History VideoGame / ICO

5th Jan '17 7:20:45 PM AuraXtreme
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* SmashingWatermelons: [[NewGamePlus On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]



* SmashingWatermelons: [[NewGamePlus On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]

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* SmashingWatermelons: [[NewGamePlus On your second play-through]], there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. And if he's carrying one of them [[spoiler:when he walks over to VideoGameCrueltyPotential: '''[[DefiedTrope Zero.]]''' Once Yorda start to trigger jump towards Ico's outstretched hand, the final cut scene, then player cannot move away from the shot of ready position. If Yorda is hanging off the ledge by Ico's grip, Ico cannot release her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.]]hand.



** There's an alternate ending that's [[http://www.youtube.com/watch?v=DOXF5yDmhKE&feature=related ever-so-slightly less ambiguous.]] Fans like considering ''that'' as the real ending.

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** There's an alternate ending that's [[http://www.youtube.com/watch?v=DOXF5yDmhKE&feature=related com/watch?v=DOXF5yDmhKE ever-so-slightly less ambiguous.]] Fans like considering ''that'' as the real ending.
13th Dec '16 7:54:44 PM SolidSonicTH
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* CameraScrew: Awkward camera positioning sometimes lends a frisson of FakeDifficulty to some of the platforming sequences.

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* CameraScrew: Awkward You don't have direct control of the camera. Rather all you can do is pan the camera positioning around Ico temporarily to maybe see what's around you, which sometimes lends a frisson of FakeDifficulty to some of the platforming sequences.
8th Dec '16 10:53:16 AM Smeagol17
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* ObviousBeta: The original, [=PS2=] North American version. Yorda's AI is almost entirely unresponsive, puzzles were completely different and too easy, and several bonuses were missing. Fortunately, the HD version released for [=PS3=] in NA is based on the more polished Japanese/PAL version.

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* ObviousBeta: The original, [=PS2=] North American version. Yorda's AI is almost entirely unresponsive, a few puzzles were completely different and too easy, and several bonuses were missing. Fortunately, the HD version released for [=PS3=] in NA is based on the more polished Japanese/PAL version.
21st Nov '16 4:45:31 PM Sar-Chasm
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Note that the game's title is always written in capital letters, but the character's name is not. Also, it is spelt "IKO" in katakana, and thus pronounced "ee-ko", not "ai-ko". (Although many Anglophone people still say it like that anyway.)

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Note that the game's title is always written in capital letters, but the character's name is not. Also, it is spelt spelled "IKO" in katakana, katakana and thus pronounced "ee-ko", not "ai-ko". (Although many Anglophone people still say it like that anyway.)



* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', features widescreen HD graphics and a few other goodies. More importantly for North American players, the re-release has all of the features from the PAL version, finally averting BadExportForYou.

to:

* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', as well as a standalone digital download on the PlaystationNetwork, it features widescreen HD graphics and a few other goodies. More importantly for North American players, the re-release has all of the features from the PAL version, finally averting BadExportForYou.
17th Nov '16 10:33:48 PM Sar-Chasm
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17th Nov '16 10:27:59 PM Sar-Chasm
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Added DiffLines:

* OneHeadTaller: Yorda is noticeably taller than Ico.
8th Nov '16 6:14:38 PM Sar-Chasm
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Added DiffLines:

* ContextSensitiveButton: Two of them: the R1 button deals with all actions relating to Yorda, such as calling for her, or reaching down to help her up a ledge. The circle button is for interacting with objects, like picking up items and pulling switches.
3rd Nov '16 8:25:54 PM Sar-Chasm
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Added DiffLines:

* SaveThePrincess: A different take than most games: rather than the hero fighting to get to the princess, the hero and the princess are prisoners in the same castle, so they work to escape together. [[spoiler: Played straight near the end of the game, when the queen captures Yorda and Ico goes to rescue her.]]
2nd Nov '16 9:37:25 AM Sar-Chasm
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* EscortGame: The entire game is one big escort mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.

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* EscortGame: The entire game is one big escort mission.EscortMission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the VideoGameCaringPotential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
29th Oct '16 12:02:05 AM Sar-Chasm
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* BookEnds: The first scene of the game is a pan of the castle in which the game takes place [[SceneryPorn in all its glory]]. Ico is taken ''into'' said castle on a small canoe; several doors are opened with the help of a magic lightning sword. The player takes control of Ico in the prison room, and after a short amount of platforming, meets Yorda. Shortly after, they cross a bridge hand-in-hand, which gets divided as they cross, and the only reason they don't get split up is because Ico keeps ahold of Yorda's hand. [[spoiler:After opening the main gates, they cross a bridge hand-in hand, which gets divided as they cross, and Ico almost misses the jump until Yorda takes his hand. He gets separated from Yorda, and after a short amount of platforming, ends up in the prison room due to opening several doors with the help of a magic lightning sword. Ico is sent out of the castle on a small canoe, and the last scene of the game (bar [[CrowningMomentOfHeartwarming the post-credits scene]]) is a pan of the castle in which the game takes place [[SceneryGorn as it falls apart]].]]

