History VideoGame / Karateka

6th Apr '17 9:12:22 AM Malady
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* OneWordTitle
3rd Nov '16 11:18:30 AM troper101
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** In the remake, they're determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives.]] She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her, when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery," the player should try again "with a rescuer that will make Mariko even happier."

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** In the remake, they're determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives.]] She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her, her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery," the player should try again "with a rescuer that will make Mariko even happier."


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* OneTrueLove: In the remake, one of the three playable characters trying to save Mariko is outright called the True Love and is the one she explicitly wants to be rescued by. Playing as him throughout the whole game earns the GoldenEnding where Mariko is happiest.
3rd Nov '16 11:13:36 AM troper101
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* DamselInDistress
* DynamicDifficulty: The remake has this, after a fashion. There are three different playable characters - Mariko's [[FragileSpeedster True Love]], the [[JackOfAllStats Monk]], and the [[MightyGlacier Brute]] -- but you don't get to pick. Instead, you start play as the True Love. Losing as him causes you to continue at the point where you died as the Monk, who has more health and does more damage. Losing as the Monk causes you to continue as the Brute, who has the same amount of health as the Monk but takes less damage and does much more. Also, you can revive the Brute at the cost of the points you've accumulated.
* EverythingsBetterWithPrincesses

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* DamselInDistress
DamselInDistress: Princess Mariko, who is held captive by Akuma and whose rescue is the plot of the game.
* DynamicDifficulty: The remake has this, after a fashion. There are three different playable characters - Mariko's [[FragileSpeedster True Love]], the [[JackOfAllStats Monk]], and the [[MightyGlacier Brute]] -- but you don't get to pick. Instead, you start play the game as the True Love. Losing as him causes you to continue at the point where you died as the Monk, who has more health and does more damage. Losing as the Monk causes you to continue as the Brute, who has the same amount of health as the Monk but takes less damage and does much more. Also, you can revive the Brute at the cost of the points you've accumulated.
* EverythingsBetterWithPrincessesEverythingsBetterWithPrincesses: Mariko is specifically noted to be a princess, which doesn't affect the plot in any way.



* MadeOfIron: The Brute blocks punches with his ''stomache''.

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* MadeOfIron: The Brute blocks punches with his ''stomache''.''stomach''.



* {{Mooks}}
** EliteMooks

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* {{Mooks}}
{{Mooks}}: The protagonist has to face numerous goons before fighting Akuma himself.
** EliteMooksEliteMooks: Said goons are tough in their own right, especially in the remake.



* OpeningScroll

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* OpeningScrollOpeningScroll: The game opens with a scrolling screen providing the exposition that Akuma has kidnapped Mariko.



* ShouldersOfDoom

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* ShouldersOfDoomShouldersOfDoom: Akuma has these, as do some of his mooks.
6th May '16 11:54:49 AM LucaEarlgrey
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* TakeItToTheBridge: Several battles take place on a bridge, with enemies falling to their doom upon defeat.
2nd Jan '16 5:50:44 PM spirasen
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** In the remake, they're determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", the player should try again "with a rescuer that will make Mariko even happier".

to:

** In the remake, they're determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. arrives.]] She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her her, when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, caveman style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", bravery," the player should try again "with a rescuer that will make Mariko even happier".happier."



* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], [[StoneWall health]], and [[FragileSpeedster speed]], plus a couple of them for each completed level.

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* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], power,]] [[StoneWall health]], health,]] and [[FragileSpeedster speed]], speed,]] plus a couple of them for each completed level.



* ScoringPoints: In the remake. Points are accumulated by defeating enemies (with a higher reward for less damage or better yet, [[FlawlessVictory no damage at all]], as well as extra points for bosses), reaching certain checkpoints, reaching certain checkpoints with a particular character, among other things.

