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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* TankGoodness: The first boss is a giant, highway-hogging tank with FrickinLaserBeams. Even after you destroy its turret, the body of the tank [[SequentialBoss continues to fight with its own weapons.]]

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* TankGoodness: The first boss is a giant, highway-hogging tank with FrickinLaserBeams.[[EnergyWeapon Frickin' Laser Beams]]. Even after you destroy its turret, the body of the tank [[SequentialBoss continues to fight with its own weapons.]]
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* NintendoHard: This game can be a pain, like any good shmup. However, the difficulty in this game was actually ''toned down'' [[DifficultyByRegion from the original Russian game]], HighwayFighter.

to:

* NintendoHard: This game can be a pain, like any good shmup. However, the difficulty in this game was actually ''toned down'' [[DifficultyByRegion from the original Russian game]], HighwayFighter.''VideoGame/HighwayFighter''.
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!!Highway Hunter provides examples of:

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!!Highway Hunter !!''Highway Hunter'' provides examples of:
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''Highway Hunter'' is a DOS-based VerticalScrollingShooter created by Russian developer Creator/OmegaIntegralSystems (as Highway Fighter, in that country) and published in 1994 by Safari Software, a division of EpicGames (Then Epic Megagames).

to:

''Highway Hunter'' is a DOS-based VerticalScrollingShooter created by Russian developer Creator/OmegaIntegralSystems (as Highway Fighter, in that country) and published in 1994 by Safari Software, a division of EpicGames Creator/EpicGames (Then Epic Megagames).
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Removed zero context examples and blue link sentences


The MASTER is a powerful vehicle indeed, able to take several hits before [[EveryCarIsAPinto blowing up]], [[OneHitWonder unlike many scrolling shooter vehicles.]] Dropped [[PowerUp powerups]] you can acquire include [[HealThySelf health boosts,]] weapon upgrades (which stack on top of one another- if a weapon runs out of ammo, it reverts to the next level down, rather then bumping you back to your basic laser), shield upgrades that let you ram enemy vehicles and absorb projectiles, and the occasional SmartBomb. Each level has you progress along a raised highway, fighting off enemy cars and aircraft, eventually reaching a BossBattle. The game is divided into three episodes: [[MookMobile Evil Drivers,]] [[EldritchLocation The Lost Roads,]] and [[VeryDefinitelyFinalDungeon Anarchy.]] Each consists five levels, beginning with Earthlike environments and progressing towards steadily more alien ones, likely the result of {{Terraforming}}.

to:

The MASTER is a powerful vehicle indeed, able to take several hits before [[EveryCarIsAPinto blowing up]], [[OneHitWonder [[OneHitPointWonder unlike many scrolling shooter vehicles.]] Dropped [[PowerUp powerups]] you can acquire include [[HealThySelf health boosts,]] weapon upgrades (which stack on top of one another- if a weapon runs out of ammo, it reverts to the next level down, rather then bumping you back to your basic laser), shield upgrades that let you ram enemy vehicles and absorb projectiles, and the occasional SmartBomb. Each level has you progress along a raised highway, fighting off enemy cars and aircraft, eventually reaching a BossBattle. The game is divided into three episodes: [[MookMobile Evil Drivers,]] [[EldritchLocation The Lost Roads,]] and [[VeryDefinitelyFinalDungeon Anarchy.]] Each consists five levels, beginning with Earthlike environments and progressing towards steadily more alien ones, likely the result of {{Terraforming}}.



* BadAssDriver: See above.
* BottomlessMagazines: [[AvertedTrope mostly averted,]] your weapons have limited ammuntion, but if you somehow manage to be back on your [[EmergencyWeapon basic]] [[EnergyWeapon V-Laser]], it never runs out of juice.
* BossBattle: This game has a nice variety of bosses, from [[TankGoodness giant tanks]] and [[CoolPlane giant triple-rotor gunships]] to [[AttackOfThe50FootWhatever giant]] [[KillItWithFire fire-breathing]] [[InstantAwesomeJustAddDragons dragon heads]]. Actually, pretty much every boss in this game is LargeAndInCharge.

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* %%* BadAssDriver: See above.
* BottomlessMagazines: [[AvertedTrope mostly averted,]] your weapons have limited ammuntion, but if you somehow manage to be back on your [[EmergencyWeapon basic]] [[EnergyWeapon basic V-Laser]], it never runs out of juice.
* BossBattle: This game has a nice variety of bosses, from [[TankGoodness giant tanks]] tanks and [[CoolPlane giant triple-rotor gunships]] gunships to [[AttackOfThe50FootWhatever giant]] [[KillItWithFire fire-breathing]] [[InstantAwesomeJustAddDragons giant fire-breathing dragon heads]].heads. Actually, pretty much every boss in this game is LargeAndInCharge.



