History VideoGame / HaloCombatEvolved

16th Apr '18 11:59:21 PM Boggs
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* ChekovsGun: Captain Keyes mentions his 'neural lace' in the very first conversation the Chief has with him. [[spoiler: The Chief is later forced to retrieve these implants to allow Cortana to trigger the ''Pillar of Autumn's'' reactor meltdown.]]
2nd Apr '18 10:57:03 PM UmbrellasWereAwesome
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* GenreShift: The game started as a typical Sci-Fi third-person shooter against enemy aliens but midway, it turns into a Survival Horror.

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* GenreShift: The game started starts as a typical Sci-Fi third-person shooter MilitaryScienceFiction FPS where you're fighting against intelligent enemy aliens aliens, but midway, it turns into a Survival Horror.SurvivalHorror once the Flood arrives.
26th Feb '18 10:02:33 AM MM_Crusader
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* GenreShift: The game started as a typical Sci-Fi third-person shooter against enemy aliens but midway, it turns into a Survival Horror.
23rd Jan '18 6:01:26 AM Cryoclaste
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This FirstPersonShooter developed by Creator/{{Bungie}} was the big title used to launch the {{Xbox}} console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with ''VideoGame/{{Halo 2}}'' being the KillerApp for online gaming for the Xbox. The seamless integration of vehicles, the very expansive levels and the constant rotation of weapon types gave it a unique experience.

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This FirstPersonShooter developed by Creator/{{Bungie}} was the big title used to launch the {{Xbox}} UsefulNotes/{{Xbox}} console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with ''VideoGame/{{Halo 2}}'' being the KillerApp for online gaming for the Xbox. The seamless integration of vehicles, the very expansive levels and the constant rotation of weapon types gave it a unique experience.
10th Dec '17 9:53:13 PM UmbrellasWereAwesome
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** The Keyes terminal showing Keyes and [[spoiler:his mental struggle with the Proto-Gravemind]] is an expanded version of a scene that was in ''Halo: the Flood''. A young Dr. Halsey also appears in flashbacks from Keyes' memories, and her appearance is similar to what she looks like in the ''Anime/HaloLegends'' anime, with elements of her ''VideoGame/HaloReach'' design. Their daughter, a major figure in the next two games, also makes an appearance.

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** The Keyes terminal showing Keyes and [[spoiler:his mental struggle with the Proto-Gravemind]] is an expanded version of a scene that was in ''Halo: the Flood''.''Literature/HaloTheFlood''. A young Dr. Halsey also appears in flashbacks from Keyes' memories, and her appearance is similar to what she looks like in the ''Anime/HaloLegends'' anime, with elements of her ''VideoGame/HaloReach'' design. Their daughter, a major figure in the next two games, also makes an appearance.


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* MindRape: [[spoiler:Terminal 9 shows the excruciating ordeal Keyes goes through as he tries to prevent the Flood from shifting through his memories for valuable intel.]]
8th Dec '17 12:14:42 PM viking1911
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* SaltTheEarth: Taken UpToEleven by the Halo arrays. [[spoiler: They work by wiping out all sentient life within their range so as to deny the Flood any viable hosts.]]
27th Nov '17 2:53:47 AM Joylock
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* UpdatedRerelease[=/=]VideoGameRemake: ''Anniversary'' is a bit of both. The single-player mode actually runs on the original ''Halo: Combat Evolved'' engine, but with updated graphics using some assets taken from ''VideoGame/HaloReach'' alongside updated sound effects (excluding dialogue) and a remixed soundtrack. The multi-player mode, on the other hand, has been rebuilt from the ground up using the ''Reach'' engine. [[UpToEleven It was then upgraded further]] for ''Halo: The Master Chief Collection''.

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* UpdatedRerelease[=/=]VideoGameRemake: ''Anniversary'' is a bit of both. The single-player mode actually runs on the original ''Halo: Combat Evolved'' engine, but with updated graphics using some assets taken from ''VideoGame/HaloReach'' alongside updated sound effects (excluding dialogue) dialogue), redone cutscenes, and a remixed soundtrack. The multi-player mode, on the other hand, has been rebuilt from the ground up using the ''Reach'' engine. [[UpToEleven It was then upgraded further]] for ''Halo: The Master Chief Collection''.
21st Nov '17 9:34:16 AM UmbrellasWereAwesome
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* HangingSeparately: The UNSC and the Covenant, despite both being attacked by both the Flood and Sentinels, are unwilling to help each other. In fact, Covenant enemies will ''prioritize'' Master Chief even when being attacked at that moment by the Flood. Justified in that the Covenant are waging a holy war against humanity, and the Chief is seen as their version of the Anti-Christ; neither these new aliens or the robot servants of the gods they worship aren't going to stop them from [[KillAllHumans killing some more humans]].

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* HangingSeparately: The UNSC and the Covenant, despite both being attacked by both the Flood and Sentinels, are unwilling to help each other. In fact, Covenant enemies will ''prioritize'' Master Chief even when being attacked at that moment by the Flood. Justified in that the Covenant are waging a holy war against humanity, and the Chief is seen as their version of the Anti-Christ; neither these new aliens or nor the robot servants of the gods they worship aren't are going to stop them from [[KillAllHumans killing some more humans]].



