History VideoGame / HaloCombatEvolved

30th Aug '16 6:11:04 PM UmbrellasWereAwesome
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After many rumours of a [[VideoGameRemake remake]] [[MilestoneCelebration for its tenth anniversary]], ''Halo: Combat Evolved Anniversary'' was released by Creator/ThreeFourThreeIndustries on November 15, 2011. The intended goal of the remake was to update the graphics, but otherwise replicate the gameplay and story ''exactly'': the campaign mode uses the original ''Halo'' engine for gameplay, with a new, togglable graphics layer on top. The remake's multiplayer is run out of ''VideoGame/HaloReach'', using a set of playlists that have been balanced to replicate the feel of ''Combat Evolved''. The disc also comes with access to the Anniversary Map Pack, a new set of ''Reach'' maps that includes fan favorites from ''Halo 2'' and ''Halo PC'' in addition to most of the maps from ''Combat Evolved''. There is also a [[https://www.youtube.com/watch?v=_TQSGzR95xU fan-made mod for the Custom Edition]] that overhauls graphics, level layout, and adds in the weapons and enemies of the more modern Halo games; it has its own page [[VideoGame/SPV3 here]].


to:

After many rumours of a [[VideoGameRemake remake]] [[MilestoneCelebration for its tenth anniversary]], ''Halo: Combat Evolved Anniversary'' was released by Creator/ThreeFourThreeIndustries on November 15, 2011. The intended goal of the remake was to update the graphics, but otherwise replicate the gameplay and story ''exactly'': the campaign mode uses the original ''Halo'' engine for gameplay, with a new, togglable graphics layer on top. The remake's multiplayer is run out of ''VideoGame/HaloReach'', using a set of playlists that have been balanced to replicate the feel of ''Combat Evolved''. The disc also comes with access to the Anniversary Map Pack, a new set of ''Reach'' maps that includes fan favorites from ''Halo 2'' and ''Halo PC'' in addition to most of the maps from ''Combat Evolved''. There is also a [[https://www.youtube.com/watch?v=_TQSGzR95xU fan-made mod for the Custom Edition]] that overhauls graphics, graphics and level layout, and adds in the weapons and enemies of the more modern Halo ''Halo'' games; it has its own page [[VideoGame/SPV3 here]].

30th Aug '16 6:10:39 PM UmbrellasWereAwesome
Is there an issue? Send a Message


After many rumours of a [[VideoGameRemake remake]] [[MilestoneCelebration for its tenth anniversary]], ''Halo: Combat Evolved Anniversary'' was released by Creator/ThreeFourThreeIndustries on November 15, 2011. The intended goal of the remake was to update the graphics, but otherwise replicate the gameplay and story ''exactly'': the campaign mode uses the original ''Halo'' engine for gameplay, with a new, togglable graphics layer on top. The remake's multiplayer is run out of ''VideoGame/HaloReach'', using a set of playlists that have been balanced to replicate the feel of ''Combat Evolved''. The disc also comes with access to the Anniversary Map Pack, a new set of ''Reach'' maps that includes fan favorites from ''Halo 2'' and ''Halo PC'' in addition to most of the maps from ''Combat Evolved''. There is also a [[https://www.youtube.com/watch?v=_TQSGzR95xU fan-made mod for the Custom Edition of the PC that overhauls graphics, level layout, and adds in the weapons and enemies of the more modern Halo games]].


to:

After many rumours of a [[VideoGameRemake remake]] [[MilestoneCelebration for its tenth anniversary]], ''Halo: Combat Evolved Anniversary'' was released by Creator/ThreeFourThreeIndustries on November 15, 2011. The intended goal of the remake was to update the graphics, but otherwise replicate the gameplay and story ''exactly'': the campaign mode uses the original ''Halo'' engine for gameplay, with a new, togglable graphics layer on top. The remake's multiplayer is run out of ''VideoGame/HaloReach'', using a set of playlists that have been balanced to replicate the feel of ''Combat Evolved''. The disc also comes with access to the Anniversary Map Pack, a new set of ''Reach'' maps that includes fan favorites from ''Halo 2'' and ''Halo PC'' in addition to most of the maps from ''Combat Evolved''. There is also a [[https://www.youtube.com/watch?v=_TQSGzR95xU fan-made mod for the Custom Edition of the PC Edition]] that overhauls graphics, level layout, and adds in the weapons and enemies of the more modern Halo games]].

games; it has its own page [[VideoGame/SPV3 here]].

25th Aug '16 10:00:38 PM UmbrellasWereAwesome
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This game is also the only entry in the series to have an official novelization, ''Literature/HaloTheFlood''.






* AffablyEvil: [[spoiler:343 Guilty Spark]].
* AIIsACrapshoot: Cortana is on your side. [[spoiler:343 Guilty Spark, on the other hand...]]
* AlienSky: anytime you have a decent view of the sky, you will find the gas giant planet, Threshold. Also the ring itself curves up and away in opposite directions. Oddly enough, if you look closely at the ring in the distance, you will see an obvious lighting error.
* AllThereInTheManual: The events of Reach and many other elements of the war with the Covenant were explained in the ExpandedUniverse novels. ''Halo: Reach'' is a direct prequel to this game.
* AlternateRealityGame: The Cortana Letters, while not a true ARG, served as a foreshadowing of things to come in the promotion of subsequent installments. These were a series of e-mails sent from Bungie-controlled addresses (and a couple of hidden messages on the discs of other Bungie games) to notable Marathon fandom people, authored, apparently, by an AI entity named Cortana, intent on warning humanity about an impending alien invasion. Over the course of the letters, she shared details about "the humorless war machine" she has to share processing space with, and the religious zealots "whose main form of worship takes place at the altar of orbital bombardment", as well as the "unbroken ring" whose creators have simply vanished. While many of the details revealed in this way back in 1998-1999 have since changed significantly (particularly in terms of Cortana's own characterization), the Letters gave away quite a good chunk of the game's plot.
* AncientKeeper: 343 Guilty Spark.
* ApocalypticLog: The Flood gets introduced through a video recording from the helmet cam of a (deceased) Marine named Jenkins. If you read the novelisation, though, you find out that the marine whose video the Chief watched wasn't dead at all — he'd been turned into a combat form, but had somehow retained his consciousness, turning it into an AndIMustScream scenario.

to:

* AffablyEvil: [[spoiler:343 Guilty Spark]].
Spark]], who remains oh-so-polite even after he turns on you.
* AIIsACrapshoot: Cortana is Averted by Cortana, who remains on your side. [[spoiler:343 Guilty Spark, on the other hand...]]
* AlienSky: anytime Anytime you have a decent view of the sky, you will find see the gas giant planet, planet Threshold. Also Also, the ring itself curves up and away in opposite directions. Oddly enough, if you look closely at the ring in the distance, you will see an obvious lighting error.
* AllThereInTheManual: The events of Reach and many other elements of the war with the Covenant were explained in the ExpandedUniverse novels. ''Halo: Reach'' novels, most notably ''Literature/HaloTheFallOfReach''. There's also ''VideoGame/HaloReach'' (not to be confused with the book), which is a direct prequel to this game.
* AlternateRealityGame: The Cortana Letters, "Cortana Letters", while not a true ARG, served as a foreshadowing of things to come in the promotion of subsequent installments. These were a series of e-mails sent from Bungie-controlled addresses (and a couple of hidden messages on the discs of other Bungie games) to notable Marathon ''VideoGame/{{Marathon}}'' fandom people, authored, apparently, authored by an AI entity named Cortana, intent on warning humanity about an impending alien invasion. Over the course of the letters, she shared details about "the humorless war machine" she has to share processing space with, and the religious zealots "whose main form of worship takes place at the altar of orbital bombardment", as well as the "unbroken ring" whose creators have simply vanished. While many of the details revealed in this way back in 1998-1999 have since changed significantly (particularly in terms of Cortana's own characterization), the Letters nonetheless gave away quite a good chunk of the game's plot.
* AncientKeeper: 343 Guilty Spark.Spark, the Monitor AI of Halo.
* ApocalypticLog: The Flood gets introduced through a video recording from the helmet cam of a (deceased) Marine named Jenkins. If you read the novelisation, novelization, though, you find out that the marine whose video the Chief watched Jenkins wasn't dead at all — he'd been turned into a combat form, but had somehow retained his consciousness, turning it into an AndIMustScream scenario.



