History VideoGame / Homeworld

18th Apr '18 6:50:50 PM slvstrChung
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* AlmightyJanitor: The Somtaaw in ''Cataclysm''. Merely a clan of peaceful miners... [[spoiler:[[DidYouJustPunchOutCthulhu which didn't stop them from kicking the ass of]] a techno-organic virus infecting everything it came in contact with.]] They lose this status in the end however, as [[spoiler: their efforts become fully acknowledged]].

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* AlmightyJanitor: The Somtaaw in ''Cataclysm''. Merely a clan of peaceful miners... [[spoiler:[[DidYouJustPunchOutCthulhu which didn't stop them from kicking who happen to be the ass of]] a techno-organic virus infecting everything it came in contact with.]] They lose this status in {{Player Character}}s, so obviously they start ramping up like mad. By the end however, as [[spoiler: their efforts become fully acknowledged]]. end, they have earned the respect of the rest of the Hiigaran population.
1st Apr '18 9:13:06 AM amitakartok
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Added DiffLines:

** In mission 8 of ''[=HW1=]'', upon destroying two out of three Kadeshi Needleship, the last one retreats to the inner sanctum containing [[spoiler:the Khar-Toba's sister ship]] and approaching it to destroy it and end the mission triggers a cutscene where Fleet Intelligence identifies the ship and drops the bombshell of its meaning on the player. If the player manages to take out the third Needleship before it can retreat (done by attacking the last two simultaneously, or modding the game and salvaging them), the mission is completed right then and there - but if the player enters the inner sanctum anyway, it triggers a slightly different dialogue where ''Karan'' is the one who recognizes the derelict and Fleet Intelligence chimes in to confirm, but does not say what it means.
*** If the derelict is spotted first:
--->'''Fleet Intelligence:''' It's the [[spoiler:Khar-Toba]]. Metallurgy and structural composition are identical to the [[spoiler:Khar-Toba wreckage on Kharak. Our origins are the same]].
*** If the Needleship is destroyed first:
--->'''Karan:''' That looks just like the [[spoiler:Khar-Toba]].
--->'''Fleet Intelligence:''' In fact, metallurgy and structural composition are identical to the [[spoiler:Khar-Toba]].
23rd Feb '18 4:38:30 AM ImpudentInfidel
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* HomeworldEvacuation: The Mothership was meant to be a colony ship [[spoiler:before the Kushan even were aware of the threat to their existence, but when the Taiidan incinerated Kharak's atmosphere it became necessary to their survival as a species.]]

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* HomeworldEvacuation: The Mothership was meant to be a colony ship [[spoiler:before the Kushan even were aware of the threat to their existence, but when the Taiidan incinerated Kharak's atmosphere it became necessary to their survival as a species. The prequel establishes that the planet had been slowly dying through their entire history and was on the brink of total environmental collapse, which is why they poured all of their resources into the project in the first place.]]
22nd Feb '18 7:21:26 PM nombretomado
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Two other games were released. ''Homeworld: Cataclysm'' is of [[CanonDisContinuity disputed canonicity]] and through a variety of corporate takeovers, the IP is was then picked by RockstarGames [[note]]the next, truly official sequel did not at any point explicitly discredit or reference Cataclysm, though it ''did'' carry over a number of concepts, such as what it means to be "Unbound"[[/note]]; created by a different developer [[note]]Barking Dog studio, which was bought by Rockstar Vancouver, which was folded into Rockstar which is owned by Take Two Interactive, and along the way the games source code was lost.[[/note]] whose members would later go on to form Kerberos Productions of ''VideoGame/SwordOfTheStars'' fame, it details the adventures of one clan of the Kharaki people 15 years after the successful return to Hiigara. The official sequel, ''Homeworld 2'', took place a hundred years after the original. It revamped the original's gameplay somewhat, and (of course) instituted a massive improvement in graphics, but met with some criticism that its plot, mood, characterization and voice acting were of lower quality compared to the (unusually high) caliber of the originals.

