History VideoGame / HatsuneMikuProjectDiva

13th May '18 11:51:13 AM CJCroen1393
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** Kaito and Len aren't safe either. Both of them have multiple swimsuit modules, including a remarkably small speedo for Kaito, and Len's Punkish module has been likened to something a stripper would wear.


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** Some of the modules the characters wear may seem a little too risque for such an innocent seeming game. Special mention goes to Len's "Punkish" module, which is tight-fitting, appears to be made of leather and shows off his bare hips in a way that implies that [[VaporWear he's not wearing anything underneath]].
4th Mar '18 9:05:55 AM Neelh
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* DepartmentOfRedundancyDepartment: ''Future Tone's'' last DLC update saw ''Sand Planet'' added to the game's expansive songlist. Oddly enough, this as listed in the both versions as ''"砂の惑星 feat.初音ミク"'' and ''"Suna no Wakusei feat. Hatsune Miku'' in redundant fashion. This is because this version of Sand Planet was a Miku cover done for Magical Mirai 2017, whereas Hachi himself sang it originally. To those that don't know this, however, it looks like a silly reminder as to what game they're playing.

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* DepartmentOfRedundancyDepartment: ''Future Tone's'' last DLC update saw ''Sand Planet'' added to the game's expansive songlist. Oddly enough, this as listed in the both versions as ''"砂の惑星 feat.初音ミク"'' and ''"Suna no Wakusei feat. Hatsune Miku'' in redundant fashion. This is because this version of Sand Planet was a Miku is the original version using Hatsune Miku, rather than the cover done for Magical Mirai 2017, whereas Hachi himself sang it originally.featured on Hachi/Kenshi Yonezu's album Bootleg. To those that don't know this, however, it looks like a silly reminder as to what game they're playing.
25th Feb '18 2:03:22 PM nombretomado
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* ''Hatsune Miku: VR Future Live'' (PS4, 2016) -- A "game" exclusively for the Playstation VR that functions more as a tech demo for the hardware. Enables viewing and interacting with Vocaloid concerts in virtual reality, featuring music that appears in the ''F'' series, ''X'', and ''mirai''. Sold in [[OneGameForThePriceOfTwo three separate iterations]]:

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* ''Hatsune Miku: VR Future Live'' (PS4, ([=PS4=], 2016) -- A "game" exclusively for the Playstation VR that functions more as a tech demo for the hardware. Enables viewing and interacting with Vocaloid concerts in virtual reality, featuring music that appears in the ''F'' series, ''X'', and ''mirai''. Sold in [[OneGameForThePriceOfTwo three separate iterations]]:



** ''Arcade'' tops the reward count, with 342 modules in the inital PS4 release, and extra modules being added MONTHLY, making a total of around '''[[UpToEleven 400 costumes!]]'''[[note]]394 as of February 2017[[/note]] There is zero chance of any player legitimately unlocking every single module in the game without playing the game non-stop in any kind of acceptable rate.

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** ''Arcade'' tops the reward count, with 342 modules in the inital PS4 initial [=PS4=] release, and extra modules being added MONTHLY, making a total of around '''[[UpToEleven 400 costumes!]]'''[[note]]394 as of February 2017[[/note]] There is zero chance of any player legitimately unlocking every single module in the game without playing the game non-stop in any kind of acceptable rate.



*** As a result, Project Diva Future Tone on PS4 allows you to remap the entire controller to recreate the 'horizontal line' play style, or use the standard control style.

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*** As a result, Project Diva Future Tone on PS4 [=PS4=] allows you to remap the entire controller to recreate the 'horizontal line' play style, or use the standard control style.



** Anyone moving from the normal console games to ''Future Tone'' on PS4 will be punished hard, since even Easy can't be completed with one button. [[note]]On Project Diva, an Easy song just uses one button, usually Circle, with ''F'' and ''F 2nd'' adding the Star Note which uses the stick. All difficulties on the Arcade version note maps potentially use all four buttons and optionally Slide Notes. Higher difficulties just change how MANY buttons you press at once.[[/note]]

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** Anyone moving from the normal console games to ''Future Tone'' on PS4 [=PS4=] will be punished hard, since even Easy can't be completed with one button. [[note]]On Project Diva, an Easy song just uses one button, usually Circle, with ''F'' and ''F 2nd'' adding the Star Note which uses the stick. All difficulties on the Arcade version note maps potentially use all four buttons and optionally Slide Notes. Higher difficulties just change how MANY buttons you press at once.[[/note]]



*** The D-pad could not be used to hit normal notes, which is a punch in the gut for left-handed players. This now is standard, and even ENCOURAGED with Future Tone on PS4.
*** Hard was the highest difficulty. Extreme, the series' most iconic difficulty, only came about in ''2nd'', and Extra Extreme is currently exclusive to the arcade and PS4 versions of Future Tone.