* BashBrothers: Hunters are always encountered in pairs.
** AngstySurvivingTwin: If you kill one, the other [[BerserkButton gets pissed]]. '''[[TurnsRed HARD.]]'''
* BetterToDieThanBeKilled: Basically what [[spoiler: the Halo rings]] were designed to do.
* {{BFG}}: The Fuel Rod Cannon, especially when wielded by tiny Grunts. The weapon is unusable by the player in the Xbox version.
* BleakLevel: 343 Guilty Spark, which features few enemies and lots of wrecked equipment to drive home the creepiness factor. Most of the level is designed to confuse the hell out of players, playing initially more like a {{Horror}} game with guns than an FPS.
* BodyHorror: [[spoiler:All victims of the flood suffer this, especially Captain Keys]].

to:

* BashBrothers: Hunters are always encountered in pairs.
** AngstySurvivingTwin:
pairs. [[AngstySurvivingTwin: If you kill one, one]], the other [[BerserkButton gets pissed]]. '''[[TurnsRed HARD.]]'''
* BetterToDieThanBeKilled: Basically what [[spoiler: the Halo rings]] were designed to do.
do; [[spoiler:specifically, they kill all sentient life in the galaxy in order to starve the Flood]].
* {{BFG}}: The Fuel Rod Cannon, Gun, especially when wielded by tiny Grunts. The weapon is unusable by the player in the Xbox version.
* BleakLevel: 343 "343 Guilty Spark, Spark", which features few enemies and lots of wrecked equipment to drive home the creepiness factor. Most of the level is designed to confuse the hell out of players, playing initially more like a {{Horror}} game with guns than an FPS.
* BodyHorror: [[spoiler:All All victims of the flood Flood suffer this, especially [[spoiler:especially Captain Keys]]. Keyes.]]



** The game begins and ends on the Pillar of Autumn.
** In a more general example, the last three levels of the game consist of most of the entire first half revisited in the opposite order than when you first came through.

to:

** The game begins and ends on the Pillar ''Pillar of Autumn.
Autumn''.
** In a more general example, the last three levels of the game consist of most of the entire first half half, but revisited in the opposite order than of when you first came through.through them.



* BigBad: [[spoiler: 343 Guilty Spark.]]
* BittersweetEnding: [[spoiler:The threat of The Flood and Halo is destroyed by the destruction of the ring. As a result, everyone on the ring was killed and Master Chief and Cortana are stuck in space, and the Covenant are still out there, headed for Earth.]]

to:

* BigBad: Unlike subsequent games, ''Halo 1'' is notable for not having any; [[spoiler: 343 Guilty Spark.]]
Spark]] is the most personal enemy in the game, but he only controls [[spoiler:the Sentinels]].
* BittersweetEnding: [[spoiler:The threat of The the Flood and Halo is destroyed by the destruction of the ring. As a result, everyone still on the ring was killed and killed, with Master Chief and Cortana are stuck in space, and seemingly the Covenant are only two UNSC survivors[[note]]Though ''Literature/HaloFirstStrike'' revealed there were a few other humans who managed to escape[[/note]]. Not only that, but humanity is still out there, headed for Earth.losing its war against the Covenant.]]



* CarFu: "Roadkill!"
** Almost to {{Exaggerated|Trope}} levels, given that even the slightest nudge from a vehicle is an instant death. This was a result of the limited physics engine at the time which had difficulty translating collision forces into damage, hence any hit was made lethal.

to:

* CarFu: "Roadkill!"
** Almost
"Roadkill!" In fact, this is almost to {{Exaggerated|Trope}} levels, given that even the slightest nudge from a vehicle is an instant death. This was a result of the limited physics engine at the time which had difficulty translating collision forces into damage, hence any hit was made lethal.



* CoOpMultiplayer: If Master Chief is the lone protagonist hero of the game, who is the carbon copy Player 2 is running around as? [[spoiler: In the Expanded Universe Novel of the Events Master Chief's fellow Blue Team member Linda is fatally injured but placed into Stasis with him.]]
** [[spoiler:{{Fanon}} has this as an alternate reality where [[VideoGame/HaloReach Noble Six]] [[ForWantOfANail didn't stay behind]] on Reach, or (more likely, considering the identical armor) where Linda didn't receive the fatal injury.]].
** Sadly, this mode has been removed in the PC port, presumably because it was split-screen-only and no split-screen mode was present at all.
** In the Pillar of Autumn there was a terminal in the cryo bay that shows the vital signs of the Master Chief in his cryotube. In Anniversary's co-op mode there are now two terminals. The second? It [[spoiler: identifies Linda as the inhabitant of the cryotube that the second player emerged from.]]
* CopyAndPasteEnvironments: The game series is based on a psuedo [[WideOpenSandbox sandbox]]-style level design, with you having to traverse many locations that are basically identical in appearance. It is most noticeable in this game, which takes place entirely on Halo and you travel through several identical areas and some levels are prior levels done backwards.
* DeflectorShields: Master Chief, Elites, and the more powerful Sentinels are protected by these.

to:

* CoOpMultiplayer: If One of the most popular features of the game, allowing for two identical Chiefs to fight through the campaign at the same time. Sadly, it was not available on the PC port, presumably for compatibility reasons (co-op was split-screen-only, but no split-screen mode was present in the PC version at all. Do the math).
** On a side note, if
Master Chief is the lone protagonist hero of the game, who is the carbon copy Player 2 is running around as? [[spoiler: In the Expanded Universe Novel of the Events Master The novels implied that co-op mode takes place in an alternate reality where [[spoiler:Master Chief's fellow Blue Team member Linda is Linda, who was fatally injured but placed into Stasis with him.]]
** [[spoiler:{{Fanon}} has this as an alternate reality where [[VideoGame/HaloReach Noble Six]] [[ForWantOfANail didn't stay behind]] on Reach, or (more likely, considering
stasis aboard the identical armor) where Linda didn't receive the fatal injury.]].
** Sadly, this mode has been removed
''Autumn'', was still in fighting shape]]. This was confirmed in the PC port, presumably because it was split-screen-only and no split-screen mode was present at all.
** In
''Anniversary'' remake. Remember how in the Pillar of Autumn original game, there was is a terminal in the ''Pillar of Autumn''[='s=] cryo bay that shows the vital signs of the Master Chief in his cryotube. cryotube? In Anniversary's ''Anniversary''[='s=] co-op mode mode, there are now two terminals. The second? It [[spoiler: identifies Linda terminals, with the second identifying [[spoiler:Linda]] as the inhabitant of the cryotube that the second player emerged from.]]
from.
* CopyAndPasteEnvironments: The game series is based on a psuedo [[WideOpenSandbox pseudo-[[WideOpenSandbox sandbox]]-style level design, with you having to traverse many locations that are basically identical in appearance. It While other ''Halo'' games are guilty of this, it is most noticeable in here, since this game, which game takes place entirely on Halo and Halo; you not only travel through several identical areas and areas, but some levels are literally prior levels done backwards.
* DeflectorShields: Master Chief, the Elites, and the more powerful Sentinels are protected by these.



