History VideoGame / HotelDuskRoom215

11th Jan '14 6:54:28 PM TinyTedDanson
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/hoteldusk.png]]

-->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like I said, pal. Just a salesman."''

''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame for the NintendoDS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

Kyle soon runs into the staff and residents of the hotel. There's the initially bratty kid with her father, an old lady who wears an eye patch, a girl wearing white who doesn't speak, and many others. All have tragic secrets hidden in their pasts, which is not a surprise in a game like this, and these secrets start to lead Kyle closer to finding Bradley.

The game can be played almost entirely with the touch-screen of the DS and, in some of the puzzles you have to solve, uses some of the more unconventional abilities of the machine (remember that puzzle in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' that took you an hour to solve? ''Hotel Dusk'' did it first, and twice). You move around the hotel as Kyle, pick up things and speak with other characters, asking them questions. The game is divided into ten chapters, each culminating in interrogation of one of the characters. A game over can result by asking the wrong questions or by being caught doing something you shouldn't do. (It is a hotel, so you shouldn't wander around in the kitchen or other areas marked 'Staff Only', but usually this just gets you some angry looks. Lucky you.)

Visually, backgrounds are in 3D and fully coloured, but the characters are in 2D and most of the time black and white. There is no voice-acting, but background music is on most of time and different characters and situations have their own theme-tunes.

A sequel was released in early 2010 titled ''VideoGame/LastWindow: Midnight Promise'', again featuring Kyle, now in Los Angeles in 1980.

The ''VideoGame/AnotherCode'' series takes place in the same universe, twenty-five years later.

----
!!The series in general contains examples of:

* AdventureGame
* TheBartender: Louis in ''Hotel Dusk'', Sidney in ''Last Window''.
* BiggerBad: The criminal organization Nile is this for both games.
* BookEnds: Both games begin and end with you opening the door to the building.
** Dusk ends with Kyle teasingly mocking Dunning's claims about room 215 "granting wishes", something that he did with more cynicism at the start of the game.
* BookcasePassage: [[spoiler:In ''Hotel Dusk'', there's a hidden door behind the shelf in the wine cellar. In ''Last Window'', there's a [[GuideDangIt frustratingly well-hidden]] room that you enter via the elevator.]]
* ButThouMust: You're gonna help these people whether you want to or not.
* CaptainObvious: Bound to happen with the ability to observe any everyday item, in the words of Kyle, "It's tall, a lamp, and I'm king of the obvious."
* {{Chiaroscuro}}
* ChronicHeroSyndrome: Kyle just can't help but help. One of his monologues in the first game calls it a hold-over from his cop days.
* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him.
* ContinuityNod: There are a lot of them to ''Hotel Dusk'' in ''Last Window'' and both games feature some {{Shout Out}}s to the ''VideoGame/AnotherCode'' games that indicate that the games take place in the same world, which was later confirmed in an interview.
* ContrivedCoincidence: All these people connected to each other in some way meeting in the same place on the same day can be a bit ridiculous.
* DarkAndTroubledPast: Almost all the characters in both games.
* DarkerAndEdgier: Compared to ''VideoGame/AnotherCode'' which this series is the SpiritualSuccessor to.
* TheDevTeamThinksOfEverything
* DialogueTree: Pretty standard stuff, but near the end of Last Window, one puzzle requires asking the questions in a specific order.
* DidIMentionItsChristmas: The holiday season doesn't really play a significant role until near the end of the second game, when Kyle's Christmas presents become vital to solving the mystery.
* {{Earworm}}: The tunes can be a bit catchy.
* ExtremelyShortTimespan: Kyle's first adventure takes a day to go through. His second takes a little over a week.
* FilmNoir: Though it's set in the late '70s/early '80s, so this would kind of be... neo-Noir?
* GameOverMan: Dunning and Margaret.
* GuideDangIt: Both games have their moments, but especially in ''Hotel Dusk'' where it's easy to forget what you were doing and get stuck.
* ItsAWonderfulFailure: Whenever you get a game over in either game, Kyle will flash back to the exact moment he screwed up, bar one or two exceptions, namely [[spoiler:dying in the basement]] in ''Hotel Dusk'' and [[spoiler:getting knocked out again on the fourth floor]] in ''Last Window''.
* JigsawPuzzlePlot: Very little is spelled out until the end. Half the fun is figuring it out.
* KnightInSourArmor: Kyle.
* LockedDoor: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.
* MoonLogicPuzzle: Some of the odder puzzles require a little thinking with the features of the DS.
* MultipleEndings: The main part of the ending is usually the same, but you can gain extended snippets for each individual if you treated them well.
* NewGamePlus
* NowWhereWasIGoingAgain: You don't really get reminders, so making a note in the notebook helps.
** Slightly eased in the second game, where you can review previous conversations for a hint.
* OneDegreeOfSeparation: Every guest staying at Hotel Dusk tonight is connected to Kyle, Bradley, and/or one of the other guests. '''No exceptions.'''
* OneHitPointWonder: If you get even ''one'' question wrong in an interrogation segment (save for [[spoiler:one question involving Martin's signature]]), you're pretty much dead in the water. It's like ''VisualNovel/AceAttorney''[='=]s Psyche-Lock sequences, only with no LifeMeter.
** Early confrontations will let you get one or two questions wrong and still complete the interrogation successfully, but by chapter 6 or 7 or so this trope is in full force.
* PaintingTheMedium: Most puzzles do this.
* TheParagon: Kyle, if a somewhat grouchy take. By the end of the game he was able to give every character he met the strength to follow their dreams and move on in life.
** Even more so in ''Last Window'', where he actually [[spoiler:saves someone's life!]]
* ParrotExposition: Kyle Hyde repeats parts of other people's sentences as a question at least as frequently as [[VideoGame/MetalGearSolid Solid Snake]]. His boss even [[LampshadeHanging calls him out on it]] during a late-game phone conversation, as does Jeff Angel in chapter 1.
* PlayerNudge: If you get a GameOver, Kyle will reflect on how he screwed up in the previous scene.
* PlotPoweredStamina: Kyle does at least stop to eat, but he's capable of functioning quite well past midnight without rest.
* PrivateEyeMonologue: Kyle goes into something like this during the recaps at the end of a chapter.
* PointAndClickGame
* PopQuiz: At the end of each chapter you have get things straight in Hyde's head.
* RainbowSpeak: Words that open up new dialogue options are orange-colored.
* {{Rotoscoping}}: Angling is sometimes required to find hidden items or see what else to look at.
* ScrollingText: A somewhat slow one, but you can speed it up in a NewGamePlus.
* SetPiecePuzzle
* ShoutOut: A lot of them to ''VideoGame/AnotherCode'', since they take place in the same universe.
** [[Franchise/{{Pokemon}} "I like suits. They're comfy and easy to wear."]]
** [[Franchise/ScoobyDoo "This is like that cartoon with the dog and the dude what's always hungry!"]]
** Could be a coincidence, but the plot has a lot of similarities to ''TheLostRoom'', except without the ScienceFiction.
** You can unlock a GameAndWatch-like minigame with [[ShowWithinAShow Pinkie Rabbit]] as the main character.
** The track (in the first game) that plays [[spoiler: during the final chapter, where you finally figure out the whole mystery]] is called "The Last Sleep" which undoubtedly references ''Literature/TheBigSleep'' by none other than Creator/RaymondChandler.
* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot. The second takes place before, during and after Christmas.
* SoundTest: The jukebox in the bar of the first game or the cafe of the second.
* SpiritualSuccessor: To ''Another Code''/''Trace Memory''
** And ''VisualNovel/{{Again}}'' is a SpiritualSuccessor to this.
* TheStinger: Mostly to wrap up some unfinished plot points. Finish the first game without getting anyone angry on a NewGamePlus, and you get an extra ending scene providing closure for two of the characters.
* StoryToGameplayRatio: Being a VisualNovel, this series leans heavily on the "story" side.
* SquiggleVision: The character portraits.
* TheSyndicate: Nile and Condor.
* UselessItem: Not all items have a use and you'll either automatically drop them or have to at some point.
* TheVerse: The ContinuityNod with Rosa and her husband, who looks like the captain in ''VideoGame/AnotherCode'', led many to believe that the game took place in the same universe as ''VideoGame/AnotherCode''. WordOfGod later confirmed this.
* VisualNovel
* WhatCouldHaveBeen: Game designer Rika Suzuki once commented she would like to have seen Ashley from ''VideoGame/AnotherCode'' and Kyle Hyde meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.
* YouLoseAtZeroTrust: Justified, as you need to learn about everyone in order to get to the bottom of the mysteries.

