History VideoGame / KensLabyrinth

6th Jan '16 11:56:45 AM BreakinBenny
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* IdiosyncraticDifficultyLevels: They are named "Don't Touch Me" and "OUCH!" and subtitled "Easy" and "Hard," respectively. On easy mode, enemies generally will not use melee attacks, while on hard mode, they will ram into you, thus causing damage. Therefore, the idiosyncratic level names actually make sense.

to:

* IdiosyncraticDifficultyLevels: They are named "Don't Touch Me" and "OUCH!" and subtitled "Easy" and "Hard," respectively. On easy mode, enemies generally will not use melee attacks, while on hard mode, [[CollisionDamage they will ram into you, thus causing damage. damage.]] Therefore, the idiosyncratic level names actually make sense.
7th Aug '15 6:25:27 PM Fangusu
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* FeaturelessProtagonist: You never see the protagonist's face, as they are supposed to represent the player.



* IdiosyncraticDifficultyLevels: They are named "Don't Touch Me" and "OUCH!" and subtitled "Easy" and "Hard," respectively.
** So named because, on easy mode, enemies generally won't melee you. On hard mode, however, they will ram into you, thus causing damage.

to:

* IdiosyncraticDifficultyLevels: They are named "Don't Touch Me" and "OUCH!" and subtitled "Easy" and "Hard," respectively.
** So named because, on
respectively. On easy mode, enemies generally won't will not use melee you. On attacks, while on hard mode, however, they will ram into you, thus causing damage.damage. Therefore, the idiosyncratic level names actually make sense.



* SaveThePrincess: More like Save The Dog.

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* SaveThePrincess: More like Save The Dog.Except that the "princess" here is actually a male dog.
29th Jul '15 9:48:09 AM BreakinBenny
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** Enemies can fall down the permanent holes (yes, the living holes can, too). They won't, however, go down the moving holes.

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** Enemies can fall down the permanent holes (yes, [[CrowningMomentofFunny the living holes can, too).too]]). They won't, however, go down the moving holes.



** Starting in episode 2, there are [[MookMaker beehives that spawn bees.]] You can shoot the beehive and destroy it, then pick up the honey it drops for about as much health as an apple.

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** Starting in episode Episode 2, there are [[MookMaker beehives that spawn bees.]] You can shoot the beehive and destroy it, then pick up the honey it drops for about as much health as an apple.
9th Apr '15 11:39:35 AM bisonx
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Added DiffLines:

* BossRush: The final stage has you fighting the bosses of the first two episodes before taking on [[BigBad Ken]] himself.


Added DiffLines:

* TeleportSpam: [[FinalBoss Ken]] does this when he's close to dying.
17th Mar '14 11:55:52 AM Miracle@StOlaf
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NeedsWikiMagicLove.

to:

NeedsWikiMagicLove.The game has been released as {{Freeware}} by Silverman himself.


Added DiffLines:

* NoFairCheating: Using cheats will literally bar you from completing each episode and seeing the endings.
20th Jun '13 1:33:41 PM theduck87
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* GoodBadBug: If, on the last level on episode 1 or 2 (so, level 10 or 20), you have one or more magic items active (the potions and cloaks), they will remain active in the next episode seemingly forever (at least until you die). Here's how this works:
** The game timer keeps track of how long you've been in the entire episode (this part you don't see) as well as in each level. When you get a potion or cloak, the game calculates when it should expire (giving 40 seconds for either potion, 28 seconds for the gray cloak, and 18 seconds for a blue cloak; collect more than one, and they stack). When you complete an episode, the overall game timer resets to zero, but ''the game doesn't recalculate when the items should expire.'' So, if you took, say, 45 minutes to complete the first episode, and you had a gray cloak active at the time, you will get a little over 45 minutes of invincibility.
20th Jun '13 1:33:22 PM theduck87
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Added DiffLines:

* GoodBadBug: If, on the last level on episode 1 or 2 (so, level 10 or 20), you have one or more magic items active (the potions and cloaks), they will remain active in the next episode seemingly forever (at least until you die). Here's how this works:
** The game timer keeps track of how long you've been in the entire episode (this part you don't see) as well as in each level. When you get a potion or cloak, the game calculates when it should expire (giving 40 seconds for either potion, 28 seconds for the gray cloak, and 18 seconds for a blue cloak; collect more than one, and they stack). When you complete an episode, the overall game timer resets to zero, but ''the game doesn't recalculate when the items should expire.'' So, if you took, say, 45 minutes to complete the first episode, and you had a gray cloak active at the time, you will get a little over 45 minutes of invincibility.
20th Jun '13 1:24:40 PM theduck87
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* QuadDamage: The purple potion doubles the damage you do to enemies with your shots. As a nice bonus, it also halves damage that enemy shots do to you.

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* QuadDamage: The purple potion both lets your shots go through walls and doubles the damage you do to enemies with your shots. As a nice bonus, it also halves damage that enemy shots do to you.
20th Jun '13 1:24:07 PM theduck87
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* ScoringPoints: And that's all they're good for, is the high score board for each level. No, points don't carry over between levels.

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* ScoringPoints: And that's all they're good for, is for - the high score board for each level. No, points don't carry over between levels.
20th Jun '13 1:23:43 PM theduck87
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Added DiffLines:

* ContinueYourMissionDammit: Because there is a timer counting up for each level, it may seem like you're dealing with a TimedMission, ''HOWEVER,'' the only thing that the timer affects is your [[ScoringPoints score for the level]] (a 10-point penalty for every second you take).


Added DiffLines:

* ScoringPoints: And that's all they're good for, is the high score board for each level. No, points don't carry over between levels.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KensLabyrinth