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*** The D-pad could not be used to hit normal notes, which is a punch in the gut for left-handed players. This now is standard, and even ENCOURAGED with Future Tone on PS4.
[=PS4=].
*** Hard was the highest difficulty. Extreme, the series' most iconic difficulty, only came about in ''2nd'', and Extra Extreme is currently exclusive to the arcade and PS4 [=PS4=] versions of Future Tone.



** On ''Future Tone' on PS4, when you select 'Random', each of the Vocaloids does a line of a song, then no-one sings for a long time before they start again.

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** On ''Future Tone' on PS4, [=PS4=], when you select 'Random', each of the Vocaloids does a line of a song, then no-one sings for a long time before they start again.



* NeverSayDie: Both played straight and averted in "This is the Happiness and Peace of Mind Committee". An entire portion of the song is dedicated to Miku listing off the numerous ways she'll kill you, but the last word has been partially censored in a form of a [[LeetLingo Leet]]: "'''[)34[)'''". Same way as in the Japanese version where the kanji of that word is replaced by a circle. [[note]]On Future Tone on PS4, the LeetLingo no longer says [)34[).[[/note]]

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* NeverSayDie: Both played straight and averted in "This is the Happiness and Peace of Mind Committee". An entire portion of the song is dedicated to Miku listing off the numerous ways she'll kill you, but the last word has been partially censored in a form of a [[LeetLingo Leet]]: "'''[)34[)'''". Same way as in the Japanese version where the kanji of that word is replaced by a circle. [[note]]On Future Tone on PS4, [=PS4=], the LeetLingo no longer says [)34[).[[/note]]



** The game runs at 60 frames per second instead of 30. The main series didn't hit 60 FPS until ''X'' released on Playstation 4. [[note]]The PS4 version retains this frame rate, as well as being in 1080p.[[/note]]

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** The game runs at 60 frames per second instead of 30. The main series didn't hit 60 FPS until ''X'' released on Playstation 4. [[note]]The PS4 [=PS4=] version retains this frame rate, as well as being in 1080p.[[/note]]



** There are no Technical Zones or Chance Times. This factors in to how you succeed at Chance Time mentioned below.[[note]]Chance Time was added on PS4, as a way to boost the score on EASY/NORMAL.[[/note]]

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** There are no Technical Zones or Chance Times. This factors in to how you succeed at Chance Time mentioned below.[[note]]Chance Time was added on PS4, [=PS4=], as a way to boost the score on EASY/NORMAL.[[/note]]



* OnceAnEpisode: "Sekiranun Graffiti"'s stage is modified every game to display the logo of the game it's appearing in. This even includes the ''Dreamy Theater'' expansions and ''Future Tone'' on PS4.

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* OnceAnEpisode: "Sekiranun Graffiti"'s stage is modified every game to display the logo of the game it's appearing in. This even includes the ''Dreamy Theater'' expansions and ''Future Tone'' on PS4.[=PS4=].
18th Feb '18 12:01:04 PM nombretomado
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** ''F'' has star notes triggered by the analog sticks on the PS3, or the touch screen on the Vita, by default. A Rhythm Game item allows the trigger to be switched to the more reliable L1/R1/L2/R2 buttons for no cost.

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** ''F'' has star notes triggered by the analog sticks on the PS3, [=PS3=], or the touch screen on the Vita, by default. A Rhythm Game item allows the trigger to be switched to the more reliable L1/R1/L2/R2 buttons for no cost.



** A rather harsh case with ''Sakura Rain/Sakura no Ame'', where SEGA had their license revoked on it for several years, meaning any players of Project Diva found it skipped the song when plugged into the PS3, and it took until F 2nd for it to return. An even more harsh example happened with ''Kagerou Daze'', where even Crypton Future Media haven't been able to use it since F 2nd.

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** A rather harsh case with ''Sakura Rain/Sakura no Ame'', where SEGA had their license revoked on it for several years, meaning any players of Project Diva found it skipped the song when plugged into the PS3, [=PS3=], and it took until F 2nd for it to return. An even more harsh example happened with ''Kagerou Daze'', where even Crypton Future Media haven't been able to use it since F 2nd.
18th Feb '18 12:57:50 AM Moofey
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* MotionCapture: Used for PVs in games starting from ''F'' (which can make ''F 2nd'' occasionally jarring because of how some of the returning PVs aren't mocapped), allowing for more realistic and intricate dance moves.

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* MotionCapture: Used for [= PVs =] in games starting from ''F'' (which can make ''F 2nd'' occasionally jarring because of how some of the returning PVs aren't mocapped), allowing for more realistic and intricate dance moves.



** In ''F 2nd'''s version of ''The World Is Mine'', if you score the "Chance Time" event, you get a bonus scene of a posing Miku mimicking the now-famous pose from the original video, with her lying in a chamber representing that same cover.

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** In ''F 2nd'''s version of ''The World Is Mine'', if you score clear the "Chance Time" event, Chance Time, you get a bonus scene of a posing Miku mimicking the now-famous pose from the original video, cover art, with her lying in a chamber representing that same cover.



