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* NoPronunciationGuide: How the heck do you pronounce [[SpellMyNameWithAnS Zj(j)arrinmar]]? The same might be said of M'kavlar and maybe Kravaar too.
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Speculation isn't allowed. Video Game Settings is an index, not a trope.
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!!This entire backstory is pure speculation, as Creator/DarkFlameWolf has [[ShrugOfGod not given an official backstory, even upon request]].
You live in a peaceful village on the eastern border of Galea, known as Dali. You are best friends with a very popular girl, and that has drawn the envy of many of your fellow villagers. Apparently it has drawn the envy of the monsters of the wilds as well, as they recently kidnapped her out to the west. You tracked the monsters' trail, and it led to what seemed to have been a portal. You decide to train yourself before attempting to reopen the portal, and decide to seek out the pieces of the Triforce of Wisdom in hopes of increasing your powers. Little do you know, yet, that that portal led to an alternate dimension ruled by evil which contained some of the pieces of the Triforce, as well as the fortress of the evil in whose name your friend was captured...
Whatever. If you use that sword well enough, it'll all work out, right?
You live in a peaceful village on the eastern border of Galea, known as Dali. You are best friends with a very popular girl, and that has drawn the envy of many of your fellow villagers. Apparently it has drawn the envy of the monsters of the wilds as well, as they recently kidnapped her out to the west. You tracked the monsters' trail, and it led to what seemed to have been a portal. You decide to train yourself before attempting to reopen the portal, and decide to seek out the pieces of the Triforce of Wisdom in hopes of increasing your powers. Little do you know, yet, that that portal led to an alternate dimension ruled by evil which contained some of the pieces of the Triforce, as well as the fortress of the evil in whose name your friend was captured...
Whatever. If you use that sword well enough, it'll all work out, right?
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* VideoGameSettings:
** AbandonedMine: Tungsten Excavation Site.
** AbsurdlySpaciousSewer: Zjarrinmar Cove.
** AlienGeometries: The House of Mirrors.
** BigBoosHaunt: Deathevn Catacombs, and to a lesser extent the graveyard outside.
** BigFancyCastle: M'kavlar's Fort.
** BrutalBonusLevel: Death Mountain Fortress.
** BubblegloopSwamp: Much larger in one world than in the other. The larger one, interestingly, shares its theme with the snow area.
** BuildLikeAnEgyptian: Kravaar Fortress.
** DeathMountain: And it lives up to the trope name, so beware.
** DenOfIniquity: Thieves' Hideout.
** DisconnectedSideArea: The Eastern Hills and a small part of Ganon's Tower.
** ElaborateUndergroundBase: The lower part of Ganon's Tower.
** FirstTown: Dali.
** IcePalace: The Ice Palace.
** ItsAllUpstairsFromHere: The upper part of Ganon's Tower. [[spoiler:And I mean it.]]
** TheLostWoods: Much of ''[[OmnipresentTropes both worlds]]'' could count, but especially the North Woods and Skull Woods.
** TheMaze: Gnarled Root Dungeon.
** MonsterArena: The Savage Labyrinth.
** NoGearLevel: Manchuria Bluffs.
** OldDarkHouse: Brickwall Depths.
** SecretLevel: The Master Dome.
** ShiftingSandLand: The great desert.
** SlippySlideyIceWorld: A rather small corner of one world.
---> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
** Slippy-Slidey Ice Cavern: Sleet Stone Cave.
** TempleOfDoom: Historia Temple.
** VillainWorld: Ganon's World.
** AbandonedMine: Tungsten Excavation Site.
** AbsurdlySpaciousSewer: Zjarrinmar Cove.
** AlienGeometries: The House of Mirrors.
** BigBoosHaunt: Deathevn Catacombs, and to a lesser extent the graveyard outside.
** BigFancyCastle: M'kavlar's Fort.
** BrutalBonusLevel: Death Mountain Fortress.
** BubblegloopSwamp: Much larger in one world than in the other. The larger one, interestingly, shares its theme with the snow area.
