History VideoGame / HeroesOfMightAndMagic

2nd Nov '17 1:55:43 PM Anorgil
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* HeWhoFightsMonsters: Tarnum in ''Warlords of the Wasteland'' ultimately becomes every bit as cruel as the wizards he fights against.



* InfinityPlusOneSword: The third game (and the ''Heroes Chronicles'' spinoff campaigns) introduce three powerful swords that are treated as Infinity Plus One Swords in the story. The ''Armageddon's Blade'' expansion has the [[TitleDrop titular]] Armageddon's Blade, which in game gives nice boost to most of the wielder's stats and allows them cast Armageddon at expert level even if they couldn't use it normally, and it doesn't affect your own troops like it does normally, meaning you just use Armageddon on the enemy without hurting your own army. ''The Shadow of Death'' has the Angelic Alliance, a combination of several other artifacts which combined give +21 to attack, defense, power, and knowledge, more than any other combo, allows for mixing of standard troops with neutrals without moral penalties, and casts prayer at the start of each battle. The last ''Heroes Chronicles'' campaign revolves around the Sword of Frost. The Armageddon's Blade and the Sword of Frost were so powerful that they ''destroyed the world'' when they struck each other.

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* InfinityPlusOneSword: The third game (and the ''Heroes Chronicles'' spinoff campaigns) introduce three powerful swords that are treated as Infinity Plus One Swords in the story. The ''Armageddon's Blade'' expansion has the [[TitleDrop titular]] Armageddon's Blade, which in game gives nice boost to most of the wielder's stats and allows them cast Armageddon at expert level even if they couldn't use it normally, and it doesn't affect your own troops like it does normally, meaning you just use Armageddon on the enemy without hurting your own army. ''The Shadow of Death'' has the Angelic Alliance, a combination of several other artifacts which combined give +21 to attack, defense, power, and knowledge, more than any other combo, allows for mixing of standard troops with neutrals without moral morale penalties, and casts prayer at the start of each battle. The last ''Heroes Chronicles'' campaign revolves around the Sword of Frost. The Armageddon's Blade and the Sword of Frost were so powerful that they ''destroyed the world'' when they struck each other.



*** ''Heroes Chronicles'' starts grey, goes black and white, then grey again, and keeps alternating. For example, Tarnum, before he became the Immortal Hero, was just a shepherd who wanted freedom for his people. In achieving this, he committed numerous atrocities. When he's sent back after death to atone for his crimes by the gods, his first task is unambiguously good (help the newborn kingdom of Erathia save a good man's soul from the underworld, where it doesn't belong)--but a later one has him freeing the people who would become the Tatalians...from their slavery to the nation of Erathia.

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*** ''Heroes Chronicles'' starts grey, goes black and white, then grey again, and keeps alternating. For example, Tarnum, before he became the Immortal Hero, was just a shepherd who wanted freedom for his people. In achieving this, he committed numerous atrocities. When he's sent back after death to atone for his crimes by the gods, his first task is unambiguously good (help the newborn kingdom of Erathia save a good man's soul from the underworld, where it doesn't belong)--but a later one has him freeing the people who would become the Tatalians... from their slavery to the nation of Erathia.



* ShoutOut: The the cheat codes in Heroes III and its expansions references a different movie: the original does Film/MontyPythonAndTheHolyGrail, Armageddon's Blade references StarWars (Episode 1) and Shadow of Death follows Film/TheMatrix.

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* ShoutOut: The the cheat codes in Heroes III and its expansions references a different movie: the original does Film/MontyPythonAndTheHolyGrail, Armageddon's Blade references StarWars Franchise/StarWars (Episode 1) and Shadow of Death follows Film/TheMatrix.



