History VideoGame / IndependenceWar2

12th Dec '17 7:22:59 AM secretfan14
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* AwesomeYetPractical: Turret fighters are incredibly accurate, they can mount any gun and missile in the game at the same time and produce no heat when firing. These little guys will watch your back even against target you can't see yourself, especially when equipped with Wide-Arc [=PBCs=], and will make encounters with minefields and fast enemy ships much easier.
** The only downsides are the absolute lack of restraint when firing missiles, which means that they will run out of ammo pretty fast (not that much of a a problem, given the relatively small role that the missiles play in the game) and the fact that they can be destroyed. This, however, is a rare occurrence since the enemy will never fire on them deliberately (unless the player detaches them from the ship) and can still be rebuilt when in base.
** The beam weapons are only useful in some circumstances: namely, the assault on capital ships. They have no aim assist, a very short range and produce a lot of heat. However, they do their job so tremendously well, they still fit proudly in the category. When twin linked, they can rip open a Destroyer in mere ''seconds'' and are very useful for the most awesome ''Galactica''-style maneuver the game allows with its Newtonian physics: by strafing sideways through the hull of a destroyer, the beam can be targeted towards the turrets of the capital ship, both damaging the ship itself and leaving it defensless in no time.

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* AwesomeYetPractical: ** Turret fighters are incredibly accurate, they can mount any gun and missile in the game at the same time and produce no heat when firing. These little guys will watch your back even against target you can't see yourself, especially when equipped with Wide-Arc [=PBCs=], and will make encounters with minefields and fast enemy ships much easier.
**
easier. The only downsides are the absolute lack of restraint when firing missiles, which means that they will run out of ammo pretty fast (not that much of a a problem, given the relatively small role that the missiles play in the game) and the fact that they can be destroyed. This, however, is a rare occurrence since the enemy will never fire on them deliberately (unless the player detaches them from the ship) and can still be rebuilt when in base.
** The beam weapons are only useful in some circumstances: namely, the assault on capital ships. They have no aim assist, a very short range and produce a lot of heat. However, they do their job so tremendously well, they still fit proudly in the category. well. When twin linked, they can rip open a Destroyer in mere ''seconds'' and are very useful for the most awesome ''Galactica''-style maneuver the game allows with its Newtonian physics: by strafing sideways through the hull of a destroyer, the beam can be targeted towards the turrets of the capital ship, both damaging the ship itself and leaving it defensless defenseless in no time.
23rd Sep '17 9:21:28 AM nombretomado
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''Independence War 2: Edge of Chaos'' is a space combat simulator, and the sequel to the original ''Independence War'' (1997). Developed by Particle Systems, Ltd. and published by {{Infogrames}}, the game was released to critical acclaim in 2001. Unfortunately, it was not a financial success.

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''Independence War 2: Edge of Chaos'' is a space combat simulator, and the sequel to the original ''Independence War'' (1997). Developed by Particle Systems, Ltd. and published by {{Infogrames}}, Creator/{{Infogrames}}, the game was released to critical acclaim in 2001. Unfortunately, it was not a financial success.
2nd Jul '16 2:55:31 AM Morgenthaler
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* RetiredBadass: Clay is both this and [[TheObiWan a mentor]] for Cal.

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* RetiredBadass: Clay is both this and [[TheObiWan a mentor]] mentor for Cal.
13th May '16 6:40:42 AM timotaka
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Added DiffLines:

* SpiritualSuccessor: To ''Warhead'', another space combat simulator that came out in 1990 and also used realistic Newtonian physics. It was made by Glyn Williams, one of the lead designers of both ''Independence War'' games.
20th Dec '15 4:39:23 PM NTC3
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http://static.tvtropes.org/pmwiki/pub/images/iw2_edge_of_chaos_1585.jpg

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/iw2_edge_of_chaos_1585.jpgjpg]]
24th Jun '15 12:38:36 PM tbszgr
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** The Gatling Gun is tremendously effective by the time the player gets access to it. However, it will chew through enemy ships and ammo reserves with the same ease. In a game filled with long missions containing multiple firefights and (with a few exceptions) no chance of ammo reloading, the gun has a relatively short lifespan despite being theoretically on par and even superior, DPS-wise, to many late-game weapons.

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** The Gatling Gun Cannon is tremendously effective by the time the player gets access to it. However, it will chew through enemy ships and ammo reserves with the same ease. In a game filled with long missions containing multiple firefights and (with a few exceptions) no chance of ammo reloading, the gun has a relatively short lifespan despite being theoretically on par and even superior, DPS-wise, to many late-game weapons.
7th May '15 8:46:51 AM NeoSilverThorn
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* AllThereInTheManual: There's an in-game encyclopedia with a lot of information on the universe, with the occasional comment or notation by the characters.
23rd Apr '15 7:28:21 AM Dirka
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* NintendoHard: Getting used to the tricky control system and tough Newtonian physics would be easier if the player ''didn't'' start out in an unwieldy tug.


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* NintendoHard: Getting used to the tricky control system and tough Newtonian physics would be easier if the player ''didn't'' start out in an unwieldy tug.
23rd Apr '15 7:27:45 AM Dirka
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* HarderThanHard: Getting used to the tricky control system and tough Newtonian physics would be easier if the player ''didn't'' start out in an unwieldy tug.

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* HarderThanHard: NintendoHard: Getting used to the tricky control system and tough Newtonian physics would be easier if the player ''didn't'' start out in an unwieldy tug.
14th Mar '14 12:48:52 AM justanid
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->'' "Here, on the very rim of known space- [[CrapsackWorld justice is a long way away]]..."''
-->--'''Cal'''


''Independence War 2: Edge of Chaos'' is a space combat simulator, and the sequel to the original ''VideoGame/Independence War'' (1997). Developed by Particle Systems, Ltd. and published by Infogrames, the game was released to critical acclaim in 2001. Unfortunately, it was not a financial success.

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http://static.tvtropes.org/pmwiki/pub/images/iw2_edge_of_chaos_1585.jpg
%%[[caption-width:350:some caption text]]

->'' "Here, on the very rim of known space- space-- [[CrapsackWorld justice is a long way away]]..."''
-->--'''Cal'''


" ''
-->-- '''Cal'''

''Independence War 2: Edge of Chaos'' is a space combat simulator, and the sequel to the original ''VideoGame/Independence ''Independence War'' (1997). Developed by Particle Systems, Ltd. and published by Infogrames, {{Infogrames}}, the game was released to critical acclaim in 2001. Unfortunately, it was not a financial success.



!!This game provides examples of:

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!!This game videogame provides examples of:
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.IndependenceWar2