History VideoGame / HeroesOfMightAndMagic

10th Jan '16 12:07:56 PM morenohijazo
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* MookCommander: Angels have this effect. If a player has angels or archangels on the field, ''all'' of the other units controlled by that player get an automatic boost to their morale stat, which gives them a chance to attack twice in one turn.
6th Jan '16 4:46:26 AM aurast
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* PowerUpLetdown One of the worst things that could happen to you in three were to visit a hut to obtain a new skill and get Eagle Eye, also getting navigation in a map with no water.

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* PowerUpLetdown One of the worst things that could happen to you in three were Three was to visit a hut to obtain a new skill and get Eagle Eye, also or getting navigation Navigation in a map with no water.
4th Jan '16 7:49:08 PM Rubber_Lotus
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* AndTheAdventureContinues: Several campaigns in ''IV'' end along these lines, most notably the Might and Chaos ones. The Might one, in particular, ends with Tarnum delivering this line:
-->'''Tarnum:''' This new world still needs heroes.
3rd Jan '16 3:34:42 AM LordInsane
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** The [[http://heroescommunity.com/viewthread.php3?TID=39830 Horn of the Abyss]] mod for Heroes III adds a tenth town (although new towns have been made before, they have all been ''replacers'' for a town already in the game), two full-length campaigns (although currently without voice-overs or campaign-maps) plus some thematically appropriate extras, and future versions will add even more towns.
** [[http://heroes3mod.webs.com/ Heroes of Might and Magic III: The Succession Wars]] (also known as The Succession Wars Mod) is a nearly-total conversion of Heroes III, with the thing it's being converted to being Heroes ''II''. It uses the graphical style (with some minor variations, since the graphics have to account for larger resolutions, more room needed on townscreens, and ''III'' not having anti-aliasing or transparency for fonts) and single-type hero town setup of ''II'', but with the creature line-up expanded to seven levels (and every town creature having one upgrade, except for dragons who still has two), individual Hero descriptions, and eventually ''II''-style versions of Inferno and III's Fortress (plus a desert 'Dervish' town to fill up the Conflux town slot).

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** The [[http://heroescommunity.com/viewthread.php3?TID=39830 Horn of the Abyss]] mod for Heroes III adds a tenth town (although new towns have been made before, they have all been ''replacers'' for a town already in the game), two three full-length campaigns (although currently without voice-overs or campaign-maps) plus some thematically appropriate extras, and future versions will add even more towns.
extras.
** [[http://heroes3mod.webs.com/ Heroes of Might and Magic III: The Succession Wars]] (also known as The Succession Wars Mod) is a nearly-total conversion of Heroes III, with the thing it's being converted to being Heroes ''II''. It uses the graphical style (with some minor variations, since the graphics have to account for larger resolutions, more room needed on townscreens, and ''III'' not having anti-aliasing or transparency for fonts) and single-type hero town setup of ''II'', but with the creature line-up expanded to seven levels (and every town creature having one upgrade, except for dragons who still has two), levels, individual Hero descriptions, and eventually ''II''-style versions of Inferno and III's Fortress (plus a desert 'Dervish' town to fill up the Conflux town slot).
30th Dec '15 6:44:23 PM jormis29
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* PublicDomainArtifact: The artifact needed for a special, powerful structure (often a way to win) was called the Grail in ''Heroes III''. ''V'' got a bit more creative by calling it the "Tear of Asha", but there are still instances where the building is called the "[[FridgeLogic Grail structure]]".

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* PublicDomainArtifact: The artifact needed for a special, powerful structure (often a way to win) was called the Grail [[HolyGrail Grail]] in ''Heroes III''. ''V'' got a bit more creative by calling it the "Tear of Asha", but there are still instances where the building is called the "[[FridgeLogic Grail structure]]".
20th Dec '15 3:57:54 AM Morgenthaler
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* HellHasNewManagement: Kiril in VI - being dumped in Sheogh with an archdevil clawing at his soul only pisses him off, and he proceeds to conquer half of Sheogh before leading a horde of demons back to the surface in [[RoaringRampageOfRevenge pursuit of the one who betrayed him]]...



* LikeABadassOutOfHell: Kiril in VI - being dumped in Sheogh with an archdevil clawing at his soul only pisses him off, and he proceeds to conquer half of Sheogh before leading a horde of demons back to the surface in [[RoaringRampageOfRevenge pursuit of the one who betrayed him]]...
15th Dec '15 7:03:58 PM TricksterPoi
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** Except in VII, the Infernal Faction don't exist in the game.
7th Dec '15 8:53:01 PM YZQ
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* SceneryPorn: Most notably in V, just watch the videos of either faction. For example the [https://www.youtube.com/watch?v=KTB1vUkfLrU Inferno] Faction, complete with music!
* SequentialBoss: The Demon Sovereign and Biara in the finale of V. First, the 4 main heroes have to defeat Biara in seperate battles, then destroy the barrier surrounding the Demon Sovereign in separate battles, and finally defeat him for real in seperate battles. And thats not counting the garrisons they have to conquer first. The last mission is essentially 16 battles in one day, though some of them can be pretty short.
** Godric counts as a minor example in Markal's campaign. Once his army (consisting of Academy units) is defeated, his Haven troops take the field immediately.
7th Dec '15 8:50:53 PM YZQ
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* SignificantAnagram: [[spoiler: Agrael/Raelag]] in Heroes V.
* SimultaneousArcs: In ''Hammers of Fate'', second and third campaigns (and part of the first) all span roughly the same period of time.
** Same for the base campaigns in VI, with several cutscenes where two storylines cross paths. The two final missions (one for blood, one for tears-aligned heroes also seem to take place at the same time, with the same opening and final cutscene.
7th Dec '15 8:48:32 PM YZQ
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* UnwittingPawn: From the fifth game: Isabel. [[spoiler: She's the pawn of ''two'' {{plan}}s ''in the same game'']]. The people of Ashan in the sixth game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HeroesOfMightAndMagic