!!''Hotel Dusk'' contains examples of:
* AmoralAttorney: [[spoiler:Larry Damon.]]
* AmbiguouslyBrown: Well, there's a lot of debate on Rosa's ethnicity.
* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].
* ButtMonkey: Louis - the poor guy just kind of gets bitchslapped by life, again and again.
* CollectorOfTheStrange: Rosa, who collects famous people's autographs.
* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.]]
* CreepyBasement: It's dark, spooky [[spoiler:and has at least two hidden doors.]]
* CuteMute: Mila, [[spoiler:until Chapter 9]].
* DeadArtistsAreBetter: [[spoiler:Osterzone.]]
* DidntSeeThatComing: Kyle makes a remark like this two or three times as the plot twists start piling up.
* DoingItForTheArt: The game was in development for almost 2 years because of the character portraits.
** This coincides with the plot considering that paintings and art galleries play a big role.
* DrowningMySorrows: In one of the {{Nonstandard Game Over}}s, [[spoiler:Dunning cheers up a depressed Kyle by offering to get drunk with him. It's a GameOver because Kyle is too busy getting drunk to get anything done for the rest of the night.]]
* EventFlag: [[spoiler:The game leads you to believe you have to figure out a way of the CreepyBasement, but actually you're saved because decoding a message triggers Louie helping you out.]]
* TheFaceless: Ed's eyes are never shown.
* GlassesPull: Martin does this [[spoiler:when his facade starts crumbling]].
* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.]]
* GuideDangIt: Good luck getting that secret item from the vending machine without using one.
** However, there's no penalty for just putting in numbers until you get the prize. Still, good luck getting the ''coins''.
* IronicNickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.
** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript, his dream, to become famous.]]
** Jeff Angel is in "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]
** Helen Parker is in "Angel." [[spoiler:She does not view herself this way: She is eaten by guilt over having walked out on her family.]]
** Kevin Woodward is in "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]
** Iris is in "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]
** Even the empty rooms have appropriately ironic names:
*** Room 218, where Melissa gets trapped, drops into a blackout. It's called "Daybreak."
*** Room 217, where [[spoiler:Bradley]] once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room where [[spoiler:Bradley left "Angel Opening A Door" behind]].
**** Also ironic to his situation. [[spoiler: His little sister Mila dead, having killed (other) Mila's father, being chased by Nile, being chased by police, having his cop partner hate him, etc. As one person put it, he's beyond "Prayer" now.]]
* IShouldWriteABookAboutThis: Martin decides to write a book based on Kyle at the end of the game. Kyle is less than enthusiastic about it.
* IWasQuiteALooker: Rosa.
* IWillShowYouX: Rosa gives the remark of "I'll aggravate YOU!" when Kyle gives the serious questioning.
* JerkAss: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her JerkAss father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.
** He's also kind to Mila, [[TheWoobie for obvious reasons]].
* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karats.
* KleptomaniacHero: Though there are only two or three items you can pick up that aren't actually necessary.
** Interestingly, you ''can'' get a Game Over if you show an item you stole from the hotel to Dunning or Rosa.
*** You don't even have to actually show it. At one point, you had better not have anything stolen in your inventory at ''all'' when you run into them, or it's an instant NonStandardGameOver.
* LetsPlay: [[http://www.youtube.com/playlist?list=PL0704E2C178315003 This]] is a long, but good one.
* LostForever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].
* MetaphorIsMyMiddleName: At one point in the game, Kyle claims that "moderation" is his middle name.
* MoralityPet: Melissa, Helen, and Mila.
* {{Mukokuseki}}: Oddly inverted. Most of the younger female characters have distinctly Japanese-looking facial features despite the game taking place in America and there being nothing to indicate any of them have any Asian heritage.
* MysteriousWaif: Mila.
* NewGamePlus: With some slightly different dialogue, a different prize in the vending machine and the chance to find a bonus item near the end that adds a scene to the ending.
* NeverFoundTheBody: Bradley after his betrayal.
* NonStandardGameOver: If you [[spoiler:check too many items while locked up in a airtight room at one point in chapter 10, Kyle will run out of oxygen and die. Interestingly, the Game Over screen still shows Kyle leaving the hotel.]] Also, if you lie to Summer in the bar at the beginning of chapter 7, you'll get a ''very'' bizarre [[http://www.youtube.com/watch?v=5hxJ_FgvCPw Game Over sequence]].
** There are also several non-confrontation points in each chapter where if you lie to someone, pester them, perform the wrong action, or act like a general jerk/creep, Dunning will give you heat and boot you out of the hotel or Kyle will spend the rest of the night brooding in his room. Thankfully, each one can be side-stepped by picking a neutral or apologetic conversation branch or just doing what the [=NPCs=] tell you to do.
* NoTellMotel: The titular hotel.
* OneSteveLimit: [[spoiler:Averted. Mila is the name of both the girl at the hotel and Bradley's sister.]]
* PayEvilUntoEvil: [[spoiler:It's implied that Bradley had Robert Evans killed as payback for his deeds with Nile.]]
* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.]]
* PresentDayPast: It's 1979, and Hyde has a digital pager. While early pagers were around in the late '70s, they were bulky, lacked digital displays, were very short-ranged, and generally weren't in use outside of hospitals and fire departments.
* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
** Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.
* PuzzleReset: All puzzles have this feature. [[spoiler:Doing it at one point in chapter 9 will result in a Game Over.]]
* TheReveal: Spoiler for chapter 10: [[spoiler:learning who Osterzone really is]].
* RunningGag: "Nice name, isn't it?"
* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know Kyle was snooping and throw him out.
* SetPiecePuzzle: The game is full of these.
* SexySecretary: Rachel.
* SideKick: Louis, sort of. While he's not following Kyle 24/7 like say, [[VisualNovel/AceAttorney Maya Fey]], he still calls Kyle his partner and he helps him out a lot.
** [[StopHelpingMe Whether Kyle wants him to or not]].
* SittingOnTheRoof: Iris and Mila, at different points.
* SoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)
** Or the bottle of bourbon.
*** Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.
* TapOnTheHead: [[spoiler:Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.]]
* TimedMission: [[spoiler:At one point you get locked in an airtight room and must find all the clues hidden in that room before you run out of oxygen and die.]]
* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]
* VideoGameCrueltyPunishment: Act like a jerk to the hotel guests and you'll get a Game Over.
* WhamLine: [[spoiler: "Osterzone is Dunning Smith."]]
* WomanInWhite: Mila.
* WritersSuck: Kyle is a little disparaging towards Martin.
* YouALLShareMyStory: Everyone in the hotel is related to Kyle's past in some way.
* YouJustToldMe: Almost word for word at the end of the game:
--> '''Kyle:''' It was the other Kyle Hyde. Wasn't it?
--> '''Dunning:''' Hey! Who told ya that?
--> '''Kyle:''' You did. Just now.

