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minor polishing
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* AuthorAppeal: The level of actual historical significance of certain ''cultural'' events, as opposed to scientific and military ones, is highly debatable. But the Enigma fragment is ''ridiculously'' detailed.
to:
* AuthorAppeal: The level of actual historical significance of certain ''cultural'' events, as opposed to scientific and military ones, is highly debatable. But the Enigma fragment is ''ridiculously'' detailed.detailed - fittingly for a game written by a mathematician.
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** ruin Fleming's experiments
to:
** ruin Fleming's experimentsexperiments (to give us penicillin)
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** keep Music/TheBeatles from getting too irritated to rehearse
to:
** keep Music/TheBeatles from getting too irritated to rehearserehearse (as Black is trying to annoy them into giving up)
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* EnemyMine: The player and Black aren't always on opposite sides.
to:
* EnemyMine: The player and Black aren't always on opposite sides. %% this needs context
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* FeaturelessProtagonist: The player character.
to:
* FeaturelessProtagonist: The player character.character has no features whatsoever, to help the immersion. Black, the antagonist, also has very few features - we don't even know their gender, because the GoldenEnding has them [[spoiler: enter a relationship]].
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* InstantExpert: You learn to play mandoline by doing it a couple of times, which takes minutes of game-time.
to:
* InstantExpert: You learn to play the mandoline by doing it a couple of times, which takes minutes of game-time.
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* IntangibleTimeTravel: The beginning of the Enigma chapter.
to:
* IntangibleTimeTravel: The beginning of the Enigma chapter.chapter, and only there.
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* NoCelebritiesWereHarmed: Black's mentor, the eccentric Hungarian (despite Slavic-sounding surname) inventor Kaldecki, who in no way resembles Nicola Tesla.
to:
* NoCelebritiesWereHarmed: Black's mentor, the eccentric Hungarian (despite Slavic-sounding surname) inventor Kaldecki, who in no way resembles Nicola Tesla.UsefulNotes/NikolaTesla.
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* TimeTravellersAreSpies: Both Black and the player in the Enigma chapter, and Black in the B-29 chapter.
* TrappedInThePast: The fate of [[spoiler: Black and White]] in the end.
* TrappedInThePast: The fate of [[spoiler: Black and White]] in the end.
to:
* TimeTravellersAreSpies: Both Black and the White (the player character) in the Enigma chapter, and Black in the B-29 chapter.
* TrappedInThePast: The fate of [[spoiler: Black andWhite]] White both]] in the end.
* TrappedInThePast: The fate of [[spoiler: Black and
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* WhiteAndGreyMorality: Black (and Black's late mentor) is less of a villain than a misguided idealist who is willing to use questionable means to achieve the desired ends.
to:
* WhiteAndGreyMorality: Black (and Black's late mentor) is less of not as much a villain than as he is a misguided idealist who is willing to use questionable means to achieve the desired ends.
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* GenderNeutralWriting: In regards to both Black and the player, for the explicit purpose of [[DatingCatwoman hooking them up]] without implying anything about their respective genders and/or orientations. It's ''almost'' flawless.
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It's a quarter to midnight on New Year's Eve, 1999, and you're at Century Park, avoiding the crowds that have gathered there to celebrate the incoming millennium. On a whim, you decide to follow a mysterious and attractive stranger... and wind up on a journey through time, collecting puzzle pieces and foiling the plans of an adversary who is trying to change the outcome of some of the most important events of the 20th century. Complicating matters further is the fact that this adversary is the very attractive stranger you encountered earlier...
to:
It's a quarter to midnight on New Year's Eve, 1999, and you're at Century Park, avoiding the crowds that have gathered there to celebrate the incoming last year of the millennium. On a whim, you decide to follow a mysterious and attractive stranger... and wind up on a journey through time, collecting puzzle pieces and foiling the plans of an adversary who is trying to change the outcome of some of the most important events of the 20th century. Complicating matters further is the fact that this adversary is the very attractive stranger you encountered earlier...