* DisneyDeath: [[spoiler:Sergent Johnson gets Retconned into getting one. Even though, despite his fairly low screen time, Bungie did everything but show his actual death.]]
** [[spoiler:The Legendary ending shows him to be on the ring when it explodes. While this is non-canon, it would be very odd for a humorous non-canon ending to randomly kill off one of the few characters in the game for no apparent reason.]]
*** [[spoiler:It was stated to be his twin brother]]

to:

* DisneyDeath: [[spoiler:Sergent Johnson gets Retconned Johnson]]'s apparent death got retconned into getting one. being this in ''Literature/HaloFirstStrike'' and ''VideoGame/{{Halo 2}}''. Even though, despite his fairly low screen time, Bungie did everything but show his actual death.]]
death.
** [[spoiler:The Legendary ending shows does show him to be on the ring when it explodes. While explodes, but this is non-canon, it would be very odd for a humorous non-canon ending to randomly kill off one of the few characters in the game for no apparent reason.]]
*** [[spoiler:It
was obviously non-canon; Bungie later jokingly stated to be that it was his twin brother]]brother instead.]]



* DrivesLikeCrazy: "Oooh, a Warthog! That turret looks sweet, I call it!" Yeah, you'll regret that decision pretty quickly.
* EarlyInstallmentWeirdness: No [[TheBrute Brutes]] or [[BeePeople Drones]], you can't pick up [[LaserBlade energy swords]], you can't pick up fuel rod guns (in the Xbox version), no one can hijack enemy vehicles - in fact the vehicles are indestructible - except for when the Covenant ones are occupied, and the pistol is [[SniperPistol incredibly powerful]].
* EarthShatteringKaboom: Granted, Halo is an artificial world but the last few levels have you trying to engineer one.
* EliteMooks: The Elites, obviously. In the level "Keyes" you begin fighting tougher, black-armored, Special Operation variants of them.
* ElitesAreMoreGlamorous: The Elites come in more varieties than any other enemy.
* EnemyChatter: "Wake up! Bad guys!" "He's here!" "Look out!" "Run away!" "Shoot you!" "Die Devil!" '''"HE'S UNSTOPPABLE!"''' '''"LEADER DEAD! RUN AWAY!"''' '''"GET IT OFF! GET IT OFF!"''' '''"OOH, AAH, GET IT OFF OF ME!!"''' '''"NO-HO-HO-HOOOOOO!!!"'''

to:

* DrivesLikeCrazy: "Oooh, a Warthog! That turret looks sweet, I call it!" Yeah, you'll regret that decision pretty quickly.
* EarlyInstallmentWeirdness: No [[TheBrute Brutes]] or [[BeePeople Drones]], you can't pick up [[LaserBlade energy swords]], you can't pick up fuel rod guns (in the Xbox version), no one can hijack enemy vehicles - in (in fact the vehicles are indestructible - indestructible, except for when the Covenant ones are occupied, occupied), and the pistol is [[SniperPistol incredibly powerful]].
stupidly powerful]] (though the pistols from ''VideoGame/HaloReach'' onward are no slouches either).
* EarthShatteringKaboom: Granted, Halo is an artificial world world, but the last few levels have you trying to engineer one.
* EliteMooks: The Elites, obviously. In the level "Keyes" you begin fighting tougher, black-armored, black-armored Special Operation Operations variants of them.who can do things like throw grenades.
* ElitesAreMoreGlamorous: The Elites come in more varieties than any other enemy.
enemy. Also, the Master Chief himself is a highly elite SuperSoldier.
* EnemyChatter: The Grunts always have something to say: "Wake up! Bad guys!" "He's here!" "Look out!" "Run away!" "Shoot you!" "Die Devil!" '''"HE'S UNSTOPPABLE!"''' '''"LEADER DEAD! RUN AWAY!"''' '''"GET IT OFF! GET IT OFF!"''' '''"OOH, AAH, GET IT OFF OF ME!!"''' '''"NO-HO-HO-HOOOOOO!!!"'''



* EscortMission: The last part of "The Truth and Reconciliation."
* ExactTimeToFailure: The last Warthog run through the Pillar of Autumn takes place whilst a number of nuclear reactors are in the process of undergoing a massive meltdown, followed by a huge explosion. Cortana helpfully places a very exact timer onto your HUD to show when the meltdown will occur.
** Interestingly, the time can actually halt and change throughout the section as the situation changes. This tends to suggest that the time displayed is actually Cortana's prediction of how much longer they have before they can leave in time to OutrunTheFireball rather than when the final detonation will occur.
* FailsafeFailure
* FailureIsTheOnlyOption: [[spoiler:The level Keyes. You'll never reach him in time to save him no matter how quickly you clear the level.]] Made all the worse due to InsurmountableWaistHeightFence below.
* FanRemake: The ''Halo: Custom Edition'' for PC allows a number of mods to be made to the single-player campaign. A CMT (custom map team) campaign has already been released with ''Halo 2'' and ''Halo 3'' weapons and enemies added to the game, and the CMT is currently working on a new version incorporating modern-quality graphics.
* FirstPersonGhost: Played straight in this game, and averted in the sequels.
* {{Foreshadowing}}: For the entire series. In the Control Room, you can see the ring that you're on (Installation 04 or Alpha Halo), but you can also clearly see six other rings in the hologram.

to:

* EscortMission: The last part of "The Truth and Reconciliation."
Reconciliation".
* ExactTimeToFailure: The last Warthog run through the Pillar ''Pillar of Autumn Autumn'' takes place whilst a number of nuclear reactors are in the process of undergoing a massive meltdown, followed by a huge explosion. Cortana helpfully places a very exact timer onto your HUD to show when the meltdown will occur.
** Interestingly, the time can actually halt and change throughout the section as the situation changes. This tends to suggest that the time displayed is actually Cortana's prediction of how much longer they have before they can leave in time to be able to OutrunTheFireball in time, rather than when the final detonation will actually occur.
* FailsafeFailure
FailsafeFailure: The last level has you deliberately engineering one.
* FailureIsTheOnlyOption: [[spoiler:The level Keyes. "Keyes". You'll never reach him the captain in time to save him no matter how quickly you clear the level.]] Made all the worse due to InsurmountableWaistHeightFence below.
* FanRemake: The ''Halo: Custom Edition'' for PC allows a number of mods to be made to the single-player campaign. A CMT (custom map team) campaign has already campaigns have been released with ''Halo 2'' and ''Halo 3'' ''VideoGame/{{Halo 3}}'' weapons and enemies added to the game, and the CMT is currently working on a new version incorporating plus modern-quality graphics.
* FirstPersonGhost: Played straight in this game, and averted The one game in the sequels.series where this is played straight.
* {{Foreshadowing}}: For {{Foreshadowing}}:
** There's one for
the entire series. trilogy. In the Control Room, you can see a hologram of the ring that you're on (Installation 04 or aka Alpha Halo), but you can also clearly see holograms of six other rings in the hologram.rings.



