History VideoGame / HaloCombatEvolved

29th Jul '16 7:32:21 PM dlchen145
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* PublisherChosenTitle: As Bungie's Jaime Griesemer explained in a retrospective ''Magazine/{{Edge}}'' article, the developers didn't come up with the "Combat Evolved" part of the title:
-->"Microsoft marketing thought ''Halo'' was not a good name for a videogame brand. It wasn't descriptive like all the military games we were competing with. We told them ''Halo'' was the name. The compromise was they could add a subtitle. Everyone at Bungie hated it. But it turned out to be a very sticky label and has now entered the gaming lexiconů so I guess in hindsight it was a good compromise. But the real name of the game is just ''Halo''."
23rd Jul '16 6:31:03 AM UmbrellasWereAwesome
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* AIIsACrapshoot: Cortana is on your side. [[spoiler:343 Guilty Spark, on the other hand...]] [[spoiler:And then [[VideoGame/Halo5Guardians five games]] later...]]

to:

* AIIsACrapshoot: Cortana is on your side. [[spoiler:343 Guilty Spark, on the other hand...]] [[spoiler:And then [[VideoGame/Halo5Guardians five games]] later...]]
23rd Jul '16 6:30:42 AM UmbrellasWereAwesome
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''Halo: Combat Evolved'' (released on November 15, 2001) introduced the ''{{Franchise/Halo}}'' series from relatively HumbleBeginnings. Humanity has been losing a war against [[ScaryDogmaticAliens the Covenant]] for the last 27 years, and the game starts following a devastating defeat at a major Earth colony, Reach, and the crew of the warship the ''Pillar of Autumn''. The game opens InMediasRes as the warship comes under attack, and is forced to make a crash landing on a mysterious ring-shaped Covenant-worshiped megastructure known as Halo.

The player controls the Master Chief, [[LastOfHisKind one of the last]] of a group of specially raised and trained cyborg SuperSoldiers: the Spartans. He is taken out of stasis during the attack on the ship, and his mission is to protect the survivors, find out what Halo is and what the Covenant want with it. Master Chief is the [[TheStoic quiet]] type but the AI program "Cortana" linked into his [[PoweredArmor battle suit]] does most of the talking and [[VoiceWithAnInternetConnection provides plenty of tech support.]] Together they eventually uncover an [[SealedEvilInACan ancient threat aboard the Halo]] which [[FromBadToWorse makes the Covenant look like a church picnic]]. The Halo itself has a much more malevolent purpose...

This FirstPersonShooter was the big title used to launch the {{Xbox}} console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with ''VideoGame/{{Halo 2}}'' being the KillerApp for online gaming for the Xbox. The seamless integration of vehicles, the very expansive levels and the constant rotation of weapon types gave it a unique experience.

A port to Windows and Mac OS was released several years later courtesy of Gearbox Software, which added native online multiplayer without tunneling utilities, the Fuel Rod Gun (strangely treated as an energy weapon) and Flamethrower weapons for multiplayer, as well as the Banshee and a new Warthog with a rocket turret as multiplayer vehicles along with the usual computer gaming features (enhanced graphics, mods, and so forth). The original release was not particularly designed for modification, however, and so they released a separate ''Halo: Custom Edition'' with some engine optimizations, exclusively used for multiplayer. It has its own separate download and installer, but requires a CD key from the retail version as well as having a CD check.

After many rumours of a [[VideoGameRemake remake]] [[MilestoneCelebration for its tenth anniversary]], '''''Halo: Combat Evolved Anniversary''''' was released on November 15, 2011. The intended goal of the remake is to update the graphics, but otherwise replicate the gameplay and story ''exactly'': the campaign mode uses the original ''Halo'' engine for gameplay with a new, toggle-able graphics layer on top. The remake's multiplayer is run out of ''VideoGame/HaloReach'', using a set of playlists that have been balanced to replicate the feel of ''Combat Evolved''. The disc also comes with access to the Anniversary Map Pack, a new set of ''Reach'' maps that includes fan favorites from ''Halo 2'' and ''Halo PC'' in addition to most of the maps from ''Combat Evolved''. There is also a [[https://www.youtube.com/watch?v=_TQSGzR95xU fan-made mod for the Custom Edition of the PC that overhauls graphics, level layout, and adds in the weapons and enemies of the more modern Halo games.]]