** BuildLikeAnEgyptian: Kravaar Fortress.
** DeathMountain: And it lives up to the trope name, so beware.
** DenOfIniquity: Thieves' Hideout.
** DisconnectedSideArea: The Eastern Hills and a small part of Ganon's Tower.
** ElaborateUndergroundBase: The lower part of Ganon's Tower.
** FirstTown: Dali.
** IcePalace: The Ice Palace.
** ItsAllUpstairsFromHere: The upper part of Ganon's Tower. [[spoiler:And I mean it.]]
** TheLostWoods: Much of ''[[OmnipresentTropes both worlds]]'' could count, but especially the North Woods and Skull Woods.
** TheMaze: Gnarled Root Dungeon.
** MonsterArena: The Savage Labyrinth.
** NoGearLevel: Manchuria Bluffs.
** OldDarkHouse: Brickwall Depths.
** SecretLevel: The Master Dome.
** ShiftingSandLand: The great desert.
** SlippySlideyIceWorld: A rather small corner of one world.
---> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
** Slippy-Slidey Ice Cavern: Sleet Stone Cave.
** TempleOfDoom: Historia Temple.
** VillainWorld: Ganon's World.
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---> '''Darkflamewolf:''' You have been tricked! [[spoiler:Ganon is not here! You must go to his world to beat him!]]
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---> '''Darkflamewolf:''' You have been tricked! [[spoiler:Ganon is not here! You must go to his world to beat him!]]him!]]
----
----
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None
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Hidden Duality is the fifth VideoGame/ZeldaClassic quest by Creator/DarkFlameWolf. It was a milestone quest for her: it was her first quest that included a Magic meter, included a much better tileset than her previous quests, had a much bigger Master Dome than the one in Fragments of Power, and was by far her longest quest yet (still second longest ever, superseded only by VideoGame/LostIsle). It was also a milestone in the Zelda Classic community as a whole: two of the level bosses weren't at the end of the level, directly guarding the Triforce, there are new puzzles, e.g. finding out there's a bombable wall by visiting another part of the room on the far side and dropping to the floor below, and the [[spoiler: real final]] battle is outside. That aside, it also took place over two world maps, a Light World and a DarkWorld, [[spoiler:as well as a third, final map, Ganon's World]]. There are, as usual, eight dungeons across both worlds containing the Triforce pieces, as well as five bonus dungeons, each containing a major item. Much of the Light World is inaccessible until quite late in the game, another major accomplishment by Darkflamewolf.
[[header:This entire backstory is pure speculation, as Creator/DarkFlameWolf has [[ShrugOfGod not given an official backstory, even upon request]].]]
[[header:This entire backstory is pure speculation, as Creator/DarkFlameWolf has [[ShrugOfGod not given an official backstory, even upon request]].]]
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[[header:Speculation ends here.]]
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'''[[header:Hidden Duality contains examples of the following tropes:]]'''
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--> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
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** [[spoiler:VillainWorld: Ganon's World.]]
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** [[spoiler:VillainWorld: VillainWorld: Ganon's World.]]
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--> '''Darkflamewolf:''' You have been tricked! [[spoiler:Ganon is not here! You must go to his world to beat him!]]
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Fixing a page I\'d made a while ago.
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->'''Darkflamewolf:''' This [[spoiler:type of final battle, which takes place outside]] was unheard of at the time for Zelda Classic.
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-> '''Darkflamewolf:''' This is the ultimate gauntlet of sorts. Something I've carried over in a lot of my quests. [...] The challenge is to see if you can hold up to all the bosses and Ganon himself on two Potions alone!
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-> '''Darkflamewolf:''' You have been tricked! [[spoiler:Ganon is not here! You must go to his world to beat him!]]
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Adding an example.
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* PunctuationShaker: M'kavlar is a rare example from Creator/DarkFlameWolf.
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Adding to a couple examples and adding a new one.
