History VideoGame / Halo3ODST

26th Aug '16 5:10:21 AM UmbrellasWereAwesome
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* HostageSituation: Happens twice in the audio logs.


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* HumansAreBastards[=/=]HumansAreMorons: The audio logs paint a rather unflattering picture of New Mombasa's citizenry, most of whom are depicted as some mix of greedy, selfish, corrupt, and TooDumbToLive.
26th Aug '16 4:58:22 AM UmbrellasWereAwesome
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* MissionControl: Played with by the Superintendent/Vergil. Its communication capabilities are incredibly limited, so it has to resort to manipulating electronic signs, playing pre-recorded audio phrases, etc. to guide the Rookie through the city. It will also highlight areas of interest on your map.

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* MissionControl: Played with by the Superintendent/Vergil. Its communication capabilities are incredibly limited, so it has to resort to [[OnceForYesTwiceForNo manipulating electronic signs, signs and playing pre-recorded audio phrases, etc. phrases]] to guide the Rookie through the city. It will also highlight areas of interest on your map.map and try to get your attention if you're near an audio file.
* MultiMookMelee: Several moments in the campaign, most notably the rooftop battle at the end of "NMPD HQ". Additionally, Firefight revolves entirely around this trope.


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* OnceForYesTwiceForNo: Vergil can only communicate via pre-recorded audio city notices and traffic signs. For example, when attempting to ask marines to not blow up a bridge, it initially asks them to "Keep It Clean, Respect Public Property", but when faced with the eventuality that the Covenant would soon be accessing its datacenter, the AI releases the bridge controls and ironically responds "Bridge Toll Accepted, Have a Pleasant Trip".
* OpeningScroll: Notably the only ''Halo'' game to do this.
26th Aug '16 4:40:31 AM UmbrellasWereAwesome
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* FollowTheLeader: The "Firefight" mode is the ''Halo'' version of the ''VideoGame/GearsOfWar'' "Horde" mode, which many other shooter games have also adopted.



*** The assault rifle itself has been nerfed so that the game's signature SMG is more effective. Other than against vehicles, there is no situation in which the AR would be more useful than the SMG.

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*** ** The assault rifle itself has been nerfed so that the game's signature SMG is more effective. Other than against vehicles, there is no situation in which the AR would be more useful than the SMG.



** If you collect all of the Audio Files, you can see they are organized into "Circles" and refer to the [[SevenDeadlySins sins from the Inferno]].[[http://www.bungie.net/Forums/posts.aspx?postID=37475960 More details here.]]

to:

** If you collect all of the Audio Files, you can see they are organized into "Circles" and refer to the [[SevenDeadlySins sins from the Inferno]]. [[http://www.bungie.net/Forums/posts.aspx?postID=37475960 More details here.]]
26th Aug '16 4:32:40 AM UmbrellasWereAwesome
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* AlternateEnding: Not quite the ending, but if you get all the Audio Files and make the Rookie more aware of what is going on than anyone else, a near-end cinematic will change. Specifically, the one [[spoiler:where you meet Vergil; instead of Dare telling you not to shoot it, you are the one that makes her not shoot the Engineer, after which you then basically tell it that it's safe to come down]].

to:

* AlternateEnding: Not quite the ending, but if you get all the Audio Files and make the Rookie more aware of what is going on than anyone else, a near-end cinematic will change. Specifically, the one [[spoiler:where you meet Vergil; Vergil after it's been fused with an Engineer; instead of Dare telling you not to shoot it, you are the one that makes her not shoot the Engineer, after which you then basically tell it that it's safe to come down]].



* BenevolentAI: The New Mombasa Superintendent, aka "Vergil". It might be a damaged "dumb" AI[[note]]"Dumb" is used here in the sense that its learning capabilities are far inferior to those of a "Smart" AI like Cortana[[/note]], but it's nothing but helpful to you. The audio logs reveal that it was also programmed to look after Sadie, its caretaker's daughter, which it does dutifully.



* DirtyCop: The audio logs have Kinsler, New Mombasa's Police Commissioner. He tries to kill Sadie, arranges her father's death, and then hijacks a subway car to get away safely while hundreds of people are trying to get in as well. Luckily [[KarmicDeath karma catches up with him]] in the end, and he's literally ripped to pieces when said hundreds of people storm the train.

to:

* DirtyCop: DirtyCop:
**
The audio logs have Kinsler, New Mombasa's Police Commissioner. He tries to kill Sadie, arranges her father's death, and then hijacks a subway car to get away safely while hundreds of people are trying to get in as well. Luckily [[KarmicDeath karma catches up with him]] in the end, and he's literally ripped to pieces when said hundreds of people storm the train.train.
** In the game itself, [[spoiler:the officer in "Data Hive" is revealed to be this if you've collected 29 audio logs. In fact, the reason he's there to begin with is to confirm for Kinsler that Sadie's father is indeed dead]].



