroid'' and, in international releases of the first game (except the ''3D Classics'' UpdatedRerelease, which has a save feature worldwide), similar password systems are used for resuming games).
24th Apr '17 8:14:09 PM Prinzenick
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* EarlyGameHell: The first few stages are absolutely ''brutal'' in difficulty, since Pit can only take a couple hits and only has a wimpy, short range arrow attack on hand. Dying at all in the first stage forces you to restart at the beginning of it, too, and it's a fairly long level. The game gets much more forgiving after them.
24th Apr '17 8:12:08 PM Prinzenick
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* EarlyGameHell: The first few stages are absolutely ''brutal'' in difficulty, since Pit can only take a couple hits and only has a wimpy, short range arrow attack on hand. Dying at all in the first stage forces you to restart at the beginning of it, too, and it's a fairly long level. The game gets much more forgiving after them.



* Level1MusicRepresents: The Underworld theme is the most iconic music of the series. Though given the [[NintendoHard time you'll spend there]] it's not too suprising.

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* Level1MusicRepresents: The Underworld theme is the most iconic music of the series. Though given the [[NintendoHard time you'll spend there]] it's not too suprising.uprising.
10th Apr '17 4:52:33 PM Prinzenick
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* TheCameo: As a nod to its sister game, one of the enemies that shows up in the first and third games is the Komayto, short for "Little VideoGame/{{Metroid| 1}}."[[note]]In Japanese, it's spelled as "Kometo": short for "ko metoroido."[[/note]] The resemblance is stated outright in ''Uprising''.

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* TheCameo: As a nod to its sister game, one of the enemies that shows up in the first and third games is the Komayto, short for "Little VideoGame/{{Metroid| 1}}."[[note]]In Japanese, it's spelled as "Kometo": short for "ko metoroido."[[/note]] The resemblance is stated outright in ''Uprising''. This doubles as a dev team in-joke, since ''Kid Icarus'' was built on the same game engine as ''Metroid'' and shared the same staff.
1st Nov '16 1:03:58 AM Sammettik
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* CompletelyDifferentTitle: Known by the [[IAmNotShazam much less misleading]] title ''Hikari Shinwa: Parutena no Kagami'' (Light Myth: [[SpellMyNameWithAnS Palutena]]'s Mirror) in Japan. The Centurions are known as Ikaros in Japan, meaning that the Western title may refer to Pit being a young Centurion. ''Uprising'' is known as ''Shin Hikari Shinwa: Parutena no Kagami'', which simply adds a "New" in front of the title similar to ''VideoGame/NewSuperMarioBros''.
22nd Jun '16 6:00:08 AM gewunomox
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* ShoutOut: Several enemies are named after deities and beasts from Greek mythology, though many of these names have been slightly altered (or, more likely, bungled in the translation). Also look out for [[MythologyGag creatures resembling]] [[SuperMarioBros Goombas]] (Shulm) and VideoGame/{{Metroid| 1}}s [[BilingualBonus (Komayto = Ko-meto = baby Metroid)]]. Finally, one monster is called [[RollingStones Mick]] and takes the form of an oversized mouth with its tongue sticking out, and the worm-like Eeleye which emerges from the Collin soldiers/suits of armour is called Phil in Japan. Thus, PhilCollins.[[note]]The English version of ''Uprising'' drops the pretense and reverts the Eeleye's name back to "Phil".[[/note]]

to:

* ShoutOut: Several enemies are named after deities and beasts from Greek mythology, though many of these names have been slightly altered (or, more likely, bungled in the translation). Also look out for [[MythologyGag creatures resembling]] [[SuperMarioBros Goombas]] (Shulm) and VideoGame/{{Metroid| 1}}s [[BilingualBonus (Komayto = Ko-meto = baby Metroid)]]. Finally, one monster is called [[RollingStones [[Music/TheRollingStones Mick]] and takes the form of an oversized mouth with its tongue sticking out, and the worm-like Eeleye which emerges from the Collin soldiers/suits of armour is called Phil in Japan. Thus, PhilCollins.[[note]]The English version of ''Uprising'' drops the pretense and reverts the Eeleye's name back to "Phil".[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KidIcarus