History VideoGame / HatsuneMikuProjectDiva

18th Apr '17 12:30:53 PM SonicGamer07
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* TheStinger: Played with. In "World's End Umbrella", after the movie ends, the title card appears as Miku walks outside to an idyllic ruin beyond the movie theater much like the one seen at the end of the movie. However, the ''song'' isn't over, which can catch players off guard if they weren't paying attention.

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* TheStinger: TheStinger:
**
Played with. In "World's End Umbrella", after the movie ends, the title card appears as Miku walks outside to an idyllic ruin beyond the movie theater much like the one seen at the end of the movie. However, the ''song'' isn't over, which can catch players off guard if they weren't paying attention.attention.
** Played straight "[=PoPiPo=] ~Special Edition~" in ''F''. There's a six-note jingle that plays ten seconds after the song proper ends, [[FakeDifficulty which can easily catch you off guard if you don't know about it.]]
18th Apr '17 12:20:27 PM SonicGamer07
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** ''F 2nd'' brings back updated versions of past songs, such as "Packaged" from the first game, "Romeo & Cinderella" and "Intense Voice Of Hatsune Miku" from the second, and "Thousand Year Solo" from ''extend''.

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** Most games after the first artificially inflate the setlist by bringing back old songs. ''F'' and ''X'' make a point of averting this, with no recycled tracks in ''F'' and only one recycled track in ''X''. ''F 2nd'' brings back also did this, but didn't catch as much flak for it due to upgrading the old songs with updated versions of past songs, such as "Packaged" from the first game, "Romeo & Cinderella" graphics and "Intense Voice Of Hatsune Miku" from the second, and "Thousand Year Solo" from ''extend''.Chance Time.
10th Apr '17 2:21:54 PM nombretomado
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''Hatsune Miku: Project DIVA'' is a series of Music/{{Vocaloid}}-themed {{rhythm game}}s released by {{Sega}}. As the title may very vaguely imply, Miku is front and center, although the other Crypton Vocaloids, Rin, Len, Luka, Meiko, and Kaito, get their share of the spotlight, as well.

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''Hatsune Miku: Project DIVA'' is a series of Music/{{Vocaloid}}-themed {{rhythm game}}s released by {{Sega}}.Creator/{{Sega}}. As the title may very vaguely imply, Miku is front and center, although the other Crypton Vocaloids, Rin, Len, Luka, Meiko, and Kaito, get their share of the spotlight, as well.
9th Apr '17 12:49:53 PM Gouken20xx
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*** Miku gained a costume for ''B Who I Want To B'', which she performed with Namie Amuro, but, being a real singer, the song and module couldn't EVER be in Project Diva at the time.[[note]]The same regulations are why GUMI isn't in Project Diva, since she is under a different Vocaloid license[[/note]] Then, SEGA and Atlus worked together on Persona4DancingAllNight, with Shigenori Somejima coming back to do the costumes... including featuring Miku in the costume from the previous collaboration. Due to this, SEGA were able to use those rights to add the costume, as Persona4DancingAllNight Style Miku, to all versions of Project Diva in 2016.

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*** Miku gained a costume for ''B Who I Want To B'', which she performed with Namie Amuro, but, being a real singer, the song and module couldn't EVER be in Project Diva at the time.[[note]]The same regulations are why GUMI isn't in Project Diva, since she is under a different Vocaloid license[[/note]] Then, SEGA and Atlus worked together on Persona4DancingAllNight, with Shigenori Somejima coming back to do the costumes... including featuring Miku in the costume from the previous collaboration.collaboration[[note]] As Somejima Style [[/note]]. Due to this, SEGA were able to use those rights to add the costume, as Persona4DancingAllNight Style Miku, to all versions of Project Diva in 2016.
1st Apr '17 10:27:35 AM Gouken20xx
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Added DiffLines:

** Future Tone by it's nature has this for the entire, except for X, Project Diva franchise, in that it contains ALL the songs, with as close to their original music video as possible.[[note]]Which means Miracle Paint is missing it's cane, since they only managed to code it in with it's most recent version. and some songs are missing Chance Time Events.[[/note]]
29th Mar '17 12:44:24 AM SonicGamer07
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Added DiffLines:

** In the first half of ''DX''[='=] PV for "Happy Synthesizer", there are four nameplates flying around in the background labelled "DCSG", "SCCP", "OPLL", and "OPN2". All of these refer to the names of sound chips that were used in Sega consoles.
27th Mar '17 12:52:24 AM LucaEarlgrey
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* RankInflation: Much like with other modern rhythm games by Sega, ''Project mirai'', ''Arcade'', and ''Future Tone'' allow the player to go slightly over 100% completion by fulfilling certain "extra credit" actions.

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* RankInflation: Much like with other modern rhythm games by Sega, ''Project mirai'', ''Arcade'', and ''Future Tone'' allow the player to go slightly over 100% completion by fulfilling certain "extra credit" actions.[[note]]This is part of a trend in Sega rhythm games; ''VideoGame/{{maimai}}'' and ''VideoGame/{{CHUNITHM}}'' also allow going slightly over what appears to be the maximum sccore.[[/note]]
27th Mar '17 12:51:13 AM LucaEarlgrey
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Added DiffLines:

* RankInflation: Much like with other modern rhythm games by Sega, ''Project mirai'', ''Arcade'', and ''Future Tone'' allow the player to go slightly over 100% completion by fulfilling certain "extra credit" actions.
23rd Mar '17 6:05:15 PM Gouken20xx
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** On ''Future Tone' on PS4, when you select 'Random', each of the Vocaloids does a line of a song, then no-one sings for a long time before they start again.
*** If Haku, Neru, Sakine Meiko or Teto had voice banks, there wouldn't be a pause...



