History VideoGame / Karateka

2nd Jan '16 5:50:44 PM spirasen
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** In the remake, they're determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", the player should try again "with a rescuer that will make Mariko even happier".

to:

** In the remake, they're determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. arrives.]] She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her her, when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, caveman style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", bravery," the player should try again "with a rescuer that will make Mariko even happier".happier."



* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], [[StoneWall health]], and [[FragileSpeedster speed]], plus a couple of them for each completed level.

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* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], power,]] [[StoneWall health]], health,]] and [[FragileSpeedster speed]], speed,]] plus a couple of them for each completed level.



* ScoringPoints: In the remake. Points are accumulated by defeating enemies (with a higher reward for less damage or better yet, [[FlawlessVictory no damage at all]], as well as extra points for bosses), reaching certain checkpoints, reaching certain checkpoints with a particular character, among other things.

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* ScoringPoints: In the remake. Points are accumulated by defeating enemies (with a higher reward for less damage or better yet, [[FlawlessVictory no damage at all]], all,]] as well as extra points for bosses), reaching certain checkpoints, reaching certain checkpoints with a particular character, among other things.



* SillinessSwitch: The original floppy disk game had 2 slightly different versions of the game on both sides of the disk. If you accidentally stuck the floppy disk in upside down, the game would still load and play... upside down.

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* SillinessSwitch: The original floppy disk game had 2 slightly different versions of the game on both sides of the disk. If you accidentally stuck the floppy disk in upside down, the game would still load and play... upside Upside down.
4th Sep '15 11:20:53 AM HighCrate
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* DynamicDifficulty / MercyMode: The remake has this, after a fashion. There are three different playable characters - Mariko's [[FragileSpeedster True Love]], the [[JackOfAllStats Monk]], and the [[MightyGlacier Brute]] -- but you don't get to pick. Instead, you start play as the True Love. Losing as him causes you to continue at the point where you died as the Monk, who has more health and does more damage. Losing as the Monk causes you to continue as the Brute, who has the same amount of health as the Monk but takes less damage and does much more. Also, you can revive the Brute at the cost of the points you've accumulated.

to:

* DynamicDifficulty / MercyMode: DynamicDifficulty: The remake has this, after a fashion. There are three different playable characters - Mariko's [[FragileSpeedster True Love]], the [[JackOfAllStats Monk]], and the [[MightyGlacier Brute]] -- but you don't get to pick. Instead, you start play as the True Love. Losing as him causes you to continue at the point where you died as the Monk, who has more health and does more damage. Losing as the Monk causes you to continue as the Brute, who has the same amount of health as the Monk but takes less damage and does much more. Also, you can revive the Brute at the cost of the points you've accumulated.



* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], [[MightyGlacier health]], and [[FragileSpeedster speed]], plus a couple of them for each completed level.

to:

* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], [[MightyGlacier [[StoneWall health]], and [[FragileSpeedster speed]], plus a couple of them for each completed level.
2nd Sep '15 7:39:52 AM kyojikasshu
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Added DiffLines:

* DamnYouMuscleMemory: The UsefulNotes/{{Atari 7800}} port's controls - move the joystick right to kick, left to punch, rather than using the fire buttons that [[http://strategywiki.org/wiki/Karateka/How_to_play most versions use]].
30th Jan '15 4:42:52 PM Phediuk
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* MultipleEndings: In the remake. They're determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", the player should try again "with a rescuer that will make Mariko even happier".

to:

* MultipleEndings: In Possibly the remake. They're UrExample for video games. At the end of the game, your character either rescues Mariko or is killed by her, depending on whether or not you're in fighting stance when you approach her.
**In the remake, they're
determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", the player should try again "with a rescuer that will make Mariko even happier".
13th Dec '14 8:36:20 PM Angeldeb82
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* MysticalWhiteHair: The original Mariko.