** A lot of the stronger Help Items limit your maximum rank for a song. For example, in ''F'', Star Killer and Double Killer, which lets Scratch Notes be performed with regular buttons and removes W Notes respectively, prevent you from earning higher than a Standard. Simple Rhythm, which changes all inputs to be O[[note]]Removed in ''F 2nd''[[/note]], and Training Wheels, which turns all BAD and LOUSY into SAFE, prevents the song from being counted as complete.

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** A lot of the stronger Help Items limit your maximum rank for a song. For example, in ''F'', Star Killer and Double Killer, which lets Scratch Notes be performed with regular buttons and removes W Notes respectively, prevent you from earning higher than a Standard. Simple Rhythm, which changes all inputs to be O[[note]]Removed in ''F 2nd''[[/note]], and Training Wheels, which turns all BAD BAD/SAD and LOUSY AWFUL/WORST into SAFE, prevents the song from being counted as complete.



** Holds are no longer mandatory. Holding a hold note down simply gives you bonus points, up to 3000 per hold note if another note of the same button doesn't appear early enough to interrupt the hold.

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** Holds are no longer mandatory. Holding a hold note down simply gives you bonus points, up to 3000 (3300 in ''Future Tone'' after a balance patch was released) per hold note if another note of the same button doesn't appear early enough to interrupt the hold.



** Strangely, ''X'' doesn't allow this despite it being on the same console as the ''F'' series, possibly due to one of the versions NOT being on the same console.

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** Strangely, ''X'' doesn't allow this despite it being on the same console as the ''F'' series, possibly due to one because of the versions NOT being on console-side of the same console.series moving from the [=PS3=] to [=PS4=].



* OneHitPointWonder: How the "Do Or Die" item in ''Project mirai'' works. Full Combo the song? Congrats, you get a x2 multiplier to your awarded Miku Points. Get any combo-breaking judgements at all? Instant GameOver.

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* OneHitPointWonder: How the "Do Or Die" item in ''Project mirai'' works. Full Combo the song? Congrats, you get a x2 multiplier to your awarded Miku Mirai Points. Get any combo-breaking judgements at all? Instant GameOver.game over.



** DECO*27's "Ghost Rule" and Hachi's "Sand Planet" are the only songs to debut specifically in ''Future Tone'' via an anniversary DLC pack.

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** DECO*27's "Ghost Rule" and Hachi's "Sand Planet" "Suna no Wakusei feat. Hatsune Miku" are the only songs to debut specifically in ''Future Tone'' via an anniversary DLC pack.



** Super Hard songs in ''mirai DX'' have no difficulty rating, and instead are simply marked "MAX" in all caps. Ironically, some of them are still easier than Gaikotsu Gakudan to Riria.

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** Super Hard songs in ''mirai DX'' have no difficulty rating, and instead are simply marked "MAX" in all caps. Ironically, some of them are still easier than Gaikotsu Gakudan to Riria.Riria on hard.



** ''X'' is significantly less intensive than the ''F'' series. Not only are Wide Scratch and Scratch Links exorcised, but the presence of Scratch Notes as a whole is severly limited; some songs only have a single Scratch Note, the Chance Time Star. Normal difficulty is also comparable to ''Easy'' in the ''F'' series, and Extreme charts feature far less button-switching and mash-fests. Depending on the song, Extreme is even comparable to ''F''[='=]s '''Hard'''!

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** ''X'' is significantly less intensive than the ''F'' series. Not only are Wide Scratch and Scratch Links exorcised, but the presence of Scratch Notes as a whole is severly limited; some songs only have a single Scratch Note, Note: the Chance Time Star. Normal difficulty is also comparable to ''Easy'' in the ''F'' series, and Extreme charts feature far less button-switching and mash-fests. Depending on the song, Extreme is even comparable to ''F''[='=]s '''Hard'''!



* SiblingRivalry: "Remote Control" in ''F'' just screams this for Rin and Len, though they most-often get along very well in their other duet songs.

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* SiblingRivalry: "Remote Control" Controller" in ''F'' and ''Arcade/Future Tone'' just screams this for Rin and Len, though they most-often get along very well in their other duet songs.



* ThatRussianSquatDance: Miku and Meiko briefly during "Koneko no Paya Paya" in ''Mirai DX''.

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* ThatRussianSquatDance: Miku and Meiko briefly during "Koneko no Paya Paya" Payapaya" in ''Mirai DX''.



** "Colorful X Melody" is a poppy duet song sung by Miku and Rin. In ''extend'', it has a reprise entitled "Colorful X Sexy", which has a different BGM with the same melody and is performed by Luka and MEIKO.

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** "Colorful X Melody" is a poppy duet song sung by Miku and Rin. In ''extend'', it has a reprise entitled "Colorful X Sexy", which has a different BGM with utilizes the same melody in a swing style and is performed by Luka and MEIKO.