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* LongSongShortScene: Ganon has a unique battle theme, but you barely ever get to hear any of it, as he's by no means the hardest boss in a game with already HardLevelsEasyBosses (the hardest bosses are the 40-headed Gleeok right before Ganon and the Patra 2's before him and especially at the end of [[spoiler:Death Mountain Fortress]]).
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* LongSongShortScene: Ganon has a unique battle theme, but you barely ever get to hear any of it, as he's by no means the hardest boss in a game with already HardLevelsEasyBosses (the hardest bosses are the 40-headed Gleeok right before Ganon and the Patra 2's before him and especially at the end of [[spoiler:Death Mountain Fortress]]).Fortress and the Savage Labyrinth]]).
* NoPronunciationGuide: How the heck do you pronounce [[SpellMyNameWithAnS Zj(j)arrinmar]]? The same might be said of M'kavlar and maybe Kravaar too.
* NoPronunciationGuide: How the heck do you pronounce [[SpellMyNameWithAnS Zj(j)arrinmar]]? The same might be said of M'kavlar and maybe Kravaar too.
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* SpellMyNameWithAnS: The D-Map for one level is called Zjarrinmar Cove, and that's how Darkflamewolf refers to it in her own walkthrough, but the old man at the entrance welcomes you to "Zjjarrinmar Cove."
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* SpellMyNameWithAnS: The D-Map for one level is called Zjarrinmar Cove, the map intro calls it the same, and that's how Darkflamewolf refers to it in her own walkthrough, but the old man at the entrance welcomes you to "Zjjarrinmar Cove."
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Adding more examples.
* InfinityPlusOneSword: The Golden Arrows.
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** DisconnectedSideArea: The Eastern Hills.
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** DisconnectedSideArea: The Eastern Hills.Hills and a small part of Ganon's Tower.
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Adding more sub-examples.
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* BonusLevel: There are five of them, each guarding a major item, each with their own distinctive gimmick.
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* BonusLevel: BonusDungeon: There are five of them, each guarding a major item, each with their own distinctive gimmick.
** AlienGeometries: The House of Mirrors.
** BrutalBonusLevel: Death Mountain Fortress.
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*** TheMaze: Gnarled Root Dungeon.
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** EvilTowerOfOminousness: Ganon's Tower.
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** EvilTowerOfOminousness: ElaborateUndergroundBase: The lower part of Ganon's Tower.Tower.
** FirstTown: Dali.
** IcePalace: The Ice Palace.
** ItsAllUpstairsFromHere: The upper part of Ganon's Tower. [[spoiler:And I mean it.]]
** FirstTown: Dali.
** IcePalace: The Ice Palace.
** ItsAllUpstairsFromHere: The upper part of Ganon's Tower. [[spoiler:And I mean it.]]
** TheMaze: Gnarled Root Dungeon.
** MonsterArena: The Savage Labyrinth.
** NoGearLevel: Manchuria Bluffs.
** OldDarkHouse: Brickwall Depths.
** SecretLevel: The Master Dome.
** MonsterArena: The Savage Labyrinth.
** NoGearLevel: Manchuria Bluffs.
** OldDarkHouse: Brickwall Depths.
** SecretLevel: The Master Dome.
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*** BuildLikeAnEgyptian: Kravaar Fortress.
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---> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
*** Slippy-Slidey Ice Cavern: Sleet Stone Cave.
*** IcePalace: The Ice Palace.
*** Slippy-Slidey Ice Cavern: Sleet Stone Cave.
*** IcePalace: The Ice Palace.
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*** IcePalace: The Ice Palace.
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Adding another sub-example.
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** AbsurdlySpaciousSewer: Zjarrinmar Cove.
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Correcting a trope name I\'d linked to.
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** DenOfThieves: Thieves' Hideout.
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** DenOfThieves: DenOfIniquity: Thieves' Hideout.
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Adding more context to an example.
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** DeathMountain: And it lives up to the trope name, so beware.
** DenOfThieves: Thieves' Hideout.
** DisconnectedSideArea: The Eastern Hills.
** DenOfThieves: Thieves' Hideout.
** DisconnectedSideArea: The Eastern Hills.
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Trying to correct a past addition I made.
---> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
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-> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
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Adding context to more examples.
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* DarkWorld: Dark Galea. Any warp to or from Light Galea takes you to the same position in the other world.
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* DarkWorld: Dark Galea. Any warp to or from Light Galea takes you to the same position in the other world. You can tell it's Dark Galea by the palette being a lot browner and darker.
** AbandonedMine: Tungsten Excavation Site.
** BigFancyCastle: M'kavlar's Fort.
** EvilTowerOfOminousness: Ganon's Tower.
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-> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
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-> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
Added DiffLines:
** [[spoiler:VillainWorld: Ganon's World.]]
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Adding context to examples and adding new ones.
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->'''Darkflamewolf:''' [[spoiler:This type of final battle, which takes place outside was unheard of at the time for Zelda Classic.]]
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->'''Darkflamewolf:''' [[spoiler:This type This [[spoiler:type of final battle, which takes place outside outside]] was unheard of at the time for Zelda Classic.]]
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* DarkWorld: Dark Galea.
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* DarkWorld: Dark Galea. Any warp to or from Light Galea takes you to the same position in the other world.
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* FakeDifficulty: More like unbalanced difficulty. Some of the imbalance was rectified in the Director's Cut, but several of the things in which it was inherent (e.g. the Savage Labyrinth) were never used by Darkflamewolf again.
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* VideoGameSettings:
** BigBoosHaunt: Deathevn Catacombs, and to a lesser extent the graveyard outside.
** BubblegloopSwamp: Much larger in one world than in the other. The larger one, interestingly, shares its theme with the snow area.
*** TheMaze: Gnarled Root Dungeon.
** TheLostWoods: Much of ''[[OmnipresentTropes both worlds]]'' could count, but especially the North Woods and Skull Woods.
** ShiftingSandLand: The great desert.
*** BuildLikeAnEgyptian: Kravaar Fortress.
** SlippySlideyIceWorld: A rather small corner of one world.
-> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
*** Slippy-Slidey Ice Cavern: Sleet Stone Cave.
*** IcePalace: The Ice Palace.
** TempleOfDoom: Historia Temple.
** BigBoosHaunt: Deathevn Catacombs, and to a lesser extent the graveyard outside.
** BubblegloopSwamp: Much larger in one world than in the other. The larger one, interestingly, shares its theme with the snow area.
*** TheMaze: Gnarled Root Dungeon.
** TheLostWoods: Much of ''[[OmnipresentTropes both worlds]]'' could count, but especially the North Woods and Skull Woods.
** ShiftingSandLand: The great desert.
*** BuildLikeAnEgyptian: Kravaar Fortress.
** SlippySlideyIceWorld: A rather small corner of one world.
-> '''Darkflamewolf:''' I regret the fact that my snowbound area is so small in this game. Something I rectified heavily in future games.
*** Slippy-Slidey Ice Cavern: Sleet Stone Cave.
*** IcePalace: The Ice Palace.
** TempleOfDoom: Historia Temple.
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Adding more examples.
Added DiffLines:
* ShoutOut: Darkflamewolf says that the town of Dali is a shout-out to the one by the same name in VideoGame/FinalFantasyIX, and even explains [[spoiler:the graveyard]] as an extension of that shout-out because the original Dali had a dark secret too, but there's no further resemblance, and why ''that'' town and not another?
** Deathevn Catacombs may be another (unintentional) shout-out, here to Breath of Fire 2.
*** Darkflamewolf seems to love that guy: when telling Peteo what she wanted for ''VideoGame/LostIsle'''s final boss, she showed him Deathevn.
* SpellMyNameWithAnS: The D-Map for one level is called Zjarrinmar Cove, and that's how Darkflamewolf refers to it in her own walkthrough, but the old man at the entrance welcomes you to "Zjjarrinmar Cove."
* SpellMyNameWithAThe: A rare instance that overlaps with the above. Darkflamewolf calls it Hidden Duality in her walkthrough, but the Zelda Classic quest database labels it "''The'' Hidden Duality".
