History VideoGame / HardCorpsUprising

8th Jan '17 1:49:01 PM DustSnitch
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* MeaningfulName: [[NintendoHard Hard]] [[BadAss Corps]]. Think about it.

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* MeaningfulName: [[NintendoHard Hard]] [[BadAss Corps]].Corps. Think about it.
23rd Dec '16 6:53:11 AM Morgenthaler
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* EpicRocking: Would you [[HeavyMetal expect]] [[VideoGame/GuiltyGear anything]] [[VideoGame/BlazBlue less]] [[{{Badass}} from]] Creator/DaisukeIshiwatari?

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* EpicRocking: Would you [[HeavyMetal expect]] [[VideoGame/GuiltyGear anything]] [[VideoGame/BlazBlue less]] [[{{Badass}} from]] from Creator/DaisukeIshiwatari?
7th Dec '16 5:56:57 PM Xtifr
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'''''Hard Corps: Uprising''''' is a downloadable entry in the ''VideoGame/{{Contra}}'' series released for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. Despite not having the ''Contra'' name directly attached to it, the game makes it [[NintendoHard pretty clear]] [[RecurringRiff that it is indeed]] part of the franchise. Developed by Creator/ArcSystemWorks -- best known for the critically acclaimed ''VideoGame/GuiltyGear'' and ''VideoGame/BlazBlue'' series of {{fight|ingGame}}ers -- it's a prequel to the original ''VideoGame/{{Contra}}'', the very first installment in the series released on arcades and [[UsefulNotes/NintendoEntertainmentSystem Famicom/NES]], as well as ''VideoGame/ContraHardCorps'', the spin-off entry released on the UsefulNotes/SegaGenesis, hence the title.

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'''''Hard ''Hard Corps: Uprising''''' Uprising'' is a downloadable entry in the ''VideoGame/{{Contra}}'' series released for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. Despite not having the ''Contra'' name directly attached to it, the game makes it [[NintendoHard pretty clear]] [[RecurringRiff that it is indeed]] part of the franchise. Developed by Creator/ArcSystemWorks -- best known for the critically acclaimed ''VideoGame/GuiltyGear'' and ''VideoGame/BlazBlue'' series of {{fight|ingGame}}ers -- it's a prequel to the original ''VideoGame/{{Contra}}'', the very first installment in the series released on arcades and [[UsefulNotes/NintendoEntertainmentSystem Famicom/NES]], as well as ''VideoGame/ContraHardCorps'', the spin-off entry released on the UsefulNotes/SegaGenesis, hence the title.
26th Sep '16 4:13:05 AM TendouMan
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[[quoteright:258:http://static.tvtropes.org/pmwiki/pub/images/14btkc4.png]]
[[caption-width-right:258:Let's rock!]]
28th Jul '16 9:43:43 AM 4444jdm
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Added DiffLines:

*** Ironically, the Stage 2 and the second-to-last-part of Stage 7 has Bahamut fight Leviathan in a mecha, which references to the middle part of Stage 5 in ''Shattered Soldier'' where [[spoiler:Bill fights alien-mutated Lance]].
23rd Jul '16 8:08:04 PM 4444jdm
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* SandWorm: The boss of the first level is a robotic variant. You also fight other smaller robotic ones in the first level, which the boss also spits out.

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* SandWorm: The boss of the first level level, Lotus Wyrm, is a robotic variant. You also fight other smaller robotic ones in the first level, which the boss also spits out.


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* SpiderTank: Arachne. Even its Japanese name shows that!
23rd Jul '16 7:56:29 PM 4444jdm
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** Arachne, the transforming black robot from stage 6, looks, and behaves like a [[CompositeCharacter combination of]] Super Power Robot Yokozuna from ''VideoGame/ContraHardCorps'' and ''VideoGame/ContraShatteredSoldier'', and the Heli-Robot from the begining of stage 6 in ''Shattered Soldier''.

