History VideoGame / ItadakiStreet

13th Jan '16 1:28:15 PM Tavernier
Is there an issue? Send a Message
* VerbalTic: All Slimes make constant slime-related puns, Platypunk speaks like a mafioso, Yangus has a cockney accent, Bianca has a casual dialect, Alena and Kiryl's English is slightly broken (keeping with their Russian portrayal in the DS remake), Princessa sometimes slips into barking and frequently uses dog metaphors, Dragonlord uses FloweryElizabethanEnglish and sometimes RhymesOnADime, Stella is a {{Malaproper}} who uses "flap" as an UnusualEuphemism, and Mario sprinkles his catchphrases into his lines. Don't even get started on Gumdrops.
to:
* VerbalTic: All Slimes make constant slime-related puns, Platypunk speaks [[VideoGame/DragonQuestHeroesRocketSlime like a mafioso, mafioso]], Yangus has a cockney accent, Bianca has a casual dialect, Alena and Kiryl's English is slightly broken (keeping with their Russian portrayal in the DS remake), Princessa sometimes slips into barking and frequently uses dog metaphors, Dragonlord uses FloweryElizabethanEnglish and sometimes RhymesOnADime, Stella is a {{Malaproper}} who uses "flap" as an UnusualEuphemism, and Mario sprinkles his catchphrases into his lines. Don't even get started on Gumdrops.
13th Jan '16 1:26:42 PM Tavernier
Is there an issue? Send a Message
* MascotMook: Yep, Slimes are playable; as are Platypunks. They keep their characterization from ''VideoGame/DragonQuestHeroesRocketSlime'' to boot.