** Deathevn Catacombs may be another (unintentional) shout-out, here to Breath of Fire 2.
*** Darkflamewolf seems to love that guy: when telling Peteo what she wanted for ''VideoGame/LostIsle'''s final boss, she showed him Deathevn.
* SpellMyNameWithAnS: The D-Map for one level is called Zjarrinmar Cove, and that's how Darkflamewolf refers to it in her own walkthrough, but the old man at the entrance welcomes you to "Zjjarrinmar Cove."
* SpellMyNameWithAThe: A rare instance that overlaps with the above. Darkflamewolf calls it Hidden Duality in her walkthrough, but the Zelda Classic quest database labels it "''The'' Hidden Duality".
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* XtremeKoolLetterz: [[WordOfGod Darkflamewolf's explanation]] for the name of Zjarrinmar Cove.
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Adding more examples.
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* BossBonanza: The final battles against Blue Lanmolas, Manhandla 2's, a Gohma 3, a Patra 2, and a Gleeok with lots of heads.
-> '''Darkflamewolf:''' This is the ultimate gauntlet of sorts. Something I've carried over in a lot of my quests. [...] The challenge is to see if you can hold up to all the bosses and Ganon himself on two Potions alone!
-> '''Darkflamewolf:''' This is the ultimate gauntlet of sorts. Something I've carried over in a lot of my quests. [...] The challenge is to see if you can hold up to all the bosses and Ganon himself on two Potions alone!
Added DiffLines:
* LongSongShortScene: Ganon has a unique battle theme, but you barely ever get to hear any of it, as he's by no means the hardest boss in a game with already HardLevelsEasyBosses (the hardest bosses are the 40-headed Gleeok right before Ganon and the Patra 2's before him and especially at the end of [[spoiler:Death Mountain Fortress]]).
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Adding more examples.
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[[header:Hidden Duality contains examples of the following tropes:]]
to:
'''[[header:Hidden Duality contains examples of the following
* TheUnderworld: The cave systems in both worlds are quite large and interconnected; they even almost mesh right with {{The Overworld}}s.
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** You fight the dungeon boss about halfway through Zjarrinmar Cove, and again you don't get a Heart Container. But you do get the Flippers, which you must use to get the Boss Key and reach the Triforce piece.
to:
** You fight the dungeon boss about halfway through Zjarrinmar Cove, and again you don't get a Heart Container. But you do get the Flippers, which you must use to get the Boss Key and reach the Triforce piece.piece.
** Finally, [[spoiler:once you reach the top of Ganon's Tower, ItsQuietTooQuiet... then you fight an [[AntiClimaxBoss Aquamentus]], then you come across a Moblin who informs you that if you proceed beyond, you will be lost in another world, as well as demanding Bait for some reason]]. Sure enough, [[spoiler:step through the portal and you'll be in Ganon's World, where you can get the Golden Arrow and stop at one last shop and lonely fairy fountain before the final battle]]. But [[GuideDangIt if you didn't bring a Bait]], sucks to be you!
-> '''Darkflamewolf:''' You have been tricked! [[spoiler:Ganon is not here! You must go to his world to beat him!]]
** Finally, [[spoiler:once you reach the top of Ganon's Tower, ItsQuietTooQuiet... then you fight an [[AntiClimaxBoss Aquamentus]], then you come across a Moblin who informs you that if you proceed beyond, you will be lost in another world, as well as demanding Bait for some reason]]. Sure enough, [[spoiler:step through the portal and you'll be in Ganon's World, where you can get the Golden Arrow and stop at one last shop and lonely fairy fountain before the final battle]]. But [[GuideDangIt if you didn't bring a Bait]], sucks to be you!
-> '''Darkflamewolf:''' You have been tricked! [[spoiler:Ganon is not here! You must go to his world to beat him!]]
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Correcting the page quote and adding more examples.
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-> ''"The next dungeon is in the desert in another world."''