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** Additionally, the translation for ''The Intense Voice of Hatsune Miku'' refers to Miku's kind as the "Voc"
17th Feb '18 11:08:59 PM Moofey
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** Rin also gives the camera a smack in ''Tengaku.''



** Some songs from the ''Mirai'' sub-series eventually made it to ''Arcade'' through updates, although they lack the SuperDeformed quality of the ''Mirai'' games. Some of them even made it to the main series. Notably, some songs also went the OTHER way, with PVs that are much more animated.

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** Some songs from the ''Mirai'' sub-series eventually made it to ''Arcade'' through updates, although they lack the SuperDeformed quality of the ''Mirai'' games. Some of them even made it to the main series. Notably, some songs also went the OTHER way, with [= PVs =] that are much more animated.



*** Miku gained a costume for ''B Who I Want To B'', which she performed with Namie Amuro, but, being a real singer, the song and module couldn't EVER be in Project Diva at the time.[[note]]The same regulations are why GUMI isn't in Project Diva, since she is under a different Vocaloid license[[/note]] Then, SEGA and Atlus worked together on Persona4DancingAllNight, with Shigenori Somejima coming back to do the costumes... including featuring Miku in the costume from the previous collaboration[[note]] As Somejima Style [[/note]]. Due to this, SEGA were able to use those rights to add the costume, as Persona4DancingAllNight Style Miku, to all versions of Project Diva in 2016.

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*** Miku gained a costume for ''B Who I Want To B'', which she performed with Namie Amuro, but, being a real singer, the song and module couldn't EVER be in Project Diva at the time.[[note]]The same regulations are why GUMI isn't in Project Diva, since she is under a different Vocaloid license[[/note]] Then, SEGA and Atlus worked together on Persona4DancingAllNight, with Shigenori Somejima coming back to do the costumes... including featuring Miku in the costume from the previous collaboration[[note]] As Somejima Style [[/note]]. Due to this, SEGA were able to use those rights to add the costume, as Persona4DancingAllNight [= P4D =] Style Miku, to all versions of Project Diva in 2016.''X'' and ''Arcade/Future Tone''



** Miku and Meiko's "Koneko no Paya Paya" outfits in ''Mirai DX''. It's literally half the point of the song, even.

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** Miku and Meiko's "Koneko ''Koneko no Paya Paya" Payapaya'' outfits in ''Mirai DX''. It's literally half the point of the song, even.



* {{Cloudcuckoolander}}: Vocaloids wearing Quirky/Chaos modules in ''X'' toe the line between this and NightmareFuelStationAttendant, exhibiting rather...''odd'' behavior in a nasal, high-pitched voice.
* ClothesMakeTheManiac: ''X'' categorizes modules into the five Auras (Neutral, Cute, Cool, Elegant, and Quirky), which causes the Vocaloid to change personalities accordingly into exhibiting [[{{Flanderization}} flanderized]] versions of that trait (how exactly depends on the character; for instance, Cool Miku simply becomes more assertive and aggressive while Cool Kaito is borderline [[ItsAllAboutMe narcissist]]). This is hardly considered a ''bad'' thing in-universe, since the characters approach this aspect of it with interest and enthusiasm, but can get rather disturbing for the player (especially considering that Quirky characters hardly seem ''sane'')...

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* {{Cloudcuckoolander}}: Vocaloids wearing Quirky/Chaos Quirky modules in ''X'' toe the line between this and NightmareFuelStationAttendant, exhibiting rather...''odd'' behavior in a nasal, high-pitched voice.
* ClothesMakeTheManiac: ''X'' categorizes modules into the five Auras (Neutral, (Classic, Cute, Cool, Elegant, and Quirky), which causes the Vocaloid to change personalities accordingly into exhibiting [[{{Flanderization}} flanderized]] versions of that trait (how exactly depends on the character; for instance, Cool Miku simply becomes more assertive and aggressive while Cool Kaito is borderline [[ItsAllAboutMe narcissist]]). This is hardly considered a ''bad'' thing in-universe, since the characters approach this aspect of it with interest and enthusiasm, but can get rather disturbing for the player (especially considering that Quirky characters hardly seem ''sane'')...



** The colors of the melody icons are obviously the UsefulNotes/PlayStation symbols' colors. Wide Notes are filled with colors to prevent blending with other types of icons, Hold Notes are bordered with a white outline, and Scratch Notes are yellow. In ''Arcade'' and ''Future Tone'', Slide Notes are orange.

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** The colors of the melody icons are obviously the UsefulNotes/PlayStation symbols' colors. Wide Notes are filled with colors to prevent blending with other types of icons, Hold Notes are bordered with a white outline, and Scratch Notes are yellow. In ''Arcade'' and ''Future Tone'', Slide Notes are orange.orange, and multi notes are solid red.



