History VideoGame / HatsuneMikuProjectDiva

25th Sep '16 2:43:16 PM Gouken20xx
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Added DiffLines:

** Cendrillion and Adolescence are blatantly the same song with different singers. Their note maps aren't just flipped compared to the other, a common way to work with similar songs, at several points, the note trail for the OTHER song appears, crossing over the note trail you're following, to create one symmetrical pattern.
25th Sep '16 11:37:41 AM Gouken20xx
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** ''Hatsune Miku: Project DIVA X HD'' ([=PS4=], 2016) -- An UpdatedRerelease of ''X'' that brings the series to UsefulNotes/PlayStation4. Features enhanced visuals that take advantage of the console's capabilities, including improved lighting and shadow effects, revised shaders, and miscellaneous quality improvements in 1080p, 60 frames per second. Introduces Playstation VR support for Concert Edit Mode.

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** ''Hatsune Miku: Project DIVA X HD'' ([=PS4=], 2016) -- An UpdatedRerelease of ''X'' that brings the series to UsefulNotes/PlayStation4. Features enhanced visuals that take advantage of the console's capabilities, including improved lighting and shadow effects, revised shaders, and miscellaneous quality improvements in 1080p, 60 frames per second. Introduces Playstation A later patch adds VR support for Concert Edit Mode.to selected parts of the game.



** Project Diva Future Tone is a free download that you add the [[CrackIsCheaper two packs costing 7800 yen before tax to.]]

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** Project Diva Future Tone is a free download that you add the [[CrackIsCheaper two packs costing 7800 yen before tax to.]]to]].



* AnimeThemeSong: All OriginalGeneration, of course. [[{{Music/Supercell}} ryo]] is a popular choice for theme song composers.

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* AnimeThemeSong: All OriginalGeneration, of course. [[{{Music/Supercell}} ryo]] is a popular choice for theme song composers. Except for ''Project Diva X'', all of them have a near-perfect copy of their debut game's music video in the arcade release.



** Several songs released only in ''Project Mirai'' were exported to Project Diva Future Tone, with new PVs that take advantage of the Diva modules being human scale, and of the immensely superior rendering engine when doing the backgrounds, like Sweet Magic having much more realistic biscuits, and strobe lighting on some songs uses distinct segments.
* ArtShift: A handful of songs use either an alternate style separate from that of other songs, or dedicates portions to this. For example, "World's End Umbrella" in ''F'' combines the traditional style with an anime video. "glow" in ''Mirai DX'' uses a paper cutout for Miku as opposed to a model, which also prevents her outfit from being changed.

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** Several songs released only in ''Project Mirai'' were exported to Project Diva Future Tone, with new PVs remixed music videos that take advantage of the Diva modules being human scale, and of the immensely superior rendering engine when doing the backgrounds, like Sweet Magic having much more realistic biscuits, biscuits and Sing And Smile's costumes having the actual ''Cheerful Japan!'' logo on them, and the strobe lighting on some songs uses distinct segments.
distinctly segmented lighting.
* ArtShift: A handful of songs use either an alternate style separate from that of other songs, or dedicates portions to this. For example, "World's End Umbrella" in ''F'' combines the traditional style with an anime video. video.
** Several songs in Mirai and Future Tone have music videos which don't use the in-game engine, like
"glow" in ''Mirai DX'' uses a paper cutout for Miku as opposed to a model, which also prevents her the outfit from being changed.



** "Invisible" is infamous for opening with a jaunty piano piece that sounds like it jumped straight out of a silent film, then suddenly blaring hard rock in your face five seconds later. Players with headphones/speakers at max volume are in for a ''very'' rude surprise. [[NintendoHard It also is one of the hardest songs in the game, having very short delays between notes, even on Easy]]

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** "Invisible" is infamous for opening with a jaunty piano piece that sounds like it jumped straight out of a silent film, then suddenly blaring hard rock in your face five seconds later. Players with headphones/speakers at max volume are in for a ''very'' rude surprise. [[NintendoHard It also is one of the hardest songs in the game, having very short delays between notes, even on Easy]]Easy.]]



* CanonImmigrant: Some songs from the ''Mirai'' sub-series eventually made it to ''Arcade'' through updates, although they lack the SuperDeformed quality of the ''Mirai'' games. Some of them even made it to the main series.

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* CanonImmigrant: Some songs from the ''Mirai'' sub-series eventually made it to ''Arcade'' through updates, although they lack the SuperDeformed quality of the ''Mirai'' games. Some of them even made it to the main series. Notably, some songs also went the OTHER way, with PVs that are much more animated.