* VillainProtagonist: In several campaigns/scenarios throughout the series the player takes the role of an ''evil'' bastard. In the 2nd game the player can take the role of [[BigBad Archibald Ironfist's]] [[TheDragon Dragon]]. The third game's "Dungeons and Devils" campaign makes the player the commander of the invading forces of Nighon and the Kreegans, and its "Long Live the King" campaign gives them control of the necromancers of Deyja. In the main campaign in ''Armageddon's Blade'', there are some segments where you play as the demons trying to forge and then use the titular weapon. In two of the other ''Armageddon's Blade'' campaigns, "Dragon's Blood" and "Festival of Life", you play as an ambitious young EvilOverlord named Mutare and the vicious barbarian Kilgor [[spoiler: who as mentioned above, ends up destroying the world later]]. ''The Shadow of Death'' has an entire campaign in which you play through [[spoiler: Sandro]]'s StartOfDarkness. The first episode of Heroes Chronicles, ''Warlords of the Wasteland'' featured the ruthless Tarnum, but later became TheAtoner in later episodes. For the most part this trope is avoided in the fourth game, though you do play as [[TheDragon Solymr]] for a few missions in the "Price of Peace" campaign [[spoiler: prior to his HeelFaceTurn]]. And in the fifth game and its expansions there is only one campaign that fits this: "The Necromancer", in which you play Markal, who is arguably the most evil person in the series.

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* VillainProtagonist: In several campaigns/scenarios throughout the series the player takes the role of an ''evil'' bastard. In the 2nd game the player can take the role of [[BigBad Archibald Ironfist's]] [[TheDragon Dragon]]. The third game's "Dungeons and Devils" campaign makes the player the commander of the invading forces of Nighon and the Kreegans, and its "Long Live the King" campaign gives them control of the necromancers of Deyja. In the main campaign in ''Armageddon's Blade'', there are some segments where you play as the demons trying to forge and then use the titular weapon. In two of the other ''Armageddon's Blade'' campaigns, "Dragon's Blood" and "Festival of Life", you play as an ambitious young EvilOverlord named Mutare and the vicious barbarian Kilgor [[spoiler: who as mentioned above, ends up destroying the world later]]. ''The Shadow of Death'' has an entire campaign in which you play through [[spoiler: Sandro]]'s StartOfDarkness. The first episode of Heroes Chronicles, ''Warlords of the Wasteland'' featured the ruthless Tarnum, but he later became TheAtoner in later episodes. For the most part this trope is avoided in the fourth game, though you do play as [[TheDragon Solymr]] for a few missions in the "Price of Peace" campaign [[spoiler: prior to his HeelFaceTurn]].HeelFaceTurn]]; Gauldoth and Tawni certainly aren't saints either, though their campaigns are mostly EvilVersusEvil. And in the fifth game and its expansions there is only one campaign that fits this: "The Necromancer", in which you play Markal, who is arguably the most evil person in the series.
3rd Oct '17 11:39:38 AM PRH
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* {{Crossover}}: The original ''Heroes of Might and Magic'' was this for the first five ''VideoGame/MightAndMagic'' games, as its cast consisted of premade characters and [=NPCs=] from the ''Might and Magic'' games fighting for towns that share names with the ''Might and Magic'' towns. Starting with the sixth ''Might and Magic'' game, the ''Heroes'' franchise was integrated back into the RPG franchise, though some {{retcon}}ning had to be done in order to do so.
29th Sep '17 2:54:09 AM PRH
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* BlatantLies: When you trade resources in the marketplace in II and III, you get this message: "You have received quite a bargain. I expect to make no profit on the deal" - despite the amount of resources you are buying being worth several times less than the amount of resources you are selling.
9th Aug '17 8:44:27 AM Necrodomo
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* SavedByCanon: Since it's a prequel and he appears (however briefly) in the original, any veteran player who plays through ''The Shadow of Death'' can probably guess that [[spoiler:the heroes don't have a chance of actually ''killing'' [[BigBad Sandro]].]] The "secret" epilogue campaign confirms this.
28th Jul '17 8:06:20 PM ecuvulle6267
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* ArabianNightsDays: The Academy faction has this theme in V,VI, and VII. With wizards in Arabian attire riding flying carpets, commanding armies of gargoyles, and titans.
6th Jul '17 3:48:32 PM accounttocorrectstuff
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** ''Balanced Faction'': Sylvan in VII. The Racial skill isn't really heavily specialized, and most of the units are average.