* EscortMission: Towards the end, [[spoiler:you have to escort an Engineer defector to safety. It has enough health to not be a hassle (especially after it commanders an Olifant truck) and gives you shields if you stay nearby]].



* LivingMacGuffin: It turns out that your squad's actual mission is to recover [[spoiler:an Engineer who defected from the Covenant]]. [[spoiler:Said Engineer]] also serves this role in the audio logs; Sadie comes to value it because [[spoiler:it downloaded Virgil, the last thing left of her father's work]], while Kinsler wants to capture it so he can be branded a war hero.



* MissionControl: Played with by the Superintendent/Vergil. Its communication capabilities are incredibly limited, so it has to resort to manipulating electronic signs, playing pre-recorded audio phrases, etc. to guide the Rookie through the city. It will also highlight areas of interest on your map.



** Vergil: Named after Dante's companion, he is the Rookie's guide for most of the game, as well as telling you the story of what happened when you were knocked out in your pod.

to:

** Vergil: Named after Dante's companion, he it is the Rookie's guide for most of the game, as well as telling and helps you figure out the story of what happened when you were knocked out in your pod.



** Vergil: He is your only companion (as The Rookie) for most of the game. He guides you and tells you the story of what happened when you were asleep in your pod; this is very similar to the original Virgil from ''Literature/TheDivineComedy''. Other references to ''The Divine Comedy'' also play a large part of the game. If you collect all of the Audio Files, you can see [[http://www.halopedia.org/Audio_Log#Trivia they are organized into "Circles"]] and refer to the [[SevenDeadlySins sins from the Inferno]].

to:

** Vergil: He It is your only companion (as The the Rookie) for most of the game. He It guides you and tells helps you figure out the story of what happened when you were asleep in your pod; this is very similar to the original Virgil from ''Literature/TheDivineComedy''. Other references to ''The Divine Comedy'' also play a large part of the game. If you collect all of the Audio Files, you can see [[http://www.halopedia.org/Audio_Log#Trivia they are organized into "Circles"]] and refer to the [[SevenDeadlySins sins from the Inferno]].


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* SplitPersonalityMerge: [[spoiler:Vergil ends up being downloaded into an Engineer.]]
26th Aug '16 3:43:51 AM UmbrellasWereAwesome
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* AlternateEnding: Not quite the ending, but a near-end cinematic will change a situation if you get all the Audio Files and make the Rookie more aware of what is going on than anyone else.
** [[spoiler:This, in fact, changes the cinematic when you meet Vergil. Instead of Dare telling you not to shoot it, you are the one that makes her not shoot the engineer, and, basically telling him it's safe to come down.]]

to:

* AlternateEnding: Not quite the ending, but a near-end cinematic will change a situation if you get all the Audio Files and make the Rookie more aware of what is going on than anyone else.
** [[spoiler:This, in fact, changes the
else, a near-end cinematic when will change. Specifically, the one [[spoiler:where you meet Vergil. Instead Vergil; instead of Dare telling you not to shoot it, you are the one that makes her not shoot the engineer, and, Engineer, after which you then basically telling him tell it that it's safe to come down.]]down]].



* ArbitraryMissionRestriction: The "Good Shepherd" achievement requires the player to complete the campaign without [[ShootTheMedicFirst killing any Engineers]], making things harder because Engineers give their teammates energy shields. Additionally, the Vidmaster challenge requires players to complete the final mission on Legendary difficulty without using any Warthogs or tanks, but to alleviate the challenge, the players are given [[FragileSpeedster Mongooses]] with near-infinite ammo rocket launchers.
* ArtificialBrilliance: You know the cop in the sub levels that fights alongside you[[spoiler:, and attempts to betray you, being a DirtyCop]]? Well, it turns out that this cop is one {{badass}} AI. I mean, he's been reported to actually Halo-jump ''out of the way'' of oncoming melee attacks, and is stated by prolific LetsPlay maker [=SSoPHKC=] to be "the greatest cop who ever lived."

to:

* ArbitraryMissionRestriction: The "Good Shepherd" achievement requires the player to complete the campaign without [[ShootTheMedicFirst killing any Engineers]], making things harder because Engineers give their teammates energy shields. Additionally, the Vidmaster "Vidmaster" challenge requires players to complete the final mission on Legendary difficulty without using any Warthogs or tanks, but to alleviate the challenge, the players are given [[FragileSpeedster Mongooses]] with and near-infinite ammo rocket launchers.
* ArtificialBrilliance: You know the cop in the sub levels that fights alongside you[[spoiler:, and attempts to betray you, being a DirtyCop]]? Well, it turns out that this cop is one {{badass}} AI. I mean, he's been reported to actually Halo-jump ''out of the way'' of oncoming melee attacks, and is stated by prolific LetsPlay maker [=SSoPHKC=] to be "the greatest cop who ever lived."lived".