** Gumi = Green [[labelnote:*]]Only in Mirai[[/labelnote]]



* CoverVersion: ''Quirky Medley - Giga Remix'' uses a Giga-P cover of "1 2 Fanclub" with Miku and Len as opposed to the original, which used GUMI.

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* CoverVersion: ''Quirky Medley - Giga Remix'' uses a Giga-P cover of "1 2 Fanclub" with Miku and Len as opposed to the original, which used GUMI.GUMI, [[ExecutiveMeddling which is the version used in the Project Mirai series...]]



* CreditsMedley: The song playing during the credits sequence of ''F'' is a medley of instrumental versions of some of the game songs.

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* CreditsMedley: The song playing during the credits sequence of ''F'' ''F'', ''F 2nd'' and ''X'' is a medley of instrumental versions of some of the game songs.



** Have fun playing some of the charts in ''F [=2nd=]'' if you're too used to their original incarnations in an earlier game; some of them change just a few notes, which can throw you off especially on Extreme charts.

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** Have fun playing some of the charts in ''F [=2nd=]'' or ''X'' if you're too used to their original incarnations in an earlier game; some of them change just a few notes, which can throw you off especially on Extreme charts.



** Anyone moving from the normal console games to ''Future Tone'' on PS4 will be punished hard, since even Easy can't be completed with one button. [[note]]On Project Diva, an Easy song just uses the Circle button, with F and F 2nd adding the Star Note which uses the stick. All difficulties on the Arcade version note maps use all four buttons and optionally Slide Notes. Higher difficulties just change how MANY buttons you press at once.[[/note]]

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** Anyone moving from the normal console games to ''Future Tone'' on PS4 will be punished hard, since even Easy can't be completed with one button. [[note]]On Project Diva, an Easy song just uses the Circle one button, usually Circle, with F and F 2nd adding the Star Note which uses the stick. All difficulties on the Arcade version note maps potentially use all four buttons and optionally Slide Notes. Higher difficulties just change how MANY buttons you press at once.[[/note]]



** WordOfGod says that she failed to get to the Daughter Of Green, so she sends an assassin to make sure the job is done.



*** This also extends to Haku, Teto and Neru, who all appear in Future Tone Prelude, making it the first game where Teto is NOT paid DLC.[[note]]Teto is unlocked in the original PSP games by owning the Teto DLC key, which was later patched out when the DLC was taken offline.[[/note]]

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*** This also extends to Haku, Teto and Neru, who all appear in Future Tone Prelude, making it the first game where Teto is NOT paid DLC.[[note]]Teto is unlocked in the original PSP games by owning the Teto DLC key, which was later patched out when the DLC was almost all taken offline.[[/note]]



** The Module "CA Style A" in ''X'' gives Miku a stewardess outfit. It can be acquired from a product code distributed by Japanese airline AIR DO, or by purchasing the game on the Japanese PSN during the first month.

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** The Module "CA Style A" in ''X'' gives Miku a stewardess outfit. It can be acquired from a product code distributed by Japanese airline AIR DO, or by purchasing the game on the Japanese PSN during the first month.
24th Sep '16 3:33:17 PM Gouken20xx
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** "Invisible" is infamous for opening with a jaunty piano piece that sounds like it jumped straight out of a silent film, then suddenly blaring hard rock in your face five seconds later. Players with headphones/speakers at max volume are in for a ''very'' rude surprise.

to:

** "Invisible" is infamous for opening with a jaunty piano piece that sounds like it jumped straight out of a silent film, then suddenly blaring hard rock in your face five seconds later. Players with headphones/speakers at max volume are in for a ''very'' rude surprise. [[NintendoHard It also is one of the hardest songs in the game, having very short delays between notes, even on Easy]]


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** A mild case happens in ''Doremifa Rondo'', when, partway through the song, Hatsune Miku makes a singing cameo, as your Nendoroid Miku effectively collides with her, the voicebank noticeably different from how it's sung everywhere else.
19th Sep '16 7:51:49 PM Zanreo
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** Getting trophies. Every trophy in F, F 2nd and X just has the description "You earned the title *trophy name*", which is technically correct since you also unlock the title with the same name along with it, but as titles don't even show up before you earn them and the named don't always tell you exactly what you're supposed to do... trophy hunters will probably want some Google for this.

