History VideoGame / ICO

11th Apr '17 12:41:45 AM ArcaneAzmadi
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The team employed a [[{{Minimalism}} "subtracting design"]] approach to reduce elements of gameplay that interfered with the game's setting and story, in order to create a [[GameplayAndStoryIntegration high level of immersion]]. This means that the gameplay is realistic, with actions such as climbing, hitting things and making difficult jumps being limited to what a child would actually be capable of.

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The team employed a [[{{Minimalism}} "subtracting design"]] approach to reduce elements of gameplay that interfered with the game's setting and story, in order to create a [[GameplayAndStoryIntegration high level of immersion]]. This means that the gameplay is realistic, with actions such as climbing, hitting things and making difficult jumps being limited to what a child would actually be capable of.
of, and there is also no interface at all, with no inventory, minimap, life gauge, or stamina meter to remind you that you're playing a game.
8th Apr '17 4:58:00 PM ChaoticNovelist
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* MultiMookMelee: You will start fighting these hordes of shadows, trying to keep them away from Yorda… before realizing they don't even try to attack you. Add to this a magnificent SoundtrackDissonance, and [[PlayerPunch this scene really makes you feel uneasy]].

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* MultiMookMelee: You will start fighting these hordes of shadows, trying to keep them away from Yorda… before realizing they don't even try to attack you.Ico. Add to this a magnificent SoundtrackDissonance, and [[PlayerPunch this scene really makes you feel uneasy]].



* {{Protectorate}}: Ico seems to view Yorda as this.

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* {{Protectorate}}: Ico seems to view views Yorda as this.this since [[spoiler: he goes ''back through the castle'' to save her when she's kidnapped at the exit.]]



* SmashingWatermelons: [[NewGamePlus On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]

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* SmashingWatermelons: [[NewGamePlus On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if If he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]
5th Jan '17 7:20:45 PM AuraXtreme
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* SmashingWatermelons: [[NewGamePlus On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]



* SmashingWatermelons: [[NewGamePlus On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]

to:

* SmashingWatermelons: [[NewGamePlus On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to VideoGameCrueltyPotential: '''[[DefiedTrope Zero.]]''' Once Yorda start to trigger jump towards Ico's outstretched hand, the final cut scene, then player cannot move away from the shot of ready position. If Yorda is hanging off the ledge by Ico's grip, Ico cannot release her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]hand.



** There's an alternate ending that's [[http://www.youtube.com/watch?v=DOXF5yDmhKE&feature=related ever-so-slightly less ambiguous.]] Fans like considering ''that'' as the real ending.

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** There's an alternate ending that's [[http://www.youtube.com/watch?v=DOXF5yDmhKE&feature=related com/watch?v=DOXF5yDmhKE ever-so-slightly less ambiguous.]] Fans like considering ''that'' as the real ending.
13th Dec '16 7:54:44 PM SolidSonicTH
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* CameraScrew: Awkward camera positioning sometimes lends a frisson of FakeDifficulty to some of the platforming sequences.

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* CameraScrew: Awkward You don't have direct control of the camera. Rather all you can do is pan the camera positioning around Ico temporarily to maybe see what's around you, which sometimes lends a frisson of FakeDifficulty to some of the platforming sequences.
8th Dec '16 10:53:16 AM Smeagol17
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* ObviousBeta: The original, [=PS2=] North American version. Yorda's AI is almost entirely unresponsive, puzzles were completely different and too easy, and several bonuses were missing. Fortunately, the HD version released for [=PS3=] in NA is based on the more polished Japanese/PAL version.

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* ObviousBeta: The original, [=PS2=] North American version. Yorda's AI is almost entirely unresponsive, a few puzzles were completely different and too easy, and several bonuses were missing. Fortunately, the HD version released for [=PS3=] in NA is based on the more polished Japanese/PAL version.
21st Nov '16 4:45:31 PM Sar-Chasm
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Note that the game's title is always written in capital letters, but the character's name is not. Also, it is spelt "IKO" in katakana, and thus pronounced "ee-ko", not "ai-ko". (Although many Anglophone people still say it like that anyway.)

to:

Note that the game's title is always written in capital letters, but the character's name is not. Also, it is spelt spelled "IKO" in katakana, katakana and thus pronounced "ee-ko", not "ai-ko". (Although many Anglophone people still say it like that anyway.)



* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', features widescreen HD graphics and a few other goodies. More importantly for North American players, the re-release has all of the features from the PAL version, finally averting BadExportForYou.

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* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', as well as a standalone digital download on the PlaystationNetwork, it features widescreen HD graphics and a few other goodies. More importantly for North American players, the re-release has all of the features from the PAL version, finally averting BadExportForYou.
17th Nov '16 10:33:48 PM Sar-Chasm
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17th Nov '16 10:27:59 PM Sar-Chasm
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Added DiffLines:

* OneHeadTaller: Yorda is noticeably taller than Ico.
8th Nov '16 6:14:38 PM Sar-Chasm
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Added DiffLines:

* ContextSensitiveButton: Two of them: the R1 button deals with all actions relating to Yorda, such as calling for her, or reaching down to help her up a ledge. The circle button is for interacting with objects, like picking up items and pulling switches.
3rd Nov '16 8:25:54 PM Sar-Chasm
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Added DiffLines:

* SaveThePrincess: A different take than most games: rather than the hero fighting to get to the princess, the hero and the princess are prisoners in the same castle, so they work to escape together. [[spoiler: Played straight near the end of the game, when the queen captures Yorda and Ico goes to rescue her.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ICO