* BadassNormal: All of the ODST characters in the game are distinctly less powerful than Master Chief or any Spartan, but they prove to be resourceful in their own right. Buck [[spoiler: jumping on a Brute Chieftan's back and stabbing him in the neck repeatedly comes to mind.]]

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* BadassNormal: All of the ODST characters in the game are distinctly less powerful than Master Chief or any Spartan, but they prove to be resourceful in their own right. Buck [[spoiler: jumping on a Brute Chieftan's back and stabbing him in the neck repeatedly repeatedly]] comes to mind.]]



* CanonImmigrant: The game introduces a new Covenant unit: the Engineers (or "Huragok" in the Covenant's own spoken language). Bungie had been trying to work them into the gameplay since ''VideoGame/HaloCombatEvolved'', but didn't manage to do so until now. The Engineers have always had a presence in the Halo ExtendedUniverse, but it took design a while before they could figure out a way to incorporate what is essentially a non-combatant Covenant race into the combat-heavy FirstPersonShooter series in a meaningful way.

to:

* CanonImmigrant: The game introduces a new is the first ''Halo'' FPS to have Covenant unit: the Engineers (or "Huragok" in the Covenant's own spoken language). Bungie had been trying to work them into the gameplay since ''VideoGame/HaloCombatEvolved'', but didn't manage to do so until now. ''ODST''. The Engineers have always had a presence in the Halo ExtendedUniverse, ''Halo'' ExpandedUniverse from the [[Literature/HaloTheFallOfReach very first book]] onward, but it took the design team a while before they could figure out a way to incorporate what is essentially a non-combatant Covenant race into the combat-heavy FirstPersonShooter series in a meaningful way.



* DirtyCop: Kinsler, New Mombasa's Police Commissioner. He tries to kill Sadie, arranges her father's death, and then hijacks a subway car to get away safely while hundreds of people are trying to get in as well. Luckily [[KarmicDeath karma catches up with him]] in the end, and he's literally ripped to pieces when said hundreds of people storm the train.
* DisproportionateRetribution: When Sadie and her police friend get to the NMPD building, they meet an ex-cop who, seeing as everyone is going to hell soon enough, has decided to send a few of his "[[TermsOfEndangerment Old buddies]]" on their way himself.

to:

* DirtyCop: The audio logs have Kinsler, New Mombasa's Police Commissioner. He tries to kill Sadie, arranges her father's death, and then hijacks a subway car to get away safely while hundreds of people are trying to get in as well. Luckily [[KarmicDeath karma catches up with him]] in the end, and he's literally ripped to pieces when said hundreds of people storm the train.
* DisproportionateRetribution: When In the audio logs, when Sadie and her police friend get to the NMPD building, they meet an ex-cop who, seeing as everyone is going to hell soon enough, has decided to send a few of his "[[TermsOfEndangerment Old old buddies]]" on their way himself.



* DynamicLoading: The Halo engine has always had this in the "fixed path" variation, but this title plays with it a lot more in the New Mombasa Streets that the Rookie explores. Downtown New Mombasa is divided up into several hexagonal blocks by walls (justified in-universe as being mandatory safety measures to minimize damage in case there is a serious accident on the space elevator) with doors closing off the joining streets to stall the Covenant. The Rookie can trigger a manual override of each door, opening it to let himself through. This is intended to slow the player down enough to let the next section of the city load into memory.
* {{Expy}}: Buck has been described by some reviewers as "[[Series/{{Firefly}} Mal Reynolds]] [[XMeetsY as a]] SpaceMarine". They usually add that this is not necessarily a bad thing...
* FakeStatic: Sadie tries it on her father, only for him to point out it's a video feed.
* FilmNoir: A huge source of inspiration for the game, [[WordOfGod as stated by Bungie]]. The influence can be felt in the game in the way the Rookie interacts with the world by seeking out little clues to give him a picture of what happened when trying to locate his squad, the sense of wandering alone through a rainy city at night, and the [[MoodMotif lonely saxaphone solos]] in the music.

to:

* DynamicLoading: The Halo ''Halo'' engine has always had this in the "fixed path" variation, but this title plays with it a lot more in the New Mombasa Streets streets that the Rookie explores. Downtown New Mombasa is divided up into several hexagonal blocks by walls (justified in-universe as being mandatory safety measures to minimize damage in case there is a serious accident on the space elevator) with doors closing off the joining streets to stall the Covenant. The Rookie can trigger a manual override of each door, opening it to let himself through. This is intended to slow the player down enough to let the next section of the city load into memory.
* {{Expy}}: Buck has been described by some reviewers as "[[Series/{{Firefly}} Mal Reynolds]] [[XMeetsY as a]] SpaceMarine". They usually add that this is not necessarily a bad thing...
thing. He's even portrayed by [[Creator/NathanFillion the same actor]]!
* FakeStatic: In the audio logs, Sadie tries it on her father, only for him to point out it's a video feed.
* FilmNoir: A huge source of inspiration for the game, [[WordOfGod as stated by Bungie]]. The influence can be felt in the game in the way the Rookie interacts with the world by seeking out little clues to give him a picture of what happened when trying to locate his squad, the sense of wandering alone through a rainy city at night, and the [[MoodMotif lonely saxaphone saxophone solos]] in the music.



* FollowTheLeader: The "Firefight" mode is the Halo version of the ''VideoGame/GearsOfWar'' "Horde" mode, which many other shooter games have adopted.

to:

* FollowTheLeader: The "Firefight" mode is the Halo ''Halo'' version of the ''VideoGame/GearsOfWar'' "Horde" mode, which many other shooter games have also adopted.



** Bungie got clever with this. First, watch the "Desperate Measures" video, paying close attention to the audio starting at around the 2:20 mark. Then, once that's done, go play the final campaign level, "Coastal Highway". And here you thought Buck's line in the video was just hyperbole, didn't you?

to:

** Bungie got clever with this. First, watch the "Desperate Measures" video, paying close attention to the audio starting at around the 2:20 2:24 mark. Then, once that's done, go play the final campaign level, "Coastal Highway". And here you thought Buck's line in the video was just hyperbole, didn't you?you? [[spoiler:Specifically, Buck notes that the Superintendent could "commander the city's garbage trucks if we need 'em". Guess what ends up happening?]]



* GentleGiant / BewareTheNiceOnes: Jonas. 6'10, 500 pounds, and is very soft-spoken, even when threatening someone.

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* GentleGiant / BewareTheNiceOnes: Jonas. GentleGiant: Jonas from the audio logs. 6'10, 500 pounds, and is very soft-spoken, [[BewareTheNiceOnes even when threatening someone.someone]]:



* HeroicSacrifice: Implied with Jonas. He refuses to leave New Mombasa because he would take up too much room, and flatly insists his life isn't worth 5 others.

to:

* HeroicSacrifice: Implied with Jonas. Jonas in the audio logs. He refuses to leave New Mombasa because he would take up too much room, room on any evacuating vehicle, and flatly insists his life isn't worth 5 five others.



* {{Jerkass}}: Romeo is a mild example. [[WordOfGod Described by Joe Staten as]] "a bit of a dick", his profile states that he has had some discipline infractions that, in less desperate times, could have gotten him discharged. But given the state of the war, [[TheLastDJ his skills are too valuable to simply let go]].

to:

* {{Jerkass}}: Romeo is a mild example. [[WordOfGod Described by Joe Staten as]] "a bit of a dick", his profile states that he has had some discipline infractions that, in less desperate times, could have gotten him discharged. But given the state of the war, [[TheLastDJ [[BunnyEarsLawyer his skills are too valuable to simply let go]].



* LowerDeckEpisode: The game is a more personal story of a squad of [[EliteMooks Elite]] [[RedShirtArmy Red Shirts]] deployed for a single mission that spans less than half a day of narrative time, in contrast to the series usual stories of a SuperSoldier who alter the course of the war, fights an EldritchAbomination, and prevents genocide on a galactic scale.

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* LowerDeckEpisode: The game is a more personal story of a squad of [[EliteMooks Elite]] [[RedShirtArmy Red Shirts]] elite]] {{redshirt}}s deployed for a single mission that spans less than half a day of narrative time, in contrast to the series series's usual stories of a SuperSoldier who alter the course of the war, fights an EldritchAbomination, and prevents genocide on a galactic scale.



** Being a puny human instead of a Spartan supersoldier, your melee attacks do noticeably less damage than in ''Halo 3'' proper. Most noticeably, they are no longer a one-hit-kill against enemies like grunts and jackals.

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** Being a puny human instead of a Spartan supersoldier, your melee attacks do noticeably less damage than in ''Halo 3'' proper. Most noticeably, they are no longer a one-hit-kill against enemies like grunts Grunts and jackals.Jackals.