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None
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** [[UsefulNotes/WorldWarI assasinate archduke Ferdinand]]
to:
** [[UsefulNotes/WorldWarI assasinate assassinate archduke Ferdinand]]
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* YouAlreadyChangedThePast: [[spoiler:This is the case with the Cold War episode. It starts with you and a thoroughly confused Black in a mysterious ''white'' space instead of a black one, hinting that ''you're'' the one influencing history this time. Your actions are already part of the timeline, and now you need to actually perform them or else the timeline will change. This enables the game to include a Prevent-World-War-Three episode without the meddling Black trying to cause it - Black wants to change history, not ''end'' it.]]
to:
* YouAlreadyChangedThePast: [[spoiler:This is the case with the Cold War episode. It starts with you and a thoroughly confused Black in a mysterious ''white'' space instead of a black one, hinting that ''you're'' the one influencing history this time. Your actions are already part of the timeline, and now you need to actually perform them or else the timeline will change. This enables the game to include a Prevent-World-War-Three episode without the meddling Black trying to cause it - Black wants to change history, not ''end'' it.]]]]
----
----
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Despite the name, as far as we know it has no relation to the ''Saw'' Franchise.
to:
Despite the name, as far as we know it has no relation to the ''Saw'' Franchise.
''Franchise/{{Saw}}'' franchise.
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* {{Epigraph}}: The game begins by quoting Creator/TSEliot's "Gerontion".
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Despite the name, as far as we know it has no relation to the ''Saw'' Franchise.
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ROCEJ potholes are being removed.
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* AuthorAppeal: The level of actual historical significance of certain ''cultural'' events, as opposed to scientific and military ones, is highly debatable and [[Administrivia/RuleOfCautiousEditingJudgment we'll leave it at that]]. But the Enigma fragment is ''ridiculously'' detailed.
to:
* AuthorAppeal: The level of actual historical significance of certain ''cultural'' events, as opposed to scientific and military ones, is highly debatable and [[Administrivia/RuleOfCautiousEditingJudgment we'll leave it at that]].debatable. But the Enigma fragment is ''ridiculously'' detailed.
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** save [[UsefulNotes/RedOctober Lenin's]] life (which makes the world ''so'' much better)
to:
** save [[UsefulNotes/RedOctober Lenin's]] life (which makes the world ''so'' much better)life
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Changed line(s) 9 (click to see context) from:
* AuthorAppeal: The level of actual historical significance of certain ''cultural'' events, as opposed to scientific and military ones, is highly debatable and [[RuleOfCautiousEditingJudgment we'll leave it at that]]. But the Enigma fragment is ''ridiculously'' detailed.
to:
* AuthorAppeal: The level of actual historical significance of certain ''cultural'' events, as opposed to scientific and military ones, is highly debatable and [[RuleOfCautiousEditingJudgment [[Administrivia/RuleOfCautiousEditingJudgment we'll leave it at that]]. But the Enigma fragment is ''ridiculously'' detailed.
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None
Changed line(s) 58 (click to see context) from:
* WhiteAndGreyMorality: Black (and Black's late mentor) is less of a villain than a misguided idealist who is willing to use questionable means to achieve the desired ends.
to:
* WhiteAndGreyMorality: Black (and Black's late mentor) is less of a villain than a misguided idealist who is willing to use questionable means to achieve the desired ends.ends.
* YouAlreadyChangedThePast: [[spoiler:This is the case with the Cold War episode. It starts with you and a thoroughly confused Black in a mysterious ''white'' space instead of a black one, hinting that ''you're'' the one influencing history this time. Your actions are already part of the timeline, and now you need to actually perform them or else the timeline will change. This enables the game to include a Prevent-World-War-Three episode without the meddling Black trying to cause it - Black wants to change history, not ''end'' it.]]
* YouAlreadyChangedThePast: [[spoiler:This is the case with the Cold War episode. It starts with you and a thoroughly confused Black in a mysterious ''white'' space instead of a black one, hinting that ''you're'' the one influencing history this time. Your actions are already part of the timeline, and now you need to actually perform them or else the timeline will change. This enables the game to include a Prevent-World-War-Three episode without the meddling Black trying to cause it - Black wants to change history, not ''end'' it.]]
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Renamed trope
Deleted line(s) 9 (click to see context) :
* AltumVidetur: Latin quotations abound. For example, on the ormolu clock it says "tempora mutantur, nos et mutamur in illis" [[labelnote:translation]]times change and we change with them[[/labelnote]], and Kaldecki's motto is "felix qui potuit rerum cognoscere causas" [[labelnote:translation]]happy is he who can understand the causes of things[[/labelnote]].
