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History VideoGame / HatsuneMikuProjectDiva

23rd May '16 10:12:31 PM AsterSelene
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** F 2nd's Normal mode is much, much more difficult than the previous game, bearing more resemblance to that game's Hard mode. Strangely enough, Hard is about the same, while F's is mostly the same with a few charts being even ''easier''.

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** F 2nd's Normal mode is much, much more difficult than the previous game, bearing more resemblance to that game's Hard mode. Strangely enough, Hard is about the same, while F's Extreme is mostly the same with a few charts being even ''easier''.
22nd May '16 11:40:36 PM SonicGamer07
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** ''Hatsune Miku: Project Diva Future Tone: Future Sound'' ([=PS4=], 2016) -- One of two DLC Packs for Prelude, this pack focuses on songs from the Project Diva games, and references the ''F series''.
** ''Hatsune Miku: Project Diva Future Tone: Colorful Tone'' ([=PS4=], 2016) -- The second DLC Pack for Prelude, this pack focuses on songs from the ''mirai' series, as well as songs never released outside Arcade.

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** ''Hatsune Miku: Project Diva Future Tone: Future Sound'' ([=PS4=], 2016) -- One of two DLC Packs for Prelude, this pack focuses on songs from the Project Diva main series games, and references the ''F series''.
** ''Hatsune Miku: Project Diva Future Tone: Colorful Tone'' ([=PS4=], 2016) -- The second DLC Pack for Prelude, this pack focuses on songs from the ''mirai' ''mirai'' series, as well as songs never released outside Arcade.



** ''Future Tone'' uses a similar method to ''DeadOrAlive5'', Prelude converting into the full ''Future Tone'' game simply by downloading both packs.

to:

** ''Future Tone'' uses a similar method to ''DeadOrAlive5'', ''VideoGame/DeadOrAlive5'', Prelude converting into the full ''Future Tone'' game simply by downloading both packs.



** ''Future Tone'' comes with two versions. The Pre-order bundle, which is outright called ''Future Tone'', or Project Diva Future Tone Prelude, which instead splits the pack into separate ''Future Sound'' and ''Colorful Tone'' DLC packs that sell for [[ArcNumber 3900]] yen each.

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** ''Future Tone'' comes with two versions. The Pre-order bundle, which is outright called versions: ''Future Tone'', a retail edition that includes all of the content, or Project Diva Future ''Future Tone Prelude, which instead splits the pack Prelude'', a free-to-play starter demo that can be extended into full games by purchasing separate ''Future Sound'' and ''Colorful Tone'' DLC packs that sell for [[ArcNumber 3900]] yen ¥3900]] each.
22nd May '16 1:48:19 PM Timber
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* IdiotHair: Several modules, though notably you can also unlock one for each of the six characters as customization items.

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* IdiotHair: Several modules, though notably you can also unlock one for each of the six characters as customization items.items in ''F'' and ''F 2nd''.
22nd May '16 1:45:54 PM Timber
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Added DiffLines:

* IdiotHair: Several modules, though notably you can also unlock one for each of the six characters as customization items.
21st May '16 10:14:16 PM nombretomado
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** ''Hatsune Miku: Project DIVA Dreamy Theater'' (PS3, 2010) -- Add-on DLC for ''Hatsune Miku: Project DIVA''. This software enables players to link their ''Project DIVA'' save data and play the game in 60 FPS high definition utilizing overhauled console-tier graphics, but is otherwise the same game.

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** ''Hatsune Miku: Project DIVA Dreamy Theater'' (PS3, ([=PS3=], 2010) -- Add-on DLC for ''Hatsune Miku: Project DIVA''. This software enables players to link their ''Project DIVA'' save data and play the game in 60 FPS high definition utilizing overhauled console-tier graphics, but is otherwise the same game.



** ''Hatsune Miku: Project DIVA Dreamy Theater 2nd'' (PS3, 2011) -- Add-on DLC for ''2nd''. Functions identically to the first ''Dreamy Theater'', allowing players to play ''2nd'' on the big screen.