---> '''Dutch:''' Uh, [[{{God}} Lord]]? I didn't train to be a pilot. Tell me I don't have any more ''flying'' to do today.\\

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---> --> '''Dutch:''' Uh, [[{{God}} Lord]]? I didn't train to be a pilot. Tell me I don't have any more ''flying'' to do today.\\



--->'''Dutch:''' Well, [[AsTheGoodBookSays like the good book says]], payback's a bitch. \\

to:

--->'''Dutch:''' -->'''Dutch:''' Well, [[AsTheGoodBookSays like the good book says]], payback's a bitch. \\



** Vergil: named after Dante's companion, he is the Rookie's guide for most of the game, as well as telling you the story of what happened when you were knocked out in your pod.

to:

** Vergil: named Named after Dante's companion, he is the Rookie's guide for most of the game, as well as telling you the story of what happened when you were knocked out in your pod.



** Them there's Dare. It's suspiciously like a ''{{Theatre/Godspell}}'' reference, considering her role in the game.
* SceneryGorn: Being a battlefield, nearly all of New Mombasa. During the nighttime stages where you play as the Rookie the city, despite remaining semi-functional while in lockdown is littered with all of the signs of the war that now rages here.
* SergeantRock: Buck is a near-textbook example of the archetype. He has served in the [=ODSTs=] for a long time with a proven success record. The game even says, "if he were any better, he'd be a [[SuperSoldier Spartan]]."
** HilariousInHindsight: [[spoiler:Buck and the rest of his squad (save Dutch and the Rookie) eventually become Spartan-[=IV=]s after the events of Halo 4.]]
* ShootTheMedicFirst: Engineers give its allies overshields. The shields dissipate when the Engineer is killed, so it is in your best interest to aim for them first, making the rest a bit easier. There are achievements both for doing this and not doing it in the hub level.

to:

** Them Then there's Dare. It's suspiciously like a ''{{Theatre/Godspell}}'' reference, considering her role in the game.
* SceneryGorn: Being a battlefield, nearly all of New Mombasa. During the nighttime stages where you play as the Rookie Rookie, the city, despite remaining semi-functional while in lockdown lockdown, is littered with all of the signs of the war that now rages here.there.
* SergeantRock: Buck is a near-textbook example of the archetype. He has served in the [=ODSTs=] for a long time with a proven success record. The game even says, "if he were any better, he'd be a [[SuperSoldier Spartan]]."
** HilariousInHindsight: [[spoiler:Buck
" [[spoiler:[[HilariousInHindsight Buck and the rest of his squad (save Dutch and the Rookie) eventually become Spartan-[=IV=]s after the events of Halo 4.]]
war.]]]]
* ShootTheMedicFirst: Engineers give its their allies overshields. The shields dissipate when the Engineer is killed, so it is in your best interest to aim for them first, making the rest a bit easier. There are achievements both for doing this and not doing it in the hub level.



** The game shares some themes with ''VideoGame/PathwaysIntoDarkness'':
*** You're a soldier who gets knocked out on his drop and wakes up hours later, presumed dead by your squad. You must discover what happened via interacting with inanimate objects and dead bodies to find out what happened to your squad. Your mission involves an extremely powerful being who is manipulating events above while dealing with hostile non-humans. ** In some buildings there are simplified [[VideoGame/{{Marathon}} Thoth logos]] on the walls.

to:

** The game shares some themes with ''VideoGame/PathwaysIntoDarkness'':
''VideoGame/PathwaysIntoDarkness'' and ''VideoGame/{{Marathon}}'':
*** You're a soldier who gets knocked out on his drop and wakes up hours later, presumed dead by your squad. You must discover what happened via interacting with inanimate objects and dead bodies to find out what happened to your squad. Your mission involves an extremely powerful being who is manipulating events above while dealing with hostile non-humans. ** non-humans.
***
In some buildings there are simplified [[VideoGame/{{Marathon}} Thoth logos]] on the walls.



** Vergil; He is your only companion (as The Rookie) for most of the game. He guides you and tells you the story of what happened when you were asleep in your pod, this is very similar to other character named Virgil from ''The Divine Comedy''.
*** Other references to the ''Divine Comedy'' also play a large part of the game. If you collect all of the Audio Files, you can see [[http://www.halopedia.org/Audio_Log#Trivia they are organized into "Circles"]] and refer to the [[SevenDeadlySins sins from the Inferno]].

to:

** Vergil; Vergil: He is your only companion (as The Rookie) for most of the game. He guides you and tells you the story of what happened when you were asleep in your pod, pod; this is very similar to other character named the original Virgil from ''Literature/TheDivineComedy''. Other references to ''The Divine Comedy''.
*** Other references to the ''Divine
Comedy'' also play a large part of the game. If you collect all of the Audio Files, you can see [[http://www.halopedia.org/Audio_Log#Trivia they are organized into "Circles"]] and refer to the [[SevenDeadlySins sins from the Inferno]].