* CoolCar: The MASTER certainly qualifies.
* EliteMooks: Curiously [[AvertedTrope absent]], enemies are either standard-issue [[MookMobile mook mobiles]] or [[BossBattle bosses.]] The larger enemies tend to be {{Fake Ultimate Mook}}s.

to:

* %%* CoolCar: The MASTER certainly qualifies.
* EliteMooks: Curiously [[AvertedTrope absent]], enemies are either standard-issue [[MookMobile mook mobiles]] {{Mook Mobile}}s or [[BossBattle bosses.]] bosses. The larger enemies tend to be {{Fake Ultimate Mook}}s.



* MacrossMissileMassacre: You dish out your fair share of missiles, but enemies in this game ''love'' shooting missiles at you, in addition to the obligatory nondescript [[PowerGlows glowing]] [[EnergyBall Energy Balls.]] Thankfully, both can be shot down as your car is not PointDefenseless.

to:

* MacrossMissileMassacre: You dish out your fair share of missiles, but enemies in this game ''love'' shooting missiles at you, in addition to the obligatory nondescript [[PowerGlows glowing]] [[EnergyBall Energy Balls.]] glowing energy balls. Thankfully, both can be shot down as your car is not PointDefenseless.



* MercyInvincibility
* MilitaryMashupMachine: A few bosses.

to:

* %%* MercyInvincibility
* %%* MilitaryMashupMachine: A few bosses.



* OneHitPointWonder: The car is this in Hard difficulty. The lifebar is replaced with a [[VideoGameLives lives meter]], life powerups are extra lives instead, and your weapon reverts to the V-Laser each time you're hit.
* PowerUp: Weapon upgrades, [[SmartBomb Smart Bombs,]] and temporary DeflectorShields.
* SmartBomb

to:

* OneHitPointWonder: The car is this in Hard difficulty. The lifebar is replaced with a [[VideoGameLives lives meter]], life powerups are extra lives instead, instead and your weapon reverts to the V-Laser each time you're hit.
* PowerUp: Weapon upgrades, [[SmartBomb Smart Bombs,]] {{Smart Bomb}}s and temporary DeflectorShields.
* %%* SmartBomb



* TankGoodness: The first boss is a giant, highway-hogging tank with FrickinLaserBeams. Even after you destroy its turret, the body of the tank [[SequentialBoss continues to fight with it's own weapons.]]
* TooAwesomeToUse: Collect enough weapon powerups and you get access to a [[WaveMotionGun devastating laser]] that extends the length of the screen and hits anything that stays in the beam [[SpamAttack continuously.]] However, it has extremely limited ammunition.
* TopDownView: Everything except cutscenes (and some menus).

to:

* TankGoodness: The first boss is a giant, highway-hogging tank with FrickinLaserBeams. Even after you destroy its turret, the body of the tank [[SequentialBoss continues to fight with it's its own weapons.]]
* TooAwesomeToUse: Collect enough weapon powerups and you get access to a [[WaveMotionGun devastating laser]] that extends the length of the screen and hits anything that stays in the beam [[SpamAttack continuously.]] continuously. However, it has extremely limited ammunition.
* TopDownView: Everything except cutscenes (and and some menus).menus.
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None


* {{Shareware}}: The first episode of the game was freely distributable, a la VideoGame/{{Doom}} and such titles from the twilight years of TheGoldenAgeOfVideoGames.

to:

* {{Shareware}}: The first episode of the game was freely distributable, a la VideoGame/{{Doom}} and such titles from the twilight years of TheGoldenAgeOfVideoGames.UsefulNotes/TheGoldenAgeOfVideoGames.
Is there an issue? Send a MessageReason:
None


* EliteMooks: Curiously [[AvertedTrope absent]], enemies are either standard-issue [[MookMobile mook mobiles]] or [[BossBattle bosses.]] The larger enemies tend to be [[LevelFiveOnix Level Five Onixes]].

to:

* EliteMooks: Curiously [[AvertedTrope absent]], enemies are either standard-issue [[MookMobile mook mobiles]] or [[BossBattle bosses.]] The larger enemies tend to be [[LevelFiveOnix Level Five Onixes]].{{Fake Ultimate Mook}}s.



