History VideoGame / Halo3ODST

2nd Mar '17 7:59:45 PM illbeback312
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* ChekovsGun: At the beginning of the game, Romeo is given a sniper rifle and complains that it won't be of much use inside a Covenant ship. Not long after, Romeo uses it to snipe an Engineer that was attacking Buck.
18th Oct '16 3:28:29 PM dlchen145
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* ArtificialBrilliance: You know the cop in the sub levels that fights alongside you[[spoiler:, and attempts to betray you, being a DirtyCop]]? Well, it turns out that this cop is one {{badass}} AI. I mean, he's been reported to actually Halo-jump ''out of the way'' of oncoming melee attacks, and is stated by prolific LetsPlay maker [=SSoPHKC=] to be "the greatest cop who ever lived".

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* ArtificialBrilliance: You know the cop in the sub levels that fights alongside you[[spoiler:, and attempts to betray you, being a DirtyCop]]? Well, it turns out that this cop is one {{badass}} badass AI. I mean, he's been reported to actually Halo-jump ''out of the way'' of oncoming melee attacks, and is stated by prolific LetsPlay maker [=SSoPHKC=] to be "the greatest cop who ever lived".



* UnderratedAndOverleveled: If one stops to think about it, all the characters are this. The main ''Halo'' franchise focuses on a BadAss SuperSoldier who was picked from the best of the best, trained from childhood, underwent expensive and dangerous procedures to enhance his physical and mental abilities, and given PoweredArmor equipped with shield technology stolen from the enemy. The characters in this game are...well trained soldiers. They ''are'' implied to be incredibly skilled even when compared to the rest of the highly elite [[ItsRainingMen ODSTs]], but they are ''not'' super soldiers. However, the game engine is the same as ''Halo 3'', meaning the ODST soldiers are just as powerful as Master Chief. They lose the shields (but replace them with a stamina system that makes them nearly as durable), and they can't punch through tanks like the Chief, but that's about the only difference. In contrast, ODST [=NPCs=] in the other games are nothing to write home about.

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* UnderratedAndOverleveled: If one stops to think about it, all the characters are this. The main ''Halo'' franchise focuses on a BadAss badass SuperSoldier who was picked from the best of the best, trained from childhood, underwent expensive and dangerous procedures to enhance his physical and mental abilities, and given PoweredArmor equipped with shield technology stolen from the enemy. The characters in this game are...well trained soldiers. They ''are'' implied to be incredibly skilled even when compared to the rest of the highly elite [[ItsRainingMen ODSTs]], but they are ''not'' super soldiers. However, the game engine is the same as ''Halo 3'', meaning the ODST soldiers are just as powerful as Master Chief. They lose the shields (but replace them with a stamina system that makes them nearly as durable), and they can't punch through tanks like the Chief, but that's about the only difference. In contrast, ODST [=NPCs=] in the other games are nothing to write home about.
29th Sep '16 10:31:49 AM UmbrellasWereAwesome
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* HumansAreBastards[=/=]HumansAreMorons: The audio logs paint a rather unflattering picture of New Mombasa's citizenry, most of whom are depicted as some mix of greedy, selfish, corrupt, and TooDumbToLive.

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* HumansAreBastards[=/=]HumansAreMorons: The audio logs paint a rather unflattering picture of New Mombasa's citizenry, most of whom are depicted as some mix various mixes of greedy, selfish, corrupt, and TooDumbToLive.
8th Sep '16 5:57:13 PM UmbrellasWereAwesome
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** It even crosses over into real life somewhat. Buck and Dare are ex-lovers who end up working together--as are their voice actors Nathan Fillion and Creator/TriciaHelfer.
8th Sep '16 5:54:24 PM UmbrellasWereAwesome
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** It even crosses over into real life somewhat. Buck and Dare are ex-lovers who are amicably separated, yet still close friends with a good working relationship--as are Nathan Fillion and Tricia Helfer.

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** It even crosses over into real life somewhat. Buck and Dare are ex-lovers who are amicably separated, yet still close friends with a good end up working relationship--as together--as are their voice actors Nathan Fillion and Tricia Helfer.Creator/TriciaHelfer.
6th Sep '16 3:34:47 AM Aerro
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** It even crosses over into real life somewhat. Buck and Dare are ex-lovers who are amicably separated, yet still close friends with a good working relationship--as are Nathan Fillion and Tricia Helfer.
2nd Sep '16 12:16:39 AM UmbrellasWereAwesome
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* SWATTeam: One of these makes a brief appearance in "Sadie's Story".
26th Aug '16 5:10:21 AM UmbrellasWereAwesome
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* HostageSituation: Happens twice in the audio logs.


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* HumansAreBastards[=/=]HumansAreMorons: The audio logs paint a rather unflattering picture of New Mombasa's citizenry, most of whom are depicted as some mix of greedy, selfish, corrupt, and TooDumbToLive.
26th Aug '16 4:58:22 AM UmbrellasWereAwesome
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* MissionControl: Played with by the Superintendent/Vergil. Its communication capabilities are incredibly limited, so it has to resort to manipulating electronic signs, playing pre-recorded audio phrases, etc. to guide the Rookie through the city. It will also highlight areas of interest on your map.

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* MissionControl: Played with by the Superintendent/Vergil. Its communication capabilities are incredibly limited, so it has to resort to [[OnceForYesTwiceForNo manipulating electronic signs, signs and playing pre-recorded audio phrases, etc. phrases]] to guide the Rookie through the city. It will also highlight areas of interest on your map.map and try to get your attention if you're near an audio file.
* MultiMookMelee: Several moments in the campaign, most notably the rooftop battle at the end of "NMPD HQ". Additionally, Firefight revolves entirely around this trope.


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* OnceForYesTwiceForNo: Vergil can only communicate via pre-recorded audio city notices and traffic signs. For example, when attempting to ask marines to not blow up a bridge, it initially asks them to "Keep It Clean, Respect Public Property", but when faced with the eventuality that the Covenant would soon be accessing its datacenter, the AI releases the bridge controls and ironically responds "Bridge Toll Accepted, Have a Pleasant Trip".
* OpeningScroll: Notably the only ''Halo'' game to do this.
26th Aug '16 4:40:31 AM UmbrellasWereAwesome
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* FollowTheLeader: The "Firefight" mode is the ''Halo'' version of the ''VideoGame/GearsOfWar'' "Horde" mode, which many other shooter games have also adopted.



*** The assault rifle itself has been nerfed so that the game's signature SMG is more effective. Other than against vehicles, there is no situation in which the AR would be more useful than the SMG.

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*** ** The assault rifle itself has been nerfed so that the game's signature SMG is more effective. Other than against vehicles, there is no situation in which the AR would be more useful than the SMG.



** If you collect all of the Audio Files, you can see they are organized into "Circles" and refer to the [[SevenDeadlySins sins from the Inferno]].[[http://www.bungie.net/Forums/posts.aspx?postID=37475960 More details here.]]

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** If you collect all of the Audio Files, you can see they are organized into "Circles" and refer to the [[SevenDeadlySins sins from the Inferno]]. [[http://www.bungie.net/Forums/posts.aspx?postID=37475960 More details here.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Halo3ODST