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** ''Hatsune Miku: Project DIVA Dreamy Theater 2nd'' (PS3, ([=PS3=], 2011) -- Add-on DLC for ''2nd''. Functions identically to the first ''Dreamy Theater'', allowing players to play ''2nd'' on the big screen.



** ''Hatsune Miku: Project DIVA Dreamy Theater Extend'' (PS3, 2012) -- Add-on DLC for ''extend''. Functions identically to previous ''Dreamy Theater''s, allowing players to play ''extend'' through their console.

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** ''Hatsune Miku: Project DIVA Dreamy Theater Extend'' (PS3, ([=PS3=], 2012) -- Add-on DLC for ''extend''. Functions identically to previous ''Dreamy Theater''s, allowing players to play ''extend'' through their console.



** ''Hatsune Miku: Project DIVA'' ''[[UpdatedRerelease F]]'' (PS3, 2013) -- An UpdatedRerelease of '''' for home consoles. Plays similarly to the handheld edition, except Scratch Notes are now controlled by the analog sticks and all previously-released DownloadableContent is included on-disc. Replaces AR Mode from the Vita version with Live Concert Mode, which allows players to view virtual concert versions of various songs.

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** ''Hatsune Miku: Project DIVA'' ''[[UpdatedRerelease F]]'' (PS3, ([=PS3=], 2013) -- An UpdatedRerelease of '''' for home consoles. Plays similarly to the handheld edition, except Scratch Notes are now controlled by the analog sticks and all previously-released DownloadableContent is included on-disc. Replaces AR Mode from the Vita version with Live Concert Mode, which allows players to view virtual concert versions of various songs.



* ''Hatsune Miku: Project DIVA F'' ''[=2nd=]'' (PS3/Vita, 2014) -- The fifth game in the ''DIVA'' series, and the second game released internationally. Introduces further expansions to the Scratch mechanics seen in '''', including Wide Scratch Notes and Scratch Links, as well as adjusting Scratch Note timing windows. Challenge Item stacks are introduced, allowing players to combine up to three Challenge Items at once for even higher payouts. ''F 2nd'' makes a return to form, mixing new songs with older content now upgraded to modern standards. Includes 160 Modules and 56 playable songs.

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* ''Hatsune Miku: Project DIVA F'' ''[=2nd=]'' (PS3/Vita, ([=PS3=]/Vita, 2014) -- The fifth game in the ''DIVA'' series, and the second game released internationally. Introduces further expansions to the Scratch mechanics seen in '''', including Wide Scratch Notes and Scratch Links, as well as adjusting Scratch Note timing windows. Challenge Item stacks are introduced, allowing players to combine up to three Challenge Items at once for even higher payouts. ''F 2nd'' makes a return to form, mixing new songs with older content now upgraded to modern standards. Includes 160 Modules and 56 playable songs.



** ''Hatsune Miku: Project DIVA X HD'' (PS4, 2016) -- An UpdatedRerelease of ''X'' that brings the series to Playstation 4. Features enhanced visuals that take advantage of the console's capabilities, including improved lighting and shadow effects, revised shaders, and miscellaneous quality improvements in 1080p, 60 frames per second. Introduces Playstation VR support for Concert Edit Mode.

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** ''Hatsune Miku: Project DIVA X HD'' (PS4, ([=PS4=], 2016) -- An UpdatedRerelease of ''X'' that brings the series to Playstation 4. Features enhanced visuals that take advantage of the console's capabilities, including improved lighting and shadow effects, revised shaders, and miscellaneous quality improvements in 1080p, 60 frames per second. Introduces Playstation VR support for Concert Edit Mode.