* WhiteHairedPrettyGirl: The original Mariko
13th Dec '14 8:35:01 PM Angeldeb82
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* DistressedDamsel

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* DistressedDamselDamselInDistress



* PressStartToGameOver: The game starts near a cliff, and the protagonist cannot ''run'' backwards. But you can still use the combat stance to walk back and fall to your death. Alternately, if you haven't learned the controls yet, you may start running forward straight into the first {{mook}}'s foot, which is a OneHitKill while running.

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* PressStartToGameOver: The game starts near a cliff, and the protagonist cannot ''run'' backwards. But you can still use the combat stance to walk back and fall to your death. Alternately, if you haven't learned the controls yet, you may start running forward straight into the first {{mook}}'s {{mook|s}}'s foot, which is a OneHitKill while running.
19th Nov '14 9:20:36 PM VolcanoWorld
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Added DiffLines:

* WhiteHairedPrettyGirl: The original Mariko
10th Aug '14 3:06:49 AM TheOneWhoTropes
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A BeatEmUp game originally developed for the AppleII system by Jordan Mechner and published by Creator/BroderbundSoftware in 1984. ''Karateka'' puts you in the role of a heroic karate expert who must infiltrate the fortress of Akuma, who has kidnapped the lovely Princess Mariko. To do this, he must initially climb a mountain and get through the bodyguards who hold the entrance. Once inside the fortress, he must fight still more bodyguards and Akuma's eagle and pass the infamous death gate, before fighting Akuma himself.

to:

A BeatEmUp game originally developed for the AppleII UsefulNotes/AppleII system by Jordan Mechner and published by Creator/BroderbundSoftware in 1984. ''Karateka'' puts you in the role of a heroic karate expert who must infiltrate the fortress of Akuma, who has kidnapped the lovely Princess Mariko. To do this, he must initially climb a mountain and get through the bodyguards who hold the entrance. Once inside the fortress, he must fight still more bodyguards and Akuma's eagle and pass the infamous death gate, before fighting Akuma himself.
13th Jul '14 9:48:28 PM Luigifan
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* DynamicDifficulty / MercyMode: The remake has this, after a fashion. There are three different playable characters - Mariko's [[FragileSpeedster True Love]], the [[JackOfAllStats Monk]], and the [[MightyGlacier Brute]] - but you don't get to pick. Instead, you start play as the True Love. Losing as him causes you to continue at the point where you died as the Monk, who has more health and does more damage. Losing as the Monk causes you to continue as the Brute, who has the same amount of health as the Monk but takes less damage and does much more. Also, you can revive the Brute at the cost of the points you've accumulated.

to:

* DynamicDifficulty / MercyMode: The remake has this, after a fashion. There are three different playable characters - Mariko's [[FragileSpeedster True Love]], the [[JackOfAllStats Monk]], and the [[MightyGlacier Brute]] - -- but you don't get to pick. Instead, you start play as the True Love. Losing as him causes you to continue at the point where you died as the Monk, who has more health and does more damage. Losing as the Monk causes you to continue as the Brute, who has the same amount of health as the Monk but takes less damage and does much more. Also, you can revive the Brute at the cost of the points you've accumulated.



* GuideDangIt: The infamous second level grate. How to get past it varies between versions. [[spoiler:For instance, on the NES port you have to stand a running step back, and run so that the grate closes in your face without killing you.]]

to:

* GuideDangIt: The infamous second level grate. How to get past it varies between versions. [[spoiler:For instance, on the NES NES, port you have to stand a running step back, and run so that the grate closes in your face without killing you.]]



* MultipleEndings: In the remake. They're determined by your character - Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", the player should try again "with a rescuer that will make Mariko even happier".

to:

* MultipleEndings: In the remake. They're determined by your character - -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", the player should try again "with a rescuer that will make Mariko even happier".



* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], [[MightyGlacier health]] and [[FragileSpeedster speed]], plus a couple of them for each completed level.

to:

* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], [[MightyGlacier health]] health]], and [[FragileSpeedster speed]], plus a couple of them for each completed level.
15th Apr '14 7:49:26 AM DracMonster
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* CutScene: Notable as possibly the first game to ever have them

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* CutScene: Notable as possibly the first game to ever have themthem.
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