--> '''Sgt. Johnson''': Well, I don't care if it's God's own [[FantasticNuke anti-son-of-a-bitch-machine]] or a giant hula hoop; we're not going to let them have it!

to:

--> '''Sgt.-->'''Sgt. Johnson''': Well, I don't care if it's God's own [[FantasticNuke anti-son-of-a-bitch-machine]] or a giant hula hoop; we're not going to let them have it!



* GodzillaThreshold: Since the Flood is so dangerous, Halo is meant to [[spoiler:wipe out absolutely all life in the galaxy]] in order to stop them.
* HangingSeparately: The Humans and the Covenant, despite both being attacked by the Flood, are unwilling to help each other. In fact the Covenant will even ''prioritize'' Master Chief, even when being attacked at that moment by the Flood. Justified in that the Covenant are waging a holy war against humanity, and the Chief is seen as their version of the Anti-Christ; some new aliens aren't going to stop them from [[KillAllHumans killing some more soldiers]].
* HarderThanHard: The Legendary difficulty setting. As it says ingame: "This is suicide".

to:

* GodzillaThreshold: Since the Flood is so dangerous, Halo is meant to [[spoiler:wipe out absolutely all life in the galaxy]] in order to stop them.
starve them out.
* HangingSeparately: The Humans humans and the Covenant, despite both being attacked by the Flood, are unwilling to help each other. In fact the fact, Covenant enemies will even ''prioritize'' Master Chief, Chief even when being attacked at that moment by the Flood. Justified in that the Covenant are waging a holy war against humanity, and the Chief is seen as their version of the Anti-Christ; some new aliens aren't going to stop them from [[KillAllHumans killing some more soldiers]].
humans]].
* HarderThanHard: The Legendary difficulty setting. As it says ingame: in-game: "This is suicide".suicide."



* InsurmountableWaistHeightFence: The level Keyes has the character start literally in the hallway right next to the end point, but is inaccessible due to locked doors. You can actually see into the room through a metal grating.

to:

* InsurmountableWaistHeightFence: The level Keyes "Keyes" has the character start literally in the hallway right next to the end point, but is inaccessible due to locked doors. You can actually see into the room through a metal grating.



* InvisibleMonsters: Elites with active camouflage.
** [[spoiler:And, in one very unexpected and terrifying late-game encounter, [[OhCrap about a dozen Flood Combat Forms! Who have rocket launchers!]]]]

to:

* InvisibleMonsters: InvisibleMonsters:
**
Elites with active camouflage.
** [[spoiler:And, in [[spoiler:In one very unexpected and terrifying late-game encounter, [[OhCrap there's about a dozen invisible Flood Combat Forms! Who have rocket launchers!]]]]



* LaserBlade: Gold-armored Elites use these, and can waste you with one hit.
* LawOfChromaticSuperiority: Higher ranks of each enemy type are distinguished by the color of their armor. For example, red Grunts are better than orange grunts. In later games, this was modified so that higher ranking enemy types had very different-looking armor altogether.
* LeftTheBackgroundMusicOn: In one of the cut-scenes, some Marines are heading into battle while generic HeavyMetal plays. One of them asks "Why do we always have to listen to the old stuff?" and their sergeant replies that it is part of Earth's culture.
** {{Word Of God}} says that Bungie originally planned to license Steppenwolf's 'Magic Carpet Ride' or Rolling Stones' 'Paint It Black' for this scene, but was vetoed, resulting in the generic electric guitar.
* LevelInReverse: Half the game is you moving into areas to fight the Covenant, the other half is you pulling back to escape the Flood.
* LimitedLoadout: TropeCodifier for the modern FirstPersonShooter. Master Chief can wield any two of the game's eight weapons and four of each of the two types of grenades at once. [[QuickMelee Melee attacks]] are always an option, too.
* MarathonLevel: "Assault on the Control Room." "The Library" can also feel like this.
* MechaMooks: The Sentinels.
* MeleeATrois: The later missions feature a four-way conflict between the humans, the Covenant, Halo's sentinels, and the Flood.

to:

* LaserBlade: Gold-armored Elites Elite Zealots use these, and can waste you with one hit.
* LawOfChromaticSuperiority: Higher ranks of each enemy type are distinguished by the color of their armor. For example, red Grunts are better than orange grunts. In later games, this was modified so that higher ranking enemy types had very different-looking armor altogether.
grunts.
* LeftTheBackgroundMusicOn: In one of the cut-scenes, cutscenes, some Marines are heading into battle while generic HeavyMetal plays. One of them asks "Why do we always have to listen to the old stuff?" and their sergeant Sergeant Johnson replies that it is part of Earth's culture.
** {{Word Of God}} says WordOfGod is that Bungie originally planned to license Steppenwolf's 'Magic "Magic Carpet Ride' Ride" or Rolling Stones' 'Paint "Paint It Black' Black" for this scene, but was vetoed, resulting in the generic electric guitar.
* LevelInReverse: Half of the game is you moving into areas to fight the Covenant, and the other half is you pulling back to escape the Flood.
* LimitedLoadout: TropeCodifier for the modern FirstPersonShooter. Master Chief can wield any two of the game's eight weapons and four of each of the two types of grenades at once. [[QuickMelee Melee attacks]] are always an option, option too.
* MarathonLevel: "Assault on the Control Room." Room". "The Library" can also feel like this.
* MechaMooks: The Sentinels.
Sentinels, floating Forerunner drones that shoot lasers.
* MeleeATrois: The later missions feature a four-way conflict between the humans, the Covenant, Halo's sentinels, Sentinels, and the Flood.



* NonCombatantImmunity: Until you get a weapon in "The Pillar of Autumn," you never directly engage Covenant soldiers.
* NothingIsScarier: You fight virtually no enemies during the beginning of "343 Guilty Spark," in order to build suspense.

to:

* NonCombatantImmunity: Until you get a weapon in "The Pillar of Autumn," you never directly engage Covenant soldiers. That said, you can still take damage from stray shots.
* NothingIsScarier: You fight virtually no enemies during the beginning of "343 Guilty Spark," Spark", in order to build suspense.



* OurZombiesAreDifferent: The Flood count as '''Type PS.'''
* OutrunTheFireball: [[spoiler: Master Chief has to race through the Pillar of Autumn, while it's exploding.]]

to:

* OurZombiesAreDifferent: The Flood count as '''Type PS.'''
are Parasite Zombies; if one of their small, popcorn-like Infection Forms is able to latch on to an unshielded victim, said victim turns into a Combat Form armed with CombatTentacles. These Combat Forms aren't just fast; they're also smart enough to use guns. [[spoiler:And smart enough to hijack spaceships.]]
* OutrunTheFireball: [[spoiler: Master Chief has to race through the Pillar ''Pillar of Autumn, Autumn'' while it's exploding.]]



