History VideoGame / Homeworld

7th May '17 4:31:53 PM nombretomado
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The game on release suffered CriticalDissonance. The slow pace, 3D mechanics and tricky interface did not endear it to the RTS community, who at the time were in the early stages of a long reign for the king of the fast-paced RTS, ''{{Starcraft}}''. Though it lacked comparable staying power, the game became a CultClassic thank to its extremely pretty visuals that do stand the test of time and were remarkable for 1999, the haunting soundtrack and voice acting a level above the usual for video games at the time, a great story and gameplay that rewarded patience.

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The game on release suffered CriticalDissonance. The slow pace, 3D mechanics and tricky interface did not endear it to the RTS community, who at the time were in the early stages of a long reign for the king of the fast-paced RTS, ''{{Starcraft}}''.''VideoGame/StarCraft''. Though it lacked comparable staying power, the game became a CultClassic thank to its extremely pretty visuals that do stand the test of time and were remarkable for 1999, the haunting soundtrack and voice acting a level above the usual for video games at the time, a great story and gameplay that rewarded patience.
2nd Apr '17 1:50:18 PM Gosicrystal
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* DevelopersForesight: If you dock strike craft to a support frigate, then tell it to hyperspace, it will take the strikecraft along with it, turning the frigate into a jeep carrier. This is not mentioned anywhere in official documentation.



* TheDevTeamThinksOfEverything: If you dock strike craft to a support frigate, then tell it to hyperspace, it will take the strikecraft along with it, turning the frigate into a jeep carrier. This is not mentioned anywhere in official documentation.
10th Mar '17 4:30:28 PM Atlantis1930
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19th Jan '17 7:07:27 PM Xtifr
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The idea of a complete trilogy was put on hold when Sierra sold Relic to Vivendi Universal but kept the rights to the ''Homeworld'' franchise for itself. A resolution finally arrived in 2013 when the bankrupt {{THQ}} [[http://www.strategyinformer.com/news/22008/thq-auctioning-off-homeworld-red-faction-darksiders-among-other-ips auctioned off]] various pieces of intellectual property as part of their bankruptcy proceedings. Creator/GearboxSoftware [[http://www.strategyinformer.com/news/22699/gearbox-acquires-homeworld-ip scooped up]] the ''Homeworld'' license.

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The idea of a complete trilogy was put on hold when Sierra sold Relic to Vivendi Universal but kept the rights to the ''Homeworld'' franchise for itself. A resolution finally arrived in 2013 when the bankrupt {{THQ}} Creator/{{THQ}} [[http://www.strategyinformer.com/news/22008/thq-auctioning-off-homeworld-red-faction-darksiders-among-other-ips auctioned off]] various pieces of intellectual property as part of their bankruptcy proceedings. Creator/GearboxSoftware [[http://www.strategyinformer.com/news/22699/gearbox-acquires-homeworld-ip scooped up]] the ''Homeworld'' license.
8th Jan '17 7:06:44 AM ImpudentInfidel
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** It's apparently the wreckage or the Progenitor Mothership, which the Three Hyperspace Cores were originally part of and which may or may not have brought the various races' ancestors to the Whirlpool Galaxy from the Milky Way.
3rd Jan '17 12:56:46 PM Gosicrystal
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* ALongTimeAgoInAGalaxyFarFarAway

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* %%* ALongTimeAgoInAGalaxyFarFarAway



* TheAssimilator: The Naggarok puts it simply: "You are what all life is to us: FOOD!". This is also uttered [[YouHaveOutlivedYourUsefulness the moment the hapless Taidani start having second thoughts about their "ally"]].



* [[ColonyDrop Asteroid Drop]]: in a non-planetary example, the second-to-last mission of ''[=HW1=]'' has you defend the Mothership from a huge Mothership-sized asteroid that TheEmpire toss at you.



* ColonyDrop: in a non-planetary example, the second-to-last mission of ''[=HW1=]'' has you defend the Mothership from a huge Mothership-sized asteroid that TheEmpire toss at you.