Three years later, the ''Anniversary'' version would see a rerelease on the Xbox One as part of ''Halo: The Master Chief Collection''. The single player version is the same as the Xbox 360 version from 2011 (complete with the switchable graphics) but the original game's multiplayer mode has also been restored, meaning the original game's multiplayer is playable on Xbox LIVE for the first time.

to:

''Halo: Combat Evolved'' (released on November 15, 2001) introduced the ''{{Franchise/Halo}}'' series from relatively HumbleBeginnings. Humanity has been losing a war against [[ScaryDogmaticAliens the Covenant]] for the last 27 years, and with the game starts following taking place right after humanity has just suffered a devastating defeat at a major Earth their most important colony, Reach, and Reach. The story begins InMediasRes as the crew of the human warship the ''Pillar of Autumn''. The game opens InMediasRes as the warship Autumn'', which had just escaped Reach, comes under attack, attack by Covenant pursuers and is forced to make a crash landing on a mysterious ring-shaped Covenant-worshiped megastructure mega-structure worshiped by the Covenant, known as Halo.

The player controls the Master Chief, [[LastOfHisKind one of the last]] of a group of specially raised and trained cyborg SuperSoldiers: the Spartans.Spartan-[=IIs=]. He is taken out of stasis during the attack on the ship, and his mission is to protect the survivors, find out what Halo is and what the Covenant want with it. Master Chief is the [[TheStoic quiet]] type type, but the AI program "Cortana" linked into his [[PoweredArmor battle suit]] does most of the talking and [[VoiceWithAnInternetConnection provides plenty of tech support.]] support]]. Together they eventually uncover an [[SealedEvilInACan ancient threat aboard the Halo]] which [[FromBadToWorse makes the Covenant look like a church picnic]]. The Halo itself has a much more malevolent purpose...

This FirstPersonShooter developed by Creator/{{Bungie}} was the big title used to launch the {{Xbox}} console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with ''VideoGame/{{Halo 2}}'' being the KillerApp for online gaming for the Xbox. The seamless integration of vehicles, the very expansive levels and the constant rotation of weapon types gave it a unique experience.

A port to Windows and Mac OS was released several years later courtesy of Gearbox Software, Creator/GearboxSoftware, which added native online multiplayer without tunneling utilities, the Fuel Rod Gun (strangely treated as an energy weapon) and Flamethrower weapons for multiplayer, as well as the Banshee and a new Warthog with a rocket turret as multiplayer vehicles vehicles, along with the usual computer gaming features (enhanced graphics, mods, and so forth). The original release was not particularly designed for modification, however, and so they released a separate ''Halo: Custom Edition'' with some engine optimizations, exclusively used for multiplayer. It has its own separate download and installer, but requires a CD key from the retail version as well as having a CD check.

After many rumours of a [[VideoGameRemake remake]] [[MilestoneCelebration for its tenth anniversary]], '''''Halo: ''Halo: Combat Evolved Anniversary''''' Anniversary'' was released by Creator/ThreeFourThreeIndustries on November 15, 2011. The intended goal of the remake is was to update the graphics, but otherwise replicate the gameplay and story ''exactly'': the campaign mode uses the original ''Halo'' engine for gameplay gameplay, with a new, toggle-able togglable graphics layer on top. The remake's multiplayer is run out of ''VideoGame/HaloReach'', using a set of playlists that have been balanced to replicate the feel of ''Combat Evolved''. The disc also comes with access to the Anniversary Map Pack, a new set of ''Reach'' maps that includes fan favorites from ''Halo 2'' and ''Halo PC'' in addition to most of the maps from ''Combat Evolved''. There is also a [[https://www.youtube.com/watch?v=_TQSGzR95xU fan-made mod for the Custom Edition of the PC that overhauls graphics, level layout, and adds in the weapons and enemies of the more modern Halo games.]]


games]].