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** Arachne, the transforming black robot from stage 6, looks, and behaves like a [[CompositeCharacter combination of]] Super Power Robot Yokozuna from ''VideoGame/ContraHardCorps'' and ''VideoGame/ContraShatteredSoldier'', and the Heli-Robot from the begining of stage 6 in ''Shattered Soldier''. It also bears uncanny resemblance to Babalu Destructoid Mechanism, the mini-boss in ''Super Contra'' and ''Shattered Soldier''.
23rd Jul '16 7:49:32 PM 4444jdm
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** Celestial Imperator, the Stage 5 boss, has attacks based off the Laser Chandelier, the Stage 4 boss in the Famicom version of ''Super Contra''.
23rd Jul '16 7:45:10 PM 4444jdm
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'''''Hard Corps: Uprising''''' is a downloadable entry in the ''VideoGame/{{Contra}}'' series released for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. Despite not having the ''Contra'' name directly attached to it, the game makes it [[NintendoHard pretty clear]] [[RecurringRiff that it is indeed]] part of the franchise. Developed by Creator/ArcSystemWorks -- best known for the critically acclaimed ''VideoGame/GuiltyGear'' and ''VideoGame/BlazBlue'' series of {{fight|ingGame}}ers -- it's a prequel to ''VideoGame/ContraHardCorps'', the spin-off entry released on the UsefulNotes/SegaGenesis, hence the title.

to:

'''''Hard Corps: Uprising''''' is a downloadable entry in the ''VideoGame/{{Contra}}'' series released for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. Despite not having the ''Contra'' name directly attached to it, the game makes it [[NintendoHard pretty clear]] [[RecurringRiff that it is indeed]] part of the franchise. Developed by Creator/ArcSystemWorks -- best known for the critically acclaimed ''VideoGame/GuiltyGear'' and ''VideoGame/BlazBlue'' series of {{fight|ingGame}}ers -- it's a prequel to the original ''VideoGame/{{Contra}}'', the very first installment in the series released on arcades and [[UsefulNotes/NintendoEntertainmentSystem Famicom/NES]], as well as ''VideoGame/ContraHardCorps'', the spin-off entry released on the UsefulNotes/SegaGenesis, hence the title.
16th Jul '16 7:42:42 AM Waddle
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Gameplay wise, ''Uprising'' combines the classic run-and-gun ''Contra'' formula -- wherein you move forward mowing down hooded {{Mooks}} and other dangerous opponents, picking up weapon {{power|Up}}-ups and dodging hailstorms of bullets -- with the style and some of the mechanics of ''VideoGame/BlazBlue''. By default, your character can sprint forward, double jump and dash in midair, which makes evading enemy fire just a tiny bit easier. In addition to the Arcade Mode's challenge of blowing through all eight stages in a single go with [[NintendoHard limited lives and continues]], there's the more manageable "Rising Mode" where you can use upgrades to your characters purchased with your hard-earned points. These range from increasing your maximum amount of starting lives and health, improving your basic mobility, instantly receiving upgraded versions of weapons when you pick up their corresponding capsules, and adding new contextual moves such as dodging during a run (and counterattacking), reflecting certain enemy shots, or busting through barricades and enemy cover.

to:

Gameplay wise, ''Uprising'' combines the classic run-and-gun RunAndGun ''Contra'' formula -- wherein you move forward mowing down hooded {{Mooks}} and other dangerous opponents, picking up weapon {{power|Up}}-ups and dodging hailstorms of bullets -- with the style and some of the mechanics of ''VideoGame/BlazBlue''. By default, your character can sprint forward, double jump and dash in midair, which makes evading enemy fire just a tiny bit easier. In addition to the Arcade Mode's challenge of blowing through all eight stages in a single go with [[NintendoHard limited lives and continues]], there's the more manageable "Rising Mode" where you can use upgrades to your characters purchased with your hard-earned points. These range from increasing your maximum amount of starting lives and health, improving your basic mobility, instantly receiving upgraded versions of weapons when you pick up their corresponding capsules, and adding new contextual moves such as dodging during a run (and counterattacking), reflecting certain enemy shots, or busting through barricades and enemy cover.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HardCorpsUprising