* StrictlyProfessionalRelationship: Captain Dare was once in a relationship with Sergeant Buck, but broke it off because of [[TheSpook her work with ONI]]. She intends to keep things professional when the two are put in the same unit again, but he's openly angry at her and she eventually starts letting her affection show through.

to:

* StrictlyProfessionalRelationship: Captain Dare was once in a relationship with Sergeant Buck, but broke it off because of [[TheSpook her work with ONI]]. She intends to keep things professional when the two are put in the same unit again, but he's still openly angry at her her, and she eventually starts letting her affection show through.through. [[spoiler:They end up hooking back together by the end.]]



* ThreeVolleyFlinch: In ''[[https://www.youtube.com/watch?v=w5Dc2At5_AE The Life]]'', one of the ads for this game, a funeral is held for a deceased [[ItsRainingMen Orbital Drop Shock Trooper]]. One of his relatives, Tarkov, flinches at the three-volley salute, but the next scene shows him enlisting for the [=ODSTs=].
* ToneShift: This game is intentionally tonally different than the other entries in the Halo series. Aside from the shorter length, it has a more focused narrative seen from several more points of view, along with a quieter, more contemplative pace. Large sections of the game are low-intensity affairs where the player can explore at will, with minimal exposition other than what they can piece together from the environment, which are in turn punctuated with linear sections of more intense action and direct story-telling.
* TookALevelInBadass:
** Brutes are noticeably tougher in ''ODST'' than they were in ''Halo 3''. This is mostly because their shields now take half damage from human projectile weapons, allowing them to soak noticeably more bullets before going down (the plasma rifle or noob combo still owns them, though).

to:

* ThreeVolleyFlinch: In the trailer ''[[https://www.youtube.com/watch?v=w5Dc2At5_AE The Life]]'', one of the ads for this game, a funeral is held for a deceased [[ItsRainingMen Orbital Drop Shock Trooper]]. One of his relatives, Tarkov, flinches at the three-volley salute, but the next scene shows him enlisting for the [=ODSTs=].
* ToneShift: This game is intentionally tonally different than the other entries in the Halo ''Halo'' series. Aside from the shorter length, it has a more focused narrative seen from several more points of view, along with a quieter, more contemplative pace. Large sections of the game are low-intensity affairs where the player can explore at will, with minimal exposition other than what they can piece together from the environment, which are in turn punctuated with linear sections of more intense action and direct story-telling.
* TookALevelInBadass:
**
TookALevelInBadass: Brutes are noticeably tougher in ''ODST'' than they were in ''Halo 3''. This is mostly because their shields now take half damage from human projectile weapons, allowing them to soak noticeably more bullets before going down (the plasma rifle or noob combo still owns them, though).



* UniqueEnemy: [[spoiler:The NMPD officer in Data Hive, who is your ally for much of the level.]]

to:

* UniqueEnemy: [[spoiler:The UniqueEnemy:
** If you've collected 29 audio logs, [[spoiler:the
NMPD officer in Data Hive, who is "Data Hive" becomes this, despite him having previously been your ally for much of the level.]]level]].



!
''Bam, said the lady.''

to:

!
''Bam,
----
->''Bam,
said the lady.''''
----
23rd Jul '16 8:13:15 AM UmbrellasWereAwesome
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''Halo 3: ODST'' is a ''Franchise/{{Halo}}'' GaidenGame released as a [[MissionPackSequel stand-alone expansion]] of ''{{VideoGame/Halo 3}}''. Chronologically, ''ODST'' is concurrent with ''{{VideoGame/Halo 2}}'' - specifically, the game starts right at the end of ''Halo 2''[='s=] "Metropolis" level. At the beginning of the game, the Covenant have begun invading Earth, and are already occupying the city of New Mombasa. You take on the role of a newly transferred-in Orbital Drop Shock Trooper (known only as "The Rookie") who is trapped behind enemy lines after a botched drop and has to figure out what happened to the rest of his squad.

to:

''Halo 3: ODST'' is a ''Franchise/{{Halo}}'' GaidenGame released on September 22, 2009 as a [[MissionPackSequel stand-alone expansion]] of ''{{VideoGame/Halo 3}}''. Chronologically, ''ODST'' is concurrent with ''{{VideoGame/Halo 2}}'' - specifically, the game starts right at the end of ''Halo 2''[='s=] "Metropolis" level. At the beginning of the game, the Covenant have begun invading Earth, and are already occupying the city of New Mombasa. You take on the role of a newly transferred-in Orbital Drop Shock Trooper (known only as "The Rookie") who is trapped behind enemy lines after a botched drop and has to figure out what happened to the rest of his squad.
23rd Jul '16 8:10:10 AM UmbrellasWereAwesome
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The gameplay is largely a throwback to ''VideoGame/HaloCombatEvolved'' with the less effective recharging stamina, the need to find health packs, no ability to go GunsAkimbo, and a pistol that is actually useful in its own way (''Halo 2'' and ''3'' were criticized in that regard). Uniquely for the series, the campaign is organized around a relatively open-world HubLevel, where it is up to the player to figure out which route they should take to their next objective, which is usually a clue about what happened to the rest of the squad; each time a clue is discovered, you will play through an flashback mission where you take on the role of one of the Rookie's squadmates.

to:

The gameplay is largely a throwback to ''VideoGame/HaloCombatEvolved'' with the less effective recharging stamina, the need to find health packs, no ability to go GunsAkimbo, and a pistol that is actually useful in its own way (''Halo 2'' and ''3'' were criticized in that regard). Uniquely for the series, the campaign is organized around a relatively open-world HubLevel, where it is up to the player to figure out which route they should take to their next objective, which is usually a clue about what happened to the rest of the squad; each time a clue is discovered, you will play through an a flashback mission where you take on the role of one of the Rookie's squadmates.
23rd Jul '16 8:09:04 AM UmbrellasWereAwesome
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''Halo 3: ODST'' is a ''Franchise/{{Halo}}'' GaidenGame released as a [[MissionPackSequel stand-alone expansion]] of ''{{VideoGame/Halo 3}}''. Chronologically, ''ODST'' is concurrent with ''{{VideoGame/Halo 2}}'' - specifically, the game starts right at the end of ''Halo 2''[='s=] "Metropolis" level. At the beginning of the game, the Covenant begun invading Earth, and have already occupied the city of New Mombasa. You take on the role of a newly transferred-in Orbital Drop Shock Trooper (known only as "The Rookie") who is trapped behind enemy lines after a botched drop and has to figure out what happened to the rest of his squad.

to:

''Halo 3: ODST'' is a ''Franchise/{{Halo}}'' GaidenGame released as a [[MissionPackSequel stand-alone expansion]] of ''{{VideoGame/Halo 3}}''. Chronologically, ''ODST'' is concurrent with ''{{VideoGame/Halo 2}}'' - specifically, the game starts right at the end of ''Halo 2''[='s=] "Metropolis" level. At the beginning of the game, the Covenant have begun invading Earth, and have are already occupied occupying the city of New Mombasa. You take on the role of a newly transferred-in Orbital Drop Shock Trooper (known only as "The Rookie") who is trapped behind enemy lines after a botched drop and has to figure out what happened to the rest of his squad.
23rd Jul '16 8:08:16 AM UmbrellasWereAwesome
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''Halo 3: ODST'' is a [[MissionPackSequel stand-alone expansion]] of ''{{VideoGame/Halo 3}}''. Chronologically ODST is concurrent with certain events of ''{{VideoGame/Halo 2}}'' - specifically, the game starts right at the end of the "Metropolis" level of ''Halo 2''. During that game, the Covenant had started a full invasion of Earth and occupied the city of New Mombasa. You take on the role of a rookie Orbital Drop Shock Trooper who is trapped behind enemy lines during a drop and it plays out as a GaidenGame story.

The gameplay is largely a throwback to ''VideoGame/HaloCombatEvolved'' with the less effective recharging stamina, the need to find health packs, no ability to go GunsAkimbo, and as a result the use of a pistol that is actually useful in its own way (''Halo 2'' and ''3'' were criticized in that regard). While gaining good reviews, some players have criticized a relatively short campaign.

The game also included a second disc that was comprised of the ''Halo 3'' multiplayer (no campaign) with all of the downloadable maps (including three that wouldn't be available otherwise for half a year after ODST's release). In addition, it featured a new multiplayer mode called Firefight where you battled endless waves of Covenant coming after you.