Three years later, the ''Anniversary'' version would see a rerelease on the Xbox One as part of ''Halo: The Master Chief Collection''. The single player version is the same as the Xbox 360 version from 2011 (complete with the switchable graphics) graphics), but the original game's multiplayer mode has also been restored, meaning the original game's multiplayer is playable on Xbox LIVE for the first time.
18th Jul '16 11:47:37 AM TheBuddy26
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* AIIsACrapshoot: Cortana is on your side. [[spoiler:343 Guilty Spark, on the other hand...]]

to:

* AIIsACrapshoot: Cortana is on your side. [[spoiler:343 Guilty Spark, on the other hand...]] [[spoiler:And then [[VideoGame/Halo5Guardians five games]] later...]]
8th Jul '16 8:25:36 PM Discar
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* WhamEpisode: [[spoiler: 343 Guilty Spark. The Flood appears, as an OutsideContextVillain.]]

to:

* WhamEpisode: [[spoiler: 343 Guilty Spark. The Flood appears, as an OutsideContextVillain.OutsideContextProblem.]]
9th May '16 11:17:16 AM Godzillafan93
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::A more literal example: if the player betrays his teammates, they will tolerate one death before turning on him, often times yelling some version of this ("What the ''hell'', dumbass?". However, if he kills Captain Keyees during "The Pillar of Autumn" Cortana will rather hilariously yell "What the ''hell''?" before calling marine security teams to kill you.

to:

::A **A more literal example: if the player betrays his teammates, they will tolerate one death before turning on him, often times yelling some version of this ("What the ''hell'', dumbass?". However, if he kills Captain Keyees during "The Pillar of Autumn" Cortana will rather hilariously yell "What the ''hell''?" before calling marine security teams to kill you.
9th May '16 11:16:28 AM Godzillafan93
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Added DiffLines:

::A more literal example: if the player betrays his teammates, they will tolerate one death before turning on him, often times yelling some version of this ("What the ''hell'', dumbass?". However, if he kills Captain Keyees during "The Pillar of Autumn" Cortana will rather hilariously yell "What the ''hell''?" before calling marine security teams to kill you.
9th May '16 11:12:32 AM Godzillafan93
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* TheoryOfNarrativeCausality: After concluding they need to self-destruct the Autumn to prevent Halo from being fired, Cortana states they need to retrieve the activation code from Captain Keyes' neural implant. Yet, when the self-destruct sequence is cancelled by Guilty Spark in the final level, the Chief just asks if they could destroy the engine manually. Getting Keyes' neural implant was never necessary to begin with, and the entire Keyes level (along with the first half of the last) ''could'' have just been skipped if they decided to do it that way from the start.

to:

* TheoryOfNarrativeCausality: After concluding they need to self-destruct the Autumn to prevent Halo from being fired, Cortana states they need to retrieve the activation code from Captain Keyes' neural implant. Yet, when the self-destruct sequence is cancelled by Guilty Spark in the final level, the Chief just asks if they could destroy the engine manually. Getting Keyes' neural implant was never necessary to begin with, and the entire Keyes level (along with the first half of the last) ''could'' have just been skipped if they decided to do it that way from the start. To be fair (and this is brought up in the novels), from "343 Guilty Spark'' on, the player is operating completely outside his chain of command, answering only to Cortana. Going to find Keyes may have been a matter of reporting on the current state of affairs, as well as potentially warning the Marines about the far greater threat the Flood pose.
9th May '16 11:10:02 AM Godzillafan93
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** The opening scene is also very reminiscent of ''Film/Aliens Aliens''.

to:

** The opening scene is also very reminiscent of ''Film/Aliens Aliens''.''Film/{{Aliens}}''.
9th May '16 11:08:56 AM Godzillafan93
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Added DiffLines:

** The opening scene is also very reminiscent of ''Film/Aliens Aliens''.
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