* ''Hatsune Miku: Project DIVA Future Tone Prelude'' (PS4, 2016) -- A console version of ''Arcade Future Tone''. Retains the gameplay and look of the ''Arcade'' installments while re-introducing features familiar to the main series, such as Chance Time. Prelude acts as a free to play frontend for the Future Tone game, as well as the demo. Includes two songs: "Weekender Girl" and "1/6 -out of the gravity-".
** ''Hatsune Miku: Project Diva Future Tone: Future Sound'' (PS4, 2016) -- One of two DLC Packs for Prelude, this pack focuses on songs from the Project Diva games, and references the ''F series''.
** ''Hatsune Miku: Project Diva Future Tone: Colorful Tone'' (PS4, 2016) -- The second DLC Pack for Prelude, this pack focuses on songs from the ''mirai' series, as well as songs never released outside Arcade.

to:

* ''Hatsune Miku: Project DIVA Future Tone Prelude'' (PS4, ([=PS4=], 2016) -- A console version of ''Arcade Future Tone''. Retains the gameplay and look of the ''Arcade'' installments while re-introducing features familiar to the main series, such as Chance Time. Prelude acts as a free to play frontend for the Future Tone game, as well as the demo. Includes two songs: "Weekender Girl" and "1/6 -out of the gravity-".
** ''Hatsune Miku: Project Diva Future Tone: Future Sound'' (PS4, ([=PS4=], 2016) -- One of two DLC Packs for Prelude, this pack focuses on songs from the Project Diva games, and references the ''F series''.
** ''Hatsune Miku: Project Diva Future Tone: Colorful Tone'' (PS4, ([=PS4=], 2016) -- The second DLC Pack for Prelude, this pack focuses on songs from the ''mirai' series, as well as songs never released outside Arcade.



* ''Hatsune Miku and Future Stars: Project mirai'' (3DS, 2012) -- The first game in the ''mirai'' spin-off series. Introduces Hatsune Miku, Kagamine Rin and Len, Megurine Luka, MEIKO, KAITO, and Internet Co.'s GUMI in adorable SuperDeformed Nendoroid form as they make their debut on a Nintendo console. Gameplay takes on a different form, opting for a ''Groove Coaster''-esque presentation with notes appearing on a track while absorbing elements from both the main series and ''Arcade''. Includes 43 Costumes and 20 songs.
* ''Hatsune Miku: Project mirai 2'' (3DS, 2013) -- The second game in the ''mirai'' spin-off series. Builds upon what the first game introduced, adding 26 new songs and 71 new costumes, as well as introducing new Mirai Room mechanics and Tap Mode, an alternate game mode played entirely with the 3DS' touchscreen. Includes 105 Costumes, 5 additional Costumes for GUMI, and 46 songs.

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* ''Hatsune Miku and Future Stars: Project mirai'' (3DS, ([=3DS=], 2012) -- The first game in the ''mirai'' spin-off series. Introduces Hatsune Miku, Kagamine Rin and Len, Megurine Luka, MEIKO, KAITO, and Internet Co.'s GUMI in adorable SuperDeformed Nendoroid form as they make their debut on a Nintendo console. Gameplay takes on a different form, opting for a ''Groove Coaster''-esque presentation with notes appearing on a track while absorbing elements from both the main series and ''Arcade''. Includes 43 Costumes and 20 songs.
* ''Hatsune Miku: Project mirai 2'' (3DS, ([=3DS=], 2013) -- The second game in the ''mirai'' spin-off series. Builds upon what the first game introduced, adding 26 new songs and 71 new costumes, as well as introducing new Mirai Room mechanics and Tap Mode, an alternate game mode played entirely with the 3DS' [=3DS=]' touchscreen. Includes 105 Costumes, 5 additional Costumes for GUMI, and 46 songs.
21st May '16 3:20:53 PM SonicGamer07
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* ''Hatsune Miku: Project DIVA Future Tone: Prelude'' (PS4, 2016) -- A console version of ''Arcade Future Tone''. Retains the gameplay and look of the ''Arcade'' installments while re-introducing features familiar to the main series, such as Chance Time. Prelude acts as a free to play frontend for the Future Tone game, as well as the demo.

to:

* ''Hatsune Miku: Project DIVA Future Tone: Tone Prelude'' (PS4, 2016) -- A console version of ''Arcade Future Tone''. Retains the gameplay and look of the ''Arcade'' installments while re-introducing features familiar to the main series, such as Chance Time. Prelude acts as a free to play frontend for the Future Tone game, as well as the demo. Includes two songs: "Weekender Girl" and "1/6 -out of the gravity-".



