History VideoGame / JadeEmpire

24th Nov '16 9:49:29 PM nombretomado
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** Also a couple to ''AustinPowers'', with a straight rip-off of the master debator/cunning linguist joke, and a reference to a sketch of some dolphins with a strange apparatus on their heads and a scribbled note saying, "No, sharks!" What's the betting the the apparatus is a frickin' ''laser''...?

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** Also a A couple to ''AustinPowers'', ''Film/AustinPowers'', with a straight rip-off of the master debator/cunning linguist joke, and a reference to a sketch of some dolphins with a strange apparatus on their heads and a scribbled note saying, "No, sharks!" What's the betting the the apparatus is a frickin' ''laser''...?
18th Nov '16 3:37:12 AM OlmoJV
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* PreAsskickingOneLiner: Master Li gives one at the beach before killing the Lotus Assassin with just four strikes.
-->'''Master Li''': Your search is over, Assassin, but no one will hear of your success.
7th Oct '16 8:54:46 PM frogpatrol
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'''''Jade Empire''''' is an Action PRG computer game by Bioware released in 2005 for the Xbox and subsequently ported to the PC (and, in the form of the ''Special Edition'') much later to Macs. It is set in a fantasy world based what ImperialChina in which [[AllMythsAreTrue All (local) Myths Are True]]: ghosts, demons and ogres litter the landscape, magic is fuelled by chi and and CelestialBureaucracy keeps the world in harmony. [[SchizoTech And there are flying machines that shoot fireballs.]]

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'''''Jade Empire''''' is an Action PRG computer game by Bioware released in 2005 for the Xbox and subsequently ported to the PC (and, in the form of the ''Special Edition'') and much later to Macs. Macs and iOS mobile devices. It is set in a fantasy world based what ImperialChina in which [[AllMythsAreTrue All all (local) Myths Are True]]: myths are true]]: ghosts, demons and ogres litter the landscape, magic is fuelled by chi and and CelestialBureaucracy keeps the world in harmony. [[SchizoTech And there are flying machines that shoot fireballs.]]
7th Oct '16 6:03:29 PM frogpatrol
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''Jade Empire'' is an Action/RPG computer game by Bioware released in 2005 for the Xbox and later ported to the PC. It is set in a fantasy world based what ImperialChina would be like if [[AllmythsAreTrue all the myths and legends were true]]: ghosts, demons and ogres litter the landscape, magic is fuelled by chi and there's a CelestialBureaucracy keeping the world in harmony. [[SchizoTech And there are flying machines that shoot fireballs.]]

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''Jade Empire'' '''''Jade Empire''''' is an Action/RPG Action PRG computer game by Bioware released in 2005 for the Xbox and later subsequently ported to the PC. PC (and, in the form of the ''Special Edition'') much later to Macs. It is set in a fantasy world based what ImperialChina would be like if [[AllmythsAreTrue all the myths and legends were true]]: in which [[AllMythsAreTrue All (local) Myths Are True]]: ghosts, demons and ogres litter the landscape, magic is fuelled by chi and there's a and CelestialBureaucracy keeping keeps the world in harmony. [[SchizoTech And there are flying machines that shoot fireballs.]]



''Jade Empire'' was Creator/BioWare's first original IP, though it shares features with their earlier ''KnightsOfTheOldRepublic'', including a KarmaMeter throughout the story, but has a simpler gear system and real-time combat with a variety of techniques. The Karma Meter tries to step away from "good/evil" in favour of a philosophy of "Open Palm" and "Closed Fist" paths, an idea that would be taken further in ''Videogame/MassEffect''.

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''Jade Empire'' was Creator/BioWare's first original IP, though it IP. It shares features with their earlier ''KnightsOfTheOldRepublic'', including a KarmaMeter throughout the story, KarmaMeter, but has a simpler gear system and real-time real time combat with a variety of techniques. The Karma Meter tries to step away from "good/evil" in favour of a philosophy of "Open Palm" and "Closed Fist" paths, an idea that which they would be taken take further in with ''Videogame/MassEffect''.
14th Sep '16 2:50:13 PM lrrose
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* KnightTemplar: According to Smiling Mountain, a common risk of following the Way of the Open Palm is becoming a tyrant to bend the world to be in accordance with your values.
7th Sep '16 1:09:45 PM ImpudentInfidel
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* KarmaMeter: Represented by The Way of the Open Palm and The Way of the Closed Fist instead of good and evil. The game initially presents these as equally valid depending on the implementation and essentially standing in for Lawful and Chaotic. The actual practice still labels Open Palm as good and Closed Fist as evil, regardless of whether this action would make sense. Rather controversially, a choice made at the end of the game will reverse your karma meter entirely, which doesn't really make a lot of sense if both sides are supposed to have validity instead of black and white morality. Your philosophy is shown on your status screen, similar to KOTOR, and reaching higher levels will display a symbol of your philosophy over your head when you are stationary long enough. Sufficiently CF players will also have their shadow exhibit creepy wriggling tentacles. It's subtle enough to be very unnerving when you notice it.

