History VideoGame / HatsuneMikuProjectDiva

21st Jul '16 11:38:52 PM SonicGamer07
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* SomeDexterityRequired: ''Future Tone'' is '''not''' Dualshock 4-friendly. Highlights go to triple Wide Notes and double/triple holds, which, considering most people only have two thumbs, are rather difficult to do properly without claw gripping your controller. Want to play this game properly? Buy a specialized ''Project DIVA'' controller.
21st Jul '16 11:34:01 PM SonicGamer07
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* ''Hatsune Miku: Project DIVA Future Tone Prelude'' ([=PS4=], 2016) -- A console version of ''Arcade Future Tone''. Retains the gameplay and look of the ''Arcade'' installments while re-introducing features familiar to the main series, such as Chance Time. Introduces Hold Arrows, a variation of Wide Notes that exclusively utilizes the D-pad. Introduces Practice Mode, where players can single out any portion of any song to train, Survival Course, and online leaderboards for high scores. Prelude acts as a free to play frontend for the Future Tone game, as well as the demo. Includes two songs: "Weekender Girl" and "1/6 -out of the gravity-", as well as 40 Modules.

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* ''Hatsune Miku: Project DIVA Future Tone Prelude'' ([=PS4=], 2016) -- A console version of ''Arcade Future Tone''. Retains the gameplay and look of the ''Arcade'' installments while re-introducing features familiar to the main series, such as Chance Challenge Time. Introduces Hold Arrows, a variation of Wide Notes that exclusively utilizes the D-pad. Introduces Practice Mode, where players can single out any portion of any song to train, Survival Course, and online leaderboards for high scores. Prelude acts as a free to play frontend for the Future Tone game, as well as the demo. Includes two songs: "Weekender Girl" and "1/6 -out of the gravity-", as well as 40 Modules.



* TheBusCameBack: ''X'' highlights the return of many aesthetics that made the first game [[EarlyInstallmentWeirdness stand out from its successors]], such as score-based clear conditions (used only in Live Quest Mode).

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* TheBusCameBack: TheBusCameBack:
** ''Future Tone'' on [=PS4=] restores the Challenge Time section for the first time since ''extend''. It only appears on Easy and Normal difficulties, and serves as a crutch by giving the player a massive amount of bonus points to ensure that they don't fail as easily. Challenge Time is not present on Hard or Extreme.
**
''X'' highlights the return of many aesthetics that made the first game [[EarlyInstallmentWeirdness stand out from its successors]], such as score-based clear conditions (used only in Live Quest Mode).
14th Jul '16 7:15:54 AM Gouken20xx
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* OneGameForThePriceOfTwo: Played with; ''Future Tone'' has two versions that, combined, make up the entirety of the ''Arcade'' tracklist. However, both games have completely different individual tracklists, and both have more songs than any ''DIVA'' game. Also, possessing both games will grant you the ability to combine content, allowing you to use Modules and Accessories found in one title in songs from the other.
* OriginalGeneration: Some songs are created specifically to appear in this series. Highlight examples include most of the theme songs, "Nega*Posi Continues" and "Ageage Again".

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* OneGameForThePriceOfTwo: Played with; ''Future Tone'' has two versions DLC add-ons that, combined, make up the entirety of the ''Arcade'' tracklist. However, both games have completely different individual tracklists, and both have more songs than any ''DIVA'' game. Also, possessing both games will grant when you own both, the game morphs into one single game, with the ability to combine content, allowing you to use Modules and Accessories found in one title in songs from all the other.
modules with any song.
* OriginalGeneration: Some songs are created specifically to appear in this series. Highlight examples include most all of the theme songs, songs as well as "Nega*Posi Continues" Continues".
** Notably, the Arcade version has every single intro, even from the Mirai series, with the same modules
and "Ageage Again".set pieces, but takes some artistic license with the dance sequences.



* ParentalBonus: The lyrics for Clover Club include a recipe for the cocktail the song is named after, done in such a way that only someone aware of what Miku is saying would be able to mix one up.

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* ParentalBonus: The lyrics for Clover Club in F 2nd include a recipe for the cocktail the song is named after, done in such a way that only someone aware of what Miku is saying would be able to mix one up.



** Miku also uses tights with the [=FOnewearl=] costume just like the default [=FOnewearl=] from ''VideoGame/PhantasyStarOnline2'', when the normal default version omits them.

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** Miku also uses tights with the [=FOnewearl=] costume just like the default [=FOnewearl=] from ''VideoGame/PhantasyStarOnline2'', when the normal default character generator version omits them.them as default.