* PlotCoupon: The Index.
* PoweredArmor: Master Chief's Mjolnir Mark V suit.
* PrecursorKillers: The Flood. More accurately, the Forerunner killed themselves and almost all other life in the galaxy in order to stop the Flood.
* PsychoStrings / DroneOfDread: Typically used in music associated with the Flood, such as Shadows (Between Beams), Suite Autumn (Suite Fall), What Once was Lost (Unfortunate Discovery), Lament for Pvt. Jenkins (Private Service), Trace Amounts (Bad Dream), Library Suite (Dewey Decimate), and Alien Corridors (Xenoarcheology). The ''Anniversary'' remastered tracks especially turn up the horror factor.
* ReactorBoss / UnplannedManualDetonation: [[spoiler: Cortana sets a counter to detonate the Pillar of Autumn's engines... and 343 Guilty Spark stops it. Master Chief then does it with rockets and grenades.]]

to:

* PlotCoupon: The Index.
Index, which is needed to activate Halo.
* PoweredArmor: Master Chief's Mjolnir MJOLNIR Mark V suit.
* PrecursorKillers: The Flood. More accurately, the [[spoiler:the Forerunner killed were forced to kill themselves and almost all other life in the galaxy in order to stop the Flood.
Flood]].
* PsychoStrings / DroneOfDread: PsychoStrings[=/=]DroneOfDread: Typically used in music associated with the Flood, such as Shadows "Shadows (Between Beams), Suite Beams)", "Suite Autumn (Suite Fall), What Fall)", "What Once was Lost (Unfortunate Discovery), Lament Discovery)", "Lament for Pvt. Jenkins (Private Service), Trace Service)", "Trace Amounts (Bad Dream), Library Dream)", "Library Suite (Dewey Decimate), Decimate)", and Alien "Alien Corridors (Xenoarcheology).(Xenoarcheology)". The ''Anniversary'' remastered tracks especially turn up the horror factor.
* ReactorBoss / UnplannedManualDetonation: ReactorBoss[=/=]UnplannedManualDetonation: [[spoiler: Cortana sets a counter to detonate the Pillar of Autumn's engines... and 343 Guilty Spark stops it. Master Chief then does it has to do the job with rockets and grenades.]]



* RedshirtArmy: The UNSC Marines. Useless for almost everything except manning your Warthog's gun.
** [[GameBreaker Unless they have sniper rifles.]] This was toned down in the sequels where you could switch weapons with them at will, to prevent players from handing [=NPCs=] the weapon and breezing through the levels.
* TheReveal: We have two regarding Halo's purpose. The first was that it's a containment facility designed to prevent the Flood from escaping. The second is that Halo itself is a weapon that can and has killed all sentient life within 25,000 light years.

to:

* RedshirtArmy: The UNSC Marines. Useless for almost everything except manning your Warthog's gun.
**
gun. [[GameBreaker Unless they have sniper rifles.]] This was toned down ]]
* RegeneratingShieldStaticHealth: The only game
in the sequels where you could switch weapons with them at will, series to prevent players from handing [=NPCs=] the weapon and breezing through the levels.
play this 100% straight.
* TheReveal: We have two regarding Halo's purpose. The first was that it's a containment facility designed to prevent the Flood from escaping. The second is that Halo [[spoiler:Halo itself is a weapon that can and has killed all sentient life within 25,000 light years.years]].



* SciFiWritersHaveNoSenseOfScale: In the final mission, Cortana states that the Pillar of Autumn's self destruction will produce an explosion with a temperature of almost 100 million degrees (presumably Fahrenheit); this would be nearly 4 times as hot as the core of the sun.

to:

* SciFiWritersHaveNoSenseOfScale: In the final mission, Cortana states that the Pillar ''Pillar of Autumn's Autumn''[='s=] self destruction will produce an explosion with a temperature of almost 100 million degrees (presumably Fahrenheit); this would be nearly 4 times as hot as the core of the sun.



* SequelHook: Master Chief muses at the end that this is only the beginning of something bigger. After the credits you can see Guilty Spark humming to himself, flying through space.
* ShieldBearingMook: Jackals.
* ShoutOut: Many to Bungie's older FirstPersonShooter series ''VideoGame/{{Marathon}}'', to which Halo is a SpiritualSuccessor. As Matt Seoll (who ran Bungie PR from the ''Marathon'' era up through the first ''Halo'' title) said, "Anyone will be able to enjoy Halo, but the ones who will enjoy it the most will be the old-school fans."
** Also, the "Bandanna" skull in the Anniversary release is a shout out to VideoGame/MetalGearSolid, where Snake can get a bandanna that gives infinite ammo.
** The opening scene is also very reminiscent of ''Film/{{Aliens}}''.
* SniperPistol: The human pistol. It's the single most practical weapon in the game, with a much higher accuracy and stopping-power than the so-called "assault rifle".
* SnipingMission: The first part of "The Truth and Reconciliation."
* SoleSurvivor: [[spoiler: You are the only human left alive who was on Halo by the end of the game. This is retconned in the novels.]]
* SpiritualSuccessor: To the ''VideoGame/{{Marathon}}'' trilogy. Pretty much every single bit of human tech, signage or terminology (as well as the related gameplay mechanics) except for the appearance and gameplay functionality of the MJOLNIR armour was lifted wholesale from Marathon and into Halo.

to:

* SequelHook: Master Chief muses at the end that this is only the beginning of something bigger. After the credits you can see Guilty [[spoiler:Guilty Spark humming to himself, flying through space.
space]].
* ShieldBearingMook: Jackals.Jackals, who carry energy shields vulnerable to plasma, and Hunters, who carry shields impervious to everything except heavy weapons.
* ShoutOut: ShoutOut:
**
Many to Bungie's older FirstPersonShooter series ''VideoGame/{{Marathon}}'', to which Halo is a SpiritualSuccessor. As Matt Seoll (who ran Bungie PR from the ''Marathon'' era up through the first ''Halo'' title) said, "Anyone will be able to enjoy Halo, ''Halo'', but the ones who will enjoy it the most will be the old-school fans."
** Also, the The "Bandanna" skull in the Anniversary ''Anniversary'' release is a shout out to VideoGame/MetalGearSolid, ''VideoGame/MetalGearSolid'', where Snake can get a bandanna that gives infinite ammo.
** The opening scene is also very reminiscent of ''Film/{{Aliens}}''.
* SniperPistol: The human pistol. It's the single most practical weapon in the game, with a much higher accuracy and stopping-power stopping power than the so-called "assault rifle".
* SnipingMission: The first part of "The Truth and Reconciliation."
Reconciliation".
* SoleSurvivor: [[spoiler: You [[spoiler:At the end of the game, you are the only human left alive who was on Halo by the end of the game. manages to escape Halo. This is was later retconned in the novels.novel ''Literature/HaloFirstStrike''.]]
* SpiritualSuccessor: To the ''VideoGame/{{Marathon}}'' trilogy. Pretty much every single bit of human tech, signage or terminology (as well as the related gameplay mechanics) mechanics), except for the appearance and gameplay functionality of the MJOLNIR armour armour, was lifted wholesale from Marathon ''Marathon'' and into Halo.''Halo''.



--> '''Covenant Grunt:''' "OOH, AAH, GET IT OFF OF ME!!" (BOOM!) "GET IT OFF!! GET IT OFF!!" (BOOM!)
* StockFootage: Due to a coding error, Sgt. Johnson drives a Warthog behind Sgt. Johnson in his introductory speech. Anniversary, built on the same code, kept it.
** The Legendary ending is supposed to feature his twin brother, so it was probably him we saw.

to:

--> '''Covenant -->'''Covenant Grunt:''' "OOH, AAH, GET IT OFF OF ME!!" (BOOM!) "GET IT OFF!! GET IT OFF!!" (BOOM!)
* StockFootage: Due to a coding error, Sgt. Johnson drives a Warthog behind Sgt. Johnson in his introductory speech. Anniversary, ''Anniversary'', built on the same code, kept it.
** The
it[[note]]It was (jokingly) stated that the Legendary ending is supposed to feature featured his twin brother, so maybe it was probably him we saw.saw[[/note]].