Because of issues that polluted the online modes of ''Halo: The Master Chief Collection'' on UsefulNotes/XboxOne, 343 Industries promised that anyone who had played the game between its launch and December 18, 2014 would be eligible to download a full HD remaster of the ''Halo 3: ODST'' campaign at no charge. The remastered campaign was released on May 30, 2015[[note]]Unfortunately, this meant no Firefight multiplayer[[/note]]. For ineligible players, the campaign can be purchased as DownloadableContent for ''The Master Chief Collection'' at around six dollars.

to:

''Halo 3: ODST'' is a ''Franchise/{{Halo}}'' GaidenGame released as a [[MissionPackSequel stand-alone expansion]] of ''{{VideoGame/Halo 3}}''. Chronologically ODST Chronologically, ''ODST'' is concurrent with certain events of ''{{VideoGame/Halo 2}}'' - specifically, the game starts right at the end of the ''Halo 2''[='s=] "Metropolis" level level. At the beginning of ''Halo 2''. During that the game, the Covenant had started a full invasion of Earth begun invading Earth, and have already occupied the city of New Mombasa. You take on the role of a rookie newly transferred-in Orbital Drop Shock Trooper (known only as "The Rookie") who is trapped behind enemy lines during after a botched drop and it plays has to figure out as what happened to the rest of his squad.

The gameplay is largely
a GaidenGame story.throwback to ''VideoGame/HaloCombatEvolved'' with the less effective recharging stamina, the need to find health packs, no ability to go GunsAkimbo, and a pistol that is actually useful in its own way (''Halo 2'' and ''3'' were criticized in that regard). Uniquely for the series, the campaign is organized around a relatively open-world HubLevel, where it is up to the player to figure out which route they should take to their next objective, which is usually a clue about what happened to the rest of the squad; each time a clue is discovered, you will play through an flashback mission where you take on the role of one of the Rookie's squadmates.

The gameplay is largely game also included a throwback to ''VideoGame/HaloCombatEvolved'' second disc that was comprised of the ''Halo 3'' multiplayer (no campaign) with all of the less effective recharging stamina, the need to find health packs, no ability to go GunsAkimbo, and as a result the use of a pistol downloadable maps (including three that is actually useful in its own way (''Halo 2'' and ''3'' were criticized in that regard). wouldn't be available otherwise for half a year after ''ODST''[='s=] release). In addition, it featured a new multiplayer mode called "Firefight" where you battled endless waves of Covenant coming after you.

While gaining the game gained good reviews, reviews (particularly for its more intimate plot and atmosphere compared to other ''Halo'' games), some players have criticized a its relatively short campaign.

The game also included a second disc that was comprised of the ''Halo 3'' multiplayer (no campaign) with all of the downloadable maps (including three that wouldn't be available otherwise for half a year after ODST's release). In addition, it featured a new multiplayer mode called Firefight where you battled endless waves of Covenant coming after you.

Because of the issues that polluted the online modes of ''Halo: The Master Chief Collection'' on UsefulNotes/XboxOne, 343 Industries Creator/ThreeFourThreeIndustries promised that anyone who had played the game between its launch and December 18, 2014 would be eligible to download a full HD remaster of the ''Halo 3: ODST'' campaign at no charge. The remastered campaign was released on May 30, 2015[[note]]Unfortunately, this meant no Firefight multiplayer[[/note]]. For ineligible players, the campaign can be purchased as DownloadableContent for ''The Master Chief Collection'' at around six dollars.
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* TheGreatestStoryNeverTold

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* TheGreatestStoryNeverToldTheGreatestStoryNeverTold: Compared to the plots of the Master Chief games.



* HubLevel: After the first level the Rookie runs around "Mombasa Streets", finding beacons that unlock other levels, depicted as flashbacks. Playing through one level unlocks the next one, but you can't go back and replay old levels. The hub also has enemies and terminals which give backstory to New Mombassa.
* InkSuitActor: Both Creator/NathanFillion and Tricia Helfer's respective characters of Buck and Dare are modeled after their likenesses.

to:

* HubLevel: After the first level the Rookie runs around "Mombasa Streets", which features the Rookie running around finding beacons that unlock other levels, depicted as flashbacks. Playing through one level unlocks the next one, but you can't go back and replay old levels. The hub "Mombasa Streets" also has enemies and plenty of enemies, plus terminals which give backstory to New Mombassa.
Mombasa.
* InkSuitActor: Both Creator/NathanFillion Creator/NathanFillion's and Tricia Helfer's Creator/TriciaHelfer's respective characters of Buck and Dare are modeled after their likenesses.
14th Dec '15 4:27:45 AM Morgenthaler
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->''[[OpeningScroll The year is 2552]].''\\

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->''[[OpeningScroll The ->''The year is 2552]].2552.''\\



''[[WarWasBeginning Humanity is at war with the alien alliance known as "The Covenant"]].''\\

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''[[WarWasBeginning Humanity ''Humanity is at war with the alien alliance known as "The Covenant"]].Covenant".''\\



''[[DownerBeginning We are losing]].''

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''[[DownerBeginning We ''We are losing]].losing.''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Halo3ODST