* ConceptArtGallery

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* %%* ConceptArtGallery



** CutscenePowerToTheMax: Progenitor Dreadnaught obliterates a battlecruiser in one shot in a cutscene. Unable to do it once you take control of it. Justified, since the shot in the cutscene was clearly too strong, crippling the dreadnought itself.

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** * CutscenePowerToTheMax: Progenitor Dreadnaught obliterates a battlecruiser in one shot in a cutscene. Unable to do it once you take control of it. Justified, since the shot in the cutscene was clearly too strong, crippling the dreadnought itself.



* DarkerAndEdgier: The premise of ''Cataclysm''.
* DeflectorShields: Largely averted; ships rely on armor plating to stop enemy attacks. The Taiidan do get a Defense Field Frigate and Defense Fighter in ''[=HW1=]'', which can nullify enemy mass driver weapons and missiles, but not ion beams, and only as long as they have enough energy.

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* %%* DarkerAndEdgier: The premise of ''Cataclysm''.
* DeflectorShields: DeflectorShields:
**
Largely averted; ships rely on armor plating to stop enemy attacks. The Taiidan do get a Defense Field Frigate and Defense Fighter in ''[=HW1=]'', which can nullify enemy mass driver weapons and missiles, but not ion beams, and only as long as they have enough energy.



* DiscOneNuke: See [[{{YMMV/Homeworld}} the YMMV page's]] entry for GameBreaker. In both ''[=HW1=]'' and ''Cataclysm'', it is possible to use your salvage units to pick up enemy ships, often ones that you can't build until later or that you can't obtain at all.

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* DiscOneNuke: See [[{{YMMV/Homeworld}} the YMMV page's]] entry for GameBreaker. DiscOneNuke:
**
In both ''[=HW1=]'' and ''Cataclysm'', it is possible to use your salvage units to pick up enemy ships, often ones that you can't build until later or that you can't obtain at all.



* DissonantSerenity: Both the female fleet command and the male tactical advisor keep their voices level at all times. This becomes quite chilling in, say, the third mission in ''[=HW1=]'' where fleet command narrates [[spoiler: the destruction of Kharak]], and at the end of this mission the advisor tells you the information they got from a crew member one of the attacking ships you captured during this mission. He concludes with [[JackBauerInterrogationTechnique "The subject did not survive interrogation."]]
** [[NotSoStoic Averted by the command team]] in ''Cataclysm''--justified, as they're simply a group of miners way in over their heads.
** Also averted in places by Homeworld 1 and 2. While Karan is, generally, very calm and composed there is the odd point where things become too much for her and she slips, and on a couple of occasions the bridge crew become emotional as well - the slightly broken-sounding 'there's nothing left for us here' at the end of the third mission, or the choked delivery of the death tolls during Homeworld 2's final mission.
* DoomedHometown: [[spoiler:As mentioned above, your home planet (along with about 300 million people) is destroyed right at the beginning of ''[=HW1=]''.]]

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* DissonantSerenity: DissonantSerenity:
**
Both the female fleet command and the male tactical advisor keep their voices level at all times. This becomes quite chilling in, say, the third mission in ''[=HW1=]'' where fleet command narrates [[spoiler: the destruction of Kharak]], and at the end of this mission the advisor tells you the information they got from a crew member one of the attacking ships you captured during this mission. He concludes with [[JackBauerInterrogationTechnique "The subject did not survive interrogation."]]
** [[NotSoStoic Averted by the command team]] in ''Cataclysm''--justified, ''Cataclysm''. Justified, as they're simply a group of miners way in over their heads.
** Also averted Averted in places by Homeworld 1 and 2. While Karan is, generally, very calm and composed there is the odd point where things become too much for her and she slips, and on a couple of occasions the bridge crew become emotional as well - the slightly broken-sounding 'there's nothing left for us here' at the end of the third mission, or the choked delivery of the death tolls during Homeworld 2's final mission.
* DoomedHometown: [[spoiler:As mentioned above, your [[spoiler:Your home planet (along with about 300 million people) is destroyed right at the beginning of ''[=HW1=]''.]]