** [[spoiler:In one very unexpected and terrifying late-game encounter, [[OhCrap there's about a dozen invisible Flood Combat Forms! And you just happen to be in a very confined space at that time]]]]

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** [[spoiler:In one very unexpected and terrifying late-game encounter, [[OhCrap there's about a dozen invisible Flood Combat Forms! And you just happen to be in a very confined space at that time]]]]time]].]]



* LaserBlade: Most gold-armored Elite Zealots and some Stealth Elites use in the form of the Energy Sword, and can waste you with one hit on any difficulty higher than Easy (Where you can tank a couple of hits before dying).

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* LaserBlade: Most gold-armored Elite Zealots and some Stealth Elites use in the form of the have Energy Sword, and Swords which can waste you with one hit on any difficulty higher than Easy (Where (where you can tank a couple of hits before dying).



* {{Redshirt}}: The ship crewmen from the first couple of levels. They have less health than even a Grunt, and are only armed with pistols (if at all). They even wear red (and yellow, orange, blue, and on the bridge of the Pillar of Autumn, even black) uniforms.

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* {{Redshirt}}: The ship crewmen from the first couple of levels. They have less health than even a Grunt, and are only armed with pistols (if at all). They Some of them even wear red (and yellow, orange, blue, and on the bridge of the Pillar of Autumn, even black) uniforms.uniforms!



* TheReveal: We have two regarding Halo's purpose. The first was that it's a containment facility designed to contain the Flood for study and research. The second is that [[spoiler:Halo itself is a weapon that can and has killed all sentient life within 25,000 light years]].

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* TheReveal: We have two regarding Halo's purpose. The first was is that it's a containment facility designed to contain the Flood for study and research. The second is that [[spoiler:Halo itself is a weapon that can and has killed all sentient life within 25,000 light years]].



* StandardFPSGuns: This game features a fairly standard lineup when it comes to the human weapons. Even with the Covenant weapons, two of them are simply Plasma variants of the Pistol and Assault Rifle (although the former has an overcharge mechanic unique to it).

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* StandardFPSGuns: This game features a fairly standard lineup when it comes to the human weapons. Even with the Covenant weapons, two one of them are is simply Plasma variants a plasma variant of the Pistol and Assault Rifle (although the former has an overcharge mechanic unique to it).Rifle.



* TimedMission: The [[spoiler:Warthog Run]], the final section of the final level "The Maw".

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* TimedMission: The [[spoiler:Warthog Run]], aka the final section of the final level "The Maw".



* CallForward: The terminals in ''Anniversary'' are video logs kept by Guilty Spark. One in particular has him talking about how he hasn't heard from 2401 Penitent Tangent, [[VideoGame/{{Halo 2}}the Monitor of Installation 05]] for some time, wondering if containment was breached...

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* CallForward: The terminals in ''Anniversary'' are video logs kept by Guilty Spark. One in particular has him talking about how he hasn't heard from 2401 Penitent Tangent, [[VideoGame/{{Halo 2}}the Tangent ([[VideoGame/Halo2 the Monitor of Installation 05]] 05]]) for some time, and wondering if containment was breached...



* ShoutOut: he Marines that Master Chief rescues at the life pod looks almost exactly like Marcus Fenix, the hero of ''VideoGame/GearsOfWar'', the Xbox 360's other major exclusive shooter franchise (he's noticeably missing if you examine the bodies at the crash site in the next level).
* UpdatedRerelease[=/=]VideoGameRemake: ''Anniversary'' is a bit of both. The single-player mode actually runs on the original ''Halo: Combat Evolved'' engine, but with updated graphics using some assets taken from ''VideoGame/HaloReach'' alongside updated sound effects(excluding dialogue) and a remixed soundtrack. The multi-player mode, on the other hand, has been rebuilt from the ground up using the ''Reach'' engine. [[UpToEleven It was then upgraded further]], along with ''2'',''3'', and ''4'', for Halo: The Master Chief Collection.

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* ShoutOut: he Marines The Marine that Master Chief rescues at the life pod end of "The Pillar of Autumn" looks almost exactly like Marcus Fenix, the hero of ''VideoGame/GearsOfWar'', the Xbox 360's other major exclusive shooter franchise (he's noticeably missing if you examine the bodies at the crash site in the next level).
* UpdatedRerelease[=/=]VideoGameRemake: ''Anniversary'' is a bit of both. The single-player mode actually runs on the original ''Halo: Combat Evolved'' engine, but with updated graphics using some assets taken from ''VideoGame/HaloReach'' alongside updated sound effects(excluding effects (excluding dialogue) and a remixed soundtrack. The multi-player mode, on the other hand, has been rebuilt from the ground up using the ''Reach'' engine. [[UpToEleven It was then upgraded further]], along with ''2'',''3'', and ''4'', further]] for Halo: ''Halo: The Master Chief Collection.Collection''.
27th Sep '17 3:14:01 AM dvorak
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* HandCannon: The Magnum pistol fires a .50 calibur explosive bullet.
17th Jun '17 8:44:49 AM AnotherGuy
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* {{Homage}}: The Halo worlds are a direct homage to Creator/LarryNiven's ''Literature/{{Ringworld}}'' books.
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