History VideoGame / IndependenceWar2

13th May '16 6:40:42 AM timotaka
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* SpiritualSuccessor: To ''Warhead'', another space combat simulator that came out in 1990 and also used realistic Newtonian physics. It was made by Glyn Williams, one of the lead designers of both ''Independence War'' games.
20th Dec '15 4:39:23 PM NTC3
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http://static.tvtropes.org/pmwiki/pub/images/iw2_edge_of_chaos_1585.jpg

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/iw2_edge_of_chaos_1585.jpgjpg]]
24th Jun '15 12:38:36 PM tbszgr
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** The Gatling Gun is tremendously effective by the time the player gets access to it. However, it will chew through enemy ships and ammo reserves with the same ease. In a game filled with long missions containing multiple firefights and (with a few exceptions) no chance of ammo reloading, the gun has a relatively short lifespan despite being theoretically on par and even superior, DPS-wise, to many late-game weapons.

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** The Gatling Gun Cannon is tremendously effective by the time the player gets access to it. However, it will chew through enemy ships and ammo reserves with the same ease. In a game filled with long missions containing multiple firefights and (with a few exceptions) no chance of ammo reloading, the gun has a relatively short lifespan despite being theoretically on par and even superior, DPS-wise, to many late-game weapons.
7th May '15 8:46:51 AM NeoSilverThorn
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* AllThereInTheManual: There's an in-game encyclopedia with a lot of information on the universe, with the occasional comment or notation by the characters.
23rd Apr '15 7:28:21 AM Dirka
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* NintendoHard: Getting used to the tricky control system and tough Newtonian physics would be easier if the player ''didn't'' start out in an unwieldy tug.


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* NintendoHard: Getting used to the tricky control system and tough Newtonian physics would be easier if the player ''didn't'' start out in an unwieldy tug.
23rd Apr '15 7:27:45 AM Dirka
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* HarderThanHard: Getting used to the tricky control system and tough Newtonian physics would be easier if the player ''didn't'' start out in an unwieldy tug.

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* HarderThanHard: NintendoHard: Getting used to the tricky control system and tough Newtonian physics would be easier if the player ''didn't'' start out in an unwieldy tug.
14th Mar '14 12:48:52 AM justanid
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->'' "Here, on the very rim of known space- [[CrapsackWorld justice is a long way away]]..."''
-->--'''Cal'''


''Independence War 2: Edge of Chaos'' is a space combat simulator, and the sequel to the original ''VideoGame/Independence War'' (1997). Developed by Particle Systems, Ltd. and published by Infogrames, the game was released to critical acclaim in 2001. Unfortunately, it was not a financial success.

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http://static.tvtropes.org/pmwiki/pub/images/iw2_edge_of_chaos_1585.jpg
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->'' "Here, on the very rim of known space- space-- [[CrapsackWorld justice is a long way away]]..."''
-->--'''Cal'''


" ''
-->-- '''Cal'''

''Independence War 2: Edge of Chaos'' is a space combat simulator, and the sequel to the original ''VideoGame/Independence ''Independence War'' (1997). Developed by Particle Systems, Ltd. and published by Infogrames, {{Infogrames}}, the game was released to critical acclaim in 2001. Unfortunately, it was not a financial success.



!!This game provides examples of:

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!!This game videogame provides examples of:
15th Sep '13 4:52:50 AM demonfiren
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''Independence War 2: Edge of Chaos'' is a space combat simulator, and the sequel to the original ''VideoGame/IndependenceWar'' (1997). Developed by Particle Systems, Ltd. and published by Infogrames, the game was released to critical acclaim in 2001. Unfortunately, it was not a financial success.

to:

''Independence War 2: Edge of Chaos'' is a space combat simulator, and the sequel to the original ''VideoGame/IndependenceWar'' ''VideoGame/Independence War'' (1997). Developed by Particle Systems, Ltd. and published by Infogrames, the game was released to critical acclaim in 2001. Unfortunately, it was not a financial success.



* AwesomeYetPractical: Turret fighters are incredibly accurate, they can mount any gun and missile in the game at the same time and produce no heat when firing. These little guys will watch your back even against target you can't see yourself, especially when equipped with Wide-Arc PBCs, and will make encounters with minefields and fast enemy ships much easier.

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* AwesomeYetPractical: Turret fighters are incredibly accurate, they can mount any gun and missile in the game at the same time and produce no heat when firing. These little guys will watch your back even against target you can't see yourself, especially when equipped with Wide-Arc PBCs, [=PBCs=], and will make encounters with minefields and fast enemy ships much easier.



* BrainUploading: Jefferson Clay, though the procedure was done [[VideoGame/IndependenceWar during the original game]] and is thus not shown in ''I-War 2''.

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* BrainUploading: Jefferson Clay, though the procedure was done [[VideoGame/IndependenceWar during the original game]] game and is thus not shown in ''I-War 2''.
11th Jul '13 2:58:19 PM JIKTV
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* OldSchoolDogfighting: [[AvertedTrope Averted]], due to the Newtonian flight model. You must learn to contend with inertia at all times.

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* OldSchoolDogfighting: {{Old School Dogfight}}ing: [[AvertedTrope Averted]], due to the Newtonian flight model. You must learn to contend with inertia at all times.
14th May '13 4:35:27 PM Peteman
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* OldSchoolDogfighting: [[AvertedTrope Averted]] '''hard''', due to the Newtonian flight model. You must learn to contend with inertia at all times.

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* OldSchoolDogfighting: [[AvertedTrope Averted]] '''hard''', Averted]], due to the Newtonian flight model. You must learn to contend with inertia at all times.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.IndependenceWar2