* TheoryOfNarrativeCausality: After concluding they need to self-destruct the Autumn to prevent Halo from being fired, Cortana states they need to retrieve the activation code from Captain Keyes' neural implant. Yet, when the self-destruct sequence is cancelled by Guilty Spark in the final level, the Chief just asks if they could destroy the engine manually. Getting Keyes' neural implant was never necessary to begin with, and the entire Keyes level (along with the first half of the last) ''could'' have just been skipped if they decided to do it that way from the start. To be fair (and this is brought up in the novels), from "343 Guilty Spark'' on, the player is operating completely outside his chain of command, answering only to Cortana. Going to find Keyes may have been a matter of reporting on the current state of affairs, as well as potentially warning the Marines about the far greater threat the Flood pose.

to:

* TheoryOfNarrativeCausality: After concluding they need to self-destruct the Autumn ''Autumn'' to prevent Halo from being fired, Cortana states they need to retrieve the activation code from Captain Keyes' neural implant. Yet, when the self-destruct sequence is cancelled by Guilty Spark in the final level, the Chief just asks if they could destroy the engine manually. Getting Keyes' neural implant was never necessary to begin with, and the entire Keyes "Keyes" level (along with the first half of the last) ''could'' have just been skipped if they decided to do it that way from the start. To be fair (and this is brought up in the novels), novelization ''The Flood''), from "343 Guilty Spark'' on, the player is operating completely outside his chain of command, answering only to Cortana. Going to find Keyes may have been a matter of reporting on the current state of affairs, as well as potentially warning the any surviving Marines about the far greater threat the Flood pose.



* TimedMission: The final level, "The Maw."
* TractorBeam: The Gravity Lift that allows passage in and out of the ''Truth and Reconciliation.''

to:

* TimedMission: The final level, section of the final level "The Maw."
Maw".
* TractorBeam: The Gravity Lift that allows passage in and out of the ''Truth and Reconciliation.''Reconciliation''.



** In "343 Guilty Spark", there is the Paranoid Marine, a Marine driven crazy by the (so far un-encountered) Flood and will slowly shoot at the player when approached.

to:

** In "343 Guilty Spark", there is the Paranoid Marine, a Marine driven crazy by the (so far (then un-encountered) Flood and who will slowly shoot at the player when approached.



* WellIntentionedExtremist: [[spoiler:Guilty Spark]].
* WhamEpisode: [[spoiler: 343 Guilty Spark. The Flood appears, as an OutsideContextProblem.]]
* WhatTheHellHero: Just as Chief is about to activate Halo, Cortana finally manages to free herself and angrily demand, '''"Do you know what he almost made you DO?!"'''[[note]]Activating Halo rids the galaxy of the Flood by wiping out all of its food. That is, ''all life''.[[/note]]
** A more literal example: if the player betrays his teammates, they will tolerate one death before turning on him, often times yelling some version of this ("What the ''hell'', dumbass?". However, if he kills Captain Keyees during "The Pillar of Autumn" Cortana will rather hilariously yell "What the ''hell''?" before calling marine security teams to kill you.
* YouJustHadToSayIt: After you first enter the titular Covenant ship in "Truth and Reconciliation," a marine comments that there might not be any Covenant on board. Immediately after, enemy contacts show up on the motion tracker. A second marine chides the first for tempting fate.
--> '''UNSC Marine:''' "What? There's no Covenant? Think maybe nobody's home."
--> (Covenant attack in large groups)
--> '''Second UNSC Marine:''' "Contact! LOTS OF CONTACT!! 'No Covenant.' YA HAD TO OPEN YOUR MOUTH!!"
* YourSizeMayVary: The Pillar of Autumn is at least three times bigger in the final set-piece then it should be, with you explicitly driving at least 3 km to reach the Longsword space fighter. This happened due to the fact that the interior layout of the levels which take place on the Autumn were done before the exterior had been decided on and finalized.
** It's quite funny because in every other aspect of the game Bungie went to [[http://halo.bungie.org/misc/sloftus_scalecomparison/ excruciating detail]] in creating the scale of the game.

!! Tropes relating specifically to the remake, ''Halo: Combat Evolved Anniversary'':
* ArcNumber: [[spoiler: Guilty Spark mentions offhand that the original plan was to build ''twelve'' Halo installations instead of seven...]]
* BattleInTheCenterOfTheMind: [[spoiler: One terminal has Captain Keyes struggling to remember who he is and fighting off the Flood infection. By the end, the voice of the Gravemind can be heard]].

to:

* WellIntentionedExtremist: [[spoiler:Guilty Spark]].
Spark]], who only wants to [[spoiler:fire Halo (and thus kill all sentient life in the galaxy)]] in order to spot the Flood.
* WhamEpisode: [[spoiler: 343 [[spoiler:"343 Guilty Spark.Spark". The Flood appears, as an OutsideContextProblem.]]
* WhatTheHellHero: WhatTheHellHero:
**
Just as Chief is about to activate Halo, Cortana finally manages to free herself and angrily demand, asks, '''"Do you know what he almost made you DO?!"'''[[note]]Activating DO?!"''' [[spoiler:Activating Halo rids the galaxy of the Flood by wiping out all of its food. That is, ''all life''.[[/note]]
]]
** A more literal example: if the player betrays his teammates, they will tolerate one death before turning on him, often times yelling some version of this ("What (ie "What the ''hell'', dumbass?". dumbass?"). However, if he the player kills Captain Keyees Keyes during "The Pillar of Autumn" Autumn", Cortana will rather hilariously yell "What the ''hell''?" before calling in marine security teams to kill you.
* YouJustHadToSayIt: After you first enter the titular Covenant ship in "Truth and Reconciliation," Reconciliation", a marine comments that there might not be any Covenant on board. Immediately after, enemy contacts show up on the motion tracker. A second marine chides the first for tempting fate.
--> '''UNSC -->'''UNSC Marine:''' "What? There's no Covenant? Think maybe nobody's home."
--> (Covenant -->(Covenant attack in large groups)
--> '''Second -->'''Second UNSC Marine:''' "Contact! LOTS OF CONTACT!! 'No Covenant.' YA HAD TO OPEN YOUR MOUTH!!"
* YourSizeMayVary: The Pillar ''Pillar of Autumn Autumn'' is at least three times bigger in the final set-piece then it should be, with you explicitly driving at least 3 km to reach the Longsword space fighter. This happened due to the fact that the interior layout of the levels which take place on the Autumn were done before the exterior had been decided on and finalized.
** It's quite funny because in every other aspect of the game Bungie went to [[http://halo.bungie.org/misc/sloftus_scalecomparison/ excruciating detail]] in creating the scale of the game.

game accurately.

!! Tropes relating specifically to the remake, ''Halo: Combat Evolved Evolved: Anniversary'':
* ArcNumber: [[spoiler: Guilty Spark mentions offhand that the original plan was to build ''twelve'' Halo installations instead of seven...]]
[[note]]This is taken from ''Literature/TheForerunnerSaga''.[[/note]]
* BattleInTheCenterOfTheMind: [[spoiler: One terminal has Captain Keyes [[spoiler:Captain Keyes]] struggling to remember who he is and fighting off the Flood infection. By [[spoiler:By the end, the voice of the Gravemind can be heard]].heard.]]