----
->''I found myself a paper clip!''

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/hoteldusk.png]]

-->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like I said, pal. Just a salesman."''

''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame for the NintendoDS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

Kyle soon runs into the staff and residents of the hotel. There's the initially bratty kid with her father, an old lady who wears an eye patch, a girl wearing white who doesn't speak, and many others. All have tragic secrets hidden in their pasts, which is not a surprise in a game like this, and these secrets start to lead Kyle closer to finding Bradley.

The game can be played almost entirely with the touch-screen of the DS and, in some of the puzzles you have to solve, uses some of the more unconventional abilities of the machine (remember that puzzle in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' that took you an hour to solve? ''Hotel Dusk'' did it first, and twice). You move around the hotel as Kyle, pick up things and speak with other characters, asking them questions. The game is divided into ten chapters, each culminating in interrogation of one of the characters. A game over can result by asking the wrong questions or by being caught doing something you shouldn't do. (It is a hotel, so you shouldn't wander around in the kitchen or other areas marked 'Staff Only', but usually this just gets you some angry looks. Lucky you.)

Visually, backgrounds are in 3D and fully coloured, but the characters are in 2D and most of the time black and white. There is no voice-acting, but background music is on most of time and different characters and situations have their own theme-tunes.

A sequel was released in early 2010 titled ''VideoGame/LastWindow: Midnight Promise'', again featuring Kyle, now in Los Angeles in 1980.

The ''VideoGame/AnotherCode'' series takes place in the same universe, twenty-five years later.

----
!!The series in general contains examples of:

* AdventureGame
* TheBartender: Louis in ''Hotel Dusk'', Sidney in ''Last Window''.
* BiggerBad: The criminal organization Nile is this for both games.
* BookEnds: Both games begin and end with you opening the door to the building.
** Dusk ends with Kyle teasingly mocking Dunning's claims about room 215 "granting wishes", something that he did with more cynicism at the start of the game.
* BookcasePassage: [[spoiler:In ''Hotel Dusk'', there's a hidden door behind the shelf in the wine cellar. In ''Last Window'', there's a [[GuideDangIt frustratingly well-hidden]] room that you enter via the elevator.]]
* ButThouMust: You're gonna help these people whether you want to or not.
* CaptainObvious: Bound to happen with the ability to observe any everyday item, in the words of Kyle, "It's tall, a lamp, and I'm king of the obvious."
* {{Chiaroscuro}}
* ChronicHeroSyndrome: Kyle just can't help but help. One of his monologues in the first game calls it a hold-over from his cop days.
* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him.
* ContinuityNod: There are a lot of them to ''Hotel Dusk'' in ''Last Window'' and both games feature some {{Shout Out}}s to the ''VideoGame/AnotherCode'' games that indicate that the games take place in the same world, which was later confirmed in an interview.
* ContrivedCoincidence: All these people connected to each other in some way meeting in the same place on the same day can be a bit ridiculous.
* DarkAndTroubledPast: Almost all the characters in both games.
* DarkerAndEdgier: Compared to ''VideoGame/AnotherCode'' which this series is the SpiritualSuccessor to.
* TheDevTeamThinksOfEverything
* DialogueTree: Pretty standard stuff, but near the end of Last Window, one puzzle requires asking the questions in a specific order.
* DidIMentionItsChristmas: The holiday season doesn't really play a significant role until near the end of the second game, when Kyle's Christmas presents become vital to solving the mystery.
* {{Earworm}}: The tunes can be a bit catchy.
* ExtremelyShortTimespan: Kyle's first adventure takes a day to go through. His second takes a little over a week.
* FilmNoir: Though it's set in the late '70s/early '80s, so this would kind of be... neo-Noir?
* GameOverMan: Dunning and Margaret.
* GuideDangIt: Both games have their moments, but especially in ''Hotel Dusk'' where it's easy to forget what you were doing and get stuck.
* ItsAWonderfulFailure: Whenever you get a game over in either game, Kyle will flash back to the exact moment he screwed up, bar one or two exceptions, namely [[spoiler:dying in the basement]] in ''Hotel Dusk'' and [[spoiler:getting knocked out again on the fourth floor]] in ''Last Window''.
* JigsawPuzzlePlot: Very little is spelled out until the end. Half the fun is figuring it out.
* KnightInSourArmor: Kyle.
* LockedDoor: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.
* MoonLogicPuzzle: Some of the odder puzzles require a little thinking with the features of the DS.
* MultipleEndings: The main part of the ending is usually the same, but you can gain extended snippets for each individual if you treated them well.
* NewGamePlus
* NowWhereWasIGoingAgain: You don't really get reminders, so making a note in the notebook helps.
** Slightly eased in the second game, where you can review previous conversations for a hint.
* OneDegreeOfSeparation: Every guest staying at Hotel Dusk tonight is connected to Kyle, Bradley, and/or one of the other guests. '''No exceptions.'''
* OneHitPointWonder: If you get even ''one'' question wrong in an interrogation segment (save for [[spoiler:one question involving Martin's signature]]), you're pretty much dead in the water. It's like ''VisualNovel/AceAttorney''[='=]s Psyche-Lock sequences, only with no LifeMeter.
