History VideoGame / HeroesOfMightAndMagic

17th Sep '16 3:45:25 PM Astaroth
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* DragonsAreDivine: Dragons are a major part of the religion of Ashan, setting of some of the ''Heroes Of Might And Magic'' games. The dragon Asha is worshipped as the Goddess of Order creator of the world, while her brother, Urgash the [[DragonsAreDemonic dragon of Chaos]], is despised as a SatanicArchetype. When the two fought one another during the Mythic Age, Asha was seriously wounded, so she spawned six more dragons (representing the six elements, fire, water, earth, air, light and darkness) to protect the world if Urgash should reappear, and now slumbers within one of the planet's moons, regaining her strength.

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* DragonsAreDivine: Dragons are a major part of the religion of Ashan, setting of some of the ''Heroes Of Might And Magic'' games.Ashan. The dragon Asha is worshipped as the Goddess of Order creator of the world, while her brother, Urgash the [[DragonsAreDemonic dragon of Chaos]], is despised as a SatanicArchetype. When the two fought one another during the Mythic Age, Asha was seriously wounded, so she spawned six more dragons (representing the six elements, fire, water, earth, air, light and darkness) to protect the world if Urgash should reappear, and now slumbers within one of the planet's moons, regaining her strength.
12th Sep '16 10:45:14 PM rmctagg09
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* DragonsAreDivine: Dragons are a major part of the religion of Ashan, setting of some of the ''Heroes Of Might And Magic'' games. The dragon Asha is worshipped as the Goddess of Order creator of the world, while her brother, Urgash the [[DragonsAreDemonic dragon of Chaos]], is despised as a SatanicArchetype. When the two fought one another during the Mythic Age, Asha was seriously wounded, so she spawned six more dragons (representing the six elements, fire, water, earth, air, light and darkness) to protect the world if Urgash should reappear, and now slumbers within one of the planet's moons, regaining her strength.
10th Sep '16 10:18:47 PM WillBGood
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''IV'', much like ''Armageddon's Blade'', features standalone campaigns, one for each town. The Life campaign follows the efforts of the knight Lysander to preserve the nation he founded and rules when a usurper king emerges, claiming to be the last survivor of the Gryphonheart bloodline and igniting a civil war. The Might campaign centers around Warjak, a young barbarian and the son of Tarnum, as he tries to rally the barbarians and save them from extinction warring against one another (as well as concluding the story of Tarnum, the protagonist from Heroes Chronicles). The Order campaign chronicles the journey of Emilia Nighthaven as she rises from being a peasant to becoming a sorceress-queen, and eventually fights a war to stop a KnightTemplar from [[{{Instrumentality}} controlling the wills of every creature in the world]]. The Preserve campaign tells the tale of Elwin and Shaera, a love story with an [[OurElvesAreBetter Elvish]] civil war when the druid protagonist, Elwin, rebels against the elven lord who has mind-controlled his lover Shaera into marrying him. The Chaos campaign explores the adventures of Tawni Balfour, a pirate who rises from inheriting her father's ship to becoming a Pirate Queen of an entire ocean. And finally, the Death campaign tells the tale of Gauldoth Half-Dead, [[ExactlyWhatItSaysOnTheTin a half-dead man]] [[AntiHero forced to play savior of the world]] after he becomes the lord of an undead kingdom, only to find that the God of Death that manipulated the Armageddon that struck his previous world has similar plans for his new world. There are two expansion packs, which features even more heroes' tales, and these expansion packs have a GrandFinale scenarios for each pack, uniting the heroes of each scenarios for one last bang. The original 6 heroes didn't get such GrandFinale, but a custom map made for the fifth game below features the closest thing you can get for it, although only Lysander, Emilia Nighthaven and Gauldoth Half-Dead (and characters from those scenarios) are present.

