History VideoGame / Hitman

18th Jul '17 2:14:54 PM Kadorhal
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** The original demo for [=H2=] used real names for firearms, such as the 9mm Beretta, but these were changed to generic/false names for the full release. Apparently gun producers don't like their weapons to be associated with bad killings, as opposed to 'good' killings? Or perhaps IO just didn't want to pay for licensed gun names, so everything has its pseudonym.\\\
This is usually done either by giving them a bland designation such as "9mm pistol" or "revolver", or by taking the weapon's real name and shortening it. For example, a SIG Sauer P220 becomes a "SG 220".
*** The .22 S is rather unusual handgun, based on the AWC Amphibian. It is a small caliber pistol with a built-in silencer. It is also made out of materials that won't set off metal detectors.
** Your default "Silverballers" are a pair of AMT Hardballers, a (terrible) pistol made famous in ''Film/TheTerminator'' and its imitators. Although it was an unmodified Hardballer in ''Codename 47'' (and was referred to as such), 47's Silverballers are a custom design, which may explain the different name.\\\
Trivia: Ironically enough, the Hardballer is often referred to as a clone of the .45 ACP Colt M1911.
** ''Hitman Absolution'' continues the tradition, by using {{Bland Name Product}}s like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "[=JAGD P22G=]" (for SIG P226) "Swiss 3000" (for Sphinx 3000 pistol), and "Ultramax" (for Ultimax 100).
** In the Paris opera house, the "Real WWI Pistol" is based on the Mauser C96 "Broomhandle" or "Box Cannon", which was actually used by German forces in WWI. The WWI Pistol cannot be reloaded due to it using 7.63x25 mm Mauser rounds, which you won't find lying around the game. Even if you use cheats, it has no reloading animation.

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** The original ''Codename 47'' and the demo for [=H2=] of ''Silent Assassin'' used real names for firearms, such as except for one older gun that was simply called the 9mm Beretta, "Derringer", but these were changed to generic/false names for the full release. release of the latter changed all the names to generic or false ones, and every game since then has continued the trend. Apparently gun producers don't like their weapons to be associated with bad killings, as opposed to 'good' killings? Or perhaps IO just didn't want to pay for licensed gun names, so everything has names
** The AMT Hardballer is an interesting use of this. Like the other guns, in the original game it was referred to by
its pseudonym.\\\
This is usually done either by giving them a bland designation such as "9mm pistol" or "revolver", or by taking the weapon's
real name name, and shortening it. For example, a SIG Sauer P220 becomes a "SG 220".
*** The .22 S is
it also looked rather unusual handgun, based on generically like a 1911 (being a clone of that gun and all). In ''Silent Assassin'' onward, where it was renamed to the AWC Amphibian. It is a small caliber pistol "Baller" and then the "Silverballer", the in-game model also got an extensive redesign with a built-in silencer. It is also made out of materials custom grips and the series' stylized fleur-de-lis logo, indicating that won't set off metal detectors.
** Your default
they are meant to be a custom design and "Silverballers" are a pair of AMT Hardballers, a (terrible) pistol made famous in ''Film/TheTerminator'' and its imitators. Although it was an unmodified Hardballer in ''Codename 47'' (and was referred to as such), 47's Silverballers are a custom design, which may explain the different name.\\\
Trivia: Ironically enough, the Hardballer is often referred to as a clone of the .45 ACP Colt M1911.
** ''Hitman Absolution'' continues the tradition, by using {{Bland Name Product}}s like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "[=JAGD P22G=]" (for SIG P226) "Swiss 3000" (for Sphinx 3000 pistol), and "Ultramax" (for Ultimax 100).
** In the Paris opera house, the "Real WWI Pistol" is based on the Mauser C96 "Broomhandle" or "Box Cannon", which was actually used by German forces in WWI. The WWI Pistol cannot be reloaded due to it using 7.63x25 mm Mauser rounds, which you won't find lying around the game. Even if you use cheats, it has no reloading animation.
[[NamedWeapon his name for his personal handguns]].
6th Jul '17 12:51:06 PM rjd1922
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''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which is now a part of Creator/SquareEnix. As of June 2017, they are now an independent company.

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''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which is now was later a part of Creator/SquareEnix. As of June 2017, they are now an independent company.
25th Jun '17 6:15:16 PM nombretomado
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** Intentional or no, the scenes with Alexander Cayne call to mind ''Film/InterviewWithAVampire''. Just like Malloy, Rick gets killed as soon as the interview ends.