** Some recent games will have a very obvious marker on songs you completed with help items on, and ''Future Tone'', which only has ONE help item, will not record your completion percentage or score when you have 'No Fail' on, just granting you whatever you earned with little fanfare.



* EyesDoNotBelongThere: The module Demons and the Dead, which has eyes painted on Miku's palms.

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* EyesDoNotBelongThere: The module Demons and the Dead, which has eyes painted on Miku's palms. Notably, It is meant to be that unsettling, and is a form of [[MythologyGag (Ancient) Mythology Gag]].
23rd Mar '17 5:56:05 PM Gouken20xx
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*** Miku gained a costume for ''B Who I Want To B'', which she performed with Namie Amuro, but, being a real singer, the song and module couldn't EVER be in Project Diva at the time.[[note]]The same regulations are why GUMI isn't in Project Diva, since she is under a different Vocaloid license[[/note]] Then, SEGA and Atlus worked together on Persona4DancingAllNight, with Shigenori Somejima coming back to do the costumes... including featuring Miku in the costume from the previous collaboration. Due to this, SEGA were able to use those rights to add the costume, as Persona4DancingAllNight Style Miku, to all versions of Project Diva in 2016.



** In "I Really Do Understand", even if you have not bought ANY swimwear for the Vocaloids, the same feature that automatically pairs Vocaloids gives you, temporarily, one of the swimwear outfits for the Vocaloid you pick, including with the Extra Vocaloids.



** In ''Mirai DX'', most titles are left [[TooLongDidntDub completely untranslated.]] The end result is that some titles can be a mouthful for an English speaker not learned in Japanese pronunciation, such as Arifureta Sekai Seifuku (Common World Domination) or Gaikotsu Gakudan to Riria (Skeleton Orchestra and Lilia). Also averted with the ''Puyo Puyo! 39'' minigame, rather surprisingly.[[note]]In any localization of ''VideoGame/PuyoPuyo'' that wasn't a DolledUpInstallment, the franchise was always called ''Puyo Pop'' prior to ''Mirai DX''.[[note]]

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** In ''Mirai DX'', most titles are left [[TooLongDidntDub completely untranslated.]] The end result is that some titles can be a mouthful for an English speaker not learned in Japanese pronunciation, such as Arifureta Sekai Seifuku (Common World Domination) or Gaikotsu Gakudan to Riria (Skeleton Orchestra and Lilia). Also averted with the ''Puyo Puyo! 39'' minigame, rather surprisingly.[[note]]In any localization of ''VideoGame/PuyoPuyo'' that wasn't a DolledUpInstallment, the franchise was always called ''Puyo Pop'' prior to ''Mirai DX''. Notably, This extended to, in 2017, ''Puyo Puyo Tetris'' being localized as such.[[note]]



** KAITO's "Satan" outfit in ''mirai 2'' became "Dark Prince" in ''DX'' as a holdover from SEGA's previous translations of the ''Puyo Puyo'' series.

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** KAITO's "Satan" outfit in ''mirai 2'' became "Dark Prince" in ''DX'' as a holdover from SEGA's previous ''DX'', similar to translations of the ''Puyo Puyo'' series.done for Puyo Pop Fever and Puyo Puyo Tetris.



** A rather harsh case with ''Sakura no Ame'', where SEGA had their license revoked on it for several years, meaning any players of Project Diva found it skipped the song when plugged into the PS3, and it took until F 2nd for it to return. An even more harsh example happened with ''Kagero Daze'', where even Crypton Future Media haven't been able to use it since F 2nd.



*** The D-pad could not be used to hit normal notes, which is a punch in the gut for left-handed players.
*** Hard was the highest difficulty. Extreme, the series' most iconic difficulty, only came about in ''2nd''.
*** Songs were divided into different categories. The first song in each category was unlocked from the start, and to unlock every song, you had to complete each category individually. While this mechanic wasn't completely removed for future games for sake of having more starting tracks, future games dropped the categories and simply put songs into different sets that would unlock new songs within the same set if the song before it was completed. The only game to renew this mechanic in its entirety is ''X'', which dubs the categories "Element Clouds", and further categorizes songs by assigning them an Element.
*** Only Miku had a Room. This was diversified in ''2nd'', which renamed "Miku's Room" into "DIVA Room" and gave every Vocaloid their own Rooms. The Rooms were consolidated back into one in ''X''.

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*** The D-pad could not be used to hit normal notes, which is a punch in the gut for left-handed players.
players. This now is standard, and even ENCOURAGED with Future Tone on PS4.
*** Hard was the highest difficulty. Extreme, the series' most iconic difficulty, only came about in ''2nd''.
''2nd'', and Extra Extreme is currently exclusive to the arcade and PS4 versions of Future Tone.
*** Songs were divided into different categories. The first song in each category was unlocked from the start, and to unlock every song, you had to complete each category individually. While this mechanic wasn't completely removed for future games for sake of having more starting tracks, future games dropped the categories and simply put songs into different sets that would unlock new songs within the same set if the song before it was completed. The only game to renew this mechanic in its entirety is ''X'', which dubs the categories "Element Clouds", and further categorizes songs modules by assigning them an Element.
*** Only Miku had a Room. This was diversified in ''2nd'', which renamed "Miku's Room" into "DIVA Room" and gave every Vocaloid their own Rooms. The Rooms were consolidated back into one in ''X''.''X'', due to the nature of the menu system.



** ''F'' had no option to hit Scratch Notes with the stick, a feature that was included from ''F 2nd'' onward.

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** ''F'' had no option to hit Scratch Notes with the stick, a feature that was included from ''F 2nd'' onward.onward, with Future Tone changing it to that slide notes were done using the same controls as the scratch notes.
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