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*** Fortress(With Dwarves) in V and VII, with their Rune Magic Mechanic, which provides buffs to your units independently of magic.
** ''Guerilla Faction'': Dungeon in VI and VII. Their racial skills revolve around stealth, invisibility, and mobility.
** ''Game Breaker Faction''" Academy in VII, due to the magical power it has, as well as the Arcane Library.
6th Jul '17 3:42:29 PM accounttocorrectstuff
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*** And In VII, one ability allows you to raise ghosts from necromancy, giving you all that much more power.



** ''Brute Force Faction'': The Stronghold. In ''IV'' they can't use magic at all, and in ''V'' they can only use a special set of spell-like abilities designed specifically for them. The units also tend to be disposed towards "attack before attacked" strategies due to the fact that most of them are {{Glass Cannon}}s.

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*** Haven in Heroes VII also qualifies, due to having strong creatures with great abilities.
** ''Brute Force Faction'': The Stronghold. In ''IV'' they can't use magic at all, and in ''V'' they can only use a special set of spell-like abilities designed specifically for them. The units also tend to be disposed towards "attack before attacked" strategies due to the fact that most of them are {{Glass Cannon}}s. In V and VII They have the bloodrage ability, which boosts offensive capabilities but you lose some of it if you wait or defend.
18th Jun '17 2:05:56 PM nombretomado
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According to both ThatOtherWiki and the fansite [[http://www.heroesofmightandmagic.com/ Age of Heroes]], the series was inspired when someone had the idea of combining the walk-around-the-map-trying-to-save-the-world strategy of the earlier NWC game King's Bounty with the RoleplayingGame aspects of VideoGame/MightAndMagic. There are occasional crossovers between the series: Might and Magic 6 shares a setting with Heroes of Might and Magic 1 and 2, and runs almost concurrently with Heroes 3. Might and Magic 7 shares setting with Heroes 3, and runs between 3 and its expansion pack Armageddon's Blade.

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According to both ThatOtherWiki Wiki/ThatOtherWiki and the fansite [[http://www.heroesofmightandmagic.com/ Age of Heroes]], the series was inspired when someone had the idea of combining the walk-around-the-map-trying-to-save-the-world strategy of the earlier NWC game King's Bounty with the RoleplayingGame aspects of VideoGame/MightAndMagic. There are occasional crossovers between the series: Might and Magic 6 shares a setting with Heroes of Might and Magic 1 and 2, and runs almost concurrently with Heroes 3. Might and Magic 7 shares setting with Heroes 3, and runs between 3 and its expansion pack Armageddon's Blade.
16th Jun '17 6:14:03 PM Rubber_Lotus
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* PuzzleBoss: A special case for this genre is present in the Heroes 3 expansion. In the mission to slay Faerie Dragons, it is necessary to defeat ''several thousand'' Nagas in a single battle, an enemy number that's impossible to match with troops or magic by the six month time limit. The solution? Repeatedly cast Berserk on the Nagas to make them kill each other, whittling down their numbers until you can handle the winner yourself.

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* PuzzleBoss: A special case for this genre is present in the Heroes 3 expansion. In the mission to slay Faerie Dragons, it is necessary to defeat ''several thousand'' Nagas in a single battle, an enemy number that's impossible to match with troops or magic by the six month time limit. The solution? Repeatedly cast Berserk on the Nagas to make them kill each other, whittling down their numbers until you can handle the winner yourself.[[note]]This is merely the most popular solution; at least one alternative has been proposed - namely, keeping the nagas at bay with a Force Field or three while whittling them down with ranged units.[[/note]]
14th Jun '17 9:48:17 PM nombretomado
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* IdleAnimation: in the fourth game, these are often quite funny--for instance, a spellcaster with flaming red hair will be seen [[TheWitches removing her wig]]. Also, flying units usually avert StationaryWings.

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* IdleAnimation: in the fourth game, these are often quite funny--for instance, a spellcaster with flaming red hair will be seen [[TheWitches [[Literature/TheWitches removing her wig]]. Also, flying units usually avert StationaryWings.
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