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* GratuitousLatin: Latin quotations abound. For example, on the ormolu clock it says "tempora mutantur, nos et mutamur in illis" [[labelnote:translation]]times change and we change with them[[/labelnote]], and Kaldecki's motto is "felix qui potuit rerum cognoscere causas" [[labelnote:translation]]happy is he who can understand the causes of things[[/labelnote]].
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None
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* PermanentlyMissableContent: Nearly everything in the game if you aren't careful, including those vital [[BanjoKazooie jiggies]].
to:
* PermanentlyMissableContent: Nearly everything in the game if you aren't careful, including those vital [[BanjoKazooie [[VideoGame/BanjoKazooie jiggies]].
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None
Changed line(s) 3,4 (click to see context) from:
''Jigsaw'' is a work of InteractiveFiction by Graham Nelson and can be found [[http://ifdb.tads.org/viewgame?id=28uhmejlntcbccqm here]].
to:
''Jigsaw'' is a work of InteractiveFiction by Graham Nelson Creator/GrahamNelson and can be found [[http://ifdb.tads.org/viewgame?id=28uhmejlntcbccqm here]].
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alternate timeline?
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* AlternateHistory: [[spoiler:Black is implied to come from an alternate timeline where a number of things went worse than they did for us.]]
to:
%% * AlternateHistory: [[spoiler:Black is implied to come from an alternate timeline where a number of things went worse than they did for us.]]]]
* AltumVidetur: Latin quotations abound. For example, on the ormolu clock it says "tempora mutantur, nos et mutamur in illis" [[labelnote:translation]]times change and we change with them[[/labelnote]], and Kaldecki's motto is "felix qui potuit rerum cognoscere causas" [[labelnote:translation]]happy is he who can understand the causes of things[[/labelnote]].
* AltumVidetur: Latin quotations abound. For example, on the ormolu clock it says "tempora mutantur, nos et mutamur in illis" [[labelnote:translation]]times change and we change with them[[/labelnote]], and Kaldecki's motto is "felix qui potuit rerum cognoscere causas" [[labelnote:translation]]happy is he who can understand the causes of things[[/labelnote]].
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* ButterflyOfDoom
to:
* ButterflyOfDoomBeenThereShapedHistory: Or [[CloseEnoughTimeline kept it from being changed]], in any case. You:
** [[UsefulNotes/WorldWarI assasinate archduke Ferdinand]]
** send mayday signal from the UsefulNotes/RMSTitanic
** ruin Fleming's experiments
** gather Creator/MarcelProust's papers
** save [[UsefulNotes/RedOctober Lenin's]] life (which makes the world ''so'' much better)
** keep Music/TheBeatles from getting too irritated to rehearse
** help out UsefulNotes/TheWrightBrothers
** avert a [[UsefulNotes/HistoryOfTheColdWar missile crisis]]
** get captured during UsefulNotes/WorldWarII
** solve the Enigma (if you have the patience)
** save the [[UsefulNotes/TheSpaceRace Apollo 17 crew]]
** [[UsefulNotes/IronCurtain tear down that wall]] (with a [[TheAllegedCar Skoda]])
** help fight for [[UsefulNotes/VictorianBritain women's rights]]
** do some SpyDrama in Egypt
* ButterflyOfDoom: If you fail, [[TimeCrash history crashes]].
* ContrivedCoincidence: The key to the drawer in Sarajevo somehow finds itself in Century Park, decades later.
** [[UsefulNotes/WorldWarI assasinate archduke Ferdinand]]
** send mayday signal from the UsefulNotes/RMSTitanic
** ruin Fleming's experiments
** gather Creator/MarcelProust's papers
** save [[UsefulNotes/RedOctober Lenin's]] life (which makes the world ''so'' much better)
** keep Music/TheBeatles from getting too irritated to rehearse
** help out UsefulNotes/TheWrightBrothers
** avert a [[UsefulNotes/HistoryOfTheColdWar missile crisis]]
** get captured during UsefulNotes/WorldWarII
** solve the Enigma (if you have the patience)
** save the [[UsefulNotes/TheSpaceRace Apollo 17 crew]]
** [[UsefulNotes/IronCurtain tear down that wall]] (with a [[TheAllegedCar Skoda]])
** help fight for [[UsefulNotes/VictorianBritain women's rights]]
** do some SpyDrama in Egypt
* ButterflyOfDoom: If you fail, [[TimeCrash history crashes]].