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''IV'', much like ''Armageddon's Blade'', features standalone campaigns, one for each town. The Life campaign follows the efforts of the knight Lysander to preserve the nation he founded and rules when a usurper king emerges, claiming to be the last survivor of the Gryphonheart bloodline and igniting a civil war. The Might campaign centers around Warjak, a young barbarian and the son of Tarnum, as he tries to rally the barbarians and save them from extinction warring against one another (as well as concluding the story of Tarnum, the protagonist from Heroes Chronicles). The Order campaign chronicles the journey of Emilia Nighthaven as she rises from being a peasant to becoming a sorceress-queen, and eventually fights a war to stop a KnightTemplar from [[{{Instrumentality}} [[AssimilationPlot controlling the wills of every creature in the world]]. The Preserve campaign tells the tale of Elwin and Shaera, a love story with an [[OurElvesAreBetter Elvish]] civil war when the druid protagonist, Elwin, rebels against the elven lord who has mind-controlled his lover Shaera into marrying him. The Chaos campaign explores the adventures of Tawni Balfour, a pirate who rises from inheriting her father's ship to becoming a Pirate Queen of an entire ocean. And finally, the Death campaign tells the tale of Gauldoth Half-Dead, [[ExactlyWhatItSaysOnTheTin a half-dead man]] [[AntiHero forced to play savior of the world]] after he becomes the lord of an undead kingdom, only to find that the God of Death that manipulated the Armageddon that struck his previous world has similar plans for his new world. There are two expansion packs, which features even more heroes' tales, and these expansion packs have a GrandFinale scenarios for each pack, uniting the heroes of each scenarios for one last bang. The original 6 heroes didn't get such GrandFinale, but a custom map made for the fifth game below features the closest thing you can get for it, although only Lysander, Emilia Nighthaven and Gauldoth Half-Dead (and characters from those scenarios) are present.
30th Jun '16 9:51:39 AM Morgenthaler
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* BastardAngst: Sandor from ''Might and Magic: Heroes VI'' is the eldest-but-illegitimate son of Duke Slava of the Griffin Duchy, and is overlooked to become the next duke in favour of his younger brother Anton. He decides to leave the politics of the Duchies behind him and find a new life as a BarbarianHero among the [[OurOrcsAreDifferent Orc tribes]] of the Pao Islands.
18th Jun '16 4:48:18 AM morenohijazo
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* CastFromExperiencePoints: In ''V: Tribes of the East'', Zehir was granted by a Djinn the ability to summon fourth a flying town using a spell. It was only when he first summoned said town that he realizes the spell costs experience points to use instead of conventional mana (justifying BagOfSpilling when it comes to his levels).
4th Jun '16 8:11:24 PM gewunomox
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** OurAngelsAreDifferent: Seraphs in ''V''. Where else could you find angels with ''blood-stained wings'' and ''vampire abilities'' ? (Besides ''TabletopGame/{{Warhammer 40000}}'' or ''{{KULT}}'', that is)

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** OurAngelsAreDifferent: Seraphs in ''V''. Where else could you find angels with ''blood-stained wings'' and ''vampire abilities'' ? (Besides ''TabletopGame/{{Warhammer 40000}}'' or ''{{KULT}}'', ''TabletopGame/{{KULT}}'', that is)
10th Jan '16 12:07:56 PM morenohijazo
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* MookCommander: Angels have this effect. If a player has angels or archangels on the field, ''all'' of the other units controlled by that player get an automatic boost to their morale stat, which gives them a chance to attack twice in one turn.
6th Jan '16 4:46:26 AM aurast
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* PowerUpLetdown One of the worst things that could happen to you in three were to visit a hut to obtain a new skill and get Eagle Eye, also getting navigation in a map with no water.

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* PowerUpLetdown One of the worst things that could happen to you in three were Three was to visit a hut to obtain a new skill and get Eagle Eye, also or getting navigation Navigation in a map with no water.
4th Jan '16 7:49:08 PM Rubber_Lotus
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* AndTheAdventureContinues: Several campaigns in ''IV'' end along these lines, most notably the Might and Chaos ones. The Might one, in particular, ends with Tarnum delivering this line:
-->'''Tarnum:''' This new world still needs heroes.
3rd Jan '16 3:34:42 AM LordInsane
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** The [[http://heroescommunity.com/viewthread.php3?TID=39830 Horn of the Abyss]] mod for Heroes III adds a tenth town (although new towns have been made before, they have all been ''replacers'' for a town already in the game), two full-length campaigns (although currently without voice-overs or campaign-maps) plus some thematically appropriate extras, and future versions will add even more towns.
** [[http://heroes3mod.webs.com/ Heroes of Might and Magic III: The Succession Wars]] (also known as The Succession Wars Mod) is a nearly-total conversion of Heroes III, with the thing it's being converted to being Heroes ''II''. It uses the graphical style (with some minor variations, since the graphics have to account for larger resolutions, more room needed on townscreens, and ''III'' not having anti-aliasing or transparency for fonts) and single-type hero town setup of ''II'', but with the creature line-up expanded to seven levels (and every town creature having one upgrade, except for dragons who still has two), individual Hero descriptions, and eventually ''II''-style versions of Inferno and III's Fortress (plus a desert 'Dervish' town to fill up the Conflux town slot).

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** The [[http://heroescommunity.com/viewthread.php3?TID=39830 Horn of the Abyss]] mod for Heroes III adds a tenth town (although new towns have been made before, they have all been ''replacers'' for a town already in the game), two three full-length campaigns (although currently without voice-overs or campaign-maps) plus some thematically appropriate extras, and future versions will add even more towns.
extras.
** [[http://heroes3mod.webs.com/ Heroes of Might and Magic III: The Succession Wars]] (also known as The Succession Wars Mod) is a nearly-total conversion of Heroes III, with the thing it's being converted to being Heroes ''II''. It uses the graphical style (with some minor variations, since the graphics have to account for larger resolutions, more room needed on townscreens, and ''III'' not having anti-aliasing or transparency for fonts) and single-type hero town setup of ''II'', but with the creature line-up expanded to seven levels (and every town creature having one upgrade, except for dragons who still has two), levels, individual Hero descriptions, and eventually ''II''-style versions of Inferno and III's Fortress (plus a desert 'Dervish' town to fill up the Conflux town slot).
This list shows the last 10 events of 224. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HeroesOfMightAndMagic