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Two other games were released. ''Homeworld: Cataclysm'' is of [[CanonDisContinuity disputed canonicity]] and through a variety of corporate takeovers, the IP is was then picked by RockstarGames Creator/RockstarGames [[note]]the next, truly official sequel did not at any point explicitly discredit or reference Cataclysm, though it ''did'' carry over a number of concepts, such as what it means to be "Unbound"[[/note]]; created by a different developer [[note]]Barking Dog studio, which was bought by Rockstar Vancouver, which was folded into Rockstar which is owned by Take Two Interactive, and along the way the games source code was lost.[[/note]] whose members would later go on to form Kerberos Productions of ''VideoGame/SwordOfTheStars'' fame, it details the adventures of one clan of the Kharaki people 15 years after the successful return to Hiigara. The official sequel, ''Homeworld 2'', took place a hundred years after the original. It revamped the original's gameplay somewhat, and (of course) instituted a massive improvement in graphics, but met with some criticism that its plot, mood, characterization and voice acting were of lower quality compared to the (unusually high) caliber of the originals.
15th Jan '18 12:11:50 PM HiddenWindshield
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* ClownCar: There is no way the Carriers have enough room to fit all of those Strike Craft ''and'' the manufacturing facilities for them. Even the largest vessels still seem too small for what they are said to contain.
** Scaling of units is deliberately skewed, especially when the camera is zoomed out, to make the smaller craft ''visible'' at scales the larger craft are useful on. It's possible to disable this scaling, which makes carrier capacity a bit more realistic visually, but doesn't entirely solve the problem.
** This is actually a case of UnitsNotToScale. It's necessary for gameplay purposes, because realistic scale would make it impossible to control or even see your fleet if you had both large and small ships in it.



* UnitsNotToScale: Large ships and motherships are not large enough, while small ships like fighters are too large. This is necessary for gameplay purposes, because if ships were shown at their true scale it would be impossible to control capital ships and fighters at the same time.

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* UnitsNotToScale: Large ships and motherships are not large enough, while small ships like fighters are too large. This is necessary for gameplay purposes, because if ships were shown at their true scale it would be impossible to control capital ships and fighters at the same time. It's possible to disable the scaling for a more realistic picture.
4th Jan '18 2:33:53 PM TheTrailblazerCritic
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* FateWorseThanDeath: In ''Cataclysm'', the Somtaaw race to rescue a Bentusi tradeship under attack by the Beast. When their vessel succumbs to the monster, they vow they will "not be bound", and ''self-destruct'' themselves rather than be forced to aid the Beast.
20th Nov '17 10:37:44 AM ChronoLegion
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* ReallySevenHundredYearsOld: Karan S'jet is Fleet Intelligence in both games, yet the games are separated by a century. While we don't know the expected lifespan of a Hiigaran, from our viewpoint, Karan is at least a hundred years old and still kicking.
20th Nov '17 10:18:20 AM ChronoLegion
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** Averted with [[spoiler:Sajuuk]]'s main cannon, which can fire beyond its own visual range. In fact, given [[spoiler:Sajuuk]]'s relatively low HP, it's recommended that it assaults the enemy using a spotter to extend its sensor range.
20th Nov '17 10:15:06 AM ChronoLegion
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* RidiculouslyFastConstruction: More justified than most considering the advanced technology available, but being able to construct a colossal, fully-stocked warship from scratch within minutes is still impressive.

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* RidiculouslyFastConstruction: More justified than most considering the advanced technology available, but being able to construct a colossal, fully-stocked warship from scratch within minutes is still impressive. The fluff regarding missile destroyers even points out the impracticality of such a ship ''without'' the ability to construct missiles onboard extremely fast (like 1 missile every 3 seconds).
20th Nov '17 10:10:11 AM ChronoLegion
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* OneWorldOrder: The discovery of the Guidestone and subsequent construction of the Mothership united the clans of Kharak. It's also mentioned however that the clans still exist after they "returned" to Hiigara.

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* OneWorldOrder: The discovery of the Guidestone and subsequent construction of the Mothership united the clans of Kharak. It's also mentioned however that the clans still exist after they "returned" to Hiigara. The [[VideoGame/HomeworldDesertsOfKharak prequel]] reveals that it wasn't a smooth road to unity. Just getting to the "Prime Anomaly" required fighting through the technologically-superior and fanatical Gaalsien nomads, as well as dealing with [[spoiler:Kiith Siidim treachery]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Homeworld