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* KarmaMeter: Represented by The Way of the Open Palm and The Way of the Closed Fist instead of good and evil. The game initially presents these as equally valid depending on the implementation and essentially standing in for Lawful and Chaotic. The NPC who initially explains it points out how Open Palm can make you a KnightTemplar (the BigBad is implied to be Open Palm) and how Closed Fist depends largely on the judgement of the practitioner as to when intervention is necessary (it's the difference between being a SocialDarwinist and just not stealing other people's challenges). The actual practice still labels Open Palm as good and Closed Fist as evil, regardless of whether this action would make sense. Rather controversially, a choice made at the end of the game will reverse your karma meter entirely, which doesn't really make a lot of sense if both sides are supposed to have validity instead of black and white morality. Your philosophy is shown on your status screen, similar to KOTOR, and reaching higher levels will display a symbol of your philosophy over your head when you are stationary long enough. Sufficiently CF players will also have their shadow exhibit creepy wriggling tentacles. It's subtle enough to be very unnerving when you notice it.
25th Aug '16 9:27:35 AM longWriter
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* StopHelpingMe: InUniverse, there's a mild example of this regarding female attendants of Princess Lian [[spoiler:a.k.a. Silk Fox]]. When you first meet her [[spoiler:in her true role as the princess]], you can repeatedly say rude and blunt things to her. Every time you pick that option, one of her attendants scolds you for your impropriety or even faints on the spot on Princess Lian's behalf. Princess Lian gets embarrassed ''at her attendants'', since she feels their reaction is disproportionate to the actual scale of your offense.


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* UnwantedAssistance: InUniverse, there's a mild example of this regarding female attendants of Princess Lian [[spoiler:a.k.a. Silk Fox]]. When you first meet her [[spoiler:in her true role as the princess]], you can repeatedly say rude and blunt things to her. Every time you pick that option, one of her attendants scolds you for your impropriety or even faints on the spot on Princess Lian's behalf. Princess Lian gets embarrassed ''at her attendants'', since she feels their reaction is disproportionate to the actual scale of your offense.
23rd Aug '16 6:37:43 PM nombretomado
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** In the epilogue: "As for Percival, he tired of [[{{Airplane}} being called Shirley]], and returned to his village."

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** In the epilogue: "As for Percival, he tired of [[{{Airplane}} [[Film/{{Airplane}} being called Shirley]], and returned to his village."
10th Jul '16 10:42:54 AM nombretomado
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''Jade Empire'' was {{Bioware}}'s first original IP, though it shares features with their earlier ''KnightsOfTheOldRepublic'', including a KarmaMeter throughout the story, but has a simpler gear system and real-time combat with a variety of techniques. The Karma Meter tries to step away from "good/evil" in favour of a philosophy of "Open Palm" and "Closed Fist" paths, an idea that would be taken further in ''Videogame/MassEffect''.

to:

''Jade Empire'' was {{Bioware}}'s Creator/BioWare's first original IP, though it shares features with their earlier ''KnightsOfTheOldRepublic'', including a KarmaMeter throughout the story, but has a simpler gear system and real-time combat with a variety of techniques. The Karma Meter tries to step away from "good/evil" in favour of a philosophy of "Open Palm" and "Closed Fist" paths, an idea that would be taken further in ''Videogame/MassEffect''.



* LudicrousGibs: One gets the feeling that BioWare was proud of their blood-spraying technology, and aimed to show it off as much as possible. If you don't turn the gore options off, there are a few examples:

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* LudicrousGibs: One gets the feeling that BioWare Creator/BioWare was proud of their blood-spraying technology, and aimed to show it off as much as possible. If you don't turn the gore options off, there are a few examples:



* TalkingIsAFreeAction: As in all BioWare [=RPG=]s, no matter how urgent the situation, you always have time to natter away to [[{{NPC}} NPC]]s. Once you have explored their dialogue trees, however, they'll often curtly tell you that there is no time to chat.

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* TalkingIsAFreeAction: As in all BioWare Creator/BioWare [=RPG=]s, no matter how urgent the situation, you always have time to natter away to [[{{NPC}} NPC]]s. Once you have explored their dialogue trees, however, they'll often curtly tell you that there is no time to chat.
9th Jul '16 7:12:55 AM Geostomp
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* HopelessWar: The ghost crisis. Without the Water Dragon or Spirit Monks to ferry spirits to the reincarnation cycle, the ghosts of all who have died in the Empire remain trapped on Earth in semi-corporal form. Being in such an unnatural state for long enough inevitably drives any spirit violently insane, leading to them attacking the living out of sheer jealousy. Anyone who dies shares the same fate, meaning that the ghostly hordes continually add to their number. As they are already dead, they cannot be destroyed, only temporarily dispersed in battle. By the time of the game, the Empire has suffered under the ghosts for twenty years and the problem is only growing larger with no relief in sight.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.JadeEmpire