*** ''Arcade/Future Tone's'' EX Extreme mode averts this with its purple color.



*** On the flipside, Scratch notes were very forgiving, being able to be done by simply flicking the stick/swiping the screen constantly on F - they couldn't be hit with the "safe" designation, meaning you just had to hit them in a reasonable area of their appearance to be given a "fine". F 2nd now actually requires you to properly hit the note to get a "fine/good" or "cool", making it much harder to complete Technical Zones or get a Perfect.

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*** On the flipside, Scratch notes were very forgiving, being able to be done by simply flicking the stick/swiping the screen constantly on F - they couldn't be hit with the "safe" designation, were exempt from being judged as safe, meaning you just had to hit them in a reasonable area of their appearance to be given a "fine"."fine/good". F 2nd now actually requires you to properly hit the note to get a "fine/good" or "cool", making it much harder to complete Technical Zones or get a Perfect.



* DepartmentOfRedundancyDepartment: Future Tone's last DLC update saw ''Sand Planet'' added to the game's expansive songlist. In the English version, it was listed as ''"Suna no Wakusei (feat. Hatsune Miku)."'' Seems like Sega needed to remind players what game they were playing.
** It's titled the same way in the Japanese version (砂の惑星 feat.初音ミク). This is likely because Hachi (Kenshi Yonezu, producer of the song) originally performed vocals for the song himself; the version of the song with Miku's vocals that was used as the theme for Magical Mirai 2017 is an alternate version, and the song is often listed with the full title to retain the distinction.

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* DepartmentOfRedundancyDepartment: Future Tone's ''Future Tone's'' last DLC update saw ''Sand Planet'' added to the game's expansive songlist. In the English version, it was Oddly enough, this as listed in the both versions as ''"砂の惑星 feat.初音ミク"'' and ''"Suna no Wakusei (feat. feat. Hatsune Miku)."'' Seems like Sega needed to remind players what game they were playing.
** It's titled the same way
Miku'' in the Japanese version (砂の惑星 feat.初音ミク). redundant fashion. This is likely because Hachi (Kenshi Yonezu, producer of the song) originally performed vocals for the song himself; the this version of the song with Miku's vocals that Sand Planet was used as the theme a Miku cover done for Magical Mirai 2017 is an alternate version, and the song is often listed with the full title 2017, whereas Hachi himself sang it originally. To those that don't know this, however, it looks like a silly reminder as to retain the distinction.what game they're playing.



* DoesThisRemindYouOfAnything: "Holy Lance Explosion Boy" uses quite a bit of pelvic thrust moves in its routine. The camera even zooms in on the player character's crotch at one point.

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* DoesThisRemindYouOfAnything: [[GettingCrapPastTheRadar "Holy Lance Explosion Boy" Boy"]] uses quite a bit of pelvic thrust moves in its routine. The camera even zooms in on the player character's crotch at one point.



* DoWellButNotPerfect: Literally; one of the titles in ''F'' requires you to miss a PERFECT by one 'Safe', and another requires you to do it ten times.

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* DoWellButNotPerfect: Literally; one of the titles in ''F'' requires you to miss a PERFECT by one 'Safe', and another requires you to do it ten times. To add insult to injury, ''X'' has a title for achieving this ''on the last note'' called "SAFE At Last.



** A handful of song names in ''F'' got more liberal translations that were different from more literal fan-established one. "Torinoko City"[[note]]Typically fan-translated as "Left-Behind City"[[/note]] became "Urbandonment", and "Netgame Addicts Sprechchor"[[note]]which was already its official English title according to the Japanese version, no less[[/note]] became "The MMORPG Addict's Anthem", to name a couple.[[note]]Justified in the sequel with the song "Genga Spoofing". The easy translation would be "[[Franchise/{{Pokemon}} Gengar]] Spoofing", but, obviously, with this being a SEGA game on a Sony console, it became "[[PunnyName Doubleganger]]".[[/note]]
** In ''Mirai DX'', most titles are left [[TooLongDidntDub completely untranslated.]] The end result is that some titles can be a mouthful for an English speaker not learned in Japanese pronunciation, such as Arifureta Sekai Seifuku (Common World Domination) or Gaikotsu Gakudan to Riria (Skeleton Orchestra and Lilia). Also averted with the ''Puyo Puyo! 39'' minigame, rather surprisingly.[[note]]In any localization of ''VideoGame/PuyoPuyo'' that wasn't a DolledUpInstallment, the franchise was always called ''Puyo Pop'' prior to ''Mirai DX''. Notably, This extended to, in 2017, ''Puyo Puyo Tetris'' being localized as such.[[note]]