* ContrivedCoincidence: The key to the drawer in Sarajevo somehow finds itself in Century Park, decades later.
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** Some of the puzzle solutions are a little... esoteric. Including one of the very first puzzles...
to:
** Some of the puzzle solutions are a little... esoteric. Including one of Because we all would climb a monument in the very first puzzles...park and blow it up, wouldn't we?
* InstantExpert: You learn to play mandoline by doing it a couple of times, which takes minutes of game-time.
* InstantExpert: You learn to play mandoline by doing it a couple of times, which takes minutes of game-time.
* NoCelebritiesWereHarmed: Black's mentor, the eccentric Hungarian (despite Slavic-sounding surname) inventor Kaldecki, who in no way resembles Nicola Tesla.
* OurTimeMachineIsDifferent: It consists of a puzzle board, an ormolu clock and the "curious device" - all of these have distictly {{steampunk}} flavour. Also, you will sooner or later end up in [[PlaceBeyondTime the Land]].
-->The Kaldecki Effect needs an enormous temporal potential to work, you see. You can't just travel from anywhere to anywhere. Time flows downhill like water, he said. If you want to go from event T1 to event T2, you have to ride the wave. So much for Einstein.
* OurTimeMachineIsDifferent: It consists of a puzzle board, an ormolu clock and the "curious device" - all of these have distictly {{steampunk}} flavour. Also, you will sooner or later end up in [[PlaceBeyondTime the Land]].
-->The Kaldecki Effect needs an enormous temporal potential to work, you see. You can't just travel from anywhere to anywhere. Time flows downhill like water, he said. If you want to go from event T1 to event T2, you have to ride the wave. So much for Einstein.
* ProgrammingGame: You get to program a robot in the Moon chapter.
* RummageSaleReject: The statue of Kaldecki is wearing:
-->an air-raid warden's helmet, a sickle in one hand, a soldering iron in the other: an old-fashioned cavalry officer's tunic and a pair of miner's trousers, then Indian sandals.
* RummageSaleReject: The statue of Kaldecki is wearing:
-->an air-raid warden's helmet, a sickle in one hand, a soldering iron in the other: an old-fashioned cavalry officer's tunic and a pair of miner's trousers, then Indian sandals.
* TemporalMutability: The PC is sort of a one-person TimePolice who keeps time on the right track, because history seems rather fragile.
* TerminatorTwosome: Black tries to make history better - your goal is to keep it the way it is.
* TerminatorTwosome: Black tries to make history better - your goal is to keep it the way it is.
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* UsefulNotes/RMSTitanic: The setting for one chapter - you end up sending the mayday.
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* AuthorAppeal: The level of actual historical significance of certain ''cultural'' events, as opposed to scientific and military ones, is highly debatable and [[RuleOfCautiousEditingJudgment we'll leave it at that]].
to:
* AuthorAppeal: The level of actual historical significance of certain ''cultural'' events, as opposed to scientific and military ones, is highly debatable and [[RuleOfCautiousEditingJudgment we'll leave it at that]]. But the Enigma fragment is ''ridiculously'' detailed.
Changed line(s) 12 (click to see context) from:
* DatingCatwoman
to:
* DatingCatwomanDatingCatwoman: Later in the game you dance a veritable spy tango with Black.
* UsefulNotes/RMSTitanic: The setting for one chapter - you end up sending the mayday.
Changed line(s) 32 (click to see context) from:
* WhiteAndGreyMorality: Black (and Black's late mentor) is less a villain than a misguided idealist who is willing to use questionable means to achieve the desired ends.
to:
* WhiteAndGreyMorality: Black (and Black's late mentor) is less of a villain than a misguided idealist who is willing to use questionable means to achieve the desired ends.
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None
Added DiffLines:
* BittersweetEnding: On the one hand, [[spoiler:the world has been saved, and if you did everything right, you are now in a relationship with Black, with a jewel that you should be able to sell for enough money to live comfortably]]. On the other hand, [[spoiler:you are now trapped in the year 1900 and almost certainly won't live to see the twenty-first century]].