* CallForward: The terminals in ''Anniversary'' details video logs kept by Guilty Spark. One in particular has him talking about how he hasn't heard from his counterpart [[VideoGame/{{Halo 2}} on Installation 05]] for some time, wondering if containment was breached...
* CanonWelding: The terminals interconnect a lot of the other games and EU together as the series has evolved significantly since the original game. Guilty Spark narrates most of them, with references to the other Monitors and things that showed up in later games.
* ContinuityNod: The terminal videos have several, including to the expanded universe.
** The Keyes terminal showing Keyes and his mental struggle with Gravemind is an expanded version of a scene that was in ''Halo: the Flood'', the novelization of the first game. A young Dr. Halsey also appears in flashbacks from Keyes' memories, and her appearance is similar to what she looks like in the ''Halo: Legends'' anime, with elements of her ''Reach'' design. Their daughter also appears in this.
** Linda-058 can be seen on the cryo bay status monitor next to the Chief, a nod to ''Halo: The Fall of Reach'' and ''Halo: First Strike''.

to:

* CallForward: The terminals in ''Anniversary'' details are video logs kept by Guilty Spark. One in particular has him talking about how he hasn't heard from his counterpart [[VideoGame/{{Halo 2}} on Installation 05]] for some time, wondering if containment was breached...
* CanonWelding: The terminals interconnect a lot of the other games and EU together expanded universe together, as the series has evolved significantly since the original game. Guilty Spark narrates most of them, with references to the other Monitors and things that showed up in later games.
games and novels.
* ContinuityNod: ContinuityNod:
**
The terminal videos have several, including to the expanded universe.
universe. In particular, Guilty Spark references a number of things from ''Literature/TheForerunnerSaga'' novel trilogy.
** The Keyes terminal showing Keyes and his [[spoiler:his mental struggle with Gravemind the Proto-Gravemind]] is an expanded version of a scene that was in ''Halo: the Flood'', the novelization of the first game.Flood''. A young Dr. Halsey also appears in flashbacks from Keyes' memories, and her appearance is similar to what she looks like in the ''Halo: Legends'' ''Anime/HaloLegends'' anime, with elements of her ''Reach'' ''VideoGame/HaloReach'' design. Their daughter daughter, a major figure in the next two games, also appears in this.
makes an appearance.
** Linda-058 can be seen on the cryo bay status monitor next to the Chief, a nod to ''Halo: The Fall of Reach'' ''LIterature/HaloTheFallOfReach'' and ''Halo: First Strike''.''Literature/HaloFirstStrike''.



* GoMadFromTheIsolation: The terminals show Guilty Spark going crazy over time. Can't blame the guy, though. I mean, if you had to stay inside a giant space ring for over 100,000 years, wouldn't you go a bit... insane?
* ShotForShotRemake: ''Halo: Combat Evolved Anniversary'' is identical in nearly every respects to the first game, the original game engine is used with a modern texturing engine overlapping it to give it new high-definition graphics and framerate. That means the game plays exactly the same (complete with a feature to toggle between the old and new graphics on the fly) and the cutscenes are similarly remastered (although, on close observation, it can be noticed that the cutscenes have been slightly modified from the original, primarily in character animation - most noticeable on the secret Legendary ending). Because of that, it isn't quite up to par with contemporary next-generation graphics, it's about on par with ''VideoGame/{{Halo 3}}'' from 2007.
** The only actual changes is the inclusion of terminals hidden within the original levels containing videos that ties the franchise more closely together as well as potentially hinting towards the story of ''VideoGame/{{Halo 4}}'', as well as unlockable skulls that can be used to modify gameplay when replaying the levels.

to:

* GoMadFromTheIsolation: The terminals show Guilty Spark going crazy over time. Can't blame the guy, though. I mean, if you had to stay inside alone on a giant space ring for over 100,000 years, wouldn't you go a bit... insane?
* ShotForShotRemake: ''Halo: Combat Evolved Anniversary'' ''Anniversary'' is identical in nearly every respects to the first game, game; the original game engine is used with a modern texturing engine overlapping it to give it new high-definition graphics and framerate. That means the game plays exactly the same (complete with a feature to toggle between the old and new graphics on the fly) and the cutscenes are similarly remastered (although, on close observation, it can be noticed that the cutscenes have been slightly modified from the original, primarily in character animation - most noticeable on the secret Legendary ending). Because of that, it isn't quite up to par with contemporary then-contemporary next-generation graphics, graphics; instead, it's about on par with 2007's ''VideoGame/{{Halo 3}}'' from 2007.
3}}''
** The only actual changes is are the inclusion of terminals hidden within the original levels containing videos that ties tie the franchise more closely together as well as potentially hinting hint towards the story of ''VideoGame/{{Halo 4}}'', as well as and unlockable skulls that can be used to modify gameplay when replaying the levels.



* UpdatedRerelease [=/=] VideoGameRemake: ''Halo: Combat Evolved Anniversary'' is a bit of both. The single-player mode actually runs on the original ''Halo: Combat Evolved'' engine, but with updated graphics using resources taken from ''VideoGame/HaloReach''. The multi-player mode, on the other hand, has been rebuilt from the ground up using the ''Reach'' engine.
** UpToEleven: It was then upgraded further, along with ''2'',''3'', and ''4'', for the XboxOne compilation.

to:

* UpdatedRerelease [=/=] VideoGameRemake: ''Halo: Combat Evolved Anniversary'' UpdatedRerelease[=/=]VideoGameRemake: ''Anniversary'' is a bit of both. The single-player mode actually runs on the original ''Halo: Combat Evolved'' engine, but with updated graphics using resources taken from ''VideoGame/HaloReach''. The multi-player mode, on the other hand, has been rebuilt from the ground up using the ''Reach'' engine.
** UpToEleven:
engine. [[UpToEleven It was then upgraded further, further]], along with ''2'',''3'', and ''4'', for the XboxOne UsefulNotes/XboxOne compilation.
12th Aug '16 4:07:48 PM theLibrarian
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* ShockingSwerve: The game goes from a fairly standard first-person shooter where it's one super soldier fighting a ton of aliens...then the Flood show up and the game turns into a partial survival horror title.
12th Aug '16 4:02:12 PM theLibrarian
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Added DiffLines:

* ShockingSwerve: The game goes from a fairly standard first-person shooter where it's one super soldier fighting a ton of aliens...then the Flood show up and the game turns into a partial survival horror title.
29th Jul '16 7:32:21 PM dlchen145
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* PublisherChosenTitle: As Bungie's Jaime Griesemer explained in a retrospective ''Magazine/{{Edge}}'' article, the developers didn't come up with the "Combat Evolved" part of the title:
-->"Microsoft marketing thought ''Halo'' was not a good name for a videogame brand. It wasn't descriptive like all the military games we were competing with. We told them ''Halo'' was the name. The compromise was they could add a subtitle. Everyone at Bungie hated it. But it turned out to be a very sticky label and has now entered the gaming lexicon… so I guess in hindsight it was a good compromise. But the real name of the game is just ''Halo''."
23rd Jul '16 6:31:03 AM UmbrellasWereAwesome
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* AIIsACrapshoot: Cortana is on your side. [[spoiler:343 Guilty Spark, on the other hand...]] [[spoiler:And then [[VideoGame/Halo5Guardians five games]] later...]]

to:

* AIIsACrapshoot: Cortana is on your side. [[spoiler:343 Guilty Spark, on the other hand...]] [[spoiler:And then [[VideoGame/Halo5Guardians five games]] later...]]
23rd Jul '16 6:30:42 AM UmbrellasWereAwesome
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''Halo: Combat Evolved'' (released on November 15, 2001) introduced the ''{{Franchise/Halo}}'' series from relatively HumbleBeginnings. Humanity has been losing a war against [[ScaryDogmaticAliens the Covenant]] for the last 27 years, and the game starts following a devastating defeat at a major Earth colony, Reach, and the crew of the warship the ''Pillar of Autumn''. The game opens InMediasRes as the warship comes under attack, and is forced to make a crash landing on a mysterious ring-shaped Covenant-worshiped megastructure known as Halo.