** Early confrontations will let you get one or two questions wrong and still complete the interrogation successfully, but by chapter 6 or 7 or so this trope is in full force.
* PaintingTheMedium: Most puzzles do this.
* TheParagon: Kyle, if a somewhat grouchy take. By the end of the game he was able to give every character he met the strength to follow their dreams and move on in life.
** Even more so in ''Last Window'', where he actually [[spoiler:saves someone's life!]]
* ParrotExposition: Kyle Hyde repeats parts of other people's sentences as a question at least as frequently as [[VideoGame/MetalGearSolid Solid Snake]]. His boss even [[LampshadeHanging calls him out on it]] during a late-game phone conversation, as does Jeff Angel in chapter 1.
* PlayerNudge: If you get a GameOver, Kyle will reflect on how he screwed up in the previous scene.
* PlotPoweredStamina: Kyle does at least stop to eat, but he's capable of functioning quite well past midnight without rest.
* PrivateEyeMonologue: Kyle goes into something like this during the recaps at the end of a chapter.
* PointAndClickGame
* PopQuiz: At the end of each chapter you have get things straight in Hyde's head.
* RainbowSpeak: Words that open up new dialogue options are orange-colored.
* {{Rotoscoping}}: Angling is sometimes required to find hidden items or see what else to look at.
* ScrollingText: A somewhat slow one, but you can speed it up in a NewGamePlus.
* SetPiecePuzzle
* ShoutOut: A lot of them to ''VideoGame/AnotherCode'', since they take place in the same universe.
** [[Franchise/{{Pokemon}} "I like suits. They're comfy and easy to wear."]]
** [[Franchise/ScoobyDoo "This is like that cartoon with the dog and the dude what's always hungry!"]]
** Could be a coincidence, but the plot has a lot of similarities to ''TheLostRoom'', except without the ScienceFiction.
** You can unlock a GameAndWatch-like minigame with [[ShowWithinAShow Pinkie Rabbit]] as the main character.
** The track (in the first game) that plays [[spoiler: during the final chapter, where you finally figure out the whole mystery]] is called "The Last Sleep" which undoubtedly references ''Literature/TheBigSleep'' by none other than Creator/RaymondChandler.
* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot. The second takes place before, during and after Christmas.
* SoundTest: The jukebox in the bar of the first game or the cafe of the second.
* SpiritualSuccessor: To ''Another Code''/''Trace Memory''
** And ''VisualNovel/{{Again}}'' is a SpiritualSuccessor to this.
* TheStinger: Mostly to wrap up some unfinished plot points. Finish the first game without getting anyone angry on a NewGamePlus, and you get an extra ending scene providing closure for two of the characters.
* StoryToGameplayRatio: Being a VisualNovel, this series leans heavily on the "story" side.
* SquiggleVision: The character portraits.
* TheSyndicate: Nile and Condor.
* UselessItem: Not all items have a use and you'll either automatically drop them or have to at some point.
* TheVerse: The ContinuityNod with Rosa and her husband, who looks like the captain in ''VideoGame/AnotherCode'', led many to believe that the game took place in the same universe as ''VideoGame/AnotherCode''. WordOfGod later confirmed this.
* VisualNovel
* WhatCouldHaveBeen: Game designer Rika Suzuki once commented she would like to have seen Ashley from ''VideoGame/AnotherCode'' and Kyle Hyde meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.
* YouLoseAtZeroTrust: Justified, as you need to learn about everyone in order to get to the bottom of the mysteries.