* PunnyName: The "[=Ha2ne=] Miku" Module from ''DIVA'' and ''F 2nd'' is a play on the pronunciation of the character "tsu", which sounds similar to the English number "2". It also references how it depicts an alternate version of Miku. Note that this change is [[{{Woolseyism}} only in the English versions;]] ''DIVA'' simply called it "Hatsune Miku", minus the word "-Original-" to differentiate it from her standard outfit.

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* PunnyName: The "[=Ha2ne=] Miku" Module from ''DIVA'' and ''F 2nd'' is a play on the pronunciation of the character "tsu", which sounds similar to the English number "2". It also references how it depicts an alternate version of Miku. Note that this change is [[{{Woolseyism}} only in the English versions;]] ''DIVA'' simply called it "Hatsune Miku", minus "ハツネミク", [[LostInTranslation which uses the word "-Original-" to differentiate it from her standard outfit.literal kanji for Miku's last name.]]


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*** Also, the Ending Medley remixes the ClimaxBoss songs with Miku's V3 voicebank and extra instrumentation, which is most noticeable with ''Intense Voice'', where the song noticeably '''''slows down''''' during the short breather moment.


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*** Completely and shamelessly averted with ''Future Tone'', where it's back to it's finger and controller destroying best, mixing hold notes and rapid note playing to the point where you are needed to focus on all four basic notes at once. [[UpToEleven Luckily, It does not yet have a version with Scratch Notes...]]
29th Jun '16 5:39:53 AM Gouken20xx
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* Crosses into PaintingTheMedium with ''Melt'' and ''Glory 3usi9'' on Project Diva F 2nd, in that ''Melt'' has, for a Chance Time event, Miku's original module appear in front of the menu background of ''Project Diva'' on {=PSP=}, and one of the two versions of Miku begins stood in the menu system for ''Project Diva F 2nd'' itself!



** In ''F 2nd'''s version of ''The World Is Mine'', if you score the "Chance Time" event, you get a bonus scene of a posing Miku mimicking the now-famous pose from the original video.

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** In ''Tell Your World'', the cubes that Miku is manipulating several times, [[spoiler:and the colours of the links spreading out over the globe]] represent the Vocaloids themselves, using their character colours.
** In ''F 2nd'''s version of ''The World Is Mine'', if you score the "Chance Time" event, you get a bonus scene of a posing Miku mimicking the now-famous pose from the original video.video, with her lying in a chamber representing that same cover.
*** This takes on meta levels with ''Mirai'', that the song BEGINS in the chamber from the chance time event. Just before the track's bridge, the stage area transforms into the ''Project Diva'' stage area, effectively showing both stages are the same place.
** In ''Glory 3usi9'' on ''F 2nd'', the floating cube which represents the Miku spirit is Green, which is Miku's original character colour, instead of Cyan, which is Miku's modern colour, and the floating cubes which represent the other Vocaloids are depicted prominently.



** The PV for "The World is Mine" in ''mirai'' uses a new stage based on the single's album cover. Right before the track's bridge, the curtains slide away, the checkerboard tiles on the floor disappear and a platform from the ground rises up, transforming the stage into the one used in the mainline ''Project DIVA'' series.



* Clover♣Club, with all the Circle (and Triangle in some versions) notes being a reference to the title of the song.

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* ** Clover♣Club, with all the Circle (and Triangle in some versions) notes being a reference to the title of the song.song.
** Several songs, as well as the intros, feature glowing cubes or elements in the colors of the Vocaloids.
26th Jun '16 4:05:17 PM Gouken20xx
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The 10th game in the main series, ''Project Diva X'', was announced for a Vita (March 2016) and [=PS4=] (Fall 2016) release in Japan. Also, announced a few weeks later was a version of ''Project Diva Arcade: Future Tone'' for [=PS4=] for sometime in 2016, which will be the first Project Diva console release without a corresponding handheld version.

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The 10th game in the main series, ''Project Diva X'', was announced for a Vita (March 2016) and [=PS4=] (Fall 2016) release in Japan. Also, announced a few weeks later was a version of ''Project Diva Arcade: Future Tone'' for [=PS4=] for sometime in 2016, [=PS4=], which will be the first Project Diva console release without a corresponding handheld version.
released in mid-2016.
24th Jun '16 2:58:55 PM Gouken20xx
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** Future Tone tops this with several different forms of idiot hair... for literally all the Vocaloids, including Neru, Haku, Teto and Sakine Meiko.
23rd Jun '16 3:05:40 PM Gouken20xx
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** Future Tone has a cover version of Senbonzakura, where all six featured Vocaloids sing their portions of the song.