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''Highway Hunter'' is a DOS-based VerticalScrollingShooter created by Russian developer OmegaIntegralSystems (as Highway Fighter, in that country) and published in 1994 by Safari Software, a division of EpicGames (Then Epic Megagames).

to:

''Highway Hunter'' is a DOS-based VerticalScrollingShooter created by Russian developer OmegaIntegralSystems Creator/OmegaIntegralSystems (as Highway Fighter, in that country) and published in 1994 by Safari Software, a division of EpicGames (Then Epic Megagames).
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* MediumBlending: The backgrounds of some levels look painted and like pixel-art in others.

to:

* MediumBlending: The backgrounds of In some levels look painted levels, the background looks painted, and in others, it is like pixel-art in others.pixel-art.

Added: 91

Changed: 672

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* YMMV/CrowningMusicOfAwesome: This game has some good tunes, but the track that plays in the short episode intros as well as episode 1, level 2 and episode 2, level 4 is so good it's an EarWorm.
* EliteMooks: Curiously absent, enemies are either standard-issue [[MookMobile mook mobiles]] or [[BossBattle bosses.]] The larger enemies tend to be [[LevelFiveOnix Level Five Onixes]].

to:

* YMMV/CrowningMusicOfAwesome: This game has some good tunes, but the track that plays in the short episode intros as well as episode 1, level 2 and episode 2, level 4 is so good it's an EarWorm.
* EliteMooks: Curiously absent, [[AvertedTrope absent]], enemies are either standard-issue [[MookMobile mook mobiles]] or [[BossBattle bosses.]] The larger enemies tend to be [[LevelFiveOnix Level Five Onixes]].Onixes]].
* GetBackHereBoss: PlayedWith in episode 2, level 3, where the boss ship is flying in front of you, shooting occasional bullets at you. However, it's [[ComputerIsACheatingBastard invulnerable]] until the end of the level, when it fights properly.


Added DiffLines:

* MediumBlending: The backgrounds of some levels look painted and like pixel-art in others.

Added: 60

Changed: 5

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None


* CrowningMusicOfAwesome: This game has some good tunes, but the track that plays in the short episode intros as well as episode 1, level 2 and episode 2, level 4 is so good it's an EarWorm.

to:

* CrowningMusicOfAwesome: YMMV/CrowningMusicOfAwesome: This game has some good tunes, but the track that plays in the short episode intros as well as episode 1, level 2 and episode 2, level 4 is so good it's an EarWorm.


Added DiffLines:

* TopDownView: Everything except cutscenes (and some menus).

Changed: 12

Removed: 15

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the Namespace stuff of Doom+


''Highway Hunter'' is a DOS-based VerticalScrollingShooter created by Russian developer OmegaIntegralSystems (as Highway Fighter, in that country) and published in 1994 by Safari Software, a division of EpicGames (Then Epic Megagames).

to:

''Highway Hunter'' is a DOS-based VerticalScrollingShooter created by Russian developer OmegaIntegralSystems (as Highway Fighter, in that country) and published in 1994 by Safari Software, a division of EpicGames (Then Epic Megagames).
Megagames).



* {{Shareware}}: The first episode of the game was freely distributable, a la {{Doom}} and such titles from the twilight years of TheGoldenAgeOfVideoGames.

to:

* {{Shareware}}: The first episode of the game was freely distributable, a la {{Doom}} VideoGame/{{Doom}} and such titles from the twilight years of TheGoldenAgeOfVideoGames.



* TooAwesomeToUse: Collect enough weapon powerups and you get access to a [[WaveMotionGun devastating laser]] that extends the length of the screen and hits anything that stays in the beam [[SpamAttack continuously.]] However, it has extremely limited ammunition.

to:

* TooAwesomeToUse: Collect enough weapon powerups and you get access to a [[WaveMotionGun devastating laser]] that extends the length of the screen and hits anything that stays in the beam [[SpamAttack continuously.]] However, it has extremely limited ammunition.



<<|ShootEmUp|>>
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Added DiffLines:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/highway-hunter-icon-1_452.jpg]]

-> "You dare enter the lost roads?! We will destroy you!"

''Highway Hunter'' is a DOS-based VerticalScrollingShooter created by Russian developer OmegaIntegralSystems (as Highway Fighter, in that country) and published in 1994 by Safari Software, a division of EpicGames (Then Epic Megagames).

TwentyMinutesIntoTheFuture, a hostile alien race has [[VichyEarth invaded and occupied Earth]], forcing humans to toil away in their workshops and mines. You play the role of an [[NoNameGiven unnamed human mechanic]], working in an auto-repair shop on a [[SuperPrototype prototype]] [[ImportedAlienPhlebotinum alien supercar]], the [[CoolCar MASTER.]] [[TheGuardsMustBeCrazy When the aliens aren't looking,]] you steal the MASTER and make a desperate bid for freedom. Apparently, LaResistance is out there somewhere, and your goal is to reach the unoccupied zones where they dwell.