* EldritchAbomination: The Beast.

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* %%* EldritchAbomination: The Beast.



* FixedForwardFacingWeapon: The Ion Cannon Frigate and Vaygr Battlecruiser. Tactically very important, as both ships have limited turn speed.
** Also a number of other fixed-facing weapons, such as the Vaygr's use of vertically-launched missiles/torpedoes (see their Destroyer and Battlecruiser) and the Hiigaran Destroyer's forward torpedo tubes.

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* FixedForwardFacingWeapon: FixedForwardFacingWeapon:
**
The Ion Cannon Frigate and Vaygr Battlecruiser. Tactically very important, as both ships have limited turn speed.
** Also a number of other fixed-facing weapons, such as the The Vaygr's use of vertically-launched missiles/torpedoes (see their Destroyer and Battlecruiser) and the Battlecruiser).
** The
Hiigaran Destroyer's forward torpedo tubes.



* GarrisonableStructures

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* %%* GarrisonableStructures



** [[spoiler: Sajuuk]] from the end of ''Homeworld II'' has a powerful main cannon with an absurdly long range, along with potent point-defense turrets. Unfortunately it has nowhere near as many hitpoints as one would expect a ship of that size to have, and can quickly be destroyed if caught at close range.

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** [[spoiler: Sajuuk]] [[spoiler:Sajuuk]] from the end of ''Homeworld II'' has a powerful main cannon with an absurdly long range, along with potent point-defense turrets. Unfortunately it has nowhere near as many hitpoints as one would expect a ship of that size to have, and can quickly be destroyed if caught at close range.



* GunshipRescue: The arrival of the rebel reinforcements in the final mission of ''[=HW1=]''.
** In an earlier mission, the player themselves do this for a stricken Bentusi vessel.

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* GunshipRescue: GunshipRescue:
**
The arrival of the rebel reinforcements in the final mission of ''[=HW1=]''.
** In an earlier a certain mission, the player themselves do this for a stricken Bentusi vessel.



* HoldYourHippogriffs: All over the place in ''Cataclysm''. Some are reasonable, some are quite [[{{narm}} grating]].
** "Join the kiith!" is used at one point by Kuun-Lan's Fleet Command to express (disparaging) sympathy toward [[spoiler:the Bentusi]] when the latter says they're afraid, in place of "join the club." It's {{Justified|Trope}} because the Faal-Corum, Kuun-Lan, and their respective fleets practically ''are'' what remains of Kiith Somtaaw, and they're ''all'' terrified of the Beast.
* TheHomewardJourney: That's precisely what ''[=HW1=]'' is about.

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* HoldYourHippogriffs: All over the place in ''Cataclysm''. Some are reasonable, some are quite [[{{narm}} grating]].
**
grating. "Join the kiith!" is used at one point by Kuun-Lan's Fleet Command to express (disparaging) sympathy toward [[spoiler:the Bentusi]] when the latter says they're afraid, in place of "join the club." It's {{Justified|Trope}} because the Faal-Corum, Kuun-Lan, and their respective fleets practically ''are'' what remains of Kiith Somtaaw, and they're ''all'' terrified of the Beast.
* %%* TheHomewardJourney: That's precisely what ''[=HW1=]'' is about.