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* BookEnds: The first scene of the game is a pan of the castle in which the game takes place [[SceneryPorn in all its glory]]. Ico is taken ''into'' said castle on a small canoe; several doors are opened with the help of a magic lightning sword. The player takes control of Ico in the prison room, and after a short amount of platforming, meets Yorda. Shortly after, they cross a bridge hand-in-hand, which gets divided as they cross, and the only reason they don't get split up is because Ico keeps ahold of Yorda's hand. [[spoiler:After opening the main gates, they cross a bridge hand-in hand, hand-in-hand, which gets divided as they cross, and Ico almost misses the jump until Yorda takes his hand. He gets separated from Yorda, and after a short amount of platforming, ends up in the prison room due to opening several doors with the help of a magic lightning sword. Ico is sent out of the castle on a small canoe, and the last scene of the game (bar [[CrowningMomentOfHeartwarming the post-credits scene]]) is a pan of the castle in which the game takes place [[SceneryGorn as it falls apart]].]]



* DamselInDistress: Yorda is one of the purest examples of this trope in the medium: utterly defenceless and requiring Ico to protect her at every turn. [[spoiler: Then rescue her from her the Queen.]]

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* DamselInDistress: Yorda is one of the purest examples of this trope in the medium: utterly defenceless defenseless and requiring Ico to protect her at every turn. turn, [[spoiler: Then then rescue her from her the Queen.]]



* DoesThisRemindYouOfAnything: The bonus ''Shining Sword'' weapon (previously only available in the Japanese/PAL release) is most useful by holding Yorda's hand, causing the ''[[AccidentalInnuendo blade to grow]]''.
* DoorToBefore: This trope is emplyed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].

to:

* DoesThisRemindYouOfAnything: The bonus ''Shining Sword'' weapon (previously only available in the Japanese/PAL release) is most useful by when holding Yorda's hand, causing the ''[[AccidentalInnuendo blade to grow]]''.
* DoorToBefore: This trope is emplyed employed extensively. The game starts out deep within a castle's catacombs, then works its way into an EscortMission that takes [[KidHero Ico]] and [[FallenPrincess Yorda]] through a game-long flight across a full-scale island fortress. They navigate [[BrokenBridge inconveniently gaping chasms]], [[DeathTrap death-rigged rooms]], [[BlockPuzzle puzzle-based chambers]] and basically tour the whole building - ramparts, gardens, cemeteries - to [[LockedDoor unlock the one escape door]]. When you finally open the doors, [[spoiler: [[SavethePrincess she gets kidnapped]]]], so you have to climb your way back to where you started out at the catacombs for [[FinalBoss one last fight]].



* LanguageBarrier: Ico and Yorda speak different languages, and cannot understand each other. The Queen can speak both languages, but doesn't ever act as a translator. To keep the player in the dark as well, Ico's language is subtitled, but Yorda's is written in strange hieroglyphs (except for NewGamePlus, see below).

to:

* LanguageBarrier: Ico and Yorda speak different languages, and cannot understand each other. The Queen can speak both languages, languages but doesn't ever act as a translator. To keep the player in the dark as well, Ico's language is subtitled, but Yorda's is written in strange hieroglyphs (except for NewGamePlus, see below).



* MinimalistCast: Ico, Yorda and the Queen are the only characters with names, and nobody else is on screen for longer than the first cutscene.

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* MinimalistCast: Ico, Yorda Yorda, and the Queen are the only characters with names, and nobody else is on screen for longer than the first cutscene.



* {{Protectorate}}: Ico seems to view Yorda as this.



* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', features widescreen HD graphics and a few other goodies. More importantly for North American players, the rerelease has all of the features from the PAL version, finally averting BadExportForYou.

to:

* UpdatedRerelease: Released as ''The Ico & VideoGame/ShadowOfTheColossus Collection'', features widescreen HD graphics and a few other goodies. More importantly for North American players, the rerelease re-release has all of the features from the PAL version, finally averting BadExportForYou.
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