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** A handful of song names in ''F'' got more liberal translations that were different from more literal fan-established one. "Torinoko City"[[note]]Typically "Torinokocity"[[note]]Typically fan-translated as "Left-Behind City"[[/note]] became "Urbandonment", and "Netgame Addicts Sprechchor"[[note]]which was already its official English title according to the Japanese version, no less[[/note]] became "The MMORPG Addict's Anthem", to name a couple.[[note]]Justified in the sequel with the song "Genga Spoofing". The easy translation would be "[[Franchise/{{Pokemon}} Gengar]] Spoofing", but, obviously, with this being a SEGA game on a Sony console, it became "[[PunnyName Doubleganger]]".[[/note]]
** In ''Mirai DX'', most titles are left [[TooLongDidntDub completely untranslated.]] The end result is that some titles can be a mouthful for an English speaker not learned in Japanese pronunciation, such as Arifureta Sekai Seifuku (Common World Domination) or Gaikotsu Gakudan to Riria (Skeleton Orchestra and Lilia). Also averted with the ''Puyo Puyo! 39'' minigame, rather surprisingly.[[note]]In any localization of ''VideoGame/PuyoPuyo'' that wasn't a DolledUpInstallment, the franchise was always called ''Puyo Pop'' prior to ''Mirai DX''. Notably, This extended to, in 2017, ''Puyo Puyo Tetris'' being localized as such.[[note]][[/note]]



** Even better, Sega zig-zagged on some of the titles in ''Future Tone,'' such as the case with the aformentioned ''Urbandonment'' becoming ''Torinokocity'' again. ''Clockwork Clown/Karakuri Pierrot'' and ''Sakura Rain/Sakura no Ame'' suffer the same fate.



** A rather harsh case with ''Sakura no Ame'', where SEGA had their license revoked on it for several years, meaning any players of Project Diva found it skipped the song when plugged into the PS3, and it took until F 2nd for it to return. An even more harsh example happened with ''Kagero Daze'', where even Crypton Future Media haven't been able to use it since F 2nd.

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** A rather harsh case with ''Sakura Rain/Sakura no Ame'', where SEGA had their license revoked on it for several years, meaning any players of Project Diva found it skipped the song when plugged into the PS3, and it took until F 2nd for it to return. An even more harsh example happened with ''Kagero ''Kagerou Daze'', where even Crypton Future Media haven't been able to use it since F 2nd.



* EverythingsBetterWithRainbows: Miku's "Celebration" outfit in ''Future Tone DX'' is a variant of her default outfit that shimmers rainbow, has a rainbow belt strap, rainbow lining on the skirt, and has giant, rainbow music stands tied up in a ribbon design flowing out of her back. Miku's hair also has [[MulticoloredHair strands of various colors added to it.]]

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* EverythingsBetterWithRainbows: Miku's "Celebration" outfit in ''Future Tone DX'' is a 10th anniversary variant of her default outfit that shimmers rainbow, has a rainbow belt strap, rainbow lining on the skirt, and has giant, rainbow music stands tied up in a ribbon design flowing out of her back. Miku's hair also has [[MulticoloredHair strands of various colors added to it.]]



** This is taken to a frankly ridiculous level with the Project Diva Arcade version, where the graphics quality is so good, you can actually just about see the walls of the the auditorium where she's supposedly singing. The only thing missing with this version is The 39's themselves.

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** This is taken to a frankly ridiculous level with the Project Diva Arcade version, where the graphics quality is so good, you can actually just about see the walls of the the auditorium where she's supposedly singing. The only thing missing with this version is The 39's themselves. ''Butterfly On Your Right Shoulder'' also has a 39's Giving Day version in ''Acrade/Future Tone.''
17th Feb '18 3:10:51 PM Moofey
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* AffectionateGestureToTheHead: In those entries that have the Diva Room, one of two ways to raise a Vocaloid's Affinity is by rubbing their forehead. They don't like it if you do it too long, though. ''X'' removed this feature.

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* AffectionateGestureToTheHead: In those entries that have the Diva Room, one of two ways to raise a Vocaloid's Affinity is by rubbing their forehead. They don't like it if you do it too long, though. ''X'' removed this feature.feature, although you can still poke them, and [[CounterAttack sometimes they'll poke back!]]



** The Chance Time bonus video for "Kagerou Daze" features Miku waking up with a jump every time she dies, making it appear as her last failure was simply a dream. [[FateWorseThanDeath The context of the original song says otherwise, though.]]
* AllOrNothing: The Do or Die item in ''Mirai DX'' instantly kills you if you break your combo, but if you succeed, you get double the Mirai Points for it. It also omits MercyInvincibility at the beginning of the song, but the point is moot since you have to get a Perfect anyways.

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** The Chance Time bonus video for "Kagerou Daze" features Miku [[GroundhogDayLoop waking up with a jump every time she dies, dies,]] making it appear as her last failure was simply a dream. [[FateWorseThanDeath The context of the original song says otherwise, though.]]
* AllOrNothing: The Do or Die item in ''Mirai DX'' instantly kills causes you to fail the song if you break your combo, but if you succeed, you get double the Mirai Points for it. It also omits MercyInvincibility at the beginning of the song, but the point is moot since you have to get a Perfect anyways.



** The version of "World's End Dancehall" used in ''Arcade'' takes Miku and Luka through numerous existing stages throughout the song's duration.