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** Getting trophies. Every trophy in F, F 2nd and X just has the description "You earned the title *trophy name*", which is technically correct since you also unlock the title with the same name along with it, but as titles don't even show up before you earn them and the named names don't always tell you exactly what you're supposed to do... trophy hunters will probably want some Google for this.
19th Sep '16 7:46:54 PM Zanreo
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* Getting trophies. Every trophy in F, F 2nd and X just has the description "You earned the title *trophy name*", which is technically correct since you also unlock the title with the same name along with it, but as titles don't even show up before you earn them and the named don't always tell you exactly what you're supposed to do... trophy hunters will probably want some Google for this.

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* ** Getting trophies. Every trophy in F, F 2nd and X just has the description "You earned the title *trophy name*", which is technically correct since you also unlock the title with the same name along with it, but as titles don't even show up before you earn them and the named don't always tell you exactly what you're supposed to do... trophy hunters will probably want some Google for this.
19th Sep '16 7:46:32 PM Zanreo
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Added DiffLines:

* Getting trophies. Every trophy in F, F 2nd and X just has the description "You earned the title *trophy name*", which is technically correct since you also unlock the title with the same name along with it, but as titles don't even show up before you earn them and the named don't always tell you exactly what you're supposed to do... trophy hunters will probably want some Google for this.
16th Sep '16 6:08:00 PM SonicGamer07
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* ''Hatsune Miku: VR Future Live'' (PS4, 2016) -- A "game" exclusively for the Playstation VR that functions more as a tech demo for the hardware. Enables viewing and interacting with Hatsune Miku concerts in virtual reality.

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* ''Hatsune Miku: VR Future Live'' (PS4, 2016) -- A "game" exclusively for the Playstation VR that functions more as a tech demo for the hardware. Enables viewing and interacting with Hatsune Miku Vocaloid concerts in virtual reality.reality. Sold in [[OneGameForThePriceOfTwo three separate iterations]]: "1st Stage" (Hatsune Miku), "2nd Stage" (Kagamine Rin, Len, Megurine Luka), and "3rd Stage" (MEIKO, KAITO).
13th Sep '16 9:25:40 PM AzureSeas
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* InterfaceScrew: Several of the challenge items mess with the notes and targets in various ways, like making them smaller or appear much later than they normally do.



* RevenueEnhancingDevices: Don't like repeating songs a gajillion times to unlock every single Module and Accessory in ''X''? Don't worry, you can buy Unlock Keys! For ¥500 each, you can unlock every Module of a particular type, and for ¥250 each, you can do the same for Accessories. Or you could pay ¥1500 and ¥1000 for Unlock Sets, which unlock every Module and Accessory, respectively. This only serves to save time; everything can be unlocked in-game for free, but it's a lot of work.

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* RevenueEnhancingDevices: RevenueEnhancingDevices:
**
Don't like repeating songs a gajillion times to unlock every single Module and Accessory in ''X''? Don't worry, you can buy Unlock Keys! For ¥500 each, you can unlock every Module of a particular type, and for ¥250 each, you can do the same for Accessories. Or you could pay ¥1500 and ¥1000 for Unlock Sets, which unlock every Module and Accessory, respectively. This only serves to save time; everything can be unlocked in-game for free, but it's a lot of work.


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* SetBonus: In ''X'', you can get an additional voltage rate bonus for wearing accessories of a similar theme together, like all animal parts or the same color.
12th Sep '16 1:49:39 PM Gouken20xx
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Added DiffLines:

** Subverted in 'Sing And Smile' on Mirai and Future Tone, where the advertising banners flick between Tricolore Airline, another song about a airline, and [[CelebrityParadox the game itself]], and the Future Tone versions of the modules retain, unedited, the ''Cheerful Japan!'' logo.
11th Sep '16 10:22:34 AM Gouken20xx
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* WritingAroundTrademarks: Although nearly everyone should be well aware of the characters' nature, since "Vocaloid" refers to the Yamaha-owned software engine and not the Crypton-owned characters, the games are extremely careful to avoid using the word (except when it appears in lyrics or song titles). This gets taken UpToEleven in ''X'' when Live Quest Mode has to tiptoe around by referring to Miku and her friends as "digital singers", even though Miku's original module has "VOCALOID" printed right on her chest.

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* WritingAroundTrademarks: Although nearly everyone should be well aware of the characters' nature, since "Vocaloid" refers to the Yamaha-owned software engine and not the Crypton-owned characters, the games are extremely careful to avoid using the word (except when it appears in lyrics or song titles). This gets taken UpToEleven in ''X'' when Live Quest Mode has to tiptoe around by referring to Miku and her friends as "digital singers", even though Miku's original module has several modules have "VOCALOID" printed right on her chest.them prominently.
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