History VideoGame / JadeEmpire

14th Sep '16 2:50:13 PM lrrose
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* KnightTemplar: According to Smiling Mountain, a common risk of following the Way of the Open Palm is becoming a tyrant to bend the world to be in accordance with your values.
7th Sep '16 1:09:45 PM ImpudentInfidel
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* KarmaMeter: Represented by The Way of the Open Palm and The Way of the Closed Fist instead of good and evil. The game initially presents these as equally valid depending on the implementation and essentially standing in for Lawful and Chaotic. The actual practice still labels Open Palm as good and Closed Fist as evil, regardless of whether this action would make sense. Rather controversially, a choice made at the end of the game will reverse your karma meter entirely, which doesn't really make a lot of sense if both sides are supposed to have validity instead of black and white morality. Your philosophy is shown on your status screen, similar to KOTOR, and reaching higher levels will display a symbol of your philosophy over your head when you are stationary long enough. Sufficiently CF players will also have their shadow exhibit creepy wriggling tentacles. It's subtle enough to be very unnerving when you notice it.

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* KarmaMeter: Represented by The Way of the Open Palm and The Way of the Closed Fist instead of good and evil. The game initially presents these as equally valid depending on the implementation and essentially standing in for Lawful and Chaotic. The NPC who initially explains it points out how Open Palm can make you a KnightTemplar (the BigBad is implied to be Open Palm) and how Closed Fist depends largely on the judgement of the practitioner as to when intervention is necessary (it's the difference between being a SocialDarwinist and just not stealing other people's challenges). The actual practice still labels Open Palm as good and Closed Fist as evil, regardless of whether this action would make sense. Rather controversially, a choice made at the end of the game will reverse your karma meter entirely, which doesn't really make a lot of sense if both sides are supposed to have validity instead of black and white morality. Your philosophy is shown on your status screen, similar to KOTOR, and reaching higher levels will display a symbol of your philosophy over your head when you are stationary long enough. Sufficiently CF players will also have their shadow exhibit creepy wriggling tentacles. It's subtle enough to be very unnerving when you notice it.
25th Aug '16 9:27:35 AM longWriter
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* StopHelpingMe: InUniverse, there's a mild example of this regarding female attendants of Princess Lian [[spoiler:a.k.a. Silk Fox]]. When you first meet her [[spoiler:in her true role as the princess]], you can repeatedly say rude and blunt things to her. Every time you pick that option, one of her attendants scolds you for your impropriety or even faints on the spot on Princess Lian's behalf. Princess Lian gets embarrassed ''at her attendants'', since she feels their reaction is disproportionate to the actual scale of your offense.


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* UnwantedAssistance: InUniverse, there's a mild example of this regarding female attendants of Princess Lian [[spoiler:a.k.a. Silk Fox]]. When you first meet her [[spoiler:in her true role as the princess]], you can repeatedly say rude and blunt things to her. Every time you pick that option, one of her attendants scolds you for your impropriety or even faints on the spot on Princess Lian's behalf. Princess Lian gets embarrassed ''at her attendants'', since she feels their reaction is disproportionate to the actual scale of your offense.
23rd Aug '16 6:37:43 PM nombretomado
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** In the epilogue: "As for Percival, he tired of [[{{Airplane}} being called Shirley]], and returned to his village."

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** In the epilogue: "As for Percival, he tired of [[{{Airplane}} [[Film/{{Airplane}} being called Shirley]], and returned to his village."
10th Jul '16 10:42:54 AM nombretomado
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''Jade Empire'' was {{Bioware}}'s first original IP, though it shares features with their earlier ''KnightsOfTheOldRepublic'', including a KarmaMeter throughout the story, but has a simpler gear system and real-time combat with a variety of techniques. The Karma Meter tries to step away from "good/evil" in favour of a philosophy of "Open Palm" and "Closed Fist" paths, an idea that would be taken further in ''Videogame/MassEffect''.