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** The version of "World's ''World's End Dancehall" used Dancehall -Live Dance Edition-'' in ''Arcade'' ''Arcade/Future Tone'' takes Miku and Luka through numerous existing stages throughout the song's duration.



** ''Future Tone'' additionally grants a fully customizable control scheme that includes the ability to map multiple buttons to the same button. This enables players to hit and hold multiple notes simultaneously with a single button, which makes much of the game significantly easier.
** In ''Arcade'' and ''Mirai'', a small chunk of your LifeMeter is protected by a "Safety" guard for the first 30 seconds of the song, so even if you struggle with the chart you won't immediately go from loading screen to GameOver. How ''much'' is protected, on the other hand, is determined by difficulty; Extreme/Super Hard has a considerably small "Safety" zone, while Easy has the largest.

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** *** ''Future Tone'' additionally grants a fully customizable control scheme that includes the ability to map multiple buttons to the same button. This enables players to hit and hold multiple notes simultaneously with a single button, which makes much of the game significantly easier.
** In ''Arcade'' and ''Mirai'', a small chunk of your LifeMeter is protected by a "Safety" guard for the first 30 seconds of the song, so even if you struggle with the chart you won't immediately go from loading screen to GameOver. How ''much'' is protected, on the other hand, is determined by difficulty; Extreme/EX Extreme/Super Hard has a considerably small "Safety" zone, while Easy has the largest.



** The controls for Future Tone allow you to map pressing up to three buttons to a single button press, allowing for songs like [[NintendoHard Intense Voice]], since there is no practical way to do some of the note combinations the arcade game uses.



** ''F'' has star targets triggered by the analog sticks, by default. A Rhythm Game item allows the trigger to be switched to the more reliable L1/R1/L2/R2 buttons for no cost.

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** ''F'' has star targets notes triggered by the analog sticks, sticks on the PS3, or the touch screen on the Vita, by default. A Rhythm Game item allows the trigger to be switched to the more reliable L1/R1/L2/R2 buttons for no cost.



** ''Project Mirai 2'' includes ''VideoGame/PuyoPuyo 39'' as a minigame.

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** ''Project Mirai 2'' and ''DX'' includes ''VideoGame/PuyoPuyo 39'' as a minigame.



** In ''Future Tone,'' the maximum rank for each song pack is 39.



* TheArtifact: The background music for the ''Hatsune Miku and Future Stars: Project mirai'' Mirai Rooms can still be found on ''DX''[='=]s Side-B Music Player, even though they were replaced completely in ''mirai 2''. This even holds true in the localized versions, which never got ''Future Stars''.

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* TheArtifact: The background music for the ''Hatsune Miku and Future Stars: Project mirai'' In ''Project Mirai Rooms DX,'' the room BGM from the original game can still be found on ''DX''[='=]s accessed in the game's Side-B Music Player, music player. You can even though they were replaced completely in ''mirai 2''. toggle between the original and the 2/DX music by holding down the L button while the room is loading. This even holds true works in both the Japanese and localized versions, which never got ''Future Stars''.versions.



** The "song" "Ievan Polka" involves Hachune Miku performing the "Leek Spin" for the duration of the track.
** "Watashi no Jikan" in ''mirai'' references [[VisualNovel/SchoolDays "Nice Boat"]].

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** The "song" "Ievan Polka" tutorial PV for ''Ievann Polkka'' involves Hachune Miku performing the "Leek Spin" leekspin for the duration of the track.
** "Watashi In addition to the above... ''Watashi no Jikan" Jikan'' in ''mirai'' references [[VisualNovel/SchoolDays "Nice Boat"]].



** The "Sonic the Hedgehog" statue in ''mirai'' states [[Anime/SonicX "Gotta go fast!"]] in its description. The Road Roller item also has [[Manga/JoJosBizarreAdventure "MUDA MUDA MUDA! WRYYYYYYYYYY!"]]

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** The "Sonic descriptions for some of the Hedgehog" statue items in ''mirai'' states also reference some out-of-series memes, such as the ''[[VideoGame/SonicTheHedgehog Sonic the Hedgehog]]'' statue stating [[Anime/SonicX "Gotta go fast!"]] in its description. The Road Roller item also has fast!"]], and the road roller proclaiming [[Manga/JoJosBizarreAdventure "MUDA MUDA MUDA! WRYYYYYYYYYY!"]]



* BackgroundMusicOverride: Much like its appearance in [[VideoGame/SonicRiders another SEGA game]], the Hang-On Bike from ''Mirai DX'' replaces the BGM with the Hang-On theme when used by a Vocaloid. The Panda Kart also replaces the BGM with the track "Panda Kart".
* BadassDriver: In "Urbandonment", a half-materialized bridge won't stop Miku from launching off of it, performing a barrel roll in midair in ''slow motion'', and landing safely on her wheels some distance away.