!!''Hotel Dusk'' contains examples of:
* AmoralAttorney: [[spoiler:Larry Damon.]]
* AmbiguouslyBrown: Well, there's a lot of debate on Rosa's ethnicity.
* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].
* ButtMonkey: Louis - the poor guy just kind of gets bitchslapped by life, again and again.
* CollectorOfTheStrange: Rosa, who collects famous people's autographs.
* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.]]
* CreepyBasement: It's dark, spooky [[spoiler:and has at least two hidden doors.]]
* CuteMute: Mila, [[spoiler:until Chapter 9]].
* DeadArtistsAreBetter: [[spoiler:Osterzone.]]
* DidntSeeThatComing: Kyle makes a remark like this two or three times as the plot twists start piling up.
* DoingItForTheArt: The game was in development for almost 2 years because of the character portraits.
** This coincides with the plot considering that paintings and art galleries play a big role.
* DrowningMySorrows: In one of the {{Nonstandard Game Over}}s, [[spoiler:Dunning cheers up a depressed Kyle by offering to get drunk with him. It's a GameOver because Kyle is too busy getting drunk to get anything done for the rest of the night.]]
* EventFlag: [[spoiler:The game leads you to believe you have to figure out a way of the CreepyBasement, but actually you're saved because decoding a message triggers Louie helping you out.]]
* TheFaceless: Ed's eyes are never shown.
* GlassesPull: Martin does this [[spoiler:when his facade starts crumbling]].
* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.]]
* GuideDangIt: Good luck getting that secret item from the vending machine without using one.
** However, there's no penalty for just putting in numbers until you get the prize. Still, good luck getting the ''coins''.
* IronicNickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.
** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript, his dream, to become famous.]]
** Jeff Angel is in "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]
** Helen Parker is in "Angel." [[spoiler:She does not view herself this way: She is eaten by guilt over having walked out on her family.]]
** Kevin Woodward is in "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]
** Iris is in "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]
** Even the empty rooms have appropriately ironic names:
*** Room 218, where Melissa gets trapped, drops into a blackout. It's called "Daybreak."
*** Room 217, where [[spoiler:Bradley]] once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room where [[spoiler:Bradley left "Angel Opening A Door" behind]].
**** Also ironic to his situation. [[spoiler: His little sister Mila dead, having killed (other) Mila's father, being chased by Nile, being chased by police, having his cop partner hate him, etc. As one person put it, he's beyond "Prayer" now.]]
* IShouldWriteABookAboutThis: Martin decides to write a book based on Kyle at the end of the game. Kyle is less than enthusiastic about it.
* IWasQuiteALooker: Rosa.
* IWillShowYouX: Rosa gives the remark of "I'll aggravate YOU!" when Kyle gives the serious questioning.
* JerkAss: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her JerkAss father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.
** He's also kind to Mila, [[TheWoobie for obvious reasons]].
* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karats.
* KleptomaniacHero: Though there are only two or three items you can pick up that aren't actually necessary.
** Interestingly, you ''can'' get a Game Over if you show an item you stole from the hotel to Dunning or Rosa.
*** You don't even have to actually show it. At one point, you had better not have anything stolen in your inventory at ''all'' when you run into them, or it's an instant NonStandardGameOver.
* LetsPlay: [[http://www.youtube.com/playlist?list=PL0704E2C178315003 This]] is a long, but good one.
* LostForever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].
* MetaphorIsMyMiddleName: At one point in the game, Kyle claims that "moderation" is his middle name.
* MoralityPet: Melissa, Helen, and Mila.
* {{Mukokuseki}}: Oddly inverted. Most of the younger female characters have distinctly Japanese-looking facial features despite the game taking place in America and there being nothing to indicate any of them have any Asian heritage.
* MysteriousWaif: Mila.
* NewGamePlus: With some slightly different dialogue, a different prize in the vending machine and the chance to find a bonus item near the end that adds a scene to the ending.
* NeverFoundTheBody: Bradley after his betrayal.
* NonStandardGameOver: If you [[spoiler:check too many items while locked up in a airtight room at one point in chapter 10, Kyle will run out of oxygen and die. Interestingly, the Game Over screen still shows Kyle leaving the hotel.]] Also, if you lie to Summer in the bar at the beginning of chapter 7, you'll get a ''very'' bizarre [[http://www.youtube.com/watch?v=5hxJ_FgvCPw Game Over sequence]].
** There are also several non-confrontation points in each chapter where if you lie to someone, pester them, perform the wrong action, or act like a general jerk/creep, Dunning will give you heat and boot you out of the hotel or Kyle will spend the rest of the night brooding in his room. Thankfully, each one can be side-stepped by picking a neutral or apologetic conversation branch or just doing what the [=NPCs=] tell you to do.
* NoTellMotel: The titular hotel.
* OneSteveLimit: [[spoiler:Averted. Mila is the name of both the girl at the hotel and Bradley's sister.]]
* PayEvilUntoEvil: [[spoiler:It's implied that Bradley had Robert Evans killed as payback for his deeds with Nile.]]
* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.]]
* PresentDayPast: It's 1979, and Hyde has a digital pager. While early pagers were around in the late '70s, they were bulky, lacked digital displays, were very short-ranged, and generally weren't in use outside of hospitals and fire departments.
* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
** Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.
* PuzzleReset: All puzzles have this feature. [[spoiler:Doing it at one point in chapter 9 will result in a Game Over.]]
* TheReveal: Spoiler for chapter 10: [[spoiler:learning who Osterzone really is]].
* RunningGag: "Nice name, isn't it?"
* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know Kyle was snooping and throw him out.
* SetPiecePuzzle: The game is full of these.
* SexySecretary: Rachel.
* SideKick: Louis, sort of. While he's not following Kyle 24/7 like say, [[VisualNovel/AceAttorney Maya Fey]], he still calls Kyle his partner and he helps him out a lot.
** [[StopHelpingMe Whether Kyle wants him to or not]].
* SittingOnTheRoof: Iris and Mila, at different points.
* SoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)
** Or the bottle of bourbon.
*** Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.
* TapOnTheHead: [[spoiler:Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.]]
* TimedMission: [[spoiler:At one point you get locked in an airtight room and must find all the clues hidden in that room before you run out of oxygen and die.]]
* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]
* VideoGameCrueltyPunishment: Act like a jerk to the hotel guests and you'll get a Game Over.
* WhamLine: [[spoiler: "Osterzone is Dunning Smith."]]
* WomanInWhite: Mila.
* WritersSuck: Kyle is a little disparaging towards Martin.
* YouALLShareMyStory: Everyone in the hotel is related to Kyle's past in some way.
* YouJustToldMe: Almost word for word at the end of the game:
--> '''Kyle:''' It was the other Kyle Hyde. Wasn't it?
--> '''Dunning:''' Hey! Who told ya that?
--> '''Kyle:''' You did. Just now.