* Project Diva Future Tone comes with two versions. The Pre-order bundle, which is outright called ''Future Tone'', or Project Diva Future Tone Prelude, which has only two pieces of DLC... at around 4000 yen EACH.

to:

* Project Diva Future Tone ** ''Future Tone'' comes with two versions. The Pre-order bundle, which is outright called ''Future Tone'', or Project Diva Future Tone Prelude, which has only two pieces of DLC... at around 4000 instead splits the pack into separate ''Future Sound'' and ''Colorful Tone'' DLC packs that sell for [[ArcNumber 3900]] yen EACH.each.
21st May '16 2:21:34 PM Gouken20xx
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** Project Diva Arcade tops the reward count, with over 380 modules in the version ported to the PS4 alone, and extra modules being added MONTHLY. There is zero chance of any player legitimately unlocking every single module in the game without playing the game non-stop in any kind of acceptable rate.



** Diva Room is missing from Project Diva Arcade and Future Tone, because there's no practical purpose for it in a game you play for only a few hours at a time.



** ''X'' features over 300 Modules, including both original and ''F'' series outfits. There's no Shop anymore. You can unlock exactly ''one'' Module for every song you play.[[note]]There is also no OldSaveBonus feature, which prevents you from simply unlocking 4/5 of the Modules right away.[[/note]] Not to mention Accessories, which you can unlock a handful of per song, depending on how much bonus Voltage you accumulate. [[RevenueEnhancingDevices There is DLC for this to make this far less of a hassle.]] And to unlock all the crystals that lift all of the drop requirements, you'll have to be playing every song at least ''eight times''.

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** ''X'' features over 300 Modules, including both original and ''F'' series outfits. There's no Shop anymore. You can unlock exactly ''one'' Module for every song you play.[[note]]There is also no OldSaveBonus feature, which prevents you from simply unlocking 4/5 of the Modules right away.[[/note]] Not to mention Accessories, which you can unlock a handful of per song, depending on how much bonus Voltage you accumulate. accumulate [[RevenueEnhancingDevices There is DLC for this to make this far less of a hassle.]] And to unlock all the crystals that lift all of the drop requirements, you'll have to be playing every song at least ''eight times''.


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** Project Diva Arcade has a major method to make sure that you keep playing. Firstly, You have to play the game at least 10 times per month to earn a online license. Secondly, the module and unlock data for each player is saved on the cloud... which requires online access. [[NoFairCheating And obviously, that also means you have to unlock that song or module you want...]]
19th May '16 7:33:05 PM Timber
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Added DiffLines:

* TheHatMakesTheMan: In ''X'', the characters behave differently depending on the attribute of the module equipped.
19th May '16 5:16:50 PM Timber
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Added DiffLines:

* ChessMotifs: The "Ultimate" modules in ''X'' are based off of chess pieces[[labelnote:*]]Miku=king, Rin=bishop, Len=knight, Luka=queen, Kaito=rook, Meiko=pawn[[/labelnote]].
19th May '16 2:39:21 PM Gouken20xx
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** ''Future Tone'' uses a similar method to ''[[Dead Or Alive 5]]'', Prelude converting into the full ''Future Tone'' game simply by downloading both packs.

to:

** ''Future Tone'' uses a similar method to ''[[Dead Or Alive 5]]'', ''DeadOrAlive5'', Prelude converting into the full ''Future Tone'' game simply by downloading both packs.



** ''X'' includes the typical fare, including a Haku/Neru/Teto bundle, extra Modules, and Mikudayo. There are also [[RevenueEnhancingDevices Unlock Keys and Unlock Sets]] exclusive to this game due to the staggering amount of unlockable content it has to offer.

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** ''X'' includes the typical fare, including a Haku/Neru/Teto bundle, extra Modules, based on modules released while the game was in development, and Mikudayo. There are also [[RevenueEnhancingDevices Unlock Keys and Unlock Sets]] exclusive to this game due to the staggering amount of unlockable content it has to offer.offer.
* Project Diva Future Tone comes with two versions. The Pre-order bundle, which is outright called ''Future Tone'', or Project Diva Future Tone Prelude, which has only two pieces of DLC... at around 4000 yen EACH.
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