History VideoGame / ImpossibleMission

7th Dec '15 8:13:51 PM RAMChYLD
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** Actually subverted. The PSG was being used to play back digital recordings- Epyx actually contracted a company called ''Electronic Speech Systems''[[https://en.wikipedia.org/wiki/Impossible_Mission#Development]], who got a member of their staff to perform a series of recordings on their behalf.
7th Dec '15 8:10:12 PM RAMChYLD
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* ShoutOut: WordOfGod has confirmed that the title is a blatant shout-out to Series/MissionImpossible.

* ShoutOut: WordOfGod has confirmed that the title is a blatant shout-out to Series/MissionImpossible.
7th Dec '15 8:09:45 PM RAMChYLD
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** Actually subverted. The PSG was being used to play back digital recordings- Epyx actually contracted a company called ''Electronic Speech Systems'', who got a member of their staff to perform a series of recordings on their behalf.
to:
** Actually subverted. The PSG was being used to play back digital recordings- Epyx actually contracted a company called ''Electronic Speech Systems'', Systems''[[https://en.wikipedia.org/wiki/Impossible_Mission#Development]], who got a member of their staff to perform a series of recordings on their behalf.behalf. * ShoutOut: WordOfGod has confirmed that the title is a blatant shout-out to Series/MissionImpossible.
7th Dec '15 8:07:13 PM RAMChYLD
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** Actually subverted. The PSG was being used to play back digital recordings- Epyx actually contracted a company called Electronic Speech Systems, who got a member of their staff to perform a series of recordings.
to:
** Actually subverted. The PSG was being used to play back digital recordings- Epyx actually contracted a company called Electronic ''Electronic Speech Systems, Systems'', who got a member of their staff to perform a series of recordings.recordings on their behalf.
7th Dec '15 8:06:28 PM RAMChYLD
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Added DiffLines:
** Actually subverted. The PSG was being used to play back digital recordings- Epyx actually contracted a company called Electronic Speech Systems, who got a member of their staff to perform a series of recordings.
19th Nov '15 5:55:54 PM RAMChYLD
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Added DiffLines:
* CopyProtection: Improperly copied discs will result in the hero getting vaporized in one particular area of a particular room for no reason at all. Thankfully, this occurred very early in game as so you don't waste too much time to find out. Unfortunately, it appears that a lot of disk images of this game have this copy protection triggered, so if you intend to emulate the game, good luck...
4th Sep '15 7:33:54 AM MarsJenkar
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* MyRulesAreNotYourRules: If you fall down a BottomlessPit, you die ([[DeathIsASlapOnTheWrist and lose 10 minutes]]). If you manage to force a flying robot down the same pit, it reappears at the top of the screen a few seconds later.

* NonActionGuy: Elvin Atombender. If you make it to his lair, [[InstantWinCondition you win]].

** The code rooms in the first game. They seem to be a simple Simon-type game, but the way to solve them is actually [[spoiler:to order them from low pitch to high]].
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** The code rooms in the first game. They seem to be a simple Simon-type game, SimonSaysMiniGame, but the way to solve them is actually [[spoiler:to order them from low pitch to high]].
26th Feb '15 6:45:41 AM MarsJenkar
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* SongsInTheKeyOfLock: ** The code rooms in the first game. They seem to be a simple Simon-type game, but the way to solve them is actually [[spoiler:to order them from low pitch to high]]. ** Also, the password for the control room elevator in the second game is musical in nature.

* {{Unwinnable}}: ** As noted above, a GameBreakingBug in the NTSC version of the UsefulNotes/{{Atari 7800}} port can make it truly impossible to win. ** There are many ways in ''Impossible Mission II'' to get stuck, such as running out of robot-disabling or platform-moving items in a tower, preventing access to a passcode number needed to access the next tower, or accidentally blowing up a safe with a landmine, preventing you from completing the musical sequence to unlock the control room elevator.
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* {{Unwinnable}}: ** As noted above, a GameBreakingBug in the NTSC version of the UsefulNotes/{{Atari 7800}} port can make it truly impossible to win. ** {{Unwinnable}}: There are many ways in ''Impossible Mission II'' to get stuck, such as running out of robot-disabling or platform-moving items in a tower, preventing access to a passcode number needed to access the next tower, or accidentally blowing up a safe with a landmine, preventing you from completing the musical sequence to unlock the control room elevator.elevator. It's not clear whether this was [[UnwinnableByDesign on purpose]] or [[UnwinnableByMistake not]]. * UnwinnableByMistake: As noted above, a GameBreakingBug in the NTSC version of the UsefulNotes/{{Atari 7800}} port can make it truly impossible to win. Otherwise averted in the first game; there are two code rooms that allow the secret agent to gain passwords for "snoozing" the robots or reseting the lifts in a room as needed, though the more you use the code rooms the more difficult they become.
25th Feb '15 1:06:11 PM MarsJenkar
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* CollisionDamage: The player dies whenever he touches a robot.
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* CollisionDamage: The player dies whenever he touches a robot.robot, unless the robot is "snoozed".

* CollisionDamage: The player dies whenever he touches a robot.FauxAffablyEvil: Elvin's opening line, as per the page quote.

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-------- ->''[[TheStinger HAHAHAHA]][[EvilLaugh hahahaha]][[GameOverMan hahahaha]][[EarthShatteringKaboom haaaaa]]....''
19th Jan '15 8:18:28 AM Mhoram
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namespace fix in link
A video game created by Creator/{{Epyx}} for the {{Commodore 64}} and a few other contemporary systems. Dr. Elvin Atombender, the resident MadScientist, is plotting to blow up the world in six hours, and you play a secret agent who has to stop him. You do this by running and jumping through a large number of rooms to search the furniture in each. Hidden in the furniture are thirty-six punch cards; combining four of these will give you a letter of the nine-letter password you require to enter the mad scientist's lair.
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A video game created by Creator/{{Epyx}} for the {{Commodore UsefulNotes/{{Commodore 64}} and a few other contemporary systems. Dr. Elvin Atombender, the resident MadScientist, is plotting to blow up the world in six hours, and you play a secret agent who has to stop him. You do this by running and jumping through a large number of rooms to search the furniture in each. Hidden in the furniture are thirty-six punch cards; combining four of these will give you a letter of the nine-letter password you require to enter the mad scientist's lair.
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