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* BackgroundMusicOverride: Much like its appearance in [[VideoGame/SonicRiders another SEGA game]], the Hang-On Bike from ''Mirai DX'' replaces the BGM with the Hang-On theme when used by a Vocaloid. The Additionally, the Panda Kart also replaces the BGM with the track "Panda Kart".
Kart," and the [[VideoGame/VirtuaFighter Virtua Fighter]] arcade cabinet will play music from Virtua Fighter.
* BadassDriver: In "Urbandonment", ''Torinokocity/Urbandonment,'' a half-materialized bridge won't stop Miku from launching off of it, performing a barrel roll in midair in ''slow motion'', and landing safely on her wheels some distance away.



** ''Future Tone'' has an exclusive mode known as "Survival Mode" where you play through a setlist of tracks consecutively without stopping. Tracks are only featured on Hard, Extreme, or EXTRA EXTREME, and you have a single LIFE bar that is carried over between songs without refilling. In addition, LIFE regenerates at half the standard rate during tracks.

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** ''Future Tone'' has an exclusive mode known as "Survival Mode" where you play through a setlist of tracks consecutively without stopping. Tracks are only featured on Hard, Extreme, or EXTRA EXTREME, [[UpToEleven EX EXTREME]], and you have a single LIFE bar that is carried over between songs without refilling. In addition, LIFE regenerates at half the standard rate during tracks.



** "Koi wa Sensou"[[labelnote:*]]"Love is War"[[/labelnote]] from the first game is about a particularly bad break-up, sung from the break-uppee's perspective.
** "Just Be Friends" from ''[=2nd=]'' and ''extend'' is a softer example, sung from the break-upper's perspective.
** "Kimi no Taion" in ''Mirai DX'' is a fairly sad version of this, but you wouldn't know just by watching the video.
** "Break It, Break It!"[[labelnote:*]]"Kowase Kowase"[[/labelnote]] from ''F 2nd'' is a very angry one from the break-upper's perspective.

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** "Koi wa Sensou"[[labelnote:*]]"Love ''Love is War"[[/labelnote]] War'' from the first game is about a particularly bad break-up, sung from the break-uppee's perspective.
perspective.[[note]]''Heart Breaker,'' this song's twin, is the same event from the other point of view.[[/note]]
** "Just ''Just Be Friends" Friends'' from ''[=2nd=]'' and ''extend'' is a softer example, sung from the break-upper's perspective.
** "Kimi ''Kimi no Taion" Taion'' in ''Mirai DX'' is a fairly sad version of this, but you wouldn't know just by watching the video.
** "Break ''Break It, Break It!"[[labelnote:*]]"Kowase It!''[[labelnote:*]]"Kowase Kowase"[[/labelnote]] from ''F 2nd'' is a very angry one from the break-upper's perspective.
13th Feb '18 12:01:05 PM CloudyObsession
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** A number of older PVs in ''Arcade/Future Tone'' were created using the PSP games' Edit Mode (often created by fans as part of regular contests). These PVs tend to stand out from the rest as distinctly lower-quality with very rigid animations, less-fluid camera movement, recycled assets (stages in particular), and less dynamic facial expressions and lip-syncing.

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** A number of older PVs [=PVs=] in ''Arcade/Future Tone'' were created using the PSP games' Edit Mode (often created by fans as part of regular contests). These PVs [=PVs=] tend to stand out from the rest as distinctly lower-quality with very rigid animations, less-fluid camera movement, recycled assets (stages in particular), and less dynamic facial expressions and lip-syncing.
13th Feb '18 11:59:13 AM CloudyObsession
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** Play ''Arcade/Future Tone''. Play any song added before ''F'', then play any song added after ''F''. You'll quickly notice how incredibly rigid all of the characters and cameras are, especially the lip-synching, a problem that was practically eliminated from ''F'' onward.

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** Play A number of older PVs in ''Arcade/Future Tone''. Play any song added before ''F'', then play any song added after ''F''. You'll quickly notice how incredibly Tone'' were created using the PSP games' Edit Mode (often created by fans as part of regular contests). These PVs tend to stand out from the rest as distinctly lower-quality with very rigid all of the characters animations, less-fluid camera movement, recycled assets (stages in particular), and cameras are, especially the lip-synching, a problem that was practically eliminated from ''F'' onward.less dynamic facial expressions and lip-syncing.
13th Feb '18 11:48:46 AM CloudyObsession
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** ''Arcade'' was the first game to include Senbonzakura before ''F'' added it as DLC; the version initially used in ''Arcade'' is one of only two songs in the entire game to recycle a Nico Nico Douga PV[[note]]the other being "Hibikase"[[/note]].

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** ''Arcade'' was the first game to include Senbonzakura before ''F'' added it as DLC; the version initially used in ''Arcade'' is one of only two a handful of songs in the entire game to recycle a Nico Nico Douga PV[[note]]the other being "Hibikase"[[/note]].PV[[note]]others include Slump, Pink Moon, and Hibikase[[/note]].
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