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''Jade Empire'' was {{Bioware}}'s Creator/BioWare's first original IP, though it shares features with their earlier ''KnightsOfTheOldRepublic'', including a KarmaMeter throughout the story, but has a simpler gear system and real-time combat with a variety of techniques. The Karma Meter tries to step away from "good/evil" in favour of a philosophy of "Open Palm" and "Closed Fist" paths, an idea that would be taken further in ''Videogame/MassEffect''.



* LudicrousGibs: One gets the feeling that BioWare was proud of their blood-spraying technology, and aimed to show it off as much as possible. If you don't turn the gore options off, there are a few examples:

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* LudicrousGibs: One gets the feeling that BioWare Creator/BioWare was proud of their blood-spraying technology, and aimed to show it off as much as possible. If you don't turn the gore options off, there are a few examples:



* TalkingIsAFreeAction: As in all BioWare [=RPG=]s, no matter how urgent the situation, you always have time to natter away to [[{{NPC}} NPC]]s. Once you have explored their dialogue trees, however, they'll often curtly tell you that there is no time to chat.

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* TalkingIsAFreeAction: As in all BioWare Creator/BioWare [=RPG=]s, no matter how urgent the situation, you always have time to natter away to [[{{NPC}} NPC]]s. Once you have explored their dialogue trees, however, they'll often curtly tell you that there is no time to chat.
9th Jul '16 7:12:55 AM Geostomp
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* HopelessWar: The ghost crisis. Without the Water Dragon or Spirit Monks to ferry spirits to the reincarnation cycle, the ghosts of all who have died in the Empire remain trapped on Earth in semi-corporal form. Being in such an unnatural state for long enough inevitably drives any spirit violently insane, leading to them attacking the living out of sheer jealousy. Anyone who dies shares the same fate, meaning that the ghostly hordes continually add to their number. As they are already dead, they cannot be destroyed, only temporarily dispersed in battle. By the time of the game, the Empire has suffered under the ghosts for twenty years and the problem is only growing larger with no relief in sight.
25th Jun '16 9:30:01 PM nombretomado
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** If you try to go to the outer courtyard of Dirge before talking to your party, the game tells you [[BaldursGate "You must gather your party before venturing forth."]]

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** If you try to go to the outer courtyard of Dirge before talking to your party, the game tells you [[BaldursGate [[VideoGame/BaldursGate "You must gather your party before venturing forth."]]
18th May '16 12:05:03 PM Generality
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* TheManInFrontOfTheMan: It is widely believed that [[spoiler: Deaths Hand is corrupting The Emperor. Eventually it is revealed that the latter has bound the former's soul and was controlling him all along.]]
8th May '16 2:52:52 PM Nevermore2002
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* EvolvingTitleScreen: Depending on your progress in the game, the title screen will show which town you are at the moment.
1st Apr '16 3:57:43 PM SpectralTime
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* AlwaysChaoticEvil: Averted with regard to ghosts, demons, and ogres. Some ghosts, mostly those of evil bent, are malign, and some have been driven insane by the screwed-up state of the afterlife, but others are benevolent and genuinely trying to make up for past mistakes. Demons are almost as likely to be benign as malign, and your party contains both. And while the player fights a tribe of savage ogres early in the game, the very next area features an ogre farmhand [[DrowningMySorrows drinking sadly]] because he accidentally killed a beloved cow during a game they played together.



** Gao the Lesser, an ArrogantKungFuGuy, manages to stun an Ogre and kick him into a cave wall, causing him to be crushed under rocks. Gao does use fire for part of the fight, which Ogres are vulnerable to, but when you actually fight him, Gao is stronger than a single Ogre but otherwise is a fairly easy boss.

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** Gao the Lesser, an ArrogantKungFuGuy, manages to stun an Ogre ogre and kick him into a cave wall, causing him to be crushed under rocks. Gao does use fire for part of the fight, which Ogres ogres are vulnerable to, but when you actually fight him, Gao is stronger than a single Ogre ogre but otherwise is a fairly easy boss.
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