-->--Wise Old Man
Hidden Duality is the fifth VideoGame/ZeldaClassic quest by Creator/DarkFlameWolf. It was a milestone quest for her: it was her first quest that included a Magic meter, included a much better tileset than her previous quests, had a much bigger Master Dome than the one in Fragments of Power, and was by far her longest quest yet (still second longest ever, superseded only by VideoGame/LostIsle). It was also a milestone in the Zelda Classic community as a whole: two of the level bosses weren't at the end of the level, directly guarding the Triforce, and the [[spoiler: real final]] battle is outside. That aside, it also took place over two world maps, a Light World and a DarkWorld, [[spoiler:as well as a third, final map, Ganon's World]]. There are, as usual, eight dungeons across both worlds containing the Triforce pieces, as well as five bonus dungeons, each containing a major item. Much of the Light World is inaccessible until quite late in the game, another major accomplishment by Darkflamewolf.
-->--Wise Old Man
Hidden Duality is the fifth VideoGame/ZeldaClassic quest by Creator/DarkFlameWolf. It was a milestone quest for her: it was her first quest that included a Magic meter, included a much better tileset than her previous quests, had a much bigger Master Dome than the one in Fragments of Power, and was by far her longest quest yet (still second longest ever, superseded only by VideoGame/LostIsle). It was also a milestone in the Zelda Classic community as a whole: two of the level bosses weren't at the end of the level, directly guarding the Triforce, and the [[spoiler: real final]] battle is outside. That aside, it also took place over two world maps, a Light World and a DarkWorld, [[spoiler:as well as a third, final map, Ganon's World]]. There are, as usual, eight dungeons across both worlds containing the Triforce pieces, as well as five bonus dungeons, each containing a major item. Much of the Light World is inaccessible until quite late in the game, another major accomplishment by Darkflamewolf.
to:
-> ''"The ''"You can find the next dungeon is temple in the a massive desert in another world."''
-->--Wise -->-- '''Wise Old Man
Man'''
Hidden Duality is the fifth VideoGame/ZeldaClassic quest by Creator/DarkFlameWolf. It was a milestone quest for her: it was her first quest that included a Magic meter, included a much better tileset than her previous quests, had a much bigger Master Dome than the one in Fragments of Power, and was by far her longest quest yet (still second longest ever, superseded only by VideoGame/LostIsle). It was also a milestone in the Zelda Classic community as a whole: two of the level bosses weren't at the end of the level, directly guarding the Triforce, there are new puzzles, e.g. finding out there's a bombable wall by visiting another part of the room on the far side and dropping to the floor below, and the [[spoiler: real final]] battle is outside. That aside, it also took place over two world maps, a Light World and a DarkWorld, [[spoiler:as well as a third, final map, Ganon's World]]. There are, as usual, eight dungeons across both worlds containing the Triforce pieces, as well as five bonus dungeons, each containing a major item. Much of the Light World is inaccessible until quite late in the game, another major accomplishment by Darkflamewolf.
Hidden Duality is the fifth VideoGame/ZeldaClassic quest by Creator/DarkFlameWolf. It was a milestone quest for her: it was her first quest that included a Magic meter, included a much better tileset than her previous quests, had a much bigger Master Dome than the one in Fragments of Power, and was by far her longest quest yet (still second longest ever, superseded only by VideoGame/LostIsle). It was also a milestone in the Zelda Classic community as a whole: two of the level bosses weren't at the end of the level, directly guarding the Triforce, there are new puzzles, e.g. finding out there's a bombable wall by visiting another part of the room on the far side and dropping to the floor below, and the [[spoiler: real final]] battle is outside. That aside, it also took place over two world maps, a Light World and a DarkWorld, [[spoiler:as well as a third, final map, Ganon's World]]. There are, as usual, eight dungeons across both worlds containing the Triforce pieces, as well as five bonus dungeons, each containing a major item. Much of the Light World is inaccessible until quite late in the game, another major accomplishment by Darkflamewolf.
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BattleInTheRain: [[spoiler:The final gauntlet.]]