* MascotMook: Yep, Slimes are playable; as are Platypunks. They keep their characterization from ''VideoGame/DragonQuestHeroesRocketSlime'' to boot.
to:
* MascotMook: Yep, Slimes are playable; as are Platypunks. They keep their characterization MythologyGag: The Princess Peach's Castle board uses the Mushroom Kingdom score... from ''VideoGame/DragonQuestHeroesRocketSlime'' ''VideoGame/SuperMarioRPG''. That's the first nod to boot.the game since the release of ''VideoGame/MarioAndLuigiSuperStarSaga''.
29th Dec '15 9:01:04 PM Superjustinbros
Is there an issue? Send a Message
* ArtShift: The art styles between ''Itadaki Street'' and ''Itadaki Street 2'' are noticeably different. The former uses characters with more realistic proportions, while the second instead opts for a SuperDeformed style, which continued into ''Itadaki Street 3''.
to:
* ArtShift: The art styles between ''Itadaki Street'' and ''Itadaki Street 2'' are noticeably different. The former uses characters with more realistic proportions, while the second instead opts for a SuperDeformed style, which continued into ''Itadaki Street: Gorgeous King'' and ''Itadaki Street 3''.
29th Dec '15 11:45:06 AM bitemytail
Is there an issue? Send a Message
Don't pothole trope names.
* [[LuckBasedMission Luck Based Achievement]]: One of the trophies require getting a line of 7's on Round The Blocks.
to:
* [[LuckBasedMission Luck Based Achievement]]: LuckBasedMission: One of the trophies require getting a line of 7's on Round The Blocks.
28th Dec '15 3:54:45 PM Superjustinbros
Is there an issue? Send a Message
Added DiffLines:
* ArtShift: The art styles between ''Itadaki Street'' and ''Itadaki Street 2'' are noticeably different. The former uses characters with more realistic proportions, while the second instead opts for a SuperDeformed style, which continued into ''Itadaki Street 3''. * AstralFinale: Street 5 of the first ''Itadaki Street'' is set in outer space; it's also the only board of that game that must be unlocked.
26th Oct '15 9:06:21 AM SuperMarioMuseum
Is there an issue? Send a Message
* {{Crossover}}: ''VideoGame/DragonQuest'' and ''Franchise/SuperMarioBros'' on Nintendo platforms, ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' on Playstations.
to:
* {{Crossover}}: ''VideoGame/DragonQuest'' and ''Franchise/SuperMarioBros'' on Nintendo platforms, ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' on Playstations.Playstation platforms.
13th Sep '15 1:16:12 AM bwburke94
Is there an issue? Send a Message
The series started on the {{Famicom}}/[[UsefulNotes/NintendoEntertainmentSystem NES]] in 1991 [[NoExportForYou in Japan only]]. However, the latest game in the series has been released overseas, under the title of ''Fortune Street'' in NA, and ''Boom Street'' in Europe. This game is developed for the Nintendo Wii, and consists of Dragon Quest & Super Mario characters. Players may also use customizable Miis if they want to, and are required to do so in solo mode.
to:
The series started on the {{Famicom}}/[[UsefulNotes/NintendoEntertainmentSystem UsefulNotes/{{Famicom}}[=/=][[UsefulNotes/NintendoEntertainmentSystem NES]] in 1991 [[NoExportForYou in Japan only]]. However, the latest game in the series has been series, for the UsefulNotes/{{Wii}}, was the first released overseas, under the title of ''Fortune Street'' in NA, North America and ''Boom Street'' in Europe. This game is developed for the Nintendo Wii, and consists of Dragon Quest & Super Mario characters.Europe. Players may also use customizable Miis if they want to, and are required to do so in solo mode.
28th Jun '15 1:54:29 PM Luigifan
Is there an issue? Send a Message
''Itadaki Street'' (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, ''VideoGame/DragonQuest'''s designer. As far as gameplay is concerned, there are many parallels to the classic Monopoly board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and selling stocks, by winning minigames, by drawing Venture Cards, and by collecting a card suit (diamond, club, heart, spade) & returning to start.
to:
''Itadaki Street'' (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, ''VideoGame/DragonQuest'''s designer. As far as gameplay is concerned, there are many parallels to the classic Monopoly TabletopGame/{{Monopoly}} board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and selling stocks, by winning minigames, by drawing Venture Cards, and by collecting a card suit (diamond, club, heart, spade) & returning to start.
23rd Jan '15 12:30:55 AM NoUsername
Is there an issue? Send a Message
a little bit of cleanup, mainly with typos and namespaces
''Itadaki Street'' (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, VideoGame/DragonQuest's designer. As far as gameplay is concerned, there are many parallels to the classic Monopoly board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and sellling stocks, by winning minigames, by drawing Venture Cards, and by collecting a card suit (diamond, club, heart, spade) & returning to start. ...Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as [[VideoGame/DragonQuest Angelo]], [[VideoGame/FinalFantasyVII Cloud Strife]], and [[SuperMarioBrothers Mario]]. The series started on the {{Famicom}}/[[NintendoEntertainmentSystem NES]] in 1991 [[NoExportForYou in Japan only]]. However, the latest game in the series has been released overseas, under the title of ''Fortune Street'' in NA, and ''Boom Street'' in Europe. This game is developed for the Nintendo Wii, and consists of Dragon Quest & Super Mario characters. Players may also use customizable Miis if they want to, and are required to do so in solo mode.
to:
''Itadaki Street'' (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, VideoGame/DragonQuest's ''VideoGame/DragonQuest'''s designer. As far as gameplay is concerned, there are many parallels to the classic Monopoly board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and sellling selling stocks, by winning minigames, by drawing Venture Cards, and by collecting a card suit (diamond, club, heart, spade) & returning to start. ...Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as [[VideoGame/DragonQuest Angelo]], [[VideoGame/FinalFantasyVII Cloud Strife]], and [[SuperMarioBrothers [[Franchise/SuperMarioBros Mario]]. The series started on the {{Famicom}}/[[NintendoEntertainmentSystem {{Famicom}}/[[UsefulNotes/NintendoEntertainmentSystem NES]] in 1991 [[NoExportForYou in Japan only]]. However, the latest game in the series has been released overseas, under the title of ''Fortune Street'' in NA, and ''Boom Street'' in Europe. This game is developed for the Nintendo Wii, and consists of Dragon Quest & Super Mario characters. Players may also use customizable Miis if they want to, and are required to do so in solo mode.