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** Intentional or no, the scenes with Alexander Cayne call to mind ''Film/InterviewWithAVampire''.''Film/InterviewWithTheVampire''. Just like Malloy, Rick gets killed as soon as the interview ends.
17th Jun '17 2:30:31 PM Killerikala
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''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a division of Eidos which is now a part of Creator/SquareEnix.

to:

''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which is now a part of Creator/SquareEnix.
Creator/SquareEnix. As of June 2017, they are now an independent company.
13th May '17 7:28:02 AM CynicalBastardo
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Added DiffLines:

** Two characters in ''Blood Money'' carry their own custom 1911 pistols loaded with Magnum ammo. It's also one of the few weapons that's unavailable after completing a mission with it.
29th Apr '17 8:41:20 PM papyru30
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Added DiffLines:

** By VideoGame/HitmanBloodMoney Agent 47 is called "Mr.47"
13th Apr '17 6:37:36 PM Sullytofu
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Added DiffLines:

The games are well known for their replayability and emphasis on variation. Most every level across each game is designed to be replayed multiple times as their are multiple solutions to each kill. Sure, you can ''just'' shoot that target, but it feels a lot more gratifying to kill them by poisoning their food, dropping them off of a high place, or perhaps something more unique for the given situation. While certain methods must be used in certain levels to reach the highest ranking, there is nothing in place to discourage experimenting, and the astute, intelligent or observant player may find a solution to a problem they thought impossible.
12th Apr '17 5:43:33 PM themisterfree
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If you're looking for the trope for the hitman character type, see ProfessionalKiller. If you're looking for the comic book by Creator/GarthEnnis that {{Crosses The Line|Twice}} several billion times, [[Comicbook/{{Hitman 1993}} look no further!]]

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If you're looking for the trope for the hitman character type, see ProfessionalKiller. If you're looking for the comic book by Creator/GarthEnnis that {{Crosses The Line|Twice}} several billion times, [[Comicbook/{{Hitman 1993}} look no further!]]
further!]] And if you're looking for the short-lived, [[{{Calvinball}} rather confusing]] GameShow, [[Series/HitMan see here]].
7th Apr '17 12:26:39 PM EdibleSamurai
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* OptionalStealth: In the Hitman series, you can play the game like a typical Third-Person Shooter; however, you get a better rating (and thus unlock better weapons) by using stealth and deception to bump off your targets. The protagonist 47 is quite vulnerable to gunfire however, and for the first few instalments was unable to heal in the course of a mission, so even you wish to kill everyone in sight you would have to do it somewhat carefully. Blood Money added the ability to purchase bulletproof vests and medication to stave off injury, mitigating this somewhat.

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* OptionalStealth: In the Hitman series, you can play the game like a typical Third-Person Shooter; however, you get a better rating (and thus unlock better weapons) by using stealth and deception to bump off your targets. The protagonist 47 is quite vulnerable to gunfire however, and for the first few instalments was unable to heal in the course of a mission, so even you wish to kill everyone in sight you would have to do it somewhat carefully. Blood Money added the ability to purchase bulletproof vests and medication to stave off injury, mitigating this somewhat. Granted, this ability was removed in Absolution and remained absent in 2016.
2nd Apr '17 7:49:42 AM Gosicrystal
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** Again in ''Absolution'', in the Factory Compound level, there is a room with what appears to be a large bomb suspended from the ceiling. [[TheDevTeamThinksOfEverything Hit the bomb too many times]] and the scene flashes white. You are then treated to a special cutscene involving a giant mushroom cloud before the game over screen appears.
** Also in 'Absolution'', in the Central Heating level of Rosewood Orphanage, [[spoiler:47 will have a point-shooting face-off at the end of the level. If the player does not target all enemies in time, Wade will murder 47 in one shot and the player is shown a cutscene of wade talking to his corpse]]

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** Again in ''Absolution'', in the Factory Compound level, there is a room with what appears to be a large bomb suspended from the ceiling. [[TheDevTeamThinksOfEverything Hit the bomb too many times]] times and the scene flashes white. You are then treated to a special cutscene involving a giant mushroom cloud before the game over screen appears.
** Also in 'Absolution'', in the Central Heating level of Rosewood Orphanage, [[spoiler:47 will have a point-shooting face-off at the end of the level. If the player does not target all enemies in time, Wade will murder 47 in one shot and the player is shown a cutscene of wade talking to his corpse]] corpse]].



** Some players see how many people they can murder with a hammer without being discovered in ''Blood Money''.
*** Harder than it sounds, as even with a proper disguise, [[TheDevTeamThinksOfEverything hammers look pretty suspicious when covered in blood]].
** Even more so, it's possible to complete nearly every mission in the second game with the golf club alone, with a Silent Assassin rating.

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** Some players see how many people they can murder with a hammer without being discovered in ''Blood Money''.
***
Money''. Harder than it sounds, as even with a proper disguise, [[TheDevTeamThinksOfEverything hammers look pretty suspicious when covered in blood]].
blood.
** Even more so, it's It's possible to complete nearly every mission in the second game with the golf club alone, with a Silent Assassin rating.
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