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* ScoringPoints: In the remake. Points are accumulated by defeating enemies (with a higher reward for less damage or better yet, [[FlawlessVictory no damage at all]], all,]] as well as extra points for bosses), reaching certain checkpoints, reaching certain checkpoints with a particular character, among other things.



* SillinessSwitch: The original floppy disk game had 2 slightly different versions of the game on both sides of the disk. If you accidentally stuck the floppy disk in upside down, the game would still load and play... upside down.

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* SillinessSwitch: The original floppy disk game had 2 slightly different versions of the game on both sides of the disk. If you accidentally stuck the floppy disk in upside down, the game would still load and play... upside Upside down.
4th Sep '15 11:20:53 AM HighCrate
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* DynamicDifficulty / MercyMode: The remake has this, after a fashion. There are three different playable characters - Mariko's [[FragileSpeedster True Love]], the [[JackOfAllStats Monk]], and the [[MightyGlacier Brute]] -- but you don't get to pick. Instead, you start play as the True Love. Losing as him causes you to continue at the point where you died as the Monk, who has more health and does more damage. Losing as the Monk causes you to continue as the Brute, who has the same amount of health as the Monk but takes less damage and does much more. Also, you can revive the Brute at the cost of the points you've accumulated.

to:

* DynamicDifficulty / MercyMode: DynamicDifficulty: The remake has this, after a fashion. There are three different playable characters - Mariko's [[FragileSpeedster True Love]], the [[JackOfAllStats Monk]], and the [[MightyGlacier Brute]] -- but you don't get to pick. Instead, you start play as the True Love. Losing as him causes you to continue at the point where you died as the Monk, who has more health and does more damage. Losing as the Monk causes you to continue as the Brute, who has the same amount of health as the Monk but takes less damage and does much more. Also, you can revive the Brute at the cost of the points you've accumulated.



* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], [[MightyGlacier health]], and [[FragileSpeedster speed]], plus a couple of them for each completed level.

to:

* PointBuildSystem: The Gameboy version gave you points at the start to distribute among [[GlassCannon power]], [[MightyGlacier [[StoneWall health]], and [[FragileSpeedster speed]], plus a couple of them for each completed level.
2nd Sep '15 7:39:52 AM kyojikasshu
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* DamnYouMuscleMemory: The UsefulNotes/{{Atari 7800}} port's controls - move the joystick right to kick, left to punch, rather than using the fire buttons that [[http://strategywiki.org/wiki/Karateka/How_to_play most versions use]].
30th Jan '15 4:42:52 PM Phediuk
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* MultipleEndings: In the remake. They're determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", the player should try again "with a rescuer that will make Mariko even happier".

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* MultipleEndings: In Possibly the remake. They're UrExample for video games. At the end of the game, your character either rescues Mariko or is killed by her, depending on whether or not you're in fighting stance when you approach her.
**In the remake, they're
determined by your character -- Mariko ''wants'' to be rescued by her True Love [[GoldenEnding and is overjoyed when he arrives]]. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman-style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery", the player should try again "with a rescuer that will make Mariko even happier".
13th Dec '14 8:36:20 PM Angeldeb82
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* MysticalWhiteHair: The original Mariko.



* WhiteHairedPrettyGirl: The original Mariko
13th Dec '14 8:35:01 PM Angeldeb82
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* DistressedDamsel

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* DistressedDamselDamselInDistress



* PressStartToGameOver: The game starts near a cliff, and the protagonist cannot ''run'' backwards. But you can still use the combat stance to walk back and fall to your death. Alternately, if you haven't learned the controls yet, you may start running forward straight into the first {{mook}}'s foot, which is a OneHitKill while running.

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* PressStartToGameOver: The game starts near a cliff, and the protagonist cannot ''run'' backwards. But you can still use the combat stance to walk back and fall to your death. Alternately, if you haven't learned the controls yet, you may start running forward straight into the first {{mook}}'s {{mook|s}}'s foot, which is a OneHitKill while running.
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