The player controls the Master Chief, [[LastOfHisKind one of the last]] of a group of specially raised and trained cyborg SuperSoldiers: the Spartans. He is taken out of stasis during the attack on the ship, and his mission is to protect the survivors, find out what Halo is and what the Covenant want with it. Master Chief is the [[TheStoic quiet]] type but the AI program "Cortana" linked into his [[PoweredArmor battle suit]] does most of the talking and [[VoiceWithAnInternetConnection provides plenty of tech support.]] Together they eventually uncover an [[SealedEvilInACan ancient threat aboard the Halo]] which [[FromBadToWorse makes the Covenant look like a church picnic]]. The Halo itself has a much more malevolent purpose...

This FirstPersonShooter was the big title used to launch the {{Xbox}} console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with ''VideoGame/{{Halo 2}}'' being the KillerApp for online gaming for the Xbox. The seamless integration of vehicles, the very expansive levels and the constant rotation of weapon types gave it a unique experience.

A port to Windows and Mac OS was released several years later courtesy of Gearbox Software, which added native online multiplayer without tunneling utilities, the Fuel Rod Gun (strangely treated as an energy weapon) and Flamethrower weapons for multiplayer, as well as the Banshee and a new Warthog with a rocket turret as multiplayer vehicles along with the usual computer gaming features (enhanced graphics, mods, and so forth). The original release was not particularly designed for modification, however, and so they released a separate ''Halo: Custom Edition'' with some engine optimizations, exclusively used for multiplayer. It has its own separate download and installer, but requires a CD key from the retail version as well as having a CD check.

After many rumours of a [[VideoGameRemake remake]] [[MilestoneCelebration for its tenth anniversary]], '''''Halo: Combat Evolved Anniversary''''' was released on November 15, 2011. The intended goal of the remake is to update the graphics, but otherwise replicate the gameplay and story ''exactly'': the campaign mode uses the original ''Halo'' engine for gameplay with a new, toggle-able graphics layer on top. The remake's multiplayer is run out of ''VideoGame/HaloReach'', using a set of playlists that have been balanced to replicate the feel of ''Combat Evolved''. The disc also comes with access to the Anniversary Map Pack, a new set of ''Reach'' maps that includes fan favorites from ''Halo 2'' and ''Halo PC'' in addition to most of the maps from ''Combat Evolved''. There is also a [[https://www.youtube.com/watch?v=_TQSGzR95xU fan-made mod for the Custom Edition of the PC that overhauls graphics, level layout, and adds in the weapons and enemies of the more modern Halo games.]]


Three years later, the ''Anniversary'' version would see a rerelease on the Xbox One as part of ''Halo: The Master Chief Collection''. The single player version is the same as the Xbox 360 version from 2011 (complete with the switchable graphics) but the original game's multiplayer mode has also been restored, meaning the original game's multiplayer is playable on Xbox LIVE for the first time.

to:

''Halo: Combat Evolved'' (released on November 15, 2001) introduced the ''{{Franchise/Halo}}'' series from relatively HumbleBeginnings. Humanity has been losing a war against [[ScaryDogmaticAliens the Covenant]] for the last 27 years, and with the game starts following taking place right after humanity has just suffered a devastating defeat at a major Earth their most important colony, Reach, and Reach. The story begins InMediasRes as the crew of the human warship the ''Pillar of Autumn''. The game opens InMediasRes as the warship Autumn'', which had just escaped Reach, comes under attack, attack by Covenant pursuers and is forced to make a crash landing on a mysterious ring-shaped Covenant-worshiped megastructure mega-structure worshiped by the Covenant, known as Halo.

The player controls the Master Chief, [[LastOfHisKind one of the last]] of a group of specially raised and trained cyborg SuperSoldiers: the Spartans.Spartan-[=IIs=]. He is taken out of stasis during the attack on the ship, and his mission is to protect the survivors, find out what Halo is and what the Covenant want with it. Master Chief is the [[TheStoic quiet]] type type, but the AI program "Cortana" linked into his [[PoweredArmor battle suit]] does most of the talking and [[VoiceWithAnInternetConnection provides plenty of tech support.]] support]]. Together they eventually uncover an [[SealedEvilInACan ancient threat aboard the Halo]] which [[FromBadToWorse makes the Covenant look like a church picnic]]. The Halo itself has a much more malevolent purpose...

This FirstPersonShooter developed by Creator/{{Bungie}} was the big title used to launch the {{Xbox}} console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with ''VideoGame/{{Halo 2}}'' being the KillerApp for online gaming for the Xbox. The seamless integration of vehicles, the very expansive levels and the constant rotation of weapon types gave it a unique experience.

A port to Windows and Mac OS was released several years later courtesy of Gearbox Software, Creator/GearboxSoftware, which added native online multiplayer without tunneling utilities, the Fuel Rod Gun (strangely treated as an energy weapon) and Flamethrower weapons for multiplayer, as well as the Banshee and a new Warthog with a rocket turret as multiplayer vehicles vehicles, along with the usual computer gaming features (enhanced graphics, mods, and so forth). The original release was not particularly designed for modification, however, and so they released a separate ''Halo: Custom Edition'' with some engine optimizations, exclusively used for multiplayer. It has its own separate download and installer, but requires a CD key from the retail version as well as having a CD check.

After many rumours of a [[VideoGameRemake remake]] [[MilestoneCelebration for its tenth anniversary]], '''''Halo: ''Halo: Combat Evolved Anniversary''''' Anniversary'' was released by Creator/ThreeFourThreeIndustries on November 15, 2011. The intended goal of the remake is was to update the graphics, but otherwise replicate the gameplay and story ''exactly'': the campaign mode uses the original ''Halo'' engine for gameplay gameplay, with a new, toggle-able togglable graphics layer on top. The remake's multiplayer is run out of ''VideoGame/HaloReach'', using a set of playlists that have been balanced to replicate the feel of ''Combat Evolved''. The disc also comes with access to the Anniversary Map Pack, a new set of ''Reach'' maps that includes fan favorites from ''Halo 2'' and ''Halo PC'' in addition to most of the maps from ''Combat Evolved''. There is also a [[https://www.youtube.com/watch?v=_TQSGzR95xU fan-made mod for the Custom Edition of the PC that overhauls graphics, level layout, and adds in the weapons and enemies of the more modern Halo games.]]


games]].


Three years later, the ''Anniversary'' version would see a rerelease on the Xbox One as part of ''Halo: The Master Chief Collection''. The single player version is the same as the Xbox 360 version from 2011 (complete with the switchable graphics) graphics), but the original game's multiplayer mode has also been restored, meaning the original game's multiplayer is playable on Xbox LIVE for the first time.
18th Jul '16 11:47:37 AM TheBuddy26
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* AIIsACrapshoot: Cortana is on your side. [[spoiler:343 Guilty Spark, on the other hand...]]

to:

* AIIsACrapshoot: Cortana is on your side. [[spoiler:343 Guilty Spark, on the other hand...]] [[spoiler:And then [[VideoGame/Halo5Guardians five games]] later...]]
8th Jul '16 8:25:36 PM Discar
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* WhamEpisode: [[spoiler: 343 Guilty Spark. The Flood appears, as an OutsideContextVillain.]]

to:

* WhamEpisode: [[spoiler: 343 Guilty Spark. The Flood appears, as an OutsideContextVillain.OutsideContextProblem.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HaloCombatEvolved