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* InstantIllness: If you're bitten by a mosquito in the Suez Canal chapter, you'll drop dead from malaria within a few turns.
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%%* ButterflyOfDoom
%%* DatingCatwoman
%%* EnemyMine: The player and Black aren't always on opposite sides.
%%* DatingCatwoman
%%* EnemyMine: The player and Black aren't always on opposite sides.
to:
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%% ** Some of the puzzle solutions are a little... esoteric. Including one of the very first puzzles...
to:
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%%* TrappedInThePast
%%* UndercoverAsLovers: In the Suez Canal chapter.
%%* UndercoverAsLovers: In the Suez Canal chapter.
to:
%%*
* UndercoverAsLovers: In the Suez Canal chapter.
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Added DiffLines:
* NewYearHasCome: The story begins and ends on New Year's. [[spoiler: Specifically, it begins on New Year's Eve, 1999, and ends on New Year's Day, 1900.]]
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* {{AFGNCAAP}}: The player character.
to:
Changed line(s) 10,12 (click to see context) from:
* ButterflyOfDoom
* DatingCatwoman
* EnemyMine: The player and Black aren't always on opposite sides.
* DatingCatwoman
* EnemyMine: The player and Black aren't always on opposite sides.
to:
* FeaturelessProtagonist: The player character.
Changed line(s) 15,17 (click to see context) from:
* GuideDangIt: Some of the puzzle solutions are a little... esoteric.
** Including one of the very first puzzles...
** Enigma. In RealLife, that took not one, but two bunches of ''very'' good mathematicians. Almost as difficult here.
** Including one of the very first puzzles...
** Enigma. In RealLife, that took not one, but two bunches of ''very'' good mathematicians. Almost as difficult here.
to:
* GuideDangIt: Some of the puzzle solutions are a little... esoteric.
** Including one of the very first puzzles...
**Enigma. In RealLife, that took not one, but two bunches of ''very'' good mathematicians. Almost as difficult here.here.
%% ** Some of the puzzle solutions are a little... esoteric. Including one of the very first puzzles...
** Including one of the very first puzzles...
**
%% ** Some of the puzzle solutions are a little... esoteric. Including one of the very first puzzles...
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* LostForever: Nearly everything in the game if you aren't careful, including those vital [[BanjoKazooie jiggies]].
* PermanentlyMissableContent: Nearly everything in the game if you aren't careful, including those vital [[BanjoKazooie jiggies]].
Changed line(s) 26,27 (click to see context) from:
* [[spoiler:TrappedInThePast]]
* UndercoverAsLovers: In the Suez Canal chapter.
* UndercoverAsLovers: In the Suez Canal chapter.
to:
*
%%* UndercoverAsLovers: In the Suez Canal chapter.
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* AuthorAppeal: The level of actual historical significance of certain ''cultural'' events, as opposed to scientific and military ones, is highly debatable and [[RuleOfCautiousEditingJudgment we'll leave it at that]].
Changed line(s) 12 (click to see context) from:
* GenderNeutralWriting: In regards to both Black and the player, for the explicit purpose of [[DatingCatwoman hooking them up]] without implying anything about their respective genders and/or orientations.
to:
* GenderNeutralWriting: In regards to both Black and the player, for the explicit purpose of [[DatingCatwoman hooking them up]] without implying anything about their respective genders and/or orientations. It's ''almost'' flawless.
* GoldenEnding: It's not enough just to save the universe; you also have to [[spoiler: complete a ''second'' extremely difficult collection quest perfectly]] to get a remotely happy ending.
* GoldenEnding: It's not enough just to save the universe; you also have to [[spoiler: complete a ''second'' extremely difficult collection quest perfectly]] to get a remotely happy ending.
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* LostForever: Nearly everything in the game if you aren't careful, including those vital [[BanjoKazooie jiggies]].
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* SlidingScaleOfCollectibleTracking: Pegs the needle at the 'difficult' side.
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Changed line(s) 6,9 (click to see context) from:
'''This work provides examples of:'''
* {{AFGNCAAP}}: The player character.
to:
* {{AFGNCAAP}}: The player character.
Changed line(s) 14 (click to see context) from:
* GenderNeutralWriting: In regards to both Black and the player.
to:
* GenderNeutralWriting: In regards to both Black and the player.player, for the explicit purpose of [[DatingCatwoman hooking them up]] without implying anything about their respective genders and/or orientations.