The MASTER is a powerful vehicle indeed, able to take several hits before [[EveryCarIsAPinto blowing up]], [[OneHitWonder unlike many scrolling shooter vehicles.]] Dropped [[PowerUp powerups]] you can acquire include [[HealThySelf health boosts,]] weapon upgrades (which stack on top of one another- if a weapon runs out of ammo, it reverts to the next level down, rather then bumping you back to your basic laser), shield upgrades that let you ram enemy vehicles and absorb projectiles, and the occasional SmartBomb. Each level has you progress along a raised highway, fighting off enemy cars and aircraft, eventually reaching a BossBattle. The game is divided into three episodes: [[MookMobile Evil Drivers,]] [[EldritchLocation The Lost Roads,]] and [[VeryDefinitelyFinalDungeon Anarchy.]] Each consists five levels, beginning with Earthlike environments and progressing towards steadily more alien ones, likely the result of {{Terraforming}}.
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!!Highway Hunter provides examples of:

* ActionSurvivor: The player character is a mere car mechanic. By the end of the game, it's likely he TookALevelInBadass.
* BadAssDriver: See above.
* BottomlessMagazines: [[AvertedTrope mostly averted,]] your weapons have limited ammuntion, but if you somehow manage to be back on your [[EmergencyWeapon basic]] [[EnergyWeapon V-Laser]], it never runs out of juice.
* BossBattle: This game has a nice variety of bosses, from [[TankGoodness giant tanks]] and [[CoolPlane giant triple-rotor gunships]] to [[AttackOfThe50FootWhatever giant]] [[KillItWithFire fire-breathing]] [[InstantAwesomeJustAddDragons dragon heads]]. Actually, pretty much every boss in this game is LargeAndInCharge.
* CarFu: Possible, but likely not worth the damage you inflict to your own car in the process. However, if you have one of the barrier powerups, [[RammingAlwaysWorks this becomes an efficient tactic.]]
* CoolCar: The MASTER certainly qualifies.
* CrowningMusicOfAwesome: This game has some good tunes, but the track that plays in the short episode intros as well as episode 1, level 2 and episode 2, level 4 is so good it's an EarWorm.
* EliteMooks: Curiously absent, enemies are either standard-issue [[MookMobile mook mobiles]] or [[BossBattle bosses.]] The larger enemies tend to be [[LevelFiveOnix Level Five Onixes]].
* InsurmountableWaistHeightFence: You cannot maneuver your car beyond the boundaries of the highway, somewhat limiting your movement and making it difficult to shoot airborne enemies if they do not fly straight at you.
* KingMook: The boss of episode two's fourth level is an upscaled version of the already [[GiantMook quite large]] armed F1 racers you fight in that level. Like all the ground bosses, he's big enough that he hogs the entire highway, so it's not like [[TakeAThirdOption you could just go around him.]]
* MacrossMissileMassacre: You dish out your fair share of missiles, but enemies in this game ''love'' shooting missiles at you, in addition to the obligatory nondescript [[PowerGlows glowing]] [[EnergyBall Energy Balls.]] Thankfully, both can be shot down as your car is not PointDefenseless.
* MercyInvincibility
* MilitaryMashupMachine: A few bosses.
* NintendoHard: This game can be a pain, like any good shmup. However, the difficulty in this game was actually ''toned down'' [[DifficultyByRegion from the original Russian game]], HighwayFighter.
* {{Shareware}}: The first episode of the game was freely distributable, a la {{Doom}} and such titles from the twilight years of TheGoldenAgeOfVideoGames.
* OneHitPointWonder: The car is this in Hard difficulty. The lifebar is replaced with a [[VideoGameLives lives meter]], life powerups are extra lives instead, and your weapon reverts to the V-Laser each time you're hit.
* PowerUp: Weapon upgrades, [[SmartBomb Smart Bombs,]] and temporary DeflectorShields.
* SmartBomb
* SpreadShot: Despite what the name might suggest, the W-Laser is not this. It's simply the V-Laser doubled. Later weapon power-ups give you this, however.
* TankGoodness: The first boss is a giant, highway-hogging tank with FrickinLaserBeams. Even after you destroy its turret, the body of the tank [[SequentialBoss continues to fight with it's own weapons.]]
* TooAwesomeToUse: Collect enough weapon powerups and you get access to a [[WaveMotionGun devastating laser]] that extends the length of the screen and hits anything that stays in the beam [[SpamAttack continuously.]] However, it has extremely limited ammunition.
* WeaponizedCar: Just about every ground vehicle in the game.
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<<|ShootEmUp|>>

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