* [[ISOStandardHumanSpaceship ISO Standard Hiigaran Spaceship]]: The Kushan ships of ''[=HW1=]'' are very thick and boxy in design (even with their strike craft!). Their default colors are gunmetal gray with white detailing. The Hiigarans continue the tradition in ''[=HW2=]'', though they paint their ships blue, and the ships are more sleek in design.
* IWillFightNoMoreForever: If you bother reading the backstory and fluff of ''[=HW2=]'', turns out the Bentusi did this trope after [[spoiler: they manhandled the Kushan's ancestors in a epic battle between the Harborship and the Wrath of Sajuuk]] and have relegated themselves to reluctant law-upholders and ArmsDealer ever since. Though as evident, their trade ships are still armed to the teeth with [[BeamSpam rapid fire ion cannons]] but they only ever use them for self-defense, making it a justifiable use of weaponry on their part.

to:

* [[ISOStandardHumanSpaceship ISO Standard Hiigaran Spaceship]]: ISOStandardHumanSpaceship: The Kushan ships of ''[=HW1=]'' are very thick and boxy in design (even with their strike craft!). Their default colors are gunmetal gray with white detailing. The Hiigarans continue the tradition in ''[=HW2=]'', though they paint their ships blue, and the ships are more sleek in design.
* IWillFightNoMoreForever: If you bother reading the backstory and fluff of ''[=HW2=]'', turns out the Bentusi did this trope after [[spoiler: they [[spoiler:they manhandled the Kushan's ancestors in a epic battle between the Harborship and the Wrath of Sajuuk]] and have relegated themselves to reluctant law-upholders and ArmsDealer ever since. Though as evident, their trade ships are still armed to the teeth with [[BeamSpam rapid fire ion cannons]] but they only ever use them for self-defense, making it a justifiable use of weaponry on their part.



* LockedOutOfTheFight: The main role of the Ramming Frigates in ''Cataclysm'' is to push out the enemy ships out of the battle, buying time for the Somtaaw fleet to eliminate the rest of opposition before the rammed enemy ships can rejoin.
** [[TooDumbToLive Using this tactic]] [[AssimilationPlot on Beast Ships]] [[HoistByHisOwnPetard is not advised]].
* LongLostSibling: [[spoiler:The Kadeshi are the descendants of the same people as the Kharaki. Which you learn only ''after'' you wipe them ([[BrokenBase or most of them]]) out.]]
** It is also suggested that [[spoiler: every single one of the current factions/races are descended from the vast, scattered crew of the massive Progenitor craft which also contained the Oracle and the two Gatekeepers]].

to:

* LockedOutOfTheFight: The main role of the Ramming Frigates in ''Cataclysm'' is to push out the enemy ships out of the battle, buying time for the Somtaaw fleet to eliminate the rest of opposition before the rammed enemy ships can rejoin. \n** [[TooDumbToLive Using this tactic]] [[AssimilationPlot on Beast Ships]] [[HoistByHisOwnPetard is not advised]].
* LongLostSibling: LongLostSibling:
**
[[spoiler:The Kadeshi are the descendants of the same people as the Kharaki. Which you learn only ''after'' you wipe them ([[BrokenBase or most of them]]) out.]]
** It is also suggested that [[spoiler: every [[spoiler:every single one of the current factions/races are descended from the vast, scattered crew of the massive Progenitor craft which also contained the Oracle and the two Gatekeepers]].



* LostForever: In [=HW2=], when you [[spoiler:switch from the Mothership to Sajuuk in the final level]], you lose the ability to build Movers. If you don't have any, or you lose any, you can't make more. It's not a terribly big deal however, as the Movers aren't particularly great combat ships.



* [[MrExposition Mr. Exposition]]: The Bentusi sure love the sound of their voice(s).

to:

* [[MrExposition Mr. Exposition]]: MrExposition: The Bentusi sure love the sound of their voice(s).



* [[OminousLatinChanting Ominous Sri Lankan Chanting]]: Featured in the battle theme that plays during the encounters with the Progenitor Keepers.

to:

* [[OminousLatinChanting Ominous Sri Lankan Chanting]]: OminousLatinChanting: Featured in the battle theme that plays during the encounters with the Progenitor Keepers.



* OrchestralBombing: [[spoiler:Kharak]].

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* %%* OrchestralBombing: [[spoiler:Kharak]].



* PermanentlyMissableContent: In [=HW2=], when you [[spoiler:switch from the Mothership to Sajuuk in the final level]], you lose the ability to build Movers. If you don't have any, or you lose any, you can't make more. It's not a terribly big deal, however, as the Movers aren't particularly great combat ships.