----
->''I found myself a paper clip!''
[[redirect:VisualNovel/HotelDuskRoom215]]
24th Dec '13 8:41:34 AM Tropesofknowledge
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* DidIMentionItsChristmas: The holiday season doesn't really play a significant role until near the end of the second game, when Kyle's Christmas presents become vital to solving the mystery.



** DidIMentionItsChristmas: The holiday season doesn't really play a significant role until near the end of the second game, when Kyle's Christmas presents become vital to solving the mystery.
24th Dec '13 7:50:56 AM Jacob175
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** The track (in the first game) that plays [[spoiler: during the final chapter, where you finally figure out the whole mystery]] is called "The Last Sleep" which undoubtedly references ''TheBigSleep'' by none other than Creator/RaymondChandler.

to:

** The track (in the first game) that plays [[spoiler: during the final chapter, where you finally figure out the whole mystery]] is called "The Last Sleep" which undoubtedly references ''TheBigSleep'' ''Literature/TheBigSleep'' by none other than Creator/RaymondChandler.


Added DiffLines:

** DidIMentionItsChristmas: The holiday season doesn't really play a significant role until near the end of the second game, when Kyle's Christmas presents become vital to solving the mystery.
20th Dec '13 8:26:59 PM falsefortuneteller
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-->'''Dunning''': ''"Mr. Hyde, I must ask you again. Who are you?"''
-->'''Hyde:''' ''"Like I said, pal. Just a salesman."''

to:

-->'''Dunning''': ''"Mr.-->''"Mr. Hyde, I must ask you again. Who are you?"''
-->'''Hyde:''' ''"Like -->''"Like I said, pal. Just a salesman."''
17th Oct '13 4:23:24 AM ninjacrat
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* OneHitPointWonder: If you get even ''one'' question wrong in an interrogation segment (save for [[spoiler:one question involving Martin's signature]]), you're pretty much dead in the water. And the game doesn't tell you until you've asked every question. It's like ''VisualNovel/AceAttorney''[='=]s Psyche-Lock sequences, only with no LifeMeter.
** The game DOES tell you as soon as you get a question wrong. If the character's sprite turns red, that means you messed up.

to:

* OneHitPointWonder: If you get even ''one'' question wrong in an interrogation segment (save for [[spoiler:one question involving Martin's signature]]), you're pretty much dead in the water. And the game doesn't tell you until you've asked every question. It's like ''VisualNovel/AceAttorney''[='=]s Psyche-Lock sequences, only with no LifeMeter.
** The game DOES tell you as soon as you get a question wrong. If the character's sprite turns red, that means you messed up.
LifeMeter.
29th Sep '13 3:57:13 PM Jacob175
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* TheMessiah: Kyle Hyde. By the end of the game he was able to give every character he met the strength to follow their dreams and move on in life.
** Even more so in ''Last Window'', where he actually [[spoiler:saves someone's life!]]

to:

* TheMessiah: Kyle Hyde. By LockedDoor: As the end of adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the game he was able to give every character he met the strength to follow their dreams and move on in life.
** Even more so in ''Last Window'',
person inside let you, but there are occasions where he actually [[spoiler:saves someone's life!]]you can either slip by or acquire the key.


Added DiffLines:

* TheParagon: Kyle, if a somewhat grouchy take. By the end of the game he was able to give every character he met the strength to follow their dreams and move on in life.
** Even more so in ''Last Window'', where he actually [[spoiler:saves someone's life!]]
18th Sep '13 4:43:58 PM Tropesofknowledge
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-->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like I said, pal. Just a salesman."''

-->''"I didn't realize it when I started this trip, but as I pull up to Hotel Dusk, I get the feeling I'm going to find something. Something that will lead me to Bradley."''

to:

-->''"Mr.-->'''Dunning''': ''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like -->'''Hyde:''' ''"Like I said, pal. Just a salesman."''

-->''"I didn't realize it when I started this trip, but as I pull up to Hotel Dusk, I get the feeling I'm going to find something. Something that will lead me to Bradley.
"''
18th Sep '13 8:56:06 AM Pikmintendo
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----

to:

--------
->''I found myself a paper clip!''
14th Jul '13 6:02:33 AM Jacob175
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Added DiffLines:

** Slightly eased in the second game, where you can review previous conversations for a hint.


Added DiffLines:

* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know Kyle was snooping and throw him out.
11th Jul '13 9:25:43 AM SeptimusHeap
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* WastedSong: A few songs get played only once or twice, and the ending songs can't be heard on the jukebox unless you start a NewGamePlus.
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