History VideoGame / HeroesOfMightAndMagic

6th Jul '17 3:48:32 PM accounttocorrectstuff
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** ''Balanced Faction'': Sylvan in VII. The Racial skill isn't really heavily specialized, and most of the units are average.


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*** Fortress(With Dwarves) in V and VII, with their Rune Magic Mechanic, which provides buffs to your units independently of magic.
** ''Guerilla Faction'': Dungeon in VI and VII. Their racial skills revolve around stealth, invisibility, and mobility.
** ''Game Breaker Faction''" Academy in VII, due to the magical power it has, as well as the Arcane Library.
6th Jul '17 3:42:29 PM accounttocorrectstuff
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*** And In VII, one ability allows you to raise ghosts from necromancy, giving you all that much more power.



** ''Brute Force Faction'': The Stronghold. In ''IV'' they can't use magic at all, and in ''V'' they can only use a special set of spell-like abilities designed specifically for them. The units also tend to be disposed towards "attack before attacked" strategies due to the fact that most of them are {{Glass Cannon}}s.

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*** Haven in Heroes VII also qualifies, due to having strong creatures with great abilities.
** ''Brute Force Faction'': The Stronghold. In ''IV'' they can't use magic at all, and in ''V'' they can only use a special set of spell-like abilities designed specifically for them. The units also tend to be disposed towards "attack before attacked" strategies due to the fact that most of them are {{Glass Cannon}}s. In V and VII They have the bloodrage ability, which boosts offensive capabilities but you lose some of it if you wait or defend.
18th Jun '17 2:05:56 PM nombretomado
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According to both ThatOtherWiki and the fansite [[http://www.heroesofmightandmagic.com/ Age of Heroes]], the series was inspired when someone had the idea of combining the walk-around-the-map-trying-to-save-the-world strategy of the earlier NWC game King's Bounty with the RoleplayingGame aspects of VideoGame/MightAndMagic. There are occasional crossovers between the series: Might and Magic 6 shares a setting with Heroes of Might and Magic 1 and 2, and runs almost concurrently with Heroes 3. Might and Magic 7 shares setting with Heroes 3, and runs between 3 and its expansion pack Armageddon's Blade.

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According to both ThatOtherWiki Wiki/ThatOtherWiki and the fansite [[http://www.heroesofmightandmagic.com/ Age of Heroes]], the series was inspired when someone had the idea of combining the walk-around-the-map-trying-to-save-the-world strategy of the earlier NWC game King's Bounty with the RoleplayingGame aspects of VideoGame/MightAndMagic. There are occasional crossovers between the series: Might and Magic 6 shares a setting with Heroes of Might and Magic 1 and 2, and runs almost concurrently with Heroes 3. Might and Magic 7 shares setting with Heroes 3, and runs between 3 and its expansion pack Armageddon's Blade.
16th Jun '17 6:14:03 PM Rubber_Lotus
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* PuzzleBoss: A special case for this genre is present in the Heroes 3 expansion. In the mission to slay Faerie Dragons, it is necessary to defeat ''several thousand'' Nagas in a single battle, an enemy number that's impossible to match with troops or magic by the six month time limit. The solution? Repeatedly cast Berserk on the Nagas to make them kill each other, whittling down their numbers until you can handle the winner yourself.

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* PuzzleBoss: A special case for this genre is present in the Heroes 3 expansion. In the mission to slay Faerie Dragons, it is necessary to defeat ''several thousand'' Nagas in a single battle, an enemy number that's impossible to match with troops or magic by the six month time limit. The solution? Repeatedly cast Berserk on the Nagas to make them kill each other, whittling down their numbers until you can handle the winner yourself.[[note]]This is merely the most popular solution; at least one alternative has been proposed - namely, keeping the nagas at bay with a Force Field or three while whittling them down with ranged units.[[/note]]
14th Jun '17 9:48:17 PM nombretomado
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* IdleAnimation: in the fourth game, these are often quite funny--for instance, a spellcaster with flaming red hair will be seen [[TheWitches removing her wig]]. Also, flying units usually avert StationaryWings.

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* IdleAnimation: in the fourth game, these are often quite funny--for instance, a spellcaster with flaming red hair will be seen [[TheWitches [[Literature/TheWitches removing her wig]]. Also, flying units usually avert StationaryWings.
12th Jun '17 2:38:31 PM Shishkahuben
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** Not just 5, although it's the most egregious. Earlier games also had a cheating AI at least in the sense of being able to see through the FogOfWar, and III for instance outright tells you that higher difficulty settings give the AI more resources and starting troops.
*** Actually, in III Easy and Normal give the player a resource advantage and makes the AI play poorer, Hard and on has the AI play as well as it can and the only difference is in the amount of initial resources the ''player'' gets. It doesn't affect starting troops and says nothing about the AI's resources.

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** Not just 5, although it's the most egregious. Earlier games also had a cheating AI at least in the sense of being able to see through the FogOfWar, and III for instance outright tells you that higher difficulty settings give the AI more resources and starting troops.
*** Actually,
FogOfWar
** [[InvertedTrope Inverted]]
in III III, as Easy and Normal give the player ''player'' a resource advantage and makes the AI play poorer, Hard and on has the AI play as well as it can and the only difference is in the amount of initial resources the ''player'' gets. It doesn't affect starting troops and says nothing about the AI's resources.player gets.
16th May '17 6:27:03 PM nombretomado
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After ''IV'', 3DO went into hard times and NWC eventually ceased to exist. The rights for the series eventually went to {{Ubisoft}}, and [[VideoGame/HeroesOfMightAndMagicAshan a new entry in the series was hatched, along with a spin-off]].

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After ''IV'', 3DO went into hard times and NWC eventually ceased to exist. The rights for the series eventually went to {{Ubisoft}}, Creator/{{Ubisoft}}, and [[VideoGame/HeroesOfMightAndMagicAshan a new entry in the series was hatched, along with a spin-off]].
8th May '17 5:21:09 AM Werebazs
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** It was probably ''V'' that took it furthest, with the Ultimate Skills being opposite of eachother: Elves' Ultimate Luck causes every attack performed by your creatures to became lucky, while Dwarves' Ultimate Protection causes normal attacks performed by the opponent's creatures to become unlucky, and lucky ones normal. In the unlikely scenario that two heroes with these abilities meet, [[UnstoppableForceMeetsImmovableObject they cancel eachother out completely]].
17th Apr '17 2:13:15 PM Astaroth
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** Sephinroth of ''III'', an illegitimate daughter of King Gryphonhaert, joined Nighon because King Gryphonheart wouldn't acknowledge her as his child. [[Subverted in the fourth game, when she freely admits it was just a con.]]

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** Sephinroth of ''III'', an illegitimate daughter of King Gryphonhaert, joined Nighon because King Gryphonheart wouldn't acknowledge her as his child. [[Subverted [[spoiler:Subverted in the fourth game, when she freely admits it was just a con.]]
17th Apr '17 2:12:14 PM Astaroth
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** Sephinroth of ''III'', an illegitimate daughter of King Gryphonhaert, joined Nighon because King Gryphonheart wouldn't acknowledge her as his child.

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** Sephinroth of ''III'', an illegitimate daughter of King Gryphonhaert, joined Nighon because King Gryphonheart wouldn't acknowledge her as his child. [[Subverted in the fourth game, when she freely admits it was just a con.]]
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