Added DiffLines:
** Enigma. In RealLife, that took not one, but two bunches of ''very'' good mathematicians. Almost as difficult here.
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None
Added DiffLines:
It's a quarter to midnight on New Year's Eve, 1999, and you're at Century Park, avoiding the crowds that have gathered there to celebrate the incoming millennium. On a whim, you decide to follow a mysterious and attractive stranger... and wind up on a journey through time, collecting puzzle pieces and foiling the plans of an adversary who is trying to change the outcome of some of the most important events of the 20th century. Complicating matters further is the fact that this adversary is the very attractive stranger you encountered earlier...
''Jigsaw'' is a work of InteractiveFiction by Graham Nelson and can be found [[http://ifdb.tads.org/viewgame?id=28uhmejlntcbccqm here]].
----
'''This work provides examples of:'''
* {{AFGNCAAP}}: The player character.
* AlternateHistory: [[spoiler:Black is implied to come from an alternate timeline where a number of things went worse than they did for us.]]
* ButterflyOfDoom
* DatingCatwoman
* EnemyMine: The player and Black aren't always on opposite sides.
* GenderNeutralWriting: In regards to both Black and the player.
* GuideDangIt: Some of the puzzle solutions are a little... esoteric.
** Including one of the very first puzzles...
* IntangibleTimeTravel: The beginning of the Enigma chapter.
* JigsawPuzzlePlot: Yes, in the figurative sense as well as the literal.
* NewspaperDating: Used in many of the chapters, often to give a general idea of what the chapter's about as well as for the actual date.
* SetRightWhatOnceWentWrong: What Black is trying to do, and the player is trying to prevent Black from doing. Usually.
* ShutUpKiss: [[spoiler:... is actually the solution to one of the puzzles]].
* TimeTravellersAreSpies: Both Black and the player in the Enigma chapter, and Black in the B-29 chapter.
* [[spoiler:TrappedInThePast]]
* UndercoverAsLovers: In the Suez Canal chapter.
* ViewersAreGeniuses: Some of the puzzles may force the player to do research in order to solve them -- one, for example, requires at least a basic knowledge of Proust's ''A la recherche du temps perdu'', and the episode with the Enigma machine doesn't explain quite as much as one might hope about how said machine works.
* WhiteAndGreyMorality: Black (and Black's late mentor) is less a villain than a misguided idealist who is willing to use questionable means to achieve the desired ends.
''Jigsaw'' is a work of InteractiveFiction by Graham Nelson and can be found [[http://ifdb.tads.org/viewgame?id=28uhmejlntcbccqm here]].
----
'''This work provides examples of:'''
* {{AFGNCAAP}}: The player character.
* AlternateHistory: [[spoiler:Black is implied to come from an alternate timeline where a number of things went worse than they did for us.]]
* ButterflyOfDoom
* DatingCatwoman
* EnemyMine: The player and Black aren't always on opposite sides.
* GenderNeutralWriting: In regards to both Black and the player.
* GuideDangIt: Some of the puzzle solutions are a little... esoteric.
** Including one of the very first puzzles...
* IntangibleTimeTravel: The beginning of the Enigma chapter.
* JigsawPuzzlePlot: Yes, in the figurative sense as well as the literal.
* NewspaperDating: Used in many of the chapters, often to give a general idea of what the chapter's about as well as for the actual date.
* SetRightWhatOnceWentWrong: What Black is trying to do, and the player is trying to prevent Black from doing. Usually.
* ShutUpKiss: [[spoiler:... is actually the solution to one of the puzzles]].
* TimeTravellersAreSpies: Both Black and the player in the Enigma chapter, and Black in the B-29 chapter.
* [[spoiler:TrappedInThePast]]
* UndercoverAsLovers: In the Suez Canal chapter.
* ViewersAreGeniuses: Some of the puzzles may force the player to do research in order to solve them -- one, for example, requires at least a basic knowledge of Proust's ''A la recherche du temps perdu'', and the episode with the Enigma machine doesn't explain quite as much as one might hope about how said machine works.
* WhiteAndGreyMorality: Black (and Black's late mentor) is less a villain than a misguided idealist who is willing to use questionable means to achieve the desired ends.