** Anyone moving from the normal console games to ''Future Tone'' on PS4 will be punished hard, since even Easy can't be completed with one button. [[note]]On Project Diva, an Easy song just uses the Circle button, with F and F 2nd adding the Star Note which uses the stick. All difficulties on the Arcade version note maps use all four buttons and optionally Slide Notes. Higher difficulties just change how MANY buttons you press at once.[[/note]]



** Future Tone includes over 300 outfits in your purchases... but retains the Arcade Vocaloid Point system, so you don't get them literally free.

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** Future Tone includes over 300 outfits in your purchases... subverts the latter, by only requiring the song pack to be downloaded, but retains the Arcade version's Vocaloid Point system, so you don't get them literally free.



* SequenceBreaking: A minor example in ''F 2nd''- it's difficult but not impossible for a skilled player to unlock the alternate version[[labelnote:*]]The sum of your max combos from each time you've cleared the song is at least 500[[/labelnote]] of Miku's outfit for Cantarella before the regular version[[labelnote:*]]Clear the song 5 times[[/labelnote]].

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* SequenceBreaking: A minor example in ''F 2nd''- it's difficult but not impossible for a skilled player to unlock the alternate version[[labelnote:*]]The sum of your max combos from each time you've cleared the song is at least 500[[/labelnote]] of Miku's outfit for Cantarella before the regular version[[labelnote:*]]Clear the song 5 times[[/labelnote]].times[[/labelnote]]



** In Project Diva ARCADE, and Project Diva Future Tone for [=PS4=], There are versions of [[{{Videogame/Outrun}} Magical Sound Shower]], [[{{Videogame/Afterburner}} FINAL TAKE OFF]][[note]]Sega's [=AM2=] division, known for working on ''[=OutRun=]'', ''After Burner'', and many other classic Sega arcade games, works on ''Diva Arcade'', which may explain the inclusion of these songs.[[/note]], and the theme song for {{Videogame/Quartet}} remixed with full vocals.

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** In Project Diva ARCADE, and Project Diva Future Tone for [=PS4=], There are versions of [[{{Videogame/Outrun}} Magical Sound Shower]], [[{{Videogame/Afterburner}} FINAL TAKE OFF]][[note]]Sega's [=AM2=] division, known for working on ''[=OutRun=]'', ''After Burner'', and many other classic Sega arcade games, works on ''Diva Arcade'', which may explain the inclusion of these songs.[[/note]], and the theme song songs for [[PowerDrift]] and {{Videogame/Quartet}} remixed with full vocals.



* TheStinger: Played with. In "World's End Umbrella", after the movie ends, Miku walks outside to an idyllic ruin beyond the movie theater much like the one seen at the end of the movie. However, the ''song'' isn't over, which can catch players off guard if they weren't paying attention.

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* TheStinger: Played with. In "World's End Umbrella", after the movie ends, the title card appears as Miku walks outside to an idyllic ruin beyond the movie theater much like the one seen at the end of the movie. However, the ''song'' isn't over, which can catch players off guard if they weren't paying attention.



** God-Tier Tune in ''F'' uses chibi models for Rin, Len, Luka, and the lead singer.
** The ''Mirai'' subseries uses Nendoroids as a basis for its style. The original game's appearance at Tokyo Game Show also lead to the appearance of Mikudayo, which was ''supposed'' to be this... save for the fact that she was disproportionately chubby and lacked a neck, causing the whole outfit to come off as chillingly creepy. After it went memetic in the Japanese fanbase, it later became an AscendedMeme, appearing in every subsequent ''DIVA'' and ''mirai'' game starting from ''F'' as a customization option.

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** God-Tier Tune in ''F'' uses chibi Nendoroid-based models for Rin, Len, Luka, and the lead singer.
** The ''Mirai'' subseries also, and exclusively, uses Nendoroids as a basis for its style. The original game's appearance at Tokyo Game Show also lead to the appearance of Mikudayo, which was ''supposed'' to be this... save for the fact that she was disproportionately chubby and lacked a neck, causing the whole outfit to come off as chillingly creepy. After it went memetic in the Japanese fanbase, it later became an AscendedMeme, appearing in every subsequent ''DIVA'' and ''mirai'' game starting from ''F'' as a customization option.



** Miku in 'Sharing The World', which appears in Project Diva X. Notably, there is a Japanese version of the song, but they didn't use it.



* TrashTheSet: Tengaku from ''F'' has the stage where Rin is playing burst into flames and begin to collapse as part of the Chance Time event, to the point where she's standing in flaming ruins.

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* TrashTheSet: Several Vocaloids engage in this, but Rin is the queen of this trope.
*
Tengaku from ''F'' has the stage where Rin is playing burst into flames and begin to collapse as part of the Chance Time event, to the point where she's standing in flaming ruins.