''Itadaki Street'' (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, VideoGame/DragonQuest's designer. As far as gameplay is concerned, there are many parallels to ** On Mario Circuit, Diddy Kong [[VideoGame/DiddyKongRacing invites the classic Monopoly board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, other players can also earn money by buying and sellling stocks, by winning minigames, by drawing Venture Cards, and by collecting a card suit (diamond, club, heart, spade) & returning to start. ...Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as [[VideoGame/DragonQuest Angelo]], [[VideoGame/FinalFantasyVII Cloud Strife]], and [[SuperMarioBrothers Mario]]. The series started on a kart race]], saying that he "knows the {{Famicom}}/[[NintendoEntertainmentSystem NES]] in 1991 [[NoExportForYou in Japan only]]. However, the latest game in the series has been released overseas, under the title of ''Fortune Street'' in NA, and ''Boom Street'' in Europe. This game is developed for the Nintendo Wii, and consists of Dragon Quest & Super Mario characters. Players may also use customizable Miis if they want to, and are required to do so in solo mode.perfect course".

** The venture card healslime is explicitly Healie from ''VideoGame/DragonQuestIV'', and one of his departure lines claims that Ragnar's looking for him. Why he's no longer a human is [[MindScrew never explained]], but then again there was no explanation when he ''became'' a human, so it all evens out. * {{Crossover}}: ''VideoGame/DragonQuest'' and ''SuperMario'' on Nintendo platforms, ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' on Playstations.
to:
** The venture card healslime Healslime is explicitly Healie from ''VideoGame/DragonQuestIV'', and one of his departure lines claims that Ragnar's looking for him. Why he's no longer a human is [[MindScrew never explained]], but then again there was no explanation when he ''became'' a human, so it all evens out. * {{Crossover}}: ''VideoGame/DragonQuest'' and ''SuperMario'' ''Franchise/SuperMarioBros'' on Nintendo platforms, ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' on Playstations.

* GretzkyHasTheBall: When Birdo arrives at Mario Stadium (from ''Mario Superstar Baseball''): "Time to hit the gridiron!" Lampshaded immediatly after when she wonders, "Wait - that's baseball, right?"
to:
* GretzkyHasTheBall: When Birdo arrives at Mario Stadium (from ''Mario Superstar Baseball''): "Time to hit the gridiron!" Lampshaded immediatly immediately after when she wonders, "Wait - that's baseball, right?"

* MediumAwareness: Both Mario and Bowser comment on the music of the "VideoGame/SuperMarioBrothers" board when they play on it (the former stating that he loves the tune[[note]]which makes sense since the stage's song is supposed to be his {{Leitmotif}}[[/note]] and the latter stating that [[{{Earworm}} he can't get said stage music out of his head]]).
to:
* MediumAwareness: Both Mario and Bowser comment on the music of the "VideoGame/SuperMarioBrothers" "VideoGame/SuperMarioBros" board when they play on it (the former stating that he loves the tune[[note]]which makes sense since the stage's song is supposed to be his {{Leitmotif}}[[/note]] and the latter stating that [[{{Earworm}} he can't get said stage music out of his head]]).

* PoliticallyCorrectHistory: A fictional example. When Slime arrives in Alefgard, he recalls how his ancestors fought alongside the legendary hero. That's... not how we remember it.
to:
* PoliticallyCorrectHistory: A fictional example. When Slime arrives in Alefgard, he recalls how his ancestors fought alongside the legendary hero. That's... not exactly how we remember it.it went.
16th Dec '14 7:52:18 AM nombretomado
Is there an issue? Send a Message
...Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as [[VideoGame/DragonQuest Angelo]], [[FinalFantasy Cloud Strife]], and [[SuperMarioBrothers Mario]].
to:
...Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as [[VideoGame/DragonQuest Angelo]], [[FinalFantasy [[VideoGame/FinalFantasyVII Cloud Strife]], and [[SuperMarioBrothers Mario]].

* {{Crossover}}: ''VideoGame/DragonQuest'' and ''SuperMario'' on Nintendo platforms, ''VideoGame/DragonQuest'' and ''FinalFantasy'' on Playstations.
to:
* {{Crossover}}: ''VideoGame/DragonQuest'' and ''SuperMario'' on Nintendo platforms, ''VideoGame/DragonQuest'' and ''FinalFantasy'' ''Franchise/FinalFantasy'' on Playstations.
This list shows the last 10 events of 46. Show all.