History VideoGame / Hitman

19th Oct '17 8:33:05 PM tsstevens
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* MurderSimulator:
** Hitman is in fact '''the''' murder simulator, more so than any other. ''Blood Money'' has recieved substantial media coverage, mostly to do with its smutty ad campaign. There has also been controversy over the portrayal of the Shi'ites as killers, as well as a smart phone app where you could send a contract to Mr. 47 to kill real people (what could go wrong?), which was quickly closed down.
** First off, the advertising campaign for ''Absolution'' was atrocious. It was bad press after bad press, giving most people a bad impression before they even got to play it. It started with the "nun" trailer (PVC-clad dominatrixes being shot, beaten, stabbed, and garroted by the ''very male'' Agent 47) which seemingly glamorized and fetishized violence toward women, and then kept going to the 'place a hit on your friends!' thing. IO managed to get an article in the Guardian, and even a tweet from Creator/CharlieBrooker:

to:

* MurderSimulator:
**
MurderSimulator: Hitman is in fact '''the''' murder simulator, more so than any other. None of the MoralGuardians had noticed however, if anything they were more drawn to ''Blood Money'' has recieved substantial media coverage, mostly to do with its smutty ad campaign.and the ''Beautifully Executed'' or ''Shockingly Executed'' marketing. There has also been controversy over the portrayal of the Shi'ites as killers, as well as a smart phone app where you could send a contract to Mr. 47 to kill real people (what could go wrong?), which was quickly closed down.
** First off, the advertising campaign for ''Absolution'' was atrocious. It was bad press after bad press, giving most people a bad impression before they even got to play it. It started with
down, or the "nun" trailer (PVC-clad dominatrixes being shot, beaten, stabbed, and garroted by the ''very male'' Agent 47) which seemingly glamorized and fetishized violence toward women, and then kept going to the 'place a hit on your friends!' thing. IO managed to get an article in the Guardian, and even a tweet from Creator/CharlieBrooker:
29th Aug '17 10:37:21 PM PaulA
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* TheMenInBlack:
** Mr. X in ''Hitman 2''. He's the brains of the operation, with Sergei contributing his manpower and muscle to the cause.
** The MIB skin is used frequently in ''Blood Money'': some bouncers dress in black, as do the FBI, Secret service, and members of The Franchise.
** In ''Absolution'', Diana's head of security is wearing a black suit and sunglasses, unlike the guards in the adjacent wings. This character stays in the rumpus room by default, and your goal is to obtain a keycard he has. Unfortunately you can't rely on pickpocketing with all these rent-a-cops teeming around, so you have to somehow drug/kill the MIB.



* {{MIB}}:
** Mr. X in ''Hitman 2''. He's the brains of the operation, with Sergei contributing his manpower and muscle to the cause.
** The MIB skin is used frequently in ''Blood Money'': some bouncers dress in black, as do the FBI, Secret service, and members of The Franchise.
** In ''Absolution'', Diana's head of security is wearing a black suit and sunglasses, unlike the guards in the adjacent wings. This character stays in the rumpus room by default, and your goal is to obtain a keycard he has. Unfortunately you can't rely on pickpocketing with all these rent-a-cops teeming around, so you have to somehow drug/kill the MIB.
29th Aug '17 9:42:51 AM MeAndMyNerdyBat
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* ArtificialBrilliance: Despite all the interesting ways to abuse the AI, the series still has rather sophisticated disguise system, (particularly seen in ''Silent Assassin'' and ''Contracts'' - various characters react differently to your disguise, depending on your clothes and behavior. Part of the difficulty in older games is not only finding a way to silently kill a target, but also navigate the level without giving guards enough opportunities to see through your disguise - if you loiter around for too long or start running without a reason, they'll get suspicious of you, and a couple of seconds is enough for them to decide that the weird bald dude with barcode on his head isn't a guard

to:

* ArtificialBrilliance: Despite all the interesting ways to abuse the AI, the series still has rather sophisticated disguise system, (particularly particularly seen in ''Silent Assassin'' and ''Contracts'' - various characters react differently to your disguise, depending on your clothes and behavior. Part of the difficulty in older games is not only finding a way to silently kill a target, but also navigate the level without giving guards enough opportunities to see through your disguise - if you loiter around for too long or start running without a reason, they'll get suspicious of you, and a couple of seconds is enough for them to decide that the weird bald dude with barcode on his head isn't a guard
29th Aug '17 9:42:07 AM MeAndMyNerdyBat
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Added DiffLines:

* ArtificialBrilliance: Despite all the interesting ways to abuse the AI, the series still has rather sophisticated disguise system, (particularly seen in ''Silent Assassin'' and ''Contracts'' - various characters react differently to your disguise, depending on your clothes and behavior. Part of the difficulty in older games is not only finding a way to silently kill a target, but also navigate the level without giving guards enough opportunities to see through your disguise - if you loiter around for too long or start running without a reason, they'll get suspicious of you, and a couple of seconds is enough for them to decide that the weird bald dude with barcode on his head isn't a guard
29th Aug '17 4:53:23 AM MeAndMyNerdyBat
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** As long as you wearing right disguise, guards generally don't mind if you try to navigate the levels in more-than-suspicious ways (climbing the pipes and walking on roofs). In one level of ''H2'', you can silently attach the bomb to a car while disguising as a limousine driver... and go straight down the sewer hatch, which guards apparently consider a perfectly normal thing to do.

to:

** As long as you you're wearing right disguise, guards generally don't mind if you try to navigate the levels in more-than-suspicious ways (climbing the pipes and walking on roofs). In one level of ''H2'', you can silently attach the bomb to a car while disguising as a limousine driver... and go straight down the sewer hatch, which guards apparently consider a perfectly normal thing to do.
29th Aug '17 4:50:36 AM MeAndMyNerdyBat
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Added DiffLines:

** As long as you wearing right disguise, guards generally don't mind if you try to navigate the levels in more-than-suspicious ways (climbing the pipes and walking on roofs). In one level of ''H2'', you can silently attach the bomb to a car while disguising as a limousine driver... and go straight down the sewer hatch, which guards apparently consider a perfectly normal thing to do.
18th Jul '17 2:14:54 PM Kadorhal
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** The original demo for [=H2=] used real names for firearms, such as the 9mm Beretta, but these were changed to generic/false names for the full release. Apparently gun producers don't like their weapons to be associated with bad killings, as opposed to 'good' killings? Or perhaps IO just didn't want to pay for licensed gun names, so everything has its pseudonym.\\\
This is usually done either by giving them a bland designation such as "9mm pistol" or "revolver", or by taking the weapon's real name and shortening it. For example, a SIG Sauer P220 becomes a "SG 220".
*** The .22 S is rather unusual handgun, based on the AWC Amphibian. It is a small caliber pistol with a built-in silencer. It is also made out of materials that won't set off metal detectors.
** Your default "Silverballers" are a pair of AMT Hardballers, a (terrible) pistol made famous in ''Film/TheTerminator'' and its imitators. Although it was an unmodified Hardballer in ''Codename 47'' (and was referred to as such), 47's Silverballers are a custom design, which may explain the different name.\\\
Trivia: Ironically enough, the Hardballer is often referred to as a clone of the .45 ACP Colt M1911.
** ''Hitman Absolution'' continues the tradition, by using {{Bland Name Product}}s like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "[=JAGD P22G=]" (for SIG P226) "Swiss 3000" (for Sphinx 3000 pistol), and "Ultramax" (for Ultimax 100).
** In the Paris opera house, the "Real WWI Pistol" is based on the Mauser C96 "Broomhandle" or "Box Cannon", which was actually used by German forces in WWI. The WWI Pistol cannot be reloaded due to it using 7.63x25 mm Mauser rounds, which you won't find lying around the game. Even if you use cheats, it has no reloading animation.

to:

** The original ''Codename 47'' and the demo for [=H2=] of ''Silent Assassin'' used real names for firearms, such as except for one older gun that was simply called the 9mm Beretta, "Derringer", but these were changed to generic/false names for the full release. release of the latter changed all the names to generic or false ones, and every game since then has continued the trend. Apparently gun producers don't like their weapons to be associated with bad killings, as opposed to 'good' killings? Or perhaps IO just didn't want to pay for licensed gun names, so everything has names
** The AMT Hardballer is an interesting use of this. Like the other guns, in the original game it was referred to by
its pseudonym.\\\
This is usually done either by giving them a bland designation such as "9mm pistol" or "revolver", or by taking the weapon's
real name name, and shortening it. For example, a SIG Sauer P220 becomes a "SG 220".
*** The .22 S is
it also looked rather unusual handgun, based on generically like a 1911 (being a clone of that gun and all). In ''Silent Assassin'' onward, where it was renamed to the AWC Amphibian. It is a small caliber pistol "Baller" and then the "Silverballer", the in-game model also got an extensive redesign with a built-in silencer. It is also made out of materials custom grips and the series' stylized fleur-de-lis logo, indicating that won't set off metal detectors.
** Your default
they are meant to be a custom design and "Silverballers" are a pair of AMT Hardballers, a (terrible) pistol made famous in ''Film/TheTerminator'' and its imitators. Although it was an unmodified Hardballer in ''Codename 47'' (and was referred to as such), 47's Silverballers are a custom design, which may explain the different name.\\\
Trivia: Ironically enough, the Hardballer is often referred to as a clone of the .45 ACP Colt M1911.
** ''Hitman Absolution'' continues the tradition, by using {{Bland Name Product}}s like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "[=JAGD P22G=]" (for SIG P226) "Swiss 3000" (for Sphinx 3000 pistol), and "Ultramax" (for Ultimax 100).
** In the Paris opera house, the "Real WWI Pistol" is based on the Mauser C96 "Broomhandle" or "Box Cannon", which was actually used by German forces in WWI. The WWI Pistol cannot be reloaded due to it using 7.63x25 mm Mauser rounds, which you won't find lying around the game. Even if you use cheats, it has no reloading animation.
[[NamedWeapon his name for his personal handguns]].
6th Jul '17 12:51:06 PM rjd1922
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''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which is now a part of Creator/SquareEnix. As of June 2017, they are now an independent company.

to:

''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which is now was later a part of Creator/SquareEnix. As of June 2017, they are now an independent company.
25th Jun '17 6:15:16 PM nombretomado
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** Intentional or no, the scenes with Alexander Cayne call to mind ''Film/InterviewWithAVampire''. Just like Malloy, Rick gets killed as soon as the interview ends.

to:

** Intentional or no, the scenes with Alexander Cayne call to mind ''Film/InterviewWithAVampire''.''Film/InterviewWithTheVampire''. Just like Malloy, Rick gets killed as soon as the interview ends.
17th Jun '17 2:30:31 PM Killerikala
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''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a division of Eidos which is now a part of Creator/SquareEnix.

to:

''Hitman'' is a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] games by Danish developer [=IO=] Interactive, a former division of Eidos which is now a part of Creator/SquareEnix.
Creator/SquareEnix. As of June 2017, they are now an independent company.
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