* VariableMix: Missing a note in some of the games will cause whatever vocals corresponding to that point in the music to not play. Miss notes repeatedly and the characters will sound like they forgot the lyrics. Some games, like ''Extend'' and the ''Mirai'' subseries, do not have this. Additionally, you can turn it off in games it appears in.

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* VariableMix: Missing a note in some of the games will cause whatever vocals corresponding to that point in the music to not play. Miss notes repeatedly and the characters will sound like they forgot the lyrics. lyrics.
**
Some games, like ''Extend'' and the ''Mirai'' subseries, do not have this. Additionally, you can turn it off in games it appears in.this, due to the song library on it's own taking up most of the disc or cartridge already.
22nd Jun '16 1:24:04 PM Gouken20xx
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* SuspiciouslySpecificDenial: ''Future Tone'' was originally claimed by SEGA to be a straight port of ''Arcade''. Problem being that towards release day, there have been some discrepancies to that claim, including the actual number of included modules and how the game would be distributed.

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* SuspiciouslySpecificDenial: ''Future Tone'' was originally claimed by SEGA to be a straight port of ''Arcade''. Problem being that towards release day, there have been some discrepancies to that claim, including the actual number of included modules and how the game would be distributed. [[note]]Specifically, Colorful Tone is missing four out of it's promised song count, and the overall count has 4 extra songs overall, and two modules. Also, the game was originally a single release.[[/note]]
22nd Jun '16 1:09:26 PM Gouken20xx
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** ''Hatsune Miku: Project Diva Future Tone: Future Sound'' ([=PS4=], 2016) -- One of two DLC Packs for Prelude, this pack focuses on songs from the ''Project DIVA'' and ''F'' series. Includes 120 songs and 172 modules.
** ''Hatsune Miku: Project Diva Future Tone: Colorful Tone'' ([=PS4=], 2016) -- The second DLC Pack for Prelude, this pack focuses on songs from the ''mirai'' series, as well as songs never released outside Arcade. Includes 100 songs and 106 modules.
* ''Hatsune Miku: Project Diva Future Tone'' ([=PS4=]), 2016) -- The full, retail version of the game available exclusively through pre-order. This edition combines ''Prelude'', ''Future Sound'', and ''Colorful Tone'' into one. Either purchasing this or having both [=DLC=] packs adds 21 exclusive modules, making for just over 220 songs and around 340 modules.

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** ''Hatsune Miku: Project Diva Future Tone: Future Sound'' ([=PS4=], 2016) -- One of two DLC Packs for Prelude, this pack focuses on songs from the ''Project DIVA'' and ''F'' series. Includes 120 128 songs and 172 modules.
** ''Hatsune Miku: Project Diva Future Tone: Colorful Tone'' ([=PS4=], 2016) -- The second DLC Pack for Prelude, this pack focuses on songs from the ''mirai'' series, as well as songs never released outside Arcade. Includes 100 96 songs and 106 modules.
* ''Hatsune Miku: Project Diva Future Tone'' ([=PS4=]), 2016) -- The full, retail version of the game available exclusively through pre-order. This edition combines ''Prelude'', ''Future Sound'', and ''Colorful Tone'' into one. Either purchasing this or having both [=DLC=] packs adds 21 24 exclusive modules, making for just over 220 songs and around 340 342 modules.



** Project Diva Arcade tops the reward count, with around 340 modules in the version ported to the [=PS4=] alone, and extra modules being added MONTHLY. There is zero chance of any player legitimately unlocking every single module in the game without playing the game non-stop in any kind of acceptable rate.

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** Project Diva Arcade tops the reward count, with around 340 342 modules in the version ported to the [=PS4=] alone, and extra modules being added MONTHLY. There is zero chance of any player legitimately unlocking every single module in the game without playing the game non-stop in any kind of acceptable rate.
21st Jun '16 5:20:27 PM Gouken20xx
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* ''Hatsune Miku: Project Diva Future Tone'' ([=PS4=]), 2016) -- The full, retail version of the game available exclusively through pre-order. This edition combines ''Prelude'', ''Future Sound'', and ''Colorful Tone'' into one disc and adds 21 exclusive modules, making for just over 220 songs and around 340 modules.

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* ''Hatsune Miku: Project Diva Future Tone'' ([=PS4=]), 2016) -- The full, retail version of the game available exclusively through pre-order. This edition combines ''Prelude'', ''Future Sound'', and ''Colorful Tone'' into one disc and one. Either purchasing this or having both [=DLC=] packs adds 21 exclusive modules, making for just over 220 songs and around 340 modules.


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** The controls for Future Tone allow you to map pressing up to three buttons to a single button press, allowing for songs like [[NintendoHard Intense Voice]], since there is no practical way to do some of the note combinations the arcade game uses.
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