* {{Precursors}}: The Progenitors.

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* %%* {{Precursors}}: The Progenitors.



* SpaceshipGirl: Karan S'jet.

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* %%* SpaceshipGirl: Karan S'jet.



* [[TheHerosJourney The Hero's Journey]]: Most notably ''[=HW1=]'', but the later installments also feature this.

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* [[TheHerosJourney The Hero's Journey]]: TheHerosJourney: Most notably ''[=HW1=]'', but the later installments also feature this.



* TranslationConvention

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* %%* TranslationConvention



* [[YouCantGoHomeAgain You Can't Go Home Again]]: The first game is all about going home, but the third mission kicks off with [[spoiler:your exiled home being obliterated]], meaning it's Hiigara or bust.

to:

* [[YouCantGoHomeAgain You Can't Go Home Again]]: YouCantGoHomeAgain: The first game is all about going home, but the third mission kicks off with [[spoiler:your exiled home being obliterated]], meaning it's Hiigara or bust.



* YouWillBeAssimilated: The Naggarok puts it simply: "You are what all life is to us: FOOD!"
** YouHaveOutlivedYourUsefulness: The above is uttered the moment the hapless Taidani start having second thoughts about their "ally".
30th Dec '16 4:49:01 PM Juicehead_Baby
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Added DiffLines:

** It's apparently the wreckage or the Progenitor Mothership, which the Three Hyperspace Cores were originally part of and which may or may not have brought the various races' ancestors to the Whirlpool Galaxy from the Milky Way.
30th Dec '16 4:44:58 PM Juicehead_Baby
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* EvilIsPetty: The Taiidan's reason for [[spoiler: the near genocide of the Kushan? Violating a treaty that the Kushan had no way of knowing about. The ''Cataclysm'' manual suggests it's not so much out of pettiness as a deliberate GhengisGambit to unite the increasingly fractious empire against a common enemy, one which ended up backfiring ''very'' badly.]]

to:

* EvilIsPetty: The Taiidan's reason for [[spoiler: the near genocide of the Kushan? Violating a treaty that the Kushan had no way of knowing about. The ''Cataclysm'' manual suggests it's not so much out of pettiness as a deliberate GhengisGambit GenghisGambit to unite the increasingly fractious empire against a common enemy, one which ended up backfiring ''very'' badly.]]
30th Dec '16 4:05:55 PM Juicehead_Baby
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* EvilIsPetty: The Taiidan's reason for [[spoiler: the near genocide of the Kushan? Violating a treaty that the Kushan had no way of knowing about.]]

to:

* EvilIsPetty: The Taiidan's reason for [[spoiler: the near genocide of the Kushan? Violating a treaty that the Kushan had no way of knowing about. The ''Cataclysm'' manual suggests it's not so much out of pettiness as a deliberate GhengisGambit to unite the increasingly fractious empire against a common enemy, one which ended up backfiring ''very'' badly.]]


Added DiffLines:

** The Turanic Raiders are said to breathe some kind of liquid in ''Cataclysm'', though they may just be humans who evolved or were genetically altered to live underwater, which would fit with their pirate theme.
22nd Dec '16 8:14:20 PM Doug86
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** Several of the missions in the first game bear resemblance to scenes from {{Homer}}'s ''Literature/TheOdyssey'', including one where the Kharaki have to explore a graveyard of dead ships to find a blind oracle, protected by a dog. Another features a spaceship that enslaves all those who come near enough to [[EnthrallingSiren hear its song]].

to:

** Several of the missions in the first game bear resemblance to scenes from {{Homer}}'s Creator/{{Homer}}'s ''Literature/TheOdyssey'', including one where the Kharaki have to explore a graveyard of dead ships to find a blind oracle, protected by a dog. Another features a spaceship that enslaves all those who come near enough to [[EnthrallingSiren hear its song]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Homeworld