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* BattleInTheRain: [[spoiler:The final gauntlet.]]
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DarkWorld: Dark Galea.
DualWorldGameplay: Not as involved as, say, A Link to the Past, in that you can only switch between worlds at designated points, but still involved in a lot of content.
DualWorldGameplay: Not as involved as, say, A Link to the Past, in that you can only switch between worlds at designated points, but still involved in a lot of content.
to:
* BonusLevel: There are five of them, each guarding a major item, each with their own distinctive gimmick.
** The rooms in the House of Mirrors don't connect straightforwardly.
** Manchuria Bluffs is full of enemies that try to disable your sword or eat your Magical Shield.
** Brickwall Depths is a great-big side view dungeon.
** The Ice Palace requires you to notice subtle things on one side of the dungeon, then mimick them on the other side.
** And Death Mountain Fortress straight up tries to kill you.
** There's also the Savage Labyrinth, a long gauntlet of enemies that you must fight through.
** And, of course, Darkflamewolf's trademark Master Dome is back, bigger and badder than ever, establishing its size for DFW's future quests.
* DarkWorld: Dark Galea.
* DualWorldGameplay: Not as involved as, say, A Link to the Past, in that you can only switch between worlds at designated points, but still involved in a lot ofcontent.content.
* SerialEscalation: This quest is the biggest expansion in Dark Flame Wolf's quest making scope. She was expanding ever since Wolfstyle, and with the exceptions of Ganon's Claim and Wolfstyle DX, would continue ramping it up right up through VideoGame/LostIsle, but this was her biggest leap.
* YourPrincessIsInAnotherCastle: Two, perhaps three times in the game.
** Tungsten Excavation Site was ransacked before you began your quest. Most of the doors are opened, the bombable walls destroyed, and the treasures taken... including the Triforce piece. But there are bombable walls still intact, and behind them lurk an old man who somehow knows the thieves who ransacked the dungeon ran off into the desert, the boss key, and the boss... which doesn't drop a heart container and guards the Magic Book. You need to use the Magic Book to access the thieves' hideout in the desert, then use the Bait to reach the Triforce piece.
** You fight the dungeon boss about halfway through Zjarrinmar Cove, and again you don't get a Heart Container. But you do get the Flippers, which you must use to get the Boss Key and reach the Triforce piece.
** The rooms in the House of Mirrors don't connect straightforwardly.
** Manchuria Bluffs is full of enemies that try to disable your sword or eat your Magical Shield.
** Brickwall Depths is a great-big side view dungeon.
** The Ice Palace requires you to notice subtle things on one side of the dungeon, then mimick them on the other side.
** And Death Mountain Fortress straight up tries to kill you.
** There's also the Savage Labyrinth, a long gauntlet of enemies that you must fight through.
** And, of course, Darkflamewolf's trademark Master Dome is back, bigger and badder than ever, establishing its size for DFW's future quests.
* DarkWorld: Dark Galea.
* DualWorldGameplay: Not as involved as, say, A Link to the Past, in that you can only switch between worlds at designated points, but still involved in a lot of
* SerialEscalation: This quest is the biggest expansion in Dark Flame Wolf's quest making scope. She was expanding ever since Wolfstyle, and with the exceptions of Ganon's Claim and Wolfstyle DX, would continue ramping it up right up through VideoGame/LostIsle, but this was her biggest leap.
* YourPrincessIsInAnotherCastle: Two, perhaps three times in the game.
** Tungsten Excavation Site was ransacked before you began your quest. Most of the doors are opened, the bombable walls destroyed, and the treasures taken... including the Triforce piece. But there are bombable walls still intact, and behind them lurk an old man who somehow knows the thieves who ransacked the dungeon ran off into the desert, the boss key, and the boss... which doesn't drop a heart container and guards the Magic Book. You need to use the Magic Book to access the thieves' hideout in the desert, then use the Bait to reach the Triforce piece.
** You fight the dungeon boss about halfway through Zjarrinmar Cove, and again you don't get a Heart Container. But you do get the Flippers, which you must use to get the Boss Key and reach the Triforce piece.
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Adding a few examples and a page quote.
Added line(s) 7 (click to see context) :
-> ''"The next dungeon is in the desert in another world."''
-->--Wise Old Man
-->--Wise Old Man
Changed line(s) 7 (click to see context) from:
Whatever. If you use that sword well enough, it'll all work out, right?
to:
Whatever. If you use that sword well enough, it'll all work out, right?right?
[[header:Hidden Duality contains examples of the following tropes:]]
BattleInTheRain: [[spoiler:The final gauntlet.]]
->'''Darkflamewolf:''' [[spoiler:This type of final battle, which takes place outside was unheard of at the time for Zelda Classic.]]
DarkWorld: Dark Galea.
DualWorldGameplay: Not as involved as, say, A Link to the Past, in that you can only switch between worlds at designated points, but still involved in a lot of content.
[[header:Hidden Duality contains examples of the following tropes:]]
BattleInTheRain: [[spoiler:The final gauntlet.]]
->'''Darkflamewolf:''' [[spoiler:This type of final battle, which takes place outside was unheard of at the time for Zelda Classic.]]
DarkWorld: Dark Galea.
DualWorldGameplay: Not as involved as, say, A Link to the Past, in that you can only switch between worlds at designated points, but still involved in a lot of content.
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Starting the page...
Added DiffLines:
Hidden Duality is the fifth VideoGame/ZeldaClassic quest by Creator/DarkFlameWolf. It was a milestone quest for her: it was her first quest that included a Magic meter, included a much better tileset than her previous quests, had a much bigger Master Dome than the one in Fragments of Power, and was by far her longest quest yet (still second longest ever, superseded only by VideoGame/LostIsle). It was also a milestone in the Zelda Classic community as a whole: two of the level bosses weren't at the end of the level, directly guarding the Triforce, and the [[spoiler: real final]] battle is outside. That aside, it also took place over two world maps, a Light World and a DarkWorld, [[spoiler:as well as a third, final map, Ganon's World]]. There are, as usual, eight dungeons across both worlds containing the Triforce pieces, as well as five bonus dungeons, each containing a major item. Much of the Light World is inaccessible until quite late in the game, another major accomplishment by Darkflamewolf.
[[header:This entire backstory is pure speculation, as Creator/DarkFlameWolf has [[ShrugOfGod not given an official backstory, even upon request]].]]
You live in a peaceful village on the eastern border of Galea, known as Dali. You are best friends with a very popular girl, and that has drawn the envy of many of your fellow villagers. Apparently it has drawn the envy of the monsters of the wilds as well, as they recently kidnapped her out to the west. You tracked the monsters' trail, and it led to what seemed to have been a portal. You decide to train yourself before attempting to reopen the portal, and decide to seek out the pieces of the Triforce of Wisdom in hopes of increasing your powers. Little do you know, yet, that that portal led to an alternate dimension ruled by evil which contained some of the pieces of the Triforce, as well as the fortress of the evil in whose name your friend was captured...
[[header:Speculation ends here.]]
Whatever. If you use that sword well enough, it'll all work out, right?
[[header:This entire backstory is pure speculation, as Creator/DarkFlameWolf has [[ShrugOfGod not given an official backstory, even upon request]].]]
You live in a peaceful village on the eastern border of Galea, known as Dali. You are best friends with a very popular girl, and that has drawn the envy of many of your fellow villagers. Apparently it has drawn the envy of the monsters of the wilds as well, as they recently kidnapped her out to the west. You tracked the monsters' trail, and it led to what seemed to have been a portal. You decide to train yourself before attempting to reopen the portal, and decide to seek out the pieces of the Triforce of Wisdom in hopes of increasing your powers. Little do you know, yet, that that portal led to an alternate dimension ruled by evil which contained some of the pieces of the Triforce, as well as the fortress of the evil in whose name your friend was captured...
[[header:Speculation ends here.